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US Gaming: A 360 o View February 7, 2012
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Page 1: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

US Gaming: A 360o View

February 7, 2012

Page 2: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

2

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 3600 View

Agenda

Background & Scope

Today’s Gaming Landscape

Purchase Funnel

Entertainment Hubs & Next-Gen

Key Takeaways

2

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Page 3: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

3

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 3600 View

Background & Scope

TV

Online / PC

Mobile

Music

Other Out of Home

Live Events

Theatrical

Home Entertainment

Print

US Gaming: A 3600 View

3

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Gaming • Time and money for

kids, teens and adults

• Cross-console /

handheld / mobile

ownership and usage

• Emerging and future

tech adoption / interest

Page 4: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

4

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360o View US Gaming: A 3600 View

Background & Scope

Today’s Gaming Landscape

Purchase Funnel

Entertainment Hubs & Next-Gen

Key Takeaways

4

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Agenda

Page 5: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

5

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

93

54

38

28

26

22

22

21

20

18

16

15

13

10

7

6

6

4

PC

Other Mobile Phone

Nintendo Wii

Android OS Smartphone

Microsoft Xbox 360

iPod Touch

iPhone

Nintendo DS / DS Lite / DSi

Sony PlayStation 2

Sony PlayStation 3 / PS3 Slim

Other Tablet

iPad

Mac

PlayStation Portable

Blackberry OS Smartphone

Windows OS Smartphone

Other OS Smartphone

Nintendo 3DS

US Gaming: A 360° View

7th Generation consoles are now in over half of homes; Android OS and iPad continue to grow at fast pace

US Household Penetration of Gaming Devices (%)

Q1 2012

7th Generation

Console Owning

Households

(Net)

iPod Touch +

iPhone + iPad

Owning

Households

(Net)

Page 6: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

6

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Handheld / mobile / tablet gaming remains dynamic with varying pockets of competition

US Platform Playership By Age Group (%) Q4 2011

Kids

6-12

Teens

13-17

Adults

18-24

Adults

25-34

Adults

35-44

Nintendo DS / DS Lite / DSi 46 26 18 8 6

iPod Touch 14 19 12 7 6

Android Phone 11 6 10 16 9

PlayStation Portable 10 10 10 3 4

iPhone 8 8 9 9 8

iPad 8 5 8 7 7

Nintendo 3DS 3 3 1 1 2

Page 7: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

7

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 3600 View

Player growth is shifting from incremental additions to cross-platform concentration

US Platform Playership Size by Type (%): Ages 13+

Q4 2011, Q4 2010, Q4 2009

Play 3 Types

Play 2+ Types

Play 1+ Types

2009

17%

53%

2010

22%

58%

2011

24%

58%

US Gaming: A 3600 View

7

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Page 8: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

8

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

Video game time is on the rise (+7%), fueled by increases in tablet and mobile time

US Overall and by Platform Weekly Video Game Time

(% Change 2011 vs. 2010): Gamers 13+

Q4 2011, Q4 2010

0

5

17

22

23

53

7

Nintendo Wii

Sony PlayStation 3

Purchased / Subscription PC Games

Microsoft Xbox 360

Free-to-Play Online PC Games

iPhone / iPod Touch

All Other Cell Phones (Android OS, RIM Blackberry OS, Windows Phone OS, Etc.)*

iPad

Overall Gaming Time

Nintendo Wii -22

971

US Gaming: A 360° View * Android was included within Other Cell Phones previously

Page 9: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

9

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Angry Birds and Words With Friends are leading Android apps but have slightly different user profiles

Gender

of Player

Age of Player

(Average)

Household

Income ($000)

US Title Profile: Android Players 18+ Nielsen Smartphone Analytics, Device Metering Data. September 2011

Angry

Birds

Words

With

Friends

Portions of this page are reproduced from work created and shared by Google

and used according to terms described in the Creative Commons 3.0

Attribution License.

Ethnicity

White

Hispanic

Black

White

Hispanic

Black

66%

68%

20%

26%

17%

12%

$76.6

$79.9

37.4

34.3

54% female

54% male

Page 10: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

10

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

Agenda

US Gaming: A 3600 View

10

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Background & Scope

Today’s Gaming Landscape

Purchase Funnel

Entertainment Hubs & Next-Gen

Key Takeaways

Page 11: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

11

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

66 56 47

34 44 53

2011 2010 2009

US Share of Game Category

Ad Spending: Print vs. Internet (%)

Print Internet

Q4 2010 Q4 2011

Twitter Messages About

Top Games / Consoles

2.9MM

3.8MM

US Gaming: A 360° View

Digital is increasingly important in generating awareness for gaming product launches

US Share of Leisure Clock (%): Gamers 13+

US Ad Spending for Computerized Games & Accessories Category (MonitorPlus)

Top Games / Console Social Media Buzz (NMIncite)

Q4 2011, Q4 2010; CY2011 – CY2009; Q4 2011, Q4 2010

US Share of Leisure Clock (%): Gamers 13+

2010

2011

13.1 11.9 14.3

10.6

PC / Mobile Internet (Excl. Gaming)

DVD / Blu-Ray, Print, Radio

Page 12: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

12

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Online is an increasingly important channel for game software browsing and sales US Total Shopping Trips and Game Software Buying Trips by Outlet

(% Change 2011 vs. 2010) Nielsen HomeScan, 52 Weeks Ending 9/24/11

-24

-8

-16

-1

-14

3

-14

-11

-5

-4

1

3

13

-1 Total U.S. Outlets

Online

Club

Toy

Mass

Game Specialty

Electronics

Total Shopping Trips to

Type of Outlet

Game Software Buying

Trips to Type of Outlet

Page 13: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

13

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

Core consumers’ gaming spend mix is shifting but total value is unchanged US Non-Hardware Game Spending per Month:

Households Spending $1+ per Month on Gaming Excluding Hardware Q4 2011, Q4 2010

2010 +10% share pts.

for Microsoft

Xbox 360

-10% share pts.

for

Nintendo

Wii

+8% share pts.

for Digital

Content

-8% share pts. for

New / Used

Games,

Rentals

US Gaming: A 360° View

2011

Page 14: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

14

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

Agenda

US Gaming: A 3600 View

14

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Background & Scope

Today’s Gaming Landscape

Purchase Funnel

Entertainment Hubs & Next-Gen

Key Takeaways

Page 15: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

15

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Kinect is pushing Xbox 360s into communal spaces

US Household Penetration of Gaming Devices (%)

Q4 2011

13% Kids bedroom

Wii = 9%

PS3 = 15%

Xbox 360 = 18%

Kinect = 13%

Non-Kinect = 19%

65% Living / family room

Wii = 75%

PS3 = 56%

Xbox 360 = 56%

Kinect = 59%

Non-Kinect = 55%

7% Master bedroom

3% Other room

5% Basement

4% Spare / guest

bedroom

2% Den / office

Page 16: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

16

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Streaming is an increasing share of game console usage US Share of Console Time Among Users (%): Ages 13+ Q4 2011, Q4 2010

11

6

11

10

28

34

5

5

9

14

33

34

All Other (Listening to Music, Using the

Internet, Other)

Watching Downloaded Movies / TV Shows

Watching DVDs / Blu-Rays

Watching Video-On-Demand / Streaming

Services

Playing Video Games Online

Playing Video Games Offline

11

4

27

9

19

30

4

5

22

15

16

11

20

12

4

33

8

55

2011

2010 Microsoft

Xbox 360 (%)

Sony

PlayStation 3 (%)

Nintendo

Wii (%)

Not

Applicable

Not

Applicable

38

57

Page 17: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

17

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Current console owners are the majority of those interested in next-gen systems US Profile of Interested in Next-Gen Consoles: Ages 13+(%) Q4 2011

125% +

110-124%

90-109%

75-89%

<75%

Interested in Purchasing

Wii U Next-Gen

Xbox

Next-Gen

PlayStation

% Own Any 7th Gen Console 79 83 77

% Own Nintendo Wii 70 54 48

% Own Xbox 360 30 64 34

% Own PlayStation 3 23 24 50

% Own Kinect for Xbox 360 13 28 16

% Own PlayStation Move 4 4 6

Mean Age 35.9 33.3 32.7

% Male 42 51 59

% Female 58 49 41

% With Teens 13-17 in HH 32 38 33

% With Kids 12 & Under in HH 46 41 39

Mean Family Income ($000s) $52.8 $52.2 $48.7

Indexing vs.

Total 13+

Page 18: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

18

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

Agenda

US Gaming: A 3600 View

18

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

US Gaming: A 360° View

Background & Scope

Today’s Gaming Landscape

Purchase Funnel

Entertainment Hubs & Next-Gen

Key Takeaways

Page 19: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

19

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

Key Takeaways

Digital

increasingly

important

across game

value chain

What’s

your strategy

for the

cross-platform

gamer?

Consoles

make living

room inroads

ahead of

transition

Page 20: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

Q&A

Bill Hopkins

[email protected]

Nicole Pike

[email protected]

Charlie Pollak

[email protected]

Page 21: US Gaming: A 360o View February 7, 2012 - Nielsen · Nintendo DS / DS Lite / DSi 46 26 18 8 6 iPod Touch 14 19 12 7 6 Android Phone 11 6 10 16 9 PlayStation Portable 10 3 4 iPhone

21

Copyright © 2012 The Nielsen Company. Confidential and proprietary.

Methodology • Data for the 2011, 2010 and 2009 waves of the 3600 Gaming Report was collected via consumer

online surveys using Nielsen's proprietary, high-quality ePanel in the United States.

– Data collection period for post-holiday 2012: 1/11/2012 – 1/17/2012

– Data collection period for 2011: 10/13/2011 – 10/17/2011

– Data collection period for post-holiday 2011: 1/6/2011 – 1/12/2011

– Data collection period for 2010: 10/7/2010 – 10/11/2010

– Data collection period for 2009: 9/28/2009 – 10/3/2009

• Groups surveyed in 2011, 2010 and 2009:

– Adults Ages 18+ ("Total Households"): 2000+ interviews among 50% Male / 50 % Female

sample

– Teens Ages 13-17: 700+ interviews among 50% Male / 50% Female sample

– Kids Ages 6-12: 300+ interviews while paired with parent among 50% Male / 50% Female

sample

• Post-survey, raw data was weighted to ensure representation of the US General Population based

on US Census data for 2011, 2010 and 2009, respectively.

• Additional data sources include Nielsen Video Game Tracking, NMIncite, Nielsen HomeScan,

Nielsen MonitorPlus and Nielsen Smartphone Analytics.

US Gaming: A 360° View


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