+ All Categories
Home > Documents > Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

Date post: 22-Feb-2016
Category:
Upload: candid
View: 44 times
Download: 0 times
Share this document with a friend
Description:
Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game. Sarah Joy Bittick and Gregory K.W.K. Chung. California Educational Research Association Annual Meeting CERA Session 4 Day 2, Special Topics. Learning Games. - PowerPoint PPT Presentation
Popular Tags:
36
California Educational Research Association Annual Meeting CERA Session 4 Day 2, Special Topics Sarah Joy Bittick and Gregory K.W.K. Chung Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game
Transcript
Page 1: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

California Educational Research AssociationAnnual Meeting

CERA Session 4 Day 2, Special Topics

Sarah Joy Bittick and Gregory K.W.K. Chung

Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

Page 2: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

2 / 28

Learning Games

• Center for Advanced Technology in SchoolsDepartment of Education funded project on math

learning games

• Current study: impact of using narrativeNarrative = story with defined goal

Page 3: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

3 / 28

Session Goals

• Introduction to previous work—narrative in educational contexts

• Demonstration of math learning game• Discuss integration of narrative into math game• Present findings—how narrative impacted

student motivation and learning

Page 4: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

4 / 28 4

Motivation (flow)

• Concept of flow, presence in virtual environments

Experience of feeling “lost” in an activity (Csikszentmihalyi 1990)

Feeling of “being there” in games (Schneider 2004)

Page 5: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

5 / 28

• Students experience higher feelings of “presence” in games with narrative (Park et al. 2010)commercial game, Max Payne.

Narrative in Games

Page 6: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

6 / 28

Application to Learning Games

• How can this be applied to learning games? Learning increases with increased flow

experience (Skadberg & Kimmel 2004; Webster et al. 1993)

Page 7: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

7 / 28

Hypothesis 1: Narrative

• The presence of a narrative in a math learning game will increase• Part A: …students’ motivation and

engagement• Part B: ….learning compared to students

receiving a game with no narrative.

Page 8: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

8 / 28

• Narratives in games polarizing to someStereotyping—gender and ethnicity (Cooper et al.

1990 ; Moreno & Flowerday 2006)• Gender

Females stressed and disinterested—competition and aggression in videogame (Funk & Buchman 1996)

Disinterest and anxiety—decreased performance (Tobias 1994; Pekrun 1992)

Gender and Narrative

Page 9: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

9 / 28

Hypothesis 2: Gender

• When student’s gender is matched with the game’s narrative themes and avatar:Part A: …motivation and engagement will

be higherPart B: …will result in increased math

learning

Page 10: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

10 / 28

The Game—Save Patch

• Fractions game• Character = Patch

Page 11: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

11 / 28

Game Flow and Terminology

“Stage” “Level”

Instruction(Tutorial)

Practice(Game play)

Page 12: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

12 / 28 12

Meet the Characters

Female Patch Male Patch Evil Skull PuppetSister

Page 13: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

13 / 28 13

Narrative 1: Masculine Theme

• Narrative created based on general themes found to be interesting and motivating by males in videogame study (Cooper et al.)

• Aggression (violence/fight), competition

Page 14: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

14 / 28 14

Narrative 2: Feminine Theme

• Narrative created based on general themes found to be interesting and motivating by females in videogame study (Cooper et al.)

• Cooperative, focus on interpersonal relationships, non-aggressive

Page 15: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

15 / 28

Game Flow and Terminology

“Stage” “Level”

Instruction(Tutorial)

Practice(Game play)

Narrative screens: 4 points

Narrative screens: 7 points

Page 16: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

16 / 28 16

Control: No narrative

• No gender specification of Patch

• No story line or defined goal

Page 17: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

17 / 28

Research Design and Sample• A 3-group design: a) masculine narrative, b)

feminine narrative, and c) no narrative. • Random assignment• 62 in masculine, 68 in feminine, and 47 in no

narrative (N=177 total). • Grades 6-12 in 6th grade math - algebra. • Gender matching variable

Page 18: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

18 / 28 18

• Math pretest and math & game play survey (15 mins)

• Game play (~45 mins)• Students play their version of Save Patch

• Posttest (~15 mins)• Similar to pretest + game specific math questions

Instruments and Process

Page 19: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

19 / 28 19

• Game experience survey (~5-10 mins)

• Narrative survey (<5 mins)

• Background survey (<5 mins)

Instruments and Process Cont’d

Page 20: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

20 / 28 20

Measures of Math Knowledge• Pretest items

α=.91, N=167, M=11.67, SD=5.13• Posttest items

Same as pretestα=.89, N=160, M=11.82, SD=5.12

• Game specific posttest itemsα=.91, N=155, M=5.21, SD=2.70

• Normalized change (N=160, M=.03, SD=.22)

Page 21: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

21 / 28 21

Game engagement (flow)• Willingness to replay, 10 items

α=.94, n=160• Negative perception of game challenge, 4

itemsα=.70, n=170

• Experience of Flow, 7 itemsα=.89, n=163

Page 22: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

22 / 28 22

Narrative Perception• Interest in narrative, 4 items

α=.84, n=176

• Game self-efficacy, 7 itemsα=.82, n=169

• Open-ended itemPositive and negative perception

Page 23: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

23 / 28

Findings from Use of Narrative

Page 24: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

24 / 28

Gender Distribution

• Even distribution across gender and condition:

Narrative themeNone Masculine Feminine Total

Male 23 30 32 85

Female 19 27 34 80

Total 42 57 66 165

Page 25: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

25 / 28

Hypothesis 1A: Narrative will increase engagement

• Finding: experience of flow was higher for students in narrative conditions than for those in no narrative condition, t(161) = 2.0, p=.05

Page 26: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

26 / 28

Hypothesis 1B: Narrative will increase math learning

• Findings• Unexpected—higher normalized change for

masculine • ANCOVA controlling for pretest, showed that

students in the no narrative and feminine narrative scored lower on game specific math items than those in masculine narrative, F(2, 146)=3.00, p=.05.

Page 27: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

27 / 28 27

Hypothesis 2A: Matching will increase engagement

Masculine narrative:• “I wanted to reach the end because I

liked Patch and the skull puppet so I wanted to see what would happen if puppets fought.”

• “The game was pretty boring after awhile.”

Page 28: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

28 / 28 28

Open-ended Student ResponsesFeminine narrative:• “I wanted to get to the end of the

game to see what was going to happen to Patch and to see if she could rescue her sister.”

• “I didn't care because it got a little boring because all you did was fractions and Patch looked weird and no action.”

Page 29: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

29 / 28 29

Open-ended Student ResponsesNo narrative:• “The game was really enjoyable yet

hard and frustrating to play. I liked it.”

• “Because I'm competitive at games and wanted to win.”

Page 30: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

30 / 28

Hypothesis 2A: Matching will increase engagement

• Reponses to open-ended item:

• Matched males responded more positively to the game than those that were not, c2 (1, N = 122) = 4.88, p = .04

Negative/Neutral

Positive Total

Matched Males 3 18 21Not Matched Males

40 61 101

Total 43 79 122

Page 31: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

31 / 28

Hypothesis 2B: Matching will increase learning

• Males perform best in masculine condition

• Matched male predictor of game specific posttest performance

• Matched females not predictor

b = 0.420, t(143) = 16.58 p < .013

No Narr

ative

Masculi

ne Narr

ative

Feminin

e Narr

ative

01234567

Gender and Type of Narrative Math Knowledge

MalesFemales

Gam

e po

stte

st it

ems

mea

n

Page 32: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

32 / 28

Future Directions

Page 33: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

33 / 28 33

• Narrative can increase student engagement and learning in math game

• Not all narratives will be beneficial to student learning Masculine narrative > feminine here

• Certain narratives impact students differently Males in masculine narrative

experienced higher learning

Implications

Page 34: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

34 / 28 34

• Integrate narrative and content• Why did students perform lower when

given feminine narrative? Girls accustomed to playing male

oriented games?

Limitations and Future Questions

Page 35: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

35 / 28

Acknowledgements• Dr. Gregory K.W.K Chung• Rebecca E. Buschang• Girlie Delacruz • Alan Koenig• Joanne Michiuye• UCLA/USC game design team

Page 36: Use of Narrative: Gender Differences and Implications for Motivation and Learning in a Math Game

Sarah Joy [email protected]


Recommended