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The Ways of the Force - V1.03

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  • 7/30/2019 The Ways of the Force - V1.03

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    TheExpanded Force Rules for use

    Written and Develo

    Youve just taken your firstYouve just taken your firstYouve just taken your firstYouve just taken your first step intostep intostep intostep into

    ---- ObiObiObiObi----Wan KenobiWan KenobiWan KenobiWan Kenobi

    The Force. To a great many fans of Star Wars, be i

    the various animated series, one of the most defin

    that mystic energy field that surrounds us, penetr

    Even if youre a brash smuggler that feels a good b

    weapons and hokey religions, there is no denying

    galaxy and upon the fandom.

    One of the more controversial decisions that Fant

    their series of Star Wars Role-Playing Games, start

    conscious decision to make Force-users a fringe el

    hunters, explorers, and smugglers, to the point of

    Jedi with the exception of their iconic weapon of c

    Jedi is a welcome change, giving them a chance to

    the worry of these potent individuals hogging the

    party. For others, the lack of Jedi makes the game

    particularly given the prominence that Jedi have bClone Wars series as well as video games such as

    Unleashed. And for some, that there is only one t

    So while Fantasy Flight Games is planning to addr

    quite a long time to wait for such an iconic charact

    their characters abilities with the Force a few ne

    types in the Star Wars saga

    What this document is nIf you downloaded this supplement in the hopes o

    myriad of Force traditions found within the Expan

    with Fantasy Flight Games choice to not include a

    and tumultuous history that Force-using character

    many horror stories Ive heard of Force-users in geamidst other players as their more mundane hero

    goes on. Ill leave the debates for which version w

    made the right call, particularly since they were al

    mechanics in place and working before introducin

    stress on each prior versions core mechanics.

    What this document isInstead, this supplement is simply one fans attem

    users in their Star Wars games. But at the same ti

    the quarter century of time that encompasses not

    period of time when it is quite dangerous to be a F

    Several millennias worth of lore that the Jedi OrdPalpatine and his servant Darth Vader in an effort

    one can learn the ways of the Force, either by lear

    that imperils the soul of the unwary even as it gra

    Im not afraid.Im not afraid.Im not afraid.Im not afraid.

    You will beYou will beYou will beYou will be, y, y, y, you will be.ou will be.ou will be.ou will be.---- Luke Skywalker and YodaLuke Skywalker and YodaLuke Skywalker and YodaLuke Skywalker and Yoda

    Ways of The Forcewith the tar ars: dge of the mpir

    ped by Jonathan Donovan Morningfire SteVersion 1.03

    a much larger galaxy.a much larger galaxy.a much larger galaxy.a much larger galaxy.

    t the movies, the Expanded Universe, or

    ing elements of that galaxy far, far away is

    tes us, and binds the galaxy together.

    laster at your side is better than ancient

    he influence the Force has had upon the

    sy Flight Games has made in regards to

    ing with Edge of the Empire, is the

    ement of a game devoted to bounty

    not including any actual material on the

    hoice, the lightsaber. For some, this lack of

    tell stories in the Star Wars galaxy without

    spotlight and showing up the rest of the

    somehow not feel like Star Wars,

    een given in recent media such as Thenights of the Old Republic and The Force

    pe of Force-user available, the self-taught exile, is more

    ss this lack of Jedi with the future release Force & Desti

    er type. Hopefully, this fan supplement will provide tho

    options, including a chance to step into the role of one

    otf finding a full array of Force Powers, Jedi specializations

    ed Universe, then Im going to have to disappoint you.

    broad array of Force-based material at the outset of the

    s have had with past versions of Star Wars Role-Playing

    neral and Jedi in particular causing all sorts of aggravatis get more and more marginalized by super-powerful J

    as the worst offender to the various forums, but given t

    o creating a new dice mechanic for their Star Wars line;

    a character type with a long history of placing incredibl

    pt to broaden the options for people like me that that e

    e, Im also trying to keep to the general feel of the Dar

    only Edge of the Empire but also Age of Rebellion and F

    orce-user of any type, especially one who is not aligned

    er had accumulated during its long history has been lostto purge all memory of the Jedi from the galaxy. But the

    ning ancient traditions found on remote, isolated worlds

    ts power to those who study it.

    role-playing gamevens

    troubling than the lack of Jed

    y in 2015, some feel thats

    se players wishing to expand

    of the more iconic character

    and information on the

    The truth is I actually agree

    ir product line, given the long

    ames. Ive lost count of how

    n for GMs and sore feelingsdi characters as the campaig

    is track record, I think FFG

    better to get the core

    e amounts of game-breaking

    joy playing and having Force

    Times and the Rebellion Era

    orce & Destiny. This is a

    with the Galactic Empire.

    sealed away or destroyed bre are other paths by which

    , or delving into shadowy lor

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    New Skill: Lightsaber (Special)One of the key abilities of the Jedi Knights, proficiency with a lightsaber was a mark of distinction in the days of the Old Republic, before

    the Dark Times and the Empires active suppression of the Jedi and their beliefs. During the Rebellion Era, the many stances and duelin

    forms of the Jedi Order have been lost, and are likely to remain so until well after the Empires fall. But until that time, there are still

    those who escaped the slaughter begun by Order 66 and have survived to the current day, safeguarding what knowledge they have abo

    the usage of the lightsaber.

    Though most melee weapons rely on the wielders strength to overcome their opponents, the lightsaber requires a very different

    approach, one that comes hard for conventional fighters to grasp. As the lightsaber blade is both without mass and comprised entirely

    a deadly edge, it instead relies heavily upon the hand-eye coordination of the wielder to control the weapon, both when attacking and

    when on the defensive. A significant part of the early training of a Jedi is to learn to use their burgeoning Force senses in tandem withtheir Force-enhanced reflexes to better gauge the position of the lightsabers blade in relation to themselves and their opponent; as the

    Jedi grows in both power and experience, they become better able to wield the lightsaber, eventually reaching the point where they ar

    able to deflect an enemys blaster bolt and turn such an attack against their foes. To witness a Jedi Master in battle is to see the deadly

    beauty of the lightsaber in full bloom.

    Upon gaining their first rank in Lightsaber, the character must select either Agility or Brawn as the base Characteristic for this skill. The

    difficulty of Lightsaber checks is Average (dd), the default difficulty of all melee attacks, unless the opponent is incapable of resisting (which case it might be easier at the GMs discretion). However, unlike standard melee attacks, the wielder does not add their Brawn to

    the damage result, instead using only the lightsabers damage score to determine the damage inflicted on a successful attack.

    Force-Sensitive SpecializationsThree additional Force-Sensitive specializations are now available: Dark Side Acolyte, Force Mystic, and Jedi Initiate. Each of these is

    considered to be universal specializations as per the Week 7 Update, and provides the character with a Force Rating of 1. As per the

    Week 2 Update, a character cannot raise their Force Rating by purchasing additional Force-Sensitive specializations; the character will

    need to purchase the Force Rating talent in order to increase their Force Rating.

    A Cautionary NoteA Cautionary NoteA Cautionary NoteA Cautionary Note:::: too many Forcetoo many Forcetoo many Forcetoo many Force----Sensitive SpecializationSensitive SpecializationSensitive SpecializationSensitive SpecializationssssWhile it might be tempting for a player to simply buy as many Force-Sensitive Specializations as they can in the race to increase your

    Force-users Force Rating to the level of a veteran Jedi Knight, Ive found during the course of my extended play testing, both of these

    rules and of the rules presented for the Force in the Edge of the Empire Beta, that in many instances you can get by just fine with a For

    Rating of 3, enabling the Force-user to activate most powers and up to two upgrades without much difficulty or needing to convertz tZ very often.

    In light of this, the GM is encouraged to restrict a player to only purchasing two Force-Sensitive specializations for their character unles

    they desire to have powerful Force-users in their game. More often than not one of those two specializations should be the Force-

    Sensitive Exile, reflecting the struggles of the Force-user to expand their mastery and understanding of the Force without the aid of an

    instructor or teacher. Only in truly extraordinary instances should the GM permit a Force-user to purchase a third Force-Sensitive

    specialization, especially as many Force-users during the Dark Times and Rebellion Eras are slow to trust outsiders with their precious

    knowledge; paranoia regarding Imperial spies and assassins is well-founded, and to openly identify oneself as a Jedi is to court the

    attention of the Emperors hunters, the foremost and most

    fearsome of which is Darth Vader.

    Also, one of the major design tenets of Edge of the Empire is

    that Force-users are a minor element of a campaign; theyre

    present but not meant to be a driving force in the campaign.

    Allowing a Force-user to attain Force Ratings of 4 or higherresults in a dramatic increase in power for that character, and

    it can easily shift the campaign away from gritty life on the

    fringes of civilized space.

    The Jedi Initiate and your campaign

    It should probably go without saying that the Jedi Initiate is going to be very

    uncommon during the default time frame of Edge of the Empire, as the

    Emperor has been quite thorough in stamping out potential rivals and

    threats to his rule, with the Jedi Order having receving much of his sinister

    attentions. Even more so than playing a character who is Force-Sensitive,

    the player should check with their GM before purchasing this particular

    specialization. In terms of power, the Jedi Initiate provides eventual access

    to a lightsaber, a very powerful weapon in the hands of a skilled user as

    well as the means to become very capable with the weapon. Theyve also

    got a few talents that make them more capable not only at using the Force,

    but at other tasks as well.

    While the Jedi Initiate is perhaps only a taste of the power a true Jedi

    Knight might possess, it can be too powerful for some campaigns,

    particularly those where the GM intends to stick to the shades of gray that

    come with living on the fringes of society at the Edge of the Empire.

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    It is a terrible thing, to fall.

    In contrast to prior Star Wars RPGs, Edge of the Empir

    Instead, its left in the hands of the GM and the player

    attempt to codify and track a characters fall with a D

    if a character has truly fallen to the dark side of the Fo

    Does the character frequently convert Dark Side F Does the character frequently resort to violence Does the character often indulge in or enjoy causi Does the character actively antagonize and attac Does the characters actions focus on gaining po

    If the answers to three or more of these questions are

    considered a Dark Side Force-user, using the rules laid

    redeem themselves and return to the light, but that w

    above list of questions. Its easy enough to fall to the

    The Dark Side AcolyteYour feeble skills are no match for tYour feeble skills are no match for tYour feeble skills are no match for tYour feeble skills are no match for t

    side.side.side.side.---- Darth SidiousDarth SidiousDarth SidiousDarth Sidious

    Pursuing a path of study different from those of th

    dark side acolyte comes to view the Force as a too

    control, not only over others but over ones fate a

    individuals favor viewing their power as somethin

    many of them foster to make the acolyte seem m

    possession of greater power than they might actu

    origins, dark side acolytes all share the common tr

    their will, and through such power they might ben

    own purposes.

    Dark Side Acolyte (UniversaForce-Sensitive Bonus Ability: Gain Force Rating 1

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    But far more terrible is to admit i

    e doesnt list a means to gauge when a Force-user has fallen to

    to determine where that threshold is and when the character

    ark Side meter, here are some suggested guidelines to keep in

    rce.

    orce Points in order to get more use of their Force Powers?

    t even the slightest provocation, perceived or otherwise?

    ng pain and suffering in others, especially when its unnecessa

    others with little or no provocation?

    er for their own selfish purposes with no thought to the well-b

    Yes, then odds are good that Force-user has fallen to the da

    out in the side bar of page 278 of the EotE core rulebook. It is

    ould require several session only taking actions that would res

    ark side, but so much harder to step back into the light.

    e power of the darke power of the darke power of the darke power of the dark

    e Jedi or even the Sith, the

    l, a means to power and

    s well. Often these

    supernatural, an image that

    re mysterious and thus in

    lly have. No matter their

    ait of bending the Force to

    d the wills others to suit their

    )

    th to therk Sideew Talent)

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    t.

    the dark side of the Force.

    has crossed it. But rather than

    mind when trying to determine

    ry?

    eing of others?

    k side and should now be

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    The Force MysticMy ally is the Force. And a powerfulMy ally is the Force. And a powerfulMy ally is the Force. And a powerfulMy ally is the Force. And a powerful

    ---- YodaYodaYodaYoda

    While the Jedi Knights were by far the most well-k

    far from being alone in both the study and unders

    culture has within its history stories of medicine m

    perform strange feats beyond the capabilities of t

    clairvoyance. And with the vast expanse of unexpl

    Rim Territories, many primitive cultures still retain

    not in the terms established by the Jedi, but in anature to the ancient whispers of long-dead ances

    those cultures, the secrets of the Force mystic are

    learn their ways requires a profound demonstrati

    sincerity and trustworthiness; after all, these are t

    down for generations, and few beings are willing t

    knowledge to just anyone.

    Force Mystic Talent Tree (UForce-Sensitive Bonus Ability: Gain Force Rating 1

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    lly it is.lly it is.lly it is.lly it is.

    nown practitioners of the Force, they are

    anding of the Force. Every civilized

    en, sages, and tribal shamans, all able to

    eir fellow beings or possessed of

    ored regions of space within the Outer

    these mystics, beings who see the Force

    yriad of ways, ranging from songs oftors to arcane incantationsa. But in

    carefully guarded, and for an outsider to

    n of both the would-be students

    he very secrets that have been passed

    o impart such deep and personal

    iversal)

    tudent ofysteries

    ew Talent)

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    The Jedi InitiateI want to learn the ways of the ForceI want to learn the ways of the ForceI want to learn the ways of the ForceI want to learn the ways of the Force

    become a Jedi like my father.become a Jedi like my father.become a Jedi like my father.become a Jedi like my father.---- Luke SkywalkerLuke SkywalkerLuke SkywalkerLuke Skywalker

    For a thousand generations, the Jedi Knights were

    of peace and justice, standing tall against the man

    Old Republic faced over the millennia. But just as

    Republic has been swept away, so too have the Je

    belief in the Force been cast aside as a relics of a p

    the number of Jedi who survived both the Clone

    subsequent purge dwindling more and more with

    day. But in spite the Emperors efforts, the fire of

    not been completely extinguished, and there are s

    are willing and able to pass on what knowledge th

    new generation of students. Though the training

    changed significantly, the ways and traditions of t

    continue to survive, with many taking up the role

    Jedi Initiate Talent Tree (UniForce-Sensitive Bonus Ability: Gain Force Rating 1

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    The Jedi Code and the Dark SidA core tenet of the Jedi belief structure is that once y

    that person to eventually become an instrument of e

    Initiate specialization or generally seek to adhere to t

    dark side is the quick and easy path to power. Grante

    a Jedi rather than a thug with a lightsaber and quasi-

    Thats not to say that young Jedi-in-training will alwa

    control it. But without the oversight of the Jedi Coun

    power offered by the dark side, eventually becoming

    Knight is learning to accept that while the Force is limi

    acknowledge, and that some traditions such as the Sit

    andandandand

    the guardians

    threats the

    the Old

    i and their

    rior age, with

    ars and

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    the Jedi has

    till those who

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    f champions against the Empires tyranny.

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    eu start relying upon the dark side, forever will it dominate you

    il rather than being a protector of the common good. Charact

    e Jedi Code should refrain from convertingz toz, bearing i

    d, theres no mechanical reason not to do so, but a player that

    ystical powers should strive to adhere to this role-playing rest

    s avoid the temptation of the dark side; they can feel the Forc

    il or other Jedi Knights, there are many would-be champions o

    no different than the very monsters they once sought to defea

    itless in its capabilities, the Jedi are not; its a difficult lesson th

    h will reject outright.

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    r destiny, eventually leading

    ers that have taken the Jedi

    mind their teachings that the

    s interested in actually playing

    riction.

    , even if they cannot fully

    f the light who embrace the

    . Part of becoming a Jedi

    at not all Force-users come to

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    New talents

    Build LightsaberBuild LightsaberBuild LightsaberBuild LightsaberActivation: Passive

    Ranked: No

    Trees: Jedi Initiate

    The character is able to construct a lightsaber, a task which requires

    components worth at least 2000 credits and a number of days

    equal to 6 less the characters Force Rating (1 day minimum).

    Dark SideDark SideDark SideDark Side AdeptAdeptAdeptAdeptActivation: Active (Incidental)

    Ranked: No

    Trees: Dark Side Acolyte

    Once per round, the character can suffer 2 Strain to upgrade their

    dice pool by one when making an opposed Discipline check to

    affect a target with a Force Power.

    Deflect BlastersDeflect BlastersDeflect BlastersDeflect BlastersActivation: Active (Incidental, Out-of-Turn)

    Ranked: No

    Trees: Jedi Initiate

    Once per round, when the character is targeted by a ranged attack,

    the character can activate this talent to make a competitive checkagainst the same base difficulty, using their Lightsaber skill against

    the attackers combat skill, with a successful check resulting in the

    attack not dealing any damage. If the attack was made using a

    blaster, then on a successful check the character can choose to

    target a single target within Medium range, dealing damage equal

    to the damage value of the original attackers weapon, with each

    remainings adding to the damage total. The character must beactively wielding a lightsaber and aware of the attack in order to

    activate this talent. This talent cannot be used against starship-

    mounted weapons.

    Force LeapForce LeapForce LeapForce LeapActivation: Active (Incidental)

    Ranked: No

    Trees: Jedi Initiate

    When the character performs an Athletics check, they may include

    a number ofC equal to their Force Rating, suffering 1 Strain perC

    added. EachZ rolled can be used as eithers ora (playerschoice) on the Athletics roll.

    Force TalismanForce TalismanForce TalismanForce TalismanActivation: Active (Maneuver)

    Ranked: No

    Trees: Force Mystic

    The character has imbued a single small, portable object with theForce. Once per game session, this talisman can be used to enable

    the character to re-roll a singleC when rolling to activate a Force

    Power, but they must accept the result of the re-roll.

    Fortified BodyFortified BodyFortified BodyFortified BodyActivation: Passive

    Ranked: No

    Trees: Force Mystic

    When the character performs a Resilience check, they may reduce

    the difficulty a number of times equal to their Force Rating, down

    to a minimum of difficulty of Easy (d).

    Jedi TrainingJedi TrainingJedi TrainingJedi TrainingActivation: Passive

    Ranked: No

    Trees: Jedi Initiate

    Discipline and Lightsaber are now career skills.

    Lightsaber DefenseLightsaber DefenseLightsaber DefenseLightsaber DefenseActivation: Passive

    Ranked: YesTrees: Jedi Initiate

    For each rank of this talent, add one rank of the Defensive and

    Deflection weapon qualities to a lightsaber that the character is

    actively wielding.

    Lightsaber ExpertLightsaber ExpertLightsaber ExpertLightsaber ExpertActivation: Passive

    Ranked: No

    Trees: Jedi Initiate

    The character can spendx to activate the Sunder weapon qualitwhen attacking with a lightsaber, which instantly destroys one

    openly wielded item the target possesses.

    Natural DuelistNatural DuelistNatural DuelistNatural DuelistActivation: Active (Incidental)

    Ranked: Yes

    Trees: Jedi Initiate

    Once per game session, the character may re-roll any one

    Lightsaber check.

    PathPathPathPath to the Dark Sideto the Dark Sideto the Dark Sideto the Dark SideActivation: Passive

    Ranked: No

    Trees: Dark Side Acolyte

    Coercion and Discipline are now career skills.

    Student of MysteriesStudent of MysteriesStudent of MysteriesStudent of MysteriesActivation: Passive

    Ranked: No

    Trees: Force Mystic

    Knowledge (Lore) and Vigilance are now career skills.

    Strong inStrong inStrong inStrong in the Forcethe Forcethe Forcethe ForceActivation: Active (Incidental)

    Ranked: No

    Trees: Dark Side Acolyte, Jedi Initiate

    Once per game session, the character can spend a Destiny Point t

    roll one additionalC when activating a Force Power.

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    New Force Power: HealingLuminous beings are we, not this crudLuminous beings are we, not this crudLuminous beings are we, not this crudLuminous beings are we, not this crud

    YodaYodaYodaYoda

    Though rare amon

    of the purest mani

    Dark Side. Unlike

    in order to functio

    strain in order to a

    Basic PoweBasic PoweBasic PoweBasic PoweThe user may spen

    target can only be

    power in order to

    UpgradesUpgradesUpgradesUpgradesThis powers upgrades are mostly centered on inc

    Force users options for alleviating the pain and su

    Control Upgrade: SpendZ to allow the tathe basic power, however the character

    Control Upgrade: SpendZ to allow the taequal to the Severity of the injury. Note t

    limbs or permanently reduced Characteri

    must roll enoughZ to activate both of th

    Magnitude Upgrade: SpendZ to use thisnumber of Magnitude upgrades purchase

    Strength Upgrade: SpendZ to increase tForce Power Tree:Force Power Tree:Force Power Tree:Force Power Tree: HealHealHealHeal

    Basic Power: Spendz to reThe target can only benefit from t

    ||

    Control Upgrade: Spendtarget to recover 3 Wounds.

    ||

    MagnitudeUpgrade

    ||

    MagnitudeUpgrade

    ||

    Magnitude

    Upgrade

    Healing and Magnitude Upgrade

    One common problem with Force-based healing abiliti

    recovery of damage on the part of the players. By givi

    least require a Force Healer to have to pay for the abili

    regards to Healing is that a character thats purchased

    activate the basic power and the Magnitude Upgrade

    chracter might wish to activate. This does mean that

    there are much easier and less costly means of healin

    FFFForce Powersorce Powersorce Powersorce Powers

    matter.matter.matter.matter.

    gst members of the Jedi Order, the ability to mend the il

    festations of the Light Side of the Force, the antithesis o

    ther Force Powers, Healing requires the positive energi

    n; characters that are Dark Side Force-users must spend

    ctivate this power.

    rrrrdZ to allow one living creature the character is engage

    efit from this power once per day. The character can ta

    recover Strain, with the same once per day restriction.

    easing the potency of the healing provided, though som

    ffering to those around them.

    rget to recovers 3 Wounds when using this power. This

    ust roll enoughZ to activate both of these effects.

    rget to heal a single Critical Injury with a successful Discihat this does not remove any lingering effects from a Cri

    stics. This can be used in conjunction with the basic po

    ese effects.

    power on the same target one additional time per day o

    d.

    e Strain restored by an amount equal to the number of

    ngngngng

    store 3 Strain to a single living creature the character is engage

    his power once per day.

    || 10

    to allow the StrengthUpgrade

    10 XP ||

    10

    StrengthUpgrade

    10 XP ||

    10

    StrengthUpgrade

    20 XP ||

    10

    Control Upgrade: Spendz totarget to heal a single Critical Injury.

    20 XP 20

    s: How they Interact and Why

    es in the Star Wars d20 games was how readily it could be abu

    ng the basic Healing power a once per day restriction, Im ho

    ity to multi-heal their entire party after a fight. The way the M

    at least one of them can spend a zto activate that Upgrade, i

    o heal the target more than once per day, plus additionalz fo

    ith enough XP investment, a character could heal an ally up t

    damage, I think its a fair trade-off.

    ls and injuries of others is on

    the corrupting influence of

    s of the Light Side of the For

    a Destiny Point and suffer

    with to recover 3 Strain. A

    rget themselves with this

    e upgrades do expand the

    can be used in conjunction w

    pline check with a difficultytical Injury, such as missing

    er, however the character

    n the same target, up to the

    Strength upgrades purchased

    d with.

    XP

    XP

    XP

    XP

    allow the

    XP

    sed to allow almost total

    ping to circumvent that, or at

    agnitude Upgrades work in

    n effect spendingzz to

    r any other Upgrades the

    4 times per day but given

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    New Force Power: InjureThe power to destroy a planet is insigThe power to destroy a planet is insigThe power to destroy a planet is insigThe power to destroy a planet is insig

    Darth VaderDarth VaderDarth VaderDarth Vader

    By far the most insidious use of the Force, this po

    harm to the Force users enemies rather than usin

    case with the Move power. Unlike other Force Po

    negative energy of the Dark Side in order to functi

    Dark Side Force-users must spend a Destiny Point

    use this power.

    Basic PowerBasic PowerBasic PowerBasic PowerThe user spendsz and makes an opposed Disciplinon-vehicle target that they are currently engaged

    the target suffers 3 Wounds plus additional dama

    remaining. This damage ignores the targets Soak

    UpgradesUpgradesUpgradesUpgradesThis powers upgrades are mostly centered on infl

    users options for causing pain and suffering to th

    Control Upgrade: When activating the batheir next turn.

    Control Upgrade: When activating the baCritical Injury chart to determine the effe

    Range Upgrade: Spendz to increase thedirect line of sight to that target. The For

    each time. However, remember the Forc

    Strength Upgrade: Spendz to increase t Magnitude Upgrade: Spendz to increas

    purchased. The Force user may activate t

    However, remember the Force user must

    FoFoFoForce Power Tree: Injurce Power Tree: Injurce Power Tree: Injurce Power Tree: Inju

    Basic Power: Spendzthe Force user is currently en

    ||

    StrengthUpgrade

    ||

    StrengthUpgrade

    ||

    StrengthUpgrade

    |

    |Control Upgrade: Speto restrict the target to only t

    Incidental actions on their tu

    ificant next to the power of the Force.ificant next to the power of the Force.ificant next to the power of the Force.ificant next to the power of the Force.

    er focuses on causing direct

    g external force as is the

    ers, Injure requires the

    on; characters that are not

    and suffer Strain in order to

    ne check against a single

    with. If the check succeeds,

    e equal to the number ofsValue.

    icting greater pain at greater distances, though some up

    ir opponents.

    ic power, spend an extraz to restrict the target to onl

    ic power, spend an extraz to inflict a Critical Injury oncts of the injury.range band at which the character can target an oppon

    ce user may activate this upgrade multiple times, increa

    e user must still spend Force points to activate the powe

    he Wound damage by a number equal to the number of

    e the maximum number of targets affected equal to the

    his upgrade multiple times, increasing the number of ta

    still spend Force points to activate the powers actual ef

    eeee

    o make an opposed Discipline roll versus a single non-vehicle t

    gaged with, causing 3 Wounds that ignores the targets Soak V

    ||

    10

    RangeUpgrade

    10 XP ||

    10

    MagnitudeUpgrade

    10 XP ||

    10|

    RangeUpgrade

    MagniUpgr

    10 XP 10 XP 1

    | |nd an extrazaking

    n.

    Control Upgrade: Spend an extrigger a Critical Injury on the target, r

    normal to determine the injurys effec

    20 XP 20

    rades do expand the Force

    taking Incidental actions on

    the target, rolling on the

    nt, however they must have

    ing the range by this numbe

    rs actual effects.

    Strength upgrades purchased

    number of Magnitude upgra

    gets by this number each tim

    fects.

    arget

    alue.

    P

    P

    P

    udeade

    0 XP

    raz toolling as

    ts.

    P

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    MMMMinorinorinorinor ForceForceForceForce PowersPowersPowersPowers

    Instead of being full-blown Force Power trees, these abilities are fairly common amidst Force-users both in the films and the Expanded

    Universe. The Force-user must spend 15 XP to acquire each of these minor Force Powers, much as they would to gain access to the ba

    ability of the core rulebooks Force Powers, except these minor powers are not able to be upgraded beyond their listed function.

    While the following Force Powers all list Z to activate these abilities, dark side Force-users would usez instead as noted in the sidebarregarding Dark Side Force-users on page 179 of the Edge of the Empire Beta rulebook.

    Hibernation TranceHibernation TranceHibernation TranceHibernation Trance

    Activation: Active (Special)

    Drawing upon the Force, the character can reduce their metabolism and breathing to a near standstill, healing their injuries at an

    increased rate. This is an Ongoing Effect (pg178), and while using this power the character can take no other action until a predetermin

    trigger condition to awaken them from their trance, such as a specific phrase or sound or a preset amount of time occurs. While under

    hibernation trance, the character is considered to have gained one days worth of natural rest for every 6 hours spent in the trance.

    Projective TelepathyProjective TelepathyProjective TelepathyProjective TelepathyActivation: Active (Action)

    Requirement: Influence Basic Power

    Using the Force, the character can transmit emotions and very simple phrases (no more than five words) or concepts to another person

    The Force-user rollsC equal to their Force Rating, with a singleZ enabling them to speak telepathically to one person within Short

    Range. Each additionalZ rolled allows the Force-user to extend the effective range of their efforts by one range band, to a maximum oExtreme Range. An unwilling recipient can attempt to resist by making an opposed Discipline check against the Force-user.

    Search Your FeelingsSearch Your FeelingsSearch Your FeelingsSearch Your FeelingsActivation: Active (Action)

    Once per encounter, a Force-user can attempt to probe the Unifying Force to determine if a particular course of action will have a

    favorable or unfavorable result, at least within the immediate future. The character spends a Destiny Point and then rollsC equal totheir Force Rating. A singleZ provides the Force-user with a general sense of whether the proposed action will have positive or negati

    repercussions within the next several minutes, with each additional Z allowing the Force-user to addb to any skill check they or an allymakes that pertains to that course of action by one. GMs are encouraged to avoid specific details, but they also shouldnt try to

    deliberately mislead the character either.

    Sense ForceSense ForceSense ForceSense ForceActivation: Active (Action or Incidental; see below)

    Requirement: Sense Basic Power

    Force-users are often able to detect the presence of other Force-users as well as disturbances in the Force. To actively sense the

    presence of another Force-user, the character rolls a number ofC equal to their Force Rating as their Action for that round. A singleZsufficient to detect the most powerful Force-user (as determined by their Force Rating) within Short Range of the character, with each

    additionalZ extending the range out one category to a maximum of Extreme Range. A Force-user can attempt to hide their presence

    from such attempts by spending a Destiny Point, but they cannot be actively using the Force while doing so; any Ongoing Effects must b

    deactivated prior to spending the Destiny Point, and activating any Force Powers instantly negates the Force-users efforts to conceal

    their presence in the Force. Any attempts to detect the concealed Force-user with this power requires additionalZ equal to the

    concealed Force-users Discipline rank.

    Sensing a disturbance in the Force, such as the sudden death of millions of beings or the actions of an extremely powerful Force-userrequire no special effort on the characters part. In this case, the Force-user rollsC equal to their Force Rating as an Incidental, with thnumber ofZ required based upon how great a disturbance the action caused. Sensing the destruction of Alderaan would only require

    while the massacre of hundreds of Jedi across the galaxy during Order 66 would require threeZ to sense. The passing of Jedi Grand

    Master Yoda on Dagobah or Luke trusting to the Force to destroy the first Death Star would also require severalZ in order to detect.

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    Instruments of a More civilized Age

    LightfoilLightfoilLightfoilLightfoil

    Although the first lightfoils were creations of the Sith operating in the Tapani Sector, during the time of the Galactic Civil War a sub-

    culture of young Tapani nobles have taken to wielding modern recreations of the lightfoil, their affinity for the weapon having earned

    them the moniker of Saber Rakes. Although not as potent a weapon as a lightsaber crafted by a true Jedi, the lightfoil is still a

    dangerous weapon; many Saber Rakes have at least one cybernetic prothesis as result of being on the losing end of a duel.

    Lightsaber, ShortLightsaber, ShortLightsaber, ShortLightsaber, Short (Sho(Sho(Sho(Shototototo))))

    A variation of the Jedi lightsaber, the short lightsaber was most seen in use by Jedi of a smaller stature or those that favored wielding tw

    lightsabers. In spite of its less-than-imposing length, the shoto was just as deadly a weapon as its larger cousion, with the Jedi Grand

    Master Yoda being just as dangerous while wielding shoto as such capable warriors as Mace Windu, Obi-Wan Kenobi, or Anakin Skywal

    were when wielding a regular lightsaber.

    WanWanWanWan----ShenShenShenShenThe signature weapon of the Matukai tradiation of Force-users, the wan-shen is a tall polearm made of a hard by lightweight material

    with a reinforced blade at one end and a weighted tip at the other, enabling the wielder to attack with either end, though its main

    purpose is to serve as a focus for Matukai adepts usage of the Force. A wan-shen is notable for the ease of being disassembled into fo

    much smaller parts, making it far easier to store and carry the weapon. Due to the wan-shens length and design, it can be used as a

    double weapon, following the rules on page 210 of the core rulebook for attacking with two weapons.

    NameNameNameName SkillSkillSkillSkill DamDamDamDam CritCritCritCrit RangeRangeRangeRange EncEncEncEnc HPHPHPHP PricePricePricePrice RarityRarityRarityRarity SpecialSpecialSpecialSpecialLightfoil Lightsaber 8 2 Engaged 1 0 7,500 8 (R) Pierce 4, Sunder, Vicious 1

    Lightsaber, Short Lightsaber 8 2 Engaged 1 0 9,000 10 (R) Breach 1, Sunder, Vicious 2

    Wan-Shen Melee +3 3 Engaged 2 1 1,000 6 Defensive, Pierce 1

    Force DetectorForce DetectorForce DetectorForce DetectorA blanket term used over the millennia for a number of different devices, a Force detector is designed to detect and identify beings tha

    are Force-sensitive. During the heyday of the Jedi Knights, such devices were used to locate potential recruits for the Jedi Order, but in

    the dark times of the Empire they were instead used to track down survivors of Order 66 and other Force-sensitive exiles. Operating th

    device requires a full minute and a Hard (ddd) Computers check to successfully activate the device. On a success, a character with aForce Rating of 1 or higher will be revealed as being Force-sensitive.

    Cost: 2000 credits; Encumbrance: 5; Rarity: 6

    Force Training AidForce Training AidForce Training AidForce Training AidOver the long history of the Jedi Order, they developed a large number of devices to assist them in the course of their studies of the

    Force. Many such items were used by younglings during their time as Initiates, taking the form of various toys and puzzles, while those

    used by younger Padawans were designed to clear the mind and make concentration easier. No matter the shape or design, a Force

    training aid helps focus the users connection to the Force.

    Cost: 50 credits; Encumbrance: 0; Rarity: 8 (R)

    Jedi Utility BeltJedi Utility BeltJedi Utility BeltJedi Utility BeltWhile similar in basic design and function to standard utility belts, this version has several items that most Jedi found useful during thei

    travels. Each belt, when issued, came with the following items: 3 day supply of food capsules, a comlink, a glow rod, an Aquata breathe

    an emergency medpac, a simplified tool kit, as well as a few empty pouches for whatever else the Jedi felt they would need for their

    mission. One particular feature that was added to the belts some time after the Battle of Ruusan was a recharge port for a Jedis

    lightsaber, ensuring the weapon maintained a full charge in the field.Cost: 400 credits; Encumbrance: 3; Rarity: 2

    The Jedi Path: A Manual for Students of the ForceThe Jedi Path: A Manual for Students of the ForceThe Jedi Path: A Manual for Students of the ForceThe Jedi Path: A Manual for Students of the ForcePublished over the history of the Jedi Order, this book would be considered an invaluable find for any novice Force-user, particularly

    those with an interest in the Jedi and their ways. Needless to say, the book is deemed highly illegal and possession carries incredibly st

    and harsh penalties. Many copies have been handed down from master to apprentice over the years, often containing personal notes

    and observations from previous owners. Characters in possession of this book receive ab when making Knowledge (Lore) checks thatfocus on the history of the Jedi or have to do with the Force, and can be used as an in-game rationale for a Force-user to learn the Force

    powers Influence, Move, and Sense without additional aide.

    Cost: 5,000 credits; Encumbrance: 0; Rarity: 10 (R)

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    CCCC

    Written and principle development of original mat

    Review and feedback provided by Ben Cyril Eriks

    Witt, and Linda ZRissa Whitson. Thanks a whole

    presented here.

    Editing and proofreading by Linda ZRissa Whitso

    might have cropped up along the way.

    Additional thanks to FFG forum poster Aazlain f

    The Deflect Blasters talent is based upon discuss

    can be found here: http://www.d20radio.com/for

    contributed their thoughts and ideas in that threa

    As always, a special note of thanks to George Luca

    the freedom to play around and create our own a

    Star Wars and all related terms are the registered

    the Empire, the dice symbols, and associated rdocument makes no

    The image for Force Mystic is by Stirzy cou

    Wookieepedia, and the image for the Jedi Initiate

    edits andedits andedits andedits and ThanksThanksThanksThanks

    erial by Jonathan Donovan Morningfire Stevens.

    on, Garrett barefoottourgide Crowe, Phil DarthGM

    bunch for your time and insight, allowing me to refine t

    n. Thanks as always for taking the time to catch any spel

    r creating an EotE font which was of much use in creati

    ions made in the [Talent] Deflect and Redirect thread o

    ums/viewtopic.php?f=168&t=11437, with due thanks giv

    .

    s for creating the Star Wars films, and for giving a great

    ventures in that galaxy far, far away.

    egalDisclaimer

    trademarks of Lucasfilm Ltd., its associated bodies, and t

    les terminology are the property of Fantasy Flight Gamelaim of ownership to any of the afore-mentioned mater

    rtesy of SWAGOnline, the image for Dark Side Acolyte is

    is courtesy of TheForce.Net. Movie images are screen ca

    and are the property of Lucasfilm Ltd.

    aiewski, Chris GM Chris

    e various mechanics

    lling or grammar issues that

    g this document.

    the D20 Radio Forums, whi

    en to the posters that

    any of the fans of those film

    he Disney Corporation. Edge

    s. As such, the author of thisial.

    by Stanley Lau courtesy of

    ptures from the Star Wars fi


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