Post on 05-Jul-2015
transcript
COLLABORATION DESIGNPROJECT
Lighting Design
INTRO
COLLABORATIONDESIGN PROJECTLighting Design
Name Group # Role Play
Callie Boyette
09 Lighting Designer
“Bus Stop”
OBJECTIVES OF THE LIGHT
DESIGNER
COLLABORATIONDESIGN PROJECTLighting Design
Provide visibility.
Reveal shapes and forms.
Provide a focus onstage and create visual
compositions.
Assist in creating mood and reinforcing style.
Help establish time and place.
Establish a rhythm of visual movement.
Reinforce the central visual image, establish
visual information, or both.
COLLABORATIONDESIGN PROJECTLighting Design
LIGHT DESIGN OVERVIEW
LOCATION
cozy corner-restaurant in Hamilton Ohio
COLLABORATIONDESIGN PROJECTLighting Design
LIGHT DESIGN OVERVIEW
DATE
1957 early March
COLLABORATIONDESIGN PROJECTLighting Design
LIGHT DESIGN OVERVIEW
TIME: 1am to 5am
COLLABORATIONDESIGN PROJECTLighting Design
LIGHT DESIGN OVERVIEW
WEATHER
blizzard ragging outside
COLLABORATIONDESIGN PROJECTLighting Design
Visibility- OBJECTIVE
Provide illumination
Give audience visibility of characters
Balance light on actors and light on the set
Positioned above and in front
COLLABORATIONDESIGN PROJECTLighting Design
Visibility- BUS STOP
Position of Lights: on ceiling; above and in front of stage
Characters: gels used to make each characters hair appear natural (blonde and brunette need different lighting to achieve a natural look.
COLLABORATIONDESIGN PROJECTLighting Design
Shape and Form- OBJECTIVE
Enhance “world” going on in set
Provide lighting for set and the props
Mainly positioned from side, top & behind
COLLABORATIONDESIGN PROJECTLighting Design
Shape and Form- BUS STOP
LIGHTING ON:BarTablesDoorBy telephoneBathroom
*effect: shadows in the restaurant on the the actors creating a natural vibe
Include gels to highlight the colors of the objects but keep them remaining natural looking. Use these lights at a slightly higher intensity when they are part of the central action at that time
COLLABORATIONDESIGN PROJECTLighting Design
Focus &Composition- OBJECTIVE
Balances light on actors & on set/props
Light aimed at specific point
Keeps focus on central action
Light entire stage or small areas
COLLABORATIONDESIGN PROJECTLighting Design
Focus &Composition- BUS STOPMain Point of Action: the bar
Other Areas: by the window, the door, and tables
---------------------------------------------------------Have beams of light on aimed on action areas the entire time
Focus on Cherie during her song
Control spill in front and behind actors so the audience does not get distracted from the main action
Have more small areas of light then lighting entire setKeep higher intensity light on main action
Make sure light covers all areas characters are positioned in so they don’t go past edges of light
COLLABORATIONDESIGN PROJECTLighting Design
Mood and Style- OBJECTIVE
Use light to set mood of scene
Can manipulate audiences reaction
Indicates if play is realistic or unrealistic
COLLABORATIONDESIGN PROJECTLighting Design
Mood and Style- BUS STOP
ACT 1I. Mood
A. Feeling: 1) cozy, warm, safe
feeling inside restaurant
2) which is and escape from the blizzard
3) Dim lighting
ACT 2I. Mood
A. Feeling: 1) Various intense
moments have fast but not overwhelming changes in color then returning to normal to intensify the audiences emotion
ACT 3I. Mood
A. Feeling: 1) sunrise
approaching
2) Conclusion of play
COLLABORATIONDESIGN PROJECTLighting Design
Mood and Style- BUS STOP
Style
Soft light on Elma as she looks out the window
Gels matching the color of Cherie’s attire to accentuate them (like her nail polish, jacket, etc.)
Dim small lights on tables and over bar to highlight the area
COLLABORATIONDESIGN PROJECTLighting Design
Time and Place- OBJECTIVE
Involves Color, shadow, intensity
Conveys-time of day
-season-location
-etc.
COLLABORATIONDESIGN PROJECTLighting Design
Time and Place- BUS STOPAct 1 and 2Scene Summary
Location: restaurantTime of Day: night
Weather: blizzard raging
Outside LightingPlacement: above windows and door
Intensity:Dimmers on low to produce dark light to give appearance ofnight time; produces natural appearance by casting shadows on actors
Color: use of other dark shaded gels to give appearance of blizzard
Inside LightingPlacement: above bar and tables
Intensity: Dimmers on medium to produce natural light and contrast to outside lightColor: use of warm shades to produce the cozy, safe feeling of shelter from the blizzard
COLLABORATIONDESIGN PROJECTLighting Design
Time and Place- BUS STOPAct 3 Scene Summary
Location: restaurantTime of Day: night
Weather: blizzard passing
Outside LightingPlacement: above windows and door
Intensity:Dimmers on low to medium to produce early morning lightColor:use of dark shaded gels to give appearance of blizzard still going on and red, orange, and/or yellow gels to give
the appearance of sunrise
Inside LightingPlacement: above bar and tables; on floors to create shadow of rising sun
Intensity: Dimmers on low to medium to produce natural lightColor: use of warm, bright shades to produce cozy, safe feeling of shelter from blizzard that is starting calm
COLLABORATIONDESIGN PROJECTLighting Design
Rhythm- OBJECTIVE
Movement of the play
Provides natural transitions of the scenes
COLLABORATIONDESIGN PROJECTLighting Design
Rhythm- BUS STOP
ACT 1: medium length light transitions to
make introduction of characters but not give the feel of intense action
Act 2: fast light transitions to give the
feel of rising action
Act 3:slightly slower length light
transitions than in ACT 1 to give the feel of the end of the rising action, morning approaching, and the play concluding
COLLABORATIONDESIGN PROJECTLighting Design
Rhythm- BUS STOP
INTENSE ACTION: fast length light transitions to cause
tension and suspense
EMOTIONAL/ROMANTIC MOMENTS: slow
light transitions to give deep feeling of emotion; allows audience to process the event
COLLABORATIONDESIGN PROJECTLighting Design
Central Visual Image- OBJECTIVE
Area of focus throughout play
Highlights the area the audience should focus on
Higher intensity light
COLLABORATIONDESIGN PROJECTLighting Design
Central Visual Image- BUS STOP
Center of attention follows the conversation among characters and only shifts when important action occurs in another place