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Tribe Net V3 Research List€¦ · Apiology I, Apiology II, Apiology III: Added to Apiarism...

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Tribe Net V3 Tribe Net V3 Research List Research List Introduction This is a provisional list of topics that will be considered and reviewed on a case-by-case basis. In effect this means that I will respond to player requests (though should this result in a flood of requests the response time will be slow). Some of the listed topics might be modified depending on what happens with programming, play and general administration. Should the running of a topic become too labour intensive I might have to adopt a cap (meaning that only a certain number of Tribes will be able to hold DL0 or better in the topic). Where possible, players should supply the GM with the effects of their research (either in Orders - or in Combat Orders if these are more relevant). Most research processing is manual and over and above the standard processing - so the possibility of a rich range of research is contingent upon player co- operation re supplying figures, effects, equivalent numbers of workers etc. If this is not for you there are many topics that require little input from players, and you should look towards these instead. In most cases where Research Prerequisites are required they have to be met within the same Tribe , and must be attained before the relevant research is commenced. If a Tribe happens to complete all topics within a particular skill area there is no guarantee that more research will immediately be available in that area. In many cases though a default topic will be available, for example, Hunt11, Mining 11, Com13 etc. Notes Tribe Net is not restricted to a particular historical or cultural period (for example, from the outset you have Stone Axes alongside Iron Swords) though the aim is to reflect actual developments. The research is meant to represent vertical chronological developments in historical civilizations. However, if one were to look for an end point it would be found in the sort of technology that supports Siege Cannons, and Naval Siege Cannon. Combat related research will not progress into hand held gunpowder weapons, field Cannon, oil powered vehicles etc; ultimately the sword and shield will remain the focus of combat. While research nods in the direction of history it also adds to player interest and some items are constructed in the light of this. Thus any line drawn with respect to what is and what isn’t appropriate development, what should be research and what should be standard, is going to be arbitrary to some extent and a fact of Tribe Net life. There are currently 891 research topics in the database. Not all have been coded at this time. Some are legacy topics from the previous iteration. April 17 th , 2018. Return to Table of Contents
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  • Tribe Net V3Tribe Net V3Research ListResearch List

    Introduction

    This is a provisional list of topics that will be considered and reviewed on a case-by-case basis. In effect this means that I will respond to player requests (though should this result in a flood of requests the response time will be slow). Some of the listed topics might be modified depending on what happens with programming, play and general administration.

    Should the running of a topic become too labour intensive I might have to adopt a cap (meaning that only a certain number of Tribes will be able to hold DL0 or better in the topic).

    Where possible, players should supply the GM with the effects of their research (either in Orders - or inCombat Orders if these are more relevant). Most research processing is manual and over and above thestandard processing - so the possibility of a rich range of research is contingent upon player co-operation re supplying figures, effects, equivalent numbers of workers etc. If this is not for you there are many topics that require little input from players, and you should look towards these instead.

    In most cases where Research Prerequisites are required they have to be met within the same Tribe, andmust be attained before the relevant research is commenced.

    If a Tribe happens to complete all topics within a particular skill area there is no guarantee that more research will immediately be available in that area. In many cases though a default topic will be available, for example, Hunt11, Mining 11, Com13 etc.

    NotesTribe Net is not restricted to a particular historical or cultural period (for example, from the outset you have Stone Axes alongside Iron Swords) though the aim is to reflect actual developments. The research is meant to represent vertical chronological developments in historical civilizations. However,if one were to look for an end point it would be found in the sort of technology that supports Siege Cannons, and Naval Siege Cannon. Combat related research will not progress into hand held gunpowder weapons, field Cannon, oil powered vehicles etc; ultimately the sword and shield will remain the focus of combat. While research nods in the direction of history it also adds to player interest and some items are constructed in the light of this. Thus any line drawn with respect to what is and what isn’t appropriate development, what should be research and what should be standard, is goingto be arbitrary to some extent and a fact of Tribe Net life.

    There are currently 891 research topics in the database. Not all have been coded at this time. Some arelegacy topics from the previous iteration. April 17th, 2018.

    Return to Table of Contents

  • Date Added ChangesAdditions Revisions

    06/17/20 Destroy Roads: Added to Engineering.Hand Plane: Added to WoodworkingMercenary Training: Added to LiteracyRoads: Added to Engineering

    Bagpipes: Added weightBasket: Added weightBlade Shears: Added weightBrickmold: Added weightBrocade: Added weight, updated Pre-ReqsCupcake: Added weightEpic Tapestry: Added weightFake Royal Seal: Added weightFlax: Added weightHoly Artefact: Added weightJuniper: Added weightKatana: Added weightLoom: Added weightMachete: Added weightMarble Statue: Added weightMedicine Tent: Added weightPastry: Updated bonus applicationSaw: Added weightScimitar: Added weightSensai: Updated notes regarding MercenariesSewers: Removed Sewers from Economics and put into Engineering where it belongsSteel: Added weightStew: Added weightTongs: Added weightTrade Route: Updated information about Waystations.Triball Club: Added weightUlfberht: Added weight

    5/10/2020 Animal Training: Added to HerdingAnvil: Added to MetalworkingApiology I, Apiology II, Apiology III: Added to ApiarismAthanor: Added to AlchemyBlasting Jar: Updated information about Siege Cannons, Added weightBlasting Powder: Added to AlchemyCarnivale: Clarified Fair replacementCircus Troupe: Added to DanceDemolitionists I, II, III: Added to EngineeringDistillers’ Guild: Added to Distilling

    Return to Table of Contents

  • Equestrianism: Added to HorsemanshipExhibition: Added to ArchaeologyExhibition Curators: Added to ArchaeologyGin: Added Gin to DistillingGreat Canal: Added to EngineeringGreater Masons: Added to Quarrying.Hammer Mill: Added note about Item vs BuildingImproved Stable Builders: Corrected research nameInactive Quarriers: Added to QuarryingJuniper: Added Juniper to FarmingLocal Money Changer: Added to BankingMagnificent Exhibition: Added to ArchaeologyMilking 11: Added Milking 11 to MilkingQuarry Ladder: Added to QuarryingRelic 3: Added to ArchaeologyResilience I, II, III: Added to LeadershipRousing Speech: Added to LeadershipSailing 11: Added to Sailing Seam Wedges: Added weight, updated Mining entry to mirror Metalwork entrySecond Site: Added to ArchaeologySecond Site Relic 1,2,3: Added to ArchaeologySentry Duty: Added to GarrisonsSewers: Added to Engineering, Stonework and SanitationSiege Cannon: Updated ammo requirementsSite Survey II: Added to ScoutingStone Fords: Added to stone workTongs: Added to Metalworking

    February 9th, 2020

    Astral Navigation: Updated display of DL and Pre-Reqs for Astronomy/NavigationGoods Tribe Economic Zone: Added to EconomicsImproved Stable Builders: Added to EngineeringOilmill: Added to MillingQuarry Blocks: Added to QuarryingWindmill: Updated restriction for quantity per hex

    January 9th, 2020 Angora Goats: Added to HerdingBargemen’s Guild: Changed wagon requirement to barge requirementBlade Shears: Added to MetalworkingBrickmolds: Added to BrickmakingExotic Seekers II: Added to SeekingExotic Seekers III: Added to SeekingGreater Brickmaking: Added to BrickmakingImproved Fence Builders: Added to EngineeringLibrarian: Added clarification text.Local Guard I, II, III: Added to MobilizationLocal Guard Training I, II, III: Added to MobilizationMerchant Navy Guild: Revised text about exclusive guilds.

    Return to Table of Contents

  • Saw Mill: Added to Milling and ForestryThe Lighted Dome of Iron and Stone: Added to BrickmakingVeterans Class I: Added note about limitationsWater Tank: Updated description

    December 2nd, 2019

    Ambush: Added Ambush to TacticsArchitecture: Verbiage has been added that the Scroll required is lost.Army: Added updated pre-req. statementAssault Troops: Corrected spelling of specializedBarber Surgeons: Added Barber Surgeons to HealingBattlefield Medicine: Added Battlefield Medicine to HealingBattlefield Medics: Added Battlefield Medics to HealingBlasting Jar: Updated text to mention Blasting Jars vs BPBoard of Trade: Changed way to track movement along Trade Routes.Camp Medics: Added Camp Medics to HealingCanal: Modified requirement for Wagons and Animals.Castle: Clarified requirement to start castle researchDrawbridge: Revised recipe to add number of people requiredDrydock: Added Drydock to ShipwrightElephants: Added text about calculating output from Seeking.Extra Tribe: Added Note about informing GM once completedFeudal Security: Verbiage has been added that the Scroll required is lost.Fortress: Verbiage has been added that the Scroll required is lost.Golden Age: Verbiage has been added that the Scroll required is lost.Heraldry: Verbiage has been added that the Scroll required is lost.Keep: Updated Keep to cover additional utility.Local Trade Routes: Removed silver cost for transfers and rewrote for clarity.Managed Plantations: Updated transfers from yearly to monthlyMedical Tent: Added Medical Tent to SewingMusic in the Field: Added Music in the Field to MusicNative Operator: Added Note about informing GM once completedNaval College: Corrected spelling of ensuresPastry: Added Skill Requirement and Notes. Removed excess commaPropolis: Corrected typoResearch: Verbiage has been added that the Scroll required is lost.Research Team: Verbiage has been added that the Scroll required is lost.Sappers: Updated Sappers with the missing information regarding valuesScholar: Added Note about informing GM once completedScimitar: Updated recipe to match database / steel entrySea Borne Trade Route: Reinforcement Note from GM to Sea Borne Trade Route.Sensei: Verbiage has been added that the Scroll required is lost.Sensei Don: Verbiage has been added that the Scroll required is lost.Slave Crews: Clarified limit to slaves available in combatSlave Crews II: Added Slave Crews II to Heavy WeaponsSteel: Modified description to list out items and clarified Sword cost.Toll Gate: Added the calculated people requirements to build a Toll Gate.Trade Camps: Revised to clarify additional unit types that may be utilized.

    Return to Table of Contents

  • Trade Routes: **Trade Routes have been majorly revamped in creation and utilization**Training: Corrected spelling of description textTrellis: Added a weight section. They are not meant to be mobile.Veterinarian Medicine: Verbiage has been added that the Scroll required is lost.All Pre-Reqs: Added a clarification word to most topics that require completed research to indicate that the requirement was a research topic that the tribe must have prior to commencing the new research.

    July 8th, 2019 Castle: Updated description text to allow Miming while utilizing Castle. Villages may no longer mine during a siege either.Expanded Horizons: Added to Diplomacy and Economics.Expanded Horizons II: Added to Diplomacy and Economics.Fast Fleets: Updated description to correct doubling example.Federal Community of Clans: Added FCC to LeadershipJunior Officer: Updated benefit to remove fringe cases where Junior Officer had no actualeffect on combat.Professional Sailor: Removed requirement of Expert SailorsRelic 2: Added Relic 2 to Archaeology.Scout Posts: Added Scout Posts under Engineering and ScoutingSiege Marshall: Added Siege Marshall to LeadershipTrawler: Updated text about effect of Trawler.Trellis: Updated weight of Trellis. Trusted Maps: Added Trusted Maps under LeadershipWar College: Removed reference to Military Orders and notifying GM (code autocalculates)

    May 6th, 2019 Agent: Added Agent to Administration.Basket: Added weightBarterer: Fixed name from Barter to Barterer in entry.BioWar: Added BioWar to SanitationBureaucracy: Added Bureaucracy to AdministrationCharring Specialists: Changed name to Improved Charcoal Making under Forestry to avoid misunderstandings between specialists via Skill Level 11 and this topic effect.Entrepot: Cleaned up verbiage and added exampleFast Fleet: Added restriction to cumulative bonusesHorsebows: Removed topic due to change in rules allowing use if they are in inventory.Inactive Players: Added Inactive Players to TriballLarge Teams: Added Large Teams to TriballMachete: Added weightMerchant Navy Guild: Added Merchant Navy Guild to EconomicsOff Season: Added Off Season to TriballRoman Crane: Changed DL for Roman Crane from DL 7 to DL 6 for Woodwork topic. Updated entries to add Weight.Sea Borne Trade Route: Added Note from GM to Sea Borne Trade Route.Second Caravan: Added Second Caravan to EconomicsSeek Population: Added Seek Population to SeekingSiege Sanitation: Added Siege Sanitation to Sanitation

    Return to Table of Contents

  • Triball Club: Added Triball Club to TriballTriball Guild: Added Triball Guild to Triball.Trusted Maps: Added Trusted Maps to Economics.Zealots: Removed from Politics.

    Note: The January 13th, 2019 revision does not appear to have been sent out by the GM. Review the January 13th, 2019 revision list below for the rest of the changes.

    January 13th, 2019 Barterer: Added Barterer to CourierCastle: Added bonus specified in Mandate section 3.13Cupcakes: Added Cupcakes to BakingTrade Camps: Added Trade Camps to EconomicsFelucca Class I: Added Upgrade topic Felucca Class II to ShipbuildingField Marshall: Updated bonus to Generalship.Generalship: Updated bonus to Leadership.Heart of Oak: Added Heart of Oak topic to Navigation, Sailing and SeamanshipHoly Artefact: Removed Religion 10 RequirementLarge Orders: Added Large Orders to CouriersMinting: Fixed Typo in DescriptionNegotiator: Added Negotiator to CourierNPC Exchange: Added NPC Exchange to BankingPalace: Added bonus specified in Mandate section 3.13Religion: Removed entire Religion sectionRevision Change History: Corrected Import Mission entry in August 12th, 2018 entrySaltpetre Refining: Revised Recipe displaySmart Herding: Revised Smart Herding Horse benefit due to code consolidationWay Bread: Waybread added to bakingYeast: Added note that it is only effective when using Flour.

    August 12th, 2018 Bargemen's Guild: Added Bargemen's Guild to EconomicsBlasting Jar: Updated requirements, fixed recipe format, added information as to where Saltpetre comes from.Board of Trade: Rewrote to be clearer about bonuses, requirements and costsCastle: Added text about not being able to build for another Clan and adding limit of one castle per Clan.Circumvallation: Added Circumvallation to GeneralshipExpanded Scouting: Added Expanded Scouting to ScoutingField Intelligence: Added Field Intelligence to Intelligence.Fords: Added a missing letterHead Librarian: Added Head Librarian to Research.Hire Mercenary Guard: Added Hire Mercenary Guard to IntelligenceImport Mission: Added Import Mission to PoliticsLibrarian: Added Librarian to ResearchLog Driving: Added Log Driving to ForestryNative Operative: Added Native Operative to IntelligenceScholar: Added text about repeatability of Scholar research.Sea Borne Trade: Updated based upon Game Master request

    Return to Table of Contents

  • Siegecraft: Added Siegecraft to EngineeringTrade Route: Added information about map assistance. Clarified use of Trade route by Trade Element to not be viewed as offering another Element beyond the e9.Traders Guild: Revised note regarding Guild membership.Two Hex Ferry: Added Two-Hex Ferry to Rowing and Sailing

    May 4th, 2018 5 Logs/Person: Confirmed Pre-Requisites are previous levels, not on original document. Added Text from Master Coder6 Logs/Person: Confirmed Pre-Requisites are previous levels, not on original document. Added Text from Master Coder7 Logs/Person: Confirmed Pre-Requisites are previous levels, not on original document. Added Text from Master Coder8 Logs/Person: Confirmed Pre-Requisites are previous levels, not on original document. Added Text from Master Coder6 Stones/Person: Added Text from Master Coder7 Stones/Person: Confirmed Pre-Requisites are previous levels, not on original document. Added Text from Master Coder8 Stones/Person: Confirmed Pre-Requisites are previous levels, not on original document. Added Text from Master Coder9 Stones/Person: Confirmed Pre-Requisites are previous levels, not on original document. Added Text from Master CoderAbsinthe: Added Text from Master CoderAlliance MOTC: Added Alliance MOTC research topic to Diplomacy and LeadershipApiaries with Reusable Frames: Added Text from Master CoderAppropriate Mining Tool: Added Text from Master Coder. Followup clarification neededAstral Navigation 1: Added Text from Master CoderBarbican: Added note that Barbicans built for other Clans may be used by other clans.Barge Poles: Added Barge Poles research topic to Shipbuilding and WoodworkBascinet: Added Text from Master CoderBasket: Added Text from Master CoderBoard of Trade: Fixed the numerical example to reflect actual BoT rulesBranded Alcohol: Added clarification that each alcohol is a separate research topicBranded Alcohol: Added clarification that branded alcohol may be traded Breed New Queens: Updated benefit. Added Text from Master Coder.Bronze Statue: Added Text from Master CoderBrothel: Added Text from Master CoderBurner Improvement: Added Burner Improvement research topic to ForestryBush Lore: Fixed Bush Lore 3 bonusCapital: Modified ability 3Catapult: Added Text from Master CoderChain Barding: Added Text from Master CoderColosseum: Added text that it may be built for and used by other Tribes / Clans.Crossbow: Added Text from Master CoderDairy Cattle: Added Dairy Cattle research topicDrawbridge: Added note about use of Drawbridges by other Clans. Master Coder.Dungeon: Added text that it may be built for and used by other Tribes / Clans.Extra Movement 4: Added Text from Master Coder

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  • Extra Movement 6: Added Text from Master CoderFences: Added Text from Master CoderFlax: Added Text from Master CoderFull Plate: Added Text from Master CoderGate House: Added text that it may be built for and used by other Tribes / Clans.Greaves: Added Text from Master CoderHammer Mill: Added Hammer Mill research topic to Mining and RefiningHashish: Added Text from Master CoderHerb Plots: Added Text from Master CoderHerding Dogs: Added Text from Master CoderHospital: Added Text from Master CoderHorse Herders: Added Text from Master CoderJanissary: Added Janissary research topic to SlaveryKatana: Added Text from Master CoderKeep: Added Text from Master CoderKnights: Added Knights research topic to HorsemanshipManaged Plantations: Added notes about multiple plantations and clarified restrictionMarble Statue: Added Text from Master CoderMarket Place: Added Text from Master CoderMinting/Coin: Added Text from Master CoderMongol Hunt: Added Text from Master CoderMongol Hunt 2: Added Text from Master CoderMounted Herders: Added Text from Master CoderOre Cart: Added Text from Master CoderOutpost: Added text that it may be built for and used by other Tribes only.Pastries: Added Text from Master CoderPlantation: Added Plantation research topic to FarmingPlate Barding: Added Text from Master CoderPort Wine: Added text that it may be sold at fair (already on fair sheet), Master CoderPropolis: Added Text from Master CoderRepeating Arbalest: Added Repeating Arbalest research topic to WeaponsSalves: Added Recipe. Added Text from Master CoderScaffolding: Updated the verbiage to be clearer. Added Text from Master CoderScimitar: Added Text from Master CoderSeam Wedges: Added Text from Master CoderSmart Herding: Added Text from Master CoderSpy 11: Added Spy 11 research topic to SpyStables: Added Elephant restriction. Added Text from Master CoderStew: Removed references to Chef and Master Chef (not currently in game)Stonewall 25': Added text that it may be built for and used by other Tribes / Clans. Added Text from Master CoderStonewall 30': Added text that it may be built for and used by other Tribes / Clans. Trappers: Added Text from Master Coder. Followup revision for next edition.Trawler: Fixed a discrepancy between Recipe and description, fixed a name. Added Text from Master CoderTrawling Net: Added second Recipe. Added Text from Master Coder

    Return to Table of Contents

  • Ulfbehrt Sword: Updated Recipe to add Skill, Added Text from Master CoderWatchtower: Added text that it may be built for and used by other Tribes / Clans.Whaler: Fixed a discrepancy between Recipe and description. Added Text from Master CoderWire Fences: Added Text from Master CoderWire Mill: Fixed Metalwork abbreviation

    Notes: Added note from Master Coder about Topics in Database.Bottom Notes: Removed reference to Fanatic Warriors and updated verbiage.Orders for Research Attempts: Replaced Religion skill based examples

    April 8th, 2018 Absinthe: Added text about details coming.Agriculture: Clarified text for description and bonusesArmy: Added text related recipe for BarracksBarbican: Updated Recipe, added note about bonus and added text that it may be built andused by other Tribes / ClansBlasting Jar: Clarified text related to bonus, usage, SulphurBronze Statue: Updated text related to recipe skill levelsBush Lore: Clarified text for description and bonusesCanal: Added text about eligible bodies of water to start a canal fromClose Order Infantry: Added text related to actual bonus from research topicCombat 11: Added text about Combat SpecialistsCooking: Updated Cook limitations.Corps Diplomatique: Added text related to Trade Routes/Depots and Goods TribesDrawbridge: Added text that it may be built for, used by other Tribes / Clans and RecipeExotic Seekers: Added text about applicability of Rich Seeking hexesFake Royal Seal: Added Fake Royal Seal under WaxworksFast Fleets: Added Fast Fleets research topic under SailingGeology: Clarified text for description and bonusesHarvest Bag: Added weightHerb Plot: Clarified text about use and description of research topic.Marble Statue: Updated text related to recipe skill levelsMining Ladder: Added Mining Ladder research topic under Mining, WoodworkOverwork: Updated example numbersPastry: Added Pastry research topic to ApiaryPort Wine: Added text about further details comingReligion: Removed all research topics from Religion skill. Religion removed from gameResearcher: Added Researcher research topic under ResearchScaffolding: Clarified that scaffolds are inventory items and can be traded/used by ClansScholar: Added Scholar research topic under ResearchStone Wall 30': Added pre-req of Stone Wall 25'Toll Gate: Updated Recipe, benefit from building and restriction for building.Trawler: Added Trawler research topic under Fishing and ShipbuildingTrellis: Added Trellis research topic under Engineering, Farming and Woodworking

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  • AcknowledgementsThere are many players past and present who have contributed proposals and modifications to this document. Your contributions are appreciated.

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  • Table of ContentsAdministration.........................................................................................................................................22

    Agent..............................................................................................................................................22Bureaucracy....................................................................................................................................22Extra Element.................................................................................................................................23Extra Movement 4..........................................................................................................................23Extra Movement 6..........................................................................................................................23

    Alchemy...................................................................................................................................................24Blasting Jar.....................................................................................................................................24Blasting Powder..............................................................................................................................24

    Apiarism...................................................................................................................................................26Apiaries with Reusable Frames......................................................................................................26Apiology I, Apiology II, Apiology III…........................................................................................26Pastry..............................................................................................................................................26Propolis...........................................................................................................................................27Breed New Queens.........................................................................................................................27

    Apothecary...............................................................................................................................................28Hashish...........................................................................................................................................28

    Archaeology.............................................................................................................................................29Exhibition.......................................................................................................................................29Exhibition Curators.........................................................................................................................30Magnificent Exhibition...................................................................................................................31Relic................................................................................................................................................32Relic 2.............................................................................................................................................33Relic 3.............................................................................................................................................33Second Site.....................................................................................................................................33Second Site Relic 1, 2, 3.................................................................................................................33Tomb Robbers.................................................................................................................................34

    Architecture..............................................................................................................................................35Architecture 1.................................................................................................................................35

    Archery.....................................................................................................................................................36Marksmen.......................................................................................................................................36Yoeman Archers..............................................................................................................................36

    Armour.....................................................................................................................................................37Bascinet...........................................................................................................................................37Chain Barding.................................................................................................................................37Fluted Plate.....................................................................................................................................38Greaves...........................................................................................................................................38Plate Barding..................................................................................................................................38

    Astronomy................................................................................................................................................39Astral Navigation 1, Astral Navigation 2, Astral Navigation 3......................................................39

    Art............................................................................................................................................................40Great Work......................................................................................................................................40Heraldry..........................................................................................................................................40Spring Arts Festival........................................................................................................................41

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  • Bronze Statue..................................................................................................................................41Marble Statue..................................................................................................................................41

    Baking......................................................................................................................................................43Cupcakes.........................................................................................................................................43Fine Bread.......................................................................................................................................43Waybread........................................................................................................................................43Yeast................................................................................................................................................44

    Banking....................................................................................................................................................45Local Money Changer....................................................................................................................45Minting / Coin................................................................................................................................46NPC Exchange................................................................................................................................46

    Brickmaking.............................................................................................................................................48Advanced Brickmaking .................................................................................................................48Brickmaking 11...............................................................................................................................48Brickmolds......................................................................................................................................48Greater Brickmaking .....................................................................................................................48Improved Brickmaking ..................................................................................................................49The Lighted Dome of Iron and Stone.............................................................................................49

    Captaincy.................................................................................................................................................52Naval College.................................................................................................................................52Admiralty........................................................................................................................................52

    Combat.....................................................................................................................................................53Assault Troops................................................................................................................................53Army...............................................................................................................................................53Close Order Infantry.......................................................................................................................53Combat 11.......................................................................................................................................53Conscription....................................................................................................................................54Home Guard....................................................................................................................................54Training...........................................................................................................................................54Veterans Class I...............................................................................................................................54

    Cooking....................................................................................................................................................56Banquet...........................................................................................................................................56Great Work......................................................................................................................................56Stew................................................................................................................................................56

    Courier.....................................................................................................................................................57Barterer...........................................................................................................................................57Negotiator.......................................................................................................................................57Large Orders...................................................................................................................................57

    Dance.......................................................................................................................................................59Circus Troupe.................................................................................................................................59Great Work......................................................................................................................................59Spring Arts Festival........................................................................................................................59

    Diplomacy................................................................................................................................................61Corps Diplomatique........................................................................................................................61Expanded Horizons, Expanded Horizons II...................................................................................62Extra Tribe......................................................................................................................................63Fair 3...............................................................................................................................................63

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  • Distilling...................................................................................................................................................64Absinthe..........................................................................................................................................64Branded Ale (Wine, Brandy, etc)....................................................................................................64Distillers’ Guild .............................................................................................................................64Gin..................................................................................................................................................66Port Wine........................................................................................................................................66Road House.....................................................................................................................................66Tavern.............................................................................................................................................67

    Economics................................................................................................................................................68Bargemen's Guild............................................................................................................................68Board of Trade................................................................................................................................70Brothel............................................................................................................................................72Carnivale.........................................................................................................................................72Entrepot..........................................................................................................................................72Expanded Horizons, Expanded Horizons II...................................................................................73Goods Tribe Economic Zone..........................................................................................................73Hire Security...................................................................................................................................74Market Place...................................................................................................................................74Merchant Navy Guild.....................................................................................................................74Sea-Borne Trade.............................................................................................................................76Second Caravan..............................................................................................................................77Supply.............................................................................................................................................77Trade Camps...................................................................................................................................77Trade Element – Increased Movement...........................................................................................78Trade Routes...................................................................................................................................78Traders Guild 20.............................................................................................................................82Traders Guild 25.............................................................................................................................84Trusted Maps..................................................................................................................................84Toll Gate.........................................................................................................................................85Wholesale Trading..........................................................................................................................85

    Engineering..............................................................................................................................................86Barbican..........................................................................................................................................86Canals.............................................................................................................................................86Colosseum......................................................................................................................................87Crenellations...................................................................................................................................87Demolitionists I, II, III....................................................................................................................87Destroy Roads.................................................................................................................................88Drawbridge.....................................................................................................................................88Dungeon..........................................................................................................................................89Fords...............................................................................................................................................89Fences.............................................................................................................................................89Fen Drainage...................................................................................................................................90Gate House......................................................................................................................................90Great Canal.....................................................................................................................................90Improved Fence Builders................................................................................................................91Improved Stable Builders...............................................................................................................91Keep................................................................................................................................................92

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  • Mining Ladder ...............................................................................................................................92Outpost............................................................................................................................................93Roads..............................................................................................................................................93Roman Crane .................................................................................................................................97Sappers / Sappers II........................................................................................................................97Scaffolding......................................................................................................................................98Scout Post.......................................................................................................................................98Sewers ...........................................................................................................................................99Siegecraft........................................................................................................................................99Stables...........................................................................................................................................100Stone Wall 25'...............................................................................................................................100Stone Wall 30'...............................................................................................................................100Superior Canals.............................................................................................................................101Trellis............................................................................................................................................101Watchtower...................................................................................................................................102Wire Fences..................................................................................................................................102

    Excavation..............................................................................................................................................103Expert Dig.....................................................................................................................................103Holy Artefact................................................................................................................................103Tomb Robbers...............................................................................................................................103

    Farming..................................................................................................................................................104Agriculture 1, Agriculture 2, Agriculture 3..................................................................................104Flax...............................................................................................................................................104Herb Plot.......................................................................................................................................104Inactive Workers...........................................................................................................................105Juniper..........................................................................................................................................106Plantation......................................................................................................................................106Trellis............................................................................................................................................107

    Fishing....................................................................................................................................................108Trawler..........................................................................................................................................108Trawling Net.................................................................................................................................108

    Forestry..................................................................................................................................................1095 Logs / Person.............................................................................................................................1096 Logs / Person.............................................................................................................................1097 Logs / Person.............................................................................................................................1098 Logs / Person.............................................................................................................................109Burner Improvements...................................................................................................................109Log Driving...................................................................................................................................110Managed Plantations.....................................................................................................................110Improved Charcoal Making..........................................................................................................111Saw................................................................................................................................................111Sawmill.........................................................................................................................................111Scraper..........................................................................................................................................112

    Furrier.....................................................................................................................................................113Advanced Trap..............................................................................................................................113Improved Trap...............................................................................................................................113Winter Furs...................................................................................................................................113

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  • Garrison..................................................................................................................................................114Glasswork...............................................................................................................................................115Generalship.............................................................................................................................................116

    Circumvallation............................................................................................................................116Field Marshall...............................................................................................................................116Generalship 11..............................................................................................................................117Generalship 12..............................................................................................................................117

    Healing...................................................................................................................................................118Barber Surgeons............................................................................................................................118Battlefield Medicine.....................................................................................................................118Battlefield Medics.........................................................................................................................119Camp Medics................................................................................................................................120Hospital.........................................................................................................................................120Salves............................................................................................................................................120Seek Herbs....................................................................................................................................121

    Heavy Weapons......................................................................................................................................122Breaching Walls............................................................................................................................122Slave Crews..................................................................................................................................122Slave Crews II...............................................................................................................................122

    Herding...................................................................................................................................................124Angora Goats................................................................................................................................124Animal Training............................................................................................................................124Dairy Cattle...................................................................................................................................125Expert Breeding............................................................................................................................125Fences...........................................................................................................................................126Guard / War Dogs.........................................................................................................................126Herding 11....................................................................................................................................126Herding 12....................................................................................................................................126Horse Herders...............................................................................................................................126Hunting Dogs................................................................................................................................127Herding Dogs................................................................................................................................127Improved Fence Builders..............................................................................................................127Mounted Herders..........................................................................................................................127Veterinarian Medicine...................................................................................................................128Smart Herding...............................................................................................................................128Stables...........................................................................................................................................128Herding Process............................................................................................................................129

    Horsemanship.........................................................................................................................................130Close Formation (Close Order Cavalry).......................................................................................130Equestrianism...............................................................................................................................130Knights..........................................................................................................................................130

    Hunting...................................................................................................................................................132Hunting Dogs................................................................................................................................132Mongol Hunt.................................................................................................................................132Mongol Hunt 2..............................................................................................................................132Trappers........................................................................................................................................132

    Intelligence.............................................................................................................................................133

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  • Field Intelligence..........................................................................................................................133Hire Mercenary Guard..................................................................................................................133Native Operative...........................................................................................................................134Organized Intelligence Analysis (OIA)........................................................................................135

    Leadership..............................................................................................................................................136Alliance MotC..............................................................................................................................136Federal Community of Clans........................................................................................................136Generalship...................................................................................................................................138Battle Groups................................................................................................................................138Junior Officer................................................................................................................................139Recruitment...................................................................................................................................139Resilience I, Resilience II, Resilience III.....................................................................................139Siege Marshall..............................................................................................................................140Trusted Maps................................................................................................................................141

    Leatherwork...........................................................................................................................................142Harvest Bag..................................................................................................................................142Leatherwork 11.............................................................................................................................142Whip.............................................................................................................................................142

    Literacy..................................................................................................................................................143Ghost Writer..................................................................................................................................143Haiku............................................................................................................................................143Mercenary Training......................................................................................................................143Sensai (Master).............................................................................................................................144Sensai Dan 1.................................................................................................................................145

    Maintain Boats.......................................................................................................................................147Amphibious Warefare I.................................................................................................................147Amphibious Warefare II...............................................................................................................147Shipboard Animal Maintenance...................................................................................................147

    Mariner...................................................................................................................................................148Professional Sailor........................................................................................................................148

    Metalwork..............................................................................................................................................149Advanced Trap..............................................................................................................................149Anvil.............................................................................................................................................149Blade Shears.................................................................................................................................149Bronze Statue................................................................................................................................149Chisel............................................................................................................................................150Improved Trap..............................................................................................................................150Knife.............................................................................................................................................150Kegs..............................................................................................................................................151Machete.........................................................................................................................................151Mining Ladder .............................................................................................................................151Saw...............................................................................................................................................152Seam Wedges................................................................................................................................152Scraper (Metal).............................................................................................................................152Tongs.............................................................................................................................................152Water Tank....................................................................................................................................153Wire Mill.......................................................................................................................................153

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  • Milking...................................................................................................................................................154Milling....................................................................................................................................................155

    Oilmill...........................................................................................................................................155Sawmill.........................................................................................................................................155Windmill.......................................................................................................................................156

    Mining....................................................................................................................................................157Appropriate Mining Tool..............................................................................................................157Geology........................................................................................................................................157Hammer Mill................................................................................................................................157Mining 11......................................................................................................................................158Mining Ladder .............................................................................................................................158Ore Cart........................................................................................................................................159Salt Panning (See Salting)............................................................................................................159Seam Wedges................................................................................................................................159

    Mobilisation...........................................................................................................................................161Local Guard I, II, III, IV, V...........................................................................................................161Local Guard Training I, II, III.......................................................................................................161Mobilisation 11.............................................................................................................................162

    Music......................................................................................................................................................163Bagpipes.......................................................................................................................................163Great Work....................................................................................................................................163Military Band................................................................................................................................163Music in the Field.........................................................................................................................163Spring Arts Festival......................................................................................................................164

    Navigation..............................................................................................................................................165Astral Navigation 1, Astral Navigation 2, Astral Navigation 3....................................................165Heart of Oak.................................................................................................................................165

    Politics....................................................................................................................................................166Banqueting Hall............................................................................................................................166Boat People...................................................................................................................................166Capital...........................................................................................................................................166Castle (Details may be modified).................................................................................................168Daimyo.........................................................................................................................................168Doomsday Book...........................................................................................................................169Emigration....................................................................................................................................169Feudal Security.............................................................................................................................170Fortress.........................................................................................................................................171Government Level 1 (to 5 and beyond)........................................................................................171Great Wall.....................................................................................................................................171Ho Chi Minh Trail........................................................................................................................173Import Mission.............................................................................................................................173Local Trade Routes.......................................................................................................................174Logistics 1.....................................................................................................................................175Marshals........................................................................................................................................175Militia Training.............................................................................................................................176Mission.........................................................................................................................................176Palace (may be modified).............................................................................................................176

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  • Palace Renovation Gardens..........................................................................................................177Posse.............................................................................................................................................178Sheriffs..........................................................................................................................................178Treaty............................................................................................................................................178

    Pottery....................................................................................................................................................180Advanced Pottery..........................................................................................................................180China.............................................................................................................................................180Terracotta Army............................................................................................................................180

    Quarrying...............................................................................................................................................1816 Stones / Person...........................................................................................................................1817 Stones / Person...........................................................................................................................1818 Stones / Person...........................................................................................................................1819 Stones / Person...........................................................................................................................181Extra Quarrying Tools..................................................................................................................181Masons..........................................................................................................................................182Master Masons..............................................................................................................................183Quarry Blocks...............................................................................................................................183

    Refining..................................................................................................................................................185Coke..............................................................................................................................................185Hammer Mill................................................................................................................................185Increased Output...........................................................................................................................186Saltpetre Refining.........................................................................................................................186Steel..............................................................................................................................................186

    Research.................................................................................................................................................188Golden Age...................................................................................................................................188Head Librarian..............................................................................................................................188Librarian.......................................................................................................................................189Research Team..............................................................................................................................189Researcher.....................................................................................................................................189Scholar..........................................................................................................................................190War College..................................................................................................................................190

    Rowing...................................................................................................................................................192Two Hex Ferry..............................................................................................................................192

    Sailing....................................................................................................................................................193Expert Sailors...............................................................................................................................193Fast Fleets.....................................................................................................................................193Heart of Oak.................................................................................................................................193Sailing 11......................................................................................................................................194Two Hex Ferry..............................................................................................................................194

    Salting....................................................................................................................................................195Salt Panning..................................................................................................................................195

    Sanitation...............................................................................................................................................196Camp Sanitation............................................................................................................................196BioWar..........................................................................................................................................196Sewers .........................................................................................................................................197Siege Sanitation............................................................................................................................197

    Scouting.................................................................................................................................................199

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  • Expanded Scouting.......................................................................................................................199Extra Movement 1........................................................................................................................199Extra Movement 2........................................................................................................................199Site Survey I.................................................................................................................................199Site Survey II................................................................................................................................200Scout Post.....................................................................................................................................200

    Seamanship............................................................................................................................................202Heart of Oak.................................................................................................................................202Seamanship 11..............................................................................................................................202

    Seeking...................................................................................................................................................203Bush Lore.....................................................................................................................................203Elephants.......................................................................................................................................203Exotic Seekers..............................................................................................................................203Exotic Seekers II, III.....................................................................................................................204Experienced Seekers.....................................................................................................................204Seek Herbs....................................................................................................................................204Seek Population............................................................................................................................205

    Security..................................................................................................................................................206Bodyguards...................................................................................................................................206Fast Response Security I...............................................................................................................206Fast Response Security II.............................................................................................................206Fast Response Suppressors...........................................................................................................206

    Sewing....................................................................................................................................................207Brocade.........................................................................................................................................207Medicine Tent...............................................................................................................................207

    Shipbuilding...........................................................................................................................................209Barge Poles...................................................................................................................................209Felucca Class I, Felucca Class II..................................................................................................209Trawler..........................................................................................................................................210

    Shipwright..............................................................................................................................................211Drydock........................................................................................................................................211Increased Productivity I................................................................................................................211Increased Productivity II...............................................................................................................211Increased Productivity III.............................................................................................................211

    Siege Equipment....................................................................................................................................213Catapult.........................................................................................................................................213Trebuchet......................................................................................................................................213Siege Cannon................................................................................................................................214

    Skinning.................................................................................................................................................215Slaughter House............................................................................................................................215

    Slavery...................................................................................................................................................216Janissaries.....................................................................................................................................216Overwork......................................................................................................................................216Press Gang....................................................................................................................................216

    Spying....................................................................................................................................................217Avoid Security..............................................................................................................................217Cross Training...............................................................................................................................217

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  • Identify Home City.......................................................................................................................218Identify Militia..............................................................................................................................218Infiltration.....................................................................................................................................218Spy 11...........................................................................................................................................218Spy Data I.....................................................................................................................................219Spy Data II....................................................................................................................................219

    Stonework..............................................................................................................................................221Chisel............................................................................................................................................221Marble Statue................................................................................................................................221Scraper (Stone).............................................................................................................................221Sewers .........................................................................................................................................221Stone Fords .................................................................................................................................222

    Tactics....................................................................................................................................................223Ambush.........................................................................................................................................223Tactical Systems...........................................................................................................................224Wagon Laager...............................................................................................................................224War Games....................................................................................................................................225

    Torture....................................................................................................................................................226Dungeon........................................................................................................................................226Thumb Screws..............................................................................................................................226Treachery 1...................................................................................................................................226The Rack.......................................................................................................................................227

    Triball ....................................................................................................................................................228Inactive Players.............................................................................................................................228Large Teams..................................................................................................................................228Off Season....................................................................................................................................228Triball Arena.................................................................................................................................228Triball Club...................................................................................................................................229Triball Coaches.............................................................................................................................229Triball Guild.................................................................................................................................229Triball Specialists.........................................................................................................................231

    Waxworks...............................................................................................................................................232Fake Royal Seal............................................................................................................................232

    Weapons.................................................................................................................................................234Crossbow......................................................................................................................................234Katana...........................................................................................................................................234Repeating Arbalest........................................................................................................................234Scimitar.........................................................................................................................................234Ulfbehrt Sword.............................................................................................................................235

    Weaving..................................................................................................................................................236Basket...........................................................................................................................................236Epic Tapestry.......................................................................................................................


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