Zorica, Mihaela Session 090902

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Session on IASL 2009

transcript

Jadranka Lasic-Lazic jlazic@ffzg.hr

Mihaela Banek Zorica mbanek@ffzg.hr

Sonja Spiranec sspiran@ffzg.hr

Department of Information sciences, Faculty of Humanities

and Social Sciences, Universtiy of Zagreb, Croatia

School librarians coping

with electronic environment

What is Web 2.0

Change in the web space

New version (constant beta)

Combination of several trends

Participation

Personalization and collaboration

Democracy of marketing

Richer online applications

Web 1.0 – Web 2.0

Web 1.0: Static web pages

Information and data gathered from large databases web as a repository – large database

Users: technological background and knowledge

Web 2.0 Interactivity

Social networking

User-generated content Participation is the key

Easy to use, special skills aren’t necessary

Web 2.0

create

publish

share

collaborate

influence

connect

EVERYBODY

has the possibility to

http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg

http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-

survey-2007-usage-and-preferences-20070928.htm

Generation X /genreation Y

Babyboomer / millenials

Library 2.0

reaction to the web-based

developments in ICT and the

widespread use of social softwareCurran et al., 2007

Library 2.0 concept

1. reflects user-centeredness;

2. is related to multi-media environments and communication channels;

3. provides the customer with the experience of social presence and enables interaction with librarians and other users;

4. is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information

Manes, 2006

What is Library 2.0?

Holmbeg et al. 2009

http://theunquietlibrarian.wordpress.com/2009/04/02/

http://stephenslighthouse.sirsidynix.com/untitled.bmp

Research

Students familliarity with Web 2.0 tools

Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries.

Lasic-Lazic, Banek Zorica, Bubas 2009.

Results

1. most of students were familiar with

popular tools/services like wikis,

blogs, YouTube and

MySpace/Facebook

2. less than 50% had more than scarce

knowledge of a Flickr, Delicious or

even Second Life.

http://clifmims.com/blog/archives/468

Curriculum change

Department of Information Sciences,

Faculty of Humanities and Social

Sciences, University of Zagreb

Two new courses introduced:

Information literacy (theoretical approach)

E-learning (practical)

Faculty of Humanities and Social Sciences

(FHSS)

Department of Information Science

Second life

developed in 2003 by Linden Labs

client program -Second Life Viewer

more than 9 million Residents

MUVE (Multi-User Virtual Environments)

2 Grids Second Life

Teen Second life (teens 13-17)

Communication – chat & voice

One avatar or group

Conferences

Classes

Building

Building

Prims

Simple objects

Complex objects

Scripting

interaction

Education & Culture

many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning Open University (UK), Princeton, MIT, University of Derby

(UK), Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc.

Cybrary Islands – Library Alliance

Second life library 2.0

Eduisland, InfoIsland

Museums - International Space Flight museum, Louvre

Second life - visual

Potential Benefits

Hands-on learning

New form of interaction

Personalized learning

Vizualization – simulation and role-play

Improving distance learning and developing immersive environment

Marketing

Socialization

Networking

Virtual collaboration

Obstacles

System requirements

Hardware

Network Connection

Stability

Maintenance/Updates

Learning Curve

Pricing

Rights

“Griefing” and vandalism

Inappropriate materials

Keeping students on-task

Conclusion

Library rules

Libraries are for users and every user its’

book

Save the time of the reader

Changes in LIS curriculum

Training of librarains

Educating users