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Upgrade Radiation Issues
Christopher O’GradyFor the DCH Electronics Upgrade Group
Based on work by Jerry Va’vra
Introduction In principle, we need to study SEU and
radiation “death” issues of all new chips (FPGA and flash perhaps most worrisome).
Worked on this in parallel with development.
Had hoped we could do “back of the envelope” calculation saying all OK, but didn’t happen.
Neutrons appear to be a problem This presentation will be “fuzzy”. Situation
in flux.
Complications Only have guess for the neutron rate
(depends on some assumptions) Only have guess for neutron spectrum Only have approximate answer for cross
section for our device Only have approximate answer for
number of configuration bits we rely on Rate scales with Luminosity!! (jerry
believes radiative bhabhas slamming into beam wall).
Proton Cross Section Per Bit VirtexII Proton Cross Section from
Xilinx Have read that neutrons>20MeV
similarProton SEU Cross Section for the Xilinx Virtex XQVR300
1.00E-18
1.00E-17
1.00E-16
1.00E-15
1.00E-14
1.00E-13
1.00E-12
1.00E-11
0 10 20 30 40 50 60
Proton Energy (MeV)
Cro
ss S
ecti
on p
er B
it (c
m2)
Outliers
Simulation of Neutron Production Alberto Fasso’s FLUKA simulation Iron Slab. Copper
similar. 10% of neutrons > 20MeV
Va’vras Detection Method Uses a Boron detector, which detects “thermal”
(low energy neutrons). Moderates “all” neutrons to be thermal using
polyethylene wrapper (if anything, undercounts).
Without polyethylene, no rate observed (good evidence he is really seeing neutrons).
1MeV neutrons act like a gas, fall off as 1/r**2 (not true for 20MeV neutrons).
Assuming a single point source of 1MeV neutrons, can calculate position of source and then rates everywhere.
Rates from Va’vra’s Logbook
Jerry says that KEK sees about 1kHz n/cm**2, not lumi dependent.
Neutron SEU Cross-Sections
Device Neutron Energy(MeV)
Cross Section Per Device
(cm**2)
XC4010E 14 <1.3E-11
XC4010E 0-11 <0.4E-11
XC4010E 100 4.0E-10
XC4036XLA >22 2.7E-9
XC3S1000 >10 5.4E-8 (XILINX)
XC3S1000 Cosmic ray (LANSCE)
2.6E-8 (XILINX)
XC3S1000 Cosmic ray (LANSCE)
1E-7 (ATMEL)
XC2V1000 >10 8.8E-8 (XILINX)
XC2V3000 14 3.3E-7 (ATMEL)
{{{
4000 series
Spartan3 series
VirtexII series
SEU Estimates with XC3S1000 Xilinx claims to have study saying that
only 2-10% of configuration bits are used in a typical design. In addition, we are currently only using about 30% of CLBs.
(2000n/cm**2/s)*(2.6E-8cm**2/device)*(48devices)*0.1=0.00025/s (XILINX number) (2000n/cm**2/s)*(1E-7cm**2/device)*(48devices)*0.1=0.00096/s (ATMEL number)
Corresponds to about 1 SEU per hour. We’re using XC3S1500, which has factor 2
more configuration bits.
Are We Making Things Worse? Assume XC4010E bit cross-section is the same
as XC3000 series bit cross-section. Coincidentally, XC4010E (178kbit) =
1*XC3190(64kbit)+3*XC3142(30kbit)+2*XC3120 (14kbit)
i.e. one current box “equals” one XC4010E: (2000n/cm**2/s)*(4.0E-10cm**2/device)*(48devices)*0.1=3.8E-6/s (XILINX number)
This is one SEU every 72 hours. We could be making things ~100 times
worse.
Some Existing DCH Corruption Don’t think we see errors every 72
hours, but … See two sources of data corruption:
1. Elefant “lock” problem. Typically breaks in a whole quadrant
2. Illegal board addresses regularly. Not understood. Karl attempted to
reproduce (1) using high rate 1MeV neutrons. No success in 1 week.
What should we do? If present, this problem affects more than
just FPGAs: elefant, atom chip SRAM and configurations, for example.
Seems like a bigger “experiment” problem.
Configuration corruption is the worst. Perhaps move to ATMEL flash based
FPGAs? (lower cross-sections by >100). Atmel downsides: not as much block RAM
(matt), more difficult to synthesize (herbst) TMR+partial reconfiguration?
Other Ideas (that don’t fix problem)
Monte-Carlo directionality of 20MeV neutrons (hard to really believe)
Checksum FPGA every event Understand existing DCH corruption Work with Lockman/Bower on G4 neutron
simulation (long time scale) Put a neutron detector in DCH electronics
region Use SEUPI (xilinx tool) to understand how
many critical configuration bits we have