Date post: | 19-May-2015 |
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Entertainment & Humor |
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Expert Panel: Releasing Better Games Faster Continuous Delivery & the Need for Speed
Releasing Better Games Faster
Gabe Weiss Technical Lead, Perforce Software
• 10+ years in engineering at Perforce
• Previously at Bioware
• Currently technical lead on P4V project
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MODERATOR
Releasing Better Games Faster
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Nathan Sitkoff Engineering Manager, Turbine
Pierre Laliberté Build Master, Ubisoft Montreal
Sean Houghton Lead Tools Programmer,
Sony Computer Entertainment
Releasing Better Games Faster
Nathan Sitkoff Engineering Manager, Turbine
• Over 15 years in the game development industry
• Engineer at Turbine since 2007
• Engineering Manager for The Lord of the Rings Online
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Releasing Better Games Faster
About Turbine • Wholly owned by Warner Bros. Home Entertainment
• Creator of Asheron’s Call, Dungeons and Dragons Online, The Lord of the Rings Online (LOTRO), and Infinite Crisis
• LOTRO is currently developed by a team of more than 20 designers, artists, and software engineers
• LOTRO source control begins in 2003 and includes over 500000 changelists by more than 100 people
Releasing Better Games Faster
Pierre Laliberté Build Master, Ubisoft Montreal
• Over 15 years in the game development industry
• Worked on everything from indies to AAA productions
• Most recently shipped Assassin's Black Flag
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Releasing Better Games Faster
About Ubisoft • Worldwide producer, publisher and distributor of
interactive entertainment • Development teams in several countries and distributes
games in over 55 countries around the world
• Largest studio, Ubisoft Montreal, has over 2650 employees
– 80% work directly in game production
Releasing Better Games Faster
Sean Houghton Lead Tools Programmer, Sony Computer Entertainment
• Over 20 years in computer graphics and game development
• Former Technical Director at High Moon Studios developing games for Xbox, Playstation3, and Playstation2
• Started career as animator for television & film
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Releasing Better Games Faster
About Santa Monica Studio • Established in 1999 as part of Sony’s Worldwide
Studio group • Responsible for the God of War series • Supports and publishes games from external studios
such as Thatgamecompany and Giant Sparrow • 200+ employees
Releasing Better Games Faster
BRANCHING STRATEGIES
Releasing Better Games Faster
CROSS-TEAM COLLABORATION
Releasing Better Games Faster
PIPELINE ACCELERATION
Releasing Better Games Faster
QUESTIONS
Releasing Better Games Faster
NEXT DEV TALK Code Review Workflows
with Geoff Nicol