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Thesis Presentation

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A short version of my masters thesis presentation. It was presented at the 7th International Conference on Design Principles and Practices, Chiba, Japan, 2013 Comments are welcomed!
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“Timeless Design” A Competitive Advantage & Business Strategy Gabriel N. Almanzar | M.Sc Design Management |March 2013
Transcript
Page 1: Thesis Presentation

“Timeless Design” A Competitive Advantage

& Business Strategy

Gabriel N. Almanzar | M.Sc Design Management |March 2013

Page 2: Thesis Presentation

Problem Statement

How can design help change an economic model, create environmental friendly and profitable solutions, all at the same time?

“Stopping the Throw Away Mentality”

The idea of “consuming” and consumer behavior, needs to be changed in order to save us from our own waste.

Change from “Consumers” to “Users”

Page 3: Thesis Presentation

How To Do It?

Page 4: Thesis Presentation

Timeless Design

Products that Connect and create Lasting Relationships with Users.

It is a different approach to the conventional economic models, where users are not addressed, and instead just make part of the cycle in the bigger picture.

Page 5: Thesis Presentation

Where’s the Idea Coming From?

Page 6: Thesis Presentation

“Circular Economy 2.0”

Relevant terms•Economic, profit and experience maximization•Emotional Design•Timeless Design•Empathy•Connection•Change in behavior•Change from consumer to user

Page 7: Thesis Presentation

Experts’ Opinion

Page 8: Thesis Presentation

D.Norman&

J. Chapman

D.Rams&

M.Vignelli

T.Cooper+C.VanHemel+

M.CharterU.Tischner

Psychological & Emotional

Considerations

Design Philosophy

Considerations

Technical Design Considerations

Designing for reliability & robustness

Designing for repair & maintenance

Design for upgradability

Designing for product attachment Designing for

variability

Timeless design

Variability, multifunctionality

Long life guarantee

Re-use and Shared use

Nurture experiences

Expand product life through attachment

Understand human unpredictability

Design user-object interdependency

Design proper input vs. output relations

Design product personality

Design to engage the “three levels”

Focus on “reflective” and “behavioral” design

Design for the “needs” and not the “wants”

Get away from trends

Discipline your self to follow a design

philosophy

Don’t design for superficial needs

Design for “active convenience”

Make it easy to use

Awake curiosity and imagination

W.Stahel&

W.McDonough/M. Braungart

Economic &Environmental Considerations

Waste=Food

Conscious Material and production process selection &

optimization

Maximize product

enjoyment!

Design awareness of delicacy, complexity and

interconnectedness of nature

Design for human &

ecological health

Up-cycle

Think past, present & future of

materials and products

Design to recycle your own products

Design for eco-effectiveness

Design for long term use

Make it easy to repairDesign to help people,

not to incapacitate them

Understand users’ complexity

Page 9: Thesis Presentation

My Initial Framework

Page 10: Thesis Presentation
Page 11: Thesis Presentation

The Cases

Page 12: Thesis Presentation

Time in the industry

Innovative concepts

High quality materials

User experience centered

Durable

Simple

Attention to detail

Intuitive

High production standards

Environmental Commitment

Upgradable

Recyclable

Repairable

Page 13: Thesis Presentation

What Companies Offer

Page 14: Thesis Presentation

Brand Values: Quality, Imagination, Creativity, Fun,

Learning, Caring.

Aim: “To inspire and develop the builders of tomorrow”

Brand Values: Functionality, Innovation, and Quality

Aim: “To provide our fellow human beings all over the world with

practical, functional, reasonably priced and top quality products”.

Brand Values: Empathy, Originality, Integrity and Courage

Aim : “To inspire people from all walks of the life with a pioneering

spirit”

Page 15: Thesis Presentation

What Users Think

Page 16: Thesis Presentation

LEGO

LEVI’S 501’s

VICTORINOX SWISS ARMY KNIFE

How Long Have Users Kept Them?

Page 17: Thesis Presentation

Why Users Kept Them

Useful

Durable

Has lasted long in good condition

Great qualityStill works

HeirloomReliable

Beautiful

Comfortable

Durable

Quality

Made well

Well designed

Durable

Great quality

Memories

To pass it on

Collectible

Infinite config.Still wearable

Page 18: Thesis Presentation

How Users Perceive Them

Useful

Durable

Practical

Quality

Innovation Reliable

Multifunctional

Comfortable

Durable

Quality

Classic

Building

Memories

Simplicity

Imagination

Design

Play

Engineering Old school

Famous

Design Icon

History

Memories

Tradition

Page 19: Thesis Presentation

Users’ Product Perception vs.

Product Promise

Quality/Durability Functionality Experience + +

GreaterEmotional

Connection

Design View/Philosoph

y+

Page 20: Thesis Presentation

The Framework

Page 21: Thesis Presentation

Experience Design

User NeedsDesign

Philosophy Design

Quality Design

(Tangible &Intangible)

MetadesignImprove existent solutions

Imagine particular situations

Look for alternatives

Define Understand

Verify

Empathy

True

Ambitious

Exceed Clear Not Consumers

Passion

Illusion

That share your Philosophy

Individual

Collective

Experts Fans

Potential users

Ethics

Values

Responsibilities

GoalsBeliefs

Promise

Approach

Commitment Constant

Straight forwardSincere Clear Non-negotiable

Identity Personality

Objectives

Communicate

Top Management Design teamAcademy

Design Researchers

Life cycle Post-Purchase Service

UpcyclePackaging

ColorTexture

MaterialProduction Process

TemperaturePerceivable

Performance

Communicate TransmitDurable Reusable

Guarantee

Reincorporate

Attachment History Craftsmanship

Deliver

Industry

Government Local policies

Global policies

Scientists Engineers

Environmentalists

CommunityShare Handy

Use

Repair

Instructions

Expertise

Control

Repair

Package

Bundle

interfaceEngagement

Moment of Truth

innovate

extend

Specific moments Adapt

Re-invent

Stimulate

Ageing with grace

Useful

“Good” EnvyMoments of reflection

Curiosity Psychologists

Behaviorists

Sociologists Anthropologists

Page 22: Thesis Presentation

The Strategies…some of them

Page 23: Thesis Presentation

“Commit to innovate the users’ experience.”

Philosophy Design

Philosophy Design Strategies

Experience Design

User NeedsDesign

Quality Design

(Tangible &Intangible)

“State the product’s promise clearly and make sure to deliver

it”.

Page 24: Thesis Presentation

Quality Design Strategies

Philosophy Design

Quality Design

(Tangible &Intangible)

“Use production processes and

materials that allow products to be

easily repaired.”

“Get involved with Responsible

Craftsmanship.”

Experience Design

User NeedsDesign

Page 25: Thesis Presentation

User Needs Design Strategies

Experience Design

User NeedsDesign

Philosophy Design

Quality Design

(Tangible &Intangible)

“Design durability only when needed”.

“Ageing with grace” as complementary

design goal”.

Page 26: Thesis Presentation

Experience Design Strategies

Experience Design

User NeedsDesign

Philosophy Design

Quality Design

(Tangible &Intangible)

“Design to create behavior

adjustments”.

“Re-invent the passion”.

Page 27: Thesis Presentation

Companies’ Feedback

Page 28: Thesis Presentation

Branding and Design Consultancy

Academy- Design ConsultancyKing Mongkut’s Learning Square

(KLS)

Plastic Products design and

manufacturing company

Commitment from big corporations

Implement at the beginning of the chain

Some are hard to apply

Big designer supporting them

Agree on a change in the business models

Apply at academic level

Function as corner stone

They should be implemented together

Staying true to values=stronger brand

Start educating users locally

Design for basic needs, makes products last longer

Quality products with cheap materials?

Develop better materials

Go back to mechanical simplicity

Application depends on right conditions/think

tanks

Appropriate R&D periods

Government support

Page 29: Thesis Presentation

Further Studies

Page 30: Thesis Presentation

Academic Pilot Project

Experience Design

Needs of the User

Design Philosophy

Semester I

Semester II

Quality Requirements(Tangible/Intangible)

ProductPresentation

Page 31: Thesis Presentation

Company Pilot Project

Experience Design

User Needs

Design PhilosophyDevelopment Stage I

Development Stage II

Quality Design(Tangible/Intangible)

ProductEvaluation

Productdevelopment

Page 32: Thesis Presentation

Thank You!

Gabriel AlmanzarProduct Designer

[email protected]


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