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Sample Demographic
MALE39%
FEMALE61%
SEX
N=15
6-13 YEARS OLD
14-21 YEARS OLD
22-29 YEARS OLD
30-37 YEARS OLD
38-45 YEARS OLD
46-53 YEARS OLD
54-61 YEARS OLD
0
2
4
6
8
10
12
14
16
18
20
0
18
14
2
0
2 2
AGE
N=23
Sample Demographic
252
11
CITY
PHILADELPHIAWASHINGTON DCOTHERS
PRE-
HIGH S
CHOOL
SOME
HIGH S
CHOOL
HIGH S
CHOOL DEG
REE
SOME
COLLEG
E
COLLEG
E DEG
REE
SOME
GRADUATE S
CHOOL
GRADUATE S
CHOOL DEG
REE0
5
10
15
20
25
0 0
3
22
4
6
3
EDUCATION
Sample Demographic
NOTHING (1)
2 3 4 A LOT (5)0
2
4
6
8
10
12
FAMILARITY WITH TELEPRESENCE
NU
MB
ER
OF P
EO
PLE
NOTHING (1)
2 3 4 A LOT (5)0
2
4
6
8
10
12
14
FAMILARITY WITH MEDIA PRODUCTION
• One experience per day most common• Note first day anomaly, trailing off
Frequency of Presence Experience
4/30/13 5/1/13 5/2/13 5/3/13 5/4/13 5/5/13 5/6/13 5/7/13 5/8/130
2
4
6
8
10
12
14
16
13
6
89
11
9 9
5
3
12
13
15
13
11
12
5
9
3
1
5
1
3
1 1
4
2
0
2
0 0
1
0 0
1
0 0
0 times
1 times
2 times
3+ times
38 people115 experiences
Media Technology
Computer
Cell/Smart-phone
Television
Tablet
Other
Film (in Theater)
Book
Portable Media Player
Videogame
Computer, Film
Computer, Film, TV, Videogame
Computer, Cell/Smart-phone
Computer, Cell/Smart-phone, TV
Computer, Videogame
Radio
Radio, Cell/Smart-phone, TV, Videogame, Tablet
Radio, TV
Videogame, Tablet
0 10 20 30 40
36
19
18
8
7
6
5
4
3
1
1
1
1
1
1
1
1
1 Computer, smartphone, TV and tablet
No landline phone Film affected by time
of semester?
Media Element
Moving Image/Sound
Moving Image
Text
Sound
Moving Image/Sound, Interactivity
Text, Still Image
Still Image, Moving Image, Sound
Interactivity
Text, Still Image, Moving Image, Sound
Text, Still Image, Moving Image, Sound, Interactivity
Text, Still Image, Interactivity
Still Image
Still Image, Moving Image, Sound, Touch, Interactivity
Moving Image, Sound, Touch
Text, Still Image, Moving Image
Text, Moving Image
Text, Moving Image, Sound, Touch
Text, Interactivity
Moving Image, Sound, Touch, Smell
Moving Image, Sound, Other
Sound, Interactivity
Other
0 5 10 15 20 25
23
22
15
15
7
6
4
3
2
2
2
2
2
2
1
1
1
1
1
1
1
1
Moving image/sound dominates
Confusion about moving image including sound?
Text well represented Many combos
Intensity
1 2 3 4 5 6 70
5
10
15
20
25
30
35
40
45
15
14 15
40
23
17
Mean = 4.96SD = 1.398N = 115
• Mean above scale midpoint• Every point represented
Enjoyment
1 2 3 4 5 6 70
5
10
15
20
25
30
35
40
5
1
7 6
26
33
37
Mean = 5.56SD = 1.534N = 115
• High mean• Every point represented
Type of Presence
ENGAGEMENT SOCIAL PRESENCE
SPATIAL PRESENCE
TRANSPORTATION REALISM - PERCEPTUAL
INVERSE PRESENCE
REALISM - SOCIAL
0
5
10
15
20
25
30
24
16
9
6
43
1
Media Technology and Presence Intensity
Com
pute
r
Cell/Sm
art-p
hone
Televisio
n
Tabl
et
Other
Film
Book
Portab
le M
edia P
laye
r
Vide
ogam
e
Radi
o0
2
4
6
8
10
12
1 (Not at all strong)
2
3
4
5
6
7 (Very strong)
M=4.20 M=4.25M=4.00 M=5.00M=5.33M=4.71M=6.13M=5.11M=4.74M=4.78
Media Technology and Presence Enjoyment
Compu
ter
Cell/S
mar
t-pho
ne
Tele
visio
n
Tabl
et
Other
Film
Book
Porta
ble
Med
ia Pla
yer
Video
gam
e
Radio
0
2
4
6
8
10
12
14
1 (Not at all strong)
2
3
4
5
6
7 (Very strong)
M=5.60 M=6.25M=5.67 M=6.00M=6.00M=5.14M=6.25M=5.28M=5.68M=5.25
Computer: All typesTV: Engagement, socialFilm: TransportationPhone: Spatial, social
Media Technology and Type of Presence
Compu
ter
Cell/S
mar
t-pho
ne
Tele
visio
n
Tabl
etFil
m
Porta
ble
Media
Pla
yer
Book
Other
Video
gam
e0
2
4
6
8
10
12
Spatial PresenceSocial PresenceTransportationEngagementSocial RealismPerceptual RealismInverse Presence
Time
0
5
10
15
20
25
30
35
10
2
9
17
13
16
32
16
Early evening most common
Then late morning Every time
represented
Duration (Minutes)
0.5
1.0
1.5
2.0
3.0
3.5
4.0
4.5
5.0
6.5
7.0
7.5
10.0
12.0
15.0
20.0
30.0
40.0
43.0
45.0
50.0
55.0
60.0
75.0
80.0
90.0
100.
0
120.
0
130.
0
180.
0
190.
00
2
4
6
8
10
12
14
2
5
1
4
6
1
6
1
10
1
2
1
11
2
10
8
12
2
1
2 2
1
8
1 1
2 2
4
1 1
2
M=30.978 Median=1
5 Range=20
seconds – 190 minutes
Minutes
Place
Home
Public
Spac
e
Schoo
l
Other
Wor
k
Car /
Other
Veh
icle
Walking
Home,
Sch
ool,
Public
Spac
e
Home,
Public
Spac
e, O
ther
80
117 6 5
2 2 1 1
Home dominates Public Space and
School follows
Interaction with People
76%
24%
Interaction with People
No Yes
56%26%
10%
8%
CompanyAloneOne Other PersonGroup of Family and/or FriendsGroup of Strangers
How the Experience Ends
You
decid
ed to
end
Med
ia p
rese
ntat
ion
ende
d
Som
eone
/thin
g In
terrup
ted
Don't
rem
embe
r
Combo
s
Other
0
5
10
15
20
25
30
35
40
45
50
4442
118
64
Break in presence rare
“I gasped extremely loud which interrupted my experience”.
“The poor connection of network” (Technology fail)
Gender Differences
Intensity Enjoyment4.2
4.4
4.6
4.8
5
5.2
5.4
5.6
5.8
FemaleMale
• Females report slightly stronger and more enjoyable experience
Additional Comments Movie/Music “I was watching The Office and several
characters broke the 4th wall. They talked to you while looking at you at the camera. It felt like I was talking with them”.
“Happened to see end of Austin City Limits on PBS with Kat Edmondson, who I'd never heard of; her voice and the instruments were so clear and distinct and 'real' and 'present'; I was able to think how I was experiencing presence as I was experiencing it, very '2-track'...”
“Was listening to music, felt like I was next to the person performing”.
Additional Comments Mobile phone/Online text “My sister snap chatted me videos of her
talking to my dogs. It felt so real, like I was really there next to her”.
“I was browsing the internet and was in an online forum. I quickly became engaged in the forum. After being on the website for a long enough time, despite being a text-only forum with posts from a few hours ago, it felt as if I was actually communicating in real-time with the other posts”.
“I was reading an e-mail from my advisor, while I was able to see her expression and gestures by reading her words”.
Additional Comments Videogame/Other technology “I was playing an iPad game: D-day that I felt I
was right on the battlefield”. “The screen is too small, otherwise the
experience should be stronger”. “I went to the movies and saw a film in 3-d”.
Bugs and Questions Primary medium instead of “check all that
apply”? How complete was reporting? “Who else was with you?”: mediated or not
mediated? How did you decide what to report and not to
report? Future questions: time by medium, time by
enjoyment, etc. Add tech failure, media presentation change? Moving images without sound? “Check all that apply” problems