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Conceptual Design Project on Learning of a Topic from A level Physics on Topic 14:Oscillations and Waves: Superposition
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MID 816 Conceptual Design Project Wee Loo Kang Conceptual Design Project on Learning of a Topic from A level Physics on Topic 14: Oscillations and Waves: Superposition By: Wee Loo Kang, Physics Teacher with Yishun Junior College, Ministry of Education, Singapore [email protected] Mentored by: Michael J. Jacobson, Ph.D, [email protected] and Chi Kit Looi, Ph.D [email protected] Associate Professors with the Learning Sciences and Technology MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 1/28
Transcript

MID 816 Conceptual Design Project Wee Loo Kang

Conceptual Design Project on Learning of a

Topic from A level Physics on Topic 14:

Oscillations and Waves: Superposition

By: Wee Loo Kang, Physics Teacher with Yishun Junior College, Ministry of

Education, Singapore [email protected]

Mentored by: Michael J. Jacobson, Ph.D, [email protected] and Chi Kit Looi,

Ph.D [email protected] Associate Professors with the Learning Sciences and

Technology Academic Group at the National Institute of Education (NIE),

Nanyang Technological University in Singapore.

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 1/19

MID 816 Conceptual Design Project Wee Loo Kang

1. Table of Contents

1. Table of Contents..............................................................................................2

2. Content Analysis...............................................................................................3

3. Conceptual Design............................................................................................3

3.1 Personal Login.............................................................................................3

3.2 Computer Human Interface..........................................................................4

3.3 Overall Environment (third person view of 3D game like virtual world)........4

3.4 Assessment.................................................................................................6

4. Specific Designs on Superposition....................................................................6

4.1 Stationary waves.........................................................................................7

4.2 Diffraction.....................................................................................................9

4.3 Interference................................................................................................10

4.4 Two-source interference patterns..............................................................13

4.5 Diffraction grating.......................................................................................15

5. Conclusion:......................................................................................................16

6. References:.....................................................................................................17

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 2/19

MID 816 Conceptual Design Project Wee Loo Kang

Conceptual Design Project on E-Learning system on the learning of a topic from

A level Physics on topic 14: Oscillations and Waves: Superposition

2. Content Analysis

Taken from the A level syllabus 9246, the topic 14 is subdivided into the following

subtopics.

14.1 Stationary waves

14.2 Diffraction

14.3 Interference

14.4 Two-source interference patterns

14.5 Diffraction grating

The design will be based on these subtopics.

3. Conceptual DesignThe larger view of the system is multi-disciplinary, with contents from sciences,

mathematics, reading, social studies and language.

The e-Learning system is an integrated system where topic 14. Superposition is

one of the modules available.

3.1 Personal Login

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 3/19

MID 816 Conceptual Design Project Wee Loo Kang

The login is fast and hassle free. The design allows the learner to continue from

the previous saved learning “journey” immediately, than to go to the main page of

e-learning system.

3.2 Computer Human Interface

As the learner journeys through the subtopics, the learning tools and computer

human interface should be coherent, so that the learner can transfer his/her

familiarity with one subtopic to another.

3.3 Overall Environment (third person view of 3D game like virtual world)

Figure 1: A conceptual screenshot, showing 3 D environment of avatars.

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 4/19

c) Mini-map for navigation

e) Avatar with learning accomplishments

a) Menu Toolbars: Save work, customize settings

b) Side-Bar Pages, Info page, quests, links, email, knowledge mediator

d) Chat area, text or voice over IP technology

Learning stations to launch learning activities

MID 816 Conceptual Design Project Wee Loo Kang

This part represents an overall design approach. The design is to promote both

male and female learner to return to the game in order to increase the levels of

their avatars/personae. The avatar will have medals of completion of

subtopics/modules, allowing the learner to compete against each other.

There are also activities with multi user dimensions, to allow them to explore and

learn together as a team. This design allows users to participate in schools and

after school centres like their homes, and travel through virtual spaces to perform

educational activities, talk to other learners and mentors..

Users can see who else is in this virtual “classroom” and they can communicate,

share information, post their understandings, media clips and pictures that they

have created or found on the web, to enrich the learning environment. There will

be virtual spaces like forums equipped with suitable tools for constructivist

collaborative learning, where learner and facilitator create knowledge together.

This develops a sense of autonomy and an awareness of consequentiality.

The ability for the creation of these realistic java applets by any user is truly

remarkable feature in this environment. This design empowers the learner to

create new content for learning. The learner can also insert hypermedia and

information to scaffold further thinking processing of other learners and even their

own, at a later time.

Knowledge mediator tools can be easily used to help explore the educational

activities. The multi-user exploring again feature, allows different learners to co-

construct this virtual space, makes learning a team building and enjoyable

experience. This technology rich game environmental design will teach and

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 5/19

MID 816 Conceptual Design Project Wee Loo Kang

inform, with excitement about learning. The design feature will develop engaging

classroom culture and relevant aspects of student life to inspire consistent

participation with educational goals attained

3.4 Assessment

Portfolio assessment like action plans, interviews scrapbooks, presentations,

stories, reflections can be used. Learner can also saved their setup in the virtual

laboratory and add personalized notes to extend the experiments shows

competence. Individual conquest home page for each learner, showing their

achievements and advancement can also serve as a repository for their work and

assessments.

4. Specific Designs on Superposition

The lessons are designed coherently to link up the various ideas in the subtopics.

The evolving lessons give the users a slightly different experience each time

thus, more interesting. The activities and the storyline are well connected so that

the learner can get a sense of the main idea of the topic here. The key idea of

this module is on the subtopic 4.5 diffraction grating. The individual subtopics like

4.1 stationary waves, 4.2 diffraction, 4.3 interference and 4.4 two source

interference can be presented with simplified/easier examples to illustrate the

ideas of these concepts. In this web-based inquiry environment, learner takes

notes, discusses theories, and organizes their arguments, throughout the e-

Learning system.

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MID 816 Conceptual Design Project Wee Loo Kang

4.1 Stationary waves

To promote learning of idea called superposition, users can generate waveforms

to be used to allow users to visualize the effects of waveforms when they

superposition with each other.

Figure 2: screenshot, showing blue wave (user controlled) and black wave (computer) and the resultant red wave (stationary if both waves are equal in frequency)

The computer will generate a simple waveform that starts from the right and

travels to the left, towards the user. In order to play this game, the learner has to

select the same waveform to be generated on the left travelling to the right, so

that the two waves will meet and superposition with each other. When the two

waves are identical, a resultant stationary wave is formed. At higher levels of the

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 7/19

Resultant wave which is stationary

Progressive wave travelling to the right

Progressive wave travelling to the left

Controls to manipulate wave1 and 2

Menu bar to save, record, add text, etc

Library of activities creating by other users on waves Chat line for discussion and collaborative activities

Tips, help, knowledge mediator a click away

Multi users in the same room exploring together or independently

MID 816 Conceptual Design Project Wee Loo Kang

play, complex waveforms can be generated by the computer, to be matched by

the learner.

In the game’s “bonus” round, the learner is guided to answer some thinking

questions, relating to the learning objectives, on the differences between the

original travelling waves generated and the resultant stationary wave. Tips are

available in the form of text, audio and video, to aid the learning process.

Figure 3: screenshot, showing transverse travelling (A) and transverse stationary (B) wave longitudinal travelling (C) and longitudinal stationary (D) wave

This shows the connectivity of the ideas of stationary wave to its components

(continuous progressive waves of same type and equal amplitude and

frequency). Learner can revisit this lesson, to be awarded higher “levels” etc.

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 8/19

(A) Transverse progressive wave

(B) Transverse stationary wave

(D) Longitudinal stationary wave

(C) Longitudinal progressive wave

MID 816 Conceptual Design Project Wee Loo Kang

4.2 Diffraction

Figure 4: Zoom-in Screenshot, showing wave source emitting wave and a detector detecting the wave through diffraction.

To promote the learning of diffraction (bending of waves at an aperture or at an

edge), users will be guided through video tutorial to create the virtual space by

building obstacle(s) and a wave source. The learner will initially, create these

objects as shown in the learning tutorial video and reproduce the simulations.

Because of the richness of the environment, the learner can change the

wavelength and observe changes to the spreading of the wave. Measuring

detector (probe) can be positioned at different locations to detect the intensity of

the wave signal received.

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 9/19

Detector that is can be re-positioned

Detector that measure intensity of wave

Wave source emitting wave in all directions

Diffraction-spreading of waves allowing detection of wave behind mountain

Nice diffraction is observed when the gap width, a is comparable to the wavelength,l. (i.e. a »l)Diffraction is not so observable when the gap width,

a is large compared to the wavelength,l. (i.e. a >l)

MID 816 Conceptual Design Project Wee Loo Kang

Figure 5: Zoom-in Screenshot, showing line source wave emitting wave of wavelength through an aperture, to observe diffraction

In an assessment based form of diffraction, the learner can also vary the width of

the obstacle gap in an applet, and observe the spreading of the wave again.

Diffraction is observable if the gap width, a is smaller or comparable to the

wavelength, l. (i.e. a »l)

4.3 Interference

Interference is the change in amplitude of resultant wave when waves meet at a

point. The conditions for constructive and destructive interference are

1. The wave sources must have the same or roughly equivalent amplitude.

2. The waves must be coherent (a constant phase).

3. Transverse waves must be un-polarized or be polarized in the same

plane.

It is an opportunity of collaborative kind of learning because to formulate these

ideas on their own would be a too open ended question to be answered by an

individual. Some learner can collaboratively explore the conditions for

interference pattern to be observed through the use of a super java applet and

hypermedia information sources to scaffold their investigations. Refer to Figure 2

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 10/19

a

MID 816 Conceptual Design Project Wee Loo Kang

for the setup, the activity are add-ons to that, connecting understanding on

previously learnt knowledge.

Figure 6: Contextual screenshot, showing 3D ripple tank setup emitting water wave

Figure 7: Zoom-in screenshots, showing the part of actual applet with scaffolds that fades in and out (Nodal lines and Anti nodal lines) on the left, and the calculation of points with constructive interference and destructive interference

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 11/19

Water Tank

Dipper, S1

Dipper, S2

Antinodal lines

Nodal lines

l

n=0

n=1

n=2

n=1.5

n=0.5

n=1

n=1.5

n=0.5

MID 816 Conceptual Design Project Wee Loo Kang

To demonstrate constructive and destructive interference, a water ripple tank is

used. The two sources are initially in phase and when animation is paused,

visual tips like nodal lines and anti nodal lines are drawn to aid analysis. After

that, knowledge previously learnt on constructive and destructive interference will

appear in the applet itself with the rest of the applet fading out, to bring the

learner attention to the constructive and destructive calculation. The concept of

path difference between source S1 to point P and source S2 to point P is 3l - 3l

= 0l, results in constructive interference. Point Q has path difference of 4l - 3l =

1l, and point R has path difference of 5l - 3l = 2l, which are all examples of

constructive interferences.

The learner will discover when the path difference is 0,l 2l, 3l….constructive

interference occurs.

Similar activities for destructive interference with points S and T, is for practise

purposes. The Path difference between source S1 to S and S2 to S is 2.5l - 2l =

0.5l and path difference between source S1 to T and S2 to T is 3.5l - 2l = 1.5l,

which leads to the discovery when the path difference is 0.5l, 1.5l, 2.5l,

3.5l….destructive interference occurs.

This activity is complex visually, thus a face to face computer laboratory lesson in

school is recommended before using it as a homework activity.

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MID 816 Conceptual Design Project Wee Loo Kang

4.4 Two-source interference patterns

Figure 8: Zoom-in screenshot, showing 3D simulations of Young’s double slit experiment.

Figure 9: Zoom-in screenshot, showing 2D simulations of Young’s double slit experiment with variables.

A 2 and 3 dimensional virtual environment can be used here to allow learner to

explore this Young’s double slits experiment. Learner can setup the experiment

to explore the source (monochromatic light, single wavelength), use of the first

single slit, use of the double slits, the screen.

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 13/19

3D- view

MID 816 Conceptual Design Project Wee Loo Kang

Use of this formula

Where = wavelength of monochromatic light

= double-slit separation

= fringe spacing

= distance between double slit and screen

The formula above can be easily visualised in the applet when n=1, »

when the angle is small.

In the 2D view, the simulation is simplified for the learning.

Figure 10: Screenshot, showing 2D simulations of Young’s double slit experiment with variables

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 14/19

nl

D

D

l a

a

MID 816 Conceptual Design Project Wee Loo Kang

In the 3 D virtual environment, the learner can reposition the slits in other

orientation to visualise the effects, like in the real life. This part of the lesson is

reinforced with real life activities in the science practical sessions as the virtual 3

D world cannot substitute real life experience.

4.5 Diffraction grating

The simulation design is the same as 4.4 but the double slits is replaced by the

diffraction grating.

Figure 11: Screenshot, showing 3D simulations of diffraction grating experiment.

Figure 12: Screenshot, showing top view simulations of diffraction grating experiment

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 15/19

3D- view

Eye

Image observed from constructive interference

Angle θ1R=

Angle θ1R =

MID 816 Conceptual Design Project Wee Loo Kang

The formula can be easily visualised in the applet

as as the ratio of the path difference, nl between light

sources from the diffraction grating to the slit spacing, d.

Visualization in 3-dimensional view has been shown in

research to have greater degree of knowledge transfer for the learning process.

In order to be as realistic as possible, the design visualization requires the user

needs to position the eye around a turntable, which shows the image formed on

the eye and the angle from the zero order light path, θ.

5. Conclusion:

The design of the multi-users virtual game environment, exploring the

educational activities together as a community, has great design merits. Their

avatar gain more levels by doing the activities and answering the assessments,

has the right amount of “pull”, to motivate learning.

Accurate simulations with good visualization tools is the main design thrust here.

The social constructivist forums and inquiry based activities imbedded in the

design aids learning too. Use of hypermedia and knowledge mediator helps to

scaffold the learner journey. Learner can create and share learning activity,

makes social co-construction and sharing of their knowledge possible. Saved

movies, notes, on their repository home page, allows for assessment and sharing

of their learning journey.

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 16/19

nl

MID 816 Conceptual Design Project Wee Loo Kang

6. References:1. Alena KOVÁROVÁ Multimedia Interactive Simulations of Physical

Experiments

2. An Architecture for Web Knowledge Mediation

http://www.ics.forth.gr/isl/SemWeb/proceedings/session1-3/html_version/

node2.html

3. Brown, A. L., J. Bransford, et al. (1999). How people learn: brain, mind,

experience, and school. Washington, D.C., National Academy Press

pages 21,68,216,217,218,227

4. Cognitive Tutor® mathematics solutions integrate advanced cognitive

research, interactive software sessions and engaging classroom lessons

to immerse students in the experience of mathematics

http://www.carnegielearning.com/

5. Crocodile Physics

http://www.crocodile-clips.com/crocodile/physics/index.htm

6. D. Hillebrandt, F. Schott, & T. Schubert. Analysis And Prediction Of

Individual Learning Pathways – Are There Specific Advantages Of Virtual

Learning Environments Compared To Their Counterparts In Reality?

7. Ellis, R. A. Calvo, R., Levy, D Kay, J., Kummerfeld, R.J. Conceptual

Integrity in Web-Inclusive Curriculum Design

http://ausweb.scu.edu.au/aw02/papers/refereed/ellis/paper.html

8. Elwin R Savelsbergh, Ad Mooldijk Universiteit Utrecht Progressive

computer supported modeling as a learner activity: A tool for

understanding Netherlands

9. Hillevi Sundholm, Robert Ramberg and Henrik Artman Learning

Conceptual Design: Collaborative Activities with Electronic Whiteboards.

http://wiley.ed.usu.edu/docs/dissertation.pdf

10. Integrated Virtual Learning Environment https://ivle.nus.edu.sg/

11. Interactive Physics http://www.interactivephysics.com/description.html

12. InterBook Adaptive educational hypermedia on the WWW

http://www2.sis.pitt.edu/~peterb/InterBook.html#Download

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 17/19

MID 816 Conceptual Design Project Wee Loo Kang

13.Jacobson, M. J., R. B. Kozma, et al. (2000). Innovations in science and

mathematics education advanced designs for technologies of learning.

Mahwah, N.J., Lawrence Erlbaum Associates: xiv, 430 p Chapter 5: The

Knowledge Mediator Framework: Towards the Design of Hypermedia

Tools for Learning Michael J. Jacobson and Anthi Archodidou.

14.Knowledge Mediator Problem based learning for understanding complex

systems http://mjjacobson.dnsalias.net/km/cskm-v0.80/

15.Langford, P. (2005). Vygotsky's developmental and educational

psychology. Hove, Psychology.

16.Michael J, Jacobson From Non-Adaptive to Adaptive Educational

Hypermedia: Chapter 13 National Institute of Education Nanyang

Technological University of Singapore.

17.Michael J. Jacobson and James A. Levin Network Learning Environments

and Hypertext: Constructing Personal and Shared Knowledge Spaces

November 1993 http://www.ed.uiuc.edu/tta/papers/JL_EdTele

http://www.ed.uiuc.edu/tta/Papers/J&L-Tel-Ed93.html

18.Paul Falstad on Java Applets http://www.falstad.com/ripple/

19.Ripple tank

http://webphysics.davidson.edu/applets/ripple/Ripple_DOC.html

20.Sara Hennessya*, Jocelyn Wishartb, Denise Whitelockc, Rosemary

Deaneya, Richard Brawnb, Linda la Velleb, Angela McFarlaneb, Kenneth

Ruthvena & Mark Winterbottoma Pedagogical Approaches for

Technology-Integrated Science Teaching

http://www.educ.cam.ac.uk/istl/pub.html

21.Sasha Barab, Michael Thomas, Tyler Dodge, Robert Carteaux and Hakan

Tuzan Making Learning Fun: Quest Atlantis, A Game Without Guns

22.Superposition applet

http://webphysics.davidson.edu/Applets/superposition/Superposition_EX.h

tml

23.Superposition applet http://www.phy.ntnu.edu.tw/ntnujava/viewtopic.php?

t=35

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 18/19

MID 816 Conceptual Design Project Wee Loo Kang

24.The Web-based Inquiry Science Environment (WISE)

http://wise.berkeley.edu/

25. ThinkerTools Scientific Inquiry and Modeling Project

http://thinkertools.soe.berkeley.edu/

26.Visualizing chemistry, tool for investigating, visualizing and discussing

chemistry in the classroom.http://www.chemsense.org/

27.Warcraft 3 http://www.blizzard.com/war3/

MID816 for Michael J. Jacobson, Ph.D and Chi Kit Looi, Ph.D. Page 19/19


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