Tilburg University
On competing rewards standards
Gneezy, U.; Güth, W.
Publication date:1998
Link to publication
Citation for published version (APA):Gneezy, U., & Güth, W. (1998). On competing rewards standards: An experimental study of ultimatumbargaining. (CentER Discussion Paper; Vol. 1998-26). Tilburg: Vakgroep CentER.
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Center for
Economic Research
No. 9826
ON COMPETING REWARDS STANDARDS -AN EXPERIMENTAL STUDY OF ULTIMATUM
BARGAINING
By Uri Gneezy and Wemer Güth
March 1998
ISSN 0924-7815
On Competing Rewards Standards *
-An Experimental Study of Ultimatum Bargaining-Uri Gneezy" and Werner Guth***
September 5, 1997
Abstract: In the tradition of earlier experimental studies, this paper introduces
competing reward standards by letting parties bargain over the distribution of chips.
The monetary equivalents of a chip for the bargaining parties can be equal (no
competing rewards) or different (competing rewards). The ultimatum game is used as a
tooI to leam about reward standards in an asymmetrie procedure. A major effect of
different monetary chipequivalents is observed only when the proposer has a higher
chip value. Results are compared to those reported in Kagel et al. (1996), who used a
different experiment al design.
Keywords: Bargaining; Rewards Standards; Experiments.
JEL: C78, C90.
We gratefully aeknowledge helpfui eomments by Eric van Damme. This research was carried out while Wemer Guth was visiting CentER, a visit that was generously sponsored by NWO.
•• Department of Economies, University of Haifa, Haifa 31905, Israel.
••• E-mail : [email protected] Humboldt-University of Berlin, Department of Economies, Institute for Economie Theory, Spandauer Stro I , D - 10178 Berlin, Germany.
l. Introduction
Rewards standards measure how people perceive their success when performing a
certain task. In interactive situations, such reward standards usually rely on commonly
accepted views on what constitutes a reward and how to measure individual rewards.
In experiments, competing reward standards can be easily introduced by allowing
parties to bargain over the distribution of chips whose monetary equivalent (that is, the
value ofa chip) varies for different individuaIs. (See Nydegger and Owen, 1974, for an
early application.) The two competing rewards are then the amount of cbips that an
individual receives, and the monetary earning implied by the chips assignment.
The original motivation for using this experimental method was to test
experimentally basic axioms of game theoretic concepts (see Nydegger and Owen,
1974, and Roth and Mumighan, 1982, who were mainly interested in testing the
independence of bargaining results with respect to affine utility transformations as
required, for instance, by Nash, 1953). Since changing the positive monetary chip
value actually amounts to a positive affine utility transformation, this change does not
affect the game theoretic prediction (relying on such axioms). In this research tradition,
competing reward standards are a convenient experimental method to challenge the
empirical validity of a certain rationality requirement.
According to the hierarchical structure of the chips earnings versus the
monetary earnings, equity theory (see Homans, 1961, for an early reference) would
predict equal chip assignments when the monetary value of chips for individuaIs are not
common knowiedge. On the other hand, it predicts that monetary earnings will be
equalized when values are commonly known, i.e. when the superior reward standard of
monetary earnings is applicable (see Guth, 1988, and 1994). This has been
2
demonstrated most c1early by Nydegger and Owen (1974) and subsequently by Roth
and Malouf(1979). See Roth (1995) for a more comprehensive survey.
Whereas the above-mentioned studies were coneemed with symmetrie
bargaining, e.g . the demand game of Nash (1953), the experiment reported in this
paper has used the extremely asymmetrie ultimatum game. In the ultimatum game,
player 1 (the "proposer") first proposes how to split the total amount of chips. Then
player 2 (the "responder") deeides whether to accept or rejeet this proposal. If the
responder aeeepts, then the proposal is implemented; otherwise, both players reeeive
nothing. For players motivated purely by monetary eonsiderations, the game theoretie
solution implies that the proposer reeeives almost all the money. This is not the
observed outeome in experiments. The deviation is usually attributed to "faimess"
eonsiderations.
Testing faimess in asymmetrie bargaining games should not be perceived as a
test of equity theory, sinee it is not c1aimed that equity eonsiderations dominate all
other, e.g. strategie considerations. What we therefore try to explore experimentally is
the trade-off between faimess and strategie eonsiderations. Moreover, the structure of
the ultimatum game is sueh that players may develop different faimess standards
depending on their role. We ean thus explore whether and how relative strategie
advantages will influenee the standard on whieh one relies.
Kagel, Kim, and Moser (1996) (hereafter KKM) have also used the ultimatum
game as a tooi to study these phenomena. Sinee the KKM study is c10sely related to
the study in this paper, it will be diseussed in more detail below.
We report here the results of three different treatments: In treatment (2, 1), the
value of a chip for player I was twice its value for player 2; in treatment (1 ,1), they had
3
a common value; in treatment (1 ,2), the value ofa chip for player 2 was twice its value
for player 1.
In treatment (2,1), player 1 may consider an equal chip split as "fair" since it
gives him a higher reward. On the other hand, the responder may consider an equal
money split as "fair", and for that reason be likely to reject an equal chip split which he
conceives as unfair. In the regular ultimatum game, the proposer, on average, typica1ly
claims a bit more than 50% ofthe cake (again, see the survey by Roth, 1995). In our
case, the proposers claim a bit less in terms of the chips, but a much larger share of the
money. We conclude that the average proposal is more in line with the equal chip split
than the money split in this case. In treatment (1 ,1), both the equal chip split and the
equal money split coincide. Our results in this case are in line with what is usually
observed. The proposers claim a bit more than 50% of the pie. In treatment (1 ,2),
player 1 is expected to favor an equal money split to an equal chip split. However, our
result does not support this. In fact , proposals are not significantly different from the
proposals of treatment (1 ,1).
2. Experimental procedure
Before going on to elaborate on our own procedure, wiJl first describe the KKM
procedure. In the KKM study, unequal chip equivalents could favor either the proposer
or the responder ($0.10 or $0.30 per chip). The total amount of chips to be allocated
was 100, and only unequal chip values were tested. Furthermore, they varied the
information about the monetary chip value of the other party (own-chip values were
always known). Participants in the KKM experiment played the ultimatum game in the
same role (proposer or responder) ten times with different partners, leaming only
4
about their own plays. One of the ten successive plays was then finally selected by
chance for actual payrnent.
In the current study, we focused on the "full information" condition. That is,
the conversion rates were commonly known. The reason is the interest in the hierarchy
of reward standards. We find some of the results obtained by KKM for this condition
striking:
(i) High rejection rates (39% of all proposals in the case when the proposer has
the higher value).
(i i) Proposers for the most part refrained from proposing equal earnings when they
had the higher value per chip.
(iii) When proposers had the lower vaJue per chip, their mean proposaIs were
consistent with the equal-earnings prediction.
The rejection rates are quite high compared with other experiments (see Roth
1995). Tendencies (ii) and (iii) imply that proposers apply the superior reward standard
when this is in their own advantage. I The current experiment was conducted to test the
robustness of these results with respect to the procedure.
We had three treatments, with 100 chips to be divided in each game. In
treatment (2, I), the value of a chip was 0.4 Guilders for the proposer and 0.2 Guilders
for the responder. In treatment (1,1) the value of a chip was 0.2 Guilders for each
player, and in treatment (1 ,2) it was 0.2 for the proposer and 0.4 Guilders for the
I Such a behavioral tendency is in contrast to tbe politeness ritual, observed in reward a1Jocation experiments (Shapiro, 1975).
5
responder. The values of the chips were commonly known in all treatments. The game
was played only once.2
Compared with KKM, we have therefore used less dramatic differences in
monetary chip equivalents and included a treatment with equal equivalents, which
enables us to compare our results to other studies ofultirnatum games. Moreover, our
participants played only once in order to increase the monetary incentives.
The participants in the experiment were undergraduate students in economics
at the University of Tilburg. Students were recruited in classes. Each treatment was
conducted with a different group of participants. The instructions they were given are
presented in Appendix A.
3. Results
The result ofthe plays (16, 14, and 15 in treatment (2,1), (1 , 1), and (1,2) respectively)
are presented in Appendix B . We use the nonparametric Mann-Whitney U-test based
on ranks to test the following two hypotheses:
1. The distribution of chips is not affected by the different treatments, and
2. The distribution of money is not affected by the different treatments.
The results are presented in Table I .
2 We were intcrested in testing whether results (ii) and (iü) are robust for higher monetary incentives. To guarantcc this, participants played only ORce (sec footnote 4 of KKM, whlch acknowledges thls problcm). The value of the pie was about S18 in our experiment, compared with $20110; $2 in the KKM experiment.
6
(2,1) and (1 ,1) (2,1) and (1 ,2) (1,1) and (1 ,2)
Chip-split .05· .02· .95
Money-split .00· .00· .95
Table 1: Pairwise comparisons of tbe distribution of chips and money for tbe different treatments. The
numbers in the table are tbe p-values. ·indicates significant differenes.
We cannot reject the hypothesis that the chip-split, as weil as the money-split,
in treatments (1 ,1) and (1 ,2) comes from distributions with the same mean. Both these
hypotheses are rejected, however, when we compare treatment (2,1) to tbe other two
treatments: Proposers in treatment (2,1) demanded significantly less chips lor
themselves than in the other treatments, but significantly more money. These
comparisons are presented in Figures 1 a and 1 b.
Note that equaJ earnings would require
-the (33 , 67) or (34, 66)-chip assignment for treatment (2,1)
-the (50, 50)-chip assignment for treatment (1 ,1)
-the (33,67) or (34, 66)-chip assignment for treatment (1 ,2).
7
Chip-split
100 10 10
I 70 10
SJ 60
! 40
u 30 20 10
4 10 11 12 13 14 16 1. ObseMlonll
Money split
160
140
~ 120 .ë 100 --(2,1) I1 BO - · _ · -(1,1)
ö ii 60 .. .. .. . (1 ,2)
'E
J 40
20
2 3 4 6 9 10 11 12 13 14 15 16
Observ.tlon 11
Figures la and lb: Comparisons of chip split and money split according to treatments.
8
9
Treatment 2,1 1,1 1,2 All
Hit rate ofbasic reward standard o ofl6 70fl4 60fl5 13 of45 (chips) (0%) (50%) (400/0) (29%)
Hit rate of superior reward standard 40f16 70fl4 60fl5 17 of 45 (money) (25%) (50%) (40%) (38%)
Hit rate of equity theory in general 40fl6 70fl4 120f15 230f45
(25%) (500/0) (800/0) (51%)
Table I : Hit rates of proposals in line with the basic and superior reward standard and of equity theory
in generaI (a hit is given when the observations deviates by 5 chips or less from !he prediction).
The hit rate of equal earnings is 25%, 50%, and 40% for treatment (2,1), (1 ,1),
and (1 ,2), respective1y. For the basic chip standard it is 0% for treatment (2,1) and
40% for treatment (1 ,2). Finally, only 51% ofal1 observations can be justified by equity
considerations.3
Remember, however, that this does not question the validity of equity theory:
In the asymmetric ultimatum game equity considerations and strategic aspects are
conflicting. However, it is interesting to observe whether behavior deviates trom that
implied by strategic aspects toward more equitable results (as is partly true for the
KKM data) .
Comparing our results with those of the KKM study, we observed a
dramatica11y lower rejection rate (overalliess than 9%). The equal eaming result (üi) is
3 A standard test of equity theory is not obvious, since, without a110wing for any error or noise, any violation would reject it. One possibility would be to specify alternative hypotheses, e.g . the one of uniformly distributed proposals over some range, and to test their relative succe5S. Here we do not engage in such an allempt.
10
also rejected by our data. The only consistent observation is their tendency (ii) stating
that most proposers with larger chip equivalent refrain from granting equal eamings,
but try to stay close to the SO: SO-chip distribution. Counting eaming differences
smaller than or equal to S chips as equaI, S ofthe 16 proposers in the (2,1)-treatment
aimed at equal earnings, as compared to 7 out of 14 in the (1 , 1)-treatment and S' out of
IS in the ( I ,2)-treatment. Thus, it is not so much the share of proposers aiming at
equal eamings which differs, but more the direction and size of the deviations.
A double ultimatum hypothesis c1aiming that the proposer cannot only dictate
the chip allocation, but a1so the reward standard would have predicted the SO:SO or a
nearby chip allocation in the case of (2,1) and the 67:33 allocation in the (1 ,2)
treatment as the equitable benchmark. Whereas in the second case the predictive
success of this equitable benchmark (allowing for deviations smaller than or equal to S
chips) is 40%, no SO:SO or nearby allocations has been observed for the (2,1)
treatment: six proposers took considerably more and ten considerably less than SO
chips.
Another way to describe the different results for the (2,1) and the (1 ,2)
treatment is to distinguish between three groups ofparticipants: Those who ask for (at
least ten chips) more than SO chips, those who ask for less than 50 chips, and those
who a1locate the chips evenly. According to Table 2, the group of SO:SO proposers is
largest for treatment (1 ,1), still substantial in treatment (1 ,2), but non-existent for
treatment (2,1). Thus, the more basic chip-standard is completely ruled out when it
would favor the responder: If proposers care for fair rewards, they invariably rely on
the superior rewards of monetary eamings. If they do not, they try to exploit their
ultimatum power by asking for even more than SO chips.
11
Proposer's demand
Treatment Less than 50 50 More than 50
2,1 10 o 6
1, 1, g 5
1,2 2 6 7
Table 2: Proposer's demand frequencies.
4. Discussion
Our results are quite different from those reported in KKM. First, we ob serve
dramatically lower rejection rates. Second, we cannot confirm their observation that
proposers aim at equal earnings when their monetary chip equivalent is smaller than the
one of the responders.
What details in the experimental procedure could have caused these
differences?4 Unlike their counterparts in the KKM study, the participants in the
current experiment played only once; learning effects may thus be different. However,
hardly any leaming effects are visible in the KKM data (see their Figure 1 on p.104).
The two aspects that we believe make the difference are, first , the less extreme
asymmetry in chip equivalents, and second, the saiience of monetary incentives ($1 g
instead of $2 per game). For example, if the responder's chip equivalent is only one
third ofthe proposers ' s value, and only one out of ten games is paid, it may seem "Iess
costly" and thus "more attractive" for the responder to reject aSO: 50 chip allocation
which denies the superior reward standard, than would be the case in our procedure.
12
The KKM results and our observations together may provide a more complete
picture to understand the role of reward standards in asymmetrie bargaining situations.
4 We would like 10 emphasize !hal KKM were inlerested in tbe role of information, which influenced !heir choice of procedure.
13
Appendix A: lnstructioDslDecision Forms
Instructions for the Proposer We1come to tbis experiment in decision making. Soon you will be randomly matched
with another student. In the experiment, 100 points are to be divided between yourself
and the other student. You are calIed the Proposer and helshe is ca1led tbe Responder.
We will ask you to make a proposaJ about how to divide tbe 100 points
between yourself and the Responder. Then we will ask the Responder to decide
whether to "accept" or "reject" your proposaJ.
(a) If the Responder accepts the proposaJ, then each of you will earn points
according to the proposaJ you made.
(b) If the Responder rejects the proposaJ, then neither of you will earn any
points at all.
At the end ofthe experiment you (the Proposer) wiIl receive 20 cents for each
point you have. The Responder will receive 40 cents for each point helshe has. That is,
helshe will receive twice the amount of money for each point held.
If you have no questions, please write down your ANR number and your
proposal.
Your ANR number: _____ _
Your Proposal:
# of points for the Proposer (you) : # of points for the Responder:
Please note that the numbers in the two boxes should add up to 100.
14
Instructions (or the Responder Welcome to this experiment in decision making. Soon you wilJ be randomly matched
with another student. In the experiment, 100 points are to be divided between yourself
and the other student. You are called the Responder and he/she is called the Proposer.
We asked the Proposer to make a proposal about how to divide the 100 points
bet ween himlherself and you. Now we ask you to decide whether to "accept" or
"reject" hislher proposal.
(a) Ifyou accept the proposal, then each ofyou wilJ eam points according to
the proposal made.
(b) If you reject the proposal, then neither of you wilJ eam any points at all.
The Proposer received similar instructions to yours. At the end of the
experiment the Proposer will receive 20 cents for each point he/she has. You will
receive 40 cents for each point you have. That is, you will receive twice the amount of
money for each point held.
If you have no questions, please write down your ANR number and whether
you accept or reject the proposal written below.
Your ANR number: _____ _
The Propos al made by the Proposer:
# of points for the Proposer: #ofpoints for the Responder (you):
Your dec is ion (please write accept or reject): ______ _
15
Appendix B: Proposer's Demand
2,1 1,1 1,2
Proposals Proposals Proposals ........................................................................................................................ ~
75· 99· 70·
2 65 85 67
60· 66 66
4 60 60 66
5 60 60 65
6 60 55 65
7 40 51 60
8 40 50 50
9 40 50 50
10 40 50 50
11 40 50 50
12 35 50 50
13 33.3 50 50
14 33.3 50 40
15 33.3 30
16 32
Average 46.7 58.3 55 .3
Proposer's demand (in chips). • indicates proposals that were rejectcd.
16
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Homans, G. C. (1961) Social Behavior: lts Elementary Forms, London.
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17
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18
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9804 PJ.-J. Herings and A. van den Elzen
9805 PJ.-J. Herings and J.H. Drèz.c
9806 M. Koster
9807 F.A. de Roon, Th.E. Nijman and BJ.M. Werker
9808 R.M.WJ. Bcctsma and P.C. Sehotman
9809 M. Büt1er
Computation of !he Nash Equilibrium Selectcd by!he Tracing Procedure in N-Person Games
Continua ofUnderemployrnent Equilibria
Multi-Service Serial Cost Sharing: A Characteriution of !he Moulin-Shenker Rule
Testing for Mean-Variance Spanning wi!h Short Sales Constraints and Transaction Costs: 11te Case of Emerging Markets
Measuring Risk Attitudes in a Natura! Experiment: Data from !he Television Game Show Lingo
The Choice between Pension Reform Options
9810 L. Benendorf and F. Verboven Competition on !he Dutch Coffee Market
9811 E. Schaling, M. Hoeberichts and S. Eijffinger
9812 M. Slikker
9813 T. van de Klundert and S. Smulders
9814 A.Belke and D. Gros
9815 J.P.C. Kleijnen and O. Pala
9816 C. Dustmann, N. Rajah and A. van Soest
Incentive Contracts for Centra! Bankers under Uncertainty: Walsh-Svensson non-Equivalence Revisited
Average Convexity in Communication Situations
Capital Mobility and Catching Up in a Two-Country, Two-Sector Model of Endogenous Growth
Evidence on !he Costs of Intra-European Exchange Rate Variability
Maximizing !he Simulation Output: a Competition
School Quality, Exam Performance, and Career Choice
9817 H. Hamers, F. Klijn and J. Suijs On !he Balancedness of m-Sequencing Games
9818 SJ. Koopman and J. Durbin Fast Filtering and Smoo!hing for Multivariate State Space Models
No. Author(s) Title
9819 E. Droste, M. Kosfeld and Regret Equilibria in Games M. Voomeveld
9820 M. Slikker A Note on Link Formation
9821 M. Koster, E. Molina, Core Representations ofthe Standard Fixed Tree Game Y. Sprumont and S. Tijs
9822 J.P .C. Kleijnen Validation of Simulation, With and Without ReaI Data
9823 M. Kosfeld Rumours and Marlcets
9824 F. Karacsmen, F. van der Duyn Dedication versus Flexibility in Field Service Operations Schouten and L.N. van Wassen-hove
9825 J. Suijs, A. De Waegenaere and Optimal Design of Pension Funds: AMission Impossible P. Borm
9826 U.Gneezy and W . Güth On Competing Rewards Standards -An Experirnental Study of Ultimatum Bargaining-
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