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University Digital Art Driven Innovation with Industry
New Models for Art & Industry CollaborationUCLA Arrowhead Conference Center
Lake Arrowhead, CANovember 17, 2002
Dr. Larry Smarr
Director, California Institute for Telecommunications and Information Technologies
Harry E. Gruber Professor,
Dept. of Computer Science and Engineering
Jacobs School of Engineering, UCSD
Lessons Learned from Fifteen Years of Art Driven Innovation with Industry
• Three Classes of Industrial Partners– Near-Art (Render Houses, Movie Production, Gaming)– Infrastructure (Computers, Telecom, Software)– End Consumers (Biochem, Manufacturing, Medical)
• World Class Facilities– Bleeding Edge– Multi-Function (VR, Rendering, Audio, Displays, Mixing)
• Renaissance Teams– Permanent Academic Professionals– Art, Computer Science, Content Equal Members– Lots of Graduate Students
• Showtime!– Demos at World Conferences (Siggraph, Supercomputing, iGrid)– Large Scale Projects– Use of New Tech to Create New Visual Metaphors on New Content
Computing and Graphics Has Enabled Artists to Create Extended Reality
http://access.ncsa.uiuc.edu/http://movies.warnerbros.com/twister
www.jurassicpark.comwww.cinemenium.com/perfectstorm/
1987
1993
1996
2000
Stefen Fangmeier Computer GraphicsFrom NCSA to ILM
SIGGRAPH 89Science by Satellite
“Using satellite technology…demo ofWhat It might be like to have high-speed fiber-optic links between advanced computers in two different geographic locations.”
― Al Gore, SenatorChair, US Senate Subcommittee on Science, Technology and Space
“What we really have to do is eliminate distance between individuals who want to interact with other people and with other computers.”
― Larry Smarr, DirectorNational Center for Supercomputing Applications, UIUC
ATT & Sun
Source: Maxine Brown
http://sunsite.lanet.lv/ftp/sun-info/sunflash/1989/Aug/08.21.89.tele.video
“It’s the real start of humans being able to immerse themselves inside the brains of computers―seeing what the computers are seeing.”― Larry Smarr, Director,
National Center for Supercomputing Applications, UIUC
“See things you’ve never seen before.”― Tom DeFanti, Director, Electronic Visualization Laboratory, UIC
“Virtual prototyping of new products, from small to large.”― Rick Stevens, Director, Math and Computer
Science Division, Argonne National Lab
“Next year―SuperVROOM…Get rid of the Machine Farm and put gigabit networks in place to talk to computers at remote sites―a whole new level of interaction and communication.”― Maxine Brown, Associate Director,
Electronic Visualization Laboratory, UIC
SIGGRAPH 94VROOM: Virtual Reality Room
Post-Euclidean Walkabout George Francis, NCSA, UIUCwww.math.uiuc.edu/~gfrancis/
General MotorsResearch
UIC www.evl.uic.edu/EVL/VROOM/HTML/OTHER/HomePage.html
Source: Maxine Brown
Supercomputing 95I-WAY: Information Wide Area Year
UIC
The Barriers: Time And DistanceThe Barrier-Shattering Prototype: I-WAY
I-Way Featured:• Networked Visualization Application Demonstrations• OC-3 (155Mbps) Backbone• Large-Scale Immersive Displays• I-Soft Programming Environment
http://archive.ncsa.uiuc.edu/General/Training/SC95/GII.HPCC.html
CitySpace
Cellular Semiotics
SIGGRAPH ’96 Cosmic VoyageFirst Scientific Data Driven IMAX Sequence
Colliding Galaxies (Smithsonian IMAX)-Donna Cox, Bob Patterson, NCSA-From “Cosmic Voyage”-Nominated for Academy Award 1997
• Star Render Algorithm From PIXAR• Virtual Director in CAVE• 1000 Hour SDSC Supercomputer Run to Generate Data• Tens of Thousands of Hours of NCSA SGI Time to Render Data• Cross-Country Transfer to IMAX Film of Massive Amounts of Data
Sponsored by Motorola for the Smithsonian
Cyberfest ’97--Gesture and Body Movement Control Real Time Performance Art
“Machine Child” Performed at
Celebration of HAL’s BirthUniversity of Illinois
Robin Bargar, Insook Choi, Juhan Sonin, NCSA
and UIUC Music Dept.
Special Guests:Roger Ebert, Harry Lange,
& Arthur C. Clarke
Alliance 1997: Collaborative Video Productionvia Tele-Immersion and Virtual Director
Donna Cox, Bob Patterson, Stuart Levy, Glen Whelesswww.ncsa.uiuc.edu/People/cox/
Alliance Project Linking CAVE, Immersadesk, Power Wall, and Workstation
UIC
Corporations Use the Grid ForVirtual Prototyping
Real Time Linked Virtual Reality and Audio-Video Between NCSA, Peoria, Houston, and Germany
Fall 1997
Caterpillar, NCSAUniversity of Illinois at Urbana-Champaign
• Fifteen Countries/Locations Proposing 28 Demonstrations: Canada, CERN, France, Germany, Greece, Italy, Japan, The Netherlands, Singapore, Spain, Sweden, Taiwan, United Kingdom, United States
• Applications Demonstrated: Art, Bioinformatics, Chemistry, Cosmology, Cultural Heritage, Education, High-Definition Media Streaming, Manufacturing, Medicine, Neuroscience, Physics, Tele-science
• Grid Technologies: Grid Middleware, Data Management/ Replication Grids, Visualization Grids, Computational Grids, Access Grids, Grid Portal
iGrid 2002 September 24-26, 2002, Amsterdam, The Netherlands
www.startap.net/igrid2002UIC
Sponsors: HP, IBM, Cisco, Philips, Level (3), Glimmerglass, etc.
California Has Initiated Four New Institutes for Science and Innovation
UCSBUCLA
California NanoSystems Institute
UCSF UCB
California Institute for Bioengineering, Biotechnology,
and Quantitative Biomedical Research
UCI
UCSD
California Institute for Telecommunications and Information Technology
Center for Information Technology Research
in the Interest of Society
UCSC
UCDUCM
www.ucop.edu/california-institutes
New Media Arts--an Application Driver of Cal-(IT)2 From the Beginning
www.calit2.net
220 UC San Diego & UC Irvine FacultyWorking in Multidisciplinary Teams
With Students, Industry, and the Community
The State’s $100 M Creates Unique Buildings, Equipment, and Laboratories
Two New Cal-(IT)2 Buildings Are Beginning Construction
• Will Create New Laboratory Facilities– Clean Rooms for Nanotech and BioMEMS– Computer Arts Virtual Reality– Wireless and Optical Networking– Interdisciplinary Teams
Bioengineering
UC San Diego
UC Irvine
May 31, 2002$100 Million for New Buildings
From the State
• 3D Fabrication and Scanning• Digital Cinema Production• Haptic Interface Development
• Immersive Visualization• Spatialized Audio• Tele-Performance• Motion Capture
• Exhibition Gallery• 200 Seat, Tele-presence Auditorium• 2000 sq. ft. Black Box Experimental Performance Space
Labs For Advanced Arts Production And Research
Major Opportunity/ChallengeDesign of Cal-(IT)2 Building Facilities
Over Fifty Industrial Sponsors From a Broad Range of Industries
Akamai Technologies Inc.AMCCAmpersand VenturesArch VenturesThe Boeing CompanyBroadcom CorporationCAIMIS, Inc.Conexant Systems, Inc.Connexion by BoeingCox CommunicationsDiamondhead VenturesDupontEmulex Corporation
Network SystemsEnosys MarketsEnterprise PartnersEntropia, Inc.Ericsson ESRIExtreme NetworksGlobal Photon SystemsGravitonIBM
ComputersCommunications
SoftwareSensors
BiomedicalStartups
Venture Capital
Newport CorporationOracleOrincon IndustriesPanoram TechnologiesPrintronixQUALCOMMQuantumThe R.W. Johnson Pharmaceutical Research InstituteSAICSamueli, Henry (Broadcom)SciFrame, Inc.Seagate Storage ProductsSGISilicon WaveSonySTMicroelectronics, Inc.Sun MicrosystemsTeraBurst NetworksTexas InstrumentsTime DomainUCSD HealthcareThe Unwired FundWebEx
IdeaEdge VenturesThe Irvine CompanyIntersil CorporationIrvine Sensors CorporationJMI, Inc.Leap Wireless InternationalLink, William J. (Versant Ventures)Litton Industries, Inc.MedExpert InternationalMerckMicrosoft CorporationMission VenturesNCR
$140 Million in Industrial Matching
Cal-(IT)2 Industrial Partners are Supporting Academic Research and Education
• In the Last Six Months– Hosted Over 25 Seminars or Lectures
– Hosted or Co-Sponsored Over Ten Workshops/Conferences
• Funding a Dozen Faculty Research Projects
• Supported 20 Summer Undergraduate Fellows
• Funds Over 42 Graduate Fellowships
• Hosts Distinguished Visitors
• Provides Equipment for Living Labs
• Created a Half Dozen Chaired Professorships
Cal-(IT)2 New Media ArtsIs Well Underway
• UCSD/UCI Computer Gaming Initiative– Laboratory for Game Culture & Technology – CSE 190 Computer Gaming Course
• Computing As Social Space• Planning for New Building Facilities • Humans Interacting with Virtual Realities
Internet Linked PianosSmoke and Mirrors
CSE 190
UC San Diego UC Irvine
Interacting Virtual SpacesSheldon Brown’s “Mi Casa Es Tu Casa”
Human-Robot InteractionsSimon Penny’s Petit Mal
And Under Development:Bedlam--a Multi-modal, Networked Robotic, Telematic Performance
Between Irvine and Montreal
www-art.cfa.cmu.edu/Penny/works/petitmal/petitcode.html
Why Optical NetworksAre Emerging as the 21st Century Driver
Scientific American, January 2001
Metro Optically Linked Visualization Wallswith Industrial Partners Set Stage for Federal Grant
• Driven by SensorNets Data– Real Time Seismic– Environmental Monitoring – Distributed Collaboration– Emergency Response
• Linked UCSD and SDSU– Dedication March 4, 2002
Linking Control Rooms
Cox, Panoram,SAIC, SGI, IBM,
TeraBurst NetworksSD Telecom Council
UCSD SDSU44 Miles of Cox Fiber
½ Mile
The UCSD OptIPuter Deployment
SIO
SDSC
CRCA
Phys. Sci -Keck
SOM
JSOE Preuss
6th College
Phase I, Fall 02
Phase II, 2003
SDSCAnnex
To Other OptIPuter Sites
Collocation point
Node M
The OptIPuter Will Radically Alter Remote Interaction with Large Data Objects
Earth Sciences
SDSC
Arts
Chemistry
Medicine
Engineering
High School
UndergradCollege
Phase I, Fall 02
Phase II, 2003
SDSCAnnex
To Other OptIPuter Sites
Collocation point
Collocation
NSF ITR Award $13.5 Million With Six Campuses
PI—Larry Smarr
CENIC and CISI Plan to Create a Dark FiberExperimental and Research Network
Figure 2: SoCal Optical Research and Experimental Network
The SoCal Component
From Telephone Conference Calls to Access Grid International Video Meetings
Access Grid Lead-ArgonneNSF STARTAP Lead-UIC’s Elec. Vis. Lab
Can We Modify This TechnologyTo Create Global Performance Spaces?
www.manovich.net/cinema_future/www.manovich.net/cinema_future/toc.htmtoc.htm
Soft CinemaThe Future Of Cinema, Television & Computer Multimedia
• "Algorithmic Cinema" – Software Controls Both
– The Layout Of The Screen
– The Sequences Of Media Elements Which Appear In These Frames
• "Database Cinema" – The Media Elements Are Selected From A Large Database
– Construct a Potentially Unlimited Number Of Different Narrative Films
• "Macro-Cinema" – How Moving Images May Look When The Net Will Mature,
– Unlimited Bandwidth & Very High Resolution Displays
• "Multimedia Cinema" – Video, 2D Animation, Motion Graphics, 3D Scenes, Diagrams, Etc.
The Emergent Cyber-Civilizations
• Shared Virtual Worlds– Persistent and Growing Cyber Constructions
• Interacting Avatars – Hiro is approaching the Street. It is the Broadway, the
Champs Elysees of the Metaverse... It does not really exist. But right now, millions of people are walking up and down it.-- Neal Stephenson’s Snowcrash
• Artificial Intelligence “Gods”– Lord of the Rings—the Movie
– Computing Actions of Large Groups of Cyber Entities– What Will Be Possible When This is Real Time?
– William Gibson Metaphysics– Neuromancer, Count Zero, Mona Lisa Overdrive– AIs Interacting with Humans and Each Other
www.everquest.com