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Page 1: Mobile Apps in 2010: From Concept to App Store

MOBILE APPS IN 2010From Concept To Market

Check us on Twitter: @long_weekend

Mark Makdad, Long Weekend LLC

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Who are

LONG WEEKEND?

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PREVIOUSLYEnterprise IT Directors,

Web Entrepreneurs,Front Office Sales Managers

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NOW

MobileEntrepreneurs

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MOBILE MARKETGOOD CONCEPTUSER EXPERIENCETOOLS & PROCESS

MARKETING

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MOBILE MARKETGOOD CONCEPTUSER EXPERIENCETOOLS & PROCESS

MARKETING

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MOBILE IS HUGE

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has a mobile phone

68%

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are smartphones

11%

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iPhones are ~1%

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$500 MILLION USD

iPhone apps are

market per year

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THE iPhone BRIDGE

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iPhonewas a

turning point

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REDLASER

1. Camera2. Location3. Internet

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Adapted from Crossing the Chasm, Geoffrey Moore, 1999[4]

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PLATFORM WARS

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ANDROIDAndroid Robot based on work created and shared by Google, Inc.(Used under Creative Commons 3.0 Attribution License)

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MOBILE MARKETGOOD CONCEPTUSER EXPERIENCETOOLS & PROCESS

MARKETING

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WHAT'S YOUROBJECTIVE?

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MetlinkPocket God

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1. Solve It Better2. Empower People3. Apps Are Fashion

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SOLVE IT BETTER

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What is your

COMPETITIONdoing wrong?

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Search solved, 1998

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Solved better, 1999

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DEFAULT THINKING

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Scott Jenson, Feb 19 2007

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TIP #1

Solve the problem

ELEGANTLY

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EMPOWER PEOPLE

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User Impression

User Experience

Time

YOUR CHALLENGE

Chart adopted from Vasa, 2005

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MINIMUM VIABLEPRODUCT

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TIP #2

Know your

MVP

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APPS ARE FASHION

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This is a

FASHIONstatement

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1. Solve It Better2. Empower People3. Apps Are Fashion

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MOBILE MARKETGOOD CONCEPTUSER EXPERIENCETOOLS & PROCESS

MARKETING

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1. Get to the Point2. It's Not a PC3. The Phone Can Ring

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GET TO THE POINT

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0-3 secs 3-10 secs

10-30 secs 30-60 secs

1-3 mins 3-10 mins

10-30 mins 30+ mins

6%8%

12% 10%

28% 26%

9%

1%

90% ..done in ten

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0-3 secs 3-10 secs

10-30 secs 30-60 secs

1-3 mins 3-10 mins

10-30 mins 30+ mins

6%8%

12% 10%

28% 26%

9%

1%

90% ..done in ten

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TIP #3

Do

ONE THINGReally Well

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IT'S NOT A PC

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TIP #4

Don't Make

WIMPInterfaces

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MAKDAD'S LAWSize of

Fingers & Eyes

Age

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MAKDAD'S LAWAbility to Use

Fingers & Eyes

Age

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TIP #5

Fingers are the

NEW MOUSE

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____SHALLOW

MENUS

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TIP #6

Don't

OVER-INNOVATE

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THE PHONE CAN RING

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TIP #7

Make

PEOPLESmile

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1. Get to the Point2. It's Not a PC3. The Phone Can Ring

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MOBILE MARKETGOOD CONCEPTUSER EXPERIENCETOOLS & PROCESS

MARKETING

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Images from Apple Inc.

Intel Mac &Snow Leopard iOS SDK Device

MUST-HAVE

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KNOW THESE

Object-Oriented Programming

Objective-C

Cocoa Touch API

Cocoa Design Patterns

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PATTERNS

Model-View-Controller (MVC)

Factory, Decorator, Singleton

DELEGATE, OBSERVER

Chain of Responsibility, Command

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APIs

Media & Audio

In-App Purchase & iAd

Location Services

Graphics & Gaming

Networking & Notifications

Images from Apple Inc.

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DEVICE TESTINGGPS

Speed

3G/WiFi

Images from Google, Inc., Apple Inc.

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A SPEEDY TALE

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It's SimpleDESIGN & TEST

QAPUBLISH

COUNT THE MONEY

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LAUNCH

Image courtesy NASA

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Things No One

Told Us

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KEYWORDS

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RECRUIT TESTERS

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RIKAI PAD ◎Rikai Browser for iPad

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MOBILE MARKETGOOD CONCEPTUSER EXPERIENCETOOLS & PROCESS

MARKETING

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1. Have a PR Gameplan2. Develop an Audience3. Measure Effectiveness

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TIP #8

Engage with your

AUDIENCE

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TIP #9

Measure the

EFFECTIVENESSof Everything

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MOBILE MARKETGOOD CONCEPTUSER EXPERIENCETOOLS & PROCESS

MARKETING

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THANK YOU

Twitter: @long_weekendlongweekendmobile.com

SLIDES/TIPS ONLINE:

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[1] http://www.itu.int/ITU-D/icteye/Indicators/Indicators.aspx

[2] http://www.von.com/news/2010/05/look-out-global-smartphone-market-to-hit-150b-by.aspx

[3] http://www.internetworldstats.com/stats.htm

[4]Geoffrey Moore, Crossing the Chasm, 1999.

[5] http://www.gartner.com/it/page.jsp?id=1372013

REFERENCES


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