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Work flow unity

Date post: 02-Aug-2015
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First I created a terrain and I decide to make a desert shanty town. But I realised that the terrain was too big so I make it smaller. I then went on to make the terrain have hills and bumps in the ground. I built up the side of the map so that you had boundaries and could not get out of the map. I also added texture to the map to make the map look real. Then I went on to the unity assets store and I go some assets so that I could make the town. I go a wide variety of different assets to create my town and I got smaller assets for when you are walking around the map for detail.
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First I created a terrain and I decide to make a desert shanty town. But I realised that the terrain was too big so I make it smaller.

I then went on to make the terrain have hills and bumps in the ground. I built up the side of the map so that you had boundaries and could not get out of the map. I also added texture to the map to make the map look real.

Then I went on to the unity assets store and I go some assets so that I could make the town. I go a wide variety of different assets to create my town and I got smaller assets for when you are walking around the map for detail.

Then I went on to add in some of the assets that I got and I made the first town but I decided that I wanted another town. I then decided that I needed a road texture so I went on CG-textures and I got a texture for the road.

I then added in water oasis. I added trees and buses around the oasis to make it look more realistic. I decided to add in some more detail and add in some rocks, wooden boat, and a small shelter.

I have also added a sky box to make the map more inresting and it looks like sky and not a grid. This also helps set the mood of the map and the time of t day.

I then decided to add in an army base in to the map this was to fill the map and it works well. It also make the map more interesting to look round.

I added in some rocks to the centre of the map so that you could not just cut a cross and I added ridges to the roads of the map so that it look like the roads are used.


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