Date post: | 31-Dec-2015 |
Category: |
Documents |
Upload: | sylvia-brewer |
View: | 21 times |
Download: | 2 times |
V-MUST.NET
Uros Damnjanovic The Cyprus Institute
V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.
V-MUST.NET
Virtual MUSeum Transnational NETwork
A network dedicated to Virtual Museums
It is a Network of Excellence financed by the FP7
4 years: February 2011 – February 2015
18 Partners coming from 13 countries
Partners geographical distribution
Partners
CNR - Consiglio Nazionale delle Ricerche (ITABC – ISTI – ITD)
APRE: Agenzia Per La Promozione Della Ricerca Europea
King’s College London, Centre for Computing in the Humanities, King’s Visualisation Lab
University of Sarajevo, Dept. Computer Science
Institut National de Recherche en Informatique et Automatique (INRIA-IPARLA Joint Research Team)
Lund University, Department of Design Sciences
STARC, Cyprus Institute
CINECA
Foundation of the Hellenic World
Allard Pirson Museum, University of Amsterdam
Center for Documentation of Cultural and Natural Heritage
Comune di Roma, Sovraintendenza ai Beni Culturali, Museo dei Fori Imperiali
Fraunhofer Institute für Graphische Datenverarbeitung
Virtualware
Visual Dimension
Sociedad Española de Arqueología Virtual
Noho LTD
University of Brighton, University of Brighton’s Business School
Italy
Italy
UK
Bosnia-Herzegovina
France
Sweden
Cyprus
ItalyGreece
Netherlands
Egypt
Italy
Germany
Spain
Belgium
Spain
Ireland
UK
Associate MembersBologna Archaeological Museum
Museo Civico del Risorgimento/Certosa, Bologna
Music Museum, Bologna
Polo Museale Fiorentino, Galleria dell’ Accademia
Provincia di Napoli, Direzione Cultura
Roman National Museum,
Terme di Diocleziano museum
Teramo Archaeological Museum
Exposición Galiciadixital
Ayuntamiento de la Rinconada
Museo de Artes Tradiciones Populares, Madrid
Fundación Atapuerca
Fundación Marq-Museo Arqueológico Provincial de Alicante
Museo y Parque Arqueológico Cueva Pintada
Museums and Visitor Centers
Cyprus Department of Antiquities
Muzej Hercegovine
Muzej Sarajeva
Zemaljski muzej Bosne i Hercegovine
Nubian Museum, Aswan
Waterford Museum of Treasures, Dublinia and the Viking World
Museum Victoria, Melbourne
Historiska Museet Lund
Kulturen (Kulturhistoriska foreningen for sodra Sverige)
Associate MembersCompanies
CadLand s.r.l.
MakeBelieve design & consulting
Playable Fiction
Zero Creative
Industry
HP Italy
NVIDIA South Europe
International Institutions
UNESCO
ICOM
Applied Laboratory of Interactive Visualization and Embodiment, Hong Kong
CNR ISTC, Rome
CNR IBAM, Lecce
TU Delft (Technical University Delft)
University of Padova, Dept. Archaeology
University of California, Merced
Research Institutions
Map of Virtual Museums Network
Virtual Museums
Virtual Museums are a new model of communication aimed at creating a personalized, immersive, interactive way to enhance the understanding of our Cultural Heritage.
Virtual Museum is a “short-cut” commonly used to identify different digital creations (i.e. VR applications, CG animations, multimedia, web-based presentations, etc.). VMs, as formulated at the beginning of the 90s, are aimed at creating a bridge to the remains of our past and their knowledge.
A fundamental requirement is therefore the focus VM should have on users.
Virtual Museum: expectations
Creation of a personalized, immersive, interactive way to enhance our understanding of our Cultural Heritage.
Identify different potential “realities” of the information, reaching to a cognitive increment of the heritage.
”Experience” is therefore the key word: interaction, immersion, narration
Research in virtual heritage move from visual oriented towards cybernetic-oriented (multi-user shared interaction)
Time for a Network of Excellence
Will study and assess the current technologies and methodologies for VMs future preservation and the impact on the lifecycle of VMs, trying to bring digital preservation to a more practical level and fostering the adoption of these technologies in this specific domain.
The main expectation is to create a wide consensus, that will be a “stimulus” for the creation of the next generation Virtual Museum. It will be based on sharing a common language and a common practical experience, acquired “on the ground” during a challenging 4-years experiment (Interactive Lab). The next generation Virtual Museum will be more communicative and effective, more sustainable (re-usable, exchangeable), more accessible and visible.
Requirements
• Identify needs, problems and requirements of VM domain, through surveys and debates.
• Specific objectives are:
• Specification of a VM common language
• Identification of needs, expectations and problems/gaps in the different research areas and also with regard to end-user integration;
• Identification of interconnections among different researches, with respect to methodologies and re-usability procedures
• Identification of new researches needed by VM domain
Conceptual framework of a virtual museum
Defining the conceptual framework of activities of a “virtual museum”, by understanding the nature of relationships between user – narrative – technology in given contexts.
Designing the optimal methodology for VMs and their related ontology, for optimal operation in collaborative environments, relation with Europeana and maximum exploitation of stored data.
Defining a “theory of virtual museum”, a common glossary – taxonomy, an ontology for interaction with contents.
Formulate “hypothesis” of a virtual museum and predictions upon functionalities
Service platform
Identifying a service platform with its infrastructural components to be used by V-MusT.net partners and in the future to be expanded, adapted and used by a broader VM community.
Creation of the V-Must Development Camp, launching a call for the selection and integration in the platform of external applications/tools/services, in order to extend the numbers of tools and functionalities available to V-MusT.net
The major characteristics of such a platform is the flexibility and openness in order to respond to the evolving needs of both end user as well as stakeholders of Virtual Museums.
Visual Presentation and Interaction Technologies
Research on a new scalable framework which is being designed for:
• research efforts to enable a seamless integration, composition and of 3D content
• enhancing the users level of experience
• new forms of interaction with virtual objects
• reflecting cognitive and perceptive capabilities of the users and enhancing the level of experience of the VH
• an integration of new mixed reality interfaces
• a wider dissemination of VH objects,
• introducing pro-active user interfaces and its methodologies instead of symbolic/iconic systems
Opportunities for young researchers
V-MusTer Class Training program
V-MusT.net Development Camp: The Development Camp is conceived as an instrument that will allow the consortium to stay open to new ideas, technologies or requirements that could emerge during the lifetime of the project; it will be an instrument oriented to both the project partners and to the contribution and inclusion of the external world.
V-Move program (intern-ship)
Calls for micro-projects
THANK YOU