active after-school communities
Ultimate FrisbeecomPanion BOOK
acknowledgments The Australian Sports Commission wishes to acknowledge the contribution of the following people and organisations to the production of this resource.
A significant number of the activities included within the Ultimate Frisbee Companion Book have been adapted from the Playing for Life Resource Kit, with the assistance of Jonathan Potts (Australian Flying Disc Association), Piers Truter (Australian Flying Disc Association), Steve Baker (Australian Flying Disc Association), Owen Shepherd (Australian Flying Disc Association) and Greg Williams (AASC). These contributors also provided suggestions for the inclusion of new activities and the sport specific content.
Gayle Rogers (ACHPER/Schools Network), Sue Cormack (ACHPER/Schools Network), Bruce Knights (Keilor Downs Secondary College) and Les Bee developed the content for the introduction and principles for how and when to change activities.
The editorial team of Jeff Dry, Wenda Donaldson (AASC), Teena Jackson (AASC), Lainie Houston (AASC), Melissa Backhouse (Junior Sport Unit) and Ashley Beaver (AASC) developed, proofread and edited written materials and significantly contributed to the overall content and format of the final product.
DisclaimerThe Playing for Life companion books have been designed for use with students aged 4–12. Each book assumes that each student is healthy and has no medical condition, disability, illness, impairment or other reason that may impact, limit or restrict their involvement in sport or other physical activity. A student should not be allowed to participate in an activity if any medical, physical or other factor indicates that they are not suited to that activity. Where there are any queries or concerns about such matters, the consent of the student’s parent or guardian should be obtained before allowing participation. While care has been taken in the preparation of these books, the publisher and authors do not accept any liability arising from the use of the books including, without limitation, from any activities described in the books.
© australian sports commission 2007 This work is copyright. Apart from any fair dealing for the purpose of private study, research, criticism or review as permitted under the Copyright Act 1968 and subsequent amendments, no part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without prior written permission from the Australian Sports Commission. Requests and enquiries concerning reproduction should be addressed to the copyright officer (email: [email protected]).
for general enquiries:Tel: (02) 6214 1111 Fax: (02) 6251 2680 Email: [email protected] Web site: www.ausport.gov.au
For a complete listing of Australian Sports Commission publications, visit www.ausport.gov.au/publications/catalogue/.
ISBN 978 1 74013 096 7
Unless otherwise specified, all images are the property of the Australian Sports Commission.
Cover illustrations by Kathryn Wright Design Content illustration by Five Fold Creative Design by Swell Design Group Editorial consultants McLeod Marketing & Management Printed by Paragon Printers
IntroductIon
Contents
» Aboutthisbook ii
» PlayingforLife–whatisit? iii
» HowdoIknowwhentocHAnGE It? v
» Tipsfordelivery vii
» Introductiontoultimate frisbee 1
» Whatyouneedfromthekit… 8
» Overviewoflessons 9
» Howtousethisbook 10
LESSon 1 11
LESSon 2 18
LESSon 3 25
LESSon 4 32
LESSon 5 37
LESSon 6 43
LESSon 7 48
LESSon 8 54
» Wheretofromhere? 61
» Formoreinformation 63
i
IntroductIon
Aboutthisbook
ThePlayingforLifecompanionbookshavebeendevelopedtocomplementtheActiveAfter-schoolCommunities(AASC)PlayingforLiferesourcekit.Theyareprimarilydesignedformembersofthelocalcommunitywhowillbedeliveringprogramstoparticipatingprimaryschool-agedchildren.
Morespecifically,theyaredesignedtohelppeoplewithminimalexperienceinthesporttodeliveractivitiesinlinewiththePlayingforLifephilosophy.Thisplacesanemphasisonprovidingsafe,fun,engagingactivitiesthatensuremaximumparticipationfromallchildren,regardlessoftheirlevelofability.
active after-school communities
BasketballcomPanion BOOK
active after-school communities
GymnasticscomPanion BOOK
active after-school communities
GolfcomPanion BOOK
active after-school communities
NetballcomPanion BOOK
ii
IntroductIon
» tHE GAmE IS tHE focuS—Playersdevelopskillsthroughfun,game-likeactivities(by’playingthegame’)ratherthanthroughtraditionalskillsanddrills.
» coAcH IS A fAcILItAtor—Coachesplaymoreofafacilitatorrolethanadirector’srole.Ratherthaninstructingplayershowtoperformaparticularskill,coachesprovidekeycoachingpointsforperformingtheskillthensettheplayersachallengethattheymustsolvethroughactivity.Forexample,theymightask:
» Howmanydifferentjumpscanyouperformin30seconds?
» Wherewillyoustandtofieldtheball? » Howcanyouworktogethertostop
theopponentsscoring? » Howcanyouincludeeveryone?
Thisengagesplayersintheactivityatalevelthatsuitstheirownability,andplayerslearnthroughself-discoveryratherthancoachdirection.
» dIScrEtE coAcHInG—Coachinstructionsanddemonstrationsarekepttoaminimum.Allowplaytocontinueandsupportplayerstodeveloptheirskillsonthesideinanunobtrusivewayduringthecourseoftheactivity.Thismaximisesplayerparticipationandallowsplayerstoreceiveone-on-onecoachsupportwhererequired.
» roLE modELS—Useplayerrolemodelsduringtheactivitiestodemonstrateandemphasisegoodtechniqueorstrategies.Beawareofculturalconsiderationswhenadoptingthisstrategy.
PlayingforLife–whatisit?
the Playing for Life philosophy adopts a ‘game sense’ approach to physical activity.
iii
» ASk tHE PLAyErS —Theuseofplayerquestioningisavaluablestrategytoengagetheplayersthemselvesinchangingtheactivitytoincreaseparticipationandtomaketheactivitymoreorlesschallenging.
» cHAnGE It—Simplevariationstoactivitiesareintroducedtomaketheactivitieseasierorharderinordertoaccommodateallplayerabilitylevelsandbackgrounds.UsetheCHANGEITacronymtoassistyouinmodifyingtheactivities,andrememberto‘Asktheplayers’:
C
coachingstylee.g.decidingwhentodirectactivitiesandwhentoasktheplayers.Knowingwhentoprovidediscretecoachingandwhento‘justletthekidsplay’
H
Howyouscoreorwine.g.introducezonesforbattingortargetgames
A
Area(playingarea)e.g.maketheplayingareasmallerorlarger;alterdistancestotargetsorbetweenplayers
N
numberofplayerse.g.considerdifferentteamsizestokeepallplayersactive.Haveseveralgamesof2v2or,iffocusingondefenceskills,changeto3v2or2v1etc
G
Gamerulese.g.allow2bouncesbeforecatchingorstoppingaball,orintroduceano-gozone
E
Equipmente.g.usealargerorsofterball;racketsinsteadofbats;binsormarkersfortargets
I
Inclusione.g.modifythegametomaximisetheinvolvementofallplayers.Asktheplayershowtochangethegame
T
timee.g.reduceorextendthetimetoperformactions;changethenumberofpasseswithinatimelimit;varythelengthoftimeaplayercanholdtheball
ItismoreimportanttofollowtheconceptofcHAnGE It
thantorememberwhateachletterrepresents.
If it is not working…. cHAnGE It!!
the activity sets the challenge
the game asks the questions, and
the players’ response is the answer
remember!
iv
IntroductIon
HowdoIknowwhentocHAnGE It?
the first step is to play the game and observe player involvement and responses.
Whenobservingthegamebeingplayed,andplayerinvolvementandresponses,askyourselfthefollowingquestions:
» Isthegamesafe?» Areallplayershavingfun?» Areallplayersengagedinthegame?» Isthegameworking?» Doallplayersunderstandthegame?» Istheobjectiveofthegamebeingachieved?» Arealltheplayersbeingincluded?» Isparticipationbeingmaximised?» Isthegameappropriatetotheability
levelofeachplayer?» Areallplayersbeingchallenged?
IftheanswertoanyoftheabovequestionsisNo,thencHAnGE It.
Thediagramonthefollowingpageprovidesastep-by-stepguideaboutwhenandhowtoapplythecHAnGE Itprinciples.
v
When and how to apply the cHAnGE It principles W
HAT
IS
HAPPEN
ING
?W
HAT
TO
DO
HO
WT
OC
HAN
GEIT
c
HA
nG
E I
t u
PIn
crea
se
chal
leng
e
c
HA
nG
E I
t d
oW
nd
ecre
ase
chal
leng
e
cH
An
GE
It
too
easy
(hi
ghs
ucce
ss)
Pla
yers
not
cha
lleng
ed e
noug
h
�Bot
h si
des
scor
ing
of
ten,
wit
h lit
tle
effo
rt
Ski
lls r
equi
red
easi
ly p
erfo
rmed
too
diffi
cult
(lo
ws
ucce
ss)
Litt
le o
r no
sco
ring
Poo
r le
vels
of po
sses
sion
�Pla
yers
not
cop
ing
wit
h
skill
s/po
or e
xecu
tion
Litt
le in
tere
st o
r m
otiv
atio
n
PLA
YT
HEG
AM
EA
GAIN
·O
BS
ER
VER
ES
PO
NS
ES
·M
AK
EF
UR
THER
VAR
IATI
ON
SA
SN
EC
ES
SAR
Y
too
one-
side
d (o
ne-s
ided
suc
cess
)
one
tea
m d
omin
atin
g
Som
e pl
ayer
s no
t ge
ttin
g a
go
Add
rul
es t
hat
incr
ease
diffi
cult
y
Set
cha
lleng
es t
hat
mak
e it
mor
e di
fficu
lt t
o sc
ore
Incr
ease
tea
m s
izes
(pe
rhap
s on
e te
am o
nly)
dec
reas
e ar
ea s
ize
(to
mak
e it
mor
e di
fficu
lt for
att
acke
rs)
Sim
plify
the
rul
es t
o m
ake
gam
es e
asie
r to
pla
y
cha
nge
the
equi
pmen
t to
hel
p pl
ayer
s w
ith
the
skill
s
Set
cha
lleng
es t
hat
mak
e it
eas
er t
o sc
ore
Vary
the
siz
e of
the
pla
ying
are
a
Pla
y m
ore
gam
es w
ith
few
er p
laye
rs p
er t
eam
to
in
crea
se t
he o
ppor
tuni
ty t
o pe
rfor
m s
kills
Shu
ffle
the
team
— s
wap
pla
yers
aro
und
to b
alan
ce t
eam
s
Intr
oduc
e ad
diti
onal
rul
es t
o in
crea
se t
he c
halle
nge
fo
r th
e do
min
ant
side
onl
y e.
g. a
tim
e lim
it t
o sc
ore
Intr
oduc
e zo
ned
area
s to
res
tric
t do
min
ant
play
ers
dev
elop
a g
ame
scen
ario
OB
SER
VATI
ON
Is t
he p
urpo
se
bein
g ac
hiev
ed?
Are
all
play
ers
enga
ged?
�Are
pla
yers
co
ping
wit
h th
e sk
ills
requ
ired
?
Is it
saf
e?
�Are
pla
yers
en
joyi
ng t
he g
ame?
Pla
y th
e ga
me
obs
erve
pla
yer
invo
lvem
ent
and
resp
onse
s:
IntroductIon
vi
IntroductIon
Tipsfordelivery
» Donotlimityourselftothestructureofthelessonplansprovided.Becreativeandaddyourownflairasyoubecomemoreconfidentasadeliverer.
» UsetheEasierandHardervariationstomodifythegamestosuittheabilitylevelsoftheplayers.RemembertouseyourownCHANGEITvariationsand‘Asktheplayers’.
» UsetheTipssectiontoprovidediscretecoachingwhereneededtodevelopplayers’skilllevels.
» Asthelessonsprogress,thegamesevolvetobecomemorecomplexandsimilartothesportitself.However,remembertomatchthegamewiththeabilityoftheplayersandmodifyitasnecessary.
» Ontheotherhand,iftheplayersgraspthegamesquickly,youmayfindyoucompletetheminashortertimeframethanestimated.Inthesecircumstances,introducegamesthatthechildrenenjoyedfrompreviouslessons,tofillintime.
» Remembersomegamesmaynotworkwithonegroup,whereastheycouldworkreallywellwithanother.Don’tbeafraidtoCHANGEITtosuittheneedsofyourgrouporevenreplacethegamecompletely.
» Keepgroupsizestoaminimumtoensuremaximumparticipationofallchildren.Runtheactivitywithseveralgroupsatonce,orsetupstationswithvariousactivitiesandrotatethegroups.
vii
ULT
IMAT
EF
RIS
BEE
IntroductIon to uLtImAtE frISBEE
Introductiontoultimatefrisbee
What is ultimate frisbee?
» Ultimatefrisbeeisagrowingnewnon-contactsportplayedwithafrisbee(alsocalledadisc).
» Twoteamsof7playersplayonarectangularshapedfieldwith2endzones.
» Theobjectiveisfortheteamwiththefrisbeetopassitupthefieldwithoutdroppingitandcatchitinanendzonetoscoreapoint.
» Theotherteamtriestointerceptthefrisbeeorknockitdown.
» Thefrisbeemaybeadvancedinanydirectionbypassingittoateam-mate.Onceaplayerhasthefrisbee,theyarenotallowedtorunwithitandtheyhave10secondstothrowit.
» Thegameisself-refereed,whichencouragesamatureresponsetocompetitivesituations.Iftheplayercommittingthefouldisagreeswiththefoulcall,theplayisredone.
» Playerscansubstituteafterascoreandduringaninjurytimeout.
» Gamesinvolvingbeginnersandyoungerplayerscanbesupervisedbyanexperiencedplayerorcoachwhooffersadviceonrulesandguideson-fieldarbitration.
1
IntroductIon to uLtImAtE frISBEE
youth ultimate frisbee – modified rules
Themainmodificationstotheadultrulesforyouthultimatefrisbeearethat:
» thefieldisslightlysmaller
» allplayersmustbeatleast1metrefromthethrower,and
» afouloccursifplayersmakecontact.
tips for delivering ultimate frisbee
FollowingaresomespecifictipsfordeliveringPlayingforLifeultimatefrisbee:
» Makesureyouestablisharuleearlyonthatplayersmustkeepthefrisbeesstillwhileyouaretalking.
» Itisafast,free-flowinggamethatcombineselementsofnetball,soccer,gridironandtouchfooty.Usetheseconceptstomakeitfamiliarfortheplayers.
» Wherethisbookreferstoaplayingfieldsuitableforultimatefrisbee,itisunlikelymanycentreswillhaveadedicatedfieldofthissize.Similarsizedplayingareasthatcouldbeusedincludeatouchrugbyfieldorhalfasoccerpitchorfootballfield.
» Thepreferredtypeoffrisbeeisaplasticfrisbeewithan8to10inch(20–25cm)diameter.However,frisbeescanbethrownquitehard,evenbyyoungchildren,andcanhurtiftheystrikeaplayer.Foractivitieswhereunsightedplayersmaybeinapositiontohavefrisbeesflyingtowardsthem,thisbookrecommendsusingsoftfoamfrisbeesratherthanplasticfrisbees,especiallyforteamactivitiesusingmultiplediscs.
» Playersshouldbetaughttocallout’HEADS!’loudlywhenthereisariskofanunsightedplayerbeingstruckbyafrisbee.
2
IntroductIon to uLtImAtE frISBEE
Introduction to basic ultimate frisbee terms and skills
General
» frISBEE —alightplasticdiskwithalip.Itisdesignedtoflyaerodynamicallywhenthrownwithrotationandcanbecaughtbyhand.
» GrIP—themethodofholdingthefrisbee.
» BAckHAnd GrIP—thewaytoholdthefrisbeewhenthrowingabackhandthrow.Fingersarecurledunderthefrisbee’srimandthethumbisplacedontopofthefrisbee.
» forEHAnd GrIP—thewaytoholdthefrisbeewhenthrowingaforehandthrow.Theindexandmiddlefingersareextended,andsitunderthefrisbee.Theringandpinkyfingersareoutsidethedisc,supportingtheoutsideofthefrisbee.Thethumbisontopofthefrisbee.
3
IntroductIon to uLtImAtE frISBEE
Throws
» BAckHAnd tHroW—wherethebackofthehandisfacingtheintendedtarget.Itisprobablythemostcommonlyknownthrow,andalsooneofthemostpowerful.Theactionresemblesatennisbackhand.
» forEHAnd tHroW—wherethefrisbeeisthrownonthesamesideofthebodyasthethrowingarm.Theactionresemblesatennisforehand.
» HAmmEr tHroW—wherethefrisbeefliesupsidedown.Theforehandgripisusedandthethrowismadefromabovetheheadfacingthetarget,likeatennisserve.
4
IntroductIon to uLtImAtE frISBEE
» roLLEr tHroW —wherethefrisbeehitsthegroundthenrolls.Itcanbeperformedbackhandorforehandandtheinsideedgeofthefrisbeeshouldhitthegroundbeforetheoutsideedge.Itisnotalegalthrowinultimatefrisbee.
» SkIP (BouncE) tHroW—wherethefrisbeehitsthegroundthenbouncesupofftheground,andkeepsflying.Itcanbeperformedbackhandorforehandandtheoutsideedgeofthefrisbeeshouldhitthegroundbeforetheinsideedge.Itisnotalegalthrowinultimatefrisbee.
» fAkE—whenaplayerpretendstopasstocreatespaceanddeceivetheopponent.
Footwork
» PIVot —afootworkmovementtochangedirection,whereaplayerkeepsonefootstillandstepswiththeother.
5
IntroductIon to uLtImAtE frISBEE
Attackingskills
» LEAdInG—sprintingstronglytothefrisbee,eitherdirectlyforwardordiagonallytothefreespace(awayfromthedefender/opponent).
» dodGInG —movingafewstepsawayfromtheintendedcatchingposition,thenplacingtheoutsidefootstronglyonthegroundandpushingoffinthedesireddirectiontoevadeanopponentorreceiveapass.
Defendingskills
» dEfEndInG—guardingaplayerwhomayormaynothavethefrisbee.One-on-onedefendingtechniquesincludedefendinginfront,fromthesideorfrombehind.
6
IntroductIon to uLtImAtE frISBEE
Catching
» PAncAkE or crocodILE cAtcH—wherethefrisbeeiscaughtwithonehandonthebottomandonehandonthetop.Thisistheeasiestmethodofcatching.
» tWo-HAndEd cAtcH—wherethefrisbeeiscaughtintwohandsthataresidebyside.Ifthefrisbeeisaboveshoulderheight,theplayers’fingerswillbeontopofthefrisbee(andthumbsunderneath),otherwisetheirfingerswillbeunderneaththefrisbee(andtheirthumbsontop).
» onE-HAndEd cAtcH —wherethefrisbeeiscaughtinonehand.Ifthefrisbeeisaboveshoulderheight,theplayers’fingerswillbeontopofthefrisbee(andtheirthumbsdown),otherwisetheirfingerswillbeunderneaththefrisbee(andtheirthumbsontop).
ABoVE SHouLdEr
ABoVE SHouLdEr BELoW SHouLdEr
7
RemoveorprinteachoftheabovecardsfromthePlayingforLiferesourcekitandaddtothering- boundholderprovided.
Thiscompanionbookcross-referencesthesecardsthroughoutthe8-weeklessonplan.
Lesson 2 · start out 10 MINUTES
Lesson 2 · Get into it 35 MINUTES
Keentan Get into it inv1215 MINUTES
two teams play. the team in possession throws the ball between team-mates. the receiver must be off the ground when the ball is received. (Play in teams of 4 or more.)sKill focus Improves footwork movement and pivotingaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)use the activity card, Plus…» Use lob passes.» The receiver pivots before passing the ball to another team member. » If the ball is intercepted, the attacking and defending teams swap roles.
easier:» Allow players to shuffl e when pivoting.» Reduce the number of players
on the defending team.
harder: » Reduce the
size of the playing area.
tiPs » Use role models to highlight good examples of playerslanding on both feet together, balancing and then passing. » Encourage players to also leap and land on one foot then quickly ground the other foot. This helps with balance. » Eye contact between the passer and receiveris essential for good timing.safetY » Ensure the defenders keep a safe distancefrom the receiver when they are jumping.
Back to back pass start out cP 0810 MINUTES
Players stand back to back in pairs and pass a ball to each other.sKill focus Warm up activity that improves ball
handling and controlaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)
16
active after-school communities
Ultimate FrisbeecomPanion BOOK
Whatyouneedfromthekit…
STARTOUTWILDCARD
StArt out Wc 01A form a group
StArt out Wc 03A All-in tag
StArt out Wc 03B Look out for others!
StArt out Wc 04A throw, throw, throw
StArt out Wc 05B Stork tag
StArt out Wc 06 How many bean bags?
StArt out Wc 08A Partner tag
StArt out Wc 09A Warriors and dragons
StArt out Wc 10A fun on the spot
COOPERATIVEPLAY
StArt out cP 01A Shuttle ball
StArt out cP 01B underarm return relay
StArt out cP 02A Here, there, nowhere
StArt out cP 03 run the circle
StArt out cP 06B L–o–n–g throw
INVASIONGAMES
StArt out InV 01 Interceptor
StArt out InV 02 names
StArt out InV 03 Pairs passing
StArt out InV 05 on-court, off-court rapid passes
GETINTOITINVASIONGAMES
GEt Into It InV 01 Interceptor
GEt Into It InV 02 4 square
GEt Into It InV 03 Pass and run
GEt Into It InV 04 End to end
GEt Into It InV 05 defenders on the line
GEt Into It InV 06 5-point player
GEt Into It InV 07B team passing
GEt Into It InV 10 keep the ball
GEt Into It InV 11 roll a ball
GEt Into It InV 13 Buroinjin
GEt Into It InV 15 youth ultimate frisbee
STRIKING&FIELDING
GEt Into It Sf 11 mini tee-ball
NET&COURT
GEt Into It nc 03 no-go
GEt Into It nc 08 continuous tennis
TARGETGAMES
GEt Into It tG 04 throlf
GEt Into It tG 06 koolchee
GEt Into It tG 09 Hit the target
GEt Into It tG 11 defend the zone
GEt Into It tG 12 d1 and d2
FINISHUPFINISHUPfInISH uP 01 Put it away!
fInISH uP 04 Puppeteer! What’s ahead? Video ref four corners freeze frame
8
LESSON OBJECTIVE FINISHUPGETINTOITSTARTOUT
Overviewoflessons
12
34
56
78
Han
dlin
g th
e fr
isbe
e,
stat
ic p
assi
ng a
nd
catc
hing
Pas
sing
and
cat
chin
g on
the
mov
efo
otw
ork
and
spac
e aw
aren
ess
Att
acki
ng a
nd
defe
ndin
gA
ttac
king
and
de
fend
ing
Spe
cific
ski
lls,
rule
s an
d ta
ctic
s of
m
odifi
ed g
ames
Spe
cific
ski
lls,
rule
s an
d ta
ctic
s of
ul
tim
ate
fris
bee
Spe
cific
ski
lls,
rule
s an
d ta
ctic
s of
ul
tim
ate
fris
bee
Form
ag
roup
StA
rt
ou
t W
c 0
1A
Pai
rsp
assi
ng
StA
rt
ou
t In
V 0
3
All-
int
ag
StA
rt
ou
t W
c 0
3A
L–o–
n–g
thro
wS
tAr
t o
ut
cP
06
B
Look
out
for
oth
ers!
S
tAr
t o
ut
Wc
03
B
Sto
rkt
ag
StA
rt
ou
t W
c 0
5B
Her
e,t
here
,no
whe
reS
tAr
t o
ut
cP
02A
Inte
rcep
tor
GEt
Into
It
InV
01
War
rior
san
dD
rago
nsStA
rt
ou
t W
c 0
9A
Thro
w,th
row,th
row
StA
rt
ou
t W
c 0
4A
Fun
ont
hes
pot
StA
rt
ou
t W
c 1
0A
Nam
es
StA
rt
ou
t In
V 0
2
Kee
pth
eba
llG
Et
Into
It
InV 1
0Par
tner
tag
StA
rt
ou
t W
c 0
8A
Run
the
circl
eStA
rt
ou
t c
P 0
3
Shu
ttle
bal
lStA
rt
ou
t c
P 0
1A
How
man
ybe
anb
ags?
StA
rt
ou
t W
c 0
6
Koo
lche
eG
Et
Into
It
tG 0
6
Und
erar
mr
etur
nre
lay
StA
rt
ou
t c
P 0
1B
Bas
eru
nS
tAr
t o
ut
InV
01
On-
cour
t,o
ff-c
ourt
ra
pid
pass
es
StA
rt
ou
t In
V 0
5
Con
tinu
ous
tenn
is
GEt
Into
It
nc
08
4-s
quar
eG
Et
Into
It
InV
02
No-
goG
Et
Into
It
nc
03
Pas
san
dru
nG
Et
Into
It
InV
03
Def
ende
rso
nth
elin
eG
Et
Into
It
InV
05
Yout
hul
tim
ate
fris
bee
GEt
Into
It
InV
15
5-p
oint
pla
yer
GEt
Into
It
InV 0
6
Rol
lab
all
GEt
Into
It
InV 1
1
Def
end
the
zone
GEt
Into
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9
Howtousethisbook
1
ReadtheintroductorypagestomakesureyouhaveanunderstandingofthePlayingforLifephilosophyandabasicunderstandingofthesport,includingtermsandskills,safetyconsiderationsandequipmentrequirements.
2
Readthrougheachlessonplantomakesureyouunderstandtheobjectivesandrequirementsforeachlesson.
3
CollectandreviewtherequiredPlayingforLifeactivitycardsreferredtoineachofthelessons.
4 Addtheloose-leaf
activitycardstothering-boundholder(shown).Acompanionbookcansitalongsidetheactivitycards—justslidethecoverintotheholder.
5
Beforeconductingeachlesson,organiseanappropriateandsafeplayingareaandthenecessaryequipment(basedonthenumber,abilitylevelsandbackgroundsoftheplayersandtheavailableareaandequipment).AfullequipmentkitforthiscompanionbookhasbeenpreparedandisavailablethroughtheActiveAfter-schoolCommunitiespreferredsupplier.Toorder,visitourwebsiteatwww.ausport.gov.au/aasc.
6
Deliverthelesson,usingtheindicatedPlayingforLifeactivitycardsandtheinstructionsprovidedinthebook.Remembertovarytheactivities,whererequired,tocaterfortheneedsofdifferentplayers.Iftheactivityisnotworking,remembertoCHANGEIT.
7
Reviewthelessonimmediatelyafterwardssoyoucanidentifywhatworkedwell/whatdidn’t,whatleveltheplayersareat,andwhatyouneedtorememberfornexttime.Theoutcomeofthisreviewwillinfluencewhatyouincludeinthenextlessonandhowyoudeliverit.
WhilethisbookisprimarilydesignedtohelppeoplewithminimalexperienceinthesporttodeliveractivitiesinlinewiththePlayingforLifephilosophy,wedoencourageyoutoconsiderattendingacoachingcoursetoimproveyourknowledgeandskills.Informationabouttherelevantcoachingcoursescanbefoundinthe‘Wheretofromhere’sectionofthebook.
Lesson 2 · start out 10 MINUTES
Lesson 2 · Get into it 35 MINUTES
Keentan Get into it inv1215 MINUTES
two teams play. the team in possession throws the ball between team-mates. the receiver must be off the ground when the ball is received. (Play in teams of 4 or more.)sKill focus Improves footwork movement and pivotingaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)use the activity card, Plus…» Use lob passes.» The receiver pivots before passing the ball to another team member. » If the ball is intercepted, the attacking and defending teams swap roles.
easier:» Allow players to shuffl e when pivoting.» Reduce the number of players
on the defending team.
harder: » Reduce the
size of the playing area.
tiPs » Use role models to highlight good examples of playerslanding on both feet together, balancing and then passing. » Encourage players to also leap and land on one foot then quickly ground the other foot. This helps with balance. » Eye contact between the passer and receiveris essential for good timing.safetY » Ensure the defenders keep a safe distancefrom the receiver when they are jumping.
Back to back pass start out cP 0810 MINUTES
Players stand back to back in pairs and pass a ball to each other.sKill focus Warm up activity that improves ball
handling and controlaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)
16
IntroductIon
10
Remember,ifthegameisn’tworkingcHAnGE It 1
Lesson1oBjEctIVE Handlingthefrisbee,static
passingandcatching
tImE 60minutes
ArEA Areasimilarinsizetoabasketballcourt
EquIPmEnt » 2markerconesperpair
» 1skittleperplayer
» 1frisbeeperplayer
Cardsummary
» Start out Wc 01a » Start out cP 01A » Start out InV 03 » Get Into It tG 06 » finish up 01 » finish up 04
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Formagroup StArt out Wc 01A 5MINUTES
Players run around in random directions avoiding body contact with other players. you call a number and players form groups of that size. finish in pairs.
SkILL focuS Warm�up/energiser�activity
refer to the activity card…
Lesson1·StArt out 15MINUTES
12
Pairspassing StArt out InV 03 10MINUTES
Players form pairs and, on your signal, pass to each other for 30 seconds. At the end of 30 seconds, the player without the frisbee moves to form a new pair. Passing starts again.
SkILL focuS Develops�and�improves�frisbee�handling�skills�
AddItIonAL EquIPmEnt 1�frisbee�per�pair
use the activity card, PLuS…» Usefrisbeesandexperimentwithdifferenttypesofthrows.» Progressthroughthefollowingthrows:backhand,
forehand,hammer.
» Whencatching,playersshouldchoosethepancakeorcrocodilecatch.
Easier: » Moveplayersclosertogether.» Restrictpassingtobackhandonly.
Harder: » Experimentwithpassingundertheleg,behindthebacketc.
tIPS » Useplayersasrolemodelstohighlightexamplesofdifferentthrows/passes.
» Forabackhandthrow,encourageplayerstostandside-ontothetarget,withtheshoulderofthethrowingarmclosesttothetarget.
» Foraforehandthrow,playersstandfacingthetarget.
ASk tHE PLAyErS » Howshouldyoustandtogiveyourthrowingarmlotsofroom?
SAfEty » Playerscallout’HEADS!’ifthefrisbeeislikelytohitanotherplayer.
Lesson1·StArt out continued
BAckHAnd tHroWforEHAnd tHroW HAmmEr tHroW
PAncAkE cAtcH
13
Shuttleball StArt out cP 01A 10MINUTES
A cooperative game. A frisbee is thrown to a catcher. the thrower runs to take the place of the catcher and the catcher, in turn, runs to join the players at the thrower’s line. (Play in teams of 3.)
SkILL focuS Practises�basic�stationary�passing�and�catching�
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Seehowmanypassescanbemadeinarowwithoutadrop.» Introducebasicgrips.
Easier: » Reducethedistanceplayershavetothrow.
Harder: » Changethetypeofpassonyourcall.
tIPS » Playersshouldaimthethrowatthestomach. » Playersshouldfollowthroughaftertheyhave
releasedthefrisbee.
ASk tHE PLAyErS » Whichpassisthemostaccurate? » Howcanyoupassthefrisbeetomake
iteasiertocatch?
SAfEty » Playersshouldbeawareofflyingfrisbees.
Lesson1·GEt Into It 35MINUTES
forEHAnd GrIP
BAckHAnd GrIP
14
Lesson1·GEt Into It continued
Howmanybeanbags? StArt out Wc 06
15MINUTES
one player from each team runs to a central area, collects 1 frisbee at a time, throws it to the other team-mates at their base and tags the next player. the game continues until time is called. the aim is to collect the most frisbees. (Play in teams of 2 or 3.)
SkILL focuS Practises�passing�and�catching�skills
AddItIonAL EquIPmEnt 10–15�frisbees
use the activity card, PLuS…
» Usefrisbees.
Easier: » Varythedistancethefrisbeehastobepassed.
Harder: » Changethetypeofpassonyourcall.» Ifthefrisbeeisdroppedorhitsthegroundonpassing,
itmustbereturnedtothecentralareaandre-collected.
tIPS » Playersneedtobestandingstillwhentheypassthefrisbee.
» Theyshouldmakeeyecontactwiththereceiver.
SAfEty » Varyingpassingabilitiesmaycausefrisbeestobescatteredoverthearea.
15
Lesson1·GEt Into It continued
Koolchee GEt Into It tG 06 10MINUTES
koolchees (frisbees) are thrown to knock over a skittle. (Play in pairs.)
SkILL focuS Teaches�throwing�with�accuracy�
AddItIonAL EquIPmEnt 1�frisbee�per�pair
use the activity card, PLuS…» Playersscoreapointiftheyarethefirsttomakecontact
withthetargetattheoppositeend.» Playersreceiveabonuspointiftheskittleisknockedover
onitsside.
Easier: » Increasethesizeofthetarget.» Playerscanslidetheirfrisbeeontheground,withthe
rimfacingupwards.
ASk tHE PLAyErS » Whichthrowisthemostsuccessfulinthisactivity?
SAfEty » Playersneedtobeawareofskittlesreboundingwhenhitbyafrisbee.
» Allowplentyofspacebetweenpairstoaccommodatestrayfrisbees.
16
Lesson1·fInISH uP 10MINUTES
What’sahead? fInISH uP 04 5MINUTES
Provide a brief explanation about the lessons to come and the Playing for Life approach, that is, players learn skills by playing fun games that maximise involvement and include and challenge players of all ability levels.
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
17
Remember,ifthegameisn’tworkingcHAnGE It 2
Lesson2oBjEctIVE Passingandcatching
onthemove
tImE 60minutes
ArEA Areasimilarinsizetoabasketballcourt
EquIPmEnt » 4markerconesperpair
» 1largeballpergroup
» 1frisbeeperpair
Cardsummary
» Start out Wc 03A » Start out cP 01B » Start out cP 06B » Start out InV 01 » Start out InV 05 » finish up 01 » finish up 04
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Lesson2·StArt out 15MINUTES
All-intag StArt out Wc 03A 5MINUTES
Everyone tries to tag everyone else. Players who are tagged continue to tag others from a crouched position (Play with 8–30.)
SkILL focuS Warm�up/energiser�activity�
refer to the activity card…
19
L-o-n-gthrow StArt out cP 06B 10MINUTES
A cooperative game in which a frisbee is thrown between 2 players. If the frisbee reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. the winning pair is the one that has retreated the furthest. (Play with one or more pairs.)
SkILL focuS Improves�passing�and�catching�skills�over��varied�distances
AddItIonAL EquIPmEnt 1�frisbee�per�pair
use the activity card, PLuS…» Experimentwithdifferentpasses.
Easier: » Throwandcatchwhenstandingstill.
Harder: » Introduceagatethatthefrisbeehastopassthrough.» Introduceadefenderwhosetaskistointerceptthepass.
tIPS » Encourageplayerstousethecorrectthrowinggrips. » Uselotsofwristsnaptogetspin. » Makesurethefrisbeeislevelinflight.
ASk tHE PLAyErS » Whyisitimportanttohavetheabilitytoboththrowoveradistanceandtocatchthefrisbee?
SAfEty » Playersmaylosecontrolofaccuracywhenpassingoverlongdistances.
Lesson2·StArt out continued
BAckHAnd tHroWforEHAnd tHroW HAmmEr tHroW
20
Lesson2·GEt Into It 35MINUTES
Underarmreturnrelay StArt out cP 01B
10MINUTES
Player 1 runs to a point, returns and, on the way back, collects a frisbee at the pick-up point and passes it to Player 2 who is next in line. the pattern continues. (Play with 4 or more.)
SkILL focuS Develops�passing�and�catching�skills�
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Player2returnsthefrisbeetoPlayer1,whoisstillatthe
pick-uppoint.» Player1leavesthefrisbeeandreturnstotheendoftheline.
Easier: » Reducethedistancebetweenthestartlineandthepick-up
point.
Harder: » Player1runstotheturningpointtocatchthereturnpass
whileonthemove.Thefrisbeeisleftatthestartline.
tIPS » Encourageplayerstosettheirfeetbeforepassing. » Whenaplayercatchesthefrisbee,theymust
establishapivotfootbeforepassing.
ASk tHE PLAyErS » Whyisitmoredifficulttopasstoaplayeronthemove?
21
Lesson2·GEt Into It continued
Baserun StArt out InV 01 15MINUTES
two players with one frisbee try to stop a third player from reaching a base at either end of a playing area. Warm up by playing without the bases.
SkILL focuS Develops�passing�and�catching�skills
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Usefrisbees.
Easier: » Addextradefenders.
Harder: » Changethetypeofpassonyourcall.
ASk tHE PLAyErS » Whereshouldthefrisbeebethrowntoapersononthemove?
» Whattypeofpassgetsthefrisbeetoateam-mateinthequickesttime?
» Howcandefendersclosedownthespacetotagthebaserunner?
SAfEty » Playerstagbytouchinggentlywiththefrisbee.22
Lesson2·GEt Into It continued
On-court,off-courtrapidpasses StArt out InV 05
10MINUTES
four passers on court pass the frisbee around, each player trying to receive as many passes as possible. two other on-court players are taggers who try to tag a passer with the frisbee. off-court, 2 players pass the frisbee to each other, trying to reach a record total. (Play with 8 or more.)
SkILL focuS Practises�passing�and�catching�while�moving�
ArEA Area�similar�in�size�to�a�basketball�court
AddItIonAL EquIPmEnt 1�frisbee�per�pair�
use the activity card, PLuS…» Usefrisbees.
ASk tHE PLAyErS » Howcanyoupassthefrisbeefaster?
23
Lesson2·fInISH uP 10MINUTES
Puppeteer fInISH uP 04 5MINUTES
Players are puppets moving their body to your calls (you are the puppeteer).
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
24
Remember,ifthegameisn’tworkingcHAnGE It 3
Lesson3oBjEctIVE Footworkand
spaceawareness
tImE 60minutes
ArEA Areasimilarinsizetoabasketballcourt
EquIPmEnt » 2markerconesperpair
» Barrier(e.g.anet,benchorrope)
» 1frisbeeperplayer
» Bibsforeachteam
Cardsummary
» Start out Wc 03B » Start out Wc 05B » Get Into It InV 02 » Get Into It nc 03 » Get Into It nc 08 » finish up 01 » finish up 04
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Lesson3·StArt out 10MINUTES
Lookoutforothers! StArt out Wc 03B 5MINUTES
All players run in random directions in a defined area. Players are made aware of the fact that the activity is focused on learning to play safely in the presence of others.
SkILL focuS Warm�up/energiser�that�develops��player�and�space�awareness�and�timing
use the activity card, PLuS…» Youcall’FREEZE!’andallplayersmuststopandcountto
10outloudwhilefakingforehandandbackhandpasses.» Playersthenstartmovingagain.Repeatprocess.
Easier: » Playerswalkinsteadofrunning.
Harder: » Suggestdifferentwaysofmoving(egskipping,hopping,jumping).
ASk tHE PLAyErS » Is10secondsalongtimetodecidewheretopass?
26
Lesson3·StArt out continued
Storktag StArt out Wc 05B 5MINUTES
taggers chase runners. If runners are tagged, they have to stand on the spot in a stork stance. A tagged runner can be freed by a fellow runner by exchanging a frisbee. Either a stork or a free runner can throw the frisbee. (Play with 8 or more.)
SkILL focuS Warm�up�activity�that�raises�awareness��of�others�in�a�crowded�space
AddItIonAL EquIPmEnt 1�frisbee�per�4�players
use the activity card, PLuS…» Usefrisbeestoreleasethetag.
ASk tHE PLAyErS » Is10secondsalongtimetodecidewheretopass?
27
Lesson3·GEt Into It 30MINUTES
Continuoustennis GEt Into It nc 08 10MINUTES
Players in small groups throw a frisbee over a no-go zone and run to the back of the line, making way for the next player to catch and return it. (Play in teams of 4.)
SkILL focuS I�mproves�passing�and�catching�and�creates��space�awareness
AddItIonAL EquIPmEnt 1�frisbee�per�court
use the activity card, PLuS…» Playersthrowfrisbees.» Playersscoreapointfortheirteamiftheirpasshitstheground.
Easier: » Playcooperativelysothethrowiseasytocatchandthefrisbee
staysinplay.» Allocatepointsforconsecutivecatches.
Harder: » Playersmustwaitbehindtheendlineuntilthefrisbeeisthrown.» Playersruntothelineontheothersideofthecourtafterpassing.
tIPS » Thefrisbeeiseasiertocatchifitisthrownflat. » Haveplayersexperimentwithhowtoaddabend
orcurvetothethrow. » Useplayersasrolemodelstohighlight
successfulthrows.
ASk tHE PLAyErS » Whichfootisiteasiertopushofftoreachandcatchthefrisbee?
28
Lesson3·GEt Into It continued
4-square GEt Into It InV 02 15MINUTES
A playing area is divided into 4 and a player from each team goes into a square. the team in possession of the frisbee throws it to a team-mate in any of the 4 squares, trying to avoid interception. Players stay in their square. (Play in teams of 4.)
SkILL focuS Practises�passing�and�catching,�avoiding�interception,�and�creates�space�awareness
AddItIonAL EquIPmEnt 1�frisbee�per�court
use the activity card, PLuS…» Usefrisbees.» Defendersmustbeatleast1metrefromthethrower.
Easier: » Playwithonlyattackers.» Attackerskeepthefrisbeeifitisintercepted.» Alloweachteamatimelimitinpossession.
Harder: » Playerscannotpasstothesameplayertheyreceiveditfrom.» Addextradefenders.
tIPS » Makingspaceandgettingawayfromadefenderallowsmoretimetofocusoncatching.
» Whenaplayerisleading,theyshouldprovideatargetforthepasser.
ASk tHE PLAyErS » Howwouldalargerplayingareaimprovethegame?
» Howdoestheintroductionofdefenderschangethegame?
29
No-go GEt Into It nc 03 15MINUTES
Players are divided into 2 teams separated by a no-go barrier. the frisbee is thrown across the barrier. the opposing team must catch it and send it back. (Play in teams of 3.)
SkILL focuS Practises�passing�and�catching�and�creates��space�awareness
AddItIonAL EquIPmEnt 1�frisbee�per�court
use the activity card, PLuS…» Haveamaximumof3passesperteambefore
returningthefrisbee.» Playersmustcatchthefrisbeeonthefull.» Theteamthatwinsthepointrestartswithathrow
frombehindtheendline.» Thefirstteamto10pointswins.
Easier: » Addextraplayersoncourt.
Harder: » Addabarrier/netforthefrisbeetopassover.
tIPS » Thrownupsidedown,thefrisbeewillbelesslikelytorolloutoftheopponent’scourt.
» Atwo-handedcatchissafer.
ASk tHE PLAyErS » Isthereadifferenceinthetypeofthrowyouusetopasstoteam-matesandtopasstotheotherteam?
SAfEty » Usesoftfoamfrisbeesforyoungerplayers.
Lesson3·GEt Into It continued
30
Lesson3·fInISH uP 10MINUTES
Videoref fInISH uP 04 5MINUTES
Players mime specific sporting actions (e.g. running, passing, catching, kicking) in slow motion.
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
31
Remember,ifthegameisn’tworkingcHAnGE It
Lesson4oBjEctIVE Attackinganddefending
tImE 60minutes
ArEA Areasimilarinsizetoabasketballcourt
EquIPmEnt » 1markerconeperplayer
» 1frisbeeperplayer
» Bibsforeachteam
Cardsummary
» Start out cP 02A » Get Into It InV 01 » Get Into It InV 03 » Get Into It InV 05 » Get Into It InV 15 » finish up 01
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Here,there,nowhere StArt out cP 02A
5MINUTES
on your call, players run towards you (here), away from you (there), or do an activity on the spot (nowhere). (Play with 6 or more.)
SkILL focuS Warm�up/energiser
refer to the activity card…
Interceptor GEt Into It InV 01 10MINUTES
three players stand on 3 of the 4 corners of a square, with an interceptor in the middle. Players change roles frequently. (Play in groups of 4.)
SkILL focuS Improves�anticipation�and�interception
AddItIonAL EquIPmEnt 4�cones,�1�frisbee�per�group�
use the activity card, PLuS…» Playerscanonlypasstoacorneradjacenttotheirs
butnotacrossthesquare.» Playerswithoutthefrisbeecanleadtoacornernext
totheirowntoreceiveapassorprovideanoption.» Theinterceptormustbeat
least1metrefromthethrower.
Easier: » Theinterceptorcannot
moveuntilthepassisthrown.
Harder: » Adifferenttypeofpassmustbeusedeachtime.» Addanextrainterceptor.
ASk tHE PLAyErS » Howcantheinterceptoranticipatewhichwaythepasswillgo?
Lesson4·StArt out 15MINUTES
33
Passandrun GEt Into It InV 03 10MINUTES
runners run in parallel down opposite sides of a court, passing the frisbee to each other. Interceptors try to intercept the frisbee but are restricted in their movements. Interceptors can only run up and down their designated line. (Play in groups of 6 or more.)
SkILL focuS Practises�passing�and�catching��while�trying�to�avoid�defenders
AddItIonAL EquIPmEnt 12�marker�cones�to�define�the��playing�area�·�1�frisbee�per�pair
use the activity card, PLuS…» Usedifferenttypesofthrows.» Ifthefrisbeeisintercepted,playersswaproles.
Easier: » Increasethenumberofrunners.
Harder: » Increasethedistanceplayershavetopass.
tIPS » Useplayersasrolemodelstohighlighteffectivepassingandinterceptingskills.
» Itisnotpossibletousesomepasseswhenthrowingsideways,asthebodyisinthewrongposition.
ASk tHE PLAyErS » Whatisthebestthrowwhenpassingsideways?
SAfEty » Donotallowdefenderstogettooclosetoplayerswhenthrowing.
Lesson4·GEt Into It 40MINUTES
34
Defendersontheline GEt Into It InV 05
15MINUTES
the playing area has a score line (end zone) at each end. the team with the frisbee aims to pass the frisbee over their opponent’s scoreline. teams are allowed 3 minutes’ possession. (Play in teams of 4.)
SkILL focuS Practises�attacking�and�defending,�and��promotes�teamwork
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Playerscannotrunwiththefrisbee.» Playersareonlyallowedtodefendoneplayeratatime.» Defendersmustbeatleast1metrefromthethrower.
Easier: » Addaplayerintheopponent’sendzonetocatchthepass.
Harder: » Anynumberofplayerscandefendanopponent.» Allteam-matesmustreceiveapassbeforeagoal
canbescored.
tIPS » Useplayersasrolemodelstohighlighteffectivepassingandinterceptingskills.
ASk tHE PLAyErS » Whatisthebestthrowwhenpassingsideways?
SAfEty » Donotallowdefenderstogettooclosetoplayerswhenthrowing.
Lesson4·GEt Into It continued
PIVot
35
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
Lesson4·fInISH uP 5MINUTES
Youthultimatefrisbee GEt Into It InV15
15MINUTES
A team attempts to pass a frisbee among themselves up the field without dropping it, until it is caught by a team member in the end zone, which scores a point. (Play in teams of 7 or less.)
SkILL focuS Modified�game�that�uses�a�range�of�skills
AddItIonAL EquIPmEnt 1�frisbee�per�group
refer to the activity card…
tIPS » Onlyplaythisgameifplayershaveconfidenceandshowabilityinpassingandcatching.
» Analternativeactivitytousehereis‘Endball’(GetIntoItINV08).
Lesson4·GEt Into It continued
36
Remember,ifthegameisn’tworkingcHAnGE It
Lesson5oBjEctIVE Attackinganddefending
tImE 60minutes
ArEA Areasimilarinsizetoahockeyfield
EquIPmEnt » 1markerconeperplayer
» 2markerconesforeachtarget
» 1softfrisbee/plasticfrisbeeperplayer
» Bibsforeachteam
» 1stopwatch
Cardsummary
» Start out Wc 04A » Start out Wc 09A » Get Into It InV 06 » Get Into It InV 11 » Get Into It tG 11 » finish up 04
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Lesson5·StArt out 15MINUTES
WarriorsandDragons StArt out Wc 09A
5MINUTES
members of a team called Warriors pass a ball to other Warriors and try to tag an opposition called dragons. If dragons are tagged, they become Warriors. When all the dragons are caught, the teams swap over.
SkILL focuS Focuses�on�anticipation�and�evasion�skills
refer to the activity card…
Throw,throw,throw StArt out Wc 04A 10MINUTES
two groups of equal size face each other. Each player has a frisbee. on a signal, players throw their frisbee over a line in the direction of the opposing team. After a set period, frisbees are counted to see who has the fewest.
SkILL focuS Warm�up�activity�that�practises�passing
AddItIonAL EquIPmEnt 1�soft�frisbee�per�player
use the activity card, PLuS…» Playersusebackhandorforehandthrows.
Easier: » Playersscorebonuspointsiftheycatchafrisbeeontheirside.» Onlyallowplayerstothrowthefrisbee.
ASk tHE PLAyErS » Whatmakesitharderfortheoppositiontocatchthefrisbee?
SAfEty » Onlyusesoftfrisbeesforthisactivityandlimitthenumberoffrisbees.
» Keepasafedistancebetweenplayerswhenthrowingfrisbees.
BAckHAnd tHroW forEHAnd tHroW
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Lesson5·GEt Into It 30MINUTES
5-pointplayer GEt Into It InV 06 10MINUTES
Attackers score points by passing to each other for 30 seconds. for bonus points, the frisbee is passed to a team-mate in one of the 2 end zones. defenders try to intercept the frisbee. (Play in teams of 5.)
SkILL focuS Practises�inclusive�passing�and�movement�around�the�court,�and�teaches�defenders�how�to�anticipate�and�read�the�play
AddItIonAL EquIPmEnt 1�frisbee�per�playing�area
use the activity card, PLuS…» Ifthefrisbeeisinterceptedwithacleancatch,defenderscan
trytoscore5pointsbypassingdirectlytotheirplayerintheendzone.
» Aftertheattempt,thefrisbeeisreturnedtotheattackerstocompletetheirtimeperiod.
» Defendersmustbeatleast1metrefromthethrower.
Easier: » Havemoreattackersthandefenders.
Harder: » Playerscanonlyholdthefrisbeefor10secondsbefore
havingtopass.» Eachteammembermusttouchthefrisbeebeforetheteam
canscore. 39
Lesson5·GEt Into It continued
Rollaball GEt Into It InV 11 15MINUTES
using a playing area with a goal at each end, attackers pass a frisbee to each other and try to score a goal while defenders attempt to intercept. (Play in teams of 6 or more.)
SkILL focuS Modified�game�that�uses�a�range�of�skills
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Nogoalkeeperisallowed.» Playstartsbyrollingafrisbeefrombehindthebaseline
acrossthehalf-waylineintotheopposition’sarea.» Thefrisbeecantheneitherbethrownintheairorrolled
alongtheground.» Thereisaminimumof3passesperteambeforeagoal
canbescored.» Agoalisscoredwhenateameitherthrowsorrollsthe
frisbeetolandinthegoalsquare.» Defendersmustbeatleast1metrefromthethrower.
Easier: » Increasethegoalarea.
Harder: » Thefrisbeecannotbepassedbackwards.
tIPS » Lookforthesafestoptionwhenpassing,asitisimportanttokeeppossessionofthefrisbee.
ASk tHE PLAyErS » Whatcanyoudotomakeyourselfavailabletoreceiveapassandcreateascoringoption?
» Howcanyoumakeithardforyouropponentstoscore?
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Defendthezone GEt Into It tG 11 15MINUTES
runners start in the middle, move to one end and try to hit a target. After 10 seconds, they must pass the frisbee. Interceptors must prevent the frisbee from hitting the target. (Play in teams of 6.)
SkILL focuS Promotes�inclusive�passing,�team�play,��anticipation�and�interception
use the activity card, PLuS…» Playersmuststopwhentheyaretagged(touched)byan
opponentandreleasethefrisbee.» Whentheattackingteamhitsthetarget,thedefendingteam
becometheattackers.» Defendersmustbeatleast1metrefromthethrower.
Easier: » Playerscanscorearoundthebackofthetarget.
Harder: » Eachplayermusttouchthefrisbeebeforeagoalshotisallowed.
ASk tHE PLAyErS » Wherewillyouruntobeinapositiontoscore?
» Howcanyouworktogethertogettheteamintoagoodscoringposition?
SAfEty » Defendersarenotallowedtostanddirectlyinfrontofthetargetarea.
» Doubleteamdefenceisnotallowed.
Lesson5·GEt Into It continued
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Fourcorners fInISH uP 04 5MINUTES
Players choose a corner to stand in and, as the game continues, players must move to the middle.
refer to the activity card…
Lesson5·fInISH uP 5MINUTES
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Remember,ifthegameisn’tworkingcHAnGE It
Lesson6oBjEctIVE Specificskills,rulesand
tacticsofmodifiedgames
tImE 60minutes
ArEA Areasimilarinsizetoahockeyfield
EquIPmEnt » 1markerconeperplayer
» Varietyof5or6targets(e.g.hoops,mats,buckets,binsormarkercones)
» Obstacles(e.g.boxes,benchesorchairs)
» 1frisbeeperplayer
» Bibsforeachteam
» Optional:1beanbagperplayer
Cardsummary
» Start out Wc 10A » Start out InV 02 » Get Into It InV 04 » Get Into It tG 04 » finish up 01 » finish up 04
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Funonthespot StArt out Wc 10A5MINUTES
A quick energiser. 3 or 4 running on the spot variations are called. the emphasis is on short bursts of fun.
SkILL focuS Warm�up/energiser�activity�that�improves�footwork�
refer to the activity card…
Names StArt out InV 02 5MINUTES
Players in a circle throw a frisbee to other players in the circle. An interceptor inside the circle tries to intercept. only the interceptor can move. (Play in groups of 6.)
SkILL focuS Warm�up�activity�that�promotes�passing,�anticipation�and�interception
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Usefrisbees.
Lesson6·StArt out 10MINUTES
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Lesson6·GEt Into It 40MINUTES
Throlf GEt Into It tG 04 20MINUTES
As in golf, a course with holes is established. Players move around the course attempting to reach the target in the least number of throws. (Play in teams of 2–4.)
SkILL focuS Throwing�for�accuracy�and�distance
AddItIonAL EquIPmEnt 1�frisbee�per�player���Optional:�1�bean�bag�per�player�
use the activity card, PLuS…» Useafrisbeetothrowaroundthecourse.
Easier: » Usebeanbagsinsteadoffrisbees.
Harder: » Addmoreobstaclesorincreasethedistance.
tIPS » Varythesizeofthecourseandthedistancetothetargetaccordingtoability.
» Considerobstaclesortargetswhereyouhavetothrowthroughahoop.
» Whenplayinginteams,speedupthegamebychoosingtheclosestthrowtothetarget.Allteammemberstakethenextshotfromthatpoint.
ASk tHE PLAyErS » Howcanyouthrowfurtherwithoutthrowingharder?
SAfEty » Donotstartthenextholeuntilplayersareclear. » Tellplayerstocall’HEADS!’asawarningifaplayer
islikelytobehit.45
Lesson6·GEt Into It continued
Endtoend GEt Into It InV 04 20MINUTES
Players from 2 opposing teams are paired off and spread the length of the court. on a signal, the player with the frisbee at one end passes to a team-mate in the next zone. this continues until it reaches the end zone for a shot at goal. (Play in teams of 6.)
SkILL focuS Modified�game�that�uses�a�range�of�skills
AddItIonAL EquIPmEnt 2�marker�cones�as�goals�1�metre�apart��at�each�end�·�1�frisbee�per�field�
use the activity card, PLuS…» Addagoalateachend.» Playersareonlyallowedintheirzone.» Playersmustpasswithin10seconds.» Apointisscoredifthefrisbeeisthrownthroughthegoaltarget.» Defendersmustbeatleast1metrefromthethrower.
Easier: » Removethegoalandapointisscoredwhenthefrisbee
ispassedtothegoalscorer.
Harder: » Eachplayermusttouchthefrisbeebeforeagoalshotisallowed.
tIPS » Rotateplayersinzonessotheyallexperiencetheopportunitytothrowagoal.
SAfEty » Doubleteamdefenceisnotallowed.
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Lesson6·fInISH uP 10MINUTES
Freezeframe fInISH uP 04 5MINUTES
Players freeze (become statues) in certain positions.
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
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Remember,ifthegameisn’tworkingcHAnGE It
Lesson7oBjEctIVE Specificskills,rulesand
tacticsofultimatefrisbee
tImE 60minutes
ArEA Areasimilarinsizetoahockeyfield
EquIPmEnt » 1markerconeperplayer
» 4bases
» 1frisbeeperplayer
» 1foamfrisbeeper10players
» Bibsforeachteam
» Varietyof5–6targets(eg:buckets,bins,cricketstumps)
Cardsummary
» Get Into It InV 10 » Get Into It Sf 11 » Get Into It tG 09 » Get Into It tG 12» finish up 01 » finish up 04
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Keeptheball GEt Into It InV 10 5MINUTES
two teams of 3 players are distributed over the court. the team with the frisbee aims to make 5 passes between team-mates without the frisbee being intercepted.
SkILL focuS Warm�up�activity�that�uses�a�variety�of�skills,�including�passing,�catching�and�defending
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Usefrisbees.
tIPS » Analternativeactivitytousehereis‘Interceptor’(GetIntoItINV01).
» Highlightkeycoachingpointsforcorrectgripsandthrows.
» Haveplayerspointatthetargetafterthrowing(followthrough).
Lesson7·StArt out 5MINUTES
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Lesson7·GEt Into It 45MINUTES
Hitthetarget GEt Into It tG 09 15MINUTES
targets are set up away from a throwing line. Players score points by throwing a frisbee and hitting the targets. (Play in groups of 3.)
SkILL focuS Practises�throwing�for�distance�and�accuracy
AddItIonAL EquIPmEnt 1�frisbee�per�player
use the activity card, PLuS…» Inthefirstround,playerseachthrowafrisbeetohitthe
5-metretargets.» Inthenextround,theyaimfor10-metretargets,followed
by15-metretargets.» Inthefinalround,playerstrytothrowthefrisbeethefurthest.
Harder: » Introducearelaycompetitionwithotherteams.» Theteamcannotmovetothenexttargetuntiltheteamis
successfulinhittingaprevioustarget.» Adifferenttypeofpassmustbeusedforeachtarget.
tIPS » Usetherecommendedthrowinggripstoseewhichonesaremoresuccessfulforlongdistancethrows.
ASk tHE PLAyErS » Doesthegreaterdistanceofatargetmakeithardertohit?
» Whatchangeshavetobemadetothrowthefurthest?
SAfEty » Allplayerscollectfrisbeesatthesametime.
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Minitee-ball GEt Into It Sf 11 20MINUTES
Play with a batting team, a fielding team and 4 bases. Each batter throws a frisbee into the field, then tries to run around the bases while the fielders gather the frisbee. (Play in teams of 5.)
SkILL focuS Modified�game�that�uses�a�range�of�skills
AddItIonAL EquIPmEnt 1�frisbee�per�field
use the activity card, PLuS…» Thefirst‘batter’throwsthefrisbeeintothe
playingareaandtriestorunaroundthebases.» Playersmaynottagotherplayerstogetthemout.
Harder: » Thefieldingteamhastocatchone-handedtogeta‘batter’out.
tIPS » Matchthestyleofgametoplayers’ability.
ASk tHE PLAyErS » Whattypeofthrowwillbebesttocoverthedistance?
» Howcantherulesbechangedtoimprovethegame?
Lesson7·GEt Into It continued
51
Lesson7·GEt Into It continued
D1andD2 GEt Into It tG 12 10MINUTES
form 2 teams, with a defender and a skittle in a goal circle at each end. the team with the frisbee passes it to team-mates until one is close enough to a skittle to knock it down with a throw. (Play in teams of 5.)
SkILL focuS Modified�game�that�uses�a�range�of�skills
AddItIonAL EquIPmEnt 1�foam�frisbee�per�game
use the activity card, PLuS…» Theattackingplayersusedifferentattackingmoves,
suchasleading,dodging,fakingandchangingdirection.» Eachattackingplayermustreceiveapassbeforeashot
ontheskittleisallowed.» Theskittlecanonlybeknockeddownwithapassinside
theattackinghalf.» Defendersmustbeatleast1metrefromthethrower.
Easier: » RemoveD1and
D2forsetperiods.
Harder: » Thesameplayercannot
shoottwogoalsinarow.
tIPS » Encourageteamworktoscoreagoal. » Goodbasiccatchingandpassingskillswillworkbetter. » Playersshouldthinkaboutpositioningthemselvesto
receiveapass.
SAfEty » D1orD2shouldbeawareoftheskittlewhenitishit.
LEAd
dodGE
52
Puppeteer fInISH uP 04 5MINUTES
Players are puppets moving their body to your calls (you are the puppeteer).
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
Lesson7·fInISH uP 10MINUTES
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Remember,ifthegameisn’tworkingcHAnGE It
Lesson8oBjEctIVE Specificskills,rulesand
tacticsofultimatefrisbee
tImE 60minutes
ArEA Areasimilarinsizetoahockeyfield
EquIPmEnt » 1markerconeperplayer
» 1frisbeeperpair
» Bibsforeachteam
Cardsummary
» Start out Wc 08A » Start out cP 03 » Get Into It InV 07B » Get Into It InV 13 » Get Into It InV 15 » finish up 01
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Lesson8·StArt out 10MINUTES
Partnertag StArt out Wc 08A 5MINUTES
Players are paired off. on your signal, one player — the tagger — tries to tag the other player. At the same time, all other pairs are doing the same thing. taggers are trying to tag their partners.
SkILL focuS Develops�attacking�movements,�footwork�and�evasion�skills
AddItIonAL EquIPmEnt 1�frisbee�per�pair
use the activity card, PLuS…» Theplayersbeingtagged(theattackers)carryafrisbee.» Attackersusedifferentattackingmoves,suchasleading,
dodgingandchangingdirection.» Oncetagged,theplayergivesupthefrisbeeandbecomes
thetagger.
Easier: » Playersbeingtaggedaregiven2secondstogetaway.» Playersmustwalkratherthanrun.
Harder: » Playersmusthoporjumpratherthanrun.
tIPS » Ifthereisonlyasmallareaavailableforthisactivity,restrictthenumberofpairsinvolved.
ASk tHE PLAyErS » Whatattackingmovescanyouusetoevadeanotherplayer?
» Isitmoredifficulttogetawayfromthetaggerwhenholdingafrisbee?
SAfEty » Thereisadangerofplayersnotwatchingwheretheyaregoingwhentryingtoavoidthetagger.
» Playersmusthandover(notthrow)thefrisbeewhentagged.
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Runthecircle StArt out cP 03 5MINUTES
Players form a circle and 2 frisbees are passed from player to player. the aim is for one frisbee to catch up to the other.
SkILL focuS Warm�up/energiser�activity�that��practises�passing�and�catching
AddItIonAL EquIPmEnt 2�frisbees�per�group
use the activity card, PLuS…» Usefrisbees.
Easier: » Useonlyonefrisbee.
Harder: » Haveoneplayerstand10–15metresfromthecircle.
Onyourcall,theplayerswiththefrisbeemustcoordinatealongerpasstotheplayer.
tIPS » Calloutthenameoftheplayerwhoyouwillreceivethefrisbeefromandtheplayeryouwillpassitto.
» Communicationisimportantandalsogetseverybodyfocusedandenthusiastic.
SAfEty » Playersneedtobeawareofmultiplefrisbeeswhentryingtopassfast.
Lesson8·StArt out continued
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Teampassing GEt Into It InV 07B 10MINUTES
the team with the frisbee makes as many passes as possible before the opposing team intercepts. (Play with 2 teams of 6.)
SkILL focuS Modified�game�that�uses�a�range�of�skills
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Varythetypeofpassplayersarerequiredtouse.» Defendersmustbeatleast1metrefromthethrower.
Easier: » Playerscantake2or3stepswhenrunningwiththe
frisbeebeforepassing.» Reducethenumberofdefenders.
Harder: » Trytocatchthefrisbeewithonehand.
tIPS » Whencatchingone-handed,thefingersshouldbeontopofthefrisbee(ifitisthrownaboveshoulderheight)orbelow(ifthrownbelowshoulderheight).
ASk tHE PLAyErS » Whenareyoulikelytocatchwithonehand?
SAfEty » Largergroupsizescanleadtomorecontactbetweenplayers.
Lesson8·GEt Into It 30MINUTES
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Lesson8·GEt Into It continued
Buroinjin GEt Into It InV 13 10MINUTES
Players pass the frisbee to one another in an attempt to cross a goal line and score a point. the opposition can intercept to gain possession or lightly touch a player with the frisbee. (Play in teams of 3).
SkILL focuS Modified�game�that�uses�a�range�of�skills
AddItIonAL EquIPmEnt 1�frisbee�per�group
use the activity card, PLuS…» Playerscanonlytake1or2stepswhenrunningwiththefrisbee
beforepassing.
Easier: » Reducethenumberofdefenders.
Harder: » Nostepsareallowedwheninpossessionofthefrisbee.» Playerscannotpassbackwards.
tIPS » Userolemodelstodemonstrategoodtechniqueanduseoftactics.
ASk tHE PLAyErS » Howdoeshavingfewerdefenderschangeyourpassing?
» Whenwouldyouusethedifferenttypesofpasses?
SAfEty » Defendersareonlyallowedtotouchattackersbelowtheshoulders.
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Lesson8·GEt Into It continued
Youthultimatefrisbee GEt Into It InV 15
10MINUTES
A team tries to pass a frisbee among themselves up the field without dropping it, until it is caught by a team member in the end zone, which scores a point. (Play in teams of 7.)
SkILL focuS Modified�game�that�uses�a�range�of�skills�
AddItIonAL EquIPmEnt 1�frisbee�per�group
refer to the activity card...
tIPS » Onlyplaythisgameifplayershaveconfidenceandshowabilityinpassingandcatching.
» Analternativeactivitytousehereis‘Endball’(GetIntoItINV08).
» Throwlongpassesaswellasshortthrowstoevadethedefenders.
» Fakepassestoconfusethedefenders.
ASk tHE PLAyErS » Howdoeshavingfewerdefenderschangeyourpassing?
» Whenwouldyouusethedifferenttypesofpasses?
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Whatdidyoulearn? fInISH uP 01 5MINUTES
reinforce skill points about frisbee. make participants aware of local opportunities to continue to participate in frisbee outside of this program.
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
Lesson8·fInISH uP 10MINUTES
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Wheretofromhere?
Toplayultimatefrisbee,youneedafrisbee,8cones,andbibsorteamuniformsfortheplayers.Wehighlyrecommendthatyouplaywithafrisbeedesignedforsultimatefrisbee.Providersarelistedonourwebsite.
Thereareanumberofotherwaysyoucancontinueyourpositiveexperiencewithultimatefrisbee.Belowisabriefoutlineofsomeoftheprogramsorcompetitionsavailable.Thereisalsoinformationabouthowyoucanfindoutmore.
ultimate frisbee competitions for juniorsIntEr-ScHooL—thereareweeklyinter-schoolcompetitionsinseveralcities,aswellasgaladayeventswhereschoolsparticipateinaone-daytournament.
LocAL LEAGuES—mostoftheleaguesacrossthecountryrunweeklycompetitionsthathaveyoungpeople(undertheageof18)playingandthereareevensomeunder-18teamscompetingintheopencompetitions.
trAInInG cAmPS—theAustralianFlyingDiscAssociation(AFDA)runstrainingcampsinschoolholidaysforenthusiasticjuniorplayers.Theyareheldinselectedcapitalcities.
AuStrALIAn uLtImAtE frISBEE junIor cHAmPIonSHIPS—eachyearinApril,juniorplayersfromaroundAustraliacompeteatthisenormouslyfunevent.Itisanexcitingweekendtournament,whereplayerslearngreatlyfromtheexperienceandmakenewfriendsfromacrossthecountry.
WorLd uLtImAtE frISBEE junIor cHAmPIonSHIPS—AustraliahascompetedinthelasttwoWorldJuniorChampionships.DuetotheearlystageofdevelopmentofjuniorultimatefrisbeeinAustralia,keenplayershaveaverygoodopportunitytorepresenttheircountryinthegreenandgold.
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other frisbee sports and gamesTherearemanyotherfrisbeesportsandgames,includingdiscgolf,freestyledoubledisccourt,accuracyanddiscathon.Therearealsodozensoffrisbeeactivitiesdesignedforchildrenfromages4to18.Visitwww.afda.comformoreinformation.
coaching and officiatingThrougheachstateandterritoryassociation,AFDAdeliverscoachingaccreditationcourses.CoacheswhocompletetherequirementsforthesecoursesareaccreditedthroughtheNationalCoachAccreditationScheme(NCAS).AFDAalsorunsshortcoursesaimedatparentsandteachers.
Formoreinformationaboutcoachingcoursesandhowtogainaccreditation,visitwww.afda.comorcontactyourstateorterritoryorganisation.
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Formoreinformation
Ourwebsiteatwww.afda.comisagreatsourceofinformation.Itcontainstherulesofultimatefrisbee,lessonplans,alistoflocalcompetitions,coachinginformation,stateandterritoryorganisations,contacts,promotionalmaterialandinformationaboutotherflyingdiscsports.
Formoreinformationaboutwhereyoucanplay,contactyourlocalstateorterritoryassociationorvisittheyouthultimatefrisbeewebsiteatwww.youth.ultimatefrisbee.org.au
nSWFionaMyersPh0417661939Email:[email protected]
tasmaniaJoeBoyerPh0416332118Email:[email protected]
ActKylieMulliganEmail:[email protected]
VictoriaNickySmithPh0431927751Email:[email protected]
Western AustraliaSteveBakerPh0419197963Email:[email protected]
northern territoryJamesSmithEmail:[email protected]
queenslandBruceMcNaughtonPh0419726595Email:[email protected]
South AustraliaPhilShieldsPh0403025592Email:[email protected]
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