Chicago Quest Vision

Post on 27-Jun-2015

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CHICAGO QUEST VISION

ChicagoQuest

Agent

Screening Process

A learner is…capable of adapting itself to the sorts of new and diverse

circumstances that an active agent is likely to encounter in a dynamic world.

-Brent Davis, Dennis SumaraComplexity and Education

OUR MISSION

Creating agents of change for an emergent world

Agent of Change

Problem Solving

Communication

Self-awareness

AdaptabilityPersistence

Collaboration

Foresight and Afterthought

An adaptive agent is constantly playing a game with its environment.

-M. Mitchell WaldropComplexity

Problem Solving

Missions and Project

Based Learning

Boss Levels and

High Challenge Projects Game

design and systems thinking

…kids…have developed another skill, one that almost looks like patience: they are

more tolerant of being out of control, more tolerant of that exploratory phase where the rules don’t all make sense,

and where few goals have been clearly defined.

Steven JohnsonEmergence

Adapting and

Predicting

Secret Missions

and Surprise Activities

Shifting Scenarios

Subject integration

Persistence

Long term projects,

multi-stage projects

Challenges that

StretchPeer

review and open work

model

CommunicationPresentations

Webinars

Being me social

networkAgent Profile

Professional interactions

with community

partners

Email, logs, and design

notes

Competition and cooperation may seem antithetical, but at some very deep

level, they are two sides of the same coin.

-John Holland

CollaborationGroup missions and boss levels

Personal best competitive model – High

score

Teams – shifting and stable Professional

interactions with

community partners &

game designers

Peer review and open work

model

Self-awareness

Mission briefings

Roles and responsibilitie

s

Agent profile

A WORLD OF CHANGE

The culture of a school is an emergent system built

on the nature of interactions between

agents

Dynamic School Culture

Gamefulness

Student-teacher

collaboration

Instantaneous feedback

Satisfying Work

Do more satisfying work.

-Jane McGonigal,Reality is Broken

Satisfying Work

Real world Problems

Service and Community

Instantaneous Feedback

a game is “the voluntary effort to overcome unnecessary obstacles”

Bernard SuitsGrasshopper: Games, Life and Utopia

Student-teacher Collaboration

Professional Developmen

t

Quests and Missions

Instantaneous Feedback

Agent Profile

ChicagoQuest Wiki

...a designer introduces new…strategies into the world.

-Robert Axelrod, Michael Cohen

Harnessing Complexity

GamefulnessSecret Missions

Quests, Missions, and Boss Levels

Rare and Unique Items

Game designer

collaborations

Agent Profile

“Three things, then, are involved in active learning: experiencing the world in new

ways, forming new affiliations, and preparation for future learning.”

James Gee“Semiotic Domains: Is Playing Video Games a Waste of Time?”

Instantaneous Feedback

Agent Profile

Mission Briefings

Mission Logs ChicagoQuest Wiki

Email, Being Me

Gameful Assessment

PROFESSIONAL DEVELOPMENT

Teachers are agents of change in the school culture

Agent of Change

Problem Solving

Communication

Self-awareness

Adaptability

Persistence

Collaboration

Agent of Change

Professional League of Champions (PLC)

Danger Room

Communications Command Center

Be a Hero

Professional League of

Champions

Group Quests and Missions

Individual Challenges

and Missions

Critical Friends Groups

Game Economy

Be a Hero

Community Service

Mentoring

Role Models

The Extraordinaries

Communications Command Center

Instantaneous Feedback

Streamlined CommunicationsGroundcrew

Danger Room

Scenarios

CFG PresentationsIndividual Presentations

Together we are embarking on an epic quest, a quest to change education and

to change the world…