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The Official How to Draw Robotech 10

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Transcript
Page 1: The Official How to Draw Robotech 10

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Page 2: The Official How to Draw Robotech 10

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A monlhry manual devoted to leaching how lo Iearn to draw the ROBOTECHTM animatedcaftoon characters and fighting craft in an intelligent and easy to understand way. Each issuewill cover one or more characters or devices from each of the three major storylines thatmake up the ROBOTECHTM saga. Each sloryline will be featured in rotation. lssues 1 lhrough4 will focus on the MACROSS characters, issues 5 lhrough 9 witl cover the SOUTHERNCROSS characters, and issues 10 through 1 2 will cover the NEW GENERATION characters.Issues 13 through 24 wltl repeat 1he rotation examining new material from each storytine.

WRIU EN AND COMPILED BYDennis Francis andRobert M iller.

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ACE: 17M NK: Resistance Fighter, Non-Military

Rand is a sepf-taujht freedom figbter wh0 hasmanaged to survive off the lanj. He battles theInvid Invaders alone until he meets young Anniean1 Scott Bernarl, This meetinç teaches handthe value of frientship. and together with theother resistance f ighters they form an effectivefnrce against the Invid Invajers as they battletheir way to Reflex Point,And eventually falls in Iove with the independentfreedom fighter, Rock Bartley.

2082

AII E; I . E . Y.RANK: Prince, lnvid Shock Trooper

Thought at first tn t)e a human fighting f0r theInvid, It ls Iater discoverej that Corg is an alien lnhuman form, Created with his sister, Sera. tosimply stujy and Iearn from human behaviorpatterns, Corg soon becomes obsesset withexterminatlng the human race. H is desire isfocused as he encounters his first tefeat at thehands of Scott Bernard arltl his Freedom Fighters.From that point on Corg Iives for vengeance.

Page 3: The Official How to Draw Robotech 10

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Page 4: The Official How to Draw Robotech 10

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Hn/a, aII you aspirinç RBBOTEZII'M artists.Welcnme to this tenth great isstle of iIOW TBBRAW IIIIBIITEZII. We've tried to make this lhebest issue ever W sparing no effort in the creationpf this book. The production team f0r this btmkhas gone withlmt sleep nr fllod f:f Weeks in thei:mad desire to bring you this issue. Now tbat it's(bne and in yourhants. we can catch five minutesof sleep before we have to get up again and beginwork on IIOW 'rI BRAW COIOTECII 1 1. We hopeycu Iike it.

Anj what's n0t to Iike? In this issue, weshnw yotlh0w to illustrate freedom fighter exrrdord/na/re,Rand. from every conceivabie ançle. We include anice piece on qand's handgun, throw in someinstrtlction on Corg, and then ''mecha out'' withthe amazing Armored Alpha Fighter. A41 this, plusthe wrap-up on perspective drawing. It makes ushappy we Mayed tlp and put this 0ne together,

0h well, it's nap time for us, so yotl guys and galsgrab some tracing paper, pencil antl rulers, find anice cozy sptd. and start drawing! Remember:Y0U LEARN T0 DFIAW BY DRAWING!

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Page 5: The Official How to Draw Robotech 10

DPECIAL;##O #Cf#f#T#You're asleep in your room, in yourcozy Iittle bed.You hear an alarm clock go 0ff and yotl realize it'stime 10 wake up and go to schlml. With your eyes

> half Qpen , y0u prepare to roll nut of bed when y0urealize that there are birts apt clouds around you.Your eyes snap open as y0u look tnwn an1 yx

@W N . realke that you're hundreds ()f feet 0ff the ground.N* Your bed is restinç on piles 0f copies of

ROBQTECII'? art that you have n0t sent tc us.

Is this a nigbtmare or is it real ? Dlm't wait tn finjout! Send those copies in ncw. Send them t0:

BLAGKTHORNE PU BLISH 1 NG I NC .786 Blackthorne Ave. EI Cajon, Ca. 92020c/0 %1W T0 BRAW COIOTECBT*

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Page 6: The Official How to Draw Robotech 10

=e a When drawing any three-dimensional object Or scene, the easiest way to start is W using cubes ()r Mxes.

Rount and old-shaped forms can easily begin as boxes. This will insure proper perspective in the f inal<(:::) drap/ing.=R In Issue 9, we spoke of the use of Hofizon Lines (HL) and Vanishinç Points (VP) in constructing scenes inR depth. In the following examples, we will show you how to draw ojt shapes using cubes and boxes that are< properly relatel tn the horizon Iine with vanishing points.' N

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Page 7: The Official How to Draw Robotech 10

=Drawing circlO and spheres in parallel (one point) perspective an1 oblique (two point) perspective can be ..=accomplished once yOu are comfortable trawing cubes and boxes. A correct circle will only f it in a correct *sqtlare. Circles drawn in rectançles will Iook distorted. *KV

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Here are examples cf how to draw circles and spheres in perspective.<

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Page 8: The Official How to Draw Robotech 10

=e % cubes and boxes are the basis of lrawing in perspective. Y()u can use tbem to effectively recreate the< human bndy.c=a In the examples below and on the next page yotl will see how to relate several figures to the horiznn linee alpng the Iin% of the vanishing point.<

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Page 9: The Official How to Draw Robotech 10

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To draw other people in correct propodion to yourprimaw figure, inticate with a spot where y0uwant them to stand.

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A Run vanishing point lines from your prime figure's##' head and feel to the horizon Iine. Y9u n0w know

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Page 10: The Official How to Draw Robotech 10

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Here's how tn draw Rand's head. Start W drawingvertical and horizontal centerlines surrounded bya circle, The circle's center shoult be the pnint ofintersection of the Iines. 0n the horizontal. mark:fI the positinn of the eyes and draw in thejawline, Draw in the sboulderline.

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0n 1he verjcal Iine, mark ()P the placemerlt ofRanl's Ipse and mouth. once y0u have linesdrawn in fQr the eyes and mouth, sketch earsbetween the Iines. Staq sketching the hair. theneckline, and the collac

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Nnw finish the hair. Tiçhten up alI the details ofRanl's eyes, eyebrows, an1 collar.

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Check the proportions of your sketch ajainst theoriginal. lf it doesn't look right, then erase anymistakes and redraw. Then take a pieceof tracingpaper, Iay it over yoursketch, and (lraw a finishetclean verskn.

Page 11: The Official How to Draw Robotech 10

To lraw Rarld's profile, begin by trawing thevertical and horizontal centerlines. Draw a circlew'ittl tNe ppint of intersection as its center. Sketchin a jawline from the front of the circle to itscenter. Draw in the sloulderline.

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uow begin rotfghing in the hair and adding moredetail tn the eyes ant eyebrows. Tighten up thelrdwing anl, as always, do nnt be afrait to eraseand start ove' if yotl're n@t satisfiM .

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On the horizontal centerline, skech the eye anteyebrow, and at the intersecting pnint of thecenterlines begin sketcbing in the part of Rand'sear that shows. Draw the nose and mouthline.Sketch his neckline ant collar.

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Erase the censtrtlctitm Iines. Lay tracing paper(ver ytvr final sketch. Ilrdw a clean version QfRand's profile and then senl us a copy.

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Page 12: The Official How to Draw Robotech 10

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T0 draw Rant's fijure, first draw a centerline.Indicate where y0u want the toq of the head andthe bottom Qf the feet. N0w livide the centerlineinto eight mual segmepts. Draw in theshotllderline at about 0ne segment down. Theshoulders shoull be 2-1/3 sejments wide. N0wuse the Double Diamonds to represent the boty,with the crotch at four segments jown. Sketch inthe leçs and arms, using balls and sticks. Elbowsare three segments Cbwn' knees are six. Draw inthe head.

Start tuminç the sticks intc cylinlers, Drawthrough the ends t)f the cydinters so y0u can seewhere they overlap or pass behind other shapes.Indicate the features of the face an1 startroughing irl the hair.

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Page 13: The Official How to Draw Robotech 10

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Y0u can start sketching in the letails on Rand'suniform. Take pur time jrawing Rand's collar,adillery pouch, and shoes.

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As y0u tighten up your drawing, try to tbink QfRand as a three-dimensional fiçure, nQt a flatdrawing. Visualize the lines of his constumegoingaround a solid body, n0t Iaying flat. Once y0uhave achieved this and pu're satisfiet with yoursketch take sortle tracing paper and redraw afinal versitm.

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Page 14: The Official How to Draw Robotech 10

c Here are a variety of expressions to help y0u practice drawing heal shapes, When lrawing these heads, use= a three-limensional ball, called a Irllerl, as thefounlation. N0w determinehowyou want the headangled,< an1 draw horizontal and vertical centerlin% through the spbere to form ellipses. Use the horiztmtal= cepterline as the guite f0r placing the eyes ant eyebmws. At the pcintwhere theguidelines intersect. draw

in the ears. Draw the jawline and indicate a centerline going town the mildle of the head in front of theface- tlse this centerline to place Banl's nose and mouth. once you have this basic fountation, you canstart drawing in details of the face. eyes, and hair. Remember that you're drawing a three-dimensionalform. not simply afla' figure. This is especially important placing theeyes. Be sure to ctlrve themzrelll thehead,

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Page 15: The Official How to Draw Robotech 10

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Page 16: The Official How to Draw Robotech 10

=. Here is qand in a variety of= rmses, use the Iine of acticn to

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. This line is tbe direction*4. ' , -....w.-. that the pose Causes tbe viewer'sN

, eye tornove. kfhen you cnnstnact- the figure y0u can use DoubleR -N

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the b0x method ycu learnet int e. the perspective section. Use the

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Page 17: The Official How to Draw Robotech 10

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Page 18: The Official How to Draw Robotech 10

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Rand's handgun is essentially atriangular shape, so y0u will 'e'e''''v.'-draw the basic triangleatvariousangles to start your drawing.once yûtl have the anglecorrectly drawn y0u can convertthe two-dimensional image to a 'three-timensicnal form, N0w cutthe points 0ff the three sides ()fhe triangle. Y0u now have the Ytbasic form f0r the gun, Starttrawing in the details,

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Page 19: The Official How to Draw Robotech 10

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Page 20: The Official How to Draw Robotech 10

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T0 traw Corg's fiçure, traw a centerline, thenmark oft where you want the t0p of the head andthe bottom of tbe teet on that line. Divide thecenterline into six xual sectinns. Draw in theshoulderline at about one sectlon (kwn. T'he Iineshould be 2-1 Ib sections wlde. Use the DoubleDiamonds to build the foundation for the body,with the crotch at four sectinns (kwn. Sketch inthe I% s and arms, tlsing balls anj sticks. Elbowsare three sections cbwn: knees are six.

Staîl ttlminj the sticks into cylinders. Drawthrough the ends of the cylinders ttl illustrate theirdepth. Indicate the features of Corç's face andstart roughing in his hair.

18

Page 21: The Official How to Draw Robotech 10

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You can start sketchinj in the details on Cnrg. Hisuniform is sejmented Iike an insect's body. Whendrawing his collar, use tbe basic shape of atriangle.

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As y0u tighten up your drawing, try to think ofCorg as a three-dimensional figure, n0t as a flatdrawing. Visualize the lines of his costume goingarpund a solid body. n0t Iaying flat. Once youhave achieved this an1 you're satisfied with yoursketch, take some trdcinj paper ant redraw afinal version.

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Page 22: The Official How to Draw Robotech 10

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0n the next four pages are foreshortened views of the Armored Alpha Fighter. Using what you've Iearnedfrom Book 9 and this issue, you can begin by drawing (with a gtloll straight rtller and a plastic triangle) thehorizon Iine and vanishing pcinl lines where you want the jet to be. Once you've tone this, tlse a basictriangle to indicate where y0u want the jet.

once y0u have the placement and angle of the jet correctly sketched, you can start addif)g more detail.Beçin with smaller triangular forms rectangles boxes and circles.20

Page 23: The Official How to Draw Robotech 10

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At this stage y0u can start adding the smaller detaiss ant Iines of the jet that give it a three-dimensional?c0k. Dcn't ceerwcrk tlle picture by adding tt)p many llnes. Sttldy tnejet and trjl to çet a real senseof whereits bends an1 folds are, then draw ynur Iines accordingty.

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N0w you're ready fnr yxr final version. Check your (kawlng and make sure it's exactly what yx want,When you're satisfiet with 1he jet, take some tracinç paper and draw the final version &11 send us R copy. 21

Page 24: The Official How to Draw Robotech 10

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This version t)f the Armored Alpha Fighter is lrawn in two-point perspective. If y0u (xk at the jet, you'llnotice that the main Mdy is boxlike. Use the hcrizon and vanishing point Iines ttl lraw this tlox in two-poinlperspective. The jet sits on the horizon Iine. The bnttom half of the jet will be below the horizon line.

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Now adt the basic shages to the main boty. The nose. the wings, ant prtçulsion system shpuld be keptsimple at this stage. Use boxes. ovals and triangles.

Page 25: The Official How to Draw Robotech 10

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This is a lricky trawingl so check your proportions. If aIl is right, stan adting details tc achieve depth.

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It's time ft/r tracing paper. Yotl've prnbably lone a really great jed 111 should be prxd of youfself . This wasa tœgh ûne! Yœ shouid pfactice drawing the fightc sekeral timK. Remr ber-ynu 1e. t; draw bylrawing! 23

Page 26: The Official How to Draw Robotech 10

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T0 draw the àlpha Fighter in its Battloid Mode, use the same construction methodsy0u would use f0r a human figure. Begin by dfawing a centerline and markinç ()nthat centerline the eight divisions f0r placement of bnty parts. Place the head onedivision down. chest at two waist at three, crotch at four knees at five mid-shinsal six. ant lhe ankl% at seven. N0w draw the basic skeletnn that y0u would use f0ra human, consisting nf Double Diamonds. balls and sticks.

F0r this Battloid you shnuld start turning the sticks into reclangular box%. Startsketching the hasic boxes t0r its lxdy and shoulters, Sketch in tLe cylinrbrshape t)fthe çun in its hant.

Page 27: The Official How to Draw Robotech 10

c

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7 F v

N0w it's time for tetails (and this Baltloid is Ioalel with theml) Go slnwly andremember that the main purpose Qt detail is tn accentuate the three-dimensional

1)l appearance t)f your drawing. tlon't be afriad t: efase a471 redraw.

M>

r-M

IM the Iines of the Battloid Armor appear to gtl arount a solit body? ()() pu look at c- u

yntlr drawing and get tbe feeling of a three-dimensicnal figure? If ycu d0, then jrabsome tracing paper and traw a clean version. If y0u don'l, Cbn't get tiscouraçed. XThis is not the easiest thing in the world, but y(M'll be a better IIOIO1'R II; artist for S-L

:.=not jivinç up, Remember: yQu Iearn to draw by drawing! 1%

Page 28: The Official How to Draw Robotech 10

< Dear RBIIII'EGII :I'm jiving yœ this drawing of my second tfy nn

Rick Hunter. I wish ynu cotlld jive me some= qdvice on h0w to draw his haif better.< 1 Iike the way ycu show the jrayed-out image',

that helps a Iot.Brian Piancek

Dear Brian:Your drawihg Io0ks g0ot. Thanks forsending it

in.n ee is nn easy way to teach a person t0 draw

hair. It's (me of lhosethings that y0u have to keepdrawing until y0u develpp a knack f0r it. Studythe hair on peopie's heads ant cnpy pictures ofhair in magaines. Eventtsally y0u will get thehang of it.Thanks again f0r the art ant letter,

Dear Blackthnrne Publishing:I really enjcyed your H0W T0 DRAW

IIIIIIITRII' Nn. 5. ln the back of that book therewas a Recommended Realiong List and I wantedto knnw if ynu may senj me some informatinp onhnw l c& get the followinj books and h0w muchthe boûks will cost.Atlas pf Htlman Anatomy f0r the Arlfst

Stephen Rcgers Peck. oxfort University Presslqnw 10 gse creztive Pefspecl/ye

Emest W. Watson. Van Nostrand ReinholdLkawiaq the éfprndfl Figvre

Jack Hamm Grosset ant DunlapThank wu,Jefmaine Cunningham

Dear Jermaine:We're qlad yotl Iiked ROBOTECII 5 and glad to

see that you're interested in studying and readinçmore. We will be sending you the information y0urequestel as soop as possible. lf ynu haven't (bneso yet, check specialty arl stcr% ar11 also yotlrl0câl Iibrary.lf they (bn't have the books that ynu're Itmkirlg

for, they usually can lell you where they can betound.

Page 29: The Official How to Draw Robotech 10

'

x ''. : zlst/h, 1

Christina Ng

Page 30: The Official How to Draw Robotech 10

> The following is a partial Iist of books that will be of interest and help to you in* Iearning more about drawing. Remember that books can only show you the

. way. YOU LEARN TO DRAW BY DRAW INGI

= BRIDG MAN'S COM PLETE G UIDE TO LIFE DRAW ING= George B. Bridgman weathervane eooks

DRAWING THE HUMAN FIGUREY Jack Hamm Grosset & Dunlap=

DRAWKurt Hanks and Larry Belliston

DYNAMIC FIG URE DRAW INGBurne Hogarth

W illiam Kaufman, Inc.

W atson-Guptill Publications

HOW TO DRAW COM ICS THE MARVEL W AYStan Lee and John Buscema Simon and Shuster

CREATIVE ILLUSTRATIONAndrew Loomis

DRAW ING THE HEAD AND HANDSAndrew Loomis

FIGURE DRAW ING FOR ALL IT'S W ORTHAndrew Loomis

FUN W ITH A PENCILAndrew Loomis

THE NATURAL W AY TO DRAWKimon Nicolaides

Bonanza Books

Bonanza Books

Bonanza Books

Bonanza Books

Houghton Mifflin Co.

ATLAS OF HUMAN ANATOMY FOR THE ARTISTStephen Rogers Peck Oxford University Press

THE ART OF DRAW INGW iily Pogany Littlefield, Adams Co.

HOW -TO-DRAW TIPS FRO M THE TOP CARTOONISTSDonnar Publications

HOW TO USE CREATIVE PERSPECTIVEErnest W . W atson Van Nostrand Reinhold

THE O FFICIAL HOW TO DRAW ROBOTECHTM Issue 1 - 8David Cody Weiss/Bob M iller Blackthorne Publishing, Inc.

Page 31: The Official How to Draw Robotech 10

TM

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#r-> *1967 c 'Filrnatkm Areiœiate .

* A'1 fi'ts rem d'pavvslarris: .

It was a lotlsy planet. but it did . o ist.. 'rr- if .b*

have oxygen. Earth namet it New Texas Filrtalix Asviato. Ijand forgot abnut it. Then 0ne lay. Kerium ( '*.>'j*was discovered on New Texas- the rare, . -''- :1

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fantastically expensive. mineral that ..f. x xl.,h- % .6. .N

powered Earth's spaceships. A town was ..... , h . 'XI :. .*

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%. . .l* w .h. J .fcunded and it was a reckless ane. * .....- . Y Js.outlaws rnamed the slreets and npenly -TM - .' -''.

terrorizel the merchants and miners. The 11town needed a 1 .(8()() Iawmen- it g0t *,ONE. Braveslar- he was enntlgh. . . -' - - ' =

##;Ff'#F;#T* #-P 91 is 32, action-packed 3-D papes with full-colpr, laser-scacned. cQvers. .

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0ne pair of 3-D glasses is includd with each cemic. . . . i . . . . . 12.:9 (:3.D canatja) - -=29

Page 32: The Official How to Draw Robotech 10
Page 33: The Official How to Draw Robotech 10

A v a ila b le rno w f ro m . .

' '' ' LACKTHBRNE UBLISHINGtI%

@'*. W % IT I V r TMKN Z'Pz r x.w.w w gxrrgo j, rRll '-AFrK ICF

# MA. Ak .'*-+., ötl ozwlqp $+> # 5u.r r- .. eu-

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v cxv M u % zYwl $* z Ilr YXICQQ C## 'u< ..er u 2 ,..r!!ts.

. ..e le l*s.upw mAc.w - - v - '.a-''-n-T

. ontinuing the great adventures we began in the first issuecf this grcund-breaking 1950's science fiction story strip.Written by esteemed science fiction writer, Jack W illiamson,

- and drawn by the superb Lee Elias. Blackthcrne is proud to- ''e publish an accompanying vclume to the very successful firstZ <(e ..u irssue, Make sure to have encugh copies cn hand!

:fF'0#0 MA8S' #tx* #2 - 72 pag.. blnk an# whit' Ttpareetlnd lratfe paN&ck with ftlll11111:/ colonb laser-scanned *FM .....,.......................... $6.95 (Cana/a 9.95)

31

Page 34: The Official How to Draw Robotech 10

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* 1987 LUCASFILM, Ltd. AII Rights Reserved.

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#LL 1EW #8T U& ITZCIEZI

STOCY BY

tE< WEIN( 7fS'# F/M#S, SWAMP rSl#o

ART BY

CLEN JOIINSON& Jl% <Et!0N a

-jssuE M IN 1.sER1Es!

STAR WARSe io a-P # J - 32 lôœe dimeasioaal pagrcomic N)ok wiïb fl#/ cnlor Jaser-scanned coves. 0ae palr3-n glasses jflc/tlt/e . . . . . . . . . . . . :l.s1 (cxaa 7.sû)

Page 35: The Official How to Draw Robotech 10

H RB ITTHROUQH THE e PEëIKi?B CKTHON E'S 1$1% : FB 1

EXZITINZ 3-B 20:12 s00Kl SEFIEZ PLBLIZIIEB ItIASTE8LYI

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In December we'll bring you the hottest characters of this year andnext! THE ZALIFOCNIA qâl81NsT* in 3-D #1 ! Wise-crakin', hip andtotally cool, these amazing little characters will appear in aII newstories and art bmught to y0u only from Blackthorne.

TqE CAL ?FOP#M qAISIUS'. ia J-f) # 1 . 32 lliree- '(jmerls! n l a e wtth rtJ?? c 1 r, Ias . apned cok'efs.ne palî J) 1p-27 gsasses 'oclvlleL. . . ll.jk fa ,n caoada)

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* 1987 CatRab #tt R(çht% Re%œa ed --

Page 36: The Official How to Draw Robotech 10

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