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Work flow 4

Date post: 22-Jul-2015
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BOTTLE - 15.01.15

To begin with, I created a simple bottle. I used a capsule

object for the main body and trimmed off the bottom

hemisphere to make it flat. I then created two shapes using

the disc primitive. A long neck for the bottle and the top. I

then created a third shape to slot-down the middle of the

object, then used Speed Boolean subtract to create a hole

through the centre of the bottle to make it look like

things could be stored inside it. To finalize, I used the in

built surface editor to colour the object.

MUG - 15.01.15

To begin this mug, I firstly used a cylinder primitive. I then

used speed Boolean techniques to remove the middle

and top of the cylinder and give it a cup shape. I then

used a smaller cylinder and multi-shift techniques to

curve the primitive into a handle shape.

SMALL HOUSE - 15.01.15

This house began with a large box primitive. I then used

other box primitives to shape them into beams and add

then to the edges of the structure. After this, I used multi-

shift to drag out a platform on the bottom and cover from

the roof. I could then use box modelling techniques to

structure the sign on top of the building and the door. To

create the supports for the cover, I used long capsule

shapes.

CHAIR - 15.01.15

I then began to work on a more complicated object. To create this

chair, I mainly used disc primitives and box. I used multishift to

create curves on the chair leg and point manipulation to shape

the chair seat and back rest. I then wanted to create a table and

implement the chair into that object so I can see what it looked

like. The image below shows the table I made using box and disc

primitives. I pieced the box shapes together to create a sort of

'bumpy stand'. I also used smooth edge techniques to increase

the size of edges and make them look smoother like normal

wood.

TABLE - 20.01.15

I then wanted to create a round table for the bar. I used a thin disc primitive

for the top of the table, and box modelling techniques to produce the

legs.

CACTUS SETS - 20.01.15

I created these cactuses using capsule primitives. To give

my cactuses a spikey effect, I used the spike tool on all of

the polygons and I was able to give it a more realistic

cactus look. I then duplicated the initial cactus trunk,

shrunk it and used the bend tool to create arms for the

cacti.

HORSE TROUGH - 22.01.15

To create this I used one capsule primitive and a couple of

box primitives. I was able to use multishift to create a

container on the capsule, and drag out rectangular

objects to create the support structure.

BARREL - 22.01.15

I then wanted to create some basic crates and barrels to add to the

exterior environment. I started with the barrel. Firstly, I created a

cylinder from the disc primitive and used multishift to pull out the

sides and create a basic barrel shape. I then created three smaller

(in height) disc cylinders and placed them in the positions seen

above to represent reinforcement to the basic wooden barrel. There

is also a hole I cut out in the top using speed Boolean. For the crate,

I used a box primitive and constructed a lot of longer planks. I then

put these planks of the sides of the crate and at the corners. To

finish, I created 2 flat square tiles and positioned them on the top and

bottom

WINDMILL - 22.01.15

With the skills I have developed so far, I thought I would try my hand at

creating a more complex structure for a farm environment. To create

this, I began with a support structure using box primitives. I has 4 main

long beams and a large amount of supports connecting them together

from the sides. To create the wheel, I began with the centre disc. I then

created a square panel and used the bend tool to give it curves. I was

then able to duplicate the panels and arrange them in the order as seen

in the images below. I then created the brace that connects the panels

by creating a long disc and using speed Boolean subtract techniques to

create the hollow circle. After the main wheel had been constructed, I

was then able to create the back wing and the attatchments.

http://www.darknews.com/textur

es/rusted-metal-texture.jpg

RIFLES – BOLT ACTION + LEVER ACTION -

23.01.15To begin these two rifles, I firstly began with a reference image which I would use to

get the basic shape. I began with the lever-action rifle on the right. I could use the

spline tool in modeller to draw the back stock of the weapon and the trigger. After

the stock and trigger had been produce, I used the extrude tool to convert it from

2D to 3D. I could then use box modelling techniques to produce the centre of the

rifle as well as sights and additional extras, and disc primitives to produce the

barrel. I used these same techniques for both rifles. This also includes using

speed Boolean to open up the barrel. On the bolt action however, I used multishift

to construct the reloading mechanism. I also produced variants with scopes in

which I used disc modelling techniques and speed Boolean.

http://www.kygunco.com/prodimages/198

77-DEFAULT-L.jpg

Bolt

Action

Lever

Action

CHANDELIER - 28.01.15

I then moved on to a more complex creation based on an image I found on the internet. I used the same lever rifles I constructed in the previous page. To start, I created the metal supports using disc primitives, and then began to work on the wheel. I used speed Boolean to create a gap in the large disc shape to create the wheel, and then used capsule shapes to add supports to the wheel . I then used another disc shape to create the centre piece of the wheel to hold it together.

I also experimented with adding textures in this piece and there are others thought out this presentation, but they have not properly been UV mapped and I will have to attempt this later on in the project

TRACKS - 29.01.15

I then wanted to create two variants of tracks. A straight and a curved. To

produced these, I used only box modelling techniques by producing

two long rectangles and multiple shorter, flatter ones. I then sorted

them into the arrangements below using the translation, sizing and

rotation tools.

FENCE - 29.01.15

Similarly to the tracks, I also used only box modelling techniques here. I

created a set of long rectangles using this method to construct this

fence.

WAGON - 29.01.15

Using the wheels from the chandelier structure, I began creating a wagon. I

used box modelling techniques to construct the main body of the

wagon. I could also use this to create the under-workings of the cart

which connect the wheels. I then created a disc shape and used various

tools such as speed Boolean, knife tool and bend to create the hood for

the cart.

GOLD BAR - 05.02.15

This gold bar was creating using one box and the resizing tool to resize the

top polygon.

STAIRS - 05.02.15

I created stairs using only boxes and discs and created a small variant and

a large one. I used thin boxes for the steps and panel supports and

discs for the nails to hold the steps to the stairs.

BENCH - 05.02.15

Similarly to other pieces, I have again used boxes only to create this bench.

I used mainly the resizing an stretching tool to get each shape to fit

correctly.

FORT WALLS - 05.02.15 AND - 06.02.15

To create the main sections of these walls, I used boxes with curved edges.

I used a think panel on top and a larger, bulkier piece underneath. I then

used more boxes to create the fence-like structures on top of the walls.

After this, I used discs to create logs and multishifted the end polygons

to make them look like cut logs.

Corner Piece Wall end piece Main Wall

FORT ENTRANCE - 12.02.15

Using similar techniques to the walls, I created the main bulk, fences and

logs. I then used other boxes to produces doors for the entrance

CHURCH - 12.02.15

To create the church, I started with the main body by creating a large box

and moving the points on top to create the shape seen below. I was

then able to create beams using boxes and a tower. To create the roof

for the tower, I next used more box modelling techniques and multishift

and I did the same to create the door. To create the windows, I had to

firstly create a separate shape which could be duplicated and moved

over and then be speed Booleaned to create a window surrounded by

beams

SALOON - 12.02.15, - 13.02.15

This structure was rather complicated and took a while to produce. I began with 3

large boxes and arranged them so that There was a large one in the middles and

two slightly smaller ones on two opposite sides. I then imported the sign from the

small house I made earlier and placed it on top and above where the door would

be. I then duplicated the 3 larger boxes and shrunk them slightly and used speed

Boolean to create interiors for the boxes. I could then use speed Boolean on the

entrance to create a walk-through-able gap. The interiors took many attempts to

get correctly, but looks quite good in the end but can be a bit glitchy. I then used

box modelling techniques to create extras such as support beams, fences and

barriers as well as speed Boolean for the windows. After the main structure had

been produced, I then went to create some saloon doors which I created by using

the spline tool to draw the shape, extrude to make it 3D and boxes to create the

inside panels

MEDIUM AND LARGE HOUSE - 13.02.15

These houses were created mainly using box modelling techniques and

were of a very similar process to the small house. I added windows

using speed Boolean. The large house originally had no balcony, but I

thought it would be best if I added one to make it seem larger.

LARGE

HOUSE

MEDIUM

HOUSE

BARN - 19.02.15

This was a very simple barn structure made similarly to the church. I used

and modified a large box and added beams for support and a door.

LANTERN - 26.02.15

My environment would need light in some areas that the sun cannot reach.

To light up those places, I have created this lantern. I used disc

manipulation for the main metal body and used multishift to direct and

curve the handles. I then used modellers in-built texture system to add

a dull glass effect to the lamp and add an orange cone primitive to show

the lantern is lit. The glass would only show in layout so I had to take a

screen shot there.

EXTRAS - 26.02.15

These cards and poster were created using one rectangular

box primitive. I wanted to make them to add extra detail to

specific areas such as on the sides of houses and in the

bar.


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