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Page 1: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina #LavaCon

Integrating our Online and Offline worlds

Noz UrbinaFounder and Content Strategist

Urbina Consulting

urbinaconsulting.com/about-you

Page 2: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaMe (Noz Urbina)Content strategist

Consultant/trainer

Author

Futurist / Translator

1 year anniversary celebrationist!

H2H (B2C/B2B)

urbinaconsulting.com

Page 3: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 4: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Digital = computerised (but use interchangea

bly with ‘Online’)

Offline = our

physical, material

world

Online = mediated

via the internet

Page 5: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 6: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)
Page 7: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Don Yang, 950s Raphael, 1510

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@nozurbinaWe conceive content in 2D

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@nozurbinaCustomer experience is 4D1. Length 2. Width3. Depth

– “Drill down”– Progressive disclosure– Multi-asset relationships /

references– Search/Social

4. Time– Dynamic, real-time content– Audience/context-specific

content

12

3

6

9

Page 10: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaWe conceive content in 2D

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@nozurbinaCustomer experience is 4D

“I want an answer now, please!”

(Oct 14, 2015. 16:55 pm)

Planning, structures and strategies have to

be time and depth aware

Page 12: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaTwitter & depth (3rd Dimension)• More metadata = more perspectives

ILTMagazin

e

Congility

2013

@tomspk

#elearning

Page 13: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaKindle & depth (3rd dimension)

Kindle XRay

Page 14: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaKindle & time (4th dimension)

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@nozurbinaTravel sites & time

• Expedia

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@nozurbinaTravel sites & time

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@nozurbina4D content revelation: lesson

Don’t think digital users,

think people

Page 18: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 19: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Digital-physical cross-overs

Page 20: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Digital or physical world?

Page 21: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Images property of McDonalds Corporation

Digital or physical world?

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Happystudio.comImages property of

McDonalds Corporation

Online or physical world?

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In-context, immediate, measurable feedback.

Expect more of this, and with personal ID’ing of

those giving ratings.

Digital or physical world?

Page 24: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Taxonomy & UI

“Like buttons”

Data collection

Metrics

ROI(http://youtu.be/P-

CUannVYNc)

Challenge: Real time

content curation

aka How I DJed a House Party with

Content Strategy

Page 25: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Full case study: bit.ly/theCSDJ

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@nozurbinaIoT revelation: lesson

Think outside the box screen

Page 27: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT relevation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 28: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

What are wearable devices?

Page 29: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaWearables

• Watch

• Wristband

• Armbands

• Belt clip

• Body-embedded

• Headmounted– PIP, Overlay (augmented reality),

Virtual reality, EEG

• Clothing– Shirt, Short, Glove/band, Ring, Pants

• Sport & fitness

• Quantified self

• Healthcare

• Security

• Gaming

• Control– Computer, music, industrial equip,

military, home appliances

• Data accessibility

• Fashion

• Efficiency & convenience

Form factor Application

Page 30: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

They’re new

http://blog.precisiondialogue.com/category/user-research/eye-tracking/ http://www.popsci.com/technology/article/2012-07/marketers-tap-eye-tracking-and-brain-monitoring-get-inside-consumers-heads

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They're big

Page 32: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

They're diverse

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They're diverse

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They're diverse

http://devices.verizonwireless.com/content/dam/innovation/Device%20Images/Snaptracs,%20Inc./ColliePuppy_RF_W.png http://www.dairymaster.com/heat-detection/

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They're getting

less ugly

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They're getting

less ugly

Control

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Generated

Reality

They're not new!

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http://bit.ly/nbigbadweb

Um….

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@nozurbina

How wearables unify the world(s)

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@nozurbina

How wearables unify the world(s)

They’re

puzzlepiece

a

Page 41: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

The puzzle

Page 42: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 43: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 44: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 45: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 46: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

But…

Page 47: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

90% of participants

Multiscreening

Google Multiscreening Report, 2012

Page 48: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Omnichannel

Multichannel =

Same content / 2D

Omnichannel = contextually-

appropriate / 4D

Page 49: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Google UA knows you

regardless of device

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@nozurbina

http://moveableonline.com/blog/2013/05/28/why-you-should-set-up-googles-new-universal-analytics-asap/

Movableonline.com

Page 51: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Generated

Reality

Page 52: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Generated

Reality

94% of businesses say

personalization is key to success

econsultancy.com

48% of shoppers would like to use a phone to shop while in stores

luxurydaily.com

Page 53: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Games…AR

bit.ly/1youFd7

Page 55: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaWearables revelation: lesson

The interface is disappearing

Page 56: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Final thoughts

Page 57: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaAdaptive contentEmbedding specific semantics & structure in our content enables contextually-appropriate and seamless online/offline experiences

123

69

123

69

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Games…AR

bit.ly/1youFd7

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59

@nozurbina

The gaming industry has been doing content-enabled world-design for 20 years. Reality needs to catch up with

virtual reality.

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bit.ly/1youFd7

‘Are wearables there yet’?

Will you be there yet when they are?

There is no more internet of things

There are just things

Page 61: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Griffin the bear has been

travelling with me for two

weeks. He’s part of a project on the

power of global social/tech networks

Page 62: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

My new proposed law:

“Moore’s law of human

generations”. Childhood tech

literacy is driving down time-to-culture-gap.

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Valencia, SpainKrakow, Poland Frankfurt, Germany

Cullera, Spain Paris, France

Page 64: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Valencia, SpainKrakow, Poland Frankfurt, Germany

Cullera, Spain Paris, France

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Copenhagen, Denmark Napatech Nov 24-25 (2 days)Boston, USA Gilbane Dec 2

…your offices?

Contact us about hosting an open workshop in your facilities. If it happens, you can send some of your staff free of charge.

bit.ly/uc-events

WORKSHOPAdaptive content

modelling for omnichannel UX

Thank you!

(Q&A?)


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