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Visualization and Virtual Reality: Issues and Case Studies Richard M. Levy, Ph.D. MCIP Richard M....

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Visualization and Virtual Reality: Issues and Case Studies Richard M. Levy, Ph.D. MCIP Richard M. Levy, Ph.D.,AIA,AACIP,MCIP Professor of Urban Planning Faculty of Environmental Design University of Calgary 2500 University Dr. NW Calgary, Alberta, Canada T2N 1N4 [email protected]
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Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Richard M. Levy, Ph.D.,AIA,AACIP,MCIPProfessor of Urban Planning

Faculty of Environmental DesignUniversity of Calgary

2500 University Dr. NWCalgary, Alberta, Canada T2N 1N4

[email protected]

Richard M. Levy, Ph.D.,AIA,AACIP,MCIPProfessor of Urban Planning

Faculty of Environmental DesignUniversity of Calgary

2500 University Dr. NWCalgary, Alberta, Canada T2N 1N4

[email protected]

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Virtual Environments• Training

– Virtual Luge and Bobsled• Teaching

– Virtual World for Teaching German• Interactive Design Review

– STARS– Virtual Hospital Room– Sunnyside/Hillhurst ARP, City of Calgay

• 3D Imagining• Archaeological Reconstruction

– Thule Whalebone House• Architectural Preservation and Design

– First United Central Church

• Virtual Environments• Training

– Virtual Luge and Bobsled• Teaching

– Virtual World for Teaching German• Interactive Design Review

– STARS– Virtual Hospital Room– Sunnyside/Hillhurst ARP, City of Calgay

• 3D Imagining• Archaeological Reconstruction

– Thule Whalebone House• Architectural Preservation and Design

– First United Central Church

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Interactive DesignSessions: • Client: STARS’

• Agusta Westland 139 • Interior Layout• Design Review with Staff

• Interactive DesignSessions: • Client: STARS’

• Agusta Westland 139 • Interior Layout• Design Review with Staff

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Interactive DesignSessions: • Client: STARS’

• Agusta Westland 139 • Interior Layout• Design Review with Staff

• Interactive DesignSessions: • Client: STARS’

• Agusta Westland 139 • Interior Layout• Design Review with Staff

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Ultimate Purpose • Hillhurst/Sunnyside: To prepare land use

and urban design options to optimize redevelopment opportunities for medium to high density mixed use development in strategic locations within the study area boundaries. Variations in build-out densities and built form should be explored.

• West LRT Line:To develop a high level land use structure and urban design strategy . identify pedestrian-oriented areas, auto-oriented areas and transition areas; establish design principles for public systems and urban design. (TOD Charettes – Draft Detailed Agenda V1.4)

• Ultimate Purpose • Hillhurst/Sunnyside: To prepare land use

and urban design options to optimize redevelopment opportunities for medium to high density mixed use development in strategic locations within the study area boundaries. Variations in build-out densities and built form should be explored.

• West LRT Line:To develop a high level land use structure and urban design strategy . identify pedestrian-oriented areas, auto-oriented areas and transition areas; establish design principles for public systems and urban design. (TOD Charettes – Draft Detailed Agenda V1.4)

3D Computer Study Model: Hillhurst/Sunnyside

Richard M. Levy, Ph.D. MCIP

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Photo Computer Model • Photo Computer Model

3D Computer Study Model: Hillhurst/Sunnyside

Richard M. Levy, Ph.D. MCIP

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP2007 Current Development

3D Computer Study Model: Hillhurst/Sunnyside

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP2007 Proposed Zoning: Tower Solution

3D Computer Study Model: Hillhurst/Sunnyside

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Virtual Cities Project Virtual Cities Project

Denis Gadbois

Richard Levy

Mathew Tait

Denis Gadbois

Richard Levy

Mathew Tait

St. Mary’s School, Calgary, Alberta, Canada St. Mary’s School, Calgary, Alberta, Canada

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

St Mary’s School St Mary’s School

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA

Photo

Central United Church, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Computer ModelRichard M. Levy, PhD, MCIP, AIA

Central United Church, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA

Central United Church, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA

Computer Model

Central United Church, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA

Computer Model: 3D Studio

Central United Church, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA

Section Mode: DetailArchitect’s Model Inside 3D Studio MAX Model: CurrentArchitect’s Model Inside 3D Studio MAX Model: Current

Central United Church, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA

Section Mode: DetailArchitect’s Model Inside 3D Studio MAX Model: ProposedArchitect’s Model Inside 3D Studio MAX Model: Proposed

Central United Church, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Richard Michael Levy, Ph.D.Faculty of Environmental Design

University of CalgaryMary Grantham O’Brien, Ph.D.

Department of Germanic, Slavic & East Asian Studies

University of Calgary

Richard Michael Levy, Ph.D.Faculty of Environmental Design

University of CalgaryMary Grantham O’Brien, Ph.D.

Department of Germanic, Slavic & East Asian Studies

University of Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Instructional Questions:• Value as a self paced instructional environment for

teaching foreign languages?• Value of as a virtual environment for learning about a

foreign culture?• Which display format and teaching environment is most

beneficial?

• Instructional Questions:• Value as a self paced instructional environment for

teaching foreign languages?• Value of as a virtual environment for learning about a

foreign culture?• Which display format and teaching environment is most

beneficial?

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Game Development• Differences in response by gender• Difference in response by the level of gaming experience

• Do gamers do better? • What is the expectation of the students in using a virtual

world for language instruction?• How is wayfinding a factor in worlds where the

architectural environment are built to scale?• Game space vs. architectural space impact of game

play• Strategies for teachers to use games in the classroom• Platform Differences

• Game Development• Differences in response by gender• Difference in response by the level of gaming experience

• Do gamers do better? • What is the expectation of the students in using a virtual

world for language instruction?• How is wayfinding a factor in worlds where the

architectural environment are built to scale?• Game space vs. architectural space impact of game

play• Strategies for teachers to use games in the classroom• Platform Differences

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• World: Salzburg/Vienna• Story Line

• Finding Laura, the mayor’s daughter• Interactions and clues

• Spoken commands• Written commands• Conversations between characters• Radio and TV broadcasts• Public and cell phone messages• Signs

• Experience urban life• Scale: experience of the pedestrian • Introduction to sights and sounds of an

Austrian City• Adataptable to future scenarios

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Game space vs. architectural space impact of game play• Random walk in game space• Getting lost is easy in a real city

• Game space vs. architectural space impact of game play• Random walk in game space• Getting lost is easy in a real city

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Knight Elimar’s Last Joust: A Virtual Environment Game for Promoting Literacy Across the Curriculum Knight Elimar’s Last Joust: A Virtual Environment

Game for Promoting Literacy Across the Curriculum

• Objective: to enhance student acquisition of English language and literacy skills• Curriculum: Medieval Ages is a unit of study

in Ontario, Canada, for grades 4 & 5 • Game: Treasure Hunt

• Students assume a virtual character• solve a mystery about a knight’s armor using a

sequence of oral and written clues

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

ConclusionsConclusions

RQ1: What role can serious games play in literacy skill acquisition?• Games can teach new words• Games can reinforce recall • Games can provide an opportunity to apply language

skills acquired in classRQ2: What role can serious games play in motivating students

to learn? • Games can be used to motivate students• Games can be supportive in literacy skill acquisition• All groups were engaged in the activity, interested,

motivatedRQ3: What expectations do students have in playing games

in the classroom? • Serious connoisseurs of games demand quality, but are

forgiving when it comes to educational games

RQ1: What role can serious games play in literacy skill acquisition?• Games can teach new words• Games can reinforce recall • Games can provide an opportunity to apply language

skills acquired in classRQ2: What role can serious games play in motivating students

to learn? • Games can be used to motivate students• Games can be supportive in literacy skill acquisition• All groups were engaged in the activity, interested,

motivatedRQ3: What expectations do students have in playing games

in the classroom? • Serious connoisseurs of games demand quality, but are

forgiving when it comes to educational games

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Reconstruction of a Thule Whalebone House

Prof. Richard M. Levy, PhDFaculty of Environmental Design

[email protected]/~rmlevy

www.Phimia.ca

Prof. Peter Dawson, PhDDepartment of [email protected]

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Introduction• In this project, Dr. Levy, in collaboration with Dr. Dawson, will

make use of 3D computer visualization technology to create virtual world aimed at aiding students’ understanding of the complexity of artifacts and sites of the past. The use of 3D computer technology has some distinctive advantages over traditional 2D rendering techniques.

• Hypothesis Testing - Computer models can be updated to reflect novel interpretations from existing archaeological data. In addition, these models can be updated, as new data is uncovered.

• Multiple viewpoints - A single model can be used to generate views of an object from a multiplicity of viewpoints. Using a variety of rending techniques, objects can also be shown as wireframes, shaded and photorealism renderings.

• Multimedia– Once a computer model is created it can be used as the basis for generating a variety of multimedia products including images, animations, QTVR movies, and virtual worlds.

• Distribution – Virtual worlds and multimedia products can be distributed over the web to students anywhere in the world. In developing products for Internet delivery, media can be accommodated by both modem and high-speed cable.

• Under this proposal Inuit and Thule culture would be explored within the context of a virtual world. These virtual reconstructions based on archaeological site investigations and would enable the audience to explore these arctic cultures from the past.

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Deblicquy Site #4Deblicquy Site #4

• Research Teaching and Virtual Worlds• Virtual Testing• Education • Public access and virtual worlds

• Research Teaching and Virtual Worlds• Virtual Testing• Education • Public access and virtual worlds

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Mandibles based on actual site sizes

Trial 5: Arching Mandible: Case 2Trial 5: Arching Mandible: Case 2

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

I Centre CAVE University of CalgaryI Centre CAVE University of Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

• Lighting Characteristics• House 8

• Lighting Characteristics• House 8

Deflection Deflection

This study demonstrates the need to understand the sensory ecology of past landscapes and buildings, and the different ratios of sensation that agents may have acquired by interacting with these environments.

Simulating The Behavior Of Light Inside Arctic Dwellings: Implications for Assessing The Role of Visual Perception in Task Performance.

World Archaeology 2006

This study demonstrates the need to understand the sensory ecology of past landscapes and buildings, and the different ratios of sensation that agents may have acquired by interacting with these environments.

Simulating The Behavior Of Light Inside Arctic Dwellings: Implications for Assessing The Role of Visual Perception in Task Performance.

World Archaeology 2006

•Lighting Studies•Lighting Studies

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Sport Technology

https://webdisk.ucalgary.ca/~rmlevy/public_html/Luge/Luge.htmhttps://webdisk.ucalgary.ca/~rmlevy/public_html/Luge/Luge.htm

• Training, Coaching and VR• Evaluation of virtual environments as practice

environments• Bobsled, Luge, Skeleton• Memorizing the track

• Development of tools for coaches • Practice environment for coaches and athletes• Role of multiple viewpoints in training

• Experimentation with distributed environments• Practice prior to an event

• Training, Coaching and VR• Evaluation of virtual environments as practice

environments• Bobsled, Luge, Skeleton• Memorizing the track

• Development of tools for coaches • Practice environment for coaches and athletes• Role of multiple viewpoints in training

• Experimentation with distributed environments• Practice prior to an event

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Current Research

• Test Model for calibrating the physics of the luge and bobsled simulation• Real World Testing Environment:

• Simulation of a practice bobsled on the Ice House Track, Canadian Olympic Park, Calgary

• Test Model for calibrating the physics of the luge and bobsled simulation• Real World Testing Environment:

• Simulation of a practice bobsled on the Ice House Track, Canadian Olympic Park, Calgary

Visualization and Virtual Reality: Issues and Case Studies

Richard M. Levy, Ph.D. MCIP

Richard M. Levy, Ph.D.,AIA,AACIP,MCIPProfessor of Urban Planning

Faculty of Environmental DesignUniversity of Calgary

2500 University Dr. NWCalgary, Alberta, Canada T2N 1N4

[email protected] 220-3633


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