Date post: | 16-Jan-2015 |
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WORKING AND LEARNING IN VIRTUAL WORLDSWilliam Barnett, Ph.D.Entergy Endowed Professor of CISCollege of Business Administration, University of Louisiana at Monroe
What’s this Seminar About
Seminar Description:
The focus of this interactive seminar is to provide students with a conceptual foundation and practical insights into the business value of Virtual Worlds as a platform for online community building, work team collaboration, and electronic commerce. Students will examine the evolution of the Internet as a platform for rich social interaction, and the way these steps impact the connections between members of the value chain. Seminar students will tour and discuss the elements of a range of examples of organizational presences deployed in virtual world environments. (Based upon the availability of computing and presentation resources)
Seminar Objectives
Understand the capabilities of various web-based platforms to support communication and collaboration among work team members and with organizational customers.
Describe the factors that influence the decision to develop and maintain a virtual world community.
Be familiar with general success factors for operating an organizational presence inside a virtual world.
Identify and join virtual world communities that support your educational and career interests.
Schedule
Introductions Defining the Metaverse
Introduction to the Metaverse Virtual Worlds Defined Get Your Own Second Life Demographics of the Avatar
Supporting the Organization Organizational cost of virtual work Overcoming Virtual Distance Training in the Virtual World
Doing Business in the Metaverse Planning for Organizational Presence Business Models and Marketing in Virtual Worlds
1. What is the Metaverse?2. What can I do there?3. How do I get in?
Defining the Metaverse
Second Life Tour
Working and Living Virtually
Cycles and Symbiosis IT capabilities enable a Global Economy A Global Economy requires IT capabilities
We have a Global Workday Global business forms entail non-stop work Internet provides low cost WAN utility
Rich communication networks are not the sole domain of large corporations and governments anymore
So goes the Web…
1st Generation Internet (Web1.0) Non-Interactive Document
2nd Generation Internet (Web2.0) Interactive Social Relationship
Metaverse/Virtual Worlds (Web3D?) A new, but maybe not next, type of
connectivity IMMERSIVE Divergence in focus from the Web
The Metaverse
“So Hiro’s not actually here at all. He’s in a computer generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse.”
Neal Stephenson, Snow Crash 1992
Metaverse Scenarios
Source: Smart, Cascio, and Paffendorf “Metaverse Roadmap”
Augmented Reality
Enhances external world of individual
Applies Location Aware
Systems Interfaces that
process and layer networked information
See Rainbow’s End for a view extreme AR
LifeBlogging
Technologies that record and report the intimate states and life histories of objects and users
Forms Blogging Social Networking Twitter
Corporate Blogging Connect Teams Knowledge Management Connect to customers
Mirror Worlds
Reflections of the physical world
Geospatial and location aware technologies
Annotation tools Develop
Geospecific representations
Recognize this place?
Virtual Worlds Virtual Worlds
Defined Synchronous Persistent Avatar representation Networked computers
Anything you want or need Abstract and
Metaphorical Geotypical or Geospecific
The Nature of Virtual Worlds
Virtual Worlds Growing
A Garner Group study says that by 2011, 80% of active internet users will have a presence in some kind of Virtual World.
Source: http://www.gartner.com/it/page.jsp?id=503861
Cyberpunk goes corporate…
“We believe that online gaming provides a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success.”
From: Second Life 20 Lessons by Jeremy KempPDF Link: http://tinyurl.com/34f99m
Interacting in the Virtual World Critical Elements of a Virtual World
Architecture Objects Avatars
Life in the Virtual World is experienced through an Avatar
Homework: Get a Second Life Basic membership is FREE at
www.secondlife.com Create a Name (first name is freeform, last name is
from a list) Download a viewer (start with free Second Life viewer) Verify system requirements and install
Explore and socialize Go through new avatar orientation in Second Life Join PULV Intl Week Group Join an interesting club Be my (Liam Gunes) friend