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TheExpanded Force Rules for use
Written and Develo
Youve just taken your firstYouve just taken your firstYouve just taken your firstYouve just taken your first step intostep intostep intostep into
---- ObiObiObiObi----Wan KenobiWan KenobiWan KenobiWan Kenobi
The Force. To a great many fans of Star Wars, be i
the various animated series, one of the most defin
that mystic energy field that surrounds us, penetr
Even if youre a brash smuggler that feels a good b
weapons and hokey religions, there is no denying
galaxy and upon the fandom.
One of the more controversial decisions that Fant
their series of Star Wars Role-Playing Games, start
conscious decision to make Force-users a fringe el
hunters, explorers, and smugglers, to the point of
Jedi with the exception of their iconic weapon of c
Jedi is a welcome change, giving them a chance to
the worry of these potent individuals hogging the
party. For others, the lack of Jedi makes the game
particularly given the prominence that Jedi have bClone Wars series as well as video games such as
Unleashed. And for some, that there is only one t
So while Fantasy Flight Games is planning to addr
quite a long time to wait for such an iconic charact
their characters abilities with the Force a few ne
types in the Star Wars saga
What this document is nIf you downloaded this supplement in the hopes o
myriad of Force traditions found within the Expan
with Fantasy Flight Games choice to not include a
and tumultuous history that Force-using character
many horror stories Ive heard of Force-users in geamidst other players as their more mundane hero
goes on. Ill leave the debates for which version w
made the right call, particularly since they were al
mechanics in place and working before introducin
stress on each prior versions core mechanics.
What this document isInstead, this supplement is simply one fans attem
users in their Star Wars games. But at the same ti
the quarter century of time that encompasses not
period of time when it is quite dangerous to be a F
Several millennias worth of lore that the Jedi OrdPalpatine and his servant Darth Vader in an effort
one can learn the ways of the Force, either by lear
that imperils the soul of the unwary even as it gra
Im not afraid.Im not afraid.Im not afraid.Im not afraid.
You will beYou will beYou will beYou will be, y, y, y, you will be.ou will be.ou will be.ou will be.---- Luke Skywalker and YodaLuke Skywalker and YodaLuke Skywalker and YodaLuke Skywalker and Yoda
Ways of The Forcewith the tar ars: dge of the mpir
ped by Jonathan Donovan Morningfire SteVersion 1.03
a much larger galaxy.a much larger galaxy.a much larger galaxy.a much larger galaxy.
t the movies, the Expanded Universe, or
ing elements of that galaxy far, far away is
tes us, and binds the galaxy together.
laster at your side is better than ancient
he influence the Force has had upon the
sy Flight Games has made in regards to
ing with Edge of the Empire, is the
ement of a game devoted to bounty
not including any actual material on the
hoice, the lightsaber. For some, this lack of
tell stories in the Star Wars galaxy without
spotlight and showing up the rest of the
somehow not feel like Star Wars,
een given in recent media such as Thenights of the Old Republic and The Force
pe of Force-user available, the self-taught exile, is more
ss this lack of Jedi with the future release Force & Desti
er type. Hopefully, this fan supplement will provide tho
options, including a chance to step into the role of one
otf finding a full array of Force Powers, Jedi specializations
ed Universe, then Im going to have to disappoint you.
broad array of Force-based material at the outset of the
s have had with past versions of Star Wars Role-Playing
neral and Jedi in particular causing all sorts of aggravatis get more and more marginalized by super-powerful J
as the worst offender to the various forums, but given t
o creating a new dice mechanic for their Star Wars line;
a character type with a long history of placing incredibl
pt to broaden the options for people like me that that e
e, Im also trying to keep to the general feel of the Dar
only Edge of the Empire but also Age of Rebellion and F
orce-user of any type, especially one who is not aligned
er had accumulated during its long history has been lostto purge all memory of the Jedi from the galaxy. But the
ning ancient traditions found on remote, isolated worlds
ts power to those who study it.
role-playing gamevens
troubling than the lack of Jed
y in 2015, some feel thats
se players wishing to expand
of the more iconic character
and information on the
The truth is I actually agree
ir product line, given the long
ames. Ive lost count of how
n for GMs and sore feelingsdi characters as the campaig
is track record, I think FFG
better to get the core
e amounts of game-breaking
joy playing and having Force
Times and the Rebellion Era
orce & Destiny. This is a
with the Galactic Empire.
sealed away or destroyed bre are other paths by which
, or delving into shadowy lor
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New Skill: Lightsaber (Special)One of the key abilities of the Jedi Knights, proficiency with a lightsaber was a mark of distinction in the days of the Old Republic, before
the Dark Times and the Empires active suppression of the Jedi and their beliefs. During the Rebellion Era, the many stances and duelin
forms of the Jedi Order have been lost, and are likely to remain so until well after the Empires fall. But until that time, there are still
those who escaped the slaughter begun by Order 66 and have survived to the current day, safeguarding what knowledge they have abo
the usage of the lightsaber.
Though most melee weapons rely on the wielders strength to overcome their opponents, the lightsaber requires a very different
approach, one that comes hard for conventional fighters to grasp. As the lightsaber blade is both without mass and comprised entirely
a deadly edge, it instead relies heavily upon the hand-eye coordination of the wielder to control the weapon, both when attacking and
when on the defensive. A significant part of the early training of a Jedi is to learn to use their burgeoning Force senses in tandem withtheir Force-enhanced reflexes to better gauge the position of the lightsabers blade in relation to themselves and their opponent; as the
Jedi grows in both power and experience, they become better able to wield the lightsaber, eventually reaching the point where they ar
able to deflect an enemys blaster bolt and turn such an attack against their foes. To witness a Jedi Master in battle is to see the deadly
beauty of the lightsaber in full bloom.
Upon gaining their first rank in Lightsaber, the character must select either Agility or Brawn as the base Characteristic for this skill. The
difficulty of Lightsaber checks is Average (dd), the default difficulty of all melee attacks, unless the opponent is incapable of resisting (which case it might be easier at the GMs discretion). However, unlike standard melee attacks, the wielder does not add their Brawn to
the damage result, instead using only the lightsabers damage score to determine the damage inflicted on a successful attack.
Force-Sensitive SpecializationsThree additional Force-Sensitive specializations are now available: Dark Side Acolyte, Force Mystic, and Jedi Initiate. Each of these is
considered to be universal specializations as per the Week 7 Update, and provides the character with a Force Rating of 1. As per the
Week 2 Update, a character cannot raise their Force Rating by purchasing additional Force-Sensitive specializations; the character will
need to purchase the Force Rating talent in order to increase their Force Rating.
A Cautionary NoteA Cautionary NoteA Cautionary NoteA Cautionary Note:::: too many Forcetoo many Forcetoo many Forcetoo many Force----Sensitive SpecializationSensitive SpecializationSensitive SpecializationSensitive SpecializationssssWhile it might be tempting for a player to simply buy as many Force-Sensitive Specializations as they can in the race to increase your
Force-users Force Rating to the level of a veteran Jedi Knight, Ive found during the course of my extended play testing, both of these
rules and of the rules presented for the Force in the Edge of the Empire Beta, that in many instances you can get by just fine with a For
Rating of 3, enabling the Force-user to activate most powers and up to two upgrades without much difficulty or needing to convertz tZ very often.
In light of this, the GM is encouraged to restrict a player to only purchasing two Force-Sensitive specializations for their character unles
they desire to have powerful Force-users in their game. More often than not one of those two specializations should be the Force-
Sensitive Exile, reflecting the struggles of the Force-user to expand their mastery and understanding of the Force without the aid of an
instructor or teacher. Only in truly extraordinary instances should the GM permit a Force-user to purchase a third Force-Sensitive
specialization, especially as many Force-users during the Dark Times and Rebellion Eras are slow to trust outsiders with their precious
knowledge; paranoia regarding Imperial spies and assassins is well-founded, and to openly identify oneself as a Jedi is to court the
attention of the Emperors hunters, the foremost and most
fearsome of which is Darth Vader.
Also, one of the major design tenets of Edge of the Empire is
that Force-users are a minor element of a campaign; theyre
present but not meant to be a driving force in the campaign.
Allowing a Force-user to attain Force Ratings of 4 or higherresults in a dramatic increase in power for that character, and
it can easily shift the campaign away from gritty life on the
fringes of civilized space.
The Jedi Initiate and your campaign
It should probably go without saying that the Jedi Initiate is going to be very
uncommon during the default time frame of Edge of the Empire, as the
Emperor has been quite thorough in stamping out potential rivals and
threats to his rule, with the Jedi Order having receving much of his sinister
attentions. Even more so than playing a character who is Force-Sensitive,
the player should check with their GM before purchasing this particular
specialization. In terms of power, the Jedi Initiate provides eventual access
to a lightsaber, a very powerful weapon in the hands of a skilled user as
well as the means to become very capable with the weapon. Theyve also
got a few talents that make them more capable not only at using the Force,
but at other tasks as well.
While the Jedi Initiate is perhaps only a taste of the power a true Jedi
Knight might possess, it can be too powerful for some campaigns,
particularly those where the GM intends to stick to the shades of gray that
come with living on the fringes of society at the Edge of the Empire.
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It is a terrible thing, to fall.
In contrast to prior Star Wars RPGs, Edge of the Empir
Instead, its left in the hands of the GM and the player
attempt to codify and track a characters fall with a D
if a character has truly fallen to the dark side of the Fo
Does the character frequently convert Dark Side F Does the character frequently resort to violence Does the character often indulge in or enjoy causi Does the character actively antagonize and attac Does the characters actions focus on gaining po
If the answers to three or more of these questions are
considered a Dark Side Force-user, using the rules laid
redeem themselves and return to the light, but that w
above list of questions. Its easy enough to fall to the
The Dark Side AcolyteYour feeble skills are no match for tYour feeble skills are no match for tYour feeble skills are no match for tYour feeble skills are no match for t
side.side.side.side.---- Darth SidiousDarth SidiousDarth SidiousDarth Sidious
Pursuing a path of study different from those of th
dark side acolyte comes to view the Force as a too
control, not only over others but over ones fate a
individuals favor viewing their power as somethin
many of them foster to make the acolyte seem m
possession of greater power than they might actu
origins, dark side acolytes all share the common tr
their will, and through such power they might ben
own purposes.
Dark Side Acolyte (UniversaForce-Sensitive Bonus Ability: Gain Force Rating 1
UncannyReactionsPage #145
PaD(N
5 XP|
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PlDe
Pa10 XP
|IntimidatingPage #137
CoPa
15 XP|
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URePa
20 XP
Force RatingPage #135
OvEPa
25 XP
= Passive Force Ability
= Activate Force Ability
= Passive Ability
= Activate Ability
But far more terrible is to admit i
e doesnt list a means to gauge when a Force-user has fallen to
to determine where that threshold is and when the character
ark Side meter, here are some suggested guidelines to keep in
rce.
orce Points in order to get more use of their Force Powers?
t even the slightest provocation, perceived or otherwise?
ng pain and suffering in others, especially when its unnecessa
others with little or no provocation?
er for their own selfish purposes with no thought to the well-b
Yes, then odds are good that Force-user has fallen to the da
out in the side bar of page 278 of the EotE core rulebook. It is
ould require several session only taking actions that would res
ark side, but so much harder to step back into the light.
e power of the darke power of the darke power of the darke power of the dark
e Jedi or even the Sith, the
l, a means to power and
s well. Often these
supernatural, an image that
re mysterious and thus in
lly have. No matter their
ait of bending the Force to
d the wills others to suit their
)
th to therk Sideew Talent)
PlausibleDeniabilitypage #141
UncaReactPage
5 XP 5 XP
ausibleniability
ge #141
ConvincingDemeanor
Page #133
NoboFool
Page10 XP 10 XP
| |nfidencege #133
Soft SpotPage #143
IntimiPage
15 XP 15 XP| |
cannyactionsge #145
UncannySensesPage #145
IntenPresePage
20 XP 20 XP| |
erwhelmotionsge #141
Strong inThe Force(New Talent)
DedicPage
25 XP 25 XP
t.
the dark side of the Force.
has crossed it. But rather than
mind when trying to determine
ry?
eing of others?
k side and should now be
possible for a character to
lt in a No to all five of the
nyions145
5 XP|ys
13910 XP
|ating137
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The Force MysticMy ally is the Force. And a powerfulMy ally is the Force. And a powerfulMy ally is the Force. And a powerfulMy ally is the Force. And a powerful
---- YodaYodaYodaYoda
While the Jedi Knights were by far the most well-k
far from being alone in both the study and unders
culture has within its history stories of medicine m
perform strange feats beyond the capabilities of t
clairvoyance. And with the vast expanse of unexpl
Rim Territories, many primitive cultures still retain
not in the terms established by the Jedi, but in anature to the ancient whispers of long-dead ances
those cultures, the secrets of the Force mystic are
learn their ways requires a profound demonstrati
sincerity and trustworthiness; after all, these are t
down for generations, and few beings are willing t
knowledge to just anyone.
Force Mystic Talent Tree (UForce-Sensitive Bonus Ability: Gain Force Rating 1
UncannySenses
Page #145
SM
(5 XP|
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SDP
10 XP|
ResolvePage #142
USP
15 XP|
BalancePage #132
IFP
20 XP|
ForceTalisman(New Talent)
FP
25 XP
= Passive Force Ability
= Activate Force Ability
= Passive Ability
= Activate Ability
lly it is.lly it is.lly it is.lly it is.
nown practitioners of the Force, they are
anding of the Force. Every civilized
en, sages, and tribal shamans, all able to
eir fellow beings or possessed of
ored regions of space within the Outer
these mystics, beings who see the Force
yriad of ways, ranging from songs oftors to arcane incantationsa. But in
carefully guarded, and for an outsider to
n of both the would-be students
he very secrets that have been passed
o impart such deep and personal
iversal)
tudent ofysteries
ew Talent)
Insightpage #137
UncaReac
Page5 XP 5 XP
enseangerge #142
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10 XP 10 XP| |
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UncannyReactionsPage #145
ResoPage
15 XP 15 XP| |
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RapidRecoveryPage #141
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20 XP 20 XP| |
rce Ratingge #135
DedicationPage #134
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25 XP 25 XP
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10 XP|
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15 XP|
ified(Newt)
20 XP
eions#142
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The Jedi InitiateI want to learn the ways of the ForceI want to learn the ways of the ForceI want to learn the ways of the ForceI want to learn the ways of the Force
become a Jedi like my father.become a Jedi like my father.become a Jedi like my father.become a Jedi like my father.---- Luke SkywalkerLuke SkywalkerLuke SkywalkerLuke Skywalker
For a thousand generations, the Jedi Knights were
of peace and justice, standing tall against the man
Old Republic faced over the millennia. But just as
Republic has been swept away, so too have the Je
belief in the Force been cast aside as a relics of a p
the number of Jedi who survived both the Clone
subsequent purge dwindling more and more with
day. But in spite the Emperors efforts, the fire of
not been completely extinguished, and there are s
are willing and able to pass on what knowledge th
new generation of students. Though the training
changed significantly, the ways and traditions of t
continue to survive, with many taking up the role
Jedi Initiate Talent Tree (UniForce-Sensitive Bonus Ability: Gain Force Rating 1
UncannyReactions
Page #145
JuPa
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20 XP
Strong inthe Force(New Talent)
DePa
25 XP
= Passive Force Ability
= Activate Force Ability
= Passive Ability
= Activate Ability
The Jedi Code and the Dark SidA core tenet of the Jedi belief structure is that once y
that person to eventually become an instrument of e
Initiate specialization or generally seek to adhere to t
dark side is the quick and easy path to power. Grante
a Jedi rather than a thug with a lightsaber and quasi-
Thats not to say that young Jedi-in-training will alwa
control it. But without the oversight of the Jedi Coun
power offered by the dark side, eventually becoming
Knight is learning to accept that while the Force is limi
acknowledge, and that some traditions such as the Sit
andandandand
the guardians
threats the
the Old
i and their
rior age, with
ars and
each passing
the Jedi has
till those who
ey retain to a
ethods have
e Jedi
f champions against the Empires tyranny.
ersal)
mp Upge #138
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LightExpe(New
25 XP 25 XP
eu start relying upon the dark side, forever will it dominate you
il rather than being a protector of the common good. Charact
e Jedi Code should refrain from convertingz toz, bearing i
d, theres no mechanical reason not to do so, but a player that
ystical powers should strive to adhere to this role-playing rest
s avoid the temptation of the dark side; they can feel the Forc
il or other Jedi Knights, there are many would-be champions o
no different than the very monsters they once sought to defea
itless in its capabilities, the Jedi are not; its a difficult lesson th
h will reject outright.
nys
#1455 XP
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abertalent)25 XP
r destiny, eventually leading
ers that have taken the Jedi
mind their teachings that the
s interested in actually playing
riction.
, even if they cannot fully
f the light who embrace the
. Part of becoming a Jedi
at not all Force-users come to
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New talents
Build LightsaberBuild LightsaberBuild LightsaberBuild LightsaberActivation: Passive
Ranked: No
Trees: Jedi Initiate
The character is able to construct a lightsaber, a task which requires
components worth at least 2000 credits and a number of days
equal to 6 less the characters Force Rating (1 day minimum).
Dark SideDark SideDark SideDark Side AdeptAdeptAdeptAdeptActivation: Active (Incidental)
Ranked: No
Trees: Dark Side Acolyte
Once per round, the character can suffer 2 Strain to upgrade their
dice pool by one when making an opposed Discipline check to
affect a target with a Force Power.
Deflect BlastersDeflect BlastersDeflect BlastersDeflect BlastersActivation: Active (Incidental, Out-of-Turn)
Ranked: No
Trees: Jedi Initiate
Once per round, when the character is targeted by a ranged attack,
the character can activate this talent to make a competitive checkagainst the same base difficulty, using their Lightsaber skill against
the attackers combat skill, with a successful check resulting in the
attack not dealing any damage. If the attack was made using a
blaster, then on a successful check the character can choose to
target a single target within Medium range, dealing damage equal
to the damage value of the original attackers weapon, with each
remainings adding to the damage total. The character must beactively wielding a lightsaber and aware of the attack in order to
activate this talent. This talent cannot be used against starship-
mounted weapons.
Force LeapForce LeapForce LeapForce LeapActivation: Active (Incidental)
Ranked: No
Trees: Jedi Initiate
When the character performs an Athletics check, they may include
a number ofC equal to their Force Rating, suffering 1 Strain perC
added. EachZ rolled can be used as eithers ora (playerschoice) on the Athletics roll.
Force TalismanForce TalismanForce TalismanForce TalismanActivation: Active (Maneuver)
Ranked: No
Trees: Force Mystic
The character has imbued a single small, portable object with theForce. Once per game session, this talisman can be used to enable
the character to re-roll a singleC when rolling to activate a Force
Power, but they must accept the result of the re-roll.
Fortified BodyFortified BodyFortified BodyFortified BodyActivation: Passive
Ranked: No
Trees: Force Mystic
When the character performs a Resilience check, they may reduce
the difficulty a number of times equal to their Force Rating, down
to a minimum of difficulty of Easy (d).
Jedi TrainingJedi TrainingJedi TrainingJedi TrainingActivation: Passive
Ranked: No
Trees: Jedi Initiate
Discipline and Lightsaber are now career skills.
Lightsaber DefenseLightsaber DefenseLightsaber DefenseLightsaber DefenseActivation: Passive
Ranked: YesTrees: Jedi Initiate
For each rank of this talent, add one rank of the Defensive and
Deflection weapon qualities to a lightsaber that the character is
actively wielding.
Lightsaber ExpertLightsaber ExpertLightsaber ExpertLightsaber ExpertActivation: Passive
Ranked: No
Trees: Jedi Initiate
The character can spendx to activate the Sunder weapon qualitwhen attacking with a lightsaber, which instantly destroys one
openly wielded item the target possesses.
Natural DuelistNatural DuelistNatural DuelistNatural DuelistActivation: Active (Incidental)
Ranked: Yes
Trees: Jedi Initiate
Once per game session, the character may re-roll any one
Lightsaber check.
PathPathPathPath to the Dark Sideto the Dark Sideto the Dark Sideto the Dark SideActivation: Passive
Ranked: No
Trees: Dark Side Acolyte
Coercion and Discipline are now career skills.
Student of MysteriesStudent of MysteriesStudent of MysteriesStudent of MysteriesActivation: Passive
Ranked: No
Trees: Force Mystic
Knowledge (Lore) and Vigilance are now career skills.
Strong inStrong inStrong inStrong in the Forcethe Forcethe Forcethe ForceActivation: Active (Incidental)
Ranked: No
Trees: Dark Side Acolyte, Jedi Initiate
Once per game session, the character can spend a Destiny Point t
roll one additionalC when activating a Force Power.
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New Force Power: HealingLuminous beings are we, not this crudLuminous beings are we, not this crudLuminous beings are we, not this crudLuminous beings are we, not this crud
YodaYodaYodaYoda
Though rare amon
of the purest mani
Dark Side. Unlike
in order to functio
strain in order to a
Basic PoweBasic PoweBasic PoweBasic PoweThe user may spen
target can only be
power in order to
UpgradesUpgradesUpgradesUpgradesThis powers upgrades are mostly centered on inc
Force users options for alleviating the pain and su
Control Upgrade: SpendZ to allow the tathe basic power, however the character
Control Upgrade: SpendZ to allow the taequal to the Severity of the injury. Note t
limbs or permanently reduced Characteri
must roll enoughZ to activate both of th
Magnitude Upgrade: SpendZ to use thisnumber of Magnitude upgrades purchase
Strength Upgrade: SpendZ to increase tForce Power Tree:Force Power Tree:Force Power Tree:Force Power Tree: HealHealHealHeal
Basic Power: Spendz to reThe target can only benefit from t
||
Control Upgrade: Spendtarget to recover 3 Wounds.
||
MagnitudeUpgrade
||
MagnitudeUpgrade
||
Magnitude
Upgrade
Healing and Magnitude Upgrade
One common problem with Force-based healing abiliti
recovery of damage on the part of the players. By givi
least require a Force Healer to have to pay for the abili
regards to Healing is that a character thats purchased
activate the basic power and the Magnitude Upgrade
chracter might wish to activate. This does mean that
there are much easier and less costly means of healin
FFFForce Powersorce Powersorce Powersorce Powers
matter.matter.matter.matter.
gst members of the Jedi Order, the ability to mend the il
festations of the Light Side of the Force, the antithesis o
ther Force Powers, Healing requires the positive energi
n; characters that are Dark Side Force-users must spend
ctivate this power.
rrrrdZ to allow one living creature the character is engage
efit from this power once per day. The character can ta
recover Strain, with the same once per day restriction.
easing the potency of the healing provided, though som
ffering to those around them.
rget to recovers 3 Wounds when using this power. This
ust roll enoughZ to activate both of these effects.
rget to heal a single Critical Injury with a successful Discihat this does not remove any lingering effects from a Cri
stics. This can be used in conjunction with the basic po
ese effects.
power on the same target one additional time per day o
d.
e Strain restored by an amount equal to the number of
ngngngng
store 3 Strain to a single living creature the character is engage
his power once per day.
|| 10
to allow the StrengthUpgrade
10 XP ||
10
StrengthUpgrade
10 XP ||
10
StrengthUpgrade
20 XP ||
10
Control Upgrade: Spendz totarget to heal a single Critical Injury.
20 XP 20
s: How they Interact and Why
es in the Star Wars d20 games was how readily it could be abu
ng the basic Healing power a once per day restriction, Im ho
ity to multi-heal their entire party after a fight. The way the M
at least one of them can spend a zto activate that Upgrade, i
o heal the target more than once per day, plus additionalz fo
ith enough XP investment, a character could heal an ally up t
damage, I think its a fair trade-off.
ls and injuries of others is on
the corrupting influence of
s of the Light Side of the For
a Destiny Point and suffer
with to recover 3 Strain. A
rget themselves with this
e upgrades do expand the
can be used in conjunction w
pline check with a difficultytical Injury, such as missing
er, however the character
n the same target, up to the
Strength upgrades purchased
d with.
XP
XP
XP
XP
allow the
XP
sed to allow almost total
ping to circumvent that, or at
agnitude Upgrades work in
n effect spendingzz to
r any other Upgrades the
4 times per day but given
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New Force Power: InjureThe power to destroy a planet is insigThe power to destroy a planet is insigThe power to destroy a planet is insigThe power to destroy a planet is insig
Darth VaderDarth VaderDarth VaderDarth Vader
By far the most insidious use of the Force, this po
harm to the Force users enemies rather than usin
case with the Move power. Unlike other Force Po
negative energy of the Dark Side in order to functi
Dark Side Force-users must spend a Destiny Point
use this power.
Basic PowerBasic PowerBasic PowerBasic PowerThe user spendsz and makes an opposed Disciplinon-vehicle target that they are currently engaged
the target suffers 3 Wounds plus additional dama
remaining. This damage ignores the targets Soak
UpgradesUpgradesUpgradesUpgradesThis powers upgrades are mostly centered on infl
users options for causing pain and suffering to th
Control Upgrade: When activating the batheir next turn.
Control Upgrade: When activating the baCritical Injury chart to determine the effe
Range Upgrade: Spendz to increase thedirect line of sight to that target. The For
each time. However, remember the Forc
Strength Upgrade: Spendz to increase t Magnitude Upgrade: Spendz to increas
purchased. The Force user may activate t
However, remember the Force user must
FoFoFoForce Power Tree: Injurce Power Tree: Injurce Power Tree: Injurce Power Tree: Inju
Basic Power: Spendzthe Force user is currently en
||
StrengthUpgrade
||
StrengthUpgrade
||
StrengthUpgrade
|
|Control Upgrade: Speto restrict the target to only t
Incidental actions on their tu
ificant next to the power of the Force.ificant next to the power of the Force.ificant next to the power of the Force.ificant next to the power of the Force.
er focuses on causing direct
g external force as is the
ers, Injure requires the
on; characters that are not
and suffer Strain in order to
ne check against a single
with. If the check succeeds,
e equal to the number ofsValue.
icting greater pain at greater distances, though some up
ir opponents.
ic power, spend an extraz to restrict the target to onl
ic power, spend an extraz to inflict a Critical Injury oncts of the injury.range band at which the character can target an oppon
ce user may activate this upgrade multiple times, increa
e user must still spend Force points to activate the powe
he Wound damage by a number equal to the number of
e the maximum number of targets affected equal to the
his upgrade multiple times, increasing the number of ta
still spend Force points to activate the powers actual ef
eeee
o make an opposed Discipline roll versus a single non-vehicle t
gaged with, causing 3 Wounds that ignores the targets Soak V
||
10
RangeUpgrade
10 XP ||
10
MagnitudeUpgrade
10 XP ||
10|
RangeUpgrade
MagniUpgr
10 XP 10 XP 1
| |nd an extrazaking
n.
Control Upgrade: Spend an extrigger a Critical Injury on the target, r
normal to determine the injurys effec
20 XP 20
rades do expand the Force
taking Incidental actions on
the target, rolling on the
nt, however they must have
ing the range by this numbe
rs actual effects.
Strength upgrades purchased
number of Magnitude upgra
gets by this number each tim
fects.
arget
alue.
P
P
P
udeade
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raz toolling as
ts.
P
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MMMMinorinorinorinor ForceForceForceForce PowersPowersPowersPowers
Instead of being full-blown Force Power trees, these abilities are fairly common amidst Force-users both in the films and the Expanded
Universe. The Force-user must spend 15 XP to acquire each of these minor Force Powers, much as they would to gain access to the ba
ability of the core rulebooks Force Powers, except these minor powers are not able to be upgraded beyond their listed function.
While the following Force Powers all list Z to activate these abilities, dark side Force-users would usez instead as noted in the sidebarregarding Dark Side Force-users on page 179 of the Edge of the Empire Beta rulebook.
Hibernation TranceHibernation TranceHibernation TranceHibernation Trance
Activation: Active (Special)
Drawing upon the Force, the character can reduce their metabolism and breathing to a near standstill, healing their injuries at an
increased rate. This is an Ongoing Effect (pg178), and while using this power the character can take no other action until a predetermin
trigger condition to awaken them from their trance, such as a specific phrase or sound or a preset amount of time occurs. While under
hibernation trance, the character is considered to have gained one days worth of natural rest for every 6 hours spent in the trance.
Projective TelepathyProjective TelepathyProjective TelepathyProjective TelepathyActivation: Active (Action)
Requirement: Influence Basic Power
Using the Force, the character can transmit emotions and very simple phrases (no more than five words) or concepts to another person
The Force-user rollsC equal to their Force Rating, with a singleZ enabling them to speak telepathically to one person within Short
Range. Each additionalZ rolled allows the Force-user to extend the effective range of their efforts by one range band, to a maximum oExtreme Range. An unwilling recipient can attempt to resist by making an opposed Discipline check against the Force-user.
Search Your FeelingsSearch Your FeelingsSearch Your FeelingsSearch Your FeelingsActivation: Active (Action)
Once per encounter, a Force-user can attempt to probe the Unifying Force to determine if a particular course of action will have a
favorable or unfavorable result, at least within the immediate future. The character spends a Destiny Point and then rollsC equal totheir Force Rating. A singleZ provides the Force-user with a general sense of whether the proposed action will have positive or negati
repercussions within the next several minutes, with each additional Z allowing the Force-user to addb to any skill check they or an allymakes that pertains to that course of action by one. GMs are encouraged to avoid specific details, but they also shouldnt try to
deliberately mislead the character either.
Sense ForceSense ForceSense ForceSense ForceActivation: Active (Action or Incidental; see below)
Requirement: Sense Basic Power
Force-users are often able to detect the presence of other Force-users as well as disturbances in the Force. To actively sense the
presence of another Force-user, the character rolls a number ofC equal to their Force Rating as their Action for that round. A singleZsufficient to detect the most powerful Force-user (as determined by their Force Rating) within Short Range of the character, with each
additionalZ extending the range out one category to a maximum of Extreme Range. A Force-user can attempt to hide their presence
from such attempts by spending a Destiny Point, but they cannot be actively using the Force while doing so; any Ongoing Effects must b
deactivated prior to spending the Destiny Point, and activating any Force Powers instantly negates the Force-users efforts to conceal
their presence in the Force. Any attempts to detect the concealed Force-user with this power requires additionalZ equal to the
concealed Force-users Discipline rank.
Sensing a disturbance in the Force, such as the sudden death of millions of beings or the actions of an extremely powerful Force-userrequire no special effort on the characters part. In this case, the Force-user rollsC equal to their Force Rating as an Incidental, with thnumber ofZ required based upon how great a disturbance the action caused. Sensing the destruction of Alderaan would only require
while the massacre of hundreds of Jedi across the galaxy during Order 66 would require threeZ to sense. The passing of Jedi Grand
Master Yoda on Dagobah or Luke trusting to the Force to destroy the first Death Star would also require severalZ in order to detect.
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Instruments of a More civilized Age
LightfoilLightfoilLightfoilLightfoil
Although the first lightfoils were creations of the Sith operating in the Tapani Sector, during the time of the Galactic Civil War a sub-
culture of young Tapani nobles have taken to wielding modern recreations of the lightfoil, their affinity for the weapon having earned
them the moniker of Saber Rakes. Although not as potent a weapon as a lightsaber crafted by a true Jedi, the lightfoil is still a
dangerous weapon; many Saber Rakes have at least one cybernetic prothesis as result of being on the losing end of a duel.
Lightsaber, ShortLightsaber, ShortLightsaber, ShortLightsaber, Short (Sho(Sho(Sho(Shototototo))))
A variation of the Jedi lightsaber, the short lightsaber was most seen in use by Jedi of a smaller stature or those that favored wielding tw
lightsabers. In spite of its less-than-imposing length, the shoto was just as deadly a weapon as its larger cousion, with the Jedi Grand
Master Yoda being just as dangerous while wielding shoto as such capable warriors as Mace Windu, Obi-Wan Kenobi, or Anakin Skywal
were when wielding a regular lightsaber.
WanWanWanWan----ShenShenShenShenThe signature weapon of the Matukai tradiation of Force-users, the wan-shen is a tall polearm made of a hard by lightweight material
with a reinforced blade at one end and a weighted tip at the other, enabling the wielder to attack with either end, though its main
purpose is to serve as a focus for Matukai adepts usage of the Force. A wan-shen is notable for the ease of being disassembled into fo
much smaller parts, making it far easier to store and carry the weapon. Due to the wan-shens length and design, it can be used as a
double weapon, following the rules on page 210 of the core rulebook for attacking with two weapons.
NameNameNameName SkillSkillSkillSkill DamDamDamDam CritCritCritCrit RangeRangeRangeRange EncEncEncEnc HPHPHPHP PricePricePricePrice RarityRarityRarityRarity SpecialSpecialSpecialSpecialLightfoil Lightsaber 8 2 Engaged 1 0 7,500 8 (R) Pierce 4, Sunder, Vicious 1
Lightsaber, Short Lightsaber 8 2 Engaged 1 0 9,000 10 (R) Breach 1, Sunder, Vicious 2
Wan-Shen Melee +3 3 Engaged 2 1 1,000 6 Defensive, Pierce 1
Force DetectorForce DetectorForce DetectorForce DetectorA blanket term used over the millennia for a number of different devices, a Force detector is designed to detect and identify beings tha
are Force-sensitive. During the heyday of the Jedi Knights, such devices were used to locate potential recruits for the Jedi Order, but in
the dark times of the Empire they were instead used to track down survivors of Order 66 and other Force-sensitive exiles. Operating th
device requires a full minute and a Hard (ddd) Computers check to successfully activate the device. On a success, a character with aForce Rating of 1 or higher will be revealed as being Force-sensitive.
Cost: 2000 credits; Encumbrance: 5; Rarity: 6
Force Training AidForce Training AidForce Training AidForce Training AidOver the long history of the Jedi Order, they developed a large number of devices to assist them in the course of their studies of the
Force. Many such items were used by younglings during their time as Initiates, taking the form of various toys and puzzles, while those
used by younger Padawans were designed to clear the mind and make concentration easier. No matter the shape or design, a Force
training aid helps focus the users connection to the Force.
Cost: 50 credits; Encumbrance: 0; Rarity: 8 (R)
Jedi Utility BeltJedi Utility BeltJedi Utility BeltJedi Utility BeltWhile similar in basic design and function to standard utility belts, this version has several items that most Jedi found useful during thei
travels. Each belt, when issued, came with the following items: 3 day supply of food capsules, a comlink, a glow rod, an Aquata breathe
an emergency medpac, a simplified tool kit, as well as a few empty pouches for whatever else the Jedi felt they would need for their
mission. One particular feature that was added to the belts some time after the Battle of Ruusan was a recharge port for a Jedis
lightsaber, ensuring the weapon maintained a full charge in the field.Cost: 400 credits; Encumbrance: 3; Rarity: 2
The Jedi Path: A Manual for Students of the ForceThe Jedi Path: A Manual for Students of the ForceThe Jedi Path: A Manual for Students of the ForceThe Jedi Path: A Manual for Students of the ForcePublished over the history of the Jedi Order, this book would be considered an invaluable find for any novice Force-user, particularly
those with an interest in the Jedi and their ways. Needless to say, the book is deemed highly illegal and possession carries incredibly st
and harsh penalties. Many copies have been handed down from master to apprentice over the years, often containing personal notes
and observations from previous owners. Characters in possession of this book receive ab when making Knowledge (Lore) checks thatfocus on the history of the Jedi or have to do with the Force, and can be used as an in-game rationale for a Force-user to learn the Force
powers Influence, Move, and Sense without additional aide.
Cost: 5,000 credits; Encumbrance: 0; Rarity: 10 (R)
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CCCC
Written and principle development of original mat
Review and feedback provided by Ben Cyril Eriks
Witt, and Linda ZRissa Whitson. Thanks a whole
presented here.
Editing and proofreading by Linda ZRissa Whitso
might have cropped up along the way.
Additional thanks to FFG forum poster Aazlain f
The Deflect Blasters talent is based upon discuss
can be found here: http://www.d20radio.com/for
contributed their thoughts and ideas in that threa
As always, a special note of thanks to George Luca
the freedom to play around and create our own a
Star Wars and all related terms are the registered
the Empire, the dice symbols, and associated rdocument makes no
The image for Force Mystic is by Stirzy cou
Wookieepedia, and the image for the Jedi Initiate
edits andedits andedits andedits and ThanksThanksThanksThanks
erial by Jonathan Donovan Morningfire Stevens.
on, Garrett barefoottourgide Crowe, Phil DarthGM
bunch for your time and insight, allowing me to refine t
n. Thanks as always for taking the time to catch any spel
r creating an EotE font which was of much use in creati
ions made in the [Talent] Deflect and Redirect thread o
ums/viewtopic.php?f=168&t=11437, with due thanks giv
.
s for creating the Star Wars films, and for giving a great
ventures in that galaxy far, far away.
egalDisclaimer
trademarks of Lucasfilm Ltd., its associated bodies, and t
les terminology are the property of Fantasy Flight Gamelaim of ownership to any of the afore-mentioned mater
rtesy of SWAGOnline, the image for Dark Side Acolyte is
is courtesy of TheForce.Net. Movie images are screen ca
and are the property of Lucasfilm Ltd.
aiewski, Chris GM Chris
e various mechanics
lling or grammar issues that
g this document.
the D20 Radio Forums, whi
en to the posters that
any of the fans of those film
he Disney Corporation. Edge
s. As such, the author of thisial.
by Stanley Lau courtesy of
ptures from the Star Wars fi