DELTA GAMESDELTA GAMES
Games-to-LearnGames-to-Learn
Putting the Fun Back into Learning
Games-to-Train Games-to-Train
Game WorkshopsGame Workshops
“The real secret to life – to be completely engaged with whatYou are doing in the here and now. And instead of calling it work, realize it’s play.
- Alan Watts
Mission Mission StatementStatement
At Delta Games we create games that teach. “Serious games” are At Delta Games we create games that teach. “Serious games” are now being effectively used in schools, companies and by now being effectively used in schools, companies and by government agencies. We also give workshops to train employees government agencies. We also give workshops to train employees in local companies using serious game techniques. in local companies using serious game techniques. Delta Games Delta Games creates and distributes educational video games. We specialize in creates and distributes educational video games. We specialize in exciting adventure games delivered on a hybrid platform of PC and exciting adventure games delivered on a hybrid platform of PC and cell phones. The games include classroom and training curriculum cell phones. The games include classroom and training curriculum cleverly disguised as game material. This is known as "Stealth cleverly disguised as game material. This is known as "Stealth Learning" in the game industry.Learning" in the game industry.
Mission Statement:Mission Statement: Our mission is to help educators and trainers Our mission is to help educators and trainers recapture the interest of their "twitch-speed," net generation recapture the interest of their "twitch-speed," net generation students by engaging them in high-speed game interaction while students by engaging them in high-speed game interaction while teaching real "state-approved" and corporate curriculum.teaching real "state-approved" and corporate curriculum.
Market OpportunitiesMarket Opportunities
Educators and trainers world-wide are Educators and trainers world-wide are beginning to understand that students beginning to understand that students need a more dynamic approach to need a more dynamic approach to learning. These “Net Generation” learners learning. These “Net Generation” learners expect more than the same old stand up expect more than the same old stand up lectures. Workers and students who have lectures. Workers and students who have been brought up on video games can be been brought up on video games can be better engaged by integrating games into better engaged by integrating games into their learning materials.their learning materials.
ProductsProducts
Learning Games for K-6 GradesLearning Games for K-6 Grades Learning Games for 7-14 GradesLearning Games for 7-14 Grades Advergames for Business Web Advergames for Business Web
AdvertisingAdvertising Training Workshops using Games Training Workshops using Games for:for: - Companies- Companies - Organizations- Organizations - Government Agencies- Government Agencies
Major “Serious Games” Major “Serious Games” MarketsMarkets
K-12 Schools & Home SchoolingK-12 Schools & Home Schooling Higher EducationHigher Education Health CareHealth Care Local BusinessesLocal Businesses Non Government OrganizationsNon Government Organizations OtherOther
Edutainment/K-12Edutainment/K-12 Established retail marketEstablished retail market
Riverdeep, Infogrames, LeapfrogRiverdeep, Infogrames, Leapfrog Lots of online stuffLots of online stuff
PBS Kids, ScholasticPBS Kids, Scholastic Crossover games used periodicallyCrossover games used periodically School districts are “slow to pay”School districts are “slow to pay” Home schooling shouldn’t be discountedHome schooling shouldn’t be discounted
1999: Home Schooling 850,000 (experts 1999: Home Schooling 850,000 (experts 2M)2M)
New York Times: Not just religious New York Times: Not just religious conservativesconservatives
Higher EducationHigher Education
Less constricted by standardsLess constricted by standards Able to take more risksAble to take more risks Better technology infrastructuresBetter technology infrastructures Better budgetsBetter budgets
Seen the price of textbooks lately?Seen the price of textbooks lately? Struggling with “E-instruction”Struggling with “E-instruction” Academic Contributions & ResearchAcademic Contributions & Research Will build lots of stuff themselvesWill build lots of stuff themselves Great potential partnersGreat potential partners
Health CareHealth Care Games for Health: Documented UsesGames for Health: Documented Uses
Game as Carrot ModelGame as Carrot Model Health Education & MediaHealth Education & Media Patient TreatmentPatient Treatment
Asthma, ADD, Motor Skills, Psychological, Asthma, ADD, Motor Skills, Psychological, measurement, Biofeedbackmeasurement, Biofeedback
Create/instill/measure conditions in researchCreate/instill/measure conditions in research Administrative/Professional TrainingAdministrative/Professional Training Technology TransferTechnology Transfer
Medical issues w/gamesMedical issues w/games Clinical Trials and protocolsClinical Trials and protocols Violence? Repetitive Stress Injuries, Eyes, Violence? Repetitive Stress Injuries, Eyes,
Seizures, Obesity? Seizures, Obesity? Market PossibilitiesMarket Possibilities
Local Business &CorporateLocal Business &Corporate
Larger Pen & Paper contingentLarger Pen & Paper contingent Fractured vendor communityFractured vendor community
Number of mom & pop shops is staggeringNumber of mom & pop shops is staggering UsesUses
Training (not just for workers)Training (not just for workers) AnalyticsAnalytics
BreakawayBreakaway AdvergamingAdvergaming
YaYa GamesYaYa Games
Big companies plan budgets far in advanceBig companies plan budgets far in advance
Non Government Non Government OrganizationsOrganizations Fundables and fundersFundables and funders Dollar Per ImpactDollar Per Impact Examples:Examples:
Markle FoundationMarkle Foundation SimHealthSimHealth
Leimondt FoundationLeimondt Foundation Hidden AgendaHidden Agenda
Global KidsGlobal Kids Policy SlamPolicy Slam
Sloan Foundation Sloan Foundation Virtual UVirtual U
NAHBNAHB Building Homes of Our OwnBuilding Homes of Our Own
Risk Takers!Risk Takers! Transition the funding axisTransition the funding axis
OtherOther JournalismJournalism ArtisticArtistic
Trigger: Game ArtTrigger: Game Art EditorialEditorial
NewsgamingNewsgaming Fix Your CommuteFix Your Commute
Smashing IdeasSmashing Ideas Propaganda &Propaganda & Political statementsPolitical statements
EyewitnessEyewitness
Types of GamesTypes of Games
Adventure Learning GamesAdventure Learning Games Role Playing Learning GamesRole Playing Learning Games Corporate Training GamesCorporate Training Games Quiz Show Training GamesQuiz Show Training Games Basic Numbers Learning GamesBasic Numbers Learning Games Basic Reading Learning GamesBasic Reading Learning Games Avergames for Web AdvertisingAvergames for Web Advertising
Serious Games
Government
Military
Games for HealthHigher Ed
Eduware
Prep/K-12
Home SchoolCorporate
NGOFoundations
Non Profits
Trade Associations
Individuals
Federal State LocalUser User MapMap
Political Statements
Hobbyist/Mods
Advergaming
Training
Analytics
Community-Based OpportunitiesCommunity-Based Opportunities
The San Joaquin Delta College Small Business Development Center (SBDC )
Small Business Innovation Research Grants (SBIR)
Small Business Technology Transfer Grants (STTR)
San Joaquin Delta College Game Design Program
HP Technology for Teaching Grant Initiative
NSF Informal Science Education Grants in co-operation with the San Joaquin County Schools
Broadbased Industry SupportBroadbased Industry Support
IGDAIGDA ESAESA GDCGDC E3ExpoE3Expo ELSPAELSPA NASAGANASAGA DiGRADiGRA
Who’s Else is Out There?Who’s Else is Out There?
Games to TeachGames to TeachEducation ArcadeEducation Arcade ETC @ Carnegie MelonETC @ Carnegie Melon IC2 @ AustinIC2 @ Austin ICT @ USCICT @ USC Moves InstituteMoves Institute Army Game ProjectArmy Game Project DARPADARPA Microsoft ResearchMicrosoft Research Academic Co-LabAcademic Co-Lab MediaX (Stanford)MediaX (Stanford) Variety of Independent EvangelistsVariety of Independent Evangelists Lots of new projects incubatingLots of new projects incubating
Lots of Potential Lots of Potential MarketsMarkets
U.S. Textbook MarketU.S. Textbook Market $3 Billion $3 Billion Corporate Learning Corporate Learning $66 Billion$66 Billion Government TrainingGovernment Training $40 Billion$40 Billion IBM Training BudgetIBM Training Budget $700 $700
MillionMillion U.S. Army TrainingU.S. Army Training $7 Billion+$7 Billion+ E-LearningE-Learning $10 $10
Billion+Billion+ Government SimulationsGovernment Simulations $3 $3
BillionBillion LeapfrogLeapfrog $680 $680
MillionMillion Foundation payoutsFoundation payouts $20 $20
Billion+Billion+ Business AnalyticsBusiness Analytics $5 Billion+$5 Billion+ 1% of all of this?1% of all of this? Priceless… Priceless…
Source: Source: The “Serious Games” Landscape by Ben Sawyerhttp://www.seriousgames.org/ben/archives/000015.html
Related WebsitesRelated Websites
SERIOUS GAMES SUMMIT at GDC:06SERIOUS GAMES SUMMIT at GDC:06 http://www.http://www.gdconfgdconf.com/conference/.com/conference/seriousgamessummitseriousgamessummit..htmhtm
SOCIAL IMPACT GAMESSOCIAL IMPACT GAMEShttp://www.socialimpactgames.com/http://www.socialimpactgames.com/
Applying Gaming and Simulation Techniques to the Design of Applying Gaming and Simulation Techniques to the Design of Online Instruction Online Instruction
http://innovateonline.info/index.php?view=article&id=70http://innovateonline.info/index.php?view=article&id=70
Simulation-Based Authoring for Serious Games - Where's the Simulation-Based Authoring for Serious Games - Where's the Business?Business?
http://www.manifest-tech.com/ce_games/sovoz_serious_games.http://www.manifest-tech.com/ce_games/sovoz_serious_games.htm#Where's%20the%20Business?htm#Where's%20the%20Business?
More Related WebsitesMore Related Websites
Taking Games Seriously Taking Games Seriously www.wilsoncenter.org/index.cfm?fuseacwww.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=44559tion=news.item&news_id=44559
Serious Games InitiativeSerious Games Initiative www.www.seriousgamesseriousgames.org.org
Social Impact GamesSocial Impact Games www.www.socialimpactgamessocialimpactgames.com.com
Serious Games InitiativeSerious Games Initiative www.www.seriousgamesseriousgames.org.org
soVoz, Inc.-soVoz, Inc.-simulation-based learningsimulation-based learning www.www.sovozsovoz.com.com