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WAYFINDING IN DOWN SYNDROME 1
WAYFINDING BEHAVIOUR IN DOWN SYNDROME:
A STUDY WITH VIRTUAL ENVIRONMENTS.
Yannick Courbois(a), Emily Farran(b), Axelle Lemahieu(a), Mark Blades(c), Hursula
Mengue-Topio(a), Pascal Sockeel(a).
(a) PSITEC, UDL3, Université Lille Nord de France, F59653, Villeneuve d’Ascq, France
(b) Department of Psychology and Human Development, Institute of Education, London
WC1H 0AA, UK
(c) Department of Psychology, University of Sheffield, Western Bank, Sheffield S10 2TN, UK
Corresponding author: Yannick Courbois
Email : [email protected]
Phone number: +33 (0)3 20 41 63 77
Address : Laboratoire PSITEC (EA4072), UDL3, Université Lille Nord de France, F59653,
Villeneuve d’Ascq, France.
WAYFINDING IN DOWN SYNDROME 2
Courbois, Y., Farran, E. K., Lemahieu, A., Blades, M., Mengue-‐Topio, H., & Sockeel, P.
(2013). Wayfinding behaviour in Down syndrome: A study with virtual
environments. Research in Developmental Disabilities, 34(5), 1825-‐1831. doi:
http://dx.doi.org/10.1016/j.ridd.2013.02.023
KEYWORDS :
DOWN SYNDROME, SPATIAL ORIENTATION, WAYFINDING, VIRTUAL
ENVIRONMENT
WAYFINDING IN DOWN SYNDROME 3
ABSTRACT
The aim of this study was to assess wayfinding abilities in individuals with Down
syndrome (DS). The ability to learn routes though a virtual environment (VE) and to make a
novel shortcut between two locations was assessed in individuals with DS (N=10) and control
participants individually matched on mental age (MA) or chronological age (CA). The results
showed that most of the participants with DS were able to learn routes through the VE, even
though they needed more trials than the CA controls to reach the learning criterion. However,
they did not show flexible wayfinding behaviour because they were unable to find a shortcut
between two known locations (unlike the CA controls). The results suggest that most
individuals with DS can acquire knowledge about specific routes, but are unable to integrate
that knowledge into a configurational understanding of the environment.
WAYFINDING IN DOWN SYNDROME 4
1. Introduction
Down syndrome (DS), also referred to as Trisomy 21 (Roubertoux & Kerdelhué,
2006), has an incidence of about 1 in 650-1000 live births and it is the most common genetic
cause of intellectual disability (Bittles, Bower, Hussain, & Glasson, 2007). This genetic
syndrome has been the subject of widespread cognitive research over the past two decades,
highlighting a specific cognitive profile, characteristic of most individuals with DS. This
profile comprises relative weaknesses in language contrasting with relative strengths in
visuo-spatial tasks.
Difficulties in the language domain have been extensively studied (Naess, Lyster,
Hulme, & Melby-Lervag, 2011). Individuals with DS show deficits in expressive vocabulary,
grammar and verbal short-term memory when they are compared to typically developing
(TD) children with the same non-verbal mental age (Chapman, 1997; Jarrold, Thorn &
Stephens, 2009). In contrast, their receptive vocabulary level is comparable to their non-
verbal intellectual level (Facon, Magis & Courbois, 2012; Naess et al., 2011). Researchers
have devoted less attention to spatial processes, which have mainly been investigated through
visuo-spatial short-term memory. Convergent evidence has shown that individuals with DS
have a relatively good level of performance on the Corsi Block Task, a measure of visuo-
spatial short-term memory. In this task, nine identical blocks are irregularly positioned on a
wooden block. The experimenter points to a particular sequence of blocks at the rate of one
block per second. Then, the participant is required to recall the sequence of blocks.
Individuals with DS perform as well as TD children with the same mental age (MA) (Frenkel
& Bourdin, 2009; Jarrold & Baddeley, 1997; Visu-Petra, Benga & Miclea, 2007) and as well
as individuals with other intellectual disabilities with the same MA on the Corsi Block Task
(Numminen, Service, Ahonen & Ruoppila, 2001). These results contrast with their poor
WAYFINDING IN DOWN SYNDROME 5
performance on verbal short-term memory tasks, which is below their level of MA (Jarrold &
Baddeley, 1997). Lanfranchi, Cornoldi & Vianello (2004) also found that the relative strength
in visuo-spatial tasks disappeared when the executive control required by the task is
increased. They used a battery of five visuo-spatial tasks requiring different levels of control
and executive resources. DS participants performed lower than the MA control group only
when the visuo-spatial tasks involved a high level of executive resources (Lanfranchi,
Baddeley, Gathercole & Vianello, 2012).
The majority of experiments with individuals with DS have included small-scale
spatial tasks only. There have been very few attempts to assess visuo-spatial abilities in large-
scale spatial tasks (Pennington, Moon, Edgin, Stedron, & Nadel, 2003; Uecker, Mangan,
Obrzut, & Nadel, 1993). This is surprising since there is considerable evidence in cognitive
psychology and in neuroscience showing that processing spatial information at different
scales of space involves different processes and brain structures (Hegarty, Montello,
Richardson, Ishikawa, & Lovelace, 2006). For example Previc (1998) identified different
brain systems involved in spatial processing, including the peripersonal system and the action
extrapersonal system. The former is mainly devoted to the near-body space and is involved in
reaching and manipulative behaviours. It is predominantly located in the dorsolateral cortex.
The later is used in spatial navigation and is located in the hippocampus and
parahippocampal regions (Previc, Declerck, & de Brabander, 2005). Moreover, convergent
evidence has suggested that specific impairments in the hippocampal system are an important
part of the cognitive phenotype in DS (Nadel, 2003). Clearly, research on spatial navigation
in DS is required.
Mangan (1992) tested two groups of ambulatory pre-school children with DS (16 to
20 months and 26 to 30 months), and two groups of age-matched control children, on three
spatial tasks. A response learning task required the children to learn a specific motor response
WAYFINDING IN DOWN SYNDROME 6
to locate a hidden toy. The toy was always hidden in the same location and the child was
always placed in the same location so that they could locate the target by using a fixed motor
sequence (Uecker, et al., 1993). A cue learning task required them to learn an association
between a single cue and the location of the goal (the participants found the toy when they
approached a specific coloured cue). A place learning task required the utilisation of multiple
cues to locate the goal. Successful performance on this task needed the child to rely on a
representation of the spatial relationship between multiple cues and the toy location (a
cognitive map), a spatial ability that depends on the hippocampal formation (Mangan, 1992;
Nadel, 2003; Uecker, et al., 1993). Each task began with training trials which continued until
children had reached a learning criterion. Children then took part in a memory test; they saw
the toy being hidden, were removed from the apparatus for approximately one minute to take
part in a distraction task, and were then returned to the apparatus and asked to find the toy.
The results showed that children with DS needed more trials to reach the criterion in all three
tasks, but they managed to learn the location of the toy. On the memory tests, they performed
at the same level as CA children on the response and cue tasks but they were severely
impaired on the place task. This pattern of results is consistent with the hippocampal
dysfunction hypothesis (Mangan, 1992; Nadel, 2003; Uecker, et al., 1993).
Pennington, et al. (2003) conducted a neuropsychological assessment of prefrontal
and hippocampal functions in participants with DS (mean CA =14.7) who were compared to
MA matched TD children (mean MA = 4.9). Participants took part in a computer generated
virtual Morris water maze task, which was designed to study place learning and memory in
humans (this task was an adaptation from the water maze task used in animals to study
cognitive maps; Morris, 1981). In this task, the participants were required to find an invisible
platform located in a virtual circular arena, which was surrounded by four walls with
distinctive features. The platform remained in the same place across trials and the participants
WAYFINDING IN DOWN SYNDROME 7
had to learn its spatial location relative to the distal cues provided by the features on the
walls. The participants with DS had a lower level of performance than children with the same
MA on this task. This reflects poor generation and use of a cognitive map in DS, a function
of the hippocampus.
Thus, the existing research suggests that individuals with DS have difficulties in
coding the spatial location of an object in terms of distance and direction with respect to
landmarks located in the local surround. Such place learning difficulties may also impact
spatial navigation in more complex and ecologically valid tasks where the target destination
is located in a neighbourhood and is not visible from the current location. In large-scale
spatial tasks, space can be viewed only in segments, and information from multiple views
must be integrated (McDonald & Pellegrino, 1993). Such tasks require wayfinding, which
can be defined as a goal-directed and planned movement of one’s body around an
environment with respect to both distal and local features of the environment (Montello,
2005). Efficient wayfinding behaviour can take different forms. At a basic level, individuals
simply have to know what action to take when they reach decisions points. The order of the
decision points, together with the sequence of paths travelled from one decision point to
another constitutes a route (Hunt & Waller, 1999). At a higher level, individuals know the
configuration of the environment, and locations are defined in terms of the distance and
direction of the location to landmarks or important places. At this level, individuals’
wayfinding behaviour is flexible, because they can navigate along novel paths and create
shortcuts. A deficit in place learning in individuals with DS may impair their ability to create
a configurational representation of their environment. However, it would not impair their
ability to learn routes, provided that there are proximal landmarks along the path.
In the present experiment, we employed a VE to assess wayfinding abilities using
methodology adapted from Mengue-Topio, Courbois, Farran & Sockeel (2011), which
WAYFINDING IN DOWN SYNDROME 8
allowed us to assess memory for landmarks, route learning abilities, and shortcut
performance. There were three groups: individuals with DS and two groups of TD
individuals (a group of 22-year-olds matched to the DS individuals for CA and a group of 7-
year-olds matched to the DS individuals for MA).
Participants were shown two routes (A B) and (A C) and then were tested to
find out how well they recognised the landmarks along those routes. After participants had
been shown each route, they were asked to retrace it themselves until they had learnt the
route. The number of learning trials required to reach a learning criterion was used as an
index of route learning abilities. This study was the first to explore route learning in people
with DS. We expected the participants with DS to be able to learn the routes since place
learning deficits do not alter route learning when there are proximal landmarks along the
path. However, we also predicted that the participants with DS would need more trials than
the CA group to learn the routes. Indeed, there is evidence that individuals with intellectual
disabilities learn new routes in VE at a slower rate compared with individuals of the same CA
(Mengue-Topio et al., 2011).
After learning both routes participants were placed at B and were asked to find the
shortest way to C. Shortcut performance was an index of configurational knowledge. We
expected individuals with DS not to be able to find the shortest way since their deficit in
place learning would impair their ability to create a configurational representation of their
environment. Moreover, based on Pennington et al.’s (2003) results on a virtual Morris water
maze, we also expected individuals with DS to perform less well than the MA control group
in the shortcut task.
2. Method
2.1 Participants
Three groups of participants were assessed (N=10 per group): Individuals with DS,
WAYFINDING IN DOWN SYNDROME 9
TD individuals matched to the DS group on chronological age (CA), and TD children
matched to the DS group on MA.
All the participants, except one child in the MA group, used a computer several times
per week. Six individuals in the DS group, 7 in the CA group and 8 in the MA group, also
reported experience with computer games. The DS group comprised 6 females and 4 males,
ranging in age from 14.2 to 29.9 years (mean age: 22.22, standard deviation (sd) = 5.3). MA
was assessed with the Nouvelle Echelle Métrique de l’Intelligence, NEMI-2 (Cognet, 2006).
This is a French intelligence test comprising of 4 core subtests. The completion time for this
short intelligence test is about 30 mn. The NEMI-2 is a reliable tool that provides an IQ score
(Indice d’Efficience Cognitive, IEC) and age equivalence information for performance on
each subtest. The correlation between IEC and IQ score from the WISC-III is high (.80). The
test-retest reliability for the 4 core subtests ranges between .82 and .86 (information: .86;
similarities: .90; analogical matrix: .82; vocabulary: .88). The MA of the DS group ranged
from 7 to 9 years (mean MA = 7.68; sd = 0.99).
The CA group comprised 10 participants who were individually matched to the DS
participants on sex and age (+/- 6 months; mean age: 22.11, sd = 5.21). The MA group was
composed of 10 children individually matched to the DS participants on the basis of sex and
MA (+/- 6 months; mean age: 7.73, sd = 1.07). We did not obtain consent for IQ testing in the
MA group, but we are confident that their chronological age was a good indicator of MA in
these children. Consent for taking part in the study was obtained from the parents of the
participants in DS and MA groups (and for children under 18 in the CA group). All of the
participants were informed regarding the nature of the study and gave their consent to take
part in it. They were also informed that they were free to withdraw from the study at any
time.
2.2 Materials
WAYFINDING IN DOWN SYNDROME 10
The study was conducted in a VE using the 3D VIDIA VIRTOOLS software
(Dassault Systèmes). The VE measured 300m × 300m and comprised a 4 × 4 regular grid of
streets lined with high brick walls (see Figure 1 for a map of the VE). This space was
surrounded by a distant landscape providing no distinctive cues. Three buildings and 17
landmarks were located in different places within the grid of streets. The buildings were a
“railway station” (A), a “store” (B), and an “apartment building” (C). They were extracted
from a VE designed by Gyselinck, Picucci, Nicolas and Piolino (2006). The three buildings
were not visible from each other. The landmarks were a section of railing, a bus shelter, a
streetlight, an old car, a fountain, a bench, a slide, a bin, a white car, a tree, a dog, a billboard,
a statue, a road sign, a bicycle, a pedestrian, and a traffic light.
During familiarization and the first two phases (memory for landmarks and route
learning), the VE was presented such that the participants could not explore the whole space.
Barriers were used to signal the roads that were not available on a particular route. In the
familiarization version of the VE the shortest route between the station (A) and the store (B)
(route AB) was demonstrated by using visible barriers that blocked all but the correct path.
In the other familiarization version of the VE, the barriers signified the shortest route between
the station and the apartment building (C) (route AC). During learning, the VE was
presented in the same manner as at familiarization, except that the barriers were not visible.
That is, when a participant attempted to walk down an incorrect path, the barrier appeared,
blocking their way (the barriers were located two meters away from the intersection). During
the test phase, the participant could walk along any street in the VE (the barriers no longer
existed).
The VE was projected onto a 1.20 × 1.50 m screen. The distance between the screen
and the participant was 2 meters. Participants navigated from a first person viewpoint, at a
constant velocity. They controlled their movement using the keyboard and the mouse.
WAYFINDING IN DOWN SYNDROME 11
Pressing the space bar effected forward movement and moving the mouse to the right or left
controlled rotational movements.
2.3 Procedure
In a preliminary phase, participants were asked to practice moving along the paths in
the VE using the space bar and the mouse (route AB or route BC), counterbalanced
across the participants. When they were proficient at controlling their movement, the
experiment started. All the participants were able to control their movement through the maze
after a short period of practice. The test session was composed of three phases, each of them
assessing a major component of spatial navigation: memory for landmarks, route learning and
finding a shortcut.
2.3.1 Memory for landmarks.
Participants faced the station and were told to follow the route from the station to the
store (or from the station to the apartment) and then return to the station. The order of the
routes was counterbalanced, with half the participants in each group walking from the station
to the store first (route AB), and the other half walking from the station to the apartment
building first (route AC). The experimenter asked the participants to take their time and to
pay close attention to their surroundings as they walked the route. Each route was constrained
by visible barriers that prevented participants from taking an incorrect path. The participants
walked each route forwards and back twice. Then, after each route, participants were
presented with eight slides showing landmarks in random order. Four of the slides showed
landmarks located along the route that the participants had just walked, and four showed
landmarks located elsewhere in the town. For each of the slides, the participants were asked
to say if they had seen the landmark on the slide along the route that they had just walked.
2.3.2. Route learning.
WAYFINDING IN DOWN SYNDROME 12
Participants faced the station and were asked to find the route between the station and
the store (or the apartment) without choosing a wrong path. The order of the routes was
counterbalanced across participants. When participants entered an incorrect path, a barrier
appeared, preventing the participant from going further. The trial was repeated until
participants reached a criterion of walking the route forwards and back twice without any
errors. The maximum number of learning trials was ten round trips. Participants who passed
the criterion on both routes (AB) and (AC) were asked to find a shortcut between the
routes.
2.3.3 Finding a shortcut.
This phase began with the participants facing the store. They were told they could
walk along any street, and no barriers would appear. They were asked to find the shortest
route between the store and the apartment (B => C). The trial was repeated until participants
walked the shortest route between the store and the apartment twice. No feedback was
provided. This phase was stopped after ten trials for participants who were not able to find
the shortcut. The route explored by the participant was automatically recorded. The walked
distance was also computed.
3. Results
Analyses were carried out using SPSS 18.0. As the data did not consistently meet the
assumptions of normality (Shapiro-Wilk's test), it was analysed using non-parametric tests.
We used the Kruskal-Wallis test to evaluate differences in medians among the three groups.
When the test was significant (p<.05), we conducted pairwise comparisons using the Mann-
Whitney U test.
3.1 Memory for landmarks
The numbers of correctly recognized landmarks in routes (AB) and (AC) were
summed (including hits and correct rejections, max = 16). The Kruskal-Wallis test indicated
WAYFINDING IN DOWN SYNDROME 13
there was a significant difference among the groups, χ2 (2, N=30) = 10.99, p=.004. Pairwise
comparisons indicated that the DS group recognised significantly less landmarks than the CA
and the MA groups (see Table 1, Mann–Whitney U test, respectively: p=.003 and p=.01). The
difference between the CA and the MA groups was not significant (p=.39).
3.2 Route learning
All 10 participants in the CA group reached the criterion of two consecutive trials
without error for both routes, whilst this was true of 9 out of 10 children in the MA group and
7 out of 10 in the DS group. The numbers of trials to reach the criterion in routes (AB) and
(AC) were summed in these participants. The group effect was significant, χ2 (2, N=26) =
14.00, p<.001. The number of trials was significantly higher in the DS group and the MA
groups when they were compared to the CA group (see Table 1, respectively: p<.001 and
p=.007). There was also a trend for the DS group to need more trials than the MA group to
reach the criterion (p=.086).
Insert Table I about here
3.3 Short cut test
Participants who reached criterion in the route learning phase, took part in the short
cut test (CA: N=10; MA: N=9; DS: N=7). The median walked distances were not different
among the groups during the first trial, χ2 (2, N=26) = 3.57, p=.16. They became
significantly different by the last trial χ2 (2, N=26) = 13.02, p<.001. In this trial, the CA
group walked significantly shorter distances than the DS or the MA groups (see Table 1,
respectively: p<.001 and p<.01). Walked distances significantly decreased between the first
and the last trial for the CA group and the MA group (Wilcoxon one-tailed test, respectively:
p=.002 and p=.03). In the DS group, there was a trend for the walked distance to decrease
WAYFINDING IN DOWN SYNDROME 14
between the first and the last trial (p=.07). All participants in the CA group found the shortcut
when walking from the store to the apartment building (route B => C). In contrast, only 5 out
of 9 in the MA group found the shortcut, and only 2 out of 7 in the DS group. When the data
from the participants who found the shortcut was excluded from the statistical analyses, the
trial effect for walked distance was no longer significant in either MA or DS groups (p=.50)
Qualitative data analysis of the performance of participants with DS who did not find
the shortcut revealed that most of them found a relatively long path to reach the destination
and tended to follow it over trials. Indeed they used the same path in 48% of trials (35% for
the MA group). Moreover, in 35% of trials, they combined the two known routes to reach the
destination (15% of trials in MA group). They walked the route towards the station, but when
they arrived at the junction where the two known routes met, they continued their way along
the second known route to reach the store. They did (B => A => C) instead of (B => C).
4. Discussion
The aim of this research was to study memory for landmarks, route learning and
shortcut performance in individuals with DS. It was difficult to predict how well the DS
participants would perform on the test of memory for landmarks. Indeed, assessment of
visual memory in individuals with DS has shown mixed results, with evidence of
performance at the same level as typically developing children of the same mental age in a
colour memory task (Laws, 2002), but poorer performance than mental age matched controls
on a visual object memory task (Vicari, Bellucci & Carlesimo, 2006). Our results were more
in line with Vicari et al.’s results (2006), with the DS group recognizing significantly fewer
landmarks than the CA and MA groups. This result is surprising since their performance in
the learning phase suggested that they could use the landmarks to learn new routes. Yet, the
memory test took place between the familiarization phase and the learning phase. A plausible
explanation may be that individuals with DS paid less attention to landmarks than the TD
WAYFINDING IN DOWN SYNDROME 15
children during the familiarization phase since they simply had to follow the route. Future
research could test memory for landmarks at the end of the learning phase.
As expected, most of the participants with DS were able to learn the two routes, even
though they needed more trials than the CA controls to reach the criterion. These participants
may have achieved this performance by using alternative strategies. A first strategy may have
involved the memorization of the ordered sequence of landmarks and actions to be taken.
This strategy could not be based on a simple association of each landmark with a unique
response (i.e. response learning), since the routes were walked both forwards and backwards.
However, there were only four changes in direction in each round trip. Individuals with DS
may have memorized a sequence of this length. Indeed, there is evidence that the spatial
sequential working memory is relatively preserved in DS. Lanfranchi, Carretti, Spano and
Cornoldi (2009) found that individuals with DS performed at the same level as TD children
of the same MA in a 2D task where they had to recall pathways. A second strategy may have
involved a beacon-following procedure (Montello, 2005). Individuals using this strategy may
have looked for a known landmark in the local surround, moved toward it, and then looked
for another known landmark. This strategy may have been effective in the environment we
used. Further research is needed to better understand the precise nature of route learning
strategies in individual with DS. This can then inform interventions. For example, if
individuals with DS remember a sequence of turns along a route, but pay little attention to
landmarks, their success will be limited to very short routes. Teaching these individuals to
attend to landmarks and to associate landmarks with actions might improve their route
learning ability.
Did individuals with DS encode the spatial layout of the environment during the
learning phase? Our assumption was that their deficit in place learning (Pennington, et al.,
2003) would impair their ability to create a configurational representation of their
WAYFINDING IN DOWN SYNDROME 16
environment. As expected, results from the shortcut test suggested that most of them did not
develop a configurational representation of the environment. Only two participants with DS
were able to find the shortest route between the store and the apartment whereas all of the
participants in the CA group found the shortcut. Based on Pennington et al.’s (2003) results
on a virtual Morris water maze, we also expected individuals with DS to perform less well
than the MA control group in the shortcut task. The results did not support this hypothesis.
Results rather suggested that children in the MA group also had difficulties in developing a
configurational representation of the environment. They performed less well than participants
in the CA group and half of them did not find the shortcut. This result is consistent with
Schmelter, Jansen and Heil (2009), who assessed spatial knowledge acquisition in a real and
a virtual large-scale environment. They found that 7-8 year old children showed less
configurational knowledge than older children (11-12 year-olds) and adults. Interestingly,
their results also suggested that the developmental process in spatial knowledge was
comparable across real and virtual environments.
Finally, it is important to note that the DS participants who did not find the shortcut
did not fail to navigate from B to C. Most of them found a relatively long path to reach the
destination and tended to follow it over trials and some of them combined the two known
routes to reach the destination (B => A => C). These participants were engaged in a goal
directed and planned activity, however they lacked the configurational knowledge allowing
them to find short paths. This should be taken into account when working with individuals
with DS; a lack of configurational knowledge can, at least in many circumstances, be
compensated for by piecing together parts of known routes.
Could familiarity with playing computer games account for these results? A limitation
of the present experiment was that we asked the participants whether they had experience
with computer games without recording how often they played these games. We thought
WAYFINDING IN DOWN SYNDROME 17
participants with DS would have had difficulties in answering such a question. Familiarity
with computer games may help participants to carry out task in VE, however results from
developmental research suggest that this factor is not a determining factor for learning in a
VE. Jansen-Osmann and Wiedenbauer (2004) asked second graders, sixth graders and adults
to learn a route through a virtual maze and to recall landmarks (the mean age were
respectively: 7.8; 11.8; 25.9). They also asked the participants how often they played
computer games (in hours per week). The younger children made more errors, walked much
longer distances, and recalled less landmarks that older children and adults (in the landmarks
test, the participants had to walk through an empty maze recalling the names and the
positions of the landmarks). However, a lower experience in computer game could not
account for the results since the second and sixth graders played computer games more often
than adults (there was no significant differences between the two groups of children).
The current results suggest that most individuals with DS could acquire knowledge
about specific routes without being able to integrate that knowledge into a configurational
understanding. However, we also found individual differences in this group. Some
participants were unable to learn the routes; others could learn the routes, but their
wayfinding behaviour was not flexible; and very few of them were able to find the shortcut.
Future research should include investigating whether the variations we found are also found
in wayfinding behaviour in real environments.
WAYFINDING IN DOWN SYNDROME 18
ACKNOWLEDGEMENTS
This research was supported by the Fondation Jérôme Lejeune (France) and the ANR-ESRC
research program (ANR-FRBR-035 ELSTRAD). Thanks go to Vincent Sockeel for
programming the VE. We also wish to thank all the participants for taking part in the study.
WAYFINDING IN DOWN SYNDROME 19
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WAYFINDING IN DOWN SYNDROME 23
Fig. 1. Map of the virtual environment (A = the railway station; B = the store; C = the
apartment building; circles = landmarks; dashed line = routes [AB] and [AC]; solid line
= the shortcut).
A
B
C
WAYFINDING IN DOWN SYNDROME 24
Table 1. Results from the three experimental phases
(DS = Down Syndrome, MA = mental age, CA = chronological age; interquartile ranges are
in brackets).
DS MA CA
Phase 1:
Memory for
landmarks
Median number of
correctly recognized
landmarks (max = 16)
10.5 (4.25)
13 (2.25)
13.5 (1.75)
Number of
participants who
reached the learning
criterion (max = 10)
7
9
10
Phase 2: Route
learning
Median number of
trials to reach
criterion (max = 20)
9 (3)
6 (4)
4 (1)
First trial: Median
walked distance
760 (1564) 523 (454) 425 (591)
Last trial: Median
walked distance
405 (446) 337 (222) 277 (11)
Phase 3:
Shortcut
Number of
participants who
found the shortcut
2
5
10