Date post: | 06-May-2015 |
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www.bottomlineperformance.com
By Sharon Boller Bottom-Line Performance, Inc.
www.bottomlineperformance.com
Read a PRINT book. Deduct 50 points. 1
Watched a video on YouTube or other online source. Add 50 points. 2
Played a game on your phone or tablet. Add 50 points. 3
Played a video or console game. Add 50 points. 4
Used a phone book or other print reference tool. Deduct 100 points. 5
Read a blog or used Wikipedia. Add 50 points for one; 100 for both. 6
Shared online informational content with someone. Add 50 points. 7
Got bored w/ something online after 3 minutes. Add 50 points. 8
Used a social network. Add 50 points 9
Learned something from a source discovered online. Add 100 points. 10
Max Score = 500
www.bottomlineperformance.com
Today. Tomorrow. What’s Possible.
6 truths about today
7 trends emerging
6 Truths
www.bottomlineperformance.com
Benchmark Sources
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Distribution Method Training Magazine Top 125 applicants
ASTD Annual Survey
% instructor-led 22% - (down 4%)! 59.4%* (2011 data)!
% online, self-paced 71% - (up 2%)! 37.8% (2011 data)!
% virtual classrooms 6% (up 1%)! 13.2% (included in above)!
Truth #1: ILT is NOT dead, despite the rumors.
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In 2011 ASTD report? Not mentioned. In 2012 report, a mere 1.39%
Truth #2: mLearning is like sex. Lots of folks talk about it. Far fewer doing it – at least yet.
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What IS going on? “Research”
Content delivery Content capture & uploading Custom applications Social networking and communication
Implemented Designing 1st offering Bldg Business Case Researching No plans
15.4 12.2 11.2 41.1 20.1
15.0 8.1 9.7 38.1 29.9
12.5 8.5 8.5 35.8 34.7
20.0 5.7 35.2 30.7 8.4
From 2012 elearning Guild report on mLearning
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Truth #3: (Happily for us) Outside vendors matter.
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Formal Training – 31 hours/year
Everything else? 2049 hours
Truth #4: The typical employee gets very little formal training in a year’s time.
From 2012 ASTD State of the Industry Report
Disclaimer: #5 & #6 didn’t
come from reports
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Truth #5: The majority of eLearning – in reality – doesn’t match what’s viewed as optimal.
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Truth #6: Very few people actually pull data from the LMS…but they all believe
they need one.
7 Trends
Less desktop. More mobile – but not that fast. 1
Fewer full-sized courses/ILT. More learning snacks, “chunked” courses. 2
Less LMS. More focus on Experience API (aka Tin Can API). 3
Less Tell. More Games and Gamification. 4
Less PPT-only. More Cool Interactive Tools. 5
Less Formal Training; More Informal Social Learning. 6
Less Trainers. More Community Managers and Curators. 7
✓�✓�
✓�
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www.bottomlineperformance.com
Trend 1: Less. desktop; more mobile…but not that fast. (Remember – 1.4% in 2012 report.)
• 22.9M iPads sold in Q1 2013 – 33% increase over Q4 2012
• 646K – number of search results on BYOD on Google.]
• 7.4B – number of mobile devices by 2015 (current population about 7B)
• 4:1 – number of mobile apps being developed for every desktop app by 2015.
Data from a variety of sources including comScore, Google, TechCrunch, Forbes Technology blog,
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Trend 2: Fewer “full-sized” courses. More learning snacks, video, ePubs, reference tools.
• Online courses that are either very small (5 – 10 minutes) or BIG – but consumable in small pieces w/ no expectation people finish them.
• Online reference tools instead of courses.
• Videos that engage, offer just-in-time tips, serve as alternative to text.
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Apps for Customers – Not Employees
www.bottomlineperformance.com
www.bottomlineperformance.com
Go
www.bottomlineperformance.com
Demo book - http://blptraining.com/mLearn2012/
www.bottomlineperformance.com
Our client typically might get 70 evaluations back to an eLearning
course.
They got over 700 responses to this one �
Viewing of online videos is up 800% in the past 6 years. People prefer to
watch than to read.
www.bottomlineperformance.com
www.bottomlineperformance.com
https://life-saver.org.uk/�
www.bottomlineperformance.com
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Trend 4: Less. Tell. More games and gamification.
• Generates 2.4M results in Google
• As a planet, we spend 3B hours/week playing video games.
• Average player is 30; been playing for 13 years. 97% of kids aged
12-17 play video games. That’s your entire future workforce.
• Both genders play – players span multiple generations, particularly with social and mobile games.
www.bottomlineperformance.com
www.bottomlineperformance.com
http://theknowledgeguru.com/GameBuilder/MakingGold/
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“Mind-Blowing” – does anyone say that about your current training?
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www.bottomlineperformance.com
More: interactive tools for the live lecture
Forward
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Cool, interactive tools for the live lecture
www.bottomlineperformance.com
Cool, interactive tools for the live lecture
www.bottomlineperformance.com
Cool, interactive tools for the live lecture
www.bottomlineperformance.com
Cool, interactive tools for the live lecture
www.bottomlineperformance.com
Cool, interactive tools for the live lecture
www.bottomlineperformance.com
www.bottomlineperformance.com
www.bottomlineperformance.com
www.bottomlineperformance.com
Trend 7: Less Trainers. More Community Managers and Curators
335:1 – employees per L&D professional; 227:1 a year ago.
.015% - amt of time spent in formal training.
Question: What is something you learned in the last week? How did you learn it?
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www.bottomlineperformance.com 41
Where We Started (December 2011)
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Agenda
What’s Possible?
Describe what you see here. You can’t use any of these words:
Tea Pot
Teapot Short Spout Red
Now…describe what you see here. You can’t use any of these words: • Motorcycle • Motor home • Camper • RV • Trailer
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Thank You
✴ [email protected] ✴ www.bottomlineperformance.com/lolblog ✴ www.twitter.com/sharon_boller