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⁄ A Project
⁄ Communication Design M1
⁄ HTWG Constance
Touch Research
Introduction
⁄ Digital Marketing IT Consultant
⁄ A spectrum of projects,
⁄ from international marketing to IT.
⁄ http://about.felgner.ch
Harald Felgner?
You!
⁄ Dani Costa Filipe
⁄ Felix Seyfarth
⁄ Fan Zhang
⁄ Florian Roebig
⁄ Joel Lück
⁄ Laura Pabst
⁄ Liesa Maier
⁄ Stefan Herzet
Participants
⁄ On Wednesdays
⁄ 8:45 AM - 11:15 AM
⁄ M003
Time and Place
⁄ Organisation & Private Presentations/ Results: http://ww.serverkd.de
⁄ Public Results: http://tinyurl.com/4ufc7c and http://www.slideshare.net/haraldf
Spaces
P1: Inspiration
History
⁄ Goal: Understand the history of human computer interfaces
⁄ Approach:
⁄ Form groups of 1 or 2
⁄ Choose a topic
⁄ Prepare a 15-minute preparation
Milestone #1: Presentations
1. How did humans interact with computers between 1940 and 1970? Were there computers anyway?
⁄ Dani & Florian
⁄ Results: Binary; Transistors & ICs; there was always a keyboard!; we had no GUI before 1970
2. How could one interact via a command line interface? Disadvantages? Advantages?
⁄ Fan
⁄ Results: You need to control technology!; a CLI can be faster/ more efficient; you need to speak the language
Pre-history and CLI
3. Who invented the mouse? How did ancient mice look like?
⁄ Laura & Felix
⁄ Results: Technology is always invented for military purposes; there was no need for the (existing) mouse for quite some time; it was developed for zero gravity
4. Are there alternatives to the mouse?
⁄ Joel
⁄ Results: The trackball has the highest market share among the rest of pointing devices; speech control works only in silence; brain mouse might be the future!
Mouse and Alternatives
5. Present the iPhone. What is special concerning HCI?
⁄ Liesa
⁄ Results: Sometimes, using fingers is less efficient; 2 fingers is the innovation; there is only one hardware interface element left
6. Present Bill Buxton’s overview of multi-touch.
⁄ Stefan
iPhone and Bill Buxton
Links
⁄ http://en.wikipedia.org/wiki/Konrad_Zuse
⁄ http://en.wikipedia.org/wiki/ENIAC
⁄ http://en.wikipedia.org/wiki/Command_line_interface
⁄ http://en.wikipedia.org/wiki/Douglas_Engelbart
⁄ http://discuss.fogcreek.com/joelonsoftware/default.asp?cmd=show&ixPost=56366
⁄ http://www.apple.com/iphone/ads/ad5/
⁄ http://www.edwardtufte.com/bboard/iphone-video.adp
⁄ http://www.billbuxton.com/multitouchOverview.html
⁄ http://www.youtube.com/watch?v=UcKqyn-gUbY
⁄ http://www.youtube.com/watch?v=Id43juZ3_o0
⁄ http://www.youtube.com/watch?v=v4Kl3_aU1bY
⁄ http://www.youtube.com/watch?v=ttQOQDu-IQs
Faces
⁄ 1934 – Paul Otlet: Information science
⁄ 1945 – Vannevar Bush: Memex machine
⁄ 1960 – J.C.R. Licklider: Man computer symbiosis
⁄ 1965 – Ted Nelson, Hypertext as an idea
⁄ 1968 – Doug Engelbart, First hypertext system (and mouse)
⁄ 1969 – ARPANET (2 Computer am Internet) & GML (IBM)
1934 - 1969
Paul Otlet 1886 - 1944
Vannevar Bush 1890-1974
⁄ "Our ineptitude in getting at the record is largely caused by the artificiality systems of indexing.
⁄ Where data of any sort are placed in storage, they are filed alphabetically or numerically, and
information is found (when it is) by tracing it down from subclass to subclass.
⁄ It can be in only one place, unless duplicates are used; one has to have the rules as to which path will located it, and the rules are cumbersome.
⁄ The human mind does not work that way. It
operates by association.”
Vannevar Bush 1890-1974
J.C.R. Licklider 1915 - 1990
Ted Nelson *1937
Douglas C. Engelbart *1925
Arpanet 1969
⁄ 1981 – An Internet of 213 computers
⁄ 1984 – HyperCard on MacOS
⁄ 1989 – A physicist develops HTTP; an Internet of 376 thousand computers
⁄ 1991 – Tim Berners-Lee, World Wide Web, HTML
⁄ 1994 – Marc Andreessen & Jim Clark, Mosaic
⁄ 1998 – XML & XHTML 1.0
⁄ 2003 – An Internet of 172 million computers
⁄ 2005 – An Internet of more than 400 million users
⁄ 2008 – We count 1 billion computers now and 3.3 billion cell phones. The mobile Web is coming.
1981- 2008
Tim Berners-Lee *1955
Marc Andreessen
*1971
Jim Clark *1944
Jakob Nielsen
Don Norman
Richard Saul Wurman
P2: HCI
Overview
Psychology
Context/ Environment
User
Enco
din
gDeco
cdin
g
Situation: Interface or InformationAction:
Behavior
Context/ Environment
UserUser
Visceral
AffectiveBehavioral Cognitive
Action: Behavior
Deco
cdin
g Enco
din
g Situation: Interface or Information
User
Visceral
AffectiveBehavioral Cognitive
Motivation – Emotion –Social Context –
Physiology
Per
cep
tio
n Spoken Language
Text
Images Cer
ebra
tio
n Terms
Reasoning
Decision Making
Problem Solving
Lea
rnin
g Acquisition
Memory
Beh
avio
r Motor Activity
Speech
Motivation – Emotion –
Social Context – Physiology
Perception
Cerebration
Aquisition
Memory
Action: Behavior
Situation: Interface or Information
Software
Information Architecture
Goal
⁄ Next Milestone (#2)
⁄ Please send me your presentations!
⁄ Sort the inspirations and brainstorms according to the ACM SIGCHI Curricula HCI areas
⁄ Prepare a main idea for a multi-touch application
⁄ Think of personas
⁄ What elements do we need for a concept?
Touch Tisch -> Touch Research
Credits
/libraryman/718450202/
/photocapy/250355140/
/phitar/7201140/
/residae/2560241604/
/joesflickr/711358450/
/bitzcelt/1450900070/
/raindog/532177285/
/matlocktest/37349112/
/hyoga/1165367241/
/mac/18590268/
/jimgris/65769319/
/scobleizer/2256358640/
/onkel_wart/2377883376/
/kitcowan/712113879/
/liewcf/894035077/
/cssa_ucsd/150160784/
/jordanfischer/61429449/
/sparktography/374064022/
htt
p:/
/ww
w.f
lick
r.co
m
/mathoov/2429735842/
htt
p:/
/ww
w.f
lick
r.co
m
/keylosa/184606430/
/dmealiffe/171720479/
⁄ ACM SIGCHI Curricula for Human-Computer Interaction:
⁄ http://sigchi.org/cdg/cdg2.html
⁄ Original Print Media Copyright:
⁄ Copyright © 1992 by the Association for Computing Machinery, Inc.
⁄ Copyright on the Web Version:
⁄ Copyright © 1996 by the Association for Computing Machinery, Inc.