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The Legend of Zelda - Hyrule Historia - Dark Horse Books

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    HYRULE HISTORIA

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    ENGLISH LANGUAGE EDIION

    PublisherMI KE RICHAR DSON

    EdiorPARICK HORPE

    Assi san Edior

    EVER Et PAtERSON

    ranslaion CoordinaorMIC HA EL GOMBOS

    Digial ProducionCARY GrZZINI CHRIS HORN IAN UCKER

    Lead DesignerCARY GrZZINI

    DesignersINA ALESSI SEPHEN REICHER

    Cover DesignCARY GrZZINI

    ORIGINAL JA PANESE EDIION

    PublisherMA SA HIKO SHIOYA

    Supervising EdiorEIJI AONUM A Ninendo

    Design & Ediing

    Ak HA RU SUCH IDAYASUY UK I kO

    kZUYA SAkI AmbiNAOYUKI kYAMA

    MIk kN NOGINKO ASUMI

    HIRONORI SAOJU NKO F UK UDA

    KUNIO AkYAMA ShogauanADAHIKIO ABE

    CoediorsFLOREN GORGES KEV IN DIE CHIE MARU YAMA

    Original Cover DesignAK EM I OBE

    Origina lly published by Shogakukan Co., Ld . Firs ediion: December 2011.

    Special hanks o Shigeru Miyamoo, Akira Himekawa, Jeremy Krueger-Pack, Davey Esrada, Nick McWhorer, and Annie Gullion.

    President and Publisher Mike Richardson Executive Vice President Neil Hankerson Chief Financial Officer om Weddle Vice President of Publishing Randy Sradley Vice President of Book rade Sales Michael

    Marens Vice Presiden of Business Affairs Ania Nelson Edior in ChiefScot Allie Vice Presiden of MarkeingMat Parkinson Vice Presiden of Produc DevelopmenDavid Scroggy Vice Presiden of InformaionechnologyDale LaFounain Senior Direcor of Prin, Design, and ProducionDarlene Vogel General CounselKen Lizzi Ediorial DirecorDavey Esrada Senior Books EdiorChris Warner Execuive EdiorDianaSchuz Direcor of Prin and Developmen Cary Grazzini Ar DirecorLia Ribacchi Direcor of SchedulingCara Niece Direcor of Inernaional Licensingim Wiesch Direcor of Digial PublishingMark Bernardi

    Te Legend of Zelda 1986 NinendoZelda II: Te Advenure of Link 1987 Ninendo

    Te Legend of Zelda: A Link o he Pas 1991 NinendoTe Legend of Zelda: Links Awakening 1993 Ninendo

    Te Legend of Zelda: Ocarina of ime 1998 NinendoTe Legend of Zelda: Links Awakening DX 1993, 1998 Ninendo

    Te Legend of Zelda: Majoras Mask 2000 NinendoTe Legend of Zelda: Oracle of Seasons / Oracle of Ages 2001 Ninendo

    Te Legend of Zelda: Te Wind Waker 2002 NinendoTe Legend of Zelda: A Link o he Pas & Four Swords 2002, 2003 Ninendo

    Te Legend of Zelda: Four Swords Advenures 2004 NinendoTe Legend of Zelda: Te Minish Cap 2004 Ninendo

    Te Legend of Zelda: wiligh Princess 2006 NinendoTe Legend of Zelda: Phanom Hourglass 2007 Ninendo

    Te Legend of Zelda: Spiri racks 2009 NinendoTe Legend of Zelda: Ocarina of ime 3D 1998, 2011 Ninendo

    Te Legend of Zelda: Skyward Sword 2011 Ninendo

    HE LEGEND OF ZELDA: HYRULE HISORIA

    Te Legend o Zelda 19862013 Ninendo. Al l righs reserved.Dark Horse Books is a rademark o Dark Horse Comics, Inc., regis ered in various caegories and counries.

    Al l righs r eserve d. No por ion o his p ublica ion may be repro duced or ra nsmited , in any or m or by any mea ns,wihou he e xpress w riten per missio n o Dark Hors e Comics , Inc. Na mes, cha racers , places , and inciden s eau redin his publicaion eiher are he produc o he auhors imaginaion or are used ficiiously. Any resemblance o acua l

    persons (living or dead), evens, insiuions, or locales, wihou sairic inen, is coincidenal.

    Published by Dark Horse BooksA divi sion o Dark Ho rse Comi cs, Inc .

    10956 SE Main SreeMilwaukie, OR 97222

    DarkHorse.com

    Inernaional Licensing: (503) 905-2377

    Firs English ediion: January 2013ISBN 978-1-61655-041-7

    1 3 5 7 9 10 8 6 4 2

    Prined in China

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    DARK HORSE BOOKS

    HYRULE HISTORIA

    ranslaed by

    MICHAEL GOMBOS Ak HIRO MORIK I

    HEIDI PLECHL KUMAR SIVASUBrMANIAN

    ARIA ANNER JOHN HOMAS

    All concep illusraions ha originallyconained handwriten noes in Japanese have been ranslaed

    ino English and updaed for his version of he book.

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    I sared working on he firs Legend of Zeldaprojecwih a smal l saff in a corner o Ninendos developmenoffice in Kyoo. I was he mideighies, and he Famicom[Editors note: Famicom is the Japanese name for the Nintendo

    Entertainment System or NES]console had been ou orabou wo years. A ha ime I was working on a Super

    Mario Bros.compilaion or he Famicom, bu he DiskSysem [Ediors noe: Te Disk Sysem was a peripheral for

    he Famicom ha was no released in he Unied Saes]wasabou o come ou, and we needed o develop a launchile or i.I hough ha we should ake advanage o he DiskSysems abiliy o rewrie daa by making a game haallowed wo players o creae dungeons and hen exploreeach ohers creaions. We designed ha game, and he

    overall response was ha playing hrough he dungeonswas he bes par. We made a one-player game wi hdungeons under mounains ha surrounded DeahMounain, bu we couldn shake ha I wan o playaboveground, oo! eeling, so we added oress and lakes,and evenually Hyrule Field.

    O course, he ile o he game wasn decided righ a

    he beginning. I knew I waned i o be Te Legendofsomehing, bu I had a hard ime figuring ou wha hasomehing was going o be. Tas when he PR plannersaid, Why don you make a sorybook or his game?

    O 25

    A

    T L Z

    Shigeu Miyamoo, senio execuive diecoo Ninendo Copoaion and geneal poduceo heLegend o Zeldaseies

    He suggesed an illusraed sory where Link rescues aprincess who is a imeless beauy wih classic appeal, andmenioned, Teres a amous American auhor whosewies name is Zelda. How abou giving ha name o heeernal beauy? I couldn really ge behind he book idea,

    bu I really liked he name Zelda. I asked him i I could use

    i, and he said ha would be fine. And has where he ile

    Te Legend of Zeldawas born.

    We named he proagonis Link because he connecspeople ogeher. He was supposed o spread he scateredenergy o he world hrough he ages. Te old emale

    soryeller who eeds inormaion o Zelda is named Impa;

    Photos:S

    hojiNakamichi

    2

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    her name comes rom he word impart. Impa, Link, andZelda were he guardians o he riorce. oday, when you

    hink o characers who are conneced o he riorce,you hink o Link, Zelda, and Ganon, bu ha sared inOcarina of ime. Originally Ganon was only a villain inrelenless pursui o he riorce.

    So, weny-five years have passed, and we have made a loo Zeldailes. In he beginning, Link was jus a bunch opixelaed dos, and now he is a hero who appears earless,capable o realisic and ree movemen. Ganon has urned

    ino a powerul archvillain, and Zelda, an incrediblybeauiul woman.

    Wih beter hardware come richer and more elaboraeproducion values. However, I eared ha he game playmigh come o rely on, and ride solely upon, he benefiso improved echnology. Te mos imporan aspecso a game are he game sysem, he acion, he sensory

    experience, he creaiviy, he producion values, andhe perormances. Wih each generaion he producion

    values evolve, bu in cerai n respecs my involvemenhas been ha o a guardian, o ensure ha game playdoesn suffer.

    And in respec o game play elemens, I eel ha SkywardSword, he mos recen game, which came ou a heurning poin o he weny-fifh anniversary, is very wellbalanced. Over hese weny-five years we have come upwih new iems, changed he way many iems are used,made Link s conrols more comorable or solving puzzles,

    and adaped o, and improved, new conrollers. We haveeven designed he conrollers hemselves wih he Zeldagames in mind, and I eel he Wii MoionPlus and heNunchuck are ideal or Skyward Sword.

    Te year 2011 was also he hirieh anniversary oDonkeyKong, where my lie in video game design all sar ed. Ivebeen involved in counless iles hese pas hiry years, bu

    Te Legend of Zeldais he only game series where a playercan inpu his or her own name. I said he name Link camerom his role as a connecor, bu Link is you, he player. Te

    series has been so successul because he player mus solve

    puzzles and deea ough enemies in order o ulimaely

    save he world. I am so hankul his has allowed us olink wih players all around he globe.

    Even hough Ganon is deeaed ime and ime agai n, heis evil incarnae and will come back ime and ime again,wih a vengeance. Each ime, when he world is blankeedin evil, a young boy and girl will be born. Links advenures

    will go on or as long as you coninue o love his world.Wih new hardware will come new games in his ser ies,

    and I emphaically ask you o please give hem a sho.

    25h AnniversaryTank you!Shigeru Miyamoo

    1986 The Legend of Zelda(Famicon Disk System): Producer, Director1987 The Adventure of Link(Famicon Disk System): Producer1991 The Legend of Zelda: A Link to the Past(Super Famicon): Producer

    1993 The Legend of Zelda: Links Awakening(Game Boy): Producer1998 The Legend of Zelda: Ocarina of Time(Nintendo 64): Producer, Supervisor1998 The Legend of Zelda: Links Awakening DX(Game Boy Color): Producer2000 The Legend of Zelda: Majoras Mask(Nintendo 64): Producer, Supervisor2001 The Legend of Zelda: Oracle of Seasons andOracle of Ages(Game Boy Color): General Producer2002 The Legend of Zelda: The Wind Waker(Nintendo GameCube): Producer2003 The Legend of Zelda: A Link to the Past &Four Swords(Game Boy Advance): Producer2004 The Legend of Zelda: Four Swords Adventures(Nintendo GameCube): Producer2004 The Legend of Zelda: The Minish Cap(Game Boy Advance): General Producer2006 The Legend of Zelda: Twilight Princess(Wii and Nintendo GameCube): Producer2007 The Legend of Zelda: Phantom Hourglass(Nintendo DS): General Producer2008 Official Wii Zapper withLinks Crossbow Training(Wii): General Producer

    2009 The Legend of Zelda: Spirit Tracks(Nintendo DS): General Producer2011 The Legend of Zelda: Ocarina of Time 3D (Nintendo 3DS): General Producer2011 The Legend of Zelda: Four Swords Anniversary Edition(DSiWare): General Producer

    2011 The Legend of Zelda: Skyward Sword(Wii): General Producer

    Shigeu Miyamoos HYRULE HISORY

    3

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    On he 25h Anniversary o Te Legend of Zelda/ Shigeru Miyamoo . . . 2

    HE LEGEND BEGINSHE WORLD OF SKYWARD SWORD

    Inroducion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    Tose Who Hold he Fae o he World in Teir Hands . . . . . . . . . . . . . 8

    Humans in he Heavens and he ribes Below . . . . . . . . . . . . . . . . . . . . . 18

    Skylof and he Islands in he Sky . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Te Sealed Grou nds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

    Faron Woods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

    Eldin Volcano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

    Lanayru Deser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

    Silen Realm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58

    Monsers Ta Haun he Surace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59

    25h Anniversary Special Illusraion .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66

    HE HISORY OF HY RULEA CHRONOLOGY

    A Chronology o Hyru le, Land o he Gods . . . . . . . . . . . . . . . . . . . . . . . . 68

    Te Legend o he Goddesses and he Hero . .. . . .. . . .. . .. . . .. . . .. . . 70

    Te Decline o Hyrule and he Las Hero .. . . .. . . .. . . .. . .. . . .. . . .. . . 92

    Te wiligh Realm and he Legacy o he Hero . . . . . . . . . . . . . . . . . . 110

    Te Hero o Winds and a New World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

    Commemoraive Merchandise Collecion .. . .. . . .. . . .. . . .. . .. . . .. . . .. . 136

    CREAIVE FOOPRINSDOCUMENI NG 25 YEAR S OF ARWORK

    Te Legend o Zelda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138Te Advenure o Link / A Link o he Pas . .. . . .. . . .. . .. . . .. . . .. . 142

    Li nk s Aw a k e ni ng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144

    Ocarina o ime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145

    Majoras Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151

    Te Wind Waker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154

    Oracle o Ages / Oracle o Seasons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164

    w iligh Pri ncess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

    Phanom Hourglass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202

    Spiri racks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206

    Changes in Characer Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228

    Game Caalog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233

    Wrapping Tings Up / Eiji Aonuma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238

    SPECIAL COMICHE LEGEND OF ZELDA: SKY WARD SWORD

    AK Ir HI MEkWA

    [Tis story reads fom back to font]

    4

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    Te World of Skyward Sword

    THE LEGEND

    BEGINS

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    Here we presen arwork rom he iniial design sages, as well as commens

    rom he developmen saff, and inroduce iems and elemens conneced

    wihand inrinsic oTe Legend of Zelda.

    Te phrase rich wih Zelda is appropriaely used o describe SkywardSword. I includes he creaive, immersive world, diverse characers,elaborae puzzles, and srong connecion o he series ha has brough

    you so much pleasure.

    6

    Were a person o pick a phrase o describe Skyward Sword, he mosappropriae would be brimming wih all hings Zelda. I includes hecreaive, immersive world, diverse characers, elaborae puzzles, and srong

    connecion o he series ha has brough you so much pleasure.

    Here we presen arwork rom he iniial design sages o compleed works,as well as commens rom he developmen saff, and inroduce iems and

    elemens conneced wihand inrinsic oTe Legend of Zelda.

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    7

    Linkits time to awaken

    Your incredible destiny approaches

    It is time to wake up

    LinkLink

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    he Link presened here is a mereseveneen and a hal years old. He wasdesigned as suchhalway grown up,no ully mauredin order o srikea hemaic balance beween his andTwilight Princess. His armamen andatire remain mosly unchanged (wihperhaps only he absence o arm guards).Te expressions on his ace are porrayedas slighly more comical and lighhearedhan beore, so ha regardless o whaexpression he makes, he expressionshemselves seem relaable. Addiionally,here is a lo o inerpersonal ineracionin his insallmen, so he expressionsbecame much iche.

    Kobayashi, designe

    A young boy who atends he knigh acad-

    emy a Skylof. His search or Zelda willno only allow him o maure as a youngman, bu indeed, will inroduce him ohis desiny.

    Te Hero of the Skies

    raises his sword to the heavens.L

    Design dras

    T W H

    F W

    T HI was a ime when people lived in he heavens, and a

    ime a beoe he name Hyule was even a hough.he ollowes o he goddess and hose o evilgaheed hei numbes and batled i ou.

    8

    [CARTOON STYLE]

    A MUSCULARLINK SLIGHTLYYOUNGERPROPORTIONS

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    L

    Lowing final version

    Our hero, who rescues he land ha will laer become Hyrule, rides a redbird. T is is why he mark o a bird appears on his shield. However, sincehe design had aleady appeaed, was his some heald o a ae o come?Lofwings ae modeled afe bids called shoebills, and he idea o heiculed ails came om he designes pe shiba.

    Hiaoa, designeSacred Shield final version

    Belt color

    Sacred Shield

    LV1 The appearanceof the bird head is

    slightly changed.

    LV2 Please make

    the frame silver.

    LV3 The pattern is approved.

    In order to make sure the faceresembles the goddesss and give

    the sense that she is wearing a

    shawl, the hair has been changed.

    Back

    * Please create the red area with polygons. I want to represent theuneven areas with specular maps and bump maps.

    IS OUR HERO ALWAYS OVERSL EEPING?

    Te opening scenes o Zeldagames ofen show Link sleeping. Is his a way oconveying he noion o a normal person waking up o he unknown and

    embarking on a heros journey?Skyward Sword Te Wind Waker

    THE SILHOUETTE ANDCOLOR ARE SIMILAR TOTHE CREST ON THEHYLIAN SHIELD.

    UPPER PORTION IS NOTFEATHERS, BUT FUR

    WHEN NOTFLYING, THE TAILCURLS UP, MUCHLIKE A DOGS.

    THE SAME WHITE,PURPLE, AND YELLOWCOLOR SCHEME ISNOT TO BE USED.

    THE PURPLEAND YELLOWBRING TOMIND THEMASTERSWORD ANDTHE TRIFORCE

    DIFFERENTIATINGLINKS BIRD FROM

    THE OTHERS.

    LONG TAIL

    FOR STEERING (NOT FLAPPING).THIS IS WHERE LINKPLACES HIS FEET.

    PROVISIONAL MODEL

    HAIRSTYLE CANBE CHANGED

    LIKE LINKS BIRD, ZELDAS BIRD HAS BRIGHT COLORSAND A LONG TAIL, EVOKING A NICE FEELING.

    FUR ISA LITTLESHORTER

    THESE WINGSARE ALSO A LITTLESHORTER.

    SHORT TAILHANDLING IS REDUCED

    SUBDUED COLORS

    HOW HE RIDES.TEST

    9

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    Z

    Rough illustration

    Zelda final version

    Much like Link, she is living a normal ex-

    isence a he Kn igh Academy when sheawakes o he desiny se in moion orher by he goddess. Joined by Impa on he

    surace world, hey do wha hey mus o

    ensure he saey o he land.

    BLUE RED

    PROFILE VIEW

    0

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    Tis ime around she isn a princess, so hefirs hing we did was remove any sor o regalornamenaion rom her head. Aferward, herloo was much oo simple . . . We waned heo loo lie a ypical village gil, bu we also

    waned o esablish her as a heroine a hesame ime, so his is wha we decided upon.Her oufi is a prety sky blue, and comparedo previous ieraions, we wen wih a dressha was more red han purple. We had adirecor who requesed Goddess Zelda bedessed simply, and in whie.

    Hiono / Kobayashi, designes

    Zelda (goddess outfit) final design

    When all this is over,will you come to wake me up?

    Te harp in Skyward Swordlooks a lo like Sheiks harp inOcarina of ime. Could i be he same one . . . ?

    PRINCESS ZELDA AND HE GODDESSS HARP

    Sheik, Ocarina of ime

    WITH BANGS

    GODDESS ZELDA

    GODDESSZELDAROUGH

    BRAIDSCOMBEDBACK

    HAIR BAND

    PRINCESS HAIR WIND WAKERBANGSTWO COLORS SHORT BANGS TRADITIONAL

    ZELDA

    11

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    Fi final design

    Looks 13 or 14years old

    Metallic texture

    A naive cuteness

    When she spins

    around, the capeopens up and she

    looks like a figure

    skater.

    Connected

    to the arm,which is why

    it bends.

    The color

    can change.

    THE PURPLE AREAIS THE COLOROF THE MASTERSWORDS GRIP.

    THE LIGHT BLUEIS THE COLOROF THE MASTERSWORDS BLADE.

    THE TRIPLE FOLDFOLLOWS THE MOTIFOF THE MASTERSWORDS GUARD.

    THE JEWEL ISTHE SAME SHAPE

    AS THE MASTERSWORDS. ITSJEWEL IS MADEFROM METAL,BUT THE SPIRITSIS A BLUE GEM.

    THE PURPLE AREA,WHICH ACTS AS AMINISKIRT, SHARESTHE MOTIF OF THEMASTER SWORDSUPPER GRIP.

    THE TRIMOF THE CAPEIS LIKE THIS.LIKE PLEATS (?)

    LIKE CURTAINS (?)

    HER LEGGINGSMATCH THE MOTIFOF THE GRASSROPE USED ON THESWORDS GRIP.

    SHE IS BAREFOOTBUT HAS NO TOES.

    LETS DISCUSSTHE NUMBEROF FOLDS

    AND WAVES.

    WHEN SHESPINS.

    LOOKING DOWNFROM ABOVE.

    Like the Fairy Queen

    in Wind Waker

    F

    Fi is always ather masters side . . .

    Obeying he goddess wihou quesion, Fi

    akes Link as her maser. She is he spiriha lives in his sword. While her voiceseems roboic and lacks any inonaion,her emoions are expressed hrough heracions in key scenes wih Link.

    SWORD SPIRIT THE SPIRIT WHO

    LIVES IN THEMASTER SWORD

    2

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    NINJA DESIGN

    EXPRESSIONLESS

    SEEMINGLYPERPETUALRIGIDITY

    Since he spiri o he Goddess Swordwould evenually become he MaserSword, here were many design compo-nens aken rom he Maser Sword andimplemened as mois hee. Addiion-ally, a he beginning, we had imaginedhis la 1980s anime, in which he maincharacer was usually accompanied by abeauiul personal assisan. Tere wereso many designs, om he obo o helady ca burglar, bu once we saw heWind Wakerinspired design, we cameo a unanimous decision.

    Kobayashi, designe

    CREASES INTHE CAPE ARE

    DESIGNEDTO MIRRORTHE MASTERSWORDS HILT.

    ARRANGEDLIKE THIS

    COILING

    ! IN THE GAME THEHEAD WILL NOT BE AMII, RIGHT?

    HER FACEIS ABOUT

    AS CUTEAS HENA,THEFISHINGGIRLS.

    ROUGH

    LIKE AHOOD

    DO THE HAIRSTYLELIKE THIS.

    Ridged motif

    Crystal

    wielding attack

    Her body sparkles so much that it

    casts light on her surroundings

    Grips and swings

    the mantle aboutduring her attacks

    The bottom ofthe cape, which

    is wound around

    the breast of thewearer, bears asword motif.

    One example

    * Attacks using earrings

    and ribbons at wrists

    * Motif incorporatingboth the swords

    scabbard and other

    elements of the sword

    Faceless version

    Shoulder

    to wrist isa blade

    * Personal assistant,

    model design

    * Marches when walking

    * Tall

    * Her arms bend and

    coil around her bodywhen she spins, looking

    like a spiral.

    * CLEAN

    * SHINY* RESERVED ANDUNASSUMING

    * SHY* WHEN THE PLATES

    COVERING HERBODY STARTSPINNING AT HIGHSPEED, THE FACE(FACE PLATE) RISES,DETACHES FROMTHE BODY, ANDFLOATS WITHOUTSPINNING.

    IRON MAN DESIGN

    TIGHTS

    LEG WARMERLOOK

    ONLY BODYSPINS

    BODYFACE

    SPINNINGPOSE

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    GA demonic bei ng ha relen lesslypursues Zelda or one reason: o useher spiri o resurrec his maser, heDemon King Demise.

    Rough illustration

    Ghirahim final version

    Ghirahim (cape) final version

    HARLEQUIN SNAKE

    SICKLY

    IDEAS FOR GHIRAHIMS FACE

    HUMANLOOKING

    DEMONICLOOKING

    GHIRAHIM (DOLL)WITH MANTLE

    GHIRAHIM (DOLL)WITHOUT MANTLE

    UNDER HAIR

    WHEN HIS TRANS-FORMATION INTOTHE SWORD BEGINS,HE TURNS BLACK,STARTING WITH HISEXTREMITIES.

    EAR DOESNT PROTRUDE.

    GLOVE

    BACK

    COLOR ANDSHADE OF HAIR

    AND SKIN AREDIFFERENT.

    DIAMOND TATTOO UNDER HAIR

    (NOT ACTUALLY A TATTOOBUT LOOKS LIKE ONE)

    Ghirahim sword design

    Corrected/revised design

    Darker shading

    Ghirahims weapon

    (knife) color

    I much preferto be indulgedwith my full title:

    Lord Ghirahim.

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    Ghirahim design 2010.09.17

    Ghirahim design

    2010.09.10

    Ghirahim designThe parts of the mantle move individ ually,like shields.

    Main weapon is a yo-yo

    While he does use other weapons,

    theyre all variations on a yo-yo.

    Upon he compleion o design 4, wed prety much firmedup Ghirahims look. Firs, we decided ha we waned himo be around he same age as Link and ac as a conrasingcounerpar o Fi, and hrough his, he design o he evilsword spiri gradually revealed isel. His hird orm hadexued diamonds all ove his body ha would eflec ligh.

    Hiono / Kinouchi / Kaneo, designes

    Ghirahim (third orm) final version

    SECOND HALF

    LOTS OF WEAPONS

    GHIRAHIM DESIGN 2

    MOCK SAMURAI

    GHIRAHIM DESIGN 4

    DEFENSEOFFENSE

    EYEBROWSADDED

    BRONZELIKETEXTURE

    I WANT TO USESSS SETTINGS

    DEMON

    IN THE LASTMETAMORPHOSIS,HE BECOMES

    A SWORD

    METAMOR-PHOSES

    Not clothing, but body fur

    Cape with hood

    Suspicious, half-open eyes makehim appear brazen. When his eyes

    glow, they open so wide they look

    like they are going to pop out.

    When using some weapons,

    his arms swell.

    Macho eggheadNo fashion consistency

    Larger weapons stored in cape

    By twisting his body,he can move his hand

    from his armpit to his

    back. His showy capehides his weapons, and

    he can pull them out ata moments notice (we

    wont show him pulling

    out his weapons).

    Ghirahim design

    * Suffers from lack of sleep

    due to perpetual worship of

    Demise. The bags under his

    eyes never go away.

    * He always dresses up.

    He loves jewelry.

    * The color changes depending

    on his mood, making it easy

    to see if he is angr y, using

    hypnosis, etc.

    * He summons his weapons

    from another dimension

    using black magic.

    * His appearance is

    reminiscent of a magician

    Angry

    Gentle version

    When hypnotizing

    GHIRAHIM DESIGN 3CROW

    WARNING:SHARP OBJECTS

    * METAMORPHOSES* HE DOES NOT MAINTAIN

    A STABLE FORM

    DIFFERENT ATTACKS

    GHIRAHIM(THIRD FORM)

    IMAGE SKETCH

    Ghirahim

    (third form)

    Chest is covered

    by a large

    diamond.

    It radiates

    light when

    fighting.

    There are four

    tear-shaped

    diamonds on

    the chest.

    CharacteristicsHe has more muscle tone

    than first two forms. He is

    large in muscular regions

    and slim in places without

    muscle. Because this body

    is so exposed,his emotions

    come through clearly,yet

    he is extremely grounded.

    The entire

    body is

    covered in

    diamond

    patterns

    (they look

    like cut

    crystals).

    Hair anglePlease leave this area

    slightly rounded THIS AREAPlease have his hair at thisangle,with this thickness

    and the same smoothness.

    PatternAppears platinum

    Right Front Left Rear

    Inner

    right

    leg

    Inner

    left

    leg

    Inside of mouth

    Eyes

    He shows emotion without using his eyes.

    Inside of mouth is pitch black.

    The teeth and tongue are made of

    same material as hair.

    Please make the canine teeth pointy.

    His mouth opens a bit when

    he laughs.

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    IWheher in he pas or he presen, she appears o doone hing only: proec Zelda. Someimes, his requires

    fighing, and someimes, merely waching and waiing.

    For young Impa we reerenced Impa and Sheik romOcarina of Time. We also gave her an androgynouslook, like a male role in an opera. Te aging Impas

    cosume also ollows he passage o ime, and herenire body is dressed o reflec ha. Her pendulum

    braid measures ime, ick ing away he seconds,and he enie iangula obe she weas becomes asundial, wih her age being measured by he braidsin he hai.

    Kaneo, designeImpa (past) final version

    Impa (present) final version

    YOUNG IMPA

    CLOTHES LIKE SHEIKS

    AS SHE AGES, YOU CAN SEE MORECLEARLY THAT SHE IS A WOMAN.MASKED YOUNG ELDERLY

    SMALL,TIGHTBRAIDS

    RESTING CROSS-LEGGED.

    UNDERWEIGHTOVERWEIGHT

    AGED IMPA

    ONE BRAID FOREVERY YEAR

    SHAKY

    SHADOWBECOMES

    A SUNDIAL.

    SHE HAS BEEN WAITING FORZELDA FOR A LONG TIME.

    ITS POSSIBLE THATSHES LIVED WITHOUTEATING OR DRINKING.

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    The scales have a pattern of three circles. Is it possible to animate their

    red pointed tips? The scales cover the whole body, and we know theywill be 5.6 material. They move individually using scale animation, and

    when they take damage or are broken off, they turn white.

    Te roo o all evil. Wielding enough power o bring he world o ruin.

    I D

    Wih he only insrucions ha i should be enormousand ha is v ulnerabiliy is on is head, we were allowedo design he Impisoned as we pleased. Is design loosmore like a kaijuhan a monser. rying o show heimpressive presence and he overwhelming power oDemise, we drew him again and again unil we go i righ.o give him some resemblance o Ganondor, we didnjus make his hair red, bu se i on fi re. (laughs) His swordloos lie a blac Mase Swod.

    Kinouchi, designe

    Demise final version Demises sword final version

    Te Imprisoned final version

    The protrusions from its hands

    and feet look like internal organs.

    They are limp and do not appear

    to have bones like regular fingers.When damaged they explode and

    then regenerate from the limb

    as a single unit.

    There are three layers, and

    each of them expands andcontracts. They pulsate like

    blood vessels.

    By striking the top of theSealing Spike with a sword,

    the player can hammer it

    back into the body. Witheach strike, one pattern

    is pushed in. The Sealing

    Spike appears to be marble.

    When it opens its

    mouth very wide,the skin slides back,

    revealing the gums.

    Teeth are linedup in three rows,

    like a sharks.

    The feet bend like a

    person standing ontheir toes. The joints

    appear to be soft.

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    H H

    T B

    In he sy, whee Lin and he humans live,he suace wold is only a legend. Similaly, amongs ibes

    lie he Goon and he Kiwi on he Suace, hee aelegends o a gea landmass ha floas in he sy.

    Tis ime around, he game maps werekep relaively simple. We cha llengedourselves o allow he player quick andeasy access beween each area. Te plan-ners also waned o le he player jumpom a high place and sydive i no eachaea. Tee was a ime when we consid-ered placing a lake near he cener o he

    land, oo.Fujibayashi, dieco

    Lanayru Desert

    Eldin Volcano

    Sealed Grounds

    Skyloft

    Faron Woods

    HYRULE

    DESERT

    FORESTVOLCA NO

    LAKE

    HYRULE

    DESERT

    VOLCANO

    LAKE

    FOREST

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    In heLegend of Zelda series, here are many iles where Link ravels beween wo differenworlds. Tere are worlds o ligh and dark, ligh and w iligh, pas and uure, and, o course, sky

    and surace. Lin k is ofenimes responsible or connecing wo very differen worlds.

    HE WO SIDES OF HE WORLD

    Illustrations and discarded plans

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    S

    I S

    All human beings live on floaing islands in he sy.Te islands ae so high in he ai ha he only bids hacan each hem ae Lofwings. Tei isolaion allows he

    humans o woship hei goddess and live in peace.

    Having Skylof floaing in he air wassuch a anasical idea ha we didny o design he ciy ealisical ly. Teshading and ornamenaion on he

    buildings were designed and creaedbased on he key words sky, wi nd,and peace. Also, given he incrediblealiude o he sky world, Lofwings arehe only birds ha exis here. Tas

    why i is surprising o he humans osee smalle bids on he Suace.

    Hisada, designe

    Skylo official visual

    Smaller islands are conneced o Skylof

    by narrow bridges, and he difference inelevaion beween he islands can beraher exreme, so here were a lo odrafs in Skylofs design. In he design

    on he ar lef, you can see a sr ucure

    similar o a casle.

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    SKETCH OF THE TOWN

    21

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    KA

    When we were hi nking abou making a uoria l or he game (which laer became heWing Ceremony secion), we waned o creae hree rivals or Lin k. Tey evenuallybecame he gang o hree bullies, and ha hen expanded ino he idea o a school. Gaeporais he wises and mos knowledgeable person in Skylof, so naurally we made him heheadmase o he academy.

    Iwamoo, planne / Kaneo, designe

    Headmaster Gaepora final version

    ANGRYFACE

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    I NEED PAPER . . .

    I has been said ha i you lisen closely a he door o he Knigh Academy a nigh, you

    can hear a womans voice calling, I need paper . . . A similar sory also plays ou in Majoras

    Mask and Oracle of Ages and may have is roos in radiional ghos sories.

    Te hand inthe toilet fomOracle of Ages

    Horwell and Owlan final versions

    Henya final version

    In he beginning i was decided ha all residens o Skylof would be modeledafe bids. Tas whee he idea o give Henya a ooses body came om.Grooses poiny hairsyle was inspired by a roosers comb. Owlans andHowells designs wee based on he Rio ibe om Te Wind Waker.

    Hiono, designe

    DORMITORY HOUSEMOTHER

    APRON STRINGS TIEBEHIND HER NECK.

    SHE PREFERS TO GO BARE-FOOT, BUT HER ANKLESGET COLD, SO SHE KEEPSTHEM WRAPPED.

    ISLAND RESIDENT 4

    LITTLE OLD LADY WHO IS KINDTO THE DORMITORY STUDENTS.(SISTER OF A STUDENTSGRANDMOTHER)

    SHE THINKS THE STUDENTSARE CUTE, SO SHE MAKES ITA POINT TO SWING BY THEDORMITORY ON HER DAILY WALKTO CHECK IN ON THEM.

    Dormitory housemother

    Dormitory housemother

    Dormitory housemother

    Dormitory housemother

    Ends up on her back

    She is usually barefoot because it is easier to workthat way. She started cleaning the dorms whenshe found that the soles of her feet were dirty. She

    wants to ban wearing shoes inside the dormitoryand gets upset when people track in dirt.

    Its worth mentioning that ifsomeone hassles the housemothertoo much, she snaps at them angrily.

    She is truly a strong woman.

    Clean and

    meticulously

    folded apron

    Mismatched clothing

    Chefs red scarf

    Only the pants are dirty

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    S K A

    He may look a litle rough around he edges, bu Grooseengineered a massive, railed weapon ha was insr u-menal in helping Link deea he Imprisoned anddeend he Sealed emple. Goose has a lo o ainingequipmen in his room, and I hink hes probably a hard-woing and su pisingly s illed id. He also acs liehe leader o he kids in he dormiory, and has invadedCawlin and Sichs oom.

    Hiono, designe

    Groose final version

    Cawlin and Strich final versions

    Rough illustration

    Fledge final version

    SOLDIER

    LINKS RIVAL

    THE TIPS OF HISFINGERS ARE ALITTLE RED.

    HIS MOST ATTRACTIVEFEATURE IS THE NAPEOF HIS NECK.

    LARGEREAR

    DORMITORY STUDENTS

    HONORSTUDENT

    A VARIETY OF STUDENTS

    CHEEKYSTERN MODIGLIANI

    URBANE,WELL BRED

    CHARMING

    NARROWMINDED

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    SHEIkH SONE AND GOSSIP SONE

    One o he Sheikah Sones lives beween he Sparring Hall a nd he Knigh Academy.

    He is easy o dismiss, bu his hins are very valuable. Te Gossip Sones ha do he

    surace world hold rare inormaion jus like in Ocarina of ime.Ocarina of ime 3D

    S H

    Karane final version

    Eagus final version

    Pipit final version

    HAIR IS TIED UP.

    KNIGHT ACADEMYUPPERCLASSMAN

    ZELDAS FRIEND

    GUTSY TYPE

    UPPERCLASSMAN

    SAME CHAIN-MAILARMOR AS LINK

    SWORD IS THE SAMEDESIGN AS LINKS, BUTCOLOR VARIES SLIGHTLY.

    KNIGHT COMMANDER

    KNIGHT COMMANDER

    HES A HEROIC TYPE WHODOESNT SWEAT THE SMALL STUFF.

    HES A HEROIC TYPE WHODOESNT SWEAT THE SMALL STUFF.

    FLYING HAT

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    BWhen he player re urns oSkylof afer an advenure andprepares or he nex one, isinconvenien i all he shopsare in differen locaions, so wedecided o design a cenralizedown-marke model. Did younoice he differen music ineach shop?

    Fujibayashi, diecoHisada, designe

    Gondo (Scrap Shop) final version

    Sparrot (ortuneteller) final version

    Market PlanMarket ZoningThe plan is to combine convenience with mentally stimulating

    visual effects. Things like the width of the road and the elevation

    are varied to keep the Bazaar fun and interesting.

    Could be a hidden shop or one hanging over

    the edge of a cliff. A place where a shop is notusually located in a town.

    Arch-shaped gates like this might

    help connect the shops and tent

    supports together. There might be a placefor some kind of embellishment.

    Small object

    Tent support

    Closest entrance to town

    A convenient entrance to the hall

    for information gathering.

    The Gear Shop and the Potion Shophave convenient entrances.

    Delivery dropspot from sky

    Gear Shop

    Fortuneteller

    Scrap Shop

    Potion Shop

    CANT SEETHROUGHTHE LENS

    PLEASE MAKEHIS TEETHINDEPENDENTOF EACH OTHER

    (REFER TO LINKSRIVAL GROOSE)

    WORKMANSPOUCH

    STRAWSANDALS

    PLEASE ADD A WRENCHOR HAMMER, ETC.

    BOLT NUT

    FORTUNETELLERSINCE THERE IS NO OVERHEAD, HE IS VERY PROFITABLE.IS COZY WITH THE GEAR SHOP OWNER.

    IS ALWAYS KNEELING WITH TOPOF FEET FLAT ON FLOOR. IT IS NOT BLACK BUT A BURNT BROWN

    Scrap Shop designMarkets Scrap Shop design 01

    Drop spot

    from the sky

    Scrap Shop

    Item Check

    Potion Shop

    Gear Shop

    Medal Shop

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    Tere were unny ideas like making deals o sir up businessa he oruneellers shop behind he Gear Shop or makingcharacers relaed. I was especially atraced o he weaponsshop, he blacsmih, and he Scap Shop.

    Oyama, designe

    Rupin (Gear Shop) final version

    Ca che Piper final version

    Gourmet Dovos final version

    Ca patron Croo final version

    WEAPONS SHOP / BLACKSMITHGEAR SHOP

    LOOKS LIKEA PEDDLER

    HUNCHED BACK

    ISLAND RESIDENT 5

    SO WOMANS COUSIN

    SHE WORKS PART TIME ASA WAITRESS AT THE CAF.

    SHE LIVES AN ACTIVE LIFE-STYLE AND HER DREAM ISTO SAVE MONEY FROM HERWAITRESS JOB TO TRAVEL

    AROUND THE ISLANDS.

    TAKES FOOD SERIOUSLY. A GOURMET.

    A HAT, NOTA BANDANNA

    SECRETLYGRANDFATHEROF RESCUEKNIGHT A

    LIVELY B

    A LIVELY BAZAAR PATRON

    HES OVERWEIGHT,SO HE ASKS ABOUTDIET FOOD.

    * Tanned skin

    * Three skirt designs* Tomato-red hair

    * Red-themed outt

    * Northern European?color scheme

    * Yellow-themed outt

    * Fall harvestcolor scheme

    WEAPONS SHOP OLD LADYTRADER OF DEATH

    EYES DONT MOVE

    USES SICKLEAS A CANE

    GLARE

    SUDDENLY ITCAN BE SEEN

    FACIALVARIATIONS

    FEMALE CHEF

    SOBOYAS MOTHER

    Gear Shop designMarkets Gear Shop design 01

    When the shop is closed,

    the curtain is closed.

    Drop spot

    from the sky

    Scrap Shop

    Item Check

    Potion Shop

    Medal Shop

    Gear Shop

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    Originally we were going o have one

    shopkeeper in each shop. We hadndecided on he deails or he PoionShop keeper and he Iem Checkkeeper, so we asked or skeches romfive diffeen designes. As we discussedhem, we expanded on he bes ideas andfleshed ou he characers. Tere were somany imes I hough, I we don usehis, i will be a real wase! We were ableo work i ou so some o hose characerswee used i n ohe places.

    Hiono, designe

    Potion Shop couple Luv and Bertie final versions

    POTION SHOP 10

    SHARP ANDENTHUSIASTIC

    WIFE

    HENPECKEDHUSBAND

    (SHOPKEEPER)

    BABY

    SAME POTIONSHOP MARK

    AS ON APRONS

    POWERLESS ANDFRAIL HUSBAND

    (PREPARESPOTIONS)

    POTION SHOPMARK ONAPRONS

    BACK

    BABY IS ALWAYSSLEEPING

    HE ALSOTAKES CAREOF THE BABY

    POTION SHOPOLD MAN DESIGN

    SUSPICIOUS MADSCIENTIST FEEL

    SHOP

    ITS DIVIDEDIN THE MIDDLE.

    Potion Shop

    Potion Shop

    Angry and haughty(potion mixer)

    She wasnt thisway before theywere married.

    Intensepotion mixing

    Mixes wildlywhen irritated

    Blubbering andmodest husband(Good customer service)

    A husband who is dominated by his wife

    A wife who is irritated by everything herhusband does

    From a customers perspective, he is anice man who is easy to talk to and hasgood sense.

    Gets angry whenhes conversingtoo long withcustomers

    POTION SHOPKEEPER IDEA

    POTIONSHOP

    TWINS

    POTION SHOP 3

    POTION SHOP 1

    POTION SHOP

    SLOTHSON

    (POTION MIXER)

    HE RARELYTAKES A BATH,WHICH IS WHYHE IS FILTHY.

    DROOLDRIBBLES

    OUT.

    THE GRIME UNDER HISFINGERNAILS IS A SPECIAL

    GIFT TO CUSTOMERS.

    (HIS DROOL MIGHT BE INTHERE, TOO.)

    EXTREMELYNEARSIGHTED

    MOTHER(POTION SELLER)

    HER GLASSESARE HER

    EYES.

    A STOPPER THAT CAN BE PLUGGEDOR UNPLUGGED FROM THE INSIDE

    (They are twins)

    Wishes he was

    born a woman

    Brother

    (potion mixer)

    Classic

    beauty

    Sister

    (potion seller)

    HE IS SEVERELY INJURED.SHORT OLDER BROTHER(POTION MIXER)

    HE HAS A COLD.TALL YOUNGER BROTHER(POTION SELLER)

    Potion Shop

    (Bosom buddy twins)

    Their transitionbetween mixingpotions and customerservice is smooth,like the movementsof a fish.

    Hey!Drink it!

    Thank you

    forstopping by!

    Ahhh~ This is a trickyconcoction,bro!

    Potion-selling boys

    Like two membersof a boy band.

    Because they are twinsthey cant help but movetogether as a unit.

    Mixinginthingswecollected

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    SHOPKEEPERS W IH UNIQUE PERSONALIIES

    Tere are many unique shopkeepers hroughou he Zeldaseries. Maybe his isbecause over he years, an incredible volume o idea s have been developed or

    he various games in he series.Te Legend of Zelda

    Wind Wakers

    Salvatore

    Item Check keeper Peatrice final version

    Unused Bazaar character

    SOMETIMESSHE GENTLYSITS DOWN.

    SHESSLIGHTLYODD.

    ITEM CHECK

    Item Check Item Check

    Item Check

    ITEM CHECK

    ENNUI BEFORE LONG, SHE GETS BOREDAND BECOMES ABSORBED IN HERKNITTING.

    FRONT FACE (HUMAN FACE)SEEMS FRIENDLY.

    THE REAR FACE (BIRD FACE)SEEMS STRICT.

    SHES A MYSTERIOUS CHILD.

    RUNS IN CIRCLES AROUND THE SHOP

    Make sure to adjust thecolor and size of the dots

    during modeling so they

    look elegant.

    Adjust height so it doesnt get

    in the way during modeling.

    During modeling, the key on theinterior should be left out.

    ITEM CHECK 5

    AN OLD MAN WHOSEHOBBY IS TENDINGBONSAI PLANTS.

    HE WORKS ONHIS BONSAITREES AS HETALKS TO THECUSTOMERS.HE DOESNTLOOK THEM INTHE EYE.

    Absorbed in makingcard houses

    She asks customers tohold their breath if theyget close.

    He inadvertently startedcollecting cats. He looks moreand more like a child. He isntinterested in customers asmuch as being a parent tohis kittens.

    He can make idle chitchat butgenerally ignores the customersto be with his cats.

    The cats have also taken a liking to Link. It would be nice ifthe cats could have some effect on helping the player heal andrecover, but that might be more effort than its worth.

    Caring for the cats comesbefore customer service.

    FRUIT ANDVEGETABLEVENDOR

    FRUIT BASKET

    FRUIT BASKET

    HE ADDS CHAN TO THEEND OF EVERYONESNAMEINDICATING THATEVERYONE IS HIS FRIEND.HE GETS ALONG WELLWITH OTHERS.

    ZELDA-CHAN

    LINK-CHAN

    AUNTIE-CHANBABY-CHAN

    CALLS HIMSELFUNCLE-CHAN

    HE IS WELL CONNECTED ANDLIKES TRADING TALL TALES.

    THE ITEM CHECKKEEPER-CHANS FATHER WASA POP STAR LONG AGO. HE

    REVERSED HIS STAGE NAME TOMAKE HIS DAUGHTER-CHANS

    NAME. HIS WIFE-CHAN DIDNT LIKEIT? IS THAT RIGHT?

    His hair alwayssticks out in thesame direction.

    The microphone

    is a prop. It isntnecessary. He hasa strong voicethat needs noamplification.

    A noisy humanbeatbox

    Slightlyintoxicated

    There is a rumor that he hides a stereosystem in his hair.

    When having aconversation, hesings in the styleof pop songs.

    He is verybusy signingautographsfor his fans ashe works.

    Long legs makehim a bit clumsy

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    R S

    Te Gear Shop keepers mother Goselle final version

    Te Scrap Shop keepers mother Greba final versionMallara final version

    Goselles car and Grebas baske appear early in he game when he wo arealki ng on he bridge. We showed hese normal (?) middle-aged women goingabou hei business o give a sense o daily lie in Sylof.

    Hiono, designe

    Gear Shop keepers mother

    Cart

    Wrapped in cloth

    Looks like

    a horn

    Cushioned

    Wooden wheels

    Also

    cloth

    EXTENDEDPINKIE FINGER

    FAN DESIGN PLANS

    LIKE AN ABACUS

    DIAMONDPATTERN

    GEAR SHOPSYMBOL

    HANDLE ISSHAPED LIKEA SMALLABACUS.

    WORLDLYYOUNG LADY

    BRAIDEDWITH THREE

    RIBBONS

    GLASSES REST ON THEBRIDGE OF THE NOSE

    SHE CARRIESA LARGELOAD OF

    LAUNDRY ONHER BACK.

    SCRAP SHOP KEEPERS MOTHER

    IN HER LATE FIFTIES

    OIL STAINS

    WRAPPED WITHMANY NARROW

    BANDS

    LARGE

    HER HAIR PARTS INTHE MIDDLE AND ISSIMPLY TWISTED.

    IMPOVERISHED

    BUT ELEGANT

    PLEASE ATTACHTO THE BODY

    SAME PATTERNAS PIPITS PANTS.

    PIPITS MOTHER

    Pipits mother Mountain of laundry

    Vegetables shewill wash alongwith the scraps.

    She doesntnotice theanimals thathave snuck in.

    She doesnt mindthat it is patchedtogether.

    Scrap Shop keepers mother Handheld laundry bag

    A) Pink straps B) Blue straps

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    An inerior and an exerior

    look a a design o a homein Skylof. Deails abouhe urniure inside arecareully decided based on

    he people who live hereand heir amily dynamics.

    Parrow final version

    Orielle final version

    A plan to have entrance/exit allowing one to jump from different eaves of the roof

    Size adjust-

    ment here

    HE RIDES BIRDS,SO HES MORE

    MUSCULAR THAN ANORMAL PERSON.

    BIRD RIDER MIDDLE-AGED MAN WHO DOESNT RIDE BIRDS

    FLAPS INTHE WIND

    BIRD HANDLER

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    Wryna final version

    Kukiel final version

    Jakamar final version

    Rescue Knights final version

    Batreaux final version

    Gully final version

    Remlit final version

    Hes a father. About 35. Child . . . About 7. (Go younger?) Father

    and child worked together laying the tilesinside the house.

    His role as a tile layerexpands the character.

    He sweats quite a bit, so hewears a headband to keep thesweat out of his eyes. (And whenhe puts it on, its like rollin upthe sleeves to get to work.).

    He also has accessories made of tile.A tile necklace, waistband, and belt.

    We took the accessories off his armsbecause it seemed like theyd get in theway when he was working.

    Eyelashesare polygons.

    Make just onestrand (both fatherand child).

    If his ducktail runs into hiscollar, we can shorten it orremove it altogether . . .

    Mother

    Tile layers daughter

    Wears a belt and a necklace made by her father. (He made some that fither, but she said she wanted theones he wears, wore him down, andfinally got them!)

    Shirt is a hand-me-down from herbeloved father.

    Quick to blush when peopletalk to her.

    Dont make herpigeon toed.

    Lighting equipment

    Rescue Knights

    Less individualistic version.*

    *They are dressed uniformly so they looklike a group or a brigade.

    A female?

    Decoration

    Boy

    Batreaux (devil version)

    When he appears hes scary,but hes actually a nice guy sohe usually wears a smile.

    Largehorns

    Devil mark(devil version)

    He wantsto becomehuman anddresseshimself inthe styleof clothesthey wear. His robe is torn in the back so his wings can fit through.

    He wearscloth overhis wings inorder to hidethem, butthe cloth istorn up, andit actuallymakes himlook morefrightening.

    Batreaux (human version)

    Batreaux as a human.He doesnt look too different from hisdevil form, but he is much happier.

    Smallhorns

    Devil mark(human version)

    Smiling.This is how he normally looks.

    His wings are gone,

    so the holes in thecloth that lookedlike an angry facebefore now appearto be laughing.

    Resident of commoners home 3(F006r)

    2

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    CHArCERS BORN OF RIA L AND ER ROR

    Te pool o characers in he Zeldagames is incredibly deep. Tey leave an impression, probablybecause each characer ha s many layers ha can be seen even in he unused characers. Te

    amous ingle may have been born rom one o hese unused backup characers.

    ingle fomMajoas Mas

    Skyward Sword

    P S() We hough he clea ner was really cool

    and impressive and waned o use him ina subeven. Te way hings worked ou, hedidn appear . . . bu he core maerial o hecleane chaace shows up in someone else.

    Hiono, designe

    Large, extra-long tongs

    We changed the whitesof his eyes from blackto white.

    For a youthful look, wegave him a bowl cut.

    The dusters . . . arethey in the way?

    If something is dirty, he wantsto clean it up right away,which is why he wears whiteglovesto check for dirt.

    We wanted a cleanimage, so we chose blueand white clothing.

    Constantly

    shaking his hips.

    He lives in the private home 2(F005r).Hes a man who likes things clean.Hes around 20 years old.Hes OCD and sensitive.

    A: Round trash can

    B: Square trash can

    C: Square trash canwith round hole

    a: Tongs (large)hanging off can

    b: Tongs (large)inside of can

    c: Tongs (large and small),varied

    The garbagemakes it in thecan, more or less.

    The motion of hisrear end stands out.It is tightened up.

    His pinkie shouldnot bend. Theidea is to givehim femininehands withoutemphasizing theextended-pinkiestereotype.

    He uses differentkinds of tongs topick up differentkinds of garbage.

    Each set of tongshas its own separategarbage compartment.

    The tongs are ready to separate thegarbage. Unfortunately, this designdoesnt look like trash can.

    A+a C+a A+b B+c

    He lives in the private home 2(F005r).Hes a man who likes things clean.Hes around 20 years old.Hes OCD and sensitive.

    When he nds trash on the ground,he cant help but pick it up.

    He is always nervously and compulsivelytrying to find out who is littering.

    He tries not to make more garbageand he picks up the trash with adelicate and decidedly artistic touch.

    Maskedversion. Even birds

    run away.

    If he comes across garbageunexpectedly, he avoids it indramatic fashion.

    Basic personality:A cheerful boy who loves people and animals.Sometimes, if annoyed, he can switch to I hatepeopletheyre such a bother mode.He is deeply attached to his two rabbits.

    Body:He is lanky, with a small head.

    He carries himself with a posture that suggests a lack ofenergy or enthusiasm.He is very frail and he often gets sick.

    Human relationships:Hes kind, but since falling for an idol,

    he often forgets to display this kindnessto others.

    Tone:What in the world am I doing?

    Oh, what a pain!Hobbies:Walking his rabbits

    BOYWHOLOVES RABBITS

    Basic personality:She is two faced. Shes very good at actingcute, but is actually wicked.She is calculating and hates to lose, andshes been pushing her career forwardsince her debut.

    Face:She is a strong-willed person who makes it her

    responsibility to keep herself looking cute.She is constantly studying poses in photographs so shecan look good in every shot.Seeing her without makeup might leave some decidedlydisappointed.

    Tone: Its because I am so ugly.When someone tells her she is cute, she quickly andhappily replies, Oh, no. Im not . . .I get hit on all the time . . .

    Hobbies:Holding men in the palm of her hand.Because she is two faced, it is easy for her to trickmen. Thats why she is so good at keeping theirattention.

    NEWPOPIDOL

    Without makeup

    Basic personality:A group of people who run aroundtown gossiping.Occasionally they tell lies, andconfuse people.

    Hair:They have different hairstyles, and on some, iteven goes down past their feet.Some like to keep their hair up.

    Human relations:Often seen hanging around withmale friends.

    GUIDE WHO RUNS AROUND THE TOWN

    TOOL POUCH

    RECTANGULARLUMBER

    ISLAND RESIDENT 1

    UNCLE OF STUDENT A OFTHE SCHOOL DORMITORY.HE DOES CONSTRUCTIONWORK AROUND TOWN. HEIS ALSO A FORMER KNIGHT.HE IS A GOOD UNCLE WHOSOMETIMES WORKS AT THEDORMITORY, SO HE CAN SEE

    HOW HIS NEPHEW IS DOING.

    ISLAND RESIDENT 2

    A MIDDLE-AGED ISLANDVAGABOND WHO TRAVELS AS HEPLEASES AND SOMETIMES SELLSTHINGS ON STREET CORNERS.HE LOOKS A BIT LIKE BERTIEFROM THE POTION SHOP, ANDIT BOTHERS HIM WHEN HE ISCONFUSED WITH BERTIE BY

    CHILDREN OR THE ELDERLY.

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    S GGoddess worship is a pervasive elemen in religion in Skylof, especially he cusomsassociaed wih i. Te Saue o he Goddess ranscends mere religious symbol andhas become a special atracion and poin o ineres. I is a landmark ha can be seenrom anywhere in he ciy. Te inerior, unlike he ciy around i, uses more sraighlines and angles and, coupled wih he monochrome coloring, gives he impression opermanence and inflexibiliy.

    Fujibayashi, direcor / Hisada, designer

    ControlPanel 110210

    ControlPanel

    ShutterFenced04

    Triforce

    Basic

    Present

    location

    1 2

    Carved out

    With shutter

    2 3 4 51

    4

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    P S I

    Peaters sword

    Peater final version

    Beedle final version

    Fun Fun Islands Dodoh final version

    An art istic rendering of a val ley in

    the legendary floating islands. Teislands are reminiscent of mountains,

    standing at different altitudes. At theop, he bird o legends, which manyseek as they set out upon their ascent.

    (Concep image.)

    HE IS KIND TO ALL LIVING THINGS, BUTWHEN HE WAS A KNIGHT, HIS SCARYFACE FRIGHTENED ALL THE SKY ISLANDCHILDREN, MUCH TO HIS DISMAY, WHICHCAUSED THIS SENSITIVE YOUNG MANTO WITHDRAW.HE HAS A HIGH-QUALITY BLADE, ANDDAY AFTER DAY OF CUTTING DOWNBAMBOO SHINES THE BLADE TO THEPOINT WHERE IT ALMOST APPEARSTO SPARKLE.

    DESPITE HIS GRUFF APPEARANCE, HEIS VERY KIND.CATCHES HIS BREATH WHEN HE HEARSSOMEONE SAY SCARY.HIS HEART EVEN HURTS A LITTLE WHENHE HEARS THE WORD MERRY, SINCEIT SOUNDS SIMILAR TO SCARY.

    HIS BIRD FRIEND,SASA. HE LOVESGENTLE THINGS,LIKE BUTTERFLIESAND FLOWERS.

    BAMBOO CUTTER BAMBOO CUTTER

    SHE IS A FORMER KNIGHT WHO IS DISMISSIVEAND WORKS AT HER OWN PACE. SHE IS MARRIEDBUT HAS DECIDED TO DEDICATE HER LIFE TOBAMBOO SPLITTING.

    SHE IS FRIENDS WITH THE DORMITORY HOUSE-MOTHER, AND THEY GO TO TEA TOGETHER.

    WHENEVER LINK TRIES TO TALK TO HERHUSBAND, HE ALWAYS MISSES HIM BY MEREMOMENTS, AND HE ISNT SURE WHAT HE LOOKSLIKE OR WHAT KIND OF PERSON HE IS.

    (HINTS CAN BE FOUND HERE AND THERE, SOIN THE FINAL STAGE, EVEN WITHOUT ALL THEPIECES, SHALL WE HAVE IT SO THE PLAYER GETS

    A ROUGH IDEA THAT HE IS A SURPRISINGLYWELL-KNOWN CHARACTER?)

    SOMETIMES SHE CONFUSES LINK FOR BAMBOOAND TAKES A SLICE AT HIM.(SHELL SAY, YOU ARE THE SAME COLOR ASBAMBOO. ITS CONFUSING.)

    Bamboo cutting sword

    BAMBOO CUTTER 5

    THE HAT AND CHAIN MAILARE FROM HIS DAYS AS AKNIGHT. HE IS USED TOBEING A KNIGHT, SO HEALWAYS WEARS THEM.

    THE SAME MARKTHAT APPEARS ONTHE DORMITORY

    APRONS IS ON THESIDE OF HIS PANTS.

    BECAUSE HE HAS NOENERGY TO DO ANYTHING,HE QUITS AFTER TRYINGSOMETHING ONE TIME

    HE TENDS TO FIND EVERYTHING A BOTHER ANDIS A GENERALLY LAZY PERSON. HE IS A FORMERKNIGHT AND THE GRANDSON OF THE DORMITORYHOUSEMOTHER. HIS MARTIAL ARTS STUDIES ALLOWHIM TO EXPERTLY HANDLE HIS SPEAR. BEING AKNIGHT WAS A PAIN, SO THATS WHY HE QUIT. WHENHE DOESNT FEEL LIKE DOING BAMBOO-SPLITTINGWORK, HE DOESNT.

    Bamboo Cutter Knight

    Setting: Item Check keepers father (former pop idol)

    He is the kind of father that would do anything for his daughter.He was an excellent student at the Knight Academy who hadstrength, heart, and a fine physique. After the Knight Academy,he decided, I will make my way as a pop idol . . . but that wasseventeen years ago.

    Since retiring as an idol, he has gained considerableweight. In order to lose weight, he picked up his oldsword and started swinging again.

    Because of hisweight gain, thechain mail he woreas a knight doesntfit right anymore.

    Diet...Ho!DietHa!!

    He is always glaring.

    Photos of wife anddaughter in locket

    Click

    Daughters applique

    Same chainmail as Link

    Flat headThis isa hood

    HE FLIES TOEACH ISLAND BYHELICOPTER TOSELL HIS WARES.HIDDEN SHOPKEEPER

    Face Paintpattern

    A BMakeup

    with circlesaround eyes

    CA little

    mysterious

    DMask on

    top of a mask

    DSoutherngentleman style

    ESmiling face

    Rouletteman idea FCylinder

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    P L

    PUMPKIN LANDING

    Pumm final version

    Kina final version

    Rusta final version

    Ringers are tiny animals that gather

    around Link if he skydives from a high

    aliude above Pumpkin Landing.

    Inside the

    Lumpy Pumpkin

    THE PRETTY FACE OFTHE LUMPY PUMPKIN

    COLOR SCHEME 2

    Back side

    Pumpkin

    EARS AND TAIL AREATTACHED TO THE OUTSIDE.

    CALYX SHAPED

    LEAF SHAPED

    THE BACKIS POOFY

    LUMPY PUMPKIN OWNER 3

    HE LIKES COOKING ANDPUMPKINS, WHICH IS WHYHE OPENED THE BAR.

    HE HAS A SENSITIVE TONGUE ANDCANT EAT FOOD THATS TOO HOT.HE LIKES SOUP.

    AFTER HISDAUGHTER ANDPUMPKINS, HISNEXT FAVORITETHING IS HISCHANDELIER.

    HE IS ALWAYS INTHE KITCHEN WEARING

    OVEN GLOVES.

    LUMPY PUMPKIN OWNER 2

    HE LOVES SINGING ANDPUMPKINS.

    HE IS INTRUSIVE.

    HE SINGS ASHE SPEAKS.HIS SINGINGS

    PRETTY GOOD.

    THE PUMPKIN SONGHE WROTE

    OLDER REGULAR CUSTOMERHIS OWNSTRAW

    HES AN OLD ACQUAINTANCE OF THEOWNER AND LOVES THE LUMPY PUMPKINSOWNERS DAUGHTER AS IF SHE WERE HISOWN GRANDDAUGHTER. TO KEEP HERFROM BEING HARASSED BY UNDESIRABLES,HE SITS ON ONE END OF THE BAR ANDKEEPS A WATCHFUL EYE.

    HE ONLY SEEMS LIKEA GRANDFATHER WHENHES AROUND THEOWNERS DAUGHTER.

    LUMPY PUMPKIN CUSTOMER 1OLDER REGULAR CUSTOMER 4

    HE HAS A CHEERFUL PERSONALITY ANDIS A WANDERER POPPING IN HERE

    AND THERE AROUND THE ISLANDS.HE LOVES TO CHAT.HE HAS TAKEN A LIKING TO THELUMPY PUMPKIN AND SHOWS UP

    AT LEAST ONCE A DAY.

    HIS HAIRHAS BECOME

    A NESTFOR SMALL

    BIRDS.

    THERE ISA RUMOR HE

    MIGHT BEBEEDLES UNCLE.

    PUMPKIN LANDING CUSTOMER 1

    OLDER REGULAR CUSTOMERMARK PATTERN 3

    BACK

    WHENEVER HE COMES TO THEBAR HE MUMBLES TO HIMSELF.

    HE IS THE HUSBAND OF THEDORMITORY HOUSEMOTHER.

    SAME SYMBOLAS THE ONE ONTHE DORMITORYHOUSEMOTHERS

    APRON

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    M B ()

    Since he heme o his game is he sky, he main

    eaured animal is he bird. We decided no o have

    ground animals like cows appear. Because o ha,

    pumpkin soup isn made wih milk. Pumpkins

    are a saple o he die o he people who live in he

    sky and hey all love i. Kina, he ace o he LumpyPumpkin, has become an idol o sors. She has somevery surprising ans . . . and i seems like some ans

    would like o keep heir andom secre.Iwamoo, producer / Hirono, designer

    Keet final version

    LUMPY PUMPKIN CUSTOMER 1

    COLOR PATTERN 4

    BACK

    SIDE

    A FAN OF KINAS

    LUMPY PUMPKIN CUSTOMERAND A FAN OF KINAS

    TRAVELER . HE CHANCED UPONPUMPKIN LANDING ONE DAY ANDFELL IN LOVE WITH KINA WHEN HEFIRST LAID EYES ON HER. SINCETHEN HE HAS BECOME A REGULARCUSTOMER, AND SERENADES HER

    DAILY. (HES A LATE BLOOMER, WHICHIS WHY HE CANT ARTICULATE HISFEELINGS DIRECTLY. SHE DOESNTNOTICE HIM.)

    HIS SONG IS THE LUMPY PUMPKINSBACKGROUND MUSIC.

    Customer 2

    He is a shy poet and calligrapher.

    He is unable to look Kina in the eye or speak

    to her, so he writes poems to her daily.

    The poems are on a variety of topics and

    include absurd stories and mundane ones

    based on the pumpkins he orders. Hes too

    shy to write about love.

    In reality he is allergic to pumpkins.

    This is where he does his writing.

    Its hard getting my

    daughter to work...

    He has no problem talking to the owner or other customers.

    Im a big

    fan of Kinas.

    LUMPY PUMPKIN CUSTOMER 2KINAS FAN 3

    A BUDDING ARTIST. HIS DREAM IS TO HAVE HISOWN ONE-MAN ART GALLERY SHOW. IN ORDERTO BUILD UP HIS BODY OF WORK, HE OFTENUSES KINA AS A MODEL. HE IS THE YOUNGESTBROTHER OF STUDENT A.

    HE WORKS HARDON HIS ARTWORK.

    HE SPENDSALL DAY

    SKETCHING.

    A hard-working student. He is very focused on

    studying for his exams. He is not wealthy, but he

    returns his parents financial help by studying

    extra hard. One day he rewarded himself for a

    high score on a test by stopping into Pumpkin

    Landing for a bowl of soup, which is when he

    first laid eyes on the owners daughter.

    He uses his modest earnings from his part-time

    job to eat at the Lumpy Pumpkin. He is a nice

    guy who never forgets to bring a bouquet

    of flowers. He is thrifty and good at digging

    up funds.

    He is a young man who values family. He cares

    very much for his baby brother.

    BULL HORNS

    WHEN ACUSTOMERCOMES IN,HE SHAKESHIS BODY TORING THECOWBELL.

    MILK BAR PEOPLE

    MILK BOTTLECROWN

    COWBELL

    MAMA(FEMALEOWNER)

    SMOOTHSKIN

    A farms delivery boy

    The owner orders only the choicest milk. This is the

    person who delivers that famous milk. In the beginning

    the delivery boy thought that delivering milk was a hassle,

    but since meeting the owners daughter, he is much

    more enthusiastic. Since then, his customer service has

    improved markedly. He comes by in his off time to have

    soup, so the owner sees him as his own milk cow.

    He loves his pet weasel. It was a gift from his

    deceased mother. The weasel is always with him.

    The weasel stays in his hood, and pops

    his face out when he is hungry. Hes a

    greedy little guy.

    If you talk to him from the front,

    you speak to the boy. If you talk

    to him from the back, you speak

    to the weasel.

    CUSTOMER 2

    CUSTOMER 2

    HE IS USUALLYGETTING FOOD.

    MILK BOTTLESYMBOL

    BOTTLES

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    I T

    Levias final version

    Levias (when possessed) final version

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    Troughout the titles, spirit creatures like Levias appear many times.Many creatures, l ike Lord Jabu-Jabu in Ocarina of Time, are based

    on sea animals.

    SPIRIS WIH LA RGE BODIES

    Jabun omWind Waker

    Te original concep was A boss figh while riding a Lofwing! A ferLink fighs Bilocye while ridi ng he Lofwing, we decided ha duringhe second par o he figh, Link would ge off his bird and do he dirywork wih his sword.

    Fujibayashi, direcor

    Ocular Parasite Bilocyte final version

    Skytail final version

    Variations, excluding the mouth

    * The blowhole is the same.

    * Barnacles on the underside of its body.

    Only the shell edge attached

    Looks like Lao Tzu

    Alternate shell configuration

    Goat eyes

    Drooping eyebrows

    A) Catfish type

    The parasites tentacles seem to

    emerge from lumps all over the body.

    B) Dugong type

    Tentacles come out of gelatinouslumps on the surface of the body.

    C) Tortoise + fish type

    Tentacles grow out of tattoolike, patterned

    marks on the body.

    D) Sperm whale type

    Tentacles seem to come from calcified circular growths

    or holes on the skin. (Could they be giant barnacles?)

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    Tis sacred place has a unique atmosphere. It is rich in vegetation and wildlife. Warm beams of sunlightbathe the area . Te Sealed Grounds probably have no direct con nect ion to other tit les, but its hard not

    o be reminded o similar places, where iems like he Maser Sword are ound.

    HE SEALED GROUNDS AND SACRED PLACES

    Four Swords Adventures

    Tis is he firs place he player

    lands on he Surace, so we con-

    sciously made i dark o really

    conras i wih he sky and make

    i a myserious place. We kep sev-eral key elemens o he game in

    mind when designing he Sealed

    Groundsnamely, he goddesss

    harp and he birds.Kobayashi, designer

    T S GTis is whee Link lands when he fist aives om the sky.

    An evil being slumbes hee. It is also whee the goddess slepto thousands o yeas unde the potection o the Sheikah.

    A part of the Sealed Temple that is

    still on the Surface. Because there is

    higher humidity here, there is moremoss on this temple than on its

    counterpart on the island in the sky.The ceiling is a brighter blue

    than the roof. The goddesss mark

    appears on the ceiling and draws

    a connection with the Statue of the

    Goddess on the island in the sky.

    An image with the large pillars (large hole side)

    Exit from the temple to a shortcut

    that leads into Faron Woods.

    This design is the same as the temple side

    facing Faron Woods. There is a log that can

    be used to make a shortcut right outside

    of the exit.

    Side view

    (before the split)

    Sealed Temple (before the split)

    Hall outer view

    Impas room

    outer view

    Exit to Faron Woods.

    Unlike the arch side,

    this is rectangular.

    To islands in the sky Remai ns on the SurfaceGate of Time A idea sketches (2011/01/08)

    Proposal BLooks like a door or a portal(perhaps to make them think thatit will open just like this).

    Proposal AThis one gives a powerful image ofthe block assembly.

    Proposal CLight leaks out fromthe inside.

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    Carved on he sake in he head o he Imprisoned are he cress o Farore and he oher wogoddesses. Tey are modeled on cress ha appeared in earlier games. Tese cress are also

    associaed wih he sages and differen races, and appear in oher games as well as his one.

    HE HREE CRESS

    Oracle of AgesOcarina of Time 3D

    As we were hinking abou how we waned he

    game play o work wih he Imprisoned, we

    knew he player mus be conscious o where heenemy was a all imes, so we designed he largecorkscrew-shaped hole. I aligns wih he botomo he Isle o he Goddess. As we were planning,we also kep in mind ha his land is a sacred budangerous place where an unspeakable evil wassealed and wached over by he Sheikah.

    Fujibayashi, direcor / Kobayashi, designer

    Black stains appear

    on the ground.

    I want a dark shadow to r ise

    from the magic square and

    bubbles to float out.

    Generally has shallow

    carvings. When glowing, the

    color is a pale bluish white.

    Will match the color of the

    sword when charged.

    It will grow one size

    larger and longer.

    The mark of the three

    goddesses goes here and

    appears on each side.

    Cross section view.The wall color changes at each level.

    Layers are also differentiated by

    different fossils found in them.

    Full view.Evidence of human presence can be seen

    throughout, especially around the magic square.

    We placed grass and stonework around the path

    to make it easy to see how the land is shaped andwhere the player is located.

    Magic square.There are torches at each corner.

    The image at right shows what is

    between the torches.

    Image drawn on the wall at the lowest level. Monochrome.

    Confinement gates.

    These gates block the bosses.

    They are destroyed by the

    big boss. Their shape comes

    from torii gates, and we planon having several along the

    lowest-level path.

    Bomb shelf.Bomb shelf. The place where thebombs appear should be easy to

    spot, even from far away.

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    F WTe Geat ee stands in the cente o a

    vast oest, and a vaiety o living things come heeto ask o its blessing. Te oest is home to the Kikwi,

    and the Paella live in Lake Floia to the south.

    Faron Woods was designed using a painerly syle, becausewe were ry ing o make a ores world ha looked like

    somehing ou o an illusraed sorybook. Since he oresis he firs area he player will visi, we ried o make i

    brigh and easy o navigae. o keep people rom getingbored, we packed he area wih ons o un hings so he

    players say engaged.Nishibe, designer

    Faron Woods official visual

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    GT

    S TSkyview emple official visual

    The floor and walls are covered with white mold and spores.

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    L F

    Lake Floria is he firs underwaer sage, bu i is a litle

    small. We waned an area where he player could have

    un swimming around or hours and decided on an

    underwaer ores. Afer sruggling w ih he concep, we

    chose o go wih someplace he player had been beore, sowe flooded Faron Woods o make a massive area or he

    player o swim around in.Fujibayashi, direcor

    Lake Floria official visual

    F W D

    One of the three d ragons assigned to protect the Surface for the goddess Farore,

    Faron has a gruff personality. She flooded the forest to cleanse it of the demons.

    WATER ISFLOWING SPARKLING

    EFFECT

    SMALLCHIN

    SLOPED

    *HANDS AREALSO WEBBED

    FOOT

    EYES CLOSED

    PLEASE MAKE THE LINESUNDER EYES SHADED.

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    A C

    Ancient Cistern official visual

    KOLOKOSA guardian who protects the Ancient Cistern. W hile he appears to be an incredible

    marvel o ancien ar, inside he brims wih dark energy which brings him o lie.

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    T G

    Gorko

    Gortram final version

    In Skyward Sword, he Gorons ac as Links

    guides. Teir curiosiy has led hem o explorehe surace world, and ha explains heir beinglocaed all over i. We originally planned o go

    wih a more primiive design, bu as here aremany new species in his game, we decided ogo wih a more amiliar look.

    Hirono, designer / Kobayashi, designer

    THE GORONS

    FEWWHISKERS

    FEWWHISKERS

    LOTS OFWHISKERS

    LOTS OFWHISKERS

    WITH PATTERNSON FACE

    An elder. Since he is constantly erupting, he is constantly

    engulfed in smoke. Therefore, it is difficult to see his face.

    ELDER

    VOLCANO

    GORON

    TROGLODYTEDESIGN

    GORILLA-LIKE

    MOUNTAINSTONE

    FOSSILIZED GORON

    NORMAL

    THERE IS ANINSECT INSIDE.

    CHILD

    ELDER

    TELLIN SHELL FOSSIL

    TURBAN SHELL FOSSIL

    AMBER ISATTACHED.

    AMMONITEFOSSIL IS

    ATTACHED.

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    T K

    Tey are genle and have easygoing person-aliies. When asked, Fi will reveal a variey

    o inormaion abou each individual. Whenhe opporuniy arises, ask her abou hem.

    Hirono, designer

    DESIGN PLANS FOR

    FORES CREAURESTe Kik wi beat out the other designs and were

    evenually esablished as he ores creauresbecause they adhered to the idea that we set

    out with, which was that of creatures that took

    the form of and appeared in the guise of grass

    or other plants. Also, their innocent facialexpressions embody he spiri o he ores.

    Yerbal final design

    Machi / Oolo / Lopsa / Erlafinal designs

    Bucha final design

    Forest people foursome

    The first forest personthe player meets

    Forestperson 2

    Forestperson 1

    Forestperson 4

    Forestperson 3

    Forest person onthe overlook near

    the waterfall

    The forest person atthe top of a tree

    is thick.Eyeballs are not thick.

    The leavesbecome hismustache.

    Crawling forest person

    Side view

    There isa littlethicknessto themask.

    FOREST PERSON (HERMIT)

    DRIED OUT

    GRAY HAIR

    LOOKS LIKE AWITHERED FLOWER

    FOREST PERSON (ELDER)

    COIL

    LARGE

    FRESH SPROUTSSTANDARD DRIED OUT

    PORCUPINE + CHIA PETROLLING ESCAPE

    LOOKS LIKEA GIRAFFEMIXED WITH AMYTHOLOGICALKIRIN. HAS ALONG NECK.

    IS AN HERBIVORE.(SPECIFICALLYMENTIONS EATINGLEAVES, LIKE AGIRAFFE.)

    REGULARPERSON

    ELDER

    EVERYONE ELSEHAS LONG NECKS,SO A SHORT NECK

    ALLOWS HIM TOHAVE A MONOPOLYON GRASS ANDPLANTS CLOSERTO THE GROUND.

    HE IS THEOLDEST MEMBEROF THE VILLAGE,

    WHICH MAKESHIM THE ELDER.HE IS SMALL.

    ELDER

    ELDER REGULAR TRIBEMEMBER

    LOOKS LIKEA LION MIXEDWITH A HUMAN.

    THEY AREALL FEMALE.A HAREM THATSURROUNDSTHE ELDER.

    PALM TREE NUT

    THIS IS THE SOURCEOF SOUNDS OF GRASSRUSTLING AND STEPPINGON FALLEN LEAVES ANDSTICKS. WHEN ONELOOKS FOR THE SOURCEOF THE SOUND, THEYFIND NOTHING.

    NORMALLY CANT BE SEEN

    THEY OPERATE LIKE THE GAMERED LIGHT, GREEN LIGHT

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    Te skeches sared wih images o small fish laughing, daring abou, and having un.We decided on he design o he sandard Parella wih wha looks l ike small pieces o

    coral on is head. Te leader o he Parella who guides Link has a larger coral on her

    head, which she uses as a key o unlock a door.Kaneko, designer

    T P

    HE PHANOM ZOrWe originally planned to have a race t hat

    closely resembled the Zora, but we weretold to design a more primitive race, and

    he idea was rejeced.

    IMAGE OF ASEASHELL COMBINEDWITH AN OCTOPUS.

    HEAD AREARADIATESLIGHT.

    A DRAWING OFA JELLYFISH,

    COMBINED WITHELEMENTS OF

    A DRESS.

    LOOKS LIKE ADEEP-SEA FISH(LARGE EYES)

    DIFFERENT COLOR

    ALLURING.LOOKS LIKE ANANCIENT FISH.

    LIKE A MONKFISH

    SHELLSEMBEDDED.

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    E VIt is an aea o active euptions, and ove hal the land

    is coveed in lava. Tats the eason that thee ae many fie-tinged monstes living thee. Te Mogma, who ae excellent

    digges and move undegound, also live thee.

    EYES CLOSELIKE A HUMANS

    We waned o a llow he player o have u n wih

    differences in elevaion, so we immediaely

    decided o add mounains. In he primiive

    volcanic bel lie ruins ha have slowly los he

    batle wih ime and have he repuaion o beinginesed wih Bokoblin monsers. Te dungeon

    design was based off Souheas Asian archiecureand coloring, which is why you see exensive useo vibran, primary colors.

    Fujibayashi, direcor / Shirai, designer

    Eldin Volcano official visual

    ELDIN HE FIRE DrGONOne of the th ree dragons, he is the protector of

    Eldin Province. He lives a secluded and hermeiclie a he op o he volcano.

    SITTINGCROSS-LEGGED

    MAGMA ISFLOWING

    FIRESCALES

    FLATTENED OUT

    EFFECT

    ROBE

    SKIRT

    FOOT

    FOOT LOOKS LIKEA CARNIVOROUS

    DINOSAURS

    NOT CONNECTED

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    SCALDErTis monster torments Link in the Earth emple. It began as a

    typical rock but was given li fe through Ghirahims magical power.

    Earth emple official visual

    Fire Sanctuary official visual

    FS

    E T

    0

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    T MWe waned he Mogmas o be a race o burrowers. Despie bei ng

    enacious reasure huners, hey are surprisingly imid. Tey acuallyhave a very developed culure. In he iniial designs, hey looked abi more human. (laughs)

    Hirono, designer

    Guld final version

    Bronzi final version

    Plats final version

    Silva final version

    Ledd

    MOGMA ELDER

    PORCELAINPOTS

    WALKS WITHCONFIDENCE

    CHEST CARRIEDON BACK OVERFLOWS

    WITH TREASURE.

    IDEAS FOR THEMOGMA LEADER

    HE KEEPS THE SAFELOCKED TIGHT BUT DOES NOT

    KNOW WHAT IS INSIDE.(HE BELIEVES IT IS A GREAT TREASURE.)

    OMAMORI PROTECTIVE CHARM

    THEY RINGTHE BELLIF THEYGET LOSTUNDER-GROUND

    BOY GIRL

    LIGHT

    SACK

    ANY SORT OFITEM CAN BERETRIEVED

    FROM INSIDETHE SACK

    ALBINO VERSION

    MALE FEMALE

    SKIN SKINHAIR HAIR

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    L DA widespead, aid aea. Long ago it was lush with geeney,but seveal hunded yeas ago, it began a sudden tansition

    into desetification. Beoe it was a deset, ancient obots weeused hee to mine a poweul oe known as imeshif Stone.

    We were hink ing abou creaing an area ha drasically

    ransormed rom one landscape o anoher and hough,Wha would be a fiting landscape o show a dramaic

    change? We decided on a deser ha used o have plan lieand a grea sea. In he Lanayru Sand Sea area, he dungeonhas airy-ale qualiies, so we decided o make he dungeona ship ha floas over he deser. We also waned i o be

    mobile, which is anoher reason ha we decided on a ship.Fujibayashi, direcor / Shimizu, designer

    Lanayru Desert official visual

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    HE POWER O CONROL IME

    With this talk of controlling ti me, one cant help but th ink of Ocarina of

    Time. Te ocarina is he same color as he imeshif Sones. Could hey be

    made o he same maerial?

    Wih he acivaion o he imeshif Sones,

    his a rea ransiions beween he presen and

    he pas, and we were asked wih using his

    heme in a deser. Firs, we hough abou howhe game play would work wih his ime change,and rom here, how ha change could keep hegame ineresing wihou sacri ficing game play.

    Shimizu, designer

    Stone statue designsimeshif Stone designs

    Pedestal Portable Ore Pedestal Portable Ore

    Past

    Past

    Present Currently

    inserted.

    Pattern appears when cut.

    Popular now.

    Popular now.

    No pattern.When the ore is dim.

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    LM F

    HE HOUSANDYEAR

    ArCH A MOLDArCHA monster that inhabits the inner depths of the

    mining aciliy. I is said ha when an A racha lives

    or a housand years, i becomes a Moldarach.

    Lanayru Mining Facility official visual

    Protrusions designed for climbing.

    Its OK to add or remove.

    Top-down view

    Either make it crumbled so it is 4 m or shorter,or make it possible for the player to climb

    on the fallen stones.

    Either make it

    crumbled so it is4 m or shorter, or

    make it possible

    for the player

    to climb on thefallen stones.

    Make 4 m or less so it canbe climbed.

    Make 4 m or less so it canbe climbed.

    Make 4 m or less so it can

    be climbed.

    MiningFacility image

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    A H

    S R

    Skippers boat final version

    S

    Over 4 m so it cannot be climbed.

    Please make the gate the same as

    in the shipyard.

    Over 4 m so it cannot be climbed.

    Please make the gate the same as

    in the shipyard.

    Skippers Retreat

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    ENALUSTe boss fight on the Sandship. entalus is a giantoctopus monster, designed with tentacle hair thats

    hard no o noice.

    PS

    S

    6

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    HUNDER DrGON LANAYRUOne of the three dragons, he is the protector of Lanayru Desert. He

    looks forward to someone finding him and accepting his cha llenge.

    We waned o creae a robo bu did no wan

    i o come across as cold and lieless, so wedecided o make i look more like a clay figurine.Afer we had he general direcion, ever yhi ngelse came ogeher raher quickly.

    Hirono, designer

    AR

    Ancient Robotfinal design

    Q: Should the

    eyes sparkle?

    Desert NPC

    After transition

    Arms are

    connected tobody by some

    mysteriousenergy

    *(need

    effects)

    (Is the white

    area odd?)

    Ordinarilyhas no nails

    Only those that dig would have

    these nails.

    From above

    Ominous . . .

    Regarding hands

    Before transition (in the desert)

    Arms and wheel are in pieces

    Head area is broken

    LIGHTNINGEFFECT

    RADIATINGA BLUISH WHITE

    (FLICKERING)

    EYES CLOSED

    BEARD AND CLOUD AREASARE POLYGONS, AND APPEAR

    TO BE SPREAD OUT.

    SCALES ARE NOT CLEAR.

    SKIN LIKEAN EEL.

    WITHOUT BEARD.ALMOST THE ENTIRE

    FACE IS HIDDEN.

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    SILEN REALM AND WILIGH

    Collecting the glowing Sacred ears in the Silent Realm harks back to

    Twilight Princess, where he ears o Ligh are assembled wihin he Vessel

    o Ligh in order o resurrec he spiris wihin.

    S RTe Silent Realm is a spiitual ealm. Only those

    who have been chosen by the goddess ae allowed to ente.In ode to complete the Maste Swod, Link must

    bave hitheto-unknown challenges in a mysteiouswold that emains closed to outsides.

    Te Guardians were designed o be he guardians o he goddess, so heir clohesare covered wih designs ha reerence he riorce. While we waned hem obe scary, hey are no evil, and so we decided o give hem neural expressions.

    Kiuchi, designer

    Guardian final version

    Watcher final version

    Spirit Vessel final version

    Same robe as the Watchers

    Shiny cloth

    Black areas are grooves, lower thanthe white metallic areas.

    *Mask parts float independently of each other.

    *Material is the same as

    the Guardians robes.

    15 buds

    Stem grows in

    a loose spiral

    Individualparts

    Size comparison

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    The dark colors make it look like a crow, so to distinguish

    it, we gave it the shape of a cormorant.

    M T

    H SNot all esidents o the Suace ae iendly. Some

    ae the subodinates o the demon kings om ancient was.Since the demise o the demon kings, thei numbes have

    multiplied, and now they ae destoying the Suace.

    Keese

    Fire Keese final version Dark Keese final version

    Tunder Keese final version

    Hrok final version

    Furnix final version

    Guay final version

    T S

    Furnix design

    Whip hooks onto thetail feather here.

    Four-wing type

    A gorgeous bird that looks like it came from paradise.

    Back

    Back

    Front

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    DV

    Teir iniial designs looked prety cue, bu we

    realized ha i hey looked oo cue, i ook he unou o atacking hem. So, in order o make hem

    look scarier, we sharpened heir eeh and made

    heir eyes smaller and narrower. Once we had hedesign or he firs Bokoblin, he oher ypes weredeveloped rom here. Tey are imporan playersin many differen places.

    Kiuchi, designer

    Red Bokoblinfinal version

    Blue Bokoblin final version

    Green Bokoblin final version

    Cursed Bokoblin final versionechnoblin final version

    HORNHIDE

    HIDE

    MADE FROM BONE CURLY

    LARGEHORN

    PIERCED EAR

    CAT SKULL

    CLAWS

    GIRAFFE

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    EVOLUION OF HE MOBLIN A ND HE BOKOBLIN

    Te Bokoblin and the Moblin are famil iar enemies who have appeared in other Zelda

    games. Teir appearance and he weapons hey carry have evolved, bu regardless

    o he imeline, hey never sop atacking Link.Wind Waker

    Bokoblin

    Ocarina

    of TimeMoblin

    Moblin final version

    Dark Lizalos final version

    Lizalos final version

    Te Lizalos carries his shield on

    his arm. We waned o keep in mind

    which direcion hes aci ng when

    he srikes wih his armored arm so

    ha he player can atack rom heopposie direcion. For variey, we

    made lef- and righ-handed versions.Kawanishi, designer

    ABOUT THEHELMET

    A PERFECT FIT.MAYBE EVEN TOO TIGHT.

    (TEMPORARYREFERENCE MODEL)

    MOBLIN FROMTHE BACK

    THE BACK OF THE SCARF ISSHAPED LIKE A TRIANGLE.

    CLOTH TEXTURE /ARMBAND SAME AS ABOKOBLIN ARCHERS

    THE BELTED AREA IS FINE ANDSHOULD LOOK SIMILAR TO THEWOODEN SHIELD MOBLIN.(PATTERN ON PANTS IS THE SA


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