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Page 1: Prototype (2009)  pathing  issues

By Robin van Olst(id: 3025985)

Prototype (2009) pathing issues

Page 2: Prototype (2009)  pathing  issues

NPCs fail at avoiding eachother◦ Both choose the same direction at the same time

Solution:planningearlier

Prototype pathing issue #1

Page 3: Prototype (2009)  pathing  issues

NPCs can’t find their way around obstacles◦ They give up or bug out◦ Unnatural behaviour◦ Cause: avoiding instead of planning

Solution:using anobstacleavoidingplanningalgorithm

Prototype pathing issue #2

Page 4: Prototype (2009)  pathing  issues

In crowds, NPCs take turns to move◦ Unnatural behaviour◦ Situation shouldn’t occur at all

Solution:better pathpathing◦ Using logical

corridors

Prototype pathing issue #3


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