+ All Categories
Home > Documents > THESIS THE EFFECTIVENESS OF WORD SEARCH PUZZLE ...

THESIS THE EFFECTIVENESS OF WORD SEARCH PUZZLE ...

Date post: 22-Jan-2023
Category:
Upload: khangminh22
View: 0 times
Download: 0 times
Share this document with a friend
114
i THESIS THE EFFECTIVENESS OF WORD SEARCH PUZZLE IN VOCABULARY MASTERY AT SEVENTH GRADE OF SMPN 12 MATARAM IN ACADEMIC YEAR 2014/2015 Submitted as a Partial Fulfillment of the Requirements for Undergraduate Degree in English Department Faculty of Teacher Training and Education University of Mataram By: NI MADE NILA LOHITA ANGGRENI NIM. E1D 110 022 ENGLISH EDUCATION PROGRAM LANGUANGE AND ART DEPARTMENT FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MATARAM 2017
Transcript

i

THESISTHE EFFECTIVENESS OF WORD SEARCH PUZZLE IN

VOCABULARY MASTERY AT SEVENTH GRADE OF SMPN12 MATARAM IN ACADEMIC YEAR 2014/2015

Submitted as a Partial Fulfillment of the Requirements for Undergraduate Degreein English Department Faculty of Teacher Training and Education

University of Mataram

By:

NI MADE NILA LOHITA ANGGRENINIM. E1D 110 022

ENGLISH EDUCATION PROGRAMLANGUANGE AND ART DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATIONUNIVERSITY OF MATARAM

2017

ii

KEMENTRIAN RISET, TEKNOLOGI DAN PENDIDIKANTINGGI

UNIVERSITAS MATARAMFAKULTAS KEGURUAN DAN ILMU PENDIDIKAN

JURUSAN BAHASA DAN SENIJl. Majapahit No. 162, Telp: (0370) 623873, Mataram

APPROVAL

The thesis Entitled: “The Effectiveness of Word Search Puzzle inVocabulary Mastery at Seventh Grade of SMPN 12 Mataram in AcademicYear 2014/2015” has been approved by the advisors to be presented in the finalexam on May 2017.

Advisor I

Drs. Kamaludin Yusra, M.A. Ph.DNIP.196601161994031001

Advisor II

Ahmad Zamzam, M.HumNIP. 197612312008121002

Acknowledged by:The Head of Language and Art Major

of FKIP Mataram University

Dra. Siti Rohana Hariana Intiana, M.Pd.NIP. 19660331199303 2 002

iii

KEMENTRIAN RISET, TEKNOLOGI DAN PENDIDIKANTINGGI

UNIVERSITAS MATARAMFAKULTAS KEGURUAN DAN ILMU PENDIDIKAN

JURUSAN BAHASA DAN SENIJl. Majapahit No. 162, Telp: (0370) 623873, Mataram

RATIFICATION

The thesis Entitled: “The Effectiveness of Word Search Puzzle inVocabulary Mastery at Seventh Grade of SMPN 12 Mataram in AcademicYear 2014/2015” by Ni Made Nila Lohita Anggreni (E1D110022) has beenaccepted by the board of examiners as the requirement to achieve sarjanapendidikan (S.Pd) Degree in English Education Mataram University on July 2017.

Chairman

Drs. Kamaludin Yusra, M.A. Ph.DNIP.196601161994031001

Secretary Member

Ahmad Zamzam, M.Hum Dr. Sudirman Wilian, M.ANIP. 197612312008121002 NIP. 19590505195021001

Acknowledged byDean of Faculty of Teacher Training and Education of Mataram University

Dr. H. Wildan, M.Pd19571231198303 1 037

iv

DECLARATION

I declare the thesis entitling as “The Effectiveness of Word Search Puzzle

in Vocabulary Mastery at Seventh Grade of SMPN 12 Mataram in Academic Year

2014/2015” does not contain exact and precise material that has already been

accepted by other undergraduate theses or previously written and published by

other people. Findings are quoted, paraphrased, and already mentioned on

references. I am absolutely responsible of this thesis.

Ni Made Nila Lohita A

v

MOTTO AND DEDICATION

MOTTO:

“Better Late ThanNever”

DEDICATION:

I dedicate this entire thesis for me who already spent 3 years for education

program and, amazingly, 4 years for thesis, for my parents who understand me,

for Omang who cheer me up, and for Angga who keep supporting and smiling at

me through the days. Of course, I won’t forget some people and things who also

gave their contribution for me. There are Mr.Kamal and Mr. Zamzam as my thesis

advisors, Mr. Sudirman as my great examiner, Lya, Lyan, Laili, Dadang, Aul,

Mae as my friends. Also, I say thanks to my laptop, my smartphone, Internet,

Google, PDF, my motorcycle, my car, and my business. You aren’t life, but you

bring me to life.

vi

ACKNOWLEDGEMENT

Before we go to this research, I would like to acknowledge some important

people whose supports have made this research possible. I begin with deepest

thanks to God whose blessing made everything came true. A special gratitude also

goes to following people for their contributions:

1. Prof. Ir. Sunarphi, Ph.D as the rector of Mataram University

2. Dr. H. Wildan, M.Pd, as the dean of Faculty of Teacher Training and

Education of Mataram University

3. Dra. Siti Rohana Hariana Intiana, M.Pd, as the head of Language and

Art Department

4. Dr. Muh. Amin, M. TESOL, as the head of English Department

5. Ahmad Zamzam, M.Hum, as academic advisor and a second

consultant

6. Drs. Kamaludin Yusra, M.A, Ph.D as first consultant

7. All lecturers of English Department who had taught me everything I

required

8. All friends in my class. You are so meaningful.

9. All people that already gave their contributions on my thesis.

I realize that this thesis is far from perfect. Hence, suggestions for

improvement of this thesis are highly appreciated and I do hope this thesis could

be useful for whoever who may need it.

vii

ABSTRACT

This research aimed at evaluating the effectiveness of word search puzzlein vocabulary mastery of junior high school level. It was conducted because,commonly, teaching vocabulary was implemented through opening dictionary ordictation. In doing the research, the design used was called experimental researchthat took place in SMPN 12 Mataram. Target population was all VII gradestudents consisting of 254 students, while samples population were VIIC andVIID classes consisting of 31 students which were selected as experimental andcontrol group by cluster random sampling technique since there were no specialclasses. To find data of the research, pre test and post test were administered toboth of group. Results of the tests were compared to see whether there is anydifference between the groups. When result found and consulted with the t-table,it showed that mean of deviation scores of experimental group (18.97) was higherthan control group (10.16). While consulted with the t-table, the final result was3.06 which also indicated that it was higher than the critical value for significancelevel .01 (2.660) and significance level .05 (2.000) with degrees of freedom 60 ofconfidence level. Also, when it was computed with eta formula, it showed thatword search puzzle gave 13% contribution for vocabulary teaching. Therefore, itmeans that Word Search Puzzle is effective in teaching vocabulary.

Key words: vocabulary, mastery, word search puzzle

viii

ABSTRAK

Penelitian ini bertujuan untuk mengevaluasi keefektifan permainan Teka-Teki Cari Kata dalam penguasaan perbendaharaan kata di tingkat sekolahmenengah pertama. Penelitian ini dilaksanakan karena biasanya pengajaran kosakata dilakukan melalui cara membuka kamus atau mendikte. Dalam kegiatanpenelitian, model yang digunakan adalah penelitian eksperimen yang berlokasi diSMPN 12 Mataram. Target populasi dari penelitian ini adalah semua siswa kelasVII yang terdiri dari 254 siswa, sementara contoh dari populasi adalah kelas VIICdan VIID yang terdiri dari 31 siswa yang dipilih sebagai kelompok eksperimentaldan control melalui tekhnik acak karena tidak adanya kelas yang special. Untukmendapatkan hasil penelitian, “pre test” dan “post test” digunakan pada keduakelompok. Hasil dari tes akan dibandingkan untuk melihat apakah ada perbedaandari kedua kelompok. Ketika hasilnya ditemukan dan diperiksa dengan “t-table”,dapat dilihat bahwa nilai rata-rata dari kelompok eksperimental adalah 18.97 yanglebih besar daripada kelompok control yang mendapatkan nilai rata-rata 10.16.Saat di periksa dengan “t-table”, hasil akhir yang 3.06 juga lebih besar daripadatingkat 0.01 (2.660) dan 0.05 (2.000) dengan “degrees of freedom” sebesar 60.Ketika di hitung dengan rumus “eta” juga, hasil menunjukkan bahwa permainancari kata ini memberikan kontribusi sebesar 13% dalam pengajaran kosakata.Maka, ini berarti bahwa permainan Teka-Teki Cari Kata itu efektif dalampengajaran kosa kata.

Kata kunci : kosa kata, penguasaan, permainan teka-teki cari kata

ix

TABLE OF CONTENTS

COVER ………………………………………………………………………….. i

RATIFICATION ……………………………………………………………….. ii

APPROVAL …………………………………………………………………… iii

DECLARATION.................................................................................................. iv

MOTTO AND DEDICATION............................................................................. v

ACKNOWLEDGEMENT................................................................................... vi

ABSTRACT......................................................................................................... vii

ABSTRAK .......................................................................................................... viii

TABLE OF CONTENTS..................................................................................... ix

LIST OF TABLES ............................................................................................... xi

LIST OF APPENDICES .................................................................................... xii

CHAPTER I INTRODUCTION......................................................................... 1

1.1. Background of Problem............................................................................ 1

1.2. Statement of Problem ............................................................................... 2

1.3. Purpose of Study ...................................................................................... 3

1.4. Scope of Study.......................................................................................... 3

1.5. Significance of Study ............................................................................... 3

1.8 Organization of Study .............................................................................. 8

CHAPTER II REVIEW OF RELATED LITERATURE ................................ 9

2.1 Vocabulary ............................................................................................... 9

2.1.1. Importance of Vocabulary................................................................. 9

2.1.2. Vocabulary in Teaching Learning Process ..................................... 11

2.2 Game ...................................................................................................... 14

2.2.1. Definition of Game ......................................................................... 14

2.2.2. Role of Game in Vocabulary Teaching........................................... 14

2.2.3. Vocabulary Teaching Learning Process through Games ................ 18

2.3 Word Search Puzzle ............................................................................... 22

2.3.1 Types of Word Puzzle Game .......................................................... 22

x

2.3.2 Advantages of Word Search Puzzle................................................ 24

2.3.3 Word Search Puzzle in Vocabulary Mastery .................................. 25

2.3.4 Scheme of Teaching Vocabulary using Word Search Puzzle......... 26

2.4 Review of Relevant Studies ................................................................... 28

2.4.1 Using Word – Search – Puzzle Games for Improving VocabularyKnowledge of Iranian EFL Learners ............................................................. 28

2.4.2 Learning Vocabulary through Games- The Effectiveness ofLearning Vocabulary through Games............................................................ 29

2.4.3 Improving The Students’ Vocabulary through Word Games : anExperimental Research at Seven Year Students at SMPN 1 BatulayarAcademic Year 2010/2011 ............................................................................ 29

3.1. Research Design ..................................................................................... 31

3.2. Population and Sample ........................................................................... 31

3.3. Method of Data Collection ..................................................................... 33

3.4. Instrument and Data Collection.............................................................. 33

3.4.1. Type of Research Instrument .......................................................... 33

3.4.1.1. Test Validty ................................................................................. 34

3.4.1.2. Test Reliability ............................................................................ 34

3.5 Data Analysis ......................................................................................... 37

CHAPTER IV FINDING AND DISCUSSION ................................................ 40

4.1 Finding.................................................................................................... 40

4.2 Discussion .............................................................................................. 45

CHAPTER V CONCLUSION AND SUGGESTIONS................................... 49

5.1. Conclusion.................................................................................................. 49

5.2. Suggestions................................................................................................. 49

xi

LIST OF TABLES

Table 01 : Experimental and Control Group

Table 02 : Interpretation Table

Table 03 : Descriptive Statistical Result

Table 04 : The Comparison between the T-Test and the T-Table

Table 05 : Table of Specification

Table 06 : Recapitulation Score for Experimental Group in Pre-Test

Table 07 : Recapitulation Score for Control Group in Pre-Test

Table 08 : Recapitulation Score for Experimental Group in Post-Test

Table 09 : Recapitulation Score for Control Group in Post-Test

Table 10 : First Meeting for Experimental Group

Table 11 : Second Meeting for Experimental Group

Table 12 : Third Meeting for Experimental Group

Table 13 : First Meeting for Control Group

Table 14 : Second Meeting for Control Group

Table 15 : Third Meeting for Control Group

Table 16 : The Result of Pre & Post Test for Experimental Group

Table 17 : The Result of Pre & Post Test for Control Group

Table 18 : The Deviation and Square of Experimental Group

Table 19 : The Deviation and Square of Control Group

Table 20 : Test Reliability

xii

LIST OF APPENDICES

Appendix 01 : Table of Specification

Appendix 02 : Pre Test Vocabulary

Appendix 03 : Post Test Vocabulary

Appendix 04 : Key Answer of Pre Test

Appendix 05 : Key Answer of Post Test

Appendix 06 : Recapitulation Score

Appendix 07 : Lesson Plan for Experimental Group

Appendix 08 : Lesson Plan for Control Group

Appendix 09 : Example of Word Search Puzzle Game

Appendix 10 : Test Result for Experimental Group

Appendix 11 : Test Result for Control Group

Appendix 12 : Deviation and Square of Deviation Score for Experimental Group

Appendix 13 : Deviation and Square of Deviation Score for Control Group

Appendix 14 : Test Reliability

Appendix 15 : T-Table Distribution

Appendix 16 : Teaching Learning Process Pictures

1

CHAPTER I

INTRODUCTION

1.1. Background of Problem

In High School level, listening, speaking, reading, and writing are skills that

should be mastered by students. However, before mastering those skills, students

need to master vocabulary. Without having sufficient lexical knowledge, they will

not be able to listen, speak, read, or write in English well. However, lack of

vocabulary is a problem faced by most of students. This is due in part teachers in

school do not pay special attention on this matter. They prefer to teach students by

asking them to write list of words and by opening thick dictionary only or directly

answering questions in work sheet without focusing on teaching words in English.

Listing words from thick dictionary will make students feel bored and giving

question in work sheet will make students confused because they are already

given questions in English without knowing how to answer them in English.

Those activities can also be recognized as factors that make problem in learning

English. Thus, knowing more vocabularies is a qualification for being successful

in language learning since it can advance the other four skills and teaching

vocabulary should be applied in high school interestingly.

Actually, vocabulary can be learnt through a lot of interesting ways. One way

that can be used in teaching vocabulary is using a game. Game is an interesting

and enjoyable activity with a set of rules which is played individually or in group.

Game can make the teaching learning process enjoyable and fun for students. If

2

the students have already been fun in learning, learning materials can be easily

understood. That was the reason of researcher choosing game for teaching

vocabulary. One of games chosen here was named as Word Search Puzzle game.

This is one of puzzle game where students need to find the listed hidden words

that may be hidden in any direction: horizontally, vertically, diagonally, forwards

and backwards. By doing this game, students would get new method in learning

vocabulary, they could find a lot of new vocabularies in a fun way, and it could

enhance their word knowledge. Then, the researcher tried to use this puzzle game

to teach vocabulary for seventh grade students through experimental research

because students in this grade really needed vocabulary knowledge as their first

step in high school level of learning English and Word Search Puzzle game could

make the teaching learning process fun.

Therefore, this background brought the researcher to carry out a research

under a title “The Effectiveness of Word Search Puzzle in Vocabulary Mastery at

Seventh Grade of SMPN 12 Mataram in Academic Year 2014/2015”.

1.2. Statement of Problem

a. Is Word Search Puzzle effective in mastering vocabulary at seventh grade

of SMPN 12 Mataram in academic year 2014/2015?

b. To what extent is the effectiveness of Word Search Puzzle in mastering

vocabulary?

3

1.3. Purpose of Study

Purpose of this study is to examine whether Word Search Puzzle is effective

or not in mastering students’ vocabulary at seventh grade of SMPN 12 Mataram

in academic year 2014/2015 and to know to what extent this Word Search Puzzle

is effective in mastering vocabulary.

1.4. Scope of Study

The study is limited to the following points:

a. Subject of this study is limited to VII grade students in SMPN 12

Mataram.

b. Material provided is vocabulary about days, time, number, and months

based on seventh grade English book for the first semester.

c. Game used is Word Search Puzzle.

1.5. Significance of Study

This study is expected to contribute in English language teaching

theoretically and practically.

a. Theoretically:

This study can give theoretical information to all readers that Word Search

Puzzle has a good impact in teaching learning vocabulary at the seventh grade

students.

b. Practically:

4

1) For teachers, this study can give them insight that Word Search Puzzle

is worth to try in teaching vocabulary.

2) For students, they will feel that learning English using Word Search

Puzzle is enjoyable in understanding English vocabulary.

3) For other researchers, this research can be used as reference for other

similar researches.

4) For the researcher, a lot of knowledge about Word Search Puzzle in

vocabulary teaching can be gained.

1.6 Research Hypothesis

In this experimental research, the researcher has null hypothesis (Ho) and

alternate hypothesis (Ha) as below:

a) Null hypothesis (Ho) for this research is “Word Search Puzzle is not

effective in mastering vocabulary at seventh grade of SMPN 12

Mataram in academic year 2014/2015”.

b) Alternate hypothesis (Ha) for this research is “Word Search Puzzle is

effective in mastering vocabulary at seventh grade of SMPN 12

Mataram in academic year 2014/2015”.

And the formulas to test the hypothesis are as follows:

a) If the t-test ≤ t-table at confidence level of .05 (95%) and .01 (99%),

then, null hypothesis (Ho) will become “Word Search Puzzle is not

effective in mastering students’ vocabulary”. Then, (Ho) is accepted.

5

b) If the t-test ≥ t-table at confidence level of .05 (95%) and .01 (99%),

alternate hypothesis (Ha) will become “Word Search Puzzle is

effective in mastering students’ vocabulary”. Then, (Ho) is rejected.

In other words, if t-test is higher than t table, Word Search Puzzle is effective

in mastering vocabulary, while, if t test is lower than t table, it means that Word

Search Puzzle is not effective in mastering vocabulary.

1.7 Operational Definition of Key Terms

To make the title of this research clear and to avoid misunderstanding, there

are some definitions of key terms given here:

a. Vocabulary

Vocabulary is word knowledge that should be mastered by seventh grade

students in order to be successful in learning English. There are some

explanations about vocabulary. Accoding to Collins Cobuild Dictionary

(2006), our vocabulary is the total number of words we know in a particular

language. Hornby (1995) defined that vocabulary is a list of words with their

meaning, especially one that accompanies a textbook in a foreign language

and the total number of words in a language. Thornbury (2002) stated that

vocabulary is all the words known and used by particular person or

specialized set of terms and distinctions that is particularly important to a

certain group. Also, vocabulary may be defined as all words which are taught

in foreign language. However, Lehr et al (2002) stated that vocabulary is

more complex than this definition suggested. First, words come in two forms.

6

They are oral and print. Oral vocabulary includes those words that people

recognize and use in listening and speaking. Print vocabulary includes those

words that people recognize and use in reading and writing. Second, word

knowledge also comes in two forms, receptive and productive. Receptive

vocabulary includes words that we recognize when we hear or see them while

productive vocabulary includes words that we use when we speak or write.

However, receptive vocabulary is typically larger than productive vocabulary

and may include many words to which we assign some meaning, even if we

don’t know their full definitions or ever use them. In general, vocabulary is

word knowledge which is possessed by learners when they learn new words

in a foreign language. In this research, vocabulary for seventh grade students

is about days, time, number, and months. Vocabulary is also known as

dependent variable which means that this variable is being tested and

measured in a scientific research.

b. Word Search Puzzle

Word search puzzle is an educational game that reinforces word level and

persuades the students to find the puzzle clues. Vossoughi and Zargar (2009)

stated that the object of word-search-puzzle is to find the listed hidden words.

This game is good to review general vocabulary without ever tiring the

students. In most of the puzzles, there are at least 40 words. This game

consists of words in a grid that usually has a rectangular or square shape.

Objective of this puzzle is to find and mark all hidden words inside the box.

7

The words may be hidden in any direction. They can be formed horizontally,

vertically, diagonally, forwards and backwards. This game is believed as one

of word games which can be used in mastering students’ vocabulary. So, this

word game can be used by seventh grade students to master their vocabulary

because they can discover a lot of new vocabularies as their knowledge. In this

research, Word Search Puzzle is known as independent variable which means

that this variable changes or affects the dependent variable and here are some

pictures of Word Search Puzzle:

7

The words may be hidden in any direction. They can be formed horizontally,

vertically, diagonally, forwards and backwards. This game is believed as one

of word games which can be used in mastering students’ vocabulary. So, this

word game can be used by seventh grade students to master their vocabulary

because they can discover a lot of new vocabularies as their knowledge. In this

research, Word Search Puzzle is known as independent variable which means

that this variable changes or affects the dependent variable and here are some

pictures of Word Search Puzzle:

7

The words may be hidden in any direction. They can be formed horizontally,

vertically, diagonally, forwards and backwards. This game is believed as one

of word games which can be used in mastering students’ vocabulary. So, this

word game can be used by seventh grade students to master their vocabulary

because they can discover a lot of new vocabularies as their knowledge. In this

research, Word Search Puzzle is known as independent variable which means

that this variable changes or affects the dependent variable and here are some

pictures of Word Search Puzzle:

8

1.8 Organization of Study

This thesis is developed into five chapters, they are:

a. Chapter 1 that contains introduction that covers background of

problem, statement of problem, purpose of study, scope of study,

significance of study, research hypothesis, operational definition of

key terms, and organization of study.

b. Chapter 2 that contains review of related literature that covers

importance of vocabulary, vocabulary in teaching learning process,

definition of game, role of game in vocabulary teaching, vocabulary

teaching learning process through games, definition of Word Search

Puzzle, advantages of Word Search Puzzle in teaching vocabulary,

Word Search Puzzle in vocabulary mastery, scheme of teaching

vocabulary using Word Search Puzzle, review of relevant studies,

theoretical framework, and research hypothesis.

c. Chapter 3 that contains research method that covers research design,

population and sample, method of data collection, instrument and data

collection, and data analysis.

d. Chapter 4 that contains finding and discussion that shows analysis data

of the research.

e. Chapter 5 that contains conclusion and suggestion for teachers and

other researchers.

9

CHAPTER II

REVIEW OF RELATED LITERATURE

2.1 Vocabulary

In analyzing vocabulary into the teaching learning process, the

researcher needs to explain definition of vocabulary, importance of

vocabulary, and teaching learning process of vocabulary.

2.1.1. Importance of Vocabulary

Vocabulary is a core component of the language proficiency and

provides much of the basis for how well learners speak, listen and write

(Richards & Renandya, 2002). Candlin (1988) mentioned that vocabulary

is at the heart of language teaching in terms of organization of syllabus,

the evaluation of learner performance, and the provision of learning

resources. The acquisition of an adequate vocabulary is essential for

successful second/foreign language use because, without an extensive

vocabulary, it will be impossible for language learners to use the

structures and functions they have learned for comprehensible

communication (Rivers, 1983). Nation (1990) also claimed that both

researchers and students think that vocabulary is extremely important and

feel that inadequate, receptive and/or productive vocabulary is an obstacle

in using a foreign language. Furthermore, Levine and Reves (1990) noted

10

that lack of adequate proficiency is often cited by English as a foreign

language students as one of the obstacles to text comprehension.

Thornbury (2002) said that lack of vocabulary knowledge

impedes language comprehension and production. Allen (1983) also said

that in order to get native-like mastery over a language, learners must

learn thousands of words. It can be concluded that that without words to

express a wider range of meanings, communication in an L2 just cannot

happen in any meaningful way (McCarthy, 1990). Then, vocabulary can

be said as a crucial part in mastering four English skills because all skills

need vocabulary. Thornbury (2002) stated that teaching vocabulary plays

an important role in language acquisition because the mastery of

vocabulary will help students to master all the language skills (speaking,

listening, writing, and reading). Surely, students will not be able to speak,

listen, write, or read if they do not have sufficient word knowledge.

Listening skill needs vocabulary to ease students in understanding what

speakers say. Speaking skill needs vocabulary to ease students to speak,

communicate, or share their ideas each other. Reading skill needs

vocabulary to ease students in comprehending phrases, sentences, or even

paragraphs. Writing skill needs vocabulary to ease students to write and

put all their ideas in a paper easily when they want to make sentences or

paragraphs. Thus, it is a must for students who want to master all the four

language skills to increase their vocabulary knowledge first. If they do

not have sufficient vocabulary, certainly, those students will find

11

difficulties in learning English. Moreover, according to Beck &

McKeown (citied in Lehr et al,2002), they stated that early vocabulary

researchers report that figures ranging from 2,500 to 26,000 words in the

vocabularies of typical grade 1 students and from 19,000 to 200,000

words for college graduate students. It obviously means that seventh

grade students really need vocabulary to fulfill their necessity in

vocabulary learning. While learning a language cannot be reduced to

only learning vocabulary, but it is also true that no matter how well the

student learns grammar, no matter how successfully the sounds of L2 are

mastered, without words to express a wide range of meanings,

communication in an L2 just cannot happen in any meaningful way

(Brown, 2007).

Therefore, it is highly an essential duty of English teacher not to

neglect vocabulary teaching in class and help their students to master the

vocabulary.

2.1.2. Vocabulary in Teaching Learning Process

In teaching learning process, mastering students’ vocabulary is a

teacher’s task with a lot of benefits. If they can gain a lot of vocabularies, they

will feel much smarter. They find themselves understanding more of what

they read or what they hear. They find it easier to express their ideas because

they have a better command of their language both in oral and written form

effectively.

12

However, in fulfilling students’ need of vocabulary, it becomes main

role for teachers to know specifically what to teach to students. According to

Nation (2001), there are some aspects students need to be taught before they

are said that they really know vocabulary. These aspects include:

a) The meaning of the word

b) Its spoken and written forms

c) What “word parts” it has (e.g., any prefix or suffix)

d) Its grammatical behavior (e.g., its word class, typical grammatical

patterns it occurs in)

e) Its collocation

f) Its register

g) What associations it has (e.g., words that are similar or opposite in

meaning).

h) What connotations it has

i) Its frequency

However, according to Moras (2001), teaching vocabulary in school level

is usually incidental without considering all those aspects and vocabulary

expansion will happen through practice of other language skills.

Usually, in school teaching process, students are only given a lot of list of

words to fulfill their vocabulary need. It is obvious that in learning English,

there is no special attention in vocabulary teaching. Vocabulary is taught only

as additional material which is less important than grammar and text. In fact,

(Moras, 2001) said it is widely accepted that vocabulary teaching should be

13

part of the syllabus, and taught in a well-planned and regular basis.

Commonly, teacher uses dictionary only to teach vocabulary and asks students

to write new words with their meaning. How can students use language

effectively if their knowledge is nothing but list of words only? Certainly, that

teaching learning process will make students feel bored and think that learning

vocabulary is not interesting and tiring. The learning situation should be ended

as soon as possible. Therefore, language teachers should have considerable

knowledge on how to manage a properly vocabulary material. Those teachers

should use other ways to make teaching learning process satisfying so the

learners can gain a great success in their vocabulary learning. Furthermore,

Slaterry and Wilis (citied in Marthdiana, 2012) suggested some ways to teach

students effectively:

1. Make learning English enjoyable and fun.

2. Don’t worry about mistake. Be encouraging and make sure children feel

comfortable and not afraid to take part.

3. Use a lot of gestures, action, pictures to demonstrate what you mean.

4. Talk a lot to them use English, especially about things they can see.

5. Play game and sing a song.

6. Tell simple stories in English, using pictures and act with different voices.

7. Don’t worry when they use their mother tongue. You can answer a mother

tongue question in English and sometimes repeat in English what they say

in their mother tongue.

14

8. Consistently recycle new language but don’t be afraid to add new things or

to use words they do not know.

One or two ways combined can be used for teaching in class, but, in this

research, the researcher only took point 5 where it is written that playing game

is one of effective way to teach vocabulary for students.

2.2 Game

In this research, game can be developed into definition of game, role of

game in vocabulary teaching, and vocabulary teaching learning process

through games.

2.2.1. Definition of Game

Game is an interesting and enjoyable activity that has a set of rules and

played individually or in group. It is also a form of competitive play or sport.

Nowadays, game is also used as one of teaching strategy in school. According

to Lewis (citied in Paramita, 2012) he stated that the useful of games are to

attract students to learn English because it is fun and make them want to have

experiment, discover, and interact with their environment. By having game, it

is expected that students will be happy and fun in learning English. They will

not feel bored and be able to learn English effectively.

2.2.2. Role of Game in Vocabulary Teaching

In teaching learning process, vocabulary has been considered as a boring

subject for a long time. Traditional way of learning vocabulary by copying

15

and remembering a lot of new words has shown to be a tiring activity.

Therefore, finding another interesting way as using game is an excellent idea.

Many experts of language teaching also agree that playing games is a good

way to learn vocabulary. Games can be admitted to give practice in all language

skills and components of language and can also be used for different types of

communication. To assess the effectiveness of learning vocabulary through games in

classroom, it is very important to find out whether learners benefit from such

experience. Moreover, it is crucial to see whether games can be effective in helping

learners feel more comfortable and interested in the subject of vocabulary (Huyen &

Nga, 2003). Harmer (2001) explained that games give learners a feeling of

competition to participate in the process of learning vocabulary and motivates them

to repeat them with enthusiasm. He also maintains that games which depend on an

information gap encourage learners to negotiate with a partner to solve a puzzle,

draw a picture, and find similarities and differenced between the pictures.

Games are associated with a feeling of joy and happiness. For this

reason, most learners will appreciate games and enjoy participating in them

even if they are not actually familiar with the rules. Then, it is obvious that

game has a role as an interesting strategy to help teachers in managing class to

be more effective, pleasant, attractive, enjoyable, interesting, and not boring

for students. It is because game has a lot of benefits, usages, or advantages in

teaching learning vocabulary. Yong Mei and Yu-Jing (2000) stated some

reasons of using game in class:

1. Games are fun and students like to play them. Through games they

experiment, discover, and interact with their environment.

16

2. Games add variation to a lesson and increase motivation by providing a

plausible incentive to use the target language.

3. The game context makes the foreign language immediately useful to the

students. It brings the target language to life.

4. The game makes the reasons for speaking plausible even to reluctant

students.

5. Through playing games, students can learn English the way children learn

their mother tongue without being aware they are studying; thus without

stress, they can learn a lot.

6. Even shy students can participate positively.

According to Langeling and Malarcher (1997), using game in classroom

has some benefits also:

1. In affective aspect, games can lower affective filter, encourage creative

and spontaneous use of language, promotes communicative competence,

motivates, and also fun.

2. In cognitive aspect, game can be used as reinforces, reviews and extends,

and focuses on grammar communicatively.

3. In class Dynamics, games can be used to make student centered lesson.

Teacher acts only as facilitator, builds class cohesion, fosters whole class

participation, and promotes healthy competition.

4. As adaptability, games are easily adjusted for age, level, and interests,

utilize all four skills, and require minimum preparation after development.

17

Bradley (citied in Tuan, 2012) also stated that games have some

characteristics that are advantageous to language learners as follows:

1. Games engage all students in the learning process. When students play

games in pairs or groups, they have the opportunity to recognize and

appreciate the contributions of others and use team-building skills. Some

classroom games focus on individuals working to win against all other

peers in the class. This type of game works well with students who are

highly motivated and competitive.

2. Games provide an opportunity for collaboration and/or cooperation.

Classroom games provide an opportunity for students to collaborate and

cooperate with each other, while working towards a common goal -

winning. In some games, students are paired or grouped, which may lead

to peer tutoring and the use of cooperative skills in order to win. They may

not realize that they are actually learning, but they are working together

towards a common goal.

3. Games provide an enjoyable learning experience. Creating a fun and

enjoyable learning environment is a large first step toward motivating

students. Research indicates that classroom games are effective strategies

that facilitate learning.

4. Games help engage all students, provide an opportunity for collaboration

and/or cooperation, and provide an enjoyable learning experience.

Therefore, role of game in teaching and learning vocabulary cannot be

denied. The role of game in teaching vocabulary is obviously crucial

18

because of those advantages in helping teaching learning process. Game

will not make students bored because it brings relaxation and is enjoyable

for students. Game also helps teacher in managing class to be interesting

because class atmosphere where a game is used will be different from

common class. Game is motivating and effective in helping learners to

increase vocabulary and providing students with meaningful practice of

language. So, game plays an important role in retention of vocabulary.

2.2.3. Vocabulary Teaching Learning Process through Games

Learning vocabulary through games is an effective and interesting way

that can be applied in any classrooms because it gives new atmosphere to a

class and situation in class will be different from the common. Games add

an element of fun and help to stimulate thinking as well as to motivate

learning. Language games can also provide challenges to young minds and

a competitive element that enhances effective learning. Language games

can be used to engage students in cooperative and team learning. Huyen

and Nga (2003) suggested that games are used not only for mere fun, but

more importantly, for the useful practice and review of language lessons.

Moreover, Venon (citied in Efendi, 2013) said that making your classes

fun, so that the children want to come and not bored. Teaching English for

junior high school especially for seventh grade is different from teaching

English for adult, because they have specific characteristic such as prefer

learning by doing, playing game, role play, etc. Alemi (2010) also said that

most ESL/EFL specialists often justify the use of games with reference to

19

the motivation that they can provide for the students. Games can teach,

and there might be no reason why they cannot be included as a part of a

lesson. The purpose of Alemi in her study is to evaluate and assess the

probable use/role of various word games; i.e.: Twenty Questions,

Charades, Definition Games, Passwords, and Crossword Puzzles in the

development of vocabulary among third-grade junior high school.

In addition, Huyen and Nga (2003) affirmed the helpful role of games

in vocabulary teaching after quoting and analyzing different opinions of

experts. They observed the enthusiasm of her students in learning through

games. They consider game as a way to help students not only enjoy and

entertain with the language they learn, but also practice it incidentally .In

short, games are a useful and an effective tools which should be applied in

vocabulary teaching learning process. Harmer (2002) explained that games

give learners a feeling of competition to participate in the process of

learning vocabulary and motivates them to repeat them with enthusiasm.

He also maintains that games which depend on an information gap

encourage learners to negotiate with a partner to solve a puzzle, draw a

picture, and find similarities and difference between the pictures. Also,

Hadfield (1998) stated some kinds of games which can be applied by

teacher in teaching vocabulary:

a. Sorting, ordering, or arranging games

20

For example, students have a set of cards with different products

on them, and they sort the cards into products found at a grocery store

and products found at a department store.

b. Information gap games

Information gap games can involve a one-way information gap,

such as the drawing game just described, or a two-way information gap,

in which each person has unique information, such as in a Spot-the-

Difference task, where each person has a slightly different picture, and

the task is to identify the differences.

c. Guessing games

These are a variation on information gap games. One of the best

known examples of a guessing game is 20 Questions, in which one

person thinks of a famous person, place, or thing. The other participants

can ask 20 Yes/No questions to find clues in order to guess who or what

the person is thinking of.

d. Search games

These games are yet another variant on two-way information gap

games with everyone giving and seeking information. Find Someone

Who is a well-known example. Students are given a grid. The task is to

fill in all the cells in the grid with the name of a classmate who fits that

cell, e.g., someone who is a vegetarian. Students circulate, asking and

answering questions to complete their own grid and help classmates

complete theirs.

21

e. Matching games

As the name implies, participants need to find a match for a word,

picture, or card. For example, students place 30 word cards, composed of

15 pairs, face down in random order. Each person turns over two cards at

a time, with the goal of turning over a matching pair, by using their

memory.

f. Exchanging games

In these games, students barter cards, other objects, or ideas.

Similar are exchanging and collecting games. Many card games fall into

this category, such as the children’s card game Go Fish

g. Role-play games

Role play can involve students playing roles that they do not play

in real life, such as dentist, while simulations can involve students

performing roles that they already play in real life or might be likely to

play, such as customer at a restaurant. Dramas are normally scripted

performances whereas in role plays and simulations, students come up

with their own words, although preparation is often useful.

In this research, the researcher chose “search game” in teaching

vocabulary and one of search game that can be used in this research is

“Word Search Puzzle”.

22

2.3 Word Search Puzzle

After analyzing some games in teaching vocabulary, the researcher chose

Word Search Puzzle as the teaching game. To make this game understandable,

this game will be boarded into Types of Word Puzzle Game, Advantages of Word

Search Puzzle, Word Search Puzzle in vocabulary mastery, and scheme of

teaching vocabulary using Word Search Puzzle.

2.3.1 Types of Word Puzzle GameThere are number of different types of word puzzle game. They are:

1. Crossword Puzzle

Crossword Puzzle is a word puzzle that usually takes the form of a

square or a rectangular grid of white and black shaded squares. The goal is

to fill the white squares with letters, forming words or phrases, by solving

clues which lead to the answers. In languages that are written left-to-right,

the answer words and phrases are placed in the grid from left to right and

from top to bottom. The shaded squares are used to separate the words or

phrases.

23

2. Code Words Puzzle

Code Words Puzzle is a word puzzle where we need to fill in the

words in the crossword-style grid. Each letter of the alphabet has been

substituted for a number between 1 and 26. There are no clues but

there is given one word filled in to help on filling.

3. Word Search Puzzle

Word Search Puzzle is a word game that consists of the letters of

words placed in a grid, which usually has a rectangular or square

shape. The objective of this puzzle is to find and mark all the words

hidden inside the box.

24

2.3.2 Advantages of Word Search PuzzleNiemi (2009) stated there are some advantages that can be taken when

teachers teach vocabulary to students using Puzzle:

a) Improve vocabulary

Solving a puzzle helps improve students vocabulary. Once students

have found the word and it fits, they’re elated with their success. After

doing numerous puzzles students will become familiar with words they

never know about before. This can enrich their vocabulary.

b) Stimulate problem solving skills

Doing word search puzzle can stimulate students’ skills in problem

solving. By reading the clues and looking at the corresponding list of

words, students will try to find the hidden words. They will think the

answer by seeing the clue given, not being told by teacher. This can

25

stimulate student’s skill in problem solving. In other word, it can sharpen

students’ thinking skill.

c) Improve focus and attention

When students have a word search puzzle, they have to search

words which are hidden to find the meaning. They will see the clue to help

them. This can improve their focus and attention. Students will stay focus

because they have an attention on the clue to find the meaning.

d) Give students a successful experience

Doesn’t it feel fantastic when they complete a puzzle? It gives students

a good feeling for the whole day because they can solve a puzzle. It will

challenge them to do it more until they complete the whole puzzle. It will

give a satisfaction feeling and become a successful experience for them.

2.3.3 Word Search Puzzle in Vocabulary Mastery

Nicolson and Williams (citied in Alemi,2010) stated that word

games are form of teaching techniques which may be used in

circumstances where ordinary approaches of learning material are not

well tolerated and when attention is hard to get and harder to keep.

According to Hornby (1995), puzzle is a thing that is difficult to

understand or answer a mystery or a question or toy that is designed to

test a person’s knowledge, skill, intelligence, etc. A word search puzzle is

a word game that is letters of a word in a grid that usually has a

rectangular or square shape. The objective of this puzzle is to find and

26

mark all the words hidden inside the box. The word may be horizontally,

vertically, or diagonally. Many word search games have a theme to which

all the hidden words are related. The puzzle itself kind to play that can be

used to practice certain language features at certain phases in learning

process in order to develop communication skill. Teaching vocabulary

through word search puzzle enables students to find out information or

guest the meaning of unfamiliar words. The students can be happy in

learning and they always try to know the new words from word search

puzzle. By doing word search puzzle game, teacher will teach some new

vocabularies for students through a new way. This new interesting way

will make students feel relaxed. They will not only sit on chairs and do

the task but learn new vocabularies with a game. After the game is over,

teacher will explain the words again to ensure that all students really

understand the words. Thus, all students are expected to be able to master

new vocabularies with this word search puzzle game.

2.3.4 Scheme of Teaching Vocabulary using Word Search Puzzle

In teaching vocabulary using Word Search Puzzle, the researcher

needs to develop a teaching learning process to be exciting, interesting, and

enjoyable. Here are some steps which can be used for teaching vocabulary

through Word Search Puzzle:

1) This word search puzzle can be used in all levels. But, the learning

materials should be suitable with their level ages. The vocabulary is

27

about days, time, and months as learning material based on the book

for Junior High School students in seventh grade for first semester that

can be useful to enrich their word knowledge.

2) First, teacher in school doesn’t give list of words in teaching

vocabulary. He/ she will present a word search puzzle as an example

learning material. This puzzle is a sample and will be solved together

with students so all students will understand how to fill the puzzle.

3) After understanding how to solve the word search puzzle, teacher will

ask students to make 2 groups to have a game of word search puzzle.

In the game, the two groups have to compete to solve the puzzle. The

winner is the group that can solve puzzle quicker and correct.

4) Word search puzzle may consist of at least 40 words. The words may

be hidden in any direction: horizontally, vertically, diagonally, and

forwards and backwards (Vossoughi and Zargar, 2009). In this game,

teacher doesn’t point students one by one to find the hidden words.

He/she will ask the two groups to be ready. The groups will form a line

and turn back to walls side. They may not see the white board because

the word search puzzle is adhered on the whiteboard. Then, teacher

will ask them to be ready, count one until three, and they start the play.

Here, teacher gives card which is filled by words in Indonesian or

clues in English and students have to find the meaning or answer in

Word Search Puzzle. Group that can find all the words quicker and

correct will be the winner. .

28

5) After all puzzles are finished, teacher explains the words again just to

ensure all students understand all the meaning.

By doing those activities, students will feel comfortable in learning

because they can play while learning. Furthermore, their vocabulary will be

increased too.

2.4 Review of Relevant Studies

Some researchers had done some researches to find out whether games

can improve students’ vocabulary or not. Based on researcher’s observation,

some of these researchers were successful in increasing students’ vocabulary

through games. Here were the reviews from their researches:

2.4.1 Using Word – Search – Puzzle Games for Improving VocabularyKnowledge of Iranian EFL Learners

Vossoughi and Zargar had done research to 60 female students in an

Institute in Semnan which were selected by Comprehensive English

Language Test. The students were divided again into two groups

(experimental and control group). They were given same test (45 multiple

choices items). Experimental group was taught using Word Search Puzzle

and the control group was taught by usual training. After giving pre test,

treatment, and post test, they found that students’ scores were changed.

They concluded that the changed of scores was because of the game that

might make students in experimental group fun and easier in learning than

in control group.

29

2.4.2 Learning Vocabulary through Games- The Effectiveness ofLearning Vocabulary through Games

Nguyen Thi Thanh Huyen and Khuat Thi Thu Nga (2003) did research

to some students in Vietnam to find out the effectiveness of learning

vocabulary through games. They taught students with some games, for

example: hangman game, words puzzle, selling and buying things, and

snake and ladder game. After observing the games, they gave survey to 20

students with some questions about students’ feeling toward the game.

From the survey, they learnt that all students agreed that games help them

a lot in vocabulary learning. But, they also stated about the weaknesses in

using games. Games could not be successful if teacher does not explain

rules of games clearly. Also, using games in class could be failed due to

the lack of cooperation among members of the class because games

required all students' involvement so it was very important that students

cooperated well.

2.4.3 Improving The Students’ Vocabulary through Word Games : anExperimental Research at Seven Year Students at SMPN 1Batulayar Academic Year 2010/2011

Gusti Ayu Meri Aryani (2010) made experimental research for seventh

grade students in SMPN 1 Batulayar. Through the research, it was found

that the students’ mean score in experimental group is higher than the

students’ mean score in control group. Even though the test given for both

group was similar, the treatment for material given was different. The

experimental group was taught using word games, but the control group

30

was taught using the traditional vocabulary teaching method. At the end of

this research, it came to the conclusion that word games had positive effect

for improving students’ vocabulary mastery for seventh grade students of

SMPN 1 Batulayar in academic year 2010/2011. It was provided by the

result of experimental group post-test result which was higher than the

score of control group post-test which indicated that teaching vocabulary

by using word games was better than using the traditional method. Word

games could increase students’ interest in learning vocabulary and also

make them easier to remember some new vocabulary.

31

CHAPTER IIIRESEARCH METHOD

3.1. Research Design

The design used in this research was known as Experimental Research.

It meant that researcher tried an experiment to prove the theory used. Creswell

(2009) said that in an experimental, it tests an idea (practice or procedure) to

determine whether it influences an outcome or dependent variable.

Furthermore, it determined whether participants who experience the idea can

perform better than those participants who do not experience it. In the other

words, this kind of research focused on treatment and outcome.

This experimental research had been done in SMPN 12 Mataram for

seventh grade students. There were two classes observed and these classes

were called as experimental and control group. A reason why the researcher

used this design was to measure difference between the two classes. Yusra

(2009) also stated that experimental research allows researcher to use various

measurements in research design.

3.2. Population and Sample

According to Arikunto (2006), population was the whole research

objects. In this research, the population was all seventh grade students of

SMPN 12 Mataram academic year 2014/2015. Population for all seventh

grade students was 254 students consisting of 7 classes. Every class consisted

32

of 30 – 36 students. Certainly, it was impossible to do research in all classes.

According to Yusra (2009), sample was the smaller group or subject of

population. Then, the researcher only took two classes (VII C and VII D) as

sample of research by random sampling technique. First, the researcher had

cards with 7 names of classes (for example: VIIA, VIIB, and so on), all the

cards were shuffled, and then 2 cards were taken randomly without seeing

what cards they were. Finally, the cards showed VIIC and VIID names, so the

classes were selected as samples. Additionally, the reason to use this sampling

technique was since there was no special class in SMPN 12 Mataram. All

classes had same characteristics of students in terms of cleverness and similar

number of students. There were no superior classes or poor classes. So, all

classes had same probability to be selected.

Table 01Experimental and Control Group

Group Pre-test Independent

variable

Post-test

A

B

X1

Y1

X

-

X2

Y2

Where:A = experimental groupB = control groupX1 = pre-test for experimental groupX2 = post-test for experimental groupY1 = pre-test for control groupY2 = post-test for control groupX = the experimental group that would be treated by using word games- = the control group that would be treated with conventional approach

33

3.3. Method of Data Collection

a. Kinds of Data

Kind of this data was quantitative data in vocabulary mastery. It meant

that data of the vocabulary test could be measured specifically and written down

with exact numbers. The data used would be taken from result of students’ pre -

test and post – test to be analyzed further by the researcher.

b. Source of Data

Source of this data was seventh grade students that had been selected by

researcher as research sample.

c. Technique of Data Collection

To collect data in this research, the researcher administered pre-test and

post-test.

3.4. Instrument and Data Collection

3.4.1. Type of Research Instrument

In collecting data, surely, the researcher needed an instrument in form

of objective test. This type of test contained various kinds of tests, such as

multiple choices and matching test. Multiple choices test consisted of 20 questions

with 4 options (a, b, c, d) that students needed to answer correctly. Meanwhile,

matching test consisted of 20 items on the left side that students needed to pair to

the best answer on the right side. So, the total number of this objective test was

forty. It was considered with the time allotted on the test. On the forty questions, 1

point would be given for the correct answer and the wrong answer would get 0

34

point. It meant that the maximum correct answer was 40, while the minimum was

0. The kind of test was simple and it could measure students’ ability of vocabulary

correctly. It was because purpose of the test was to know students vocabulary

knowledge and in objective test, students were asked to choose the best answer of

words. Also, both of the group, experimental and control group had the same test.

The result of the test then was analyzed by the researcher as the main data of this

study

3.4.1.1. Test Validty

According to Hughes (2003), a test that provided consistent measures

of precisely the abilities that we are interested in is said to be valid. It meant that a

test could be valid if it already measured what was supposed to measure. In this

research, the researcher took content validity as a way to see whether the test was

valid or not by concerning what went into the test. Content validity means that the

test should represent as far as possible the areas to be assessed. So, before writing

a test, the researcher should make table of specification of areas to be tested based

on the purposes of the assessment. The Table of Specification mentioned here

could be seen in appendix 01.

3.4.1.2. Test Reliability

Reliability was one of important elements of test quality. A test was

said reliable if scores of students were consistent and accurate. It meant that the

test measured consistently and will produce similar or same result if it was

replicated one more. Reliability test was conducted in experimental class one

35

week after having post test. All those experimental students who had done the

post test was asked one more to finish the same test without being taught again.

The purpose was to see whether the test was reliable or not. If it had similar or

same result, it could be said that the test was reliable enough. In order to make test

more reliable, the test should be provided with a clear and explicit instruction with

a detailed scoring key. In making a test reliable, a test – retest could be used.

According to Hughes (2003), test - retest reliability was an estimate of the

consistency of scores with a given test which are obtained by testing the same

people with the same test at two different times. So by having test-retest to

students and if the result would not be so different, then, the test given could be

said as a reliable test. Moreover, to ascertain the reliability of a test, researcher

used test- retest method through the following formula:

= ∑ − ∑ ∑∑ 2 − (∑ )2 ∑ 2 − (∑ )2= 31 (178693,75) − ( 2400 2280)[31( 187587,5 − (2400) ) ] [31 (171975 − (2280) )]=

,[ ] [ ]=

,[ , ] [ ]=

,[ , ] [ , ]=

,, = 0, 79

36

(Source: see appendix 14)Where:r = the correlation of coefficientn = number of samplesx = score of the testy = score of re – test

After calculating the data, Yusra (2009) said next step needed was to

check the table for the interpretation of r value:

Table 02Interpretation Table

r value r interpretation.80 – 1 very strong

.60 - .79 Strong

.40 - .59 Average

.20 - .39 Low.0 - .19 very low

(Yusra, 2009)

According to the table, 0, 60 – 0, 79 score was indicated strong while

the result of the formula was 0, 79. Then, the researcher came to the

conclusion that the test was reliable.

3.4.2. Data Collection Procedure

In collecting data of this study, instrument used by researcher was

known as Pre Test and Post Test. Pre-test was an instrument which was

conducted to get data from students. It was given to them before vocabulary

was taught to the classes. While, post-test was the last step in collecting data

either in experimental class or control class. It was given to the classes after

being given treatment / vocabulary teaching. Object of the post test was to

find out improvement of students’ vocabulary after being treated by the

37

researcher. At the end, the two tests would be analyzed to see the difference

scores. By analyzing the scores with some formulas, it could be seen whether

Word Search Puzzle was effective or not in improving students vocabulary.

3.5 Data Analysis

After collecting all the tests, first, the researcher calculated students’

scores of pre-test and post-test of experimental and control group using following

formula: = 100Where:

S = total scoreT = students’ scoreN = total numbers of question

(Arikunto,2006)

Then, the score of both experimental and control group would be

calculated using the following procedures:

= ∑Where:Mx = mean score of experimental classX = deviation score of pre-test and post testN = number of samples = sum of . . .

(Arikunto,2006)

While, the formula for control group was applied as follow:

= ∑

38

Where:M = mean score of control groupY = deviation score of pre-test and post-testN = number of the samples = sum of. . .

(Arikunto,2006)

Next, the researcher calculated square deviation of both of groups using

the following formula:

Σx = Σ − ( ) and Σy = Σ − ( )Where:Σx2 = square deviation of the experimental groupΣy2 = square deviation of the control groupΣdx = deviation score of the experimental groupΣdy = deviation score of the control group

= number of sample(Arikunto,2006)

Next, the researcher compared scores of experimental and control class to

know whether it was significant or not using a formula. The formula that could be

used was:

= −∑ ∑ +Where:Mx = score of experimental groupMy = score of control groupX = deviation score of pre-test and post-test of experimental groupY = deviation score of pre-test and post-test of control groupΣx2 = square deviation of the experimental groupΣy2 = square deviation of the control groupN = number of sampleNx = sample of the experimental groupNy = sample of the control group = sum of . . .

(Arikunto,2006)

39

After calculating the data and finding the answer, the researcher had to

know the effectiveness of the Word Search Puzzle was in teaching vocabulary.

Formula that had to be used was:

- Degree of Freedom: (Df) = (Nx + Ny) – 2

- Eta : ɳ² =

(Yusra,2009)

Through the eta formula, researcher could find to what extent the Word

Search Puzzle game could give significant effect in vocabulary teaching for

seventh grade students so result of the research could be explicit and clear.

40

CHAPTER IV

FINDING AND DISCUSSION

4.1 Finding

This chapter presents data analysis which relates to the use of Word Search

Puzzle game to increase students’ vocabulary of seventh grade students at SMPN

12 Mataram in academic year 2014/2015. The researcher had spent a month for

collecting all data. The process was started by giving pre-test, treatment, and post-

test. Pre-test was given to experimental and control group before the treatment to

know their basic vocabulary knowledge. Then, the researcher gave treatment for

both groups using different method. The control group was taught using

conventional approach (taking note and searching words in dictionary), while the

experimental group was taught through Word Search Puzzle game. The last step

of an experimental research was giving post-test to all groups to find whether

there were score differences between the two groups. The data of the study was

taken from the score of pre-test and post-test from both groups. Data analysis of

this chapter is aimed to answer the statement of problem that has been mentioned

first. To answer the statement of problem, first, the researcher will analyze all the

data that had been obtained from those groups and present statistical computation

of mean score of both groups. Next, the discussion will be continued by analyzing

and interpreting all the data to find result of pre and posttest. This result will be

analyzed using t-table to know whether Word Search Puzzle can improve

students’ vocabulary mastery or not by comparing it with the control group that

41

had been taught through traditional approach. In short, through this chapter,

researcher would like to present the result of the research investigation.

However, before finding the result, students’ scores will be presented here:

Table 03

Descriptive Statistical Result

GROUP

Pre-Test Post-Test

Mean SD Mean SD

Experimental (X) 58.45 12.59 77.42 7.71

Control (Y) 55.23 16.29 65.39 15.84

Source: see appendix 10 & 11

Based on the table, it can be seen that there is a different mean score between

experiment and control group. Both of the group was given pre-test before they

were taught by the different method. After the pre-test given, the experimental

group was taught by using word search puzzle games while the control group was

taught using conventional approach (took a note, opened dictionary to find some

words). Then, after getting the standard deviation score of pretest and posttest of

both groups, the mean score and square deviation of both groups can be

calculated.

42

First of all, for the experimental group, on the table 18 (source: see appendix

12), it was identified that Dx = 588 and Nx= 31, so the mean deviation of

experimental group is as followed:

= ∑= 58831= .

The result of mean score of deviation score is 18.97. While, the square

deviation of experimental group (x2) is as followed:

x2 = Dx2 − (Dx)2= 15.331,5 − (588)31= 15.331,5 − 345.74431= 15.331,5 − 11.153,03= . ,

Note:

Mx = mean score of experimental group

Dx = deviation score of pretest and post test of experimental group

Nx = number of of sample

x2 = square deviation of experimental group

43

Next, for the control group, on the table 19 (source: see appendix 13),

it was identified that Dy = 315 and Ny= 31, so the mean deviation of

control group is as followed:

= ∑= 31531

= .The result of mean score of deviation score is 10.16. Therefore, the

square deviation of control group (y2) is as follow:

y2 = Dy2 − (Dy)2

= 6740,5 − (315)31= 6740,5 − 99.22531= 6740,5 − 3.200,81= . ,

Note:

My = mean score of control group

Dy = deviation score of pretest and post test of control group

Ny = number of of sample

44

y2 = square deviation of control group

Therefore, after finding the mean score and square deviation for both

groups, the researcher would like to calculate correlation coefficient of the two

mean scores to find the final result of this research. Based on the data above, the

value of t-test could be operated as follow:

− = − += 18.97 − 10.164.178,47+ . ,31+31−2 131 + 131= 8.817.718,1660 [0,03 + 0,03]= 8.81[128,64][0,06]= 8.81√8,30= 8.812,88= ,

Finally, the result of t-test is 3, 06. After finding the result, the researcher also

needs to know to what extent the Word Search Puzzle is effective in teaching

vocabulary. Then, formula that must be used is:

45

Degree of Freedom: Df = (Nx + Ny) – 2.

= (31 + 31) – 2

= 62 – 2

= 60

Eta: ɳ² =

=,,

=, ,

= 0, 13 x 100 %

= 13 %

Note:

Nx: number of samples in experimental group

Ny: number of samples in control group

t²: square of t-test

Then, it is obvious that based on the data, it shows that Word

Search Puzzle has given contribution for the teaching learning process

about 13%.

4.2 Discussion

As mentioned before, the researcher tried to increase students’ vocabulary

by using an enjoyable method while learning in class to solve boredom using

game. According to Harmer (2002), he stated that games give learners a

feeling of competition to participate in the process of learning vocabulary and

motivates them to repeat them with enthusiasm. Also, Hadfield (1998)

mentioned that some kinds of games could be applied in teaching vocabulary.

46

One game could be used was search game. That theory brought researcher to

choose Word Search Puzzle Game as one of search game to teach vocabulary.

This game was also chosen because it was found that the goal of this game

was to find hidden words, while learning vocabulary goal was also to find

words. So, this game could be mixed with the vocabulary teaching especially

for seventh grade where students in this grade were still active for learning by

playing.

In addition, it was found that this game was proved to be effective while

be applying in class. The researcher used this game for one class which was

called as experimental group, while another class was taken as a comparison

to control the result, and called as control group. The experimental group was

taught using Word Search Puzzle Game about vocabulary in terms of number,

days, months, and activities based on standard textbook used, while the

control group was also taught with the exact material but no game involved.

Purpose of doing this was to find whether there was different result between

group that was taught using Word Search Puzzle Game and using no game (by

explaining & opening dictionary). After finding the result, it shows that the

mean score of experimental group is 18, 97 and the control group is 10, 16.

Surely, it means that score of Experimental Group is higher than the Control

Group. Experimental Group is taught by Word Search Puzzle Game which has

been proved to be effective. Also, according to Vossoughi and Zargar (2009),

after giving pre test and post test, they found that students’ scores were

changed. They concluded that the change of scores was because of the game

47

that might make students in experimental group fun and easier in learning than

in control group. Then, it indicates that Word Search Puzzle is effective in

mastering vocabulary at seventh grade of SMPN 12 Mataram and also for

another same or similar grade in other high school levels.

Therefore, the researcher comes to the final conclusion that the change of

scores from those groups is because the experimental is taught using Word

Search Puzzle while the control group is taught only using the traditional

vocabulary teaching method. To compare t-test and t-table, the researcher uses

the degree of freedom (df) which can be obtained using the formula (Nx+Ny)-

2. In this case, Nx= 31; Ny=31 so the degree of freedom is (31+31) - 2= 60

and according to statistical table (t-table), the degree of freedom (df) 60 is

2,000 for confidence level of .05 (95%) and 2,660 for confidence level of .01

(99%)

Table 04

The Comparison between the T-Test and T-Table

T-Test T-Table

Df .05 .01

3,06 60 2,000 2,660

(Source: Appendix 15)

Therefore, it is clear that the t-test is shown to be higher than the t-table. It

shows that the degree of difference of mean score is significant in both confidence

level .01(99%) and .05 (95%). Then, the alternate hypothesis “Word Search

Puzzle is effective in mastering students’ vocabulary at seventh grade of SMPN 12

48

Mataram in academic year 2014/2015” is accepted. Also, it answers the

statement of problem in previous chapter that Word Search Puzzle is effective in

mastering students’ vocabulary and its contribution for the effectiveness is 13%.

49

CHAPTER V

CONCLUSION AND SUGGESTIONS

5.1. Conclusion

Through the research, it has been found that students’ mean score in

experimental group is higher than students’ mean score in control group and the

result of final statistical analysis of this study is 3, 06. When it is consulted on the

t-table, it is also higher than the critical value for significance level 0.01 (2,000)

and significance level 0.05 (2,660) with degrees of freedom 60 of confidence

level. Also, Word Search Puzzle gives contribution about 13% to the success of

this research. Therefore, it can be concluded that that Word Search Puzzle is

effective in improving students’ vocabulary mastery for seventh grade students of

SMPN 12 Mataram in academic year 2014/2015. It indicates that teaching

vocabulary using Word Search Puzzle is better than using the traditional method.

Word Search Puzzle can increase students’ interest in learning vocabulary and can

make them easier to remember new vocabularies.

5.2. Suggestions

Finally, the researcher has some suggestions for both English teacher and

further researchers of this study:

5.2.1. Suggestion for Teacher

Here are some suggestions for English teachers who want to teach Englishvocabulary:

50

1. Words Search Puzzle is a good method for teaching vocabulary that

can be used by the teacher in teaching and learning activity. Using

Word Search Puzzle in teaching vocabulary may give students’ new

experience because they can play with words and learn how to

compete or also cooperate with their friends.

2. Playing words is so much fun for students. Teacher can choose this

Word Search Puzzle for them to play while learning some new

vocabulary. Through this activity, they are not only playing but also

learning new words effectively.

3. There are also so many kinds of variation that can be applied in

teaching vocabulary using Word Search Puzzle. Teacher can turn it

into competition, cooperation, or even find the words together. Teacher

may also ask students to find the words by themselves or already give

clue or meaning. So it has a lot of ways to moderate this Word Search

Puzzle game.

4. Do not forget to mix and match the word games with the teaching

material given in the classroom, so the games will not be only fun but

also so much meaningful.

5.2.2. Suggestions for Further Researchers

The researcher hopes that the result can be useful for whoever who wants

to conduct same or similar research about the use of Word Search Puzzle and for

those who are interested in teaching words with word games. The researcher also

51

knows that this research has not been done perfectly, so for further researchers,

the researcher hopes that they can do much better and explore much more about

Word Search Puzzle in teaching vocabulary.

REFERENCES

Allen, V. F., (1983). Techniques in Teaching Vocabulary.New York: Oxford University Press.

Alemi, Minoo. (2010).Educational Games as a Vehicle to Teaching Vocabulary.MJAL 2: 6 October 2010.

Arikunto, S. (2006). Prosedur Penelitian: Suatu Pendekatan Praktik, Jakarta: PTBineka Cipta.

Aryani. Meri (2010). Improving Students’ Vocabulary through Word Games anExperimental Research at Seven Year Students at SMPN 1 BatulayarAcademic Year 2010/2011. Unpublished Undergraduate Thesis. Universityof Mataram, West Nusa Tenggara, Indonesia.

Brown, D. (2007). Principles of Language Learning and Teaching. FifthEdition. Longman Pearson Education Company.

Candlin, C. N. (1988). Vocabulary and Language Teaching. London: Longman

Collins Cobuild Digital Dictionary on CD-ROM 2006.

Creswell, John W. (2009). Research Design. California, United States ofAmerica: Sage Publications, Inc.

Efendi, Erfan. (2013). The Use of Games to Improve Vocabulary Mastery. JP 3Volume 1 article.

Hadfield, J. (1998). Elementary Vocabulary Games. London: Longman PearsonEducation.

Harmer, J. (2002). The Practice of English Language Teaching. United Kingdom:Longman Publications.

Hornby, A.S. (1995). Oxford Advanced Learners Dictionary. UK: OxfordUniversity Press.

Hughes, A. (2003). Testing for Language Teachers. United Kingdom: CambridgeUniversity PresS

Huyen, N.T.T and Nga, K.T.T. (2003). Learning Vocabulary through Games.From http://www.asianefljosurnal.com/dec 03 sub.V.nphp. Time TaylorNetwork.

Langeling, M.Martha and MalarcherI, Casey. (1997). Index Cards: A NaturalResource for Teachers. Forum' Vol. 35 No 4, October - December 1997Page 42. From http://eca.state.gov/forum/vols/vol35/no4/p42.htm

53

Levine, A., & Reves, T. (1990). Does the Method of Vocabulary PresentationMake a Difference? TESL Canada Journal, 8(1), 37-51

Lehr, F., Osborn, J., Hiebert, E.H., (2002). A Focus on Vocabulary. Honolulu,Hawaii: Pacific Resources for Education and Learning.

Martdhianasari, B. (2013). The Effectiveness of Using Scramble Word Game inTeaching Vocabulary to the Fifth Grade Students of SDN 2 KlepuAcademic Year 2012/2013. Unpublished Undergraduate Thesis. IKIPPGRI Semarang, Java, Indonesia.

McCarthy, M., (1990). Vocabulary. Oxford: Oxford University Press.

Moras, Solange. (2001). Teaching Vocabulary To Advanced Students: A LexicalApproach. A journal- Karen’s Linguistic Issues. Fromhttp://www3.telus.net/linguisticsissues/teachingvocabulary.html

Nation, I.S.P. (2001). Learning Vocabulary in Another Language. Cambridge:Cambridge University Press.

Niemi, J. (2009). Crossword Improve Vocabulary and Trivia Knowledge. http://Salt Lake City crossword puzzle _ Examiner.com.html,

Paramita. (2012). The use of English Alphabet Game to Increase Students’Vocabulary Mastery at First Year of MTs.NM.Addinul-Qayyim KapekGunungsari West Lombok Academic Year 2012/2013. An UnpublishedThesis. FKIP University of Mataram

Richards, J.C., and Renandya, W.A,. (2002). Methodology in language teaching.Cambridge: Cambridge University Press.

Rivers, W. (1983). Communicating Naturally in a Second Language. Cambridge:Cambridge University Press.

Thornbury, Scott. 2002. How to Teach Vocabulary. England ; Pearson EducationLimited

Vossoughi, H and Zargar, M. (2009). Using Word Search Puzzle Games forImproving Vocabulary Knowledge of Iranian EFL Learners. Journal ofTeaching English as a Foreign Language and Literature pdf.

Yong Mei, Y. and Yu-Jing, J. (2000). Using Games in an EFL Class for Children.Daejin University ELT Research Paper. Retrieved August 30, 2014. Fromhttp://www.slideshare.net/DIEGOFMACIAS/using-games-in-the-classroom1

Yusra, Kamaludin. (2009). Research in English Language Teaching. Mataram.Department of English Mataram University.

APPENDICES

Appendix 01

TABLE OF SPECIFICATION

Year Level : VII grade of Junior High SchoolSemester : 1st semesterTopics : Days, Number, Time, and MonthReferences : VII grade English Textbook

(When English Rings the Bell)

Table 05

Table of SpecificationLevel Objective Part of

NumberNumber Percentage

Knowledge - Students can identify name ofdays, months, time, dates, and yearsin English.

- Students know name of subjectsin English from Monday untilFriday.

Part A( 5, 9, 12 ,16)

Part A( 6, 7, 8)

4

3

10 %

7,5 %

Comprehension - Students are able to differentiatephrase “before” and “after”.

- Students can find meaning of thename of days or months inIndonesia or English.

- Students know how to mentionname of dates and months inEnglish.

- Part A( 3, 4, 14,15)- Part A(2, 13)

- Part A( 19, 20)

-

4

2

2

10 %

5 %

5 %

Analysis - Students can match activities withappropriate days.

- Students can analyze answer thename of the months by clue given.

- Students are able to mentionnumber of days or months, compareand contrast ordinal and cardinalnumber in English.

- Part A( 10, 11 )

- Part A( 17 ,18 )

- Part A( 1)Part B( 1-20 )

2

2

21

5 %

5 %

52,5 %

40 100%

Appendix 02

PRE TEST VOCABULARY

I. Read the questions carefully and choose the answer by crossing a, b, c, or d!1) How many days are there in a week?

a. Six b. Seven c. Eight d. Nine2) How do people call “Tuesday” in Bahasa Indonesia?

a. Selasa b. Rabu c. Kamis d. Jumat3) What is the day before Sunday?

a. Wednesday b. Thursday c. Friday d. Saturday4) What is the day after Tuesday?

a. Saturday b. Friday c. Thursday d. Wednesday5) Today is Sunday. Tomorrow is ….

a. Monday b. Tuesday c. Friday d. SaturdayLook at the Anita’s schedule below to answer question number 6 and 7!

Monday Tuesday Wednesday Thursday FridayEnglish Indonesian Social Study Math ScienceMath Science Sport English IndonesianArt Citizenship Religion Science -

Religion Art Art Indonesian -6) What does Anita learn on Tuesday?

a. Art and Sport b. Art and English c. Math and Art d. Art and Science7) In class, Anita learns drawing, painting, sewing, etc. What kind of subject is that?

a. English b. Math c. Art d. ReligionLook at the pictures below and answer questions number 8 – 9!

8) What do students probably learn in class?a. History b. Art c. Indonesian d. Science

9) What time does he probably play football?a. At four in the afternoon. c. At four in the morning.b. At twelve in the evening. d. At twelve in the night.Read the student’s weekly activities and answer questions number 10 - 11!On Monday, I play volleyball.On Tuesday, I go jogging.On Wednesday, I go to the library.On Thursday, I visit my grandfather.On Friday, I go swimming.On Saturday, I learn Math.

On Sunday, I go to the park.

10) What does the student do on the weekend?a. Go jogging and play volleyball c. Go to library and swimmingb. Go swimming and learn Math d. Go to the park and learn Math

11) When does the student go for reading books?a. On Monday b. On Tuesday c. On Wednesday d. On Thursday

12) My family and I are having meal at 06.30 a.m. We are eating together …. .a. At midnight c. At nightb. In the morning d. In the afternoon

13) How to say “Bulan Maret” in English?a. Maret b. Marceh c. March d. Macrh

14) Before December is ….. .a. October b. November c. January d. February

15) May is after …. .a. January b. February c. March d. April

16) The fifth month of the year is …. .a. April b. May c. June d. July

17) It is a month. It consists of eight letters. It is before January. What is it?a. Desember b. December c. Dezember d. Decemmer

18) Indonesian celebrates the Independence Day in ….a. August b. July c. June d. MayLook at the pictures to answer questions number 19 and 20!

19) My birthday is …. .a. On July the second c. On the second of Julyb. On July two d. On the two of July

20) When do we celebrate Kartini’s Day?a. On 21 of April c. On the April of 21b. On 21st of April d. On the April of 21st

II. Match the words in the part A to the meaning (in Bahasa Indonesia) in the partB!

No. Part A Part B1. Nine Ke dua puluh dua

2. Five Ke dua puluh

3. Twelve Lima

4. Eleven Ke delapan

5. Three Dua puluh tujuh

6. Thirteen Sebelas

7. Twenty seven Sembilan

8. Thirty Ke dua

9. Fifty Sepuluh ribu

10. Ten thousand Ke lima belas

11. The second Ke empat

12. The fourth Lima puluh

13. The fifteenth Tiga puluh

14. The thirtieth Tiga belas

15. The twentysecond

Ke tiga belas

16. The eighth Tiga

17. The twentieth Ke tiga puluh

18. The twentyfourth

Ke dua puluhempat

19. The thirteenth Dua belas

20. The first Ke satu

Appendix 03

POST TEST VOCABULARY

I. Read the questions carefully and choose the answer by crossing a, b, c, or d!1. How many months are there in a year?

b. Nine b. Ten c. Eleven d. Twelve2. How do people call “Jumat” in English?

a. Tuesday b. Wednesday c. Thursday d. Friday3. What is the day before Friday?

b. Wednesday b. Tuesday c. Thursday d. Saturday4. What is the day after Monday?

b. Saturday b. Tuesday c. Friday d. Wednesday5. Today is Wednesday. Tomorrow is ….

b. Monday b. Tuesday c. Thursday d. SaturdayLook at the Rudy’s schedule below to answer question number 9 and 10!

Monday Tuesday Wednesday Thursday FridayIndonesian English Math Social Study Science

Math Science Sport English ArtArt Religion Eng. for

TourismScience -

Science Art Indonesian Indonesian -6. What does Rudy learn on Thursday?

b. Art and Science c. Indonesian and Sciencec. Indonesian and Sport d. Religion and Science

7. In class, Rudy learns number, calculation, formula, etc. What kind of subject is that?b. English b. Religion c. Art d. MathLook at the pictures below and answer questions number 8 – 9!

8. What do students learn in class?b. History b. Science c. Indonesian d. Art

9. What time does he probably take a bath?c. At four in the morning. c. At four in the night.d. At six in the evening. d. At six in the afternoon.Read the student’s weekly activities and answer questions number 10-11!

On Monday, I go to mall.On Tuesday, I go to library.On Wednesday, I play basketball.On Thursday, I visit my uncle.On Friday, I go fishing.On Saturday, I learn Science.On Sunday, I make a cheese cake.

10. When does the student go for having sport?a. On Monday b. On Wednesday c. On Tuesday d. On Thursday

11. What does the student do after weekend?c. Learn science b. Go to library c. Go to Mall d. Play basketball

12. My friends and I read Science book at 07.00 p.m. We are studying together ….a. At midnight c. At nightb. In the morning d. In the afternoon

13. How to say “Bulan Agustus” in English?b. August b. Aogust c. Auogust d. Aguoust

14. Before March is ….. .b. October b. November c. January d. February

15. February is after …. .b. January b. March c. May d. July

16. The second month of the year is ….a. January b. February c. March d. April

17. It is a month. It consists of 3 letters. It is after April. What is it?a. Mey b. Mai c. Mei d. May

18. People celebrate Christmas in ….a. June b. August c. October d. DecemberLook at the pictures to answer questions number 19 and 20!

3JUNE

19. My birthday is …. .c. On June the third c. On the third of Juned. On June three d. On the three of June

20. When do we celebrate Independence’s Day?c. On 17 of August c. On the August of 17d. On 17th of August d. On the August of 17th

II. Match the words in the part A to the meaning (in Bahasa Indonesia) in the part B!

No. Part A Part B1. Two Empat puluh

2. Eight Ke dua puluh

3. Forty Seribu

4. Fourteen Ke tiga

5. Seventy Delapan

6. Sixty Dua

7. Twenty Tujuh Puluh

8. Twenty One Ke dua

9. Eighty Empat belas

10. One thousand Ke lima belas

11. The second Dua puluh

12. The third Delapan puluh

13. The seventeenth Ke tujuh belas

14. The thirtieth Dua puluh satu

15. The fifteenth Ke dua puluh tiga

16. The ninth Ke Sembilan

17. The twentieth Ke tiga puluh

18. The twenty third Ke dua puluh satu

19. The first Ke satu

20. The twenty first Enam puluh

Appendix 04

KEY ANSWER OF PRE TEST

PART A:

1. 1. B

2. C

3. A

4. D

5. D

6. A

7, A

8. D

9. C

10. D

11. A

12. B

13. C

14. A

15. C

16. B

17. D

18. B

19. C

20. B

PART B:

1. Sembilan

2. Lima

3. Dua belas

4. Sebelas

5. Tiga

6. Tiga belas

7. Dua puluh tujuh

8. Tiga puluh

9. Lima puluh

10. Sepuluh ribu

11. Kedua

12. Keempat

13. Ke lima belas

14. Ketiga puluh

15. Kedua puluh dua

16. Kedelapan

17. Kedua puluh

18. Kedua puluh empat

19. Ketiga belas

20. Kesatu

Appendix 05

KEY ANSWER OF POST TEST

PART A:

1. D

2. D

3. C

4. B

5. C

6. C

7. D

8. D

9. B

10. B

11. C

12. C

13. A

14. D

15. A

16. B

17. D

18. D

19. C

20. B

PART B:

1. Dua

2. Delapan

3. Empat puluh

4. Empat belas

5. Tujuh puluh

6. Enam puluh

7. Dua puluh

8. Dua puluh Satu

9. Delapan puluh

10. Seribu

11. Kedua

12. Ketiga

13. Ketujuh belas

14. Ketiga puluh

15. Ke lima belas

16. Ke Sembilan

17. Kedua puluh

18. Kedua puluh tiga

19. KeSatu

20. Kedua puluh satu

Appendix 06

RECAPITULATION SCORE

Table 06

Recaputalation of Students' Score for EXPERIMENTAL Group (VII C ) in Pretest

No CodeItems Tota

l (T)Total

Item (N) Score1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

1 AS 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 0 0 1 1 1 1 1 1 22 40 552 AZ 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 0 0 1 1 1 1 0 0 20 40 503 AH 0 1 1 1 1 1 0 1 0 0 0 0 1 0 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 25 40 62.54 DS 0 1 0 1 1 1 0 1 0 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 30 40 755 DL 0 1 1 1 1 1 0 1 0 0 0 0 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 0 0 1 0 0 0 0 1 24 40 606 EJ 0 0 1 1 1 0 0 0 0 0 1 1 1 1 1 0 0 1 1 0 0 0 1 1 0 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 21 40 52.57 EK 0 1 1 1 1 1 0 1 0 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 0 0 0 0 0 25 40 62.58 IS 0 1 1 1 1 1 0 1 0 0 0 0 1 1 0 1 1 0 1 0 1 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 16 40 409 IF 0 1 0 1 0 1 0 1 0 0 0 0 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 0 0 25 40 62.5

10 JA 1 1 1 1 1 1 1 1 1 1 1 0 0 1 0 0 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 31 40 77.511 KJ 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 28 40 7012 LS 1 1 1 0 1 0 1 0 0 0 1 0 1 1 0 0 0 1 0 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 18 40 4513 MRH 1 1 0 1 0 0 1 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 1 1 1 1 1 0 1 1 1 0 0 1 1 0 0 0 0 22 40 5514 MJ 1 0 1 1 0 1 1 1 0 1 1 1 0 0 1 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 29 40 72.515 MK 0 1 1 0 0 1 1 0 0 1 0 0 1 1 0 0 0 0 1 0 0 1 0 0 1 1 1 0 0 0 0 1 1 1 1 1 1 1 0 0 19 40 47.516 MH 1 1 1 0 0 1 1 0 1 1 0 0 1 1 0 1 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 16 40 4017 MS 1 1 1 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0 17 40 42.518 NB 0 1 1 0 0 0 1 1 0 0 1 1 0 1 0 0 1 1 1 1 1 1 0 1 0 1 1 0 0 0 0 0 0 0 0 0 1 1 1 1 20 40 5019 NS 0 1 1 0 0 0 1 1 0 0 1 1 0 1 0 0 1 1 1 1 1 1 0 1 0 1 1 0 0 0 0 0 0 0 0 0 1 1 1 1 20 40 5020 OV 1 1 1 1 1 1 1 0 1 0 1 1 0 0 1 1 1 0 0 0 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 29 40 72.521 PA 1 1 1 0 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 28 40 7022 REF 1 1 1 1 1 1 1 1 1 0 1 0 0 0 1 1 1 0 1 0 1 1 0 0 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 0 27 40 67.523 RA 1 1 1 1 1 0 0 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 0 1 0 0 0 1 0 0 1 0 0 1 24 40 6024 RB 1 1 0 1 0 1 0 0 1 1 0 0 0 0 1 0 1 0 1 0 1 0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 1 1 1 1 20 40 5025 RM 0 1 1 1 0 0 0 1 1 0 1 1 1 0 0 0 0 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 28 40 7026 RP 0 0 0 1 1 0 1 1 1 0 1 1 1 0 1 0 0 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 20 40 5027 SA 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 28 40 7028 SR 1 1 1 0 1 0 1 0 0 0 1 0 1 1 0 0 0 1 0 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 18 40 4529 TK 0 1 1 1 1 1 0 1 0 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 32 40 8030 WS 0 0 1 0 1 0 0 1 1 1 0 1 1 0 1 0 1 0 0 0 1 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 14 40 3531 YK 1 1 1 1 1 1 1 0 0 0 1 1 1 1 0 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 0 1 1 1 29 40 72.5

Total Score 1812

Table 07Recaputalation of Students' Score for Control Group (VII D ) in Pretest

No Code Items Total(T)

Total Item(N) Score

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 401 AA 0 0 0 1 1 0 0 0 0 0 0 0 1 1 0 0 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 19 40 47.52 AR 0 1 1 1 1 1 0 1 0 0 0 0 1 1 0 1 1 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 40 32.53 AS 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 0 1 0 0 0 0 0 0 1 1 1 1 1 1 21 40 52.54 AM 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 28 40 705 DJ 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 24 40 606 EN 0 0 0 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 1 0 0 0 0 0 0 0 1 1 1 1 1 1 20 40 507 FH 0 0 1 1 1 0 0 0 0 0 0 0 1 1 0 0 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 0 0 18 40 458 GP 0 0 0 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 1 0 0 0 0 0 0 0 1 1 1 1 1 1 20 40 509 HM 0 1 1 1 1 1 0 1 0 0 0 0 1 1 0 1 1 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 14 40 35

10 IK 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 0 0 0 0 0 27 40 67.511 KA 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 30 40 7512 LA 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 1 32 40 8013 MA 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 1 32 40 8014 MH 0 1 1 1 1 1 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 40 2515 MW 0 0 1 1 1 0 0 0 0 0 0 0 1 1 0 0 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 0 0 18 40 4516 MS 0 0 1 1 1 0 0 0 0 0 0 0 1 1 0 0 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 0 0 18 40 4517 RA 0 0 1 1 1 0 0 0 0 0 0 0 1 1 0 0 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 20 40 5018 MK 0 1 1 1 1 1 0 1 0 0 0 0 1 1 0 1 1 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 14 40 3519 MO 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 24 40 6020 NA 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 0 0 0 0 0 27 40 67.521 NJ 1 1 1 1 1 1 0 1 1 0 0 0 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 0 0 0 0 0 27 40 67.522 NK 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 0 1 0 0 0 0 0 1 1 1 1 1 1 1 22 40 5523 RFT 1 1 1 1 1 1 1 1 1 1 1 0 0 1 0 0 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 31 40 77.524 RA 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 24 40 6025 RJ 0 0 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 0 1 0 0 0 0 0 1 1 1 1 1 1 0 21 40 52.526 SN 1 1 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 0 1 0 0 0 0 0 1 1 1 1 1 1 0 23 40 57.527 SK 0 0 0 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 6 40 1528 TAS 1 1 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 0 1 0 0 0 0 0 1 1 0 1 0 0 0 20 40 5029 VYA 1 1 1 1 1 1 0 0 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 0 1 0 0 0 0 0 1 1 1 1 1 1 1 24 40 6030 WF 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 0 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 32 40 8031 YF 1 1 1 1 1 1 1 1 0 1 0 0 1 1 1 1 0 1 1 1 0 0 0 1 0 1 0 1 0 0 0 0 0 1 1 1 1 1 1 1 26 40 65

Total Score 1712.5

Table 08Recaputalation of Students' Score for Experimental (VII C) in Posttest

No CodeItems Total

(T)

TotalItem(N)

Score1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

1 AS 1 1 1 1 1 1 1 0 0 0 1 1 1 0 1 1 0 1 0 1 0 0 1 1 0 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 25 40 62.52 AZ 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 0 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 32 40 803 AH 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 33 40 82.54 DS 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 36 40 905 DL 0 1 1 1 1 1 1 1 1 1 1 0 1 1 0 0 0 1 0 0 1 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 30 40 756 EJ 1 1 0 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 32 40 807 EK 0 1 1 1 1 1 1 1 1 1 1 0 1 1 0 0 0 1 0 0 0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 28 40 708 IS 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 31 40 77.59 IF 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 32 40 80

10 JA 0 0 1 1 1 1 1 0 0 0 1 1 1 0 1 1 0 1 0 1 0 0 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 27 40 67.511 KJ 1 1 0 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 32 40 8012 LS 0 1 1 1 1 1 0 1 0 1 1 1 1 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 24 40 6013 MRH 1 1 1 1 0 0 1 1 0 0 1 1 1 1 0 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 30 40 7514 MJ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 0 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 34 40 8515 MK 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 35 40 87.516 MH 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 0 0 0 0 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 30 40 7517 MS 1 1 1 0 1 1 1 0 1 1 1 1 0 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 1 33 40 82.518 NB 0 1 0 1 1 0 1 1 1 1 0 0 0 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 28 40 7019 NS 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 33 40 82.520 OV 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 34 40 8521 PA 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 34 40 8522 REF 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 1 0 34 40 8523 RA 0 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 31 40 77.524 RB 1 0 1 1 1 1 1 1 1 1 0 1 0 0 0 0 1 1 1 1 1 1 0 0 1 1 1 1 0 0 0 1 1 1 1 1 1 0 1 0 27 40 67.525 RM 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 34 40 8526 RP 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 0 0 1 1 1 1 1 0 1 1 1 1 1 0 0 0 30 40 7527 SA 1 1 1 0 0 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 0 1 0 0 1 0 1 1 1 1 0 29 40 72.528 SR 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 0 1 1 1 1 1 27 40 67.529 TK 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 35 40 87.530 WS 0 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 0 0 0 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 29 40 72.531 YK 1 1 1 1 0 0 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 32 40 80

Total Score 2402.5

Table 09Recaputalation of Students' Score for Control (VII D ) in Posttest

No CodeItems Total

(T)

TotalItem(N)

Score1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

1 AA 1 0 1 1 1 0 1 1 1 1 1 1 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 1 1 0 0 0 0 1 1 1 1 0 1 0 27 40 67.52 AR 0 0 0 0 0 1 1 0 0 0 0 0 1 1 1 1 0 0 1 1 0 0 1 0 0 1 1 1 1 1 1 0 1 0 0 0 0 0 1 0 17 40 42.53 AS 0 0 0 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 1 0 0 0 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 25 40 62.54 AM 1 0 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 31 40 77.55 DJ 0 1 1 0 1 1 1 0 1 1 1 1 0 1 1 0 1 1 0 1 0 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 30 40 756 EN 0 1 0 0 0 1 1 1 1 1 1 0 0 1 0 1 1 1 0 0 0 1 1 1 1 1 0 1 1 1 0 0 1 1 1 1 1 1 0 1 26 40 657 FH 0 0 0 0 0 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 1 1 0 0 0 20 40 508 GP 0 1 1 1 0 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 1 1 1 1 1 0 0 0 0 1 28 40 709 HM 0 1 1 0 0 0 0 1 1 1 1 1 1 1 0 0 0 1 0 0 0 1 1 0 1 0 0 0 0 1 0 1 0 0 0 0 0 1 0 0 16 40 40

10 IK 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 1 1 33 40 82.511 KA 0 1 1 0 1 1 1 1 1 1 1 1 1 0 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 1 1 0 1 1 1 32 40 8012 LA 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 33 40 82.513 MA 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 33 40 82.514 MH 0 0 1 1 0 0 0 0 1 1 0 0 0 0 0 1 1 1 0 1 0 0 1 0 1 1 0 0 1 0 0 0 0 1 1 1 0 0 0 0 15 40 37.515 MW 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 1 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 40 2016 MS 0 0 0 1 0 1 1 1 1 1 1 0 1 0 0 0 0 1 0 0 1 1 1 1 0 0 1 0 0 1 1 0 0 1 0 0 1 1 1 1 21 40 52.517 RA 1 1 1 1 1 1 1 1 1 1 1 0 1 0 0 0 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 1 1 0 1 1 1 28 40 7018 MK 0 1 0 0 1 1 1 0 1 0 0 0 0 1 0 1 1 0 0 1 0 1 1 0 1 0 1 0 1 0 0 0 1 1 0 0 0 0 0 0 16 40 4019 MO 1 0 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 0 0 1 0 1 1 1 1 1 1 1 0 0 1 0 1 0 0 0 1 26 40 6520 NA 1 1 0 0 1 1 1 1 1 0 0 0 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 0 1 1 1 0 1 29 40 72.521 NJ 1 1 0 0 1 1 1 1 1 0 0 0 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 0 1 1 1 0 1 29 40 72.522 NK 1 1 0 1 1 1 1 1 1 0 0 0 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 0 1 1 1 0 1 30 40 7523 RFT 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 0 1 1 1 0 1 33 40 82.524 RA 1 1 0 1 1 1 0 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 0 1 0 1 1 1 29 40 72.525 RJ 1 1 1 1 1 1 0 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 0 1 0 1 1 1 30 40 7526 SN 1 0 1 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 1 0 1 0 0 1 0 1 1 1 1 1 1 0 1 0 0 1 1 1 0 0 25 40 62.527 SK 0 0 1 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 1 0 1 0 0 1 0 1 1 1 1 1 1 0 0 0 1 1 1 1 0 0 24 40 6028 TAS 1 0 0 1 0 0 1 0 1 1 1 1 1 0 1 1 1 1 1 1 0 1 0 0 1 1 1 1 0 1 1 1 0 1 1 0 0 1 1 0 26 40 6529 VYA 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 0 0 0 1 1 1 1 1 0 0 1 0 1 1 1 1 1 1 28 40 7030 WF 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 33 40 82.531 YF 1 1 1 1 1 0 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 0 1 0 0 0 1 1 1 30 40 75

Total Score 2028

Appendix 07

LESSON PLAN FOR EXPERIMENTAL GROUP

( RPP )

Satuan Pendidikan : SMPN 12 MataramKelas/Semester : VII C / EXPERIMENTALMata Pelajaran : Bahasa InggrisTopik : It’s My BirthdayAlokasi Waktu : 3 x 80 menit (3M)

A. Kompetensi Inti (KI)1. Menanggapi dan mengamalkan ajaran agama yang dianutnya.2. Menghargai perilaku (jujur,disiplin, tanggung jawab, peduli, santun, rasa ingin

tahu, percaya diri, toleran, motivasi internal, pola hidup sehat, dan ramah lingkungan)dalam berinteraksi secara efektif dengan lingkungan sosial dan alam dalam jangkauanpergaulan dan keberadaannya.

3. Memahami pengetahuan (faktual, konseptual, dan prosedural) dalam ilmupengetahuan, teknologi, seni, budaya, dan humaniora dengan wawasan keagamaan,kebangsaan, kenegaraan, dan peradaban terkait fenomena dan kejadian yang tampakmata.

4. Mencoba, mengolah, dan menyaji berbagai hal dalam ranah konkret (menggunakan,mengurai, merangkai, memodifikasi, dan membuat) dan ranah abstrak (menulis,membaca, menghitung, menggambar, dan mengarang) sesuai dengan yang dipelajaridi sekolah dan dari berbagai sumber lain yang sama dalam sudut pandang/teori.

B. Kompetensi Dasar (KD)1.1 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasa

pengantar komunikasi internasional yang diwujudkan dalam semangat belajar.2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasi

interpersonal dengan guru dan teman.2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalam

melaksanakan komunikasi transaksional dengan guru dan teman.2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai,

dalam melaksanakan komunikasi fungsional.3.3 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan dari teks untuk

menyatakan dan menanyakan nama hari, bulan, nama waktu dalam hari, waktudalam bentuk angka, tanggal, dan tahun.

4.3 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan nama hari,bulan, nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dan tahun,dengan unsur kebahasaan yang benar dan sesuai konteks.

C. Indikator1. Spiritual

Mensyukuri anugrah Tuhan akan keberadaan Bahasa Inggrissebagai bahasa pengantar komunikasi internasional.

2. SosialMelakukan sikap yang bertanggung jawab, peduli, kerja sama dan cinta damai dalammelaksanakan komunikasi fungsional secara konsisten.

3. PengetahuanMemahami fungsi sosial, struktur teks, dan unsur kebahasaan dari teks untukmenyatakan dan menanyakan nama hari, bulan, nama waktu dalam hari, waktu dalambentuk angka, tanggal, dan tahun.

4. KetrampilanMenyusun teks lisan dan tulis untuk menyatakan dan menanyakan nama hari, bulan,nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dan tahun, dengan unsurkebahasaan yang benar dan sesuai konteks..

D. Tujuan PembelajaranPeserta didik diharapkan dapat:

1. Menunjukkan kesungguhan dalam belajar bahasa Inggris tentang nama hari, bulan,nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dan tahun.

2. Menunjukkan perilaku yang jujur, disiplin, dan tanggung jawab dalam berkomunikasitentang nama hari, bulan, nama waktu dalam hari, waktu dalam bentuk angka,tanggal, dan tahun.

3. Mengidentifikasi fungsi sosial, struktur teks, dan unsur kebahasaan dari teks tentangnama hari, bulan, nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dantahun.

4. Menyusun teks lisan dan tulis tentang nama hari, bulan, nama waktu dalam hari,waktu dalam bentuk angka, tanggal, dan tahun.

E. Materi PembelajaranTeks lisan dan tulis tentang nama hari, bulan, waktu dalam hari, waktu dalam bentukangka, tanggal, dan tahun.1. Fungsi Sosial :

a. Mengenalkanb. Mengidentifikasi

2. Unsur Kebahasaan.a. Materi : Nama hari, bulan, waktu dalam hari, waktu dalam bentuk angka,

tanggal, dan tahun.b. Kata Tanya : What, how to, how many, and when.c. Expression : Before and after.

F. Sumber/Media Pembelajaran1. Sumber Pembelajaran

a. Buku Paket Bahasa Inggris “When English Rings the Bell” Kelas VIIb. LKS Bahasa Inggris Kurikulum 2013 Kelas VII Semester 1c. Internet

2. Media Pembelajaran : Word Search Puzzle Game

G. Metode Pembelajarana. Pendekatan : Scientific Approachb. Metode : Word Search Puzzle Gamec. Teknik : Competitive Game

H. Langkah Pembelajaran1. Pertemuan ke – 1

Table 10First Meeting for Experimental Group

FASE KEGIATAN PEMBELAJARAN WAKTUPendahuluan a. Guru menyapa siswa, mengecek daftar hadir ,

dan mempersiapakan pembelajaran.b. Peserta didik merespon salam dan pertanyaan

dari guru dengan kondisi dan pembelajaransebelumnya.

c. Peserta didik menerima informasi tentangketerkaitan pembelajaran sebelumnya denganpembelajaran yang akan dilaksanakan.

d. Peserta didik menerima informasi kompetensi,materi, tujuan, manfaat, dan langkahpembelajaran yang akan dilaksanakan.

10 menit

KegiatanInti

a. Mengamati- Peserta didik membuka buku paket yang

telah disediakan dan bersama – samamengamati materi ajar tentang “Name ofthe Days”.

- Dengan bimbingan guru, peserta didikberdiskusi tentang hal apa apa saja yangmereka ketahui yang berhubungan dengan‘Name of the Days”.

- Guru menunjukkan contoh “Word SearchPuzzle” kepada siswa dan menjelaskancara menggunakannya.

b. MenanyaGuru mengarahkan peserta didik untukbertanya mengenai materi atau bahan ajartentang fungsi sosial dan unsur kebahasaanyang terkait dengan “Name of the Days”.

c. Menalar- Peserta didik mengidentifikasikan nama-

65 menit

nama hari dan ungkapan yang biasadigunakan saat mempelajari hari.

- Masing – masing peserta didik berlatih

mencari nama-nama hari, ungkapan before-after, nama mata pelajaran, dan kegiatansiswa dalam satu minggu dalam “WordSearch Puzzle“ yang telah disediakan.

d. Bermain Game- Peserta didik dibagi menjadi 2 kelompok

dan berkompetisi untuk mengisi “WordSearch Puzzle” yang telah ditempel dipapan.

- Game ini dibagi menjadi 2 sesi. Pada sesipertama, setiap group yang terdiri dari 15orang mengambil 1 kartu yang telahdisediakan, berdasarkan kartu itu siswamencari kata di “Word Search Puzzle”.Contohnya: siswa mendapat kata“Minggu” maka siswa tersebut harusmencari terjemahannya dalam bahasaInggris yaitu kata “Sunday” di papan Jikasiswa tersebut tidak dapat menemukannyamaka akan dianggap gagal dan digantidengan siswa lain dengan kartu lain. Padasesi kedua, guru memberikan kartu yangberisi petunjuk. Contohnya: “today isSunday. Tomorrow is ….” Berdasarkanpetunjuk itu , murid harus mencarijawabannya.

- Group yang pertama kali berhasilmenyelesaikannya dengan benar yangmenjadi pemenang dan mendapat hadiahdari guru.

e. Mengkomunikasikan- Setelah mengetahui kata – kata tersebut,

siswa diajak untuk mencobamengkomunikasikan kata – kata tersebutseperti bertanya nama hari, mata pelajaran,dan aktivitas selama seminggu.

- Siswa mencoba membuat aktivitas selamaseminggu dengan kata – kata yang telahdipelajari.

Penutup a. Peserta didik bersama guru menyimpulkanmateri pembelajaran.

b. Guru menutup pembelajaran dengan

5 menit

memberikan PR kepada siswa untuk membuatmata pelajaran dalam Bahasa Inggris.

2. Pertemuan ke – 2Table 11

Second Meeting for Experimental Group

FASE KEGIATAN PEMBELAJARAN WAKTUPendahuluan a. Guru menyapa siswa, mengecek daftar hadir ,

dan mempersiapakan pembelajaran.b. Peserta didik merespon salam dan pertanyaan

dari guru dengan kondisi dan pembelajaransebelumnya.

c. Peserta didik menerima informasi tentangketerkaitan pembelajaran sebelumnya denganpembelajaran yang akan dilaksanakan.

d. Peserta didik menerima informasi kompetensi,materi, tujuan, manfaat, dan langkahpembelajaran yang akan dilaksanakan.

10 menit

KegiatanInti

a. Mengamati- Peserta didik membuka buku paket yang

telah disediakan dan bersama – samamengamati materi ajar tentang “Time andNumbers”.

- Dengan bimbingan guru, peserta didikberdiskusi tentang hal apa apa saja yangmereka ketahui yang berhubungan dengan‘Time and Numbers”.

- Guru menunjukkan contoh “Word SearchPuzzle” kepada siswa dan menjelaskancara menggunakannya.

b. MenanyaGuru mengarahkan peserta didik untukbertanya mengenai materi atau bahan ajartentang fungsi sosial dan unsur kebahasaanyang terkait dengan “Time and Numbers”.

c. Menalar- Peserta didik mengidentifikasikan nama-

nama waktu, angka – angka saatmenunjukkan jam, dan aktivitas - aktivitasbeserta waktunya.

- Masing – masing peserta didik berlatihmencari nama-nama waktu, angka 1 – 100,dan nama aktivitas – aktivitas sehari – haridalam “Word Search Puzzle“ yang telahdisediakan.

65 menit

d. Bermain Game- Peserta didik dibagi menjadi 2 kelompok

dan berkompetisi untuk mengisi “WordSearch Puzzle” yang telah ditempel dipapan.

- Game ini dibagi menjadi 2 sesi. Pada sesipertama, setiap group yang terdiri dari 15orang mengambil 1 kartu yang telahdisediakan, berdasarkan kartu itu siswamencari kata di “Word Search Puzzle”.Contohnya: siswa mendapat kata “Siang”maka siswa tersebut harus mencari kata“Afternoon” di papan. Pada sesi kedua,guru memberikan kartu yang berisipetunjuk. Contohnya: “First, second, ….. ,fourth, fifth”. Berdasarkan petunjuk itu ,murid harus mencari jawabannya.

- Jika siswa tersebut tidak dapatmenemukannya maka akan dianggap gagaldan diganti dengan siswa lain dengan kartulain.

- Group yang pertama kali berhasilmenyelesaikannya yang menjadi pemenangdan mendapat hadiah dari guru.

e. Mengkomunikasikan- Setelah mengetahui kata – kata tersebut,

siswa diajak untuk mencobamengkomunikasikan kata – kata tersebutseperti bertanya waktu dan jam saatmelakukan aktivitas.

- Siswa mencoba membuat aktivitas selamasehari beserta waktu yang telah dipelajari.

Penutup a. Peserta didik bersama guru menyimpulkanmateri pembelajaran.

b. Guru menutup pembelajaran.

5 menit

3. Pertemuan Ke – 3Table 12

Third Meeting for Experimental Group

FASE KEGIATAN PEMBELAJARAN WAKTUPendahuluan a. Guru menyapa siswa, mengecek daftar hadir ,

dan mempersiapakan pembelajaran.b. Peserta didik merespon salam dan pertanyaan

dari guru dengan kondisi dan pembelajaransebelumnya.

10 menit

c. Peserta didik menerima informasi tentangketerkaitan pembelajaran sebelumnya denganpembelajaran yang akan dilaksanakan.

d. Peserta didik menerima informasi kompetensi,materi, tujuan, manfaat, dan langkahpembelajaran yang akan dilaksanakan.

KegiatanInti

a. Mengamati- Peserta didik membuka buku paket yang

telah disediakan dan bersama – samamengamati materi ajar tentang “Name ofthe Months”.

- Dengan bimbingan guru, peserta didikberdiskusi tentang hal apa apa saja yangmereka ketahui yang berhubungan dengan‘Name of the Months”.

- Guru menunjukkan contoh “Word SearchPuzzle” kepada siswa dan menjelaskancara menggunakannya.

b. MenanyaGuru mengarahkan peserta didik untukbertanya mengenai materi atau bahan ajartentang fungsi sosial dan unsur kebahasaanyang terkait dengan “Name of the Months”.

c. Menalar- Peserta didik mengidentifikasikan nama-

nama bulan, tanggal kelahiran dan tanggal– tanggal hari penting.

- Masing – masing peserta didik berlatihmencari nama-nama bulan, cara tanggallahir, dan nama hari – hari penting dalam“Word Search Puzzle“yang telahdisediakan.

d. Bermain Game- Peserta didik dibagi menjadi 2 kelompok

dan berkompetisi untuk mengisi “WordSearch Puzzle” yang telah ditempel dipapan.

- Game ini dibagi menjadi 2 sesi. Pada sesipertama, Setiap group yang terdiri dari 15orang mengambil 1 kartu yang telahdisediakan, berdasarkan kartu itu siswamencari kata di “Word Search Puzzle”.Contohnya: siswa mendapat kata “Mei”maka siswa tersebut harus mencari kata“May” di papan. Jika siswa tersebut tidakdapat menemukannya maka akan dianggap

65 menit

gagal dan diganti dengan siswa lain dengankartu lain. Pada sesi kedua, gurumemberikan kartu yang berisi petunjuk.Contohnya: “People celebrateIndependence Day on …… “Berdasarkanpetunjuk itu , murid harus mencarijawabannya.

- Group yang pertama kali berhasilmenyelesaikannya yang menjadi pemenangdan mendapat hadiah dari guru.

e. Mengkomunikasikan- Setelah mengetahui kata – kata tersebut,

siswa diajak untuk mencobamengkomunikasikan kata – kata tersebutseperti bertanya nama bulan, tanggal lahirteman di kelas, dan hari – hari bersejarahbeserta tanggalnya.

- Siswa mencoba membuat aktivitas selamaseminggu dengan kata – kata yang telahdipelajari.

Penutup a. Peserta didik bersama guru menyimpulkanmateri pembelajaran.

b. Guru menutup pembelajaran denganmemberikan PR kepada siswa untukmengerjakan LKS yang berisi tentangsemua materi pelajaran yang ada di BAB 3– It’s My Birthday.

5 menit

I. Penilaian

Nilai : Jumlah Skorx 100 =

Skor Maksimal

Appendix 08

LESSON PLAN FOR CONTROL GROUP

( RPP )

Satuan Pendidikan : SMPN 12 MataramKelas/Semester : VII D / CONTROLMata Pelajaran : Bahasa InggrisTopik : It’s My BirthdayAlokasi Waktu : 3 x 80 menit (3M)

A. Kompetensi Inti (KI)

1. Menanggapi dan mengamalkan ajaran agama yang dianutnya.2. Menghargai perilaku (jujur,disiplin, tanggung jawab, peduli, santun, rasa ingin

tahu, percaya diri, toleran, motivasi internal, pola hidup sehat, dan ramah lingkungan)dalam berinteraksi secara efektif dengan lingkungan sosial dan alam dalam jangkauanpergaulan dan keberadaannya.

3. Memahami pengetahuan (faktual, konseptual, dan prosedural) dalam ilmupengetahuan, teknologi, seni, budaya, dan humaniora dengan wawasan keagamaan,kebangsaan, kenegaraan, dan peradaban terkait fenomena dan kejadian yang tampakmata.

4. Mencoba, mengolah, dan menyaji berbagai hal dalam ranah konkret (menggunakan,mengurai, merangkai, memodifikasi, dan membuat) dan ranah abstrak (menulis,membaca, menghitung, menggambar, dan mengarang) sesuai dengan yang dipelajaridi sekolah dan dari berbagai sumber lain yang sama dalam sudut pandang/teori.

B. Kompetensi Dasar (KD)

1.2 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasapengantar komunikasi internasional yang diwujudkan dalam semangat belajar.

2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasiinterpersonal dengan guru dan teman.

2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalammelaksanakan komunikasi transaksional dengan guru dan teman.

2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai,dalam melaksanakan komunikasi fungsional.

3.3 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan dari teks untukmenyatakan dan menanyakan nama hari, bulan, nama waktu dalam hari, waktudalam bentuk angka, tanggal, dan tahun.

4.3 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan nama hari,bulan, nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dan tahun,

dengan unsur kebahasaan yang benar dan sesuai konteks.

C. Indikator

1. SpiritualMensyukuri anugrah Tuhan akan keberadaan Bahasa Inggrissebagai bahasa pengantar komunikasi internasional.

2. SosialMelakukan sikap yang bertanggung jawab, peduli, kerja sama dan cinta damai dalammelaksanakan komunikasi fungsional secara konsisten.

3. PengetahuanMemahami fungsi sosial, struktur teks, dan unsur kebahasaan dari teks untukmenyatakan dan menanyakan nama hari, bulan, nama waktu dalam hari, waktu dalambentuk angka, tanggal, dan tahun.

4. KetrampilanMenyusun teks lisan dan tulis untuk menyatakan dan menanyakan nama hari, bulan,nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dan tahun, dengan unsurkebahasaan yang benar dan sesuai konteks..

D. Tujuan Pembelajaran

Peserta didik diharapkan dapat:

1. Menunjukkan kesungguhan dalam belajar bahasa Inggris tentang nama hari, bulan,nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dan tahun.

2. Menunjukkan perilaku yang jujur, disiplin, dan tanggung jawab dalam berkomunikasitentang nama hari, bulan, nama waktu dalam hari, waktu dalam bentuk angka,tanggal, dan tahun.

3. Mengidentifikasi fungsi sosial, struktur teks, dan unsur kebahasaan dari teks tentangnama hari, bulan, nama waktu dalam hari, waktu dalam bentuk angka, tanggal, dantahun.

4. Menyusun teks lisan dan tulis tentang nama hari, bulan, nama waktu dalam hari,waktu dalam bentuk angka, tanggal, dan tahun.

E. Materi PembelajaranTeks lisan dan tulis tentang nama hari, bulan, waktu dalam hari, waktu dalam bentukangka, tanggal, dan tahun.1. Fungsi Sosial

a. Mengenalkanb. Mengidentifikasi

2. Unsur Kebahasaana. Materi : Nama hari, bulan, waktu dalam hari, waktu dalam bentuk angka,

tanggal, dan tahun

b. Kata Tanya : What, how to, how many, and whenc. Expression : Before and after

F. Sumber/Media Pembelajaran

1. Sumber Pembelajarana. Buku Paket Bahasa Inggris “When English Rings the Bell” Kelas VIIb. LKS Bahasa Inggris Kurikulum 2013 Kelas VII Semester 1c. Internet

2. Media Pembelajaran : English Dictionary dan Whiteboard

G. Metode Pembelajaran

a. Pendekatan : Scientific Approachb. Metode : Traditional Methodc. Teknik : Teacher’s Talk

H. Langkah Pembelajaran

1. Pertemuan ke – 1Table 13

First Meeting for Control Group

FASE KEGIATAN PEMBELAJARAN WAKTUPendahuluan a. Guru menyapa siswa, mengecek daftar hadir ,

dan mempersiapakan pembelajaranb. Peserta didik merespon salam dan pertanyaan

dari guru dengan kondisi dan pembelajaransebelumnya.

c. Peserta didik menerima informasi tentangketerkaitan pembelajaran sebelumnya denganpembelajaran yang akan dilaksanakan.

d. Peserta didik menerima informasi kompetensi,materi, tujuan, manfaat, dan langkahpembelajaran yang akan dilaksanakan.

10 menit

KegiatanInti

a. Mengamati- Peserta didik membuka buku paket yang

telah disediakan dan bersama – samamengamati materi ajar tentang “Name ofthe Days”.

- Dengan bimbingan guru, peserta didikberdiskusi tentang hal apa apa saja yangmereka ketahui yang berhubungan dengan‘Name of the Days”.

b. Menanya

65 menit

Guru mengarahkan peserta didik untukbertanya mengenai materi atau bahan ajartentang fungsi sosial dan unsur kebahasaanyang terkait dengan “Name of the Days”.

c. Menalar- Peserta didik mengidentifikasikan nama-

nama hari dan ungkapan yang biasadigunakan saat mempelajari hari.

- Masing – masing peserta didik berlatihmencari nama-nama hari, ungkapanbefore-after, nama mata pelajaran, dankegiatan siswa dalam satu minggumenggunakan kamus dan mencatatnya dibuku mereka masing - masing.

d. Mengkomunikasikan- Setelah mengetahui kata – kata tersebut,

siswa diajak untuk mencobamengkomunikasikan kata – kata tersebutseperti bertanya nama hari, mata pelajaran,dan aktivitas selama seminggu.

- Siswa mencoba membuat aktivitas selamaseminggu dengan kata – kata yang telahdipelajari.

Penutup a. Peserta didik bersama guru menyimpulkanmateri pembelajaran.

b. Guru menutup pembelajaran denganmemberikan PR kepada siswa untuk membuatmata pelajaran dalam Bahasa Inggris.

5 menit

2. Pertemuan ke – 2Table 14

Second Meeting for Control Group

FASE KEGIATAN PEMBELAJARAN WAKTUPendahuluan a. Guru menyapa siswa, mengecek daftar hadir ,

dan mempersiapakan pembelajaran.b. Peserta didik merespon salam dan pertanyaan

dari guru dengan kondisi dan pembelajaransebelumnya.

c. Peserta didik menerima informasi tentangketerkaitan pembelajaran sebelumnya denganpembelajaran yang akan dilaksanakan.

d. Peserta didik menerima informasi kompetensi,materi, tujuan, manfaat, dan langkahpembelajaran yang akan dilaksanakan.

10 menit

Kegiatan a. Mengamati 65 menit

Inti - Peserta didik membuka buku paket yangtelah disediakan dan bersama – samamengamati materi ajar tentang “Time andNumbers”.

- Dengan bimbingan guru, peserta didikberdiskusi tentang hal apa apa saja yangmereka ketahui yang berhubungan dengan‘Time and Numbers”.

b. MenanyaGuru mengarahkan peserta didik untukbertanya mengenai materi atau bahan ajartentang fungsi sosial dan unsur kebahasaanyang terkait dengan “Time and Numbers”.

c. Menalar- Peserta didik mengidentifikasikan nama-

nama waktu, angka – angka saatmenunjukkan jam, dan aktivitas - aktivitasbeserta waktunya.

- Masing – masing peserta didik berlatihmencari nama-nama waktu, angka 1 – 100,dan nama aktivitas – aktivitas sehari – harimenggunakan kamus dan mencatatnya dibuku mereka masing - masing.

d. Mengkomunikasikan- Setelah mengetahui kata – kata tersebut,

siswa diajak untuk mencobamengkomunikasikan kata – kata tersebutseperti bertanya waktu dan jam saatmelakukan aktivitas.

- Siswa mencoba membuat aktivitas selamasehari beserta waktu yang telah dipelajari.

Penutup a. Peserta didik bersama guru menyimpulkanmateri pembelajaran.

b. Guru menutup pembelajaran.

5 menit

3. Pertemuan Ke – 3Table 15

Third Meeting for Control Group

FASE KEGIATAN PEMBELAJARAN WAKTUPendahuluan a. Guru menyapa siswa, mengecek daftar hadir ,

dan mempersiapakan pembelajaran.b. Peserta didik merespon salam dan pertanyaan

dari guru dengan kondisi dan pembelajaransebelumnya.

c. Peserta didik menerima informasi tentang

10 menit

keterkaitan pembelajaran sebelumnya denganpembelajaran yang akan dilaksanakan.

d. Peserta didik menerima informasi kompetensi,materi, tujuan, manfaat, dan langkahpembelajaran yang akan dilaksanakan.

KegiatanInti

a. Mengamati- Peserta didik membuka buku paket yang

telah disediakan dan bersama – samamengamati materi ajar tentang “Name ofthe Months”.

- Dengan bimbingan guru, peserta didikberdiskusi tentang hal apa apa saja yangmereka ketahui yang berhubungan dengan‘Name of the Months”.

b. MenanyaGuru mengarahkan peserta didik untukbertanya mengenai materi atau bahan ajartentang fungsi sosial dan unsur kebahasaanyang terkait dengan “Name of the Months”.

c. Menalar- Peserta didik mengidentifikasikan nama-

nama bulan, tanggal kelahiran dan tanggal– tanggal hari penting.

- Masing – masing peserta didik berlatihmencari nama-nama bulan, cara tanggallahir, dan nama hari – hari menggunakankamus dan mencatatnya di buku merekamasing - masing.

d. Mengkomunikasikan- Setelah mengetahui kata – kata tersebut,

siswa diajak untuk mencobamengkomunikasikan kata – kata tersebutseperti bertanya nama bulan, tanggal lahirteman di kelas, dan hari – hari bersejarahbeserta tanggalnya.

- Siswa mencoba membuat aktivitas selamaseminggu dengan kata – kata yang telahdipelajari.

65 menit

Penutup a. Peserta didik bersama guru menyimpulkanmateri pembelajaran.

b. Guru menutup pembelajaran denganmemberikan PR kepada siswa untukmengerjakan LKS yang berisi tentangsemua materi pelajaran yang ada di BAB 3– It’s My Birthday.

5 menit

I. Penilaian

Nilai : Jumlah Skorx 100 =

Skor Maksimal

Appendix 09

EXAMPLE OF WORD SEARCH PUZZLE GAME

E M O N C H E R R Y D I W E D L A N D I S A AT N W R M T S A W A D N D I I T P B E F O R EJ R D Y J R D M E Y S M U N H A R A I N T M US S S P O R T S D A W A L Y S C I E N G U L FW Y F A H D A A N N I D L U A A A N D B O P MD E S C G F M M E M M R A S T N S T D A C E EY Y M F F S H M S U N D A Y U G E A F T E R SH E S C I F I P D I I S M R R G B A A N N L GY S N R D Y A D A R T U A A D R B E F F A E NH T H U R S D A Y A N D K M A E K T J T G L AA E E U A S P N W S U I D A Y M O N D A Y A JL R T I N A M S A T U R N U S N O N I A N H NT D G D E H I U I U H N P S O I Y Y D L O S AE A E Y F T F R I D A Y M P L A E N G L I S HR Y G Y C W P R N S A M N D A Y N A K A Y S LG L F I M N R A M A L M O N D A Y B A N A A EG F R J N Y A T U A S P A M L S C I E N C E TA T I O F S N U H N H D D P I N N E N G G M SF D E G G T U E S P O O K Y N G E S E E N P ST S D G S T S S M T S D L D E M P A K T A E UA U A I Y Y T D I I S W I M M I N G U H Y P NR O T N T D A A D M R R I N D B E R P E A U DG P Y G D A Y Y S A T U R N D A Y M I G H T I

P S U N S H E A R W E D N E M U R A T M A T AT O M M A R O N F E R P Y S U N D A Y O L S FF M S T U D Y I N G A F T G A N O L L N I S TA F T A R F R Y D A Y R M A T C H I N K Y T IM L N E S D A T T H U R S T A M B A K E S U NA A N A L P I W E D N E S D A Y S R T Y D D GS A T T U L R E S T E N I M E T U T I I L D TH S O I N A R E L L I U V T N I A S E K A E UA S F S D Y W S T S R M E R T H U R S D A Y EA R C H E I O M A R E T R R T I P R E P O I BN T E E A N R A U E S A S A W E D D U S T N AA U F I L G D C D M M A T H I L M U R T B G LF E L G I A S A Y E T R I P N A O D P L E A LI S T U R D I I N S U A T E S K N I N G F A SR D S E N I I T A D D T Y D T E D A A I O P UE A T T G R E L I G I O N H U S A M R N R I NL Y U A W L R X T R E A I S N H Y R M G E N ML S D R I I E E T I N M N I I A A U I N G G EI Y M A T T A T W E D D I N G S P I N G I M RD L E T H M A F T E R F E L S A T U R D A Y EA A N S U A D G H H T O N G S U A S I N G I GY F R I D A Y N E T S T O M O R R O W D A Y GM N T S N F I S U N B A Y P L A Y T P I N G U

Appendix 10

TEST RESULT FOR EXPERIMENTAL GROUP

Table 16

The Result of Pre-Test and Post-Test for Experimental GroupNo. Subject Pre-Test Post-Test

1. AS 55 62,5

2. AZ 50 80

3. AH 62 82,5

4. DS 75 90

5. DL 60 72,5

6. EJ 52 80

7. EK 62,5 70

8. IS 40 77,5

9. IF 62 80

10. JA 77,5 67,5

11. KJ 70 80

12. LS 45 60

13. M.RH 55 75

14. MJ 72 85

15. MK 47,5 87,5

16. MH 40 75

17. MS 42,5 82,5

18. NB 50 70

19. NS 50 82,5

20. OV 72 85

21. PA 70 85

22. REF 69,5 85

23. RM 60 77,5

24. RA 50 67,5

25. RM 70 85

26. RP 50 75

27. SA 70 72,5

28. SR 45 67,5

29. TK 80 87,5

30. WS 35 72,5

31. YK 72,5 80

Total Score 1812 2400

The Highest Score 80 90

The Lowest Score 35 60

Mean Score 58,45 77,42

Standard Deviation 12,59 7,71

Appendix 11

TEST RESULT FOR CONTROL GROUP

Table 17

The Result of Pre-Test and Post-Test for Control GroupNo. Subject Pre-Test Post-Test

1. AA 47,5 67,5

2. AR 32,5 42,5

3. AS 52,5 62,5

4. AM 70 77,5

5. DJ 60 75

6. EN 50 65

7. FH 45 50

8. GP 50 70

9. HM 35 40

10. IK 67,5 82,5

11. KA 75 80

12. LA 80 82,5

13. MA 80 82,5

14. MH 25 37,5

15. MW 45 20

16. MS 45 52

17. RA 50 70

18. MK 35 40

19. NO 60 65

20. NA 67,5 72,5

21. NJ 67,5 72,5

22. RJ 55 75

23. RFT 77,5 82,5

24. RA 60 72,5

25. RJ 52 75

26. SN 57,5 62,5

27. SK 15 60

28. TAS 50 65

29. VYA 60 70

30. WF 80 82,5

31. YF 65 75

Total Score 1712 2027

The Highest Score 82,5 82,5

The Lowest Score 15 20

Mean Score 55,23 65,39

Standard Deviation 16,29 15,84

Appendix 12

DEVIATION AND SQUARE OF THE DEVIATION SCORE

FOR EXPERIMENTAL GROUP

Table 18The Deviation and Square of Experimental Group

Subject Pre –

Test

(x1)

Post –Test

(x2)

Deviation score of pre

test and post test

(Dx)

Square of the

deviation score

(Dx2)

1 55 62,5 7,5 56,25

2 50 80 30 900

3 62 82,5 20,5 420,25

4 75 90 15 225

5 60 72,5 12,5 156,25

6 52 80 28 784

7 62,5 70 7,5 56,25

8 40 77,5 37,5 1406,25

9 62 80 18 324

10 77,5 67,5 -10 100

11 70 80 10 100

12 45 60 15 225

13 55 75 20 400

14 72 85 13 169

15 47,5 87,5 40 1600

16 40 75 35 1225

17 42,5 82,5 40 1600

18 50 70 20 400

19 50 82,5 32,5 1056,25

20 72 85 13 169

21 70 85 15 225

22 69,5 8,5 15,5 240,25

23 60 77,5 17,5 306,25

24 50 67,5 17,5 306,25

25 70 85 15 225

26 50 75 25 625

27 70 72,5 7,5 56,25

28 45 67,5 22,5 506,25

29 80 87,5 7,5 56,25

30 35 72,5 37,5 1406,25

31 72,5 80 7,5 56,25

x1 = 1812 x2 = 2400 Dx = 588 Dx2 = 15.331,5

Appendix 13:

DEVIATION AND SQUARE OF THE DEVIATION SCORE

FOR CONTROL GROUP

Table 19The Deviation and Square of Control Group

Subject Pre –Test

(y1)

Post-Test

(y2)

Deviation score of pre

test and post test

(Dy)

Square of the deviation

score

(Dy2)

1 47,5 67,5 20 400

2 32,5 42,5 10 100

3 52,5 62,5 10 100

4 70 77,5 7,5 56,25

5 60 75 15 225

6 50 65 15 225

7 45 50 5 25

8 50 70 20 400

9 35 40 5 25

10 67,5 82,5 15 225

11 75 80 5 25

12 80 82,5 2,5 6,25

13 80 82,5 2,5 6,25

14 25 37,5 12,5 156,25

15 45 20 -25 625

16 45 52 7 49

17 50 70 20 400

18 35 40 5 25

19 60 65 5 25

20 67,5 72,5 5 25

21 67,5 72,5 5 25

22 55 75 20 400

23 77,5 82,5 5 25

24 60 72,5 12,5 156,25

25 52 75 23 529

26 57,5 62,5 5 25

27 15 60 45 2025

28 50 65 15 225

29 60 70 10 100

30 80 82,5 2,5 6,25

31 65 75 10 100

y1 =1712 y2=2027 Dy = 315 Dy2 = 6740,5

Appendix 14

TEST RELIABILITY

Table 20

Test ReliabilityS X Y X² Y² XY

1 62,5 62,5 3906,25 3906,25 3906,25

2 80 77,5 6400 6006,25 6200

3 82,5 80 6806,25 6400 6600

4 90 80 8100 6400 7200

5 72,5 75 5256,25 5625 5437,5

6 80 85 6400 7225 6800

7 70 70 4900 4900 4900

8 77,5 80 6006,25 6400 6200

9 80 80 6400 6400 6400

10 67,5 65 4556,25 4225 4387,5

11 80 80 6400 6400 6400

12 60 22,5 3600 506,25 1350

13 75 75 5625 5625 5625

14 85 80 7225 6400 6800

15 87,5 85 7656,25 7225 7437,5

16 75 75 5625 5625 5625

17 82,5 80 6806,25 6400 6600

18 70 70 4900 4900 4900

19 82,5 80 6806,25 6400 6600

20 85 85 7225 7225 7225

21 85 85 7225 7225 7225

22 85 70 7225 4900 5950

23 77,5 75 6006,25 5625 5812,5

24 67,5 60 4556,25 3600 4050

25 85 80 7225 6400 6800

26 75 70 5625 4900 5250

27 72,5 70 5256,25 4900 5075

28 67,5 65 4556,25 4225 4387,5

29 87,5 80 7656,25 6400 7000

30 72,5 60 5256,25 3600 4350

31 80 77,5 6400 6006,25 6200∑ = 2400 ∑ = 2280 ∑ ² =187587,5 ∑ ² =171975 ∑ =178693,75

Where:

S : Subject of Experimental Group

X : Result of First Test

Y : Result of Re-Test

Appendix 15

T-TABLE DISTRIBUTION

Significance level

Degreesof

Two-tailed test: 10% 5% 2% 1% 0.2% 0.1%freedom One-tailed test: 5% 2.5% 1% 0.5% 0.1% 0.05%

1 6.314 12.706 31.821 63.657 318.309 636.6192 2.920 4.303 6.965 9.925 22.327 31.5993 2.353 3.182 4.541 5.841 10.215 12.9244 2.132 2.776 3.747 4.604 7.173 8.6105 2.015 2.571 3.365 4.032 5.893 6.869

6 1.943 2.447 3.143 3.707 5.208 5.9597 1.894 2.365 2.998 3.499 4.785 5.4088 1.860 2.306 2.896 3.355 4.501 5.0419 1.833 2.262 2.821 3.250 4.297 4.781

10 1.812 2.228 2.764 3.169 4.144 4.587

11 1.796 2.201 2.718 3.106 4.025 4.43712 1.782 2.179 2.681 3.055 3.930 4.31813 1.771 2.160 2.650 3.012 3.852 4.22114 1.761 2.145 2.624 2.977 3.787 4.14015 1.753 2.131 2.602 2.947 3.733 4.073

16 1.746 2.120 2.583 2.921 3.686 4.01517 1.740 2.110 2.567 2.898 3.646 3.96518 1.734 2.101 2.552 2.878 3.610 3.92219 1.729 2.093 2.539 2.861 3.579 3.88320 1.725 2.086 2.528 2.845 3.552 3.850

21 1.721 2.080 2.518 2.831 3.527 3.81922 1.717 2.074 2.508 2.819 3.505 3.79223 1.714 2.069 2.500 2.807 3.485 3.76824 1.711 2.064 2.492 2.797 3.467 3.74525 1.708 2.060 2.485 2.787 3.450 3.725

26 1.706 2.056 2.479 2.779 3.435 3.70727 1.703 2.052 2.473 2.771 3.421 3.69028 1.701 2.048 2.467 2.763 3.408 3.67429 1.699 2.045 2.462 2.756 3.396 3.65930 1.697 2.042 2.457 2.750 3.385 3.646

32 1.694 2.037 2.449 2.738 3.365 3.62234 1.691 2.032 2.441 2.728 3.348 3.60136 1.688 2.028 2.434 2.719 3.333 3.58238 1.686 2.024 2.429 2.712 3.319 3.56640 1.684 2.021 2.423 2.704 3.307 3.551

42 1.682 2.018 2.418 2.698 3.296 3.53844 1.680 2.015 2.414 2.692 3.286 3.52646 1.679 2.013 2.410 2.687 3.277 3.51548 1.677 2.011 2.407 2.682 3.269 3.50550 1.676 2.009 2.403 2.678 3.261 3.496

60 1.671 2.000 2.390 2.660 3.232 3.46070 1.667 1.994 2.381 2.648 3.211 3.43580 1.664 1.990 2.374 2.639 3.195 3.41690 1.662 1.987 2.368 2.632 3.183 3.402

100 1.660 1.984 2.364 2.626 3.174 3.390

120 1.658 1.980 2.358 2.617 3.160 3.373150 1.655 1.976 2.351 2.609 3.145 3.357200 1.653 1.972 2.345 2.601 3.131 3.340300 1.650 1.968 2.339 2.592 3.118 3.323400 1.649 1.966 2.336 2.588 3.111 3.315

500 1.648 1.965 2.334 2.586 3.107 3.310600 1.647 1.964 2.333 2.584 3.104 3.307

∞ 1.645 1.960 2.326 2.576 3.090 3.291

Appendix 16

TEACHING LEARNING PROCESS PICTURES


Recommended