Microsoft Kinect and Kinect SDK

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Introduction about Microsoft Kinect and Kinect SDK

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MICROSOFT KINECT and KINECT SDK

Presented by Siraj Haji Suleman

2

Objectives

Introduction and History

Design and Working

Kinect Xbox v/s Kinect for Windows

Kinect SDK

Similar Technologies

Advantages and Disadvantages

Application and Future Scope

3

Introduction

Kinect is a “Hardware”

Enables users to control and interact

with the Xbox 360 or Windows without

using a physical controller

Can “See” in 3D under any ambient

light conditions

4

History

Project NATAL in June 2009

Launched in North America on November

4, 2010

‘Kinect for Windows’ was released on

February 1, 2012

Guinness World Record of being the

"fastest selling consumer electronics

device”

5

Objectives

Introduction and History

Design and Working

Kinect Xbox v/s Kinect for Windows

Kinect SDK

Similar Technologies

Advantages and Disadvantages

Application and Future Scope

6

Design

7

Specification

20 Joints of Skeleton

Tracking Distance: 0.5-6 m

Movement Tracking and Identity

Technique

640 x 480-pixel resolution

Vertical Elevation Angle of -27o to +27o

Run at 30 FPS (frames per second)

57o horizontally and 43o vertically

8

Behind the Scenes

9

Objectives

Introduction and History

Design and Working

Kinect Xbox v/s Kinect for Windo

ws

Kinect SDK

Similar Technologies

Advantages and Disadvantages

Application and Future Scope

10

Kinect XBOX 360 Kinect For Windows

Near Mode is not Supported

Near mode is Supported

Tested only for XBOX 360

Tested for Windows based Platform

Non-Commercial Version

Commercial Version

Not Full-Fledged Support in SDK

Full-Fledged Support in SDK

Skeleton Tracking is not good enough

Skeleton Tracking is better than Kinect

XBOX

11

Objectives

Introduction and History

Design and Working

Kinect Xbox v/s Kinect for Windows

Kinect SDK

Similar Technologies

Advantages and Disadvantages

Application and Future Scope

12

Kinect SDK (Kinect Software Development Kit)

Classes for each part of Hardware kit of

Kinect

Kinect SDK Beta v 1.0 released in June 2011

Kinect SDK Beta v 2.0 released in October

2011

Kinect SDK commercial version released in

February 2012

13

Development using Kinect

Visual Studio 2010 Ultimate with

Kinect SDK

.NET Framework 4.0

Knowledge of SDK API’s

.NET based language experience i.e.

C#, VB.NET, VC++

OpenNI v/s Kinect SDK

14

SDK Namespaces and Classes

NameSpace

◦Microsoft.Kinect Namespace

Classes

◦Skeleton

◦ Joints

◦ ImageStream

◦NUIAudioStream

◦DepthStream

15

Objectives

Introduction and History

Design and Working

Kinect Xbox v/s Kinect for Windows

Kinect SDK

Similar Technologies

Advantages and Disadvantages

Application and Future Scope

16

Similar Technologies

combination of the Playstation Move with the Playstation Eye

17

Objectives

Introduction and History

Design and Working

Kinect Xbox v/s Kinect for Windows

Kinect SDK

Similar Technologies

Advantages and Disadvantages

Application and Future Scope

18

Advantages

Our movements become the movements in

the games we play

Games that educate will now incorporate

the whole body

Kinect is easy to handle and use

Microsoft Kinect is entertaining and

ultimate source of fun

Bridge the gap between virtual world and

real world

19

Disadvantages

Fingers aren’t mapped individually

Need a lot of space

It sometimes doesn't catch on to your

body movements

Don't always want to be running or

jumping

Limitation in Kinect SDK

20

Objectives

Introduction and History

Design and Working

Kinect Xbox v/s Kinect for Windows

Kinect SDK

Similar Technologies

Advantages and Disadvantages

Applications and Future Scope

21

Applications

Gestured Based Game

NUI based Software

Kinect in Robotics

Gesture Based Learning

Voice Recognition based Software

22

Future Scope

Kinect Studio

Kinect in Home Automation

Seated Skeleton

Kinect In Education

Support for new Languages

23

Conclusion

Mostly used for games

Pioneer in the Consumer Market of the

Human / Virtual Environment Interaction

Gesture and Voice User Interface

Application in many different domains

Opening the doors of the Virtual and

Augmented Reality

24

References http://www.xbox.com/en-IN/Kinect

http://booktype-demo.sourcefabric.org/a

fter-kinect/

http://en.wikipedia.org/wiki/Kinect

http://channel9.msdn.com/coding4fun/ki

nect

http://spectrum.ieee.org/automaton/rob

otics/diy/top-10-robotic-kinect-hacks

http://ieeexplore.ieee.org/stamp/stamp.j

sp?tp=&arnumber=6165146

Meet the Kinect. Author: Jonathan Hall,

Phoenix Perry, Sean Kean

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