Date post: | 05-Jan-2016 |
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The Audience
• The audience’s view on art is changing rapidly due to the mass effect of technology.
The World
• The world is changing due to technology and the environment
• Sexes and races are treated like evenly
The World and the Artist
• The artist was influenced by animations where the characters were round and curvy.
• He likes to listen to music and watch anime. Such as One Piece, Bleach and Naruto
The Artist and the Audience
• The artists teaches people that it doesn't matter on the age you are, it matters on how good the animation is.
• A good animation is achieved with imagination and determination
• The artist influences other artists to make their own animation for themselves.
The Audience and The World
• The world shapes us constantly through media and technology, such as posters, music, internet, etc.
• People change the world by influencing other people. e.g. if the first hand drawing animation wasn’t invented there would be no digital animation today.
The World and The Artist
• Nickelodeon’s Jimmy Timmy Power Hour inspired Nathan to create 2d drawings and make it into a 3d object.
The World and The Artwork
• In Adam Elliot’s films such as Harvie Krumpet, he makes his figures talk. The artist uses this idea in his own animation. The Runaway Ball.
The Artist and The Artwork
• The Artist chose a runaway ball and his shifting character because it was an idea that he hasn’t seen used often.
Subjective Frame
• The voice of the character was made to be really boring, as if nothing special happened to him before. This shows how the character talks about his problems.
Cultural Frame
• The film has a theme of AFL players. AFL is an enjoyable sport to a wide range of people. E.g. AFL players, Kids
Structural Frame
• The artist uses a camera for the pictures whiteboard and modeling clay for the story and character and a computer for editing.
• The artist took a picture and moved the figure a bit and then took another picture and kept going.
• One of the artist’s friends helped him with the real footage
Post-Modern Frame
• The artwork challenges the mainstream by using two different types of media in the same film, animation and real footage.