+ All Categories
Home > Documents > Third Imperium - The Canadian Traveller Magazine - …thirdimperiumfanzine.info/issues/Third...

Third Imperium - The Canadian Traveller Magazine - …thirdimperiumfanzine.info/issues/Third...

Date post: 06-Aug-2018
Category:
Upload: nguyennguyet
View: 233 times
Download: 0 times
Share this document with a friend
20
. .. ,. " . ,. . .f · . . . THE CANADIAN TRAVELLER MAGAZINE No .9 Spr ing, 1988 .-
Transcript

. . . II~ .

,. " . ,. .. f · . . .

THE CANADIAN TRAVELLER MAGAZINE No.9 Spring, 1988

.-

THE SECURITY LEAK FANZINE Discover the sroJRIT':{ LEAK fanzine - this incredible new

fanzine is packed with canpletelyoriginal mercenary tickets, illustrated starship floorolans, f1€\.o/ characters, unique ~p:ms never seen before, medical equipment and pharmaceuticals, and also special articles that detail the rapidly developing exp:rience of espionage in Traveller, official news and cccurences about the ever changing universe which dozens of races call hcrne, articles abou t unlirni ted topics ranging fran Zhcrlani starports to Solanani worlds, and even unrest within the upper circles of the mighty 'Ihird Irnt:erium.

'!he SEX:URITY LEAK fanzine is perfect for roth experienced and beginning players, and it also presents roth the players and the referee with ideas and equipnent which can be easily integrated into any campaign.

'!be SEOJRITY LEAK fanzine is filled with artwork, worlds, characters, and even adventure stories from many of the well-known Traveller authors ard writers. So give in - core visit cur universe!

'lbe Security ~ Fanzine: Illustrated. euarterly. 20 pages per issue. 8~"xll" format. Rates: (US, Canada, Fro & APO) $10 per year, $2.75 single/back copies. All other addresses must follow the following rates: $12 per year, $3.25 single/back issues.

Need news fran the world? Subscril:e to the sro.JRI'IY LEAK NEWSIErI'ER. Every issue has official Traveller news, b:x:>klet releases, Traveller software and data-base information, and so much rrore. '!he Security Leak Newsletter: Quarterly. 4 pages. 8~"xll" format. Rates: (US, Canada, Am & Fro) $4 per year, $1.25 single. Fbreign: $7 per year, $2 single.

Make all checks and money orders to: GREGG GILES, 4200 Park Place, Tyler, Texas 75703.

Greetings to the Headers of the Third Imperium A specte: offer- has been arranged for these of 'doU W ~I O are now reedi ng the let est issue of Hie D"ljrd Imperj um It is ml~ pleasure t.o inform you tnet STAR6ATTLE~; (Mainl i ne) is avai lable for- U"i8 Imperial price of $7 .00 .. t ex zx

postage included . This or tsr is good onl y to members of the Imperturn Act now Ace, trus orrer will vapot-ize upon Ole completion or" the 2nd month or" U"le yeijr 198a.

STARB r'lTTLES (i1.3;nlin.,.) is ';0 in t ",rm~d i .a t ", l~ v"? 19·jnll' of ta ctic..:tl ::: p.aCE' c ':'rnb~ + . I~ '1 unique ship ,j "'f ;gn (c ompr ised of h",:{ '!s lik" tho? I)n.,. sho 'lfn) ;;: wh at m ·~k"'$ th.,. (:('mb·at arid d~magi?3 i lc\l::;.ahJn most t"" .alish:: of " n l~ 9am.? I~>?t on thi? same subjJ?(:t m .at~E'r' :30 .act M \ " .'

·j on't lE' ~. thir t:14 .00 't 3 1JJo~ siip b'l ~ our han,j$. Pll?3s,? m31,,,, check o r m(ln""J order Olj t t.o FIJtIJr", Comb.at SimlJhtiNlS -3nl'j Hnd to :

Future Comt'dt Si mulet io ns P. 0 Bo x 9 143'· Anat1elifl, CA 92i3 12-9143

INOTES FROM THE CAPITALI Happ y Birtr,day! Wint issue "9, rnt r« Imper ium is celebrating its second an" i ve r s ar-y ' 7. I. has r,o\·/ pub I i shed continuously for two years, each issue on schedule: longer than any other Traveller fanzine ! We've gone through a lot of changes in circula­tion and staff, but we have main­tained the same high calibre of con­tent and production we started with, and intend to do so far into the fu­t ur e .

Wi th the publication of ~e9a7ra­

veller, Travelle~ has changed drama­t i c a l l y , and 7.1. will endeavour to change along with it. Last issue con­tained two articles for MegaTraveller (the adventure and Traveller's Hard­wa r e ) , and this issue is mostl y Mega­Tr-aveller. By next issue, the trans­ition will be complete.

To conform with this content sh ift, we will be changing our Star­sh ip Deckplans feature into a Travel­ler Craft column. Each issue we will pr ese nt two to four vehicles, occa­

s l ona ll j wi t h dec k : l ~ n s. Su bmi s s i ons to t h i s c o l umn s r e ~e l c ome ( b u t p lease in cl ude a c op ; ~ f y o u r 1 e 5 i ~ n

c a I c u 1a t i 0 1',S ) •I

1 h i s i 5s ue, we al s~ hav e part e ne of a ne w s er i es e n c omp u te rs in Meg a ­Tr-avel i ;. r • a nd a r: -? ~'I ad 'J €H ' t u r-€: ~ _'

Du ncan Tor ra nce. P l us , we ha ve a Sp E ­

c ial fea t u re a dapti n ~ pr~ vious - .1. articles to the L :?" j Me g aT'-av el l e r' rules.

A final L ~ ~ c r t u n a ~ ~ no t e: : ~~ ~ ~ .

Ha.mTfrE:- '" has l:,ee ~-i c ar.c e l i e d . =_5 ~_ '; ,=" r·: ;'\· /

starsh ip r u : e s make i t ~lmo5t i ~=c 5 ­

sible to convert to M e~~T~ avell er. If J OU are interested in the ·c l s s s i c T r av e 1 1e r" '. '? r 5 i G n , ! fr t u 5 L' r, c ", j ~ 3 f; d if l'l e ,~ ... t e 'I:: ~," 3 h res : ':li" :3e , H '::- i-r i 1 I Pr-e s e- r: tit. a:; a ISe r i e 5 i n j • ! . Ar:y s ub s c r i be r s ~ j r ; ~ have ? ! r~ a d j pa id fa r a =:ap;' rna)' :' e oue s t a r'ef un a c r ha'J ';' t wo issues ad de d to t ~eir s ub sc r ip­ti o n.

'Til ne x t ti me '

-~i kE- J ? :::I : ;:o n.

\

Edi ta r'

Tr-ave 11 er- ' 5 Har dwar-e •..••••.••••••••••••..••.••.••••• 4 Solomani Cruiser ~ 6 Nor-a t a Subsector .....••......................... ..... 8 Fe s t.ure Adventu re: After the Fact. •.•.... .. •...•.... 10 Compu t e r s Part 1 ....•••.••.. .......•..•..... ........ 1 4 MegaTravelle r Adaptations ..........•.. .... .... ... ... 17 Second Ye a r Article Index 18 T r-a veller-' s Ad v ice • . . •• . • •. . .••. . .. . . . • .. •. • . . .. . .• . 19 Inside Equ ipment: Autopist o l 1?

STAfF: Kike Jack~Jn, David ~. Hew. Co~tributors: Du~can Torrance. Dedi[ate~ to Caleroa Carrol.

P Cr! i:~5 of thi s la941inf are tiKeft fr~1 literiils publis~ed ~~ snv i~d D is~st Group F~bl icat i oft5t and 3t~ ~:p ]r 1 3~t i?a] b, t ~ e ~es~ec ~ i v! gto~ps . :ata !~r15 art used . it~ th~ p!rlissioa 01 GDW. TRAVELLER is a re,istertd traJelark of SDW.

Th ir; hp!r iul is }ub iished quartH ly b:r Kile ladson. Send 5ublim ons , letters, a ~d ads to Xo . 512, 4676 reMst. , 'l.ncouver , EC 'Iel : ;6. Ra tes: S2.50 single :001, 59 .CO ! mr subm ipti o:l lC anahl, '2.00 single c~ P1, S7.50 1 :m.r satm ip tion (U.S.!

t

ITRAVELLER'S HARDWARE I DISGUISE KIT

Throughout the ages, people have wan­ted to disguise themselves, whether for drama, fun, or criminal activi­ties. To this end, the disguise kit is produc~d: available anywhere, it allows an individual to change his or her appearance at will.

The TL 7 Disguise Kit costs Crl000 and weighs 5 kg. It is carried in an 8L case, and contains a variety of materials. The most of important of these is makeup: foam rubber to change the user's facial structure llarger nose, higher cheekbones, etc.), and various colourings to make these features look real. It also in­cludes wigs, coloured contact lenses, dyes for changing skin colour, and a mirror, along with water-soluble glue and other application materials.

Disguises made with the TL 7 Dis­guise Kit I'lill last no longer than 24 hours, after which they will begin to literall y fall apart. They cannot be slept in, and will not survive expo­sure to water. A TL 7 disguise will also not stand up to close scrutiny: if an yone is close to the disguised individual for more than 10 minutes, roll the following Task:

To di scover that an individual is disguised:

Dif icl.llt, Disguise, Int, instant (un­c e rt a i n ) •

Referee: The disguised player rolls for the other half of the task, rather than the referee, using his or her own DM's.

Each time a person uses the disguise kit, some of the makeup and materials ar-e used up, and must be replaced. For th is reason, each use of the kit costs Cr5- 30.

At TL 13, a new disguise kit be­comes available. It costs Cr2000, we i ghs 3kg, and has a volume ot 5L. It contains everything the TL 7 kit does, e xc~pt that skin dyes, contact lenses, and wigs are replaced by cell dyes, small pills which chemically alter the pigmentation of an indivi­dual's cells. The change lasts for 2-12 weeKs, minus 1 for every 5 En­durance points the user has. It can

also be removed by cell c l e a ns e r pi l l s , av a i l ab l e in the kit. Cell dyes are i nc l ude d fer s kin, e ye, and hair' c o l our.

The TL 13 k i t also contains equip­ment to straighten or curl hair, and longer-lasting versions of the TL 7 makeup. Age pi 115, vlhich tighten or relax the skin, giving the appearance of being older or younger, are in­cluded too. All vlill last for as long as cell dye, and are unaffected by water, chemicals, and any other form of abuse. Detection of a TL 13 dis­guise is rolled for in the same man­ner as for TL 7, but it is now a for­midable task, and the watcher must be close to the disguised individual for 24 hours .

Replaceme nt makeup for the TL 13 disguise kit is much more rarely needed, but is also considerabl y more expensive: Crl0-60.

Disguising oneself takes 15 to 90 minutes. A task is given for it on page 33 of the MegaTraveller Players' Manua I.

A disguise kit has many applica­tions and limitations. Most easily, it can make one person look like ano­ther of the same age and sex. Age can also be changed to a certain extent: the user can appear to be any number of years older than he or she actu­ally is, and up to ten years you nge r (though never you nge r than pubertyl.

Sex can be changed, but only superficially. The disguise here will be based primarily on clothing, pad­ding, etc., and will not work with anything less than full body cover­ing.

Finall y , a person may disguise himself as a humanoid alien of simi­lar size. Such a disgui~e will cost Crl00-600, is a difficult task even with a disgu ise kit, and wi l l have a time i nc r-ernen t, of 10 minutes. It vr i Ll never las t more than 12 hours, is sup er-F i c i a l ( 1 ike changing se x), and will be d i s c ove r e d immediatel y by anyone of the pretended race. Anyone who has _ha d frequent dealings with the race wi ll have the discovery task reduced to routine. Common sense must be used he re when deciding what can and cannot be dane: a human could not disguise himself 3S a K'kree no mat­

t~ r how hard he t ried. A f i na l no t e on disgu ise: at

TL 19, ~ dvanced bioeng ineering is deve l oped . allowing living organisms t o be direc t ly manipulated into var­ian t life forms. Us ing a two-week treat ment, an individual could be pe rmanentl y changed into any sentient lifef orm, and be totall y indistin­gu i sh ab l e from an) other of the same rac e . Ce ll dye created by Duncan Torrance.

AL TERNA TE POWER PACKS

~erM e ~ a Tr av e l l e r lists vari ous p o..pac ks f o r lasers , bu t onl y i n bacl<­pac k si ze . Other sizes a l s o e x ist, howev er ! offering different number-s of S1-io t S .

fei p n --------------POMrr Pack---- ----- -­~ei 9 h t Shots Cost Carr ied u

Llim PistDH 2,0 50 1500 Oil bi Ck 9 1.0 20 1500 Oil be It 10 0.5 8 1500 Al'oud llfist 12

la ~ H Cerbiw8 3.0 50 10110 011 bict 8 1.5 20 1000 Oft be It 10 US 8 1000 Arou/lc IIl' ist 12

Lam ~ifl e- 9 4.0 100 1500 On back 9 2.0 40 1500 (1ft baCk 10 LO 15 1500 On belt 12

Laser Pistol-13 l.0 ZOO 3500 On beIt 13 0.5 75 3500 Around 1I1' ist 14 0.2 20 4000 an gun 15

~ .a se r CarbinH3 1.5 200 3000 Oil beltl back 13 Q.75 ~ 3000 On llr ist 14 C.4 20 3500 On gu ll 15

l aw R:flH3 2.0 200 3~OO Oft back 13 1.0 75 3500 On b~ lt 14 0,5 20 3500 ~rDuAd IIr i st 15

At TL 15, f usion po wer pac ks with ne a r - i n f i n i t e shots (as for plasma a nd f u s i o n gu ns) become avail~ble.

The .~ 1 i'le i gh t u i c e as mu ch as standard ta: ~ - c ar r i e d power pac ks, a nd cost l e O t i mES as muc h. Su c h packs r-e qui re re fue:ling a nd ma i nt enan c e e ver y 24­3 6 hc u rs , dep e fl di ng on f r<e qu e nc )' o f U S e- 1

POWE RED EXOSKELETO NS

Or i g in a l ly de vel op ed to al lo w the cr ipp l e d to move , t h~ powe r ed e ~ o ­

skelet on i s now u s ed in a ny s it ua t io n wher e a temporary strength i n cr e~5 e

i~ req ui r e d , s uc h 2 5 car go loa d i nq or c omba t , o? t c. i,.jh e rl c orn b i (.eo \-1) t h com ­b 2, t ar rr. 0 u r, i t f 0 nr:5 b .:' t t l e d r·Eo :: s .

A pQwer e d e ~ = 5~ el e ton i ~ s i mp l ) a ser vo - p owe r ed f rame s t rapped to an i nd i v i du a l ' s bod ) . It amp lif ie s a i l movemen t s , e f f e ctive l y dOU b l i ng s tre ng t h an d g i v i ng u n l i mi t e d endur ­a nce (e x:ept in de t e r min i ng deter­mination l . I t i s p o we r ~ d by a bac k­mounted fu el ce l l wit ~ en ough en e r gy f or twelve ho u rs, a nd can be worn o ve r all a r mo u r ~ xcep t combat armour , b eo.t t l e d r e '= 5 , 63r1d v ace 5 II i t.5 • TL 12 . vc l u me : 2L . t-JE i'3ht: 1 0 \ ~ '3' Cr·5 0 000 .

A he a v i e r v e ~ s i o n , whi ch t r ip les stre n g t ~ , is alse a vailab le . It is t h ic ke r and b ul k i e r', an d i nc l ude s heav y -du t y cl aws a nd a 2 4 -hc ur powe r pac k. TL 13 . Vo lume: 4L . l.Jei ·3ht : 20 L'3 . Cr·80 COO .

\;­

~ \ \ \ \ ,1/

o

Ma gnus Abel is atte ~; tin ; : 2 ~e v it al~

i ze ~is rRA V~LL~ct fan2i~e. 3uos c ~ i ce r s

wi s hi n g to c c~ ti~ue s ~: ou : d se ~ ~ ~ r oo f

o f sub s c ri p~ ions to r ~ ~ ~ . Abel .

ISOLOMANI CRUISERI The Solomani Cruiser is a large es­cort spacecraft used for piracy sup­pression, border patrols, convoy pro­tection, and minor naval actions b)' the Solomani Confederation. of the most common Solomani ve s s el s , e ven occasionally tered i n Imperium-held areas So l oma ni Rim.

A ver s a t i l e ship, the

It is one military

encoun­of the

Solomani Cru iser has high jump capability, a l arge computer, and eight spare staterooms (often occupied by ship's troops). It carries two cutters with two modules each; all ships carry two open modules, with the other two tailored to the ship's intended mis­sion (usually one ATV module and one we a po ns module Idescribed in Adven­t u re 7: Broadsword)}. Some vers ions of the cru iser have replaced two of the sh ip 's laser turrets with parti ­cle accelerator barbettes.

SOIOlifti Ct(is!r SR-A644452-000000-40100 M(r~. 1000 toa5. Bitbri!s bwillg 8 2 Cr,,:22.

Jatt~rips 8 2 Tl:14. Passeftgers:O. Low:O. Cifgn:45. Fael:440. EP:40. Agility:1. Troops:a.

STATISTICS

Tonnage : 1000 tons. 14 OOOm3 •

Crevr: 22 crew. 8 troops. Dimensions: 43.5m L x 58.5m W x

12m H. Acceleration:4-G constant. Jump: 4. Power p I an t : 4. 40 EP. Agiii t y 1. Engineering: Two Transstar B591 fu­

sion power plants driv­ing one Boeing Mark II-E Thruster manoeuvre drive and two Douglas-one Hy pe r t hr u s t jump drives.

Grav i Li c e : l-G floor field, stan­da r d inertial compensa­to rs.

El ~ ct ron ics : laszlo Elect ronics model i5 computer .

Armamen t : E i gh t t riple laser tur­rets~ remotel y con­trolled tram bridge. Two particle acceler ator barbe t tes.

Ca pac It y: 45 tons c a r go. Veh i c l e s : Tw o 50- ton c utters wi th

t wo modules e ac h .

- ~) ­

DECK PLAN LOCATIONS

1 . Br·idge. S t a t i o ns for p i l o t , na v i ­gator, and eight gunners.

2. Computer, Upper level. 3. Galley. 4. s i c« Bay . 5. Common Area. Hatch down to Mus­

tering Area. 6. Jump Drive, Lower Le vel. Hatc h up

to Engineering. 7. Manoeuvre Dri ve. 8. Power Plant. 9. Airlock.

10. Ship's Locker. 11. Fue 1 • 12. Fuel Scoops. 13. Engineering. Stations for si x

engineers. Hatch down to Jump Drive, Lower Le vel.

14. Jump Dri ve, Upper Le ve l , 15. Avionics. 16. Computer, Lower Level. 17.-47. Staterooms. 48. Mustering Area. Troops and Creloj

meet and organize he re. Hatch up to Common Area. Hatch d0101n to Access corr- idol".

49. Cargo Hold . 50. Cutter One. 5 1. Cut tel" TIoj0 •

52. Access Corridor. Hatch up to Mus­ter ing Area . Hatc hes down to bar­bettes.

53. Spare Cutter Modules. 54. Particle Acce lerator Barbette.

Access through Access Corrido r.

Bac k Issues

tt1 , so Id au t ~2 r~prints a vailable #3 s o Id au t ~4 •••. •••.•••••••••••.•••.••. so 1d aut #5 s o ld aut #6 ........ •..•..... ... s t i I l av a i l ab l e It 7 . . . . . . . . . . . . . . . . . . . . s tI l 1 a \I a I I ao 1e t+8 s t i 11 avai lable

Deck Plan Symbols

I R IS V ALV E \'IANUA L H AT CH

~ t tl' V ald H atch *-<

."; OV f! ' h ~ .K1 O,, ~ r h ll!l ad ; :~:

o Floo . Floo, G o Bo." Floo r In<! 0..,1>..0 0

t ," tJ e d: "

\

\

J e c ~ t r' ,

v

I ' po I

1.5 m~ rt ' \QU '!' ~l0 . to r uw ~ lt h $naplono t ..- - 0 ' A zh.lnt l H IQh LightnIng

D e c ~-< ' :J'

Ii II

<,J~-,-.

\ , \ \

,i } I

. II

I !

/; I

/!

/!

; i

I NORA'A SUBSECTOR I

Nora'a was t he last subsecto r i n the Tr Ojan Re a c h t o b e c o l o n i zed. It wa s fir s t sett led b y t he Asla n in the earl y 500 '5, the Flor iani movi ng in a ce n t u r y l a t er . The tw o ferces met in 1022, and during fort y y e a r s o f wa r , t he AsIan =ap t u red t he worl d s no w kn o wn as Aft ye and Iryao. Since then, ther e have bee n seve r al m ~ncr border c las hes and frequent Asian r ai d s in t o the F ler i an leag ue .

Durin g th e Rebel l io n , the No r a ' a s ubsecte r i s a major ba t t leg ro u nd , WI th t he Fl o r i a n i f i g h tin g a hol din g act io n aga i nst t he AsI an Aerl a k h t . F r om 1 1 18 t o 11 2!) , Dalfi, Va d a d a , Ta nar-, a nd lafk i n fall, bu t fr'om t he n o n t he As l ar. gai n no mor e groun d . Al i rar of t he Gl o ri ou s Emp i re ~s t a ke n i n l ate 111 8.

Al IRAR (0805 ) is par t of t he Glo rious Empi re, wh i c h b r o ke off f r om the Hi e r ­a te i n 650 . l i k ? al l Emp i re wo r l d s , i t has a s ign if i c a nt human p opu l a t ion a nd a mi l i ta r ) go ve r nment.

EAWA TRYE (0 107 ) was or i g inally colonized when a la rge merc hant crashlanded, st rand ing two hundred AsIan. Only half survived, but those few were able to form a st ro ng, healthy colony despite the planet 's corrosive atmosphere and fluid hydrog raphic5.

KHTYEK T (0405) is the majo r AsIan mineral produce r in the Tr Oj a n Re a c h . Cho ck - fu ll o f he a vy metals, it has one of the largest d e p osi t s of lanthanum ~ ver

d i s cove red . VADADA (05 0 3 ) is ene of t he Florian League's t wo maj o r in du s tri al c en t r e s ,

a nd it s lar gest starship prod uce r. EAHAW (0 8 0 3 ) i s a mil itar y tra in ing and muste r ing f a c i l i t y for t he Ahroal' i f

cl an . wit h no pe r Mane nt populat ion.

Af t ~/e 0 10 2 A8603M3-D Non - industrial. Deser t wor l d. low popu la t i o n. G A h a i k he a 0106 B4224K3-9 R Agricultural. Rich . G Ea.v,a t rv e 010 7 B8B57K6-C R Fluid hydrograph ics. G T)' e a'i h 0109 B5488M9 -E G Ol au h 0110 BI018L8-E Non-agr i cu I t ur a l , Ice -capped. G Da If i 0202 C750345-9 Desert world. Poor . Non-indust. l ow pop u la t i o n. Kh t e i a t l o i Ir 0203 B2234J6 -C R Non- ind ustr ial. Poor. G Ewo i f t o i I 0204 B5466K6-A No n - in du s tr i a l . Agricultural. H'a 0 20 7 D65 74 K9-6 Non- industrial. G Hr e a h r ya 0209 B333AH9 -D Non-agr icultural . Poor. G No r-a ' a 0 30 1 A485645 -9 F Agricultural. Non-indus tr-ial. Rich. I rv ao 0302 A5588K8-E R Suiaoi r 030 8 B6513G7-E Non-industr ial. Poor. Low population. G Hkah a 0309 B8976K6-A Agricultural . Non-industrial. G Kht 'j e k t 0405 B2006J5-8 R Vacu um world. Non-indust rial . Non-agr lc ul t ur a l. G Oso to ti al 0406 E5508N7-C Poor. Desert world . G Aow a i h 0409 B5866K7-C R Agri c ultu ral. Non - ind ustri al. Ric h. G f<h i 04 10 B98 75N8 -C U G Vad a-d a 0 5 03 A410944-F F Non - agri c u l t u r a l. Ind us t r i a l. De s ert \'Io r-ld . G

E I i hf o i r l 050 5 A1532K6 - D R Non- ind ust ri a l . Low pop u la t i o n. Poor. G F t a l e 1 r- 1 0508 B6 3 0 3 J A- 6 De s e rt wo rl d. l ow pop u l ation . No n- i nd u st . ?oor .G Oi h/ <:- t l ' he 0509 B7'? 9 7H5 - E G SOll f t e a 0 5 10 A2517K4 -D R Poor . G Sei ' ea.l 0 6 0 8 B5 10 8M6-A Non - ag r i c u l tu ra l. De s ert world . G T a n ar 070 2 C7 8 7640 - 9 Ri ch . Ag r·i c u lt u r al . No n -ind ustri al . l a f I.< i ( I 0 7 0 4 C7 7 A84 6 - 9 Wa t e r \.,a rid . G

WO i I re avrau 0 707 BI 0 0 8N5-E R Va c u um world. Non- agr ic u l t ur al. G

UoO 0 7 0 9 C6A24 l 6- 8 T Non-ind ust r ial. G E a h a l'l 0 803 B523 0 0 0 - 0 Ba r r e n 1'10 r' I d . G R

Ya e a l-Ia ok h 080 4 B1307l B- E T De s e rt wor ld. Non- a g r icu l t u r a l. Poe r . A l i r-ar 0805 A3 5 5 5 6A-C F Agr' i e ll I t u ra I . No n - i n du s t r-I a. I , G Ehae a l i r 080 9 B6 3 65H B- 9 l'lon - i ndu s t r·i a l . G

ef 1 (l ~. 6 13 b r l l i on . T n ~ No ra 'a 5ubs@ct or c ont a i n s 32 worl ds wi th a pop u lat i on lev el i s F , a t IJ adad a .

Th e h I g hest pe pu l a t i on is A, at Hr eahrya ; the h i ges t t e ch - v ­

edate r pre sen t o :;0 water present

Asteroid belt

'It' Imperial naval base • Imperial scout base • Sc out way station A Research station t1 Foreign naval base

Foreign military base

T::i:A V2L Zm:ES

Amber zone

?'e d zone

PO?\JLATIOh

Secundus under one billion ?:::::::i-:L: S over one billion

starport type

RANIB

YGGDRAS IL

:r m :> ~

-<o

gas giant

worl d t ype

base s

x-boat route

world name

travel z.one code

A: Een ori al 3: Egy r n ,.. v : Pax Rulin D: Gaz'..l l i n =..: y g g:irasi l F: Dpre s 'J : Si ~ c a l

.. : Tobi a

__ _ _ ..

! : Nor-a I a

J : Gcertel K: Tl aio....ah a L : 1: : ." 0 :

The 30"d er l ac c ?ani '0 Si lraaihe ;:~ e a' a s

----l

FEATURE ADVENTURE· AFTER THE FACT

by Duncan Torrance

ED I TOR' S NOTE: This issue, we are ben d in g several policies to present th is e xc iti ng adventure by Duncan Torrance. It is set, not in this i s sue ' s s ubsector, but i n the Tob ia subsector (7.l • .. 5). It i s also set pr ior to the Rebellion, around 1114. Finall y, most of the starsh ips inclu­ded i n the ad venture have not yet been co nve rted to ~esaT~avelle~; all other asp~cts of the adenture conform t o the neH rules.

THE MISSION

W hil~ si tt ing at the Wildeman (Tob ia 0 4 0 9 B201674-C> highport bar , the charac ters are approached by a ro­bust- looki ng fellow Hho introduces himself as - Var n Alficad (B4 9 AA8 l , a loca l ma nage r for SuSAG, LIC. He ex­pla i ns that a crisis has arisen for t he megacorporation , and some anony­mous a dv en tu r e r s are needed to solve it.

Two days ago, the Constellation, a SuSAG-owned stellar-class subsidized liner (descr ibed in Adventure 13: S isnal 6K ) used by the corporation's top brass was h ijacked r ight under th e noses of both SuSAG and star-port s.ecur t t v t it jumped before any ships could in t e r c e p t . The entire incident is an embarrassment to both the cor­porat i o n and the local port author­it y, a n d has be~n hushed u p .

The liner was carrying several VI P ' s : Va r n ' s br other Sten (C99754), Se li na DiSpaziano (487A89), and Dr-; Gwen dol yn La t a (586CB6> . Selina is t he daugh t er o f the SuSAG s ubsector man ager, an d has been travel li ng a bou t th e a r e a v i s i t i ng va r ious com­pa ny in s t a l l a t i o ns . Dr . Lato i s one of SuSAG's t o p s c ien t i sts , c u rr en t l y in ~ol ve d i n a n i mp o r t a n t r e s e arch p r og r am on Pan dora. Sh e was on he r w ? ~ to Tob i a wi th th ree d rums of a new dru g r e qu ir i ng further evalua ­t i o n.

If Dr . La t a a nd the new d rug fall into t h~ wr ong han ds, e ithe r corpor­a t e o r t. *rr-or ist , t he effect cou ld be de vast at in g . Va rn wil l say no mo r e a bout the d rug , but off ers th e g roup

Cr300 0 0 0 for t he resc ue a nd safe r e ­tu r n of t he Co n s t e l l a tio n a nd all aboard, with t he highes t priori t y be­i ng Dr . La te e.nd t he dr-ug . If t he characte r s accept, Var n and t wo secu­r it y pe rso nne l wi l I accompan y t hem to s uperv ise t he mission.

THE SEARCH

A searc h o f c ompu t e r records, ne~'ls

reports, and discussio ns with port authorit y staff will turn u p the tol­lowing information:

1) Varon Al f i c ad' s b rot her Sten disappeared tH O y e a r s ago on a scout mission to the Islands cluster IRe f t Sector-l, bu t he myster i ou s I y reap­peared t wo we ek s ago on Wi ldeman with Varn. I f Va r n is as ked about th is, he wil l e xp la i n t hat i t is actua l l y an ex-mar i ne name d Zac k Tasigi playing h is b rot he r. Tas i gi was hired on to protect Dr. La t a , and was aboard the Co n s t e ll a t ion when it wa s h ij a c ked .

~ 1 ~\ I ~\ '

~ ~::rtt;:;~ -~

1:l

2) Sel ina DiSpaziano is currently run ning awa y trom an arranged mar­riage be t ween her and the son of th e su bs e c tcr Du ke . Sh e ha s gone t hr oug h seve r a l s u i t o r s in th e last two ye a r s , a nd was seei ng a r ogui sh ma n to r s e ve r a l mon t hs befor e t he mar ­r i a g e wa s arr a nge d. Hi S na me I S Ande r Sell a d i n , an d he i s r umou r e d to hav e t i e s \.ol i t h t he T'ro j e n Her-de , a loc al pir a t e ba nd.

3 J Four lar ge crates from Iil gan were loaded onto the Co ns t e l l a ti on at Wi l de ma n th r e e hours be fo re t he hi­j a c king , wi t h t he au t ho r i z a t ion o f Lad ;! Sel i na . One ca r go hand ment i ons t hat t he y we r e quit e large a nd c old , an d r emi nded him o f l ow berths.

The onl y cl ue that Varn has about th e hij ac ke r s i s a disposable lighter f rom Ene r i 's S t a r po r t Bar & Gr ill on ! i 19an (Tobi a 0309 C467787-81, found in t he Cons t e l l a t i on' s docking bay bef o r e takeoff. If the party goes to I ilgan, the bar is easy to find. Reg­ulars and staff are ver y helpful, and menti on that two pirates, well-known members of the "Trojan Horde," were

asking quest ions about a scout named J ac k Colberg nine days ago. Two days later, Colberg was found dead in his hotel room, shot with a high-powered laser. His scout/courier was stolen four hours before he was found by ho­te l staff. One patron wi 11 mention th a t he heard both of t he pirates di s cu s si ng a h i jac king and the pro­f its t hey would make from it.

I f the players choose to investi ­gate Colberg 's r oom, they will find tha t i t ha s been searched, cl~aned,

a nd ret u rned to service . However, a caref ul s e a r c h will reveal a crumpled page f rom a scout service notebook h idden i n the r core t s heat vent. The pa ge descri be s the location of a r og ue p lanet i n he x 0308 of the sub­s e c t or, an d t he di s c ov e ry of a h idden pi rate bas.:=- .

THE ROGUE PLANET

If t he p l ayers j ump to he x 0 308~ they will f ind t hemselves in t he middle of empt y space, 5 AU (750 million kml from the r ogu e planet. It is a dead r-oc k , 1120 km i n diameter', that I-.as rI pped away f r om i ts s tar several mi l l i on years ago an d i s no w wander­ing ac r oss s pace.

Th@ rogue p lan e t i s di ffi c u l t to

fin d , as it r e c eives no elect r omag­ne tic r3diation tram a s tar. I t can be de tect e d b j EMS wit h a Fo r midable sensor task, o r b y De ns i t omete r with a Rou U n@ t a s k . Ther-e i s a ta int EM emi s s i on l eve l (ma sk ed 2000MW powe r plantl de tectab le with neu t r i no sen ­sor-s .

THE HI DEOUT

In a crater near t he planet's north pole is the mai n base of the Tr Oj a n Horde. From space, it appea r5 oril y as a smal l neu t ri no and I R source. From close up, i t appea rs as a 1af'ge I and ­ing f iel d and a gurl t ovre r . Se veral ships are scattered about: two Joll y Roge r c lass pirate corsairs (T , l . #41, a mod ified X- bo a t tender (Sup­plenent 7 ~ Traders and Gunboats l , a c hameleon - class commerc e raider (Ad­v en ture Cl ass Sn ips Volune II, Jac k Colber g ' s scout / courier, an d the Con­stel lat io n. A large hydr ogen t ank (1000 t ons l is set in t o the crater

1'1a 1 1 • Most of t he pirate base has been

bu r ied or i s unde r gr ound . It was set up seven ye a r s ago by Andor Sellad in afte r he found out about the rogue planet from an old scout (later found dead in an i ndus t r i a l trash compac ­t cr ) . I t \<.a5 originall y set up to ex­ploit a l arge lanthanum depos it, but two ye ar s ago, when the deposit began to run ou t, Sellad in started to as­sembl e t he T~oj an Hord e and prey on sh ipp ing .

The in teri or of the base is pres ­sur ized a nd comfortab le, with gr ay plates i n most locati ons. There are alarm sw itches in mos t areas, and many rooms have emergenc y e xplosive hatches (des ignated on the map by ac ­c e s s panel s ymbols).

HIDEOUT LOCAT I ONS

1 . Cargo Ai r l oc k . 6m ceil i ng . 2. Main Sto rage Ar ea. 9m ceili ng .

Ther e ar e no gr av plates in thi s a r ea. Vari ou s crat es a r e scat­t e r e d he re, c on t a ining f ood, s par e parts, a nd sma ll chun ks of l anthan um.

~ . Veh ic l e Ai rlock / Storage /Mainten­an ce . Two pressurized a ir /raf ts a nd man y too 13 are present.

'4 . Turre t To\" e r Bas e. The tower i s 18m h i gh with a ladde r going u p t o th e two tr i pl e l as er t urrets

- ;, 1­

at the top. They can be con­ bedroom. Andor and Sel ina cur­trolled from there or remotely rentl y r es i de here. from the Control Centre. A small 10. Galley. access hatch allows entry into 11. Barracks Rooms. Each has bunks

5. the EVA

tower Ready

from outside. Roo~. This room holds

and well

lockers for six as a fresher.

people, as

25 vacc suits of variou9 sizes and designs, as well as various pieces of equipment and several

12. Control Centre. All e i r l ccks , lighting, gravity, power, and the turrets are controlled from here.

crates of RAM grenades. This area also contains the 6. 7 .

8.

Personnel Airlock. Exercise Room. Can be converted into a sick-bay in emergencies. Ma in Hall/Comnon Area. This room has two Ieve 1Sf 1inked by four staircases, and is filled with

base's model/2 computer, sensors, and life support equ ipment. There is a weapons rack an one wall. The base's 2000MW fusion power plant is buried 10m below this area.

var ~ous trees and. plants. 13. Drug Storage Area. Various pieces 9. Andor Selladin's Suite. This area of lab equipment are be ing set up

has two levels, linked by a along one wall. staircase. The lower level 19 a comfortable living area, while the upper level i~ a luxurious

14. Mining Centre. Contains mining equipment and storage bins. 6m ceiling.

:

THE HIDEOUT

:.

f uel tanks

~ ,~- . ... ­

:ield

• •

landi n G ,

L I W" . · ~· ""

t he hideo u t ~ V , . I • • •

o 5m squares

- 12­

..

15. Holding Area. Twenty cells line the walls, currently holding 11 prisoners, inclu~in9 Varnts -bro­ther. ­

16. Mine5. Several kilometres of lun­nels criss-cross the side of the crater, and link with the base here.

17. VIP Stateroom. Comfortable quar­ters +01" four. Dr. Lata is cur­rently imprisoned here.

18. The Hideout Bar. A complete bar and nightclub for the entertain­ment of the pirates.

19. Catwalk. 3m above the flOOr of the main hall.

A TALE OF TWO HIJACKINGS

Over a month before the hijacking of the Constellation, Varn Alficad was passed up for promotion for the fourth time in a row. For days, he considered various revenge schemes, and they all congealed when he stum­bled across a report on Dr. Lato's d iscover y. Two days later, he met lack Tasigi, I-lho bore an amazing re­semblance to Va r n ' s l os t brother. He h ired h im, ' and the two set ciut to hi­

jack the Constellat ion while Dr . Lata was aboard. lack had all the sk ills necessar y to operate the ves­~el, and was able to get SuSAG clear­ance by posing as Varn's brother. lack was booked to travel on the Con­stellation; at Wildeman, he would let Varn aboard and the two would travel to Theev (Sindal 0506), where Lato's drug could be mass-produced and sold on the black market.

MeanWhile, Selina DiSpaziano, wish­ing to avoid her upcoming marriage, planned to run away with Andor Sella­din. She had him and two thugs smug­gledabaard theConsteUdtian in low berths; when she later revived them, the four took over the ship. The fact that Dr. Lato was aboard was an added bonus for Selina, although it was ac­tually Andorts main motivation for th. hijacking.

Varn then hired the players to get the Constellation, and Dr. Lato, back. When the players complete ~issjon, Varn, Zack, and the guards will attempt to kill them resume their plan, taking Dr. and the drug to Theev.

the two and

Lato

THE DRUG

Dr. Lata and her research staff crea­ted a chemical injection, designated AXZ, also called the 'zombie drug.' It affects the mind, rendering the victim more suscept ible to sugges­tion. If an individual is drugged, use the following task:

To avoid AXZ effects: (Difficulty), Int, End, instant. Referee: Difficulty is based on dos­

age size. Mishap damage is applied to Intelligence. Success reduces the dose effect by one level (2OmL acts as lOmL, etc. ). Exceptional success (2+) eliminates all eff­ects.

A 10mL dose ofAXZ will result i n hallucinations for 10 hours. Avoiding the ef fects is a simple task. Mishap damage is automaticall y one po int.

A 20mL dose renders the victim susceptible to commands. Roll Intel­ligence or lower on two dice to avoid following any given command. Effect lasts for 2D hours. Avoiding the ef­fects is a r ou t i ne task. Mishap dam­age is ID. Co nt i nued on pag e 18

- '1 3­

ICOMPUTERS PART 11 C cm put e~ s a re a n in t e gr al pa r t o f T ~a vel ler: t hey serve to in f o r m and con t r·0 l, a nd t he ski I I t o use them i s common in MegaTraveller. Yet what happened to the rules for them in the game ? Th is series of art icles deals wi th these r ules, some old, from other publications, and others new. All are adj usted to MegaTraveller.

There are three basic ,t y pe s of computer: robot brains, ma inframes, and personal computers. Robot brains, the smallest and in many ways the most complex, are dealt with in Boox 8, Robots. Unlike other computers, however, they pursue indep~ndent

thought and action, and are able to learn. This versatility makes them very powerfUl, but also too unstable for use as standard computers.

Mainframes are the type of compu­ter used on starships and in large offices. A large central unit is placed i n one area, with several ter­minals (c o n t r o l panels) scattered throughout the working sh ip/office. Large , heavy, and expensive, main­frames are the only type of computer listed in MegaTraveller.

Personal computers are the most familiar form in the late 20th cen­tury - - a small, independent termi nal and central processing unit. They are usuall y not as powerful as a main­frame, but have the benef its of being smaller, cheaper, and quite portable. The hand computer is a higher TL per ­sonal computer.

Personal Computers

Model Weight in kg by TL Equ i v. Cost 7 8 9 10 11 12 13

0 Cr 800 4 2 1 . 4 1 CriOOO 4 2 1 .4 2 Cr2000 4 2 1 .4 3 Cr3000 4 2 1 • 4 4 Cr 40 0 0 4 2 1

We ight: as s hown. Power: 0 .0001kW weight. Pr ice: If TL 7 , x 2. TL 14+, x 0.5. Volume: weight x 3.

14

.4

x If

From TL 7 to 8, all computers (both personal and mainfram'e) ' - u'se floppy diskettes for programs. TL 7 d isks can hold about 60 000 words, or 6 70 disks to one space of computer prog­rams, while TL 8 disks ho ld about 1

mi ll ion words , or 40 disks to a c om­puler space. Disks weigh 50g and cost Cr5.

From TL 9 to 12, computers use op­tical storage diskettes (similar to laser disks ). Optical disks can hold some 40 million words, or one space of computer programs. Opt ical d isks weigh 50g and cost Cr10.

From TL l~ up, computers use holo­crystals. Ho locrystals can hold some 400 million words, or ten spaces of computer programs. They weigh 50g and cost Cr50.

Disks are usually only used for minor programs, such as games or ac­counting files. Regardless of how : much free space they have, holocrys­tals usuall y car ry only one program. In vehicle ma inframes, programs are often held in ROM storage, requiring no disk or crystal.

A variet y of peripherals is a vai l ­able for computers. Personal computer peripherals are usually extra, but mainframes automatically have t hem, subject to TL.

Batte r y : For 0 . 4 k g personal compu ters on l y. A rechargeable batter y prov i ding one month of power . TL 9. 50g. Cr150 .

Large Scree n: A l a r g e plast ic screen wh ic h folds i nto t he t op of the computer'. Allows use of diagrams, maps, and images. For u s e with map box func ­tions. TL 11. Cr500 . 200g.

Modem: A d ev i c e allowing commun i ca­tions with other computers through telephone l i ne s . TL 7 . Cr200 . 0 . 5 I< g .

- 14­

Optical Reader: An optical device that scans and m@morizes text, illustrations, and other hard­copy. It can be used to ana­lyze and compare images, con­dense text, check handwriting, etc. Tl a. CrSOO. 1kg.

Printer: A paper printer providing hardcopy. Tl 6. Cr300. 3kg. A colour laser printer becomes available at TL a. Cr300. 0.5kg.

Radio: A device allowing communica­tions with other computers by radio. TL 9. 100g. (30km range.) Cr250. Rules dealing with computer communication appear in Traveller's Digest No.8. Available in larger sizes and ranges for vehicle computers (statistics as in craft design).

Vader: A voice control unit allowing vocal command of the computer and transcription if linked to a printer. Tl 10. CriOOO. O.Skg.

The standard hand comput@r is a TL 11 model ll personal computer, with ra­dio, battery, and large screen.

SOFTWARE

The main strength of a computer is its software, which determines what it can or cannot do. The number of programs a computer can use is ex­pressed in this table:

Computer Memory

Memory in: Model CPU Storage

o 1

Ilbis 2

2/bis 3 4 5 6 7 8 9

1 2 2 4 4 o 3 6 6 o 5 9 8 15

12 25 15 35 20 50 30 70 40 90

Bis computers have no internal stor­age. They can only use disks/crys­tals. CPU refers to the number of programs the central processing unit

- 15­

can run at once; storage is the num­ber of additional programs which will fit in memor~, without requiring a d t sk zc r-v s t s t ,

All computers can do mathematical calculations, stare informatian, and play games. Such programs generally take 60 000-20 000 000 words. As a general ~ule of thumb, assume 2 000 000 words per model number of computer (with model/O having 1000 000). Such programs are rela­tively cheap and have little effect on the game (unless the players lose the disk that had the kidnapper's phone number on it!).

The programs below are descr ibed accord ing to memory space, cost, and function. (Cost includes cost of disk/crystal.)

Artillery: Usually used only with hand computers. Calculates ballistics and firing data bas@d on firer and target pos­itions, weather, etc. Decreas­es indirect fire difficulty by one level when used with all indirect fire weapons except grenade launchers. Can be used with up to 5 firing units as long as they can communicate with the computer operator. Cr1000, 0.2 spaces.

Battle Management: Similar in func­tion to the battle computer, when linked with a large screen and map program, this program organizes tactics and troops on a battlefield. All units must be equipped with rad ios. As long as radios are operat ing (not j amme d ) , tac­tical points pool is multi ­plied by 1.5. Units without operating radios can only use unmodified tact ical points pool. Cr5000, 1 space.

Bug: Determines if a computer term­i na l is being monitored, and gives an alarm. When used with Intrus ion program, detects presence of a defense program. Often illegal.- Cr5000 , 0.2 spaces.

Cop y: Used to cop y other programs. Such programs vary in quality depending on cost and Tl. Often i l l e g a l . - Cr500-3000, 0.2 spaces.

Defense: Used to protect computers

from unauthorized entry, by either radio/modem or a linked terminal. Always kept in stor­age, not on disk/crystal, and ready to automatically cut in at any time. Quality varies depending on cost and TL. Many include feedback efects, often lethal.* Cri000-50 000, 0.5 spaces .

Diagnostic: Checks for malfunctions in the computer and all sys­tems is connected to. Lowers difficulty of diagnostic tasks by one level. Cr3000, 1 space.

Environmental: Used only on vehicles. Manages life support, grav plates, drives, power plant, and other systems on vehicles. It is mandatory for all compu­ter-equipped vehicles. Cr5000, 1 space.

Ferret: Seeks out desired information in a system. Usually used with intrusion program. Often ille­gal.* Cr2000, 0.2 spaces.

Fire Control: Usually used only with vehicle computers. Allows com­puter fire control of any dir­ect fire or starship weapons. In vehicles, treat FC TL as one higher. In starships, this program is necessary to fire weapons. Cr3000, 0.5 spaces.

Imperial Second Survey Data: Also available via radio link with other mainframes. Complete UWP data on all worlds within the Imper i urn, and many beyond. Cri000, 0.5 spaces.

Information files: Files of infor­mation on machinery, tech­niques, operations, books, etc. Cost varies depending on size and complexity. Also available via radio link to other mainframes. Cr500, 1 space each.

Intrusion: Used to break into other computer files without pass­words, either by radio/modem or at a linked terminal. eual­ity varies depending on cost and TL. -Of ten -- -i 11 ega 1 .... CrI000-50 000, 0.5 spaces .

Jump: Used onl y on starships. Con­trols the process of jump. Given cost and spaces are per jump number. Cr5000, 0.5 spa­ces.

Launch: Necessary for the firing of

missiles . Controls launch, course, and detonation. Cr3000, 0.5 space.

Library Data: Also available via ra­dio link to other mainframes. Contains a complete encyclo­pedia of the Imperium. Cr2000, 1 space.

Map: Holds complete map and survey data of up to 100 worlds, down to 5m resolution. Can be prog­rammed from orbit with an EMS array (take 1 hour per UWP size digit). Often used with fire control and battle man­agement programs. Cr500, 1 space.

Navigate: Used only on space vehi­cles. Calculates courses for interplanetry travel. Decr~as­

es task difficulty of inter­planetary travel by one level. Cr3000, 1 space.

Security: Usually used only on main­frames. Allows the computer to monitor various sensors and set otf an alarm if certain conditions are met. Can also be instructed to loc~ doors, release gas, etc. Similar to DCS in Customized Starships (T.l. "7) and Anti-hijack program in Traveller. Cr5000, 1 space.

Starsh ip Identification: Also avail­able via radio link with other mainframes. Contains complete statistics and identification data for over 2000 starship designs from in and around the Imperium. Includes common alien ship designs. Cr2000, 1 space.

Virus: Programs designed to spread throughout a computer system for various purposes, includ­ing tagging, changing, or erasing programs, tying up or c r a s h i ng s ystems, etc. Often illegal.· Cr500-50 000, 0.05 spaces.

~Rules for the use of these programs will be presented in Part 2.

Next issue, we will discuss program­ming and hacking, and in Part 3, we will deal with exotic aspects ot com­puting .

- '16­

IMegaTraveller Adaptations I Wit h ~egaTrave'ler's pUblication, T~aveller has been subjected to a huge amount of change. Many vehicles~

weapons, and articles that have pre­viously been published no longer work under the new rules. To this end, we now begin an irregular series of ar­ticles presenting MegaTraveller ver­s ions of all the old Traveller things we know and love. We begin this issue with old articles from Third Imper­iU1J.

SHI£LJS IT.l. III

All sai.lds '1C!pt the Repllsor Iflt ire c1rri!~ 01 01• .,•• Two-hlle.d *!ipOIS llitg. blid.s, rifl.s, .tc.1 CiiDot b. ,514 ,ita a sii.ld, .XCtpt by rt~uci.g tk. sii.le's i1lO1r Vila. by t iIId 9iviftg a -2 DII to hit .m ti. *!ipOI. 4ll siieids lm!pt r.~ulsor bfltl Dlly t.f.ld ti. beittr's frolt lid r.qatr. i str'lgt. of St to as. prop.rly. lot""ist, rt4lt. itIOir Villi by 2.1 ArlOur vall!! il par.ltiP5ts Itt a9iitst iild-t.-liftd "upon ally. All il squt. brui.t! it. agiitsl 1i5ftS IlIly.

SKALl SHIElD·O: ArOl.d 100••• sii.le. Givt5 i.eitiolil frOftt arlOUr value of 131 2. 3ig. Cr20. 4l.

lARGE SHIElD-O: Alar9f rtetaB9Ilar 1OO'.a sii.ld. 6iv'5 addi­liolal frolt araoar vill. of (41 2. 5\9. Cr3S. St.

SMAll SHIELD-I. ArOl,d ..til sii.I.. 6ivI' Id'itiOiII frOftt arlelr Viii. of 151 2. Sig. CrSO. 4L.

COllAPSIBlE SHIELl-7: Attllspirt.t pli!tic sai.ff, collapsible. Slv" a"itiolal froat irlDlt ,all. of 161 3 {OJ. 2kg. Cr 100. 8l 12 .," cDIIip5HI.

REFLEC SHIELI-9: ArOlld rtfltc sai.I'. 6ivt! ad'itioaal fratt atIOIr val,. of IS) 2 r6J. 21,. CrlOO. 4l.

REPIlSOR 88..T-16: A9"iY .aellle lid .icr~roct5SlU'. Rl!p.ls ill objKh of 500g Of ItSS lovial) It 'llm! ,.ubr tUI 1001/5. &iv!! admlltul 1t1lOll!' vain af tu 15 rOl (5 V5. pllSll aa' flSiol ~15). 10t9. Crl50 000. 15l.

STm F1lAII (1.1, III

Chrlical fOil Ihic~, 'pOI coatact lilh 0IY9'I, ~ird.ft5 to fori plast~l (taies Ol! liaut.l . Tilt coatails .toU9~ fOal for 1~.

E.ari cabic Ittr. hiS 1I allou Vilu of 30, ill is ~w9H ia the SlI. laa••r as a square Iftr. Df buiI4i.,. Tl 13. St. lig. CrlSC .

CAMOUFLA9E COYEJ 11.1. 12)

Afabric CDY.r placed oy.r vehicles whicb cfeates a holographic il iqt ilitatia, the surrol.dia95. Acts as elettroaa9n.lic Ilsk­ing 5ySt •• lit~ r.sp.ct to ,..triaD s,lsors. DetPetio, by EKS is a Forlidabl. task. Has!o effect oa Xass D.tectors lad HAS eqa ipl.ftt. Statisti cs'belowarf for each square Iftr.. Tl14. n, Zig. Cr 200.

BUlLVHIP: 500g. TL 2. Cr50. IL. CAlTROP: AIltal spit. used to dilig. tir.s or ft.t of pursuers.

Does dilag. dirpctly to 10COlOtioi of wh••I.i v.iicles. Hu ftO .Hect Oft oUet vehiclu. 100g. TL I. Cr2. O.IL.

CATTlEPRa»: Al.tr.-(oD9 pol. d.liv.riD9 el.ctric SiOC1S, up to 10 per bltt.ry. 750g. Tl S. Cr75. 2l .

CHAIKSAIl: 800~. TL 6. Cr5OO. SL tARTGUI: USIS spriftgs to firl !IIII Iftil dafts, tipp.i . it~

poisol or traaq. 3009. TL 5. Cr15O. O.7l. Ragiliae: Z5Oq. Cr15.

GAROTTE: Cor~ Isre for strlaglilg. p.ftttfatiol is igaortf. Joes al! filiqf poiatlroaJ~ ulI.ss victil lii.s a iisarl OJPO­atlt tiSt. No efftct OD iftiividulIs Iflrilg ViCC Slits, clllbit anollr, or battlr drm . 1009. n I. Cr5. O.IL

UlTRA-YIRE GAROTTE: Garottt ladt of wire only a few anlecules thick. Extrt.!ly sharp. DotS ' ..age by (ltt ilg throat, rlther thaa 5trlagliag. Cil be uspd a9iiftst arlOlr,i cp. ~oa'its. 509. TL 13. Cr350. O.ll.

RACE: Aauvy cllb .m I ball Dr §pHts at tie ..c. 3000<;. TL I. Cr 100. LSI..

iOCKET PISTOl: Fir!! I liDiiturp II ~01iD9 liss ilr at til tar­get. If the lissil! liss!5, it COltS atOIli for wp to tic aiditionl passts. 85~. TL 14. CrI200. ll. RICjlziae: ~. Cr3000.

SHURllEN: JapaD~e throwics Stl!'. 1509. TL 3. erlO. a.ll. lASER: firM a ditt aHiCk( to a SI cabl!, taH ~.I ims if

tlpctric shod. Ditt is thl ml.d bid il. Battery is gooi for 10 siOt5. Ca. br u~ aDce every tIC roulds. 3009. n 6. Crloo. e.s;

Pul lIu. Dalger Jiffialty rds Att" DIg Riagt Spic. Siglltur, R.coil As

.------------------- --~~---------_._-----------------------._---hllilhip - 2 1 slott - aad-to-Iui tiltrDP 3 1 clos. .... tilt Ifjl. JO ~ 11 siDrt - iitHo-iui Chil5<lll -l 8 3 saart . huHo-lud 1lirtglla IS 1/2 J'tHi.. low 10lf bi,i9l' 6lrotb Ultruirt

-- 20

I".. closr clou

- luHo-IUd - iaal-to-Iui

llice 3 3 s~t . allHo-liIIi R. Pistol 3 10/­ 4 v.]olg 1.5 big' ttiill riflt' Shriiu - I 1 slott tar. hstt 10 4/­ 2 short Ioat Itlll hui9l1

'Ut caaiDsilIl vsrs II of p,trocbl icils, ani caD OpPl'ite for ~our . Tiies ID rouftis to start.

2Tkis is tbe norsal dali9' I. vt l. COibat Yfrs iafts do 2 poilts. ~ T\i5 is the dillqt of t~. dart itself. Po isons act accord ilg to

Tranq Rounds rules ift P1a1,rs' Maauil. 4Dilaqt per ~ouftd.

'Dali9f ~quals attackfr 's stre.gti divided by 2. ~ersoa lust roll a tlSt to avoid runlilq over /steppilg al:

Routi I! , Del, (ytliel. ski 11 J, ·IOYe~.t ~, 1 tOlbit roud labsohltel.

'Weipol is a pistol, but fires as rifl ••

I

~

12nd YEAR ARTICLE INDEX I This inde'X lists all articles trom Article I s su e Page the second ye ar of Th ird Imperium Flamethrower 8 7 (i ssues ":5-8) • Used with issue *5'5 Florian league 8 4 Fil"st Year Article Index, it can Florian Merchant 8 8 ease finding any 7. I. article. Florian Starships 8 18

Hiver Embassy Ship 7 6 Article Issue Page Holosuit 7 16

Imperial Government 8 16 ACl"id , Home of the Blotches 6 10 Imper-ial Navy Un i forms 7 15 Adventure: Fun with Blotches 6 12 Inside Equipment: 7 19 Adventure: The Gabriel 7 10 Disintegrator

Project. Inside Equipment: Map Box 5 19 Adventure: Mindburst 8 12 Inside Equipment: Stateroom 6 18 Adventure: SS-12b 5 11 Inside Equipment: Tl 15 8 21 Blotch Communicator 6 9 Vacc Suit Blotch Exp loration Cruiser 6 14 lightn i ng Rod 6 9 Blotch Translator 6 9 Personalities of the 7 4 Blotch Vacc Suit 6 9 Rebellion Blotches 6 6 Prefab St.arport. 7 16

­Combat. Spray Gun 8 7 Rocket Pistol 5 10 ~

Custom izl!'d Starships 7 17 Sound Dampl!'r 5 10 Cyborgs, Part 2 5 4 Shalth Systems :5 15 Cyborgs, Part. :3 6 4 SUbsector: Dpres 7 8 Droyne Coyns 8 Subsedor: Tobia 5 8 Droyne Cruiser :5 6 SUb!upctor: Yg.gdrasi 1 8 10 Electrocarbine 6 9 Traveller Chronology 6 First Year Article Index 5 18 Unexplored Space :5 16

Cont i nued fr~m page 13 .._..

A 30ml ~ -

dose results in total mind con t ro l. The v i cti m will do every­thing he i s told, and will do nothing without orders. The effect lasts 1D days, and avoiding it is a difficult task. Mishap damage is 2D.

A SOml dose results in permanent mind cont r o l , with no chance of reco­ver y. Avo iding the effect is a iormi ­dab l e task. Mishap damage i s 3D.

Dr. l at o i s appa l led with what she has created . Gi ven a chance, shl!' wil l dest roy t he AXZ drums whi ch con­

tain 100l of the substancl!' -- and all her notes. I f t he drugs disappear, however , SuSAG secur ity wil l attempt to tr ac k down the playe rs as pro­bab l e cu.l p r it s •

Ad Rates

Advert ising rates per i s sue : $4 .00 business card s ize; $6. 00 fo r " 1/4 page; ~10. 00 for 1/2 pag e l $20.00 full page.

- 18­

:

TRAVELLER'S ADVICE THI S ISSUE

\.IE'D li KE TO ThKE A 8REAK FROM A{)\}lC£ ~D SHOW SOME PIC­1URES FROM ouR CHRISTMAS VA­CAT10"S O~

crATE . ..

g

HERE W£ At/€" ~£P~ IIJ R:::R O~ )'SS~T" . •.

INSIDE EQUIPMENT: AUTOPISTOL 9mm AUTOPI STOL CROSS-SECTION - SLIDE PULLED BACK

Pin

Standard Shell

Sear Pi n

Sight

Mainspring Hous i ng ;'!a i nspr i ng Ca p Ha i ns pring Re t aine r

Hou s ing Fin

NEXT ISSUE

~--Hammer

7Z22l~-~~L_ Hammer Pi n ~~-----Grip Safety

strut Pin

Firing Pin Spr i ng

Firing

Magazine Follower

Extractor

Magazine Base

Magazi ne

Trigger Magazine

Catch

Ma gazi ne Tube--~~~~~~~

Sight Barrel Bushing

OPERATION : After the magazine i s inserted Feature Adventure - Vendetta the slide i s pulled back, loading the first Goertel Subsector cartri dge. Firin g the Aut opi s to l pushes the Customized Weaponss l ide bac k, loading t he next r ound through rec oil. In or der to fire, t he safe t y loc k Plus: Computers Part II, the ( no t shown in cross-section ) ~ust be off, Glorious Empire, and a pull-out mapall owing the slide to move . The gr i p safe t y of Charted Space~ On sale in June mus t be s que ezed f or t he t ri gge r to move . -- don't miss it l

- 19­

ESTT YBOXSE

/ . .r.

No. 1 IN TRAVELLER LI TERATU RE!

---:- - --

WE STeCK THE FOLLOWING LI NES OF FIGURES: 11al Partha Citadel RAFM Hi ni f igs Xa r tian ~etal s

Asga rd Gr enadi er Fr ei -korps Stone Mountain He roics and : os Skytrex GHQ Naismi th Dar k Horse er r the ',~al':'

WE SPECIALIZE IN ROLE PLAY I ~G GA~ES l

BOARDGAHES AND LEAD FI GURES . • .

ESPECIALLY LEAD FI GURES!

We s tock all the la t es t TRAVELLER supplements at reasonab le price s ! We a lso have bac k issues of J our nal and hard to ge t TRA VEL~~ fi gs .

I F YOU ~ EE D SOMETHING JUST ASK:

HOB"'IES Ave .

{ nc ou v e r B. c . C na da

60"' ; 73L - ,933 Don't leave JOur homewo rld

without it :

I :;OvJ OoN SALE :I FOR TRA VELLE11 : l-le ga Tra'leller FOR 2300 : St a r c r ui s e r I ?layer' s ga nua l Shi ps of t he Fre nch Ar m

~ OMI NG SeON : 101 lehicles ! he Auror a 30ur=eb ook II ?ra ve l e r' s D~ges tL,- - - - - - - - - - - - - - - - - - - - - - - - -J


Recommended