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The Official How to Draw Robotech 11

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Page 1: The Official How to Draw Robotech 11
Page 2: The Official How to Draw Robotech 11

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A monthly manual devoted to teaching h0w to Iearn to lraw the 8O8ZTECI1'M animatel cartoonc h a rac te r s a n d f i g ht i n g c r af t i n a n i n t e l I i g e nt a n 1 ea sy to u n d e rsta nl w ay . Each i s su e w i I I co v e r0ne or more characters or devices f rom each of the three major storylines that make up the82SOTEZIITM saga. Each storyline will be featuret in rotation. Issues 1 through 4 will focus on theMACROSS characters. issues 5 through 9 will cover the SOUTHERN CROSS characters, an1 issues10 through 12 will covef the NEW GENERATION characters. Issues 13 throujh 24 will reieat therotation examining new material from the storyline.

WRITTEN AND DESIGNED BYi28E8T A. MILLE8 AN2ANZ8EA LAF8ANSE

LANCE8 (YELLOW BANCEF)A2E: 22FANK: hesistance Fi () hter,Non-Military

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La n c e r i s a v ete ra n f reel O rn f i (J h te r w h or'n eets S c Ott B e r n a rd a n (1 j o i n s h i s ba n 1 off i () h t e rs i n w a () i n j a j u e r i I I a wa r ag a i nstth e I n v i 1 I n v a d e rs . ? O sses s i n ç) a c 0 rn ;) I exand enijmatic personality, Lancer is suitedto his role as f reedom-f ighter and spy.

lQ 0(1 e I i nj h i m self af te r th e I e g e n da ry Ly n nM i n m ei , L a n c e r m o ves f reel y th ro u () hInvid territory by disgu ising hi mself asth e p 0 r) u l a r f e m a I e s i n (J e r Y e I I ow D a n c e r .H e ta ke s h i s r () I e a s th e p e rf () r m e r Y e I I owD a n c e r s () se ri o u sl y th at h e b e c 0 lT1 es am O ra I e-b u i I (1 e r t o t h e d o w n t ro lje n i n h a l)-ita n ts Of ba rth , Fo rt u n ate I y La n ce r' s se n seof h u m 0 r a I I o w s h i m t 0 m a k e I i j h t O f h i sperplexinj duai identity. Because ol thisa 1) i I i t y to I a u () h at h i lz1 s e I f , h e i s a () O 0 df r i e n d t o 0 t h e rs a s w e l l a s a th 0 u (; h tf u Ia d v i s 0 r a n ($ a c o u r ag e () u s , t a I e nte d f i () h t-er. Lancer sllnn becomes the abject ()f theinfatuation of an Invil Frincess wh0 wantsto k n 0 w w h a t i t i s I i k e t 0 b e h tl m a n . Th ec 0 m b i n at i O n of h () r i n f at u at i () n a n d L an-

ARTWORKCOPYRIGHTI98? BY

c e r' s i n s i j ht ev e nt u a I l y I e a1s to aa te n ta-t i ve ;) eace betw e e n I n v i t a n d h u m a n s atthe end of the Third FIIIZCTECIITM War.

ZECA

ACE: I.E.Y.EANK: Frincess, InvidShock Trooier

S e r a i s o n e o f t h e I n v i d R e CJ i s ' ex pe r i -m e n ts t () c reat e a n I n v i 1 i a rv ae h u m a-noid. The Reg is is determi ne1 to create au n i v e rs a I I y acce it a b I e a n d ve rs at i I e b 0 d yi n w h i c h t o s pe n (1 ete r n i ty . A I () n (J w it h h e rb r 0 t h e r , C o rj , a n d h e r s i ste r M a r I e n e ,S e ra m 0 v es a m 0 n () t h e h u m a n s as a s py .U nfortunately fnr the Reçis, Sera, li ke herp re d e c ess 0 rs h/l i r i y a S te rl i n g a n d h/l u s-i c a , ca n n ot f i j ht of f th e e m () t i o n s s h e i sb e j i n n i n (; t () (1 eve I () ;) . Th e f ee 1 i n (j th attr O u b I es h e r m O st a re t h os e t h at s h e h asf o r L a n ce r. Ev e nttl a l l y s h e re a I i z es t h ats h e i s i n I o v e w i th h i r'n , a n d f ro rn th a tr'n 0 r'n e n t 0 n i s to rn betw e e n h e r 1 u ty t 0h e r () u ee n a n d h e r de v o t i o n to La n ce r .F i n a I I y S e r a a n (1 L a n ce r h e I ;) to c h a n () et h e t h i n k i n g of t h e I n v i d R e g i s a n d w i nf reed () m f () r t h e ea rt h .

Page 3: The Official How to Draw Robotech 11

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Page 4: The Official How to Draw Robotech 11

= H e k 1 () a n d w ()! ca m e to what 1 i i ke to th i nkM ks the () reatest i sstle Of th e g reatest ''how

to d raw'' t)o () k :) n the market: II2W T2O E) Ii AW 8 () 8 ()T E El Fl 'v 1 1 . I J u s t w a n t t () s ay

f X t h a t i t' s m y () l e a s u r e t 0 kq av e y () u I)e () ;) I C)M b a c k a n t l t h i n k t h a t y o u a I l w i l I aj re e

c that this is thil ''IT'' comic of 1987. 'I'heM creati o rl of th is llook ks . () nce agai n aIY $) r () tl u ct () f t h e i n s at i a L) 1 e (j e s l r e s 0t a ;) r 0-

du cti () n team that f ee1 s no neet f Or sleep .= f ()ot :) r ev en pay . 0 (1 1' ()f1 Iy (1 esi re i s to

s h a w y () u h () w to Ci ra w th e c h a l a cte rs of8()B()T E2kI r'? ( but if we ca n CJ t?t a smal 1 c u g)of ctlf f ee ancl sta I e t () n tl t 'a e' :1 be k i nta'h a q) k) y t () () . )

And we'v e j) ()t tw 0 Of the m 0st i m p:i r'tantc il a r a ct e r s 1 n t h e 8 0 8 0T E S il '' s aj a . F i rs tit's the enijlnatic siy, LANCER-YELLOWDANC ER . A i 0 n g bv Ith a v a ri ety ()f tl isi n te r est i n () ;) () s e s . w e v e a I s O i nc I u 1 et a ni m I)o rta nt k) lece of mecha: h is ArmoredC y c l 0 n e Cy c l () . W e h a v e a 1 s () i n c l u :$ e 1 t h eeclu a 1 ly nl yste ri o u s I n v i :$ s k)y . Sera. Her;)1 ece of meckl a is t h e 1 nvi j Scout Sh i I).F i naI iy there l s the a rm C)r ()t th e I nvi (1S hock Tr()() pers.

T h i s i s a r e a 1 11 a n :1 f u 1 t () ''1 1' aw s () y () u 11 a (jbetter 1 C)c k the (1 :)0 1' () 1) ytl u r Lletlrtl () m ,take C) ut y 0 u t' a rt ttl 0 is. tu rn the T.V . of f .tu rn the radi 0 t:l a n ic: sooth i nj stati 0 n .u n I)1 ug the r) h () n e. k)u l I law n tkle shades,get Out the :! raw i atl a n tl t r'aci nj par)e r an1sta r't d rawl aj 8OEIOTESi!'* anj l'eme m ber.Y 0 U L E A R N T0 D R A W BY D R AW I N G !

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Page 5: The Official How to Draw Robotech 11

SFECIAL ANdZUNCEMENTI!NEW AZZCESSINEW A22iE2S!

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I al so wa nt to rave a L) aut Ou r new wo rldhead :1 ua rters trom w h i ch we hoie ta take0ve r the ilanet. I t I ()0 ks I i ke a g eodesic1 () m e a n (j i s s t oc k e tj t C) t h e tee t h w i t h t h em 0st f u t u r i s t I c s c i e nt I t i c we a i)tl n ry I 'veever seen . r th i n k t h is ;)I ace llas Orbl ta Icapab i I iti es but ri j Llt now we a r'e i 1) th isnew spot to stay. so get yaur pen out antwrite jow n tlqi s new a1t ress:B LAC KT H 0 R N fi PU B !- 1 S H I N G C O .1310 H i I I StreetE1 Cajon, CA 92020

Re me m ber that we ca n () nl y ;) r'! nt x eroxco r) ies af yh LI 1. art. so p leas: tjtl n't sen j i n() l i (; i naI artwo rk :)t' co I () r wtl rk (as we;) r i 11 1 s () 1 e 1 y i n L) 1 a c k a n (1 w h 1 t e ) '. a n (j;) Iease (1 a!)'t send 1 rl sa ndwiches . cpf #ee01' sta I e jOl1 uts either. Thafl ks .

M afl . a m i ha; py. The rooln here at thellrod ucti o11 t e;a rt ment is tlej I n ni ng to f i 1 Iu p with i()8PTESI1T/ fan ma i r allCl art. 1 t'sa j I () reat. and i n ho no r of a ( l the ti ne w0r kttl at ' s co m 1 n j i n w: h a v e Cl ec i (j ed t 0 ;) r i n ttlle nam es ()f ()u r co rl tri buti nk f ans () n thef ront cover Ye ; ( YOtl rllay (; et to see yo t1 r11 a me 0 n 1he cover! Keefl y0 u r eyes ()!2il11t0r the issu () beari ng you r l)a r'ne.

Page 6: The Official How to Draw Robotech 11

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T0 draw L a nce r's hea (1 , f'n ake a ci f cle a ntj;) I a ce h 0 r i z o n t a I a n 1 v () rt i c a I ce n te r I i n esth ro ug h i t to match t Ll e ti It ()f t kl e head .D raw i n Lancer's jaw I i I)e () fl th e botto mh a 1 f of t h e c i rc I e . N () w (1 raw i n t h e L) () d yce n te rl i 0 e .

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Divide the horizontal centel'line in halfag a i n f () r L a n ce r's e y es . H l s e y e t) r O wswi I I be pl acel () n the h () rizo nta I centerl i nea n (1 t h e ey es b e I ow i t . T h e n 0 s e w i l 1 be atthe botto m of th e ci rc I () . Lancer's In a uth-li ne i s 1 12 ttle di sta nce f ro In h i s (1 osel i n çto h is ch i n . D raw i n h is nec k I i nes anls h 0 u l (1 e r I i n e .

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Start s ketchinq i q Lancef's hai r . heatl-piece ant face. Draw 1 11 tlle sllou Iders andc o I I a r 1 i n e . 1 f y () u h a ve a n y t r () :1 L) I e , e r asea n (1 st a rt () v e r. A s I () n j as y O u re c () () n i z eyour mistakes they can orllg hel r) y0u to(J r0w .

N ow Iay a pi ece 0 f t l acl n(j r)a per aver tlles ketch. Red 4 aw tlle f i 11 ishej ;) iece withoutthe constructioll.

Page 7: The Official How to Draw Robotech 11

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Tt) lraw La ncer's (J r0f i Ie, sta rt aqai n w ith Draw in l-ancer's eye b l'C)w 0 n the htl riaon-the ci rc Ie a n:1 jraw you r vert ical a nd ta I ceate r'I i I)e a nd C1 raw t 11 e eye be 1 ow i t.h orizo ntal centel'l i nes th rotl j h it to l'natch The nosel r 11i) s hotl i 1 be (1 rawn f ro r)7 theany ti It i n 1) i s llead . Draw i 1) the jawl i ne Llotto m of the ci rc le to tlle f ro nt Of Lancer'sf rom the centerl i ne to th e f ron t of the f ace. H i s n) 0 u th 1 i n e i s 1 /3 (1 Own f ro m theci rcl e. nflse towal'd the ch i 11 .

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N 0 w start s ketc à) i nj i n l-a ncer's f ace a ncl Trace over yo U 1. s ketc 11 () f L-ancer f 0 1' yOu 1' CDh 8 i r. Pa y atte rl t i () 1) to 11 is healpi ece. f i naI (1 raw I IIj

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Page 8: The Official How to Draw Robotech 11

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T() (1 raw Lancer's f ig u ge . lleq i() by Ci gaw-i (1 g a c e a te r I i n e . 1 n (1 i c a te w h e r e y () u w a n tt h e t O ;) 0 f t h e h e a (1 a n d t h e L) () t t o m t) f t h ef eet . N 0 w (j i v i d e t h e ce n te rl i n e i nt () e i g h te:q u a I k)a rts. T h e s hou Id e rs are 0 ne spacetcw 71 , the crctcth is f otlr parts Clcwn , theel i)0 ws a re at th l'ee and thi) k nees a re ats ix . hl Ow use th e Dou bl e-E) i am () n1s toc reate the s ke leton I0r t h e body. Use ba I lsan1 st ic ks to to #ay (1 ow n th e a rms andlqgs.

I f you've (; ot yo tl r f ou tl jatio n dOwll . Stal'tttl rn i n g stic k s i nta s () I id Inasses. Sti ckslleco me cy I i nde rs. S tart sketch i nj i 11 tlleI i nes ta ;)I ace the f ilattl res of tlle f ace 0 l1.

Page 9: The Official How to Draw Robotech 11

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You can start rou jl1 i ng i n Lancer's cos-tu me anj Other (ietai ls .

N o w o n t ra c i n () ia ;) e r () Llt i i n e La n ce r' sf i n isheé f 0rm an1 costu lne 1es i g n . If itI 0 () k s (; () t) t t h e n se n 1 u s a c O py 0 f t h i sd raw i n () .

Page 10: The Official How to Draw Robotech 11

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,,yy8T0 draw Laacer's sideview, start by traw-i ng a vertical centerl i lle. M ark Of f thee i g h t e (p u a l pa rts () f t h e I i n e l n a c co rd a n cew i t h h () bN t a I ! y () u w a n t t h e f i g u r e t 0 b e .Usi ng the sa mo measu rements yotl usedO n Lancer's fu I 1 f i g u re, construct thebasic skeleton with the Double-Diamtlndsa n (1 ba I I s a n (1 st i c k s . .

N Ow sta rt ta rn i l1j ba ! I s and stlcks i nt0cy l i n ders , Beg i n to i nllcale the f eatu rest)f th e tace ant stal't s ketc h i nj i n Lancer'sh a i r.

Page 11: The Official How to Draw Robotech 11

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S t a rt s ketc h i n (; i n L a n ce r' s b () (j y a n (1 co s-tu me. S i nce h i s costu lne is ti jht yOu wl 1 Inot have to worry abo ut f Olds () r c reases,() r aw i n th e d eta i l s () f La n ce r's f ac e a n 1hair. Makc sure the propol'tions are cor-rect by checkiflg them agai nst the origi-nal d raw i ng .

Whe n you are sati sf ietj wi th ytl u r sketch ,I)u l I Out that m aji c piet;e of traci 11g paier.sl a 1) it (1 0wn 0ve r yo L$ r s ketcll , (; rab yotl rpencil, and start drawillj!

Page 12: The Official How to Draw Robotech 11

= Here is Lancer in a variety of poses. Try to use the 1 ine Of action to begln constructingI 1 1 t h es e r) () s () s . B y u s i n g t h e I i n () t)f a c t i () n y () u c a n () et t h e j e n e ra I f e e I i n g a n (1 m () ve m e a t ofP N the rlose on papel' even jef o re yo u jeg i n t l awi l)g the skeleton . J ust use ane ()r two s i m ;)le

I i nes to lescri be the actio n of the f i g u l e yo u al'e (j rawi ng and then bu i I (1 t)n that.Remember to always start as si mllly as passible.

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Page 13: The Official How to Draw Robotech 11

W h e n y t) LI sta rt 1 ra w i n j t h e d e t a i I s of t h e f i g u re re m e m L) e r to t h i n k i n te r m s of athree-li mensional f igure. Try not to make the f ijure appear flat. Wrap clothing aroundt h e b () jy a n 1 h a i r a ro u n d t h e h e at . C re a s es i rl c 1 0 t h i n g s h () u I 1 a ;) pea r to () O a ro u n d t h et) O dy a n 1 n ot a ; I)e a r f I at . R e m () m be r t h at y O u a re res p o n s i b I e f 0 r c re at i n g t h e i l I u s i o n Ofdepth in your drawings so keep practicing.

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Page 14: The Official How to Draw Robotech 11

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H e re i s a s I i 6) h t l y f o re s h () rte n e d v i ew Of L a n c e r' s a r m () re d cyc I () n e . B eg i n t h i s;) r acti c e by f i rs t I o O k i n g at t h e c () m p I eted ve rs i 0 n a n d t ry i n j to f i n d t h e m () st s i m p I ef 0 r m s t () (1 e s c r i be t h () L) i ke . I t c a n l)e a n y co m b i n at i 0 n Of t h e L) as i c (; eo m et r i c f () rm sb u t re m e m b e r t () ke () ;) i t s i m ;) 1 e . N () w d raw a rec ta n g Ll l a r a re a 0 n y o u r ;) a ge f toi n d i cate w h e re y o u w a n t t h e t) l k e t 0 () () a n (j t h e a nl () u n t O f s pace y o u wa n t i t to f i I Iu ;) . an 1 t h e n 1 raw y ('5 u r b as i c s k e I eton t)f t h e b i ke i n t h at s pa ce .

%Once yotl have a basic thpree-tli mensional drawlng of the bike in place y0u can startf i nd i nj th e s I'rl al 1er sl1 a pes ()n th e ol'i ji nal b i ke a nt d raw them as s mal Ier basics ha pes ()n the s keleto n . Rem e m lger to use yo u r ru Iers a nd a ny other equ i pment yo uc a n l ay y () u r h a n ls o n .

Page 15: The Official How to Draw Robotech 11

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Now start putting detail to those smaller shapes. Try to draw the smaller shapesan d t h e t) v e ra l l b i ke s o t h at t h ey a ;) p e a r so I i 1 .

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At t h i s p o i n t , c h ec k y O u r s k et c h ag a i n $t th i s o r i (J i n a I i I I u st r at i o p 0 f La n ce r'sArmored Cyclone. If you're not satisf ied with the way the bike looks, don't l)e af raidto çO back and redraw. If you are satisf ie# with what you've tone, then it's tracingpape r ti me! Lay a piece over your sketch, and jraw a f inishel, clean copy-then 9J) l ease , sen 1 u s a c () ;) y !

Page 16: The Official How to Draw Robotech 11

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To draw Lancer's Armoret zyclone in its Battloid Mode, we willu s e th e sa m e co n s t ruct i o n m eth ot s w e wo u Id u s e f o r a h u m a nf ijure. Bejin i)y drawinj a centerline an1 marking on that center- Start turning the sticks into cylinders. Draw through the ents OfIine the eight divisions for body parts. Flace the shoulders at 0ne the cylinders so you can see where they overlap or pass behinddivision down, the chest at twn divisions down, the waist at three other shapes. At this point, you should start drawinj basic shapesdivisions down, crotch at four, knqes at f ive, mid-shins at six, and to indicate the mechanisms on the body of the f igure. Use o vals tothe ankles at seven. Now draw the basic skeleton that yOu would indicate tlle wheels on its back, and triangles, rectangles, an1u s e f () r a h u m a n co n s i s t i ng of Do u b I e D i a m o n ds. ba l I s a nl sti c ks . stl u a res t () i n 1 i cate oth e r m ech a n is ms

Page 17: The Official How to Draw Robotech 11

. BATTLOIZ MOBE

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Y0u Carl Start sketchinj in tlle details on Lancer's Armoret Cyclone As y0u tighten Li;l your drawing of Lancer's Battloid, try to think ofill it$ 8attloid Mode, As you're doing this, check an1 recheck your it as a three-dimensional f igure. Visualize the Iines of its armorproportions until you're satisfied that your drawing Iooks Iike the going arounl a solil body, and not Iaying f Iat. Once y0u haveoriginal. Does it Io()k solid and three-dimensional? If it loesn't, achievet this and you're satisfied with your sketch, take some

?E;k erase and relraw. tracing paier and redraw a f inal version.

Page 18: The Official How to Draw Robotech 11

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*jyS era's f ig u re ilt?ll i n S w ith t L7e () Ou l)1 e-1) ia 1'n O llds . Se ra sta n Cls ($- ' : heads ta l I .w i t h her c hes t at 1 - ' : 11 e a1s . wa i st at 2- :,'ph e a (1 s , k Fl e e s a t t) - ' ? a n tl ' a T) k $ : s a t 6lleads. Sketch iE) tqle balts and sticks f ()rhe r f eet an (1 ha n :1 s . a Iltf a n 0va l f or 11 erh e a :1 .

N()w stal't tti Cl'li ng stlcks intll cyl ipders.

A (j t h a i 1. to Se ra 's hea:l a;) tj a ut I i nes tohe r f a Ce to i 1)j1 cate w he re her f eattl resw ' 1 l be .

Page 19: The Official How to Draw Robotech 11

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Now start rougll ing ln her' castu rne anddetai I s . Do n't l)e af r'a i (1 ttl erase and Ina keca rrect i () ns , 0 nce y () u have S era drawn ttlyOu r satisf acti () n . y () u can ;) re I)a r'e to(1 ra w y C) u r f i n a I v e r s I o n .

Page 20: The Official How to Draw Robotech 11

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T() draw Sera's site-view, start by lraw- N()w start turniqg balls and sticks intoi n (; a ve rt ica I cen terl i ne . M a rk of f th e cy I i nders. Bej in to i nt icate the f eatu rese i (; h t etl u a @ ;) a rt s of t h e c e n t e r I i n e i n of S e ra's f a ce a n 1 s ta rt s ketc h i n (; i n h e ra cc () rj a n c e w i t h h O w ta 1 l y 0 u w a n t h e r h a i r.f igure to be. Usi nç the same measure-m e nts yo U u sed () n Lancer's sit e f i () u re,b e (J i n t () c () a s t r u c t t h e b a s i c s k e I e t 0 n w i t ht h e D () u L) I e- D i a m 0 n (j s a n (j ba 1 l s a n j st i c ks .

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Page 21: The Official How to Draw Robotech 11

T)==cXr-mS t a rt s k etch i n () i n Se ra's bo dy a nd c 0s-t u m e . D ra w i n th e Cl eta i I s Of S e ra' s f aceand hai r. Make sure the proportions arec o r rect by c h ec k i n (J th e m aç a i nst th eo ri () i n a 1 d raw i nj ,

W h e n y 0 u a re s ati sf i et w i t h y 0 u r s k etc h ,pull out that magic piece of tracing paper,ssap it down gver y ouî sketch, jrab y ourpencil, and start drawinj the finishedversion!

Page 22: The Official How to Draw Robotech 11

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To begin this sketch of the lnvid Scout Ship. take a clos'e Iook at the N0w ald the two eye-like shapes on the main body. and the clawsoriginal lrawinj and f ind the basic shapes. Most of them are oval on the ents of its arms. Sketch in the separate shell Of the uppershapes. If you need to, lraw a basic stick skeleton to assemble the iart of the main body, and the details of the Iejs an1 arms.o va I s o n .

Page 23: The Official How to Draw Robotech 11

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Begin to sketch in the f inal details On the main boly. Make sure the Take a piece of tracing paper and Iay it oyer your drawing. Begin tGIines wrap around the form. Sketch in the Iines an1 letails of the draw a clean version of your sketch, blackening the appropriatearms and lejs with the emphasis On curving yotlr Iines. areas ()n the body of t1e Invid Scout Shig.

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Page 24: The Official How to Draw Robotech 11

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XDrawinç the Invid Shock Trooper will l)e similiar to lrawing theI n v i 1 S co u t , ex ce pt f 0 r t he a d (1 it i 0 n of two c a n n 0 ns 0 n its m a i nbody. Start as you did with the basic shapes f0r the body and addtw () 0 va I s f () r t h e can n o n s.

XStart breaking the basic shapes into smaller shapes. The nval ofthe cannon becomes three Ovals. the main body is broken into itsupper an1 Iower halves with the eyes placed on it, an1 the clawsa re 1) I aced O n th e end s Of th e ar m s.

Page 25: The Official How to Draw Robotech 11

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Begin to delineate the details on the main body parts and once With tracing paper in hand you can n0w start to draw ynur f inalajai n make sure that aIl lines properly wra; arounl the body. Pay version of the Invid Shock Trooper.close attention to the original version.

Page 26: The Official How to Draw Robotech 11

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H e re i s a n o t h e r v e rs i () n () f t h e I n v i d S h o c k T ro o pe r . Y () u ' l I n ot i c e S k et c h i n m a re (1 eta i I s t o tl-l e es t a t) I i s h e (J to r rp s . A d (1 th e c 1 a w s tot h at i t b e a rs s () rn e rese rfl b I a n ce t 0 a c ra b . B e () i n y O u r s ketc h w i t h th e e n 1 s of t h e a r m s a n 1 r () u n 1 ()f f t h e sl u a re a n d t ri a n () u I a r f () r rrl sba s i c f () r r'n s : a t r i a n (; I e f o r t h e m a i n t) () Cl y , Ov a 1 s f O r t h e a r m s a n d Of th e m a i n L) o dy a n 1 t h e f e 8t.Square or triangular forms f or the feet.

Page 27: The Official How to Draw Robotech 11

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Continue sketchinj in the tetails of the armar, Ilraw the jesiçn ()n Once yotl ar'e hapr)y with what y0u have lrawn y0u can then take athe u pper shel I afld the f orearms. piece af t r'ac; n g I)a per an1 ta pe it over the ro ujh ve rs i ()n and beg i n

to d raw yo u r clean versi o n .

Page 28: The Official How to Draw Robotech 11

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T() w h () m. i t frl ay c () n c e r n :l t' s h a rd t () w ri te to a m a (J az i n e a,n Ci n ot

k n () w w h O w i I I be real i n () it. E) 0 w e se n dthe letters ta the etitor, ()r Robert A.M i I 1 e r, t h e w r i te r a n (1 co m ;) i 1 e r? I f F! :) b e rtA. M i I I er jets them , to we cal 1 h i m h! r.

0 u r n ew a 1 j ress i s : M i 1 l e r , o r ca n w e ca I I h i m R o b?I I , ,BLACKTHO8NE FUBLISHtNG C0

. Telf us whO s gonna go through the1:$40 H iII Street rnai I and we'll be happy tn ca1 l that pe!'-E( Cajon. California 92020 soa by his or her name (it's better than

W i s h u s 1 u c k ! A n d n ow () n to y o u r i ette rs . s o m e ot h e r n a m es I c a n t.h i n k Of ! )0 . K . . a bo u t H .T . D . R . ( t h a t's a n a b b rev i -

zear Blackthorne: ation), think it's an excel lent idea! I'veFor the past f ew months, I have enjoyel been buying each issue since #1 . l've been

' * l (j ra w i n (J a I I m y I i f e , ( I ' m 1 8) a rl Cl h a v eyour series, How To Draw IICBIITECII .t idn't want to t raw a ''copy me'' picture, becorne relatively (Jos)d at it (if l 10 say soso after atlout an htltyl'. l Ilrod ucetj an myself). I can traw any ROBZTESH'M char-() r i j r n a 1 () f N o v a S ato r i ;) r () u (j I y (1 i s p I ay- a cte r p r () v i d e d I h ave a ;) i ct Ll re 0 f t h ati ng her ;i01 ice jadge. I also used your character in the given position. l couldbooks to he1 ;) lT)e (1 raw a FIZBZTECIITM Illls- not ptlt that character in any iositit)n It e r f () r a s c h C) () 1 co n test . I ca m e i n sec 0 n 1 c h t) se . Th a n ks to y t) tl r m a (J , th ey ( t h eplace. characters) can now sit back an1 put

tllei r feet u ;) i nstead of starl d i n g stif f IyThan k You ant posing f0r ''FIO8ZTECIITM Art 1'' pictures.L ee h/l a L) i i) Y t) u 'v e a I rea d y coverel m y f av () r i teMemphis. TN character, Max Sterling. in issue 4, but

will y0u feature my favorite, t-ancer,D ea r Lee : when tlle New Generation rolls around?Cong ratulations on your coming in sec- ,(S () m e R () bof acts f 0 r y a : J i m m y F ! i n de rs

O a (1 ;) l a c e at s c h () () l . K e e ;) u ;) t h e j 0 () d, 1) ro v i d e s t h e v 0 i ce f () r b Ot h hl a x a n dw () r k a n d f i rst ;) l a ce c a r) t b e f a r t)e h i n 1 . L

ancer, Thanks, Ji m!) If Lancer is por-Your art Iooks jreat. t r ay ed . w i l I Y e I I o w D a n ce r, h i s a I te r n at e

i d e nti ty , b e f e atu re (1 a l s()? H O pe s 0 !Kee ;) u ;) t h e (J () O d w 0 r k ,

() e a r B l a c kt h () rn e : Ka re n () 0 veI th i n k y o u r t) o o k ' 'T h e 0f f i c i a I H ow T 0 (q (; Fl Japanimation Iover an1

Draw FOEOTECIIKM'' Is a fantastic ilea. lt recruit.

1 0 es a (; re a t j O b i n ex 1) I a i n i n (; th e c 0 n-ce pts t) e h k n (1 (1 ra w i n j . l t h i n k i t w () u I Cl b e D ea r K a re n ,a g0O1 idea to have a Iittle section Th i s i s M r. M i I I e r w ri t i n g t 0 I et y O ue x 1) I a i rl i n g J a 1) a n ese sty l e n () s es a n 1 ea rs , kn ow th at. yOu can caI I me Rob any ti meI i k e y () u d i 1 t h e eyes . T h e J a ;) a n ese h a ve y o u w a n t. A ny Ot h er n a m e s n eet n ota u niq ue way ()f d rawi ng these, tao. Sl ;) ;) l y

.R e ja rl s 1 really enjoyed your letter afld tilankA n 1 rew M i I l e ryou f or any an1 aI1 compliments. I alsoG a i th e rs b u rg , M D want to thank yOu fOr that great picttlreyou drew. You're pretty g0()1. FleaseD e a r A n 1 rewsend in more of your art work (especiallyWe thought your art was f ine

. Thanks the ones of the characters with their feetf () r se n 1 i n (; it i n . ,u p) a n (1 w e 1 I see i f we ca n g et it ;) ri n ted .I f w e ca n () et t h e m ate r i a I to () eth e r f 0 r aThan ks fOr the jreat letter and art,section C)n ears anl noses then we would

' ' rec ru i t' 'l)e g I ad t 0 1 o i t f () r y () u a n d th e 0th e r '

R o b otec h f a n s . T h a n k s f o r t h e 1 ette r a n 1a rt.

26 .-

Attention alI aspiri ng IIZZOTECII'M artists.A s w as m e n t i () n ed e a r I i e r, E5 I ac k t h 0 r n eh as m ()v e d i ts w () r I (j h ea 1C1 u a rte rs i n() r (1 e r to f u rt h e r i ts I o n j- r a n j e ;) I a n s tos () m e (1 ay b e c O m e t h e 1 () m i n at i n () f () r c e Oft h e u n i v e rse .

Page 29: The Official How to Draw Robotech 11

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Page 30: The Official How to Draw Robotech 11

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0RA AKu rt Ff a n k s a n 1 La rry Be1 I i St 0 nWi I l 1 a m K au f m a n . I nc.

OYRAMIC F/(2?.//?E' BRA kk'//k(2Burne HojarlhWats o n -G u pt I I Pu tl i ic ati 0ns

l!O t// T0 é)/?,q A THE NM R k'f'/- $4/,4 FSta n Lee a nt J o h n B u sce maS i mo n a n d S ch uster

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FHf RA Ft//M I A/1 Y T0 P/M FK $ mo n N I coqi 1eSH o ug ht o n h! I f f i n Co .

/ïi TLAS 0F é/t-/I/MN AuA T0M K F08 ThE ARTISTS ts ven R 0 j ers Pec kOxford University Fress

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F/?f OFFICIAL H0W rO 0RA ks/ I1222TE:l1'>ISSUE 7-#David Cody Weiss-Bob Miller8 I ac kt h a rn e Pu t) I i S hi n g

28

Page 31: The Official How to Draw Robotech 11

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Page 32: The Official How to Draw Robotech 11

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Page 33: The Official How to Draw Robotech 11

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Page 34: The Official How to Draw Robotech 11

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Page 35: The Official How to Draw Robotech 11
Page 36: The Official How to Draw Robotech 11

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