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NEW CONCEPTS with ‘SPACING’NEW CONCEPTS with ‘SPACING’
Intro/OverviewLaunch PointsProtectionProtection TagsBackside StructureFlat ConceptSmash Concept
Andrew Coverdale – Assistant Football Coach – Trinity High [email protected]
http://savefile.com/projects/808736474 (Password: 7cowboy)
TRINITY SPACING OVERVIEWTRINITY SPACING OVERVIEWI.I. Basic 3 x 1 distributionBasic 3 x 1 distribution
A. Pre-called or signaledA. Pre-called or signaledB. Routes: Hitch, Now, Stop, Slant, Fade B. Routes: Hitch, Now, Stop, Slant, Fade C. “P” FakeC. “P” Fake
II. II. 2 x 2 Concepts2 x 2 ConceptsA. Protections: Back Dual Read/Swing or A. Protections: Back Dual Read/Swing or TE/Back Check OutTE/Back Check OutB. Routes: Hog, Ape, Lion, Swan, Flat, Bull, Up, DodgeB. Routes: Hog, Ape, Lion, Swan, Flat, Bull, Up, Dodge
IV. IV. 4 x 1 Concepts4 x 1 ConceptsA. Protections: Back Dual Read/Swing or TE/Back Check OutA. Protections: Back Dual Read/Swing or TE/Back Check OutB. Structured like 3 x 1 in terms of QBB. Structured like 3 x 1 in terms of QBC. Use extra receiver strong as a “Big Alert” v. certain C. Use extra receiver strong as a “Big Alert” v. certain coveragescoverages
III. III. 3 x 2 Concepts3 x 2 ConceptsA. Normal 2 x 2 structures with “Free” or A. Normal 2 x 2 structures with “Free” or “Clue” protection“Clue” protectionB. Mirrored “Manning” – inside out off ILB squeeze B. Mirrored “Manning” – inside out off ILB squeeze
90-190 Series with Spacing 90-190 Series with Spacing DirectoryDirectory
OVERVIEW INSTRUCTIONAL
2-man Frontside Concepts2-man Frontside Concepts
FRONTSIDE INDIVIDUAL CALLS
OVERVIEW
91-191
92-192 ‘HOG’ 93-193
94-19494-194
98-198 ‘SWAN’98-198 ‘SWAN’
99-199 ‘BULL’99-199 ‘BULL’
Backside 2Backside 2 & & 3-man Variations3-man Variations
99-199 ‘APE’
99-199 ‘LION’
‘‘MERCURY’MERCURY’ ‘‘VENUS’VENUS’
‘‘MARS’MARS’ ‘‘MOON’MOON’
Backside Variations: 4-manBackside Variations: 4-manBASIC ‘COP’
‘SHERIFF’ ‘RANGER’
91-191 ‘MANNING’
‘PLUTO’
95-19595-195
97-197 97-197 ‘DODGE’
MIRRORED 90 CONCEPTSMENU
BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: ARROWARROW. Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; . Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; techniquetechnique is a bit is a bit different than basic 1 in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, aim at a point 3 yds deep along the sideline. Snap your different than basic 1 in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, aim at a point 3 yds deep along the sideline. Snap your head around on your 3rd step out of the break without slowing down. Do NOT turn up sidelines; if you get past the bottom of the #s, turn inside, show head around on your 3rd step out of the break without slowing down. Do NOT turn up sidelines; if you get past the bottom of the #s, turn inside, show numbers to the QB. R.A.C. Get the sideline!numbers to the QB. R.A.C. Get the sideline!
QB:QB: Drop depends on the Individual. Pre-snap CB play Drop depends on the Individual. Pre-snap CB play on topon top, Prem / non-premium , Prem / non-premium on the edgeson the edges. Hand signal if needed to get the correct individual . Hand signal if needed to get the correct individual (MUST have 199 v. Cloud; 198 v. Press). (MUST have 199 v. Cloud; 198 v. Press). PREMPREM: 1: 1stst step “Keep it premium – eyes past MLB – Progression Individual to Sit to Mini to Arrow/Swing. step “Keep it premium – eyes past MLB – Progression Individual to Sit to Mini to Arrow/Swing. NON-PREMNON-PREM: Track individual on 1: Track individual on 1stst step – Progression Sit to Mini to Arrow/Swing. Reset for depth to the backside (can quick 5 non-premium), find EYES. step – Progression Sit to Mini to Arrow/Swing. Reset for depth to the backside (can quick 5 non-premium), find EYES. Possible Quick escape to Arrow.Possible Quick escape to Arrow.
MM OO
BS OUTS:BS OUTS: MINI CURLMINI CURL. Basic split is TIGHT. 3 step vertical step, speed break 2 steps to Slant, drop your hips, plant, and present your numbers to . Basic split is TIGHT. 3 step vertical step, speed break 2 steps to Slant, drop your hips, plant, and present your numbers to QB. Get inside the alley defender; you should have the sense of running a U-turn around him. Can slide inside ONLY AFTER you’ve presented #s to QB. QB. Get inside the alley defender; you should have the sense of running a U-turn around him. Can slide inside ONLY AFTER you’ve presented #s to QB. R.A.C. tight turn to shoulder QB puts ball on. R.A.C. tight turn to shoulder QB puts ball on. If called alignment BUNCHES or SQUEEZES you, If called alignment BUNCHES or SQUEEZES you, SpraySpray release, no 2 release, no 2ndnd stem, 7 x 3 break. stem, 7 x 3 break.
V
1 step, get FAST width, take 1 step, get FAST width, take flat defender OUT!flat defender OUT!
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. Goal is to hold 2. Goal is to hold 2ndnd short defender and stay open if he flies past you. Forced Stem/Dive release, aim for a short defender and stay open if he flies past you. Forced Stem/Dive release, aim for a spot 6 yds deep 2 yds beyond his far shoulder to help create ‘spacing.’ Be SUDDEN & spot 6 yds deep 2 yds beyond his far shoulder to help create ‘spacing.’ Be SUDDEN & distinctdistinct at the top (plant before head) – get BIG in the paint. at the top (plant before head) – get BIG in the paint. Freedom is 1 step laterally either way. R.A.C. tight turn SPLIT ‘EM.Freedom is 1 step laterally either way. R.A.C. tight turn SPLIT ‘EM.
II
Sit past far leg of 2Sit past far leg of 2ndnd LB. LB. Face QB, give him eyes if Face QB, give him eyes if
availableavailable
SPRINTSPRINT3 steps!3 steps!
Speed break 2 Speed break 2 steps to 7: Get steps to 7: Get insideinside flat flat defenderdefender
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90-190 SERIES 90-190 SERIES “SPACING”“SPACING”
FS OUTS:FS OUTS: INDIVIDUALINDIVIDUAL. Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. . Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. Critical checks are “9” v. Cloud and “8” v. Press.Critical checks are “9” v. Cloud and “8” v. Press.
OT +3OT +3
192192196196
199199198198
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BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: ARROWARROW. Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; . Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; techniquetechnique is a bit is a bit different than basic 1 in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, aim at a point 3 yds deep along the sideline. Snap your different than basic 1 in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, aim at a point 3 yds deep along the sideline. Snap your head around on your 3rd step out of the break without slowing down. Do NOT turn up sidelines; if you get past the bottom of the #s, turn inside, show head around on your 3rd step out of the break without slowing down. Do NOT turn up sidelines; if you get past the bottom of the #s, turn inside, show numbers to the QB. R.A.C. Get the sideline!numbers to the QB. R.A.C. Get the sideline!
QB:QB: Drop depends on the Individual. Pre-snap CB play Drop depends on the Individual. Pre-snap CB play on topon top, Prem / non-premium , Prem / non-premium on the edgeson the edges. Hand signal if needed to get the correct individual . Hand signal if needed to get the correct individual (MUST have 199 v. Cloud; 198 v. Press). (MUST have 199 v. Cloud; 198 v. Press). PREMPREM: 1: 1stst step “Keep it premium – eyes past MLB – Progression Individual to Sit to Mini to Arrow/Swing. step “Keep it premium – eyes past MLB – Progression Individual to Sit to Mini to Arrow/Swing. NON-PREMNON-PREM: Track individual on 1: Track individual on 1stst step – Progression Sit to Mini to Arrow/Swing. Reset for depth to the backside (can quick 5 non-premium), find EYES. step – Progression Sit to Mini to Arrow/Swing. Reset for depth to the backside (can quick 5 non-premium), find EYES. Possible Quick escape to Arrow.Possible Quick escape to Arrow.
II OO
BS OUTS:BS OUTS: MINI CURLMINI CURL. Basic split is TIGHT. 3 step vertical step, speed break 2 steps to Slant, drop your hips, plant, and present your numbers to . Basic split is TIGHT. 3 step vertical step, speed break 2 steps to Slant, drop your hips, plant, and present your numbers to QB. Get inside the alley defender; you should have the sense of running a U-turn around him. Can slide inside ONLY AFTER you’ve presented #s to QB. QB. Get inside the alley defender; you should have the sense of running a U-turn around him. Can slide inside ONLY AFTER you’ve presented #s to QB. R.A.C. tight turn to shoulder QB puts ball on. R.A.C. tight turn to shoulder QB puts ball on. If called alignment BUNCHES or SQUEEZES you, If called alignment BUNCHES or SQUEEZES you, SpraySpray release, no 2 release, no 2ndnd stem, 7 x 3 break. stem, 7 x 3 break.
V
1 step, get FAST width, take 1 step, get FAST width, take flat defender OUT!flat defender OUT!
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. Goal is to hold 2. Goal is to hold 2ndnd short defender and stay open if he flies past you. Forced Stem/Dive release, aim for a short defender and stay open if he flies past you. Forced Stem/Dive release, aim for a spot 6 yds deep 2 yds beyond his far shoulder to help create ‘spacing.’ Be SUDDEN & spot 6 yds deep 2 yds beyond his far shoulder to help create ‘spacing.’ Be SUDDEN & distinctdistinct at the top (plant before head) – get BIG in the paint. at the top (plant before head) – get BIG in the paint. Freedom is 1 step laterally either way. R.A.C. tight turn SPLIT ‘EM.Freedom is 1 step laterally either way. R.A.C. tight turn SPLIT ‘EM.
MM
Sit past far leg of 2Sit past far leg of 2ndnd LB. LB. Face QB, give him eyes if Face QB, give him eyes if
availableavailable
SPRINTSPRINT3 steps!3 steps!
Speed break 2 Speed break 2 steps to 7: Get steps to 7: Get insideinside flat flat defenderdefender
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90-190 SERIES 90-190 SERIES “VENUS”“VENUS”
FS OUTS:FS OUTS: INDIVIDUALINDIVIDUAL. Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. . Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. Critical checks are “9” v. Cloud and “8” v. Press.Critical checks are “9” v. Cloud and “8” v. Press.
OT +3OT +3
192192196196
199199198198
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BS MIDBS MID:: DEEP HITCH with FREEDOMDEEP HITCH with FREEDOM. Split ½way +1. Goal is to be in the fat of the Zone at 8-10 yards with EYES when QB looks for you. Take best . Split ½way +1. Goal is to be in the fat of the Zone at 8-10 yards with EYES when QB looks for you. Take best available release, re-stack in your tube, and run a Hitch at 9-10 yards. Seize whatever spot is given you, present yourself to the QB.available release, re-stack in your tube, and run a Hitch at 9-10 yards. Seize whatever spot is given you, present yourself to the QB.
QB:QB: This is a “Category B” call, meaning our preference is to work backside unless we have a “gimme” frontside. Individual is pre-snap Yes/No. Drop This is a “Category B” call, meaning our preference is to work backside unless we have a “gimme” frontside. Individual is pre-snap Yes/No. Drop is 5 quick / 3 quick, initial Eyes are to the POINT, to place him on the Drag, read is the shoulders of the Hang, Deep Hitch to Swing. Stop & Go not a factor.is 5 quick / 3 quick, initial Eyes are to the POINT, to place him on the Drag, read is the shoulders of the Hang, Deep Hitch to Swing. Stop & Go not a factor.
MM OO
BS OUTS:BS OUTS: STOP & GOSTOP & GO. Normal Split. Idea behind this route is to get the CB to break, react, and be turning his back to run with you right as RB gets . Normal Split. Idea behind this route is to get the CB to break, react, and be turning his back to run with you right as RB gets the ball. Sell the stop, but start the Fade phase at 7, shorten the 3+2 to just “3”, make a fast pivot, just enough to get turned, and get right back out of it. the ball. Sell the stop, but start the Fade phase at 7, shorten the 3+2 to just “3”, make a fast pivot, just enough to get turned, and get right back out of it. Accelerating to CB’s outside hip. Sprint, but look back as though you’re getting ball as you sprint along red line. Block CB once ball is caught.Accelerating to CB’s outside hip. Sprint, but look back as though you’re getting ball as you sprint along red line. Block CB once ball is caught.
V
Best available release/restackBest available release/restackHitch at 9-10Hitch at 9-10
Work fat of the zoneWork fat of the zone
BS INSIDE: BS INSIDE: ELIMINATION DRAGELIMINATION DRAG. Split OT +3. Goal is to make Point LB a non-factor. Take an angle to where his upfield shoulder will be; once on his . Split OT +3. Goal is to make Point LB a non-factor. Take an angle to where his upfield shoulder will be; once on his vertical level, plant off outside foot, snap & run flat across the field FAST, looking back at QB the whole way like you expect the ball. Keep arms pumping!vertical level, plant off outside foot, snap & run flat across the field FAST, looking back at QB the whole way like you expect the ball. Keep arms pumping!
II
Angle to upfield shldr of point; Angle to upfield shldr of point; flatten through him & crossflatten through him & cross
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90-190 Backside 90-190 Backside “PLUTO”“PLUTO”
FS OUTS:FS OUTS: INDIVIDUALINDIVIDUAL. Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. . Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal.
OT +3OT +3
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OOIndividualIndividual
192192196196
1991991981989-109-10
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Backside 4-man distribution that utilizes and Backside 4-man distribution that utilizes and “Elimination Drag” to establish the interior edge of “Elimination Drag” to establish the interior edge of Spacing and isolate the ‘Hang’ 1 on 2 v. a 10 yard Spacing and isolate the ‘Hang’ 1 on 2 v. a 10 yard
Hitch (Middle) and the back Swinging. “Stop & Go” Hitch (Middle) and the back Swinging. “Stop & Go” by outside receiver used to maximize RB’s R.A.C. by outside receiver used to maximize RB’s R.A.C.
RB:RB: ARROW or SWINGARROW or SWING. You have a Swing if in the backfield; an Arrow if in any ‘S’ position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call . You have a Swing if in the backfield; an Arrow if in any ‘S’ position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call will dictate your protection responsibilities, if any, prior to releasing. will dictate your protection responsibilities, if any, prior to releasing. SWINGSWING should be a speed-skater step & a 6-step SPRINT, losing no depth, and you should be a speed-skater step & a 6-step SPRINT, losing no depth, and you should turn up just past outside receiver’s original spot. should turn up just past outside receiver’s original spot. ARROWARROW aims for 3 yds along the sideline, look early, flip your hips when beyond bottom of #s. aims for 3 yds along the sideline, look early, flip your hips when beyond bottom of #s. In either case, URGENCY is the key word – you must get out FAST< and you must maximize R.A.C. by GETTING the SIDELINE.In either case, URGENCY is the key word – you must get out FAST< and you must maximize R.A.C. by GETTING the SIDELINE.
R 11 22 33 44 55 66
SWING: 6 step SWING: 6 step sprintsprintDo not lose depthDo not lose depth
3, no 23, no 2
5 qk/3 qk – Eye Pt – Read Hang5 qk/3 qk – Eye Pt – Read Hang
‘‘HITCH’ (2)HITCH’ (2)
C
*Hitch is a, high *Hitch is a, high percentage throw v. percentage throw v. OFF. OFF. CheckCheck v. Press v. Press
or Cloudor Cloud1. SPLIT: Wide1. SPLIT: Wide
(Bottom #s / Hash +4)(Bottom #s / Hash +4)2. 3 giant steps with active 2. 3 giant steps with active
eyes locked on CB…eyes locked on CB…Two settle steps with aTwo settle steps with a LUNGE, eyes up, plant LUNGE, eyes up, plant
outside foot, THEN snap outside foot, THEN snap head…head…
R.A.C. “Know where you R.A.C. “Know where you left him”left him”
QB: QB: -3 quick / Rocker-3 quick / Rocker-Triangle throw-Triangle throw
9 0 / 1 9 0 F R O N T S I D E O U T 9 0 / 1 9 0 F R O N T S I D E O U T S I D E:S I D E: ““Individual”Individual”
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L
R
L
CCR
*Versus a soft CB to *Versus a soft CB to the short side OR in the short side OR in
certain certain LimitedLimited AccessAccess looks, ‘Quick Out’ is a looks, ‘Quick Out’ is a
good check!good check!1. SPLIT: Tight 1. SPLIT: Tight (Top #s / Hash)(Top #s / Hash)
2. Explode two steps to CB’s 2. Explode two steps to CB’s outside shoulder; roll on 3d outside shoulder; roll on 3d
step, pull head & elbow step, pull head & elbow through to flatten & run out through to flatten & run out of break on 4of break on 4thth step…do not step…do not
chop feet or lose speed.chop feet or lose speed.
QB:QB:-3 quick / Rocker-3 quick / Rocker
-Graze the breastplate-Graze the breastplate
‘‘QUICK OUT’ (6)QUICK OUT’ (6)‘‘SLANT’ (9)SLANT’ (9)
*SLANT is excellent *SLANT is excellent against OFF with outside against OFF with outside leverage, and a MUST v. leverage, and a MUST v. CLOUD. It is taken off v. CLOUD. It is taken off v.
PressPress1. SPLIT: Wide1. SPLIT: Wide
(Bottom #s / Hash +4)(Bottom #s / Hash +4)
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2. ARC: My inside hip 2. ARC: My inside hip outside his outside hip. 3 outside his outside hip. 3
big, clean steps with a NOD big, clean steps with a NOD at the top. Angle is 60° at the top. Angle is 60° V. CLOUD, Outside Stick V. CLOUD, Outside Stick
release, threatening Fade, release, threatening Fade, straighten 1 step & Snap!straighten 1 step & Snap!
QB:QB:-3 quick (Rocker) v. off CB, 3 -3 quick (Rocker) v. off CB, 3 big (Rocker/Hitch) v. Pressbig (Rocker/Hitch) v. Press-Firm 1 ball – upfield shldr-Firm 1 ball – upfield shldr
3 steps3 steps
‘‘FADE’ (4)FADE’ (4)
*Vs. a ‘Press’ CB, tighter *Vs. a ‘Press’ CB, tighter than 6 head up to inside, than 6 head up to inside,
with a with a goodgood matchup, matchup, FADE is an option for us!FADE is an option for us!
1. SPLIT: Tight1. SPLIT: Tight(Top #s / Hash)(Top #s / Hash)
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2. a. CAPTURE CB’s outside 2. a. CAPTURE CB’s outside shoulder, use a Stick, Club shoulder, use a Stick, Club
& Over if needed v. jam& Over if needed v. jamb. STRAIGHTEN to turn his b. STRAIGHTEN to turn his hips vertically, SQUEEZE hips vertically, SQUEEZE him inside don’t cross the him inside don’t cross the
‘Red Line’‘Red Line’c. FADE to ball c. FADE to ball when thrownwhen thrown
QB:QB:-3 qk (Rocker) / 1 step + 8 YL-3 qk (Rocker) / 1 step + 8 YL
-3 ball -3 ball outside outside v. 1 saf; v. 1 saf; 2 ball to Pocket v. 2 saf2 ball to Pocket v. 2 saf
Red Red LineLine
4 yd4 ydfromfromSLSL
‘‘STOP’ (8)STOP’ (8)
*STOP is excellent against *STOP is excellent against OFF, and a MUST v. Press. OFF, and a MUST v. Press.
It is taken off v. Cloud.It is taken off v. Cloud.
1. SPLIT: Normal 1. SPLIT: Normal (Middle #s / Hash + 2)(Middle #s / Hash + 2)
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2. CAPTURE and 2. CAPTURE and STRAIGHTEN STRAIGHTEN just as on Fade, using Stick, just as on Fade, using Stick,
Club & Over if needed.Club & Over if needed.
At 8 yds, FADE 3 steps (big) + 2 At 8 yds, FADE 3 steps (big) + 2 (chop & settle hips), then pivot (chop & settle hips), then pivot off outside foot & come back off outside foot & come back
outside downhilloutside downhill
QB:QB:-5 quick (3 quick), throw-5 quick (3 quick), throw
1 ball 10+2 when WR butt drops1 ball 10+2 when WR butt drops
8 yd:8 yd:3 big steps3 big steps
2 small2 small
90-190 Individual90-190 Individual
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TRIPS RIGHT 192TRIPS RIGHT 192
ARROWARROW
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SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
HITCH HITCH (Individual)(Individual)
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SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RR
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•Top #sTop #s
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
QUICK OUTQUICK OUT(Individual)(Individual)
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H Mo RIGHT WIDE H Mo RIGHT WIDE 198198
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inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RR
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STOPSTOP(Individual)(Individual)
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inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RR
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•Top #sTop #s
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
UH
HITCH HITCH (Individual)(Individual)
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RAY OVER 199 Y RAY OVER 199 Y SPACESPACE
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SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
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RAY Skate 198 Y RAY Skate 198 Y SPACESPACE
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SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
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BUNCH RT 192 H BUNCH RT 192 H SPACESPACE
ARROWARROW3
VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
MINI-CURL:MINI-CURL:•Spray Release Spray Release
b/cb/cof formationof formation
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Z In BUNCH RT 196 H Z In BUNCH RT 196 H SPACESPACE
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3VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
MINI-CURL:MINI-CURL:•Spray Release Spray Release
b/cb/cof formationof formation
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SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
MINI-CURL:MINI-CURL:•Spray Release Spray Release
b/cb/cof formationof formation
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WESTERN WIDER WESTERN WIDER 192192
ARROWARROW
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3VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RR
HH
•Top #sTop #s
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
HITCH HITCH (Individual)(Individual)
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Z Mo RIGHT Z Mo RIGHT HOPHOP 199 199
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SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RR
XX
•Top #sTop #s
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
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SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
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TRIPS LEFT 92TRIPS LEFT 92
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
##
VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LBinside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’
him) at 5 yds. him) at 5 yds.
•Top #sTop #s
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RT OUT BOUNCE 99 H RT OUT BOUNCE 99 H SPACESPACE
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
##
VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LBinside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’
him) at 5 yds. him) at 5 yds.
•Top #sTop #s
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BUNCH LEFT 96 Y BUNCH LEFT 96 Y SPACESPACE
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
##
VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LBinside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’
him) at 5 yds. him) at 5 yds.
MINI-CURL:MINI-CURL:•Spray Release Spray Release
b/cb/cof formationof formation RR
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X In BUNCH LT 98 Y X In BUNCH LT 98 Y SPACESPACE
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Big (Rocker & Hitch)3 Big (Rocker & Hitch)Read:Read: Premium: Individual to StopPremium: Individual to Stop
Non-Premium: Object Mini-CurlNon-Premium: Object Mini-CurlOutlet:Outlet: Individual progressionIndividual progression
##
VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 1Run through far leg of 1stst LB LBinside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’
him) at 5 yds. him) at 5 yds.
MINI-CURL:MINI-CURL:•Spray Release Spray Release
b/cb/cof formationof formation
STOPSTOP(Individual)(Individual)
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TALL 92 X SPACETALL 92 X SPACE
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV VV
OUTSIDE RECEIVER:OUTSIDE RECEIVER:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
MINI-CURL:MINI-CURL:•Widen 1-2 yds Widen 1-2 yds
on releaseon releaseQB THOUGHT PROCESSQB THOUGHT PROCESSPre-snap:Pre-snap: Check BS for clean single. Take it/change it if there.Check BS for clean single. Take it/change it if there.Drop:Drop: 3 steps, Anchor to Arrow, Pop-up to others3 steps, Anchor to Arrow, Pop-up to othersPre-snap:Pre-snap: Individual progressionIndividual progressionPost-snap:Post-snap: Read Mini-Curl laneRead Mini-Curl lane
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BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: UTAHUTAH. Split ½ way+1. Understanding that the back is coming to your sandbox, you must automatically ‘Utah’ . Split ½ way+1. Understanding that the back is coming to your sandbox, you must automatically ‘Utah’ your route. Full speed Arrow, show eyes and hands after you pass outside receiver’s original alignment, attack the hands of any DB on your course your route. Full speed Arrow, show eyes and hands after you pass outside receiver’s original alignment, attack the hands of any DB on your course turning up, squeeze and straighten, holding the ‘Red Line’ ready to fade to the ball ONLY once it’s thrown a la Pat & Go drill.turning up, squeeze and straighten, holding the ‘Red Line’ ready to fade to the ball ONLY once it’s thrown a la Pat & Go drill.QB:QB: Normal Spacing thought process, with Utah as a “BIG ALERT” v. Press Man and a great matchup (non conversion downs). If you Big Alert it, 3 big Normal Spacing thought process, with Utah as a “BIG ALERT” v. Press Man and a great matchup (non conversion downs). If you Big Alert it, 3 big to Utah, RFD into normal Spacing progression; the Individual is dead to you.to Utah, RFD into normal Spacing progression; the Individual is dead to you.
MM OOTightTight
BS OUTS:BS OUTS: MINI CURLMINI CURL. .
VSHOW eyes / handsSHOW eyes / hands
ATTACK DB’s handsATTACK DB’s hands
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. .
II
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OOIndividualIndividual
90-190 Backside variations:90-190 Backside variations:
RB IN THE ROUTERB IN THE ROUTE
FS OUTS:FS OUTS: INDIVIDUALINDIVIDUAL. Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. . Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal.
OT +3OT +3
192192196196
199199198198
33
SQUEEZESQUEEZESTRAIGHTENSTRAIGHTEN
HOLD the Red LineHOLD the Red LineFADE to the ballFADE to the ball
RB:RB: ARROW or SWINGARROW or SWING. You have a Swing if in the backfield; an Arrow if in any ‘S’ position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call . You have a Swing if in the backfield; an Arrow if in any ‘S’ position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call will dictate your protection responsibilities, if any, prior to releasing. will dictate your protection responsibilities, if any, prior to releasing. SWINGSWING should be a speed-skater step & a 6-step SPRINT, losing no depth, and you should be a speed-skater step & a 6-step SPRINT, losing no depth, and you should turn up just past outside receiver’s original spot. should turn up just past outside receiver’s original spot. ARROWARROW aims for 3 yds along the sideline, look early, flip your hips when beyond bottom of #s. aims for 3 yds along the sideline, look early, flip your hips when beyond bottom of #s. In either case, URGENCY is the key word – you must get out FAST< and you must maximize R.A.C. by GETTING the SIDELINE.In either case, URGENCY is the key word – you must get out FAST< and you must maximize R.A.C. by GETTING the SIDELINE.
Activated by a protection word Activated by a protection word in front ofin front of the 90-190 the 90-190 call [Examples: ‘Blink’, ‘Free’, ‘Y’, ‘Franky’, call [Examples: ‘Blink’, ‘Free’, ‘Y’, ‘Franky’,
‘Bobby’], it tells everyone that the RB may get into ‘Bobby’], it tells everyone that the RB may get into the route BS, and in doing so will do the job the route BS, and in doing so will do the job
normally done by the Arrow, i.e. establish the normally done by the Arrow, i.e. establish the outside ‘stretch’ of the Spacing. Middle receiver is outside ‘stretch’ of the Spacing. Middle receiver is free to ‘Utah’ to give us a big-play possibility free to ‘Utah’ to give us a big-play possibility andand
getting himself out of RB’s ‘sandbox’ getting himself out of RB’s ‘sandbox’
RBackfield
RReceiver
11 22 33 44 55 66
SWING: 6 step SWING: 6 step sprintsprintDo not lose depthDo not lose depth
BigBigAlertAlert
1122 33
44
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CHECK SWING with URGENCYCHECK SWING with URGENCY
7
VV VV
UTAH:UTAH:•Eyes & Hands to QB when past Outs;Eyes & Hands to QB when past Outs;
Active hands, attack the defenderActive hands, attack the defenderHold the Red Line, fade to ballHold the Red Line, fade to ball
RR
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•Top #sTop #s
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick, possible reset for depth3 quick, possible reset for depthPremium:Premium: Eye point, Prog to RFD Sit-Mini-Swing/ArrwEye point, Prog to RFD Sit-Mini-Swing/ArrwNon Prem:Non Prem: Active eyes to Indiv, Prog Sit-Mini-SwingActive eyes to Indiv, Prog Sit-Mini-SwingBig Alert:Big Alert: Press man good matchup: Utah to RFDPress man good matchup: Utah to RFD
X
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CHECK SWING with URGENCYCHECK SWING with URGENCY
7
VV VV
UTAH:UTAH:•Eyes & Hands to QB when past Outs;Eyes & Hands to QB when past Outs;
Active hands, attack the defenderActive hands, attack the defenderHold the Red Line, fade to ballHold the Red Line, fade to ball
RR
ZZ
•Top #sTop #s
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick, possible reset for depth3 quick, possible reset for depthPremium:Premium: Eye point, Prog to RFD Sit-Mini-Swing/ArrwEye point, Prog to RFD Sit-Mini-Swing/ArrwNon Prem:Non Prem: Active eyes to Indiv, Prog Sit-Mini-SwingActive eyes to Indiv, Prog Sit-Mini-SwingBig Alert:Big Alert: Press man good matchup: Utah to RFDPress man good matchup: Utah to RFD
X
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•½ way+1½ way+1
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VV
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CK SWING with URGENCYCK SWING with URGENCY
VV
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UTAH:UTAH:•Eyes & Hands to QB when past Outs;Eyes & Hands to QB when past Outs;
Active hands, attack the defenderActive hands, attack the defenderHold the Red Line, fade to ballHold the Red Line, fade to ball
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick, possible reset for depth3 quick, possible reset for depthPremium:Premium: Eye point, Prog to RFD Sit-Mini-Swing/ArrwEye point, Prog to RFD Sit-Mini-Swing/ArrwNon Prem:Non Prem: Active eyes to Indiv, Prog Sit-Mini-SwingActive eyes to Indiv, Prog Sit-Mini-SwingBig Alert:Big Alert: Press man good matchup: Utah to RFDPress man good matchup: Utah to RFD MAIN MENUINSTRUCTIONAL
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RIGHT YAZ Bounce RIGHT YAZ Bounce FRANKY 99FRANKY 99
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
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VV
•Top #sTop #s
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SLANTSLANT(Individual)(Individual)
VV
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick, possible reset for depth3 quick, possible reset for depthPremium:Premium: Eye point, Prog to RFD Sit-Mini-Swing/ArrwEye point, Prog to RFD Sit-Mini-Swing/ArrwNon Prem:Non Prem: Active eyes to Indiv, Prog Sit-Mini-SwingActive eyes to Indiv, Prog Sit-Mini-SwingBig Alert:Big Alert: Press man good matchup: Utah to RFDPress man good matchup: Utah to RFD
H
•1/2way +11/2way +1
UTAH:UTAH:•Eyes & Hands to QB when past Outs;Eyes & Hands to QB when past Outs;
Active hands, attack the defenderActive hands, attack the defenderHold the Red Line, fade to ballHold the Red Line, fade to ball
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TRIPS LEFT SLUG FREE TRIPS LEFT SLUG FREE 9292
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
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VV VV
•Top #sTop #s
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HITCHHITCH(Individual)(Individual)
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick, possible reset for depth3 quick, possible reset for depthPremium:Premium: Eye point, Prog to RFD Sit-Mini-Swing/ArrwEye point, Prog to RFD Sit-Mini-Swing/ArrwNon Prem:Non Prem: Active eyes to Indiv, Prog Sit-Mini-SwingActive eyes to Indiv, Prog Sit-Mini-SwingBig Alert:Big Alert: Press man good matchup: Utah to RFDPress man good matchup: Utah to RFD
UTAH:UTAH:•Eyes & Hands to QB when past Outs;Eyes & Hands to QB when past Outs;
Active hands, attack the defenderActive hands, attack the defenderHold the Red Line, fade to ballHold the Red Line, fade to ball
MAIN MENUINSTRUCTIONAL
BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: COPCOP. Split ½ way. . Split ½ way. MOFCMOFC Quick Corner – preferred Arc, straighten to 7 & see the bisect point, Quick Corner – preferred Arc, straighten to 7 & see the bisect point, Speed breakSpeed break at the at the best angle to the Corner. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. best angle to the Corner. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. MOFOMOFO Quick Post – Quick Post – best available release & restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate. best available release & restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate. QB:QB: Normal Spacing thought process, with COP as a “BIG ALERT” v. Press man with a matchup, or a 2-safety look where no help is readily available by Normal Spacing thought process, with COP as a “BIG ALERT” v. Press man with a matchup, or a 2-safety look where no help is readily available by ‘structure’ (e.g., a CB to a Quick Corner) If you Big Alert it, 3 big (Kick Rocker-Hitch) to COP, RFD into normal Spacing progression; the Individual is dead ‘structure’ (e.g., a CB to a Quick Corner) If you Big Alert it, 3 big (Kick Rocker-Hitch) to COP, RFD into normal Spacing progression; the Individual is dead to you.to you.
MM OOTightTight
BS OUTS:BS OUTS: MINI CURLMINI CURL. .
V
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. .
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OOIndividualIndividual
90-190 Backside variations:90-190 Backside variations:
“COP”“COP”
FS OUTS:FS OUTS: INDIVIDUALINDIVIDUAL. Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. . Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal.
OT +3OT +3
192192196196
199199198198
33
RB:RB: ARROW or SWINGARROW or SWING. You have a Swing if in the backfield; an Arrow if in any ‘S’ position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call . You have a Swing if in the backfield; an Arrow if in any ‘S’ position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call will dictate your protection responsibilities, if any, prior to releasing. will dictate your protection responsibilities, if any, prior to releasing.
An extension of our “Back in the route” concept, it An extension of our “Back in the route” concept, it will use the same protection words, but now we tell will use the same protection words, but now we tell our “Bonus” Middle receiver to run a ‘Cop’ route, our “Bonus” Middle receiver to run a ‘Cop’ route, and give us a big play possibility against any kind and give us a big play possibility against any kind
of 2-safety coverage. of 2-safety coverage.
RBackfield
RReceiver
11 22 33 44 55 66
Big Alert 1Big Alert 1
2233
44
SSMOFOMOFOMOFC
Preferred Arc,straighten to 7, Speed break to
Corner, bisect CB & Saf, ball will be on
you fast.
SSMOFCMOFC
VV
PossibleStick/Dbl Stick v. Press
MOFOBest available rel./
Restack (Poss stick)Straighten & eye Saf
Nod/break at 7-8The tighter the saf., The flatter the angle
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RR
FREE RELEASE SWING with URGENCYFREE RELEASE SWING with URGENCY
VV
Y
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
X
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STOPSTOP(Individual)(Individual)
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Spray rel
WAIT for SIT to CLEARWAIT for SIT to CLEARArc around him – patience!Arc around him – patience!
QB THOUGHT PROCESSQB THOUGHT PROCESS*Big Alert: COP*Big Alert: COP**If the Big Alert looks good, Progression COP (3 If the Big Alert looks good, Progression COP (3 big), to RFD Sit-Mini-Arrow/Swing…MUST know big), to RFD Sit-Mini-Arrow/Swing…MUST know who can cover the Cop & SEE them!who can cover the Cop & SEE them!*Big Alert is no good – work normal Space thought*Big Alert is no good – work normal Space thought
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Y In TRIPS LT BLINK 99 Y In TRIPS LT BLINK 99 Y COPY COP
VV VV
•Top #sTop #s
CHECK SWING with URGENCYCHECK SWING with URGENCYWidth not depthWidth not depth
YZZ
SLANTSLANT(Individual)(Individual)
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
QB THOUGHT PROCESSQB THOUGHT PROCESS*Big Alert: COP*Big Alert: COP**If the Big Alert looks good, Progression COP (3 If the Big Alert looks good, Progression COP (3 big), to RFD Sit-Mini-Arrow/Swing…MUST know big), to RFD Sit-Mini-Arrow/Swing…MUST know who can cover the Cop & SEE them!who can cover the Cop & SEE them!*Big Alert is no good – work normal Space thought*Big Alert is no good – work normal Space thought
“Justvisiting”
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RT ROY BUNCH BOUNCE FRANKY 99 H RT ROY BUNCH BOUNCE FRANKY 99 H SPACE Y ARROW SPACE Y ARROW Z COPZ COP
VV VV
WAIT for SIT to CLEARWAIT for SIT to CLEARArc around him – patience!Arc around him – patience! QB THOUGHT PROCESSQB THOUGHT PROCESS
*Big Alert: COP*Big Alert: COP**If the Big Alert looks good, Progression COP (3 If the Big Alert looks good, Progression COP (3 big), to RFD Sit-Mini-Arrow/Swing…MUST know big), to RFD Sit-Mini-Arrow/Swing…MUST know who can cover the Cop & SEE them!who can cover the Cop & SEE them!*Big Alert is no good – work normal Space thought*Big Alert is no good – work normal Space thought
YRR
SLANTSLANT(Individual)(Individual)
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
Spray rel
MAIN MENUINSTRUCTIONAL
BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: UTAHUTAH. Split ½ way+1. Understanding that the back is coming to your sandbox, you must automatically ‘Utah’ . Split ½ way+1. Understanding that the back is coming to your sandbox, you must automatically ‘Utah’ your route. Full speed Arrow, show eyes and hands after you pass outside receiver’s original alignment, attack the hands of any DB on your course your route. Full speed Arrow, show eyes and hands after you pass outside receiver’s original alignment, attack the hands of any DB on your course turning up, squeeze and straighten, holding the ‘Red Line’ ready to fade to the ball ONLY once it’s thrown a la Pat & Go drill.turning up, squeeze and straighten, holding the ‘Red Line’ ready to fade to the ball ONLY once it’s thrown a la Pat & Go drill.
QB:QB: Normal Spacing thought process, with the addition of looking at the R pre-snap to see if the defensive adjustment gives you a NOW Corner. If it Normal Spacing thought process, with the addition of looking at the R pre-snap to see if the defensive adjustment gives you a NOW Corner. If it does, take 1 step and drive the ball to the RB. Otherwise, take the snap & execute a normal 90 series thought process.does, take 1 step and drive the ball to the RB. Otherwise, take the snap & execute a normal 90 series thought process.
MM OOTightTight
BS OUTS:BS OUTS: MINI CURLMINI CURL. .
V
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. .
II
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½ +1½ +1
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4 Instructional4 Instructional
OOIndividualIndividual
90-190 Backside variations:90-190 Backside variations:
“RANGER”“RANGER”
FS OUTS:FS OUTS: INDIVIDUALINDIVIDUAL. Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal. . Varies by number, i.e. ‘2’ is HITCH, ‘8’ is STOP, ‘9’ is SLANT, ‘6’ is QUICK OUT. Can change with verified hand signal.
OT +3OT +3
192192196196
199199198198
RB:RB: RANGERRANGER. Alignment or motion target is bottom of the #s or Hash +4. Run a NOW route, EXPECT the ball. If you don’t get it, F.O.R. FAST, turn the . Alignment or motion target is bottom of the #s or Hash +4. Run a NOW route, EXPECT the ball. If you don’t get it, F.O.R. FAST, turn the CB and don’t look back.CB and don’t look back.
Specialized version of 4 x 1 Spacing designed to Specialized version of 4 x 1 Spacing designed to create a potential quick touch for the ‘R’ and extend create a potential quick touch for the ‘R’ and extend
our horizontal stretch on the coverage to the our horizontal stretch on the coverage to the backside, as well as up the likelihood of creating a backside, as well as up the likelihood of creating a
true 1-on-1 for the frontside. true 1-on-1 for the frontside.
RMotion orAlignment
SWAT:SWAT:Now route;Now route;if you don’tif you don’t
get theball, FOR &get theball, FOR &don’t look backdon’t look back
Yes/NoYes/No
22 33
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Qk – Reset for Depth (Rocker / Reset)3 Qk – Reset for Depth (Rocker / Reset)Pre-snap:Pre-snap: Bang/New Mike v. Overhang + Rot wkBang/New Mike v. Overhang + Rot wk
Hard Cloud: Sluggo is dead, eyes onlyHard Cloud: Sluggo is dead, eyes onlyRead:Read: Sluggo (3 Qk) to Seam (Reset-Anchor)Sluggo (3 Qk) to Seam (Reset-Anchor)
Hitch to Sit/Curl, poss Qk Esc to SwingHitch to Sit/Curl, poss Qk Esc to Swing*Drop goes to 5 qk v. Press/Cloud*Drop goes to 5 qk v. Press/Cloud*Track Sluggo w/eyes v. all zones*Track Sluggo w/eyes v. all zones
HHYY
ZZ
•Hash +2Hash +2
## ##
•NormalNormal
RT WIDE Y199 SLUGGO H SHERIFF RT WIDE Y199 SLUGGO H SHERIFF MOONMOON
FADEFADEv. Cloudv. Cloud
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•NormalNormal
CK SWING with URGENCYCK SWING with URGENCYWidth not depthWidth not depth
SLUGGOSLUGGO3+33+3 full steps to Slant v. Off full steps to Slant v. Off
Get on top of PressGet on top of PressActive hands out of break –Active hands out of break –Squeeze-Straighten bot #sSqueeze-Straighten bot #s
QUICK READQUICK READBest available/restackBest available/restack
Bend is at 8 v. 2 safBend is at 8 v. 2 safThin as you can;Thin as you can;Flat as neededFlat as needed
8
VV
MOON CURLMOON CURLWork the fat Work the fat of the zone,of the zone,
Feel Alley on Feel Alley on 22ndnd stem stem
MOON SITMOON SITOnly 1 step of Only 1 step of
freedomfreedom8
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 Qk – Reset for Depth (Rocker / Reset)3 Qk – Reset for Depth (Rocker / Reset)Pre-snap:Pre-snap: Mabel + Sink to any six man boxMabel + Sink to any six man box
Hard Cloud: Sluggo is dead, eyes onlyHard Cloud: Sluggo is dead, eyes onlyRead:Read: Sluggo (3 Qk) to Seam (Reset-Anchor)Sluggo (3 Qk) to Seam (Reset-Anchor)
Hitch to Sit/Curl, poss Qk Esc to ArrowHitch to Sit/Curl, poss Qk Esc to Arrow*Drop goes to 5 qk v. Press/Cloud*Drop goes to 5 qk v. Press/Cloud*Track Sluggo w/eyes v. all zones*Track Sluggo w/eyes v. all zones
HH
•Hash +2Hash +2
## ##
•NormalNormal
TRIPS RT SMART CLUE 199 SLUGGO H TRIPS RT SMART CLUE 199 SLUGGO H SHERIFF MOONSHERIFF MOON
FADEFADEv. Cloudv. Cloud
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R•NormalNormal
ARROWARROWSETTLESETTLE
SLUGGOSLUGGO3+33+3 full steps to Slant v. Off full steps to Slant v. Off
Get on top of PressGet on top of PressActive hands out of break –Active hands out of break –Squeeze-Straighten bot #sSqueeze-Straighten bot #s
8
MOON CURLMOON CURLWork the fat Work the fat of the zone,of the zone,
Feel Alley on Feel Alley on 22ndnd stem stem
MOON SITMOON SITOnly 1 step of Only 1 step of
freedomfreedom8
VV
CLUECLUE becomes BLINK becomes BLINK
QUICK READQUICK READBest available/restackBest available/restack
Bend is at 8 v. 2 safBend is at 8 v. 2 safThin as you can;Thin as you can;Flat as neededFlat as needed
MAIN MENU
90-190 Series90-190 Series 2-MAN CONCEPTS 2-MAN CONCEPTS with SPACINGwith SPACINGLOOKLOOK ‘PREMIUM’ CALL‘PREMIUM’ CALL INS RECINS REC DROPDROP READ READ ..
Off CB – Off CB – Tight Hang LBTight Hang LB 92-192 “Hog” HitchHitch 3q 3q (Rock)(Rock) Eye Point, Key Hang – OutsEye Point, Key Hang – Outs // Ins HitchIns Hitch*Tuck LB only*Tuck LB only 99-199 “Ape” ArrowArrow 3q (Poss 1)3q (Poss 1) Prog Arrow-SlantProg Arrow-Slant
Off CB – Off CB – Wide Hang LBWide Hang LB 91-191 ArrowArrow 3b 3b (K Rock)(K Rock) Eye Point, Key Hang – MiniEye Point, Key Hang – Mini // ArrowArrow
Press CBPress CB 98-198 “Swan”98-198 “Swan” SeamSeam 5q 5q (3q)(3q) Eye Point, Key Hang – StopEye Point, Key Hang – Stop // SeamSeam
Cloud CBCloud CB 99-199 “Lion” LookieLookie 3q 3q (Rock)(Rock) Eye Point, Key Hang – SlantEye Point, Key Hang – Slant // LookieLookie
““CONTROL”CONTROL”
LOOKLOOK ‘PREMIUM’ CALL‘PREMIUM’ CALL INS RECINS REC DROPDROP READ READ ..
Press CBPress CB 93-193 BushBush 3q 3q (Rock)(Rock) Eye Point, Key Hang – Bush / DiagEye Point, Key Hang – Bush / Diag97-197 Cop: CrnrCop: Crnr 3b (K Rock)3b (K Rock) Key CB – Whip / CornerKey CB – Whip / Corner
1 safety: Off1 safety: Off 99-199 “Ape” ArrowArrow 3q 3q (Rock)(Rock) Eye Point, Key Hang – Slant / ArrowEye Point, Key Hang – Slant / Arrow
2 safety: MOFO2 safety: MOFO 97-197 Cop: PostCop: Post 3b 3b (K Rock)(K Rock) Progression PostProgression Post
2 safety: MOFC2 safety: MOFC 97-197 Cop: CrnrCop: Crnr 3b 3b (K Rock)(K Rock) Key CB – Whip / CornerKey CB – Whip / Corner
““ATTACK”ATTACK”
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FS INSFS INS:: HITCH (HOG)HITCH (HOG). Split OT +5 if there is a middle rec., ½ way if there isn’t. “Aim” adjustment v. out of box defender inside you, “Spray” . Split OT +5 if there is a middle rec., ½ way if there isn’t. “Aim” adjustment v. out of box defender inside you, “Spray” call/adjustment v. short defender outside you. R.A.C. tight spin to shoulder where caught. (NO AIM or Spray if TE) call/adjustment v. short defender outside you. R.A.C. tight spin to shoulder where caught. (NO AIM or Spray if TE)
FS OUTS:FS OUTS: HITCHHITCH. WIDE split. Alert “Trail” call from QB. “Spray” if called or if CB is less than 5 outside you. R.A.C. Know where you left him.. WIDE split. Alert “Trail” call from QB. “Spray” if called or if CB is less than 5 outside you. R.A.C. Know where you left him.
OO
3.…then 2 step drumroll & LUNGE, 3.…then 2 step drumroll & LUNGE, pull inside elbow & SNAP head inside.pull inside elbow & SNAP head inside.
Should happen at 6-7 yds depthShould happen at 6-7 yds depth
BASIC “HITCH” TECHNIQUEBASIC “HITCH” TECHNIQUE1.1. GREATGREAT get off: pads down, get off: pads down,
stare at CB, arms pumpingstare at CB, arms pumping2.2. 3 big steps…3 big steps…
6-7 yd6-7 yd
992 2 HHoog g InInststruructctioionnalal
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WIDEWIDEII
1/2way1/2way
““AIM” refers to an adjustment by AIM” refers to an adjustment by InsideInside receivers if a LB is receivers if a LB is insideinside him, and him, and outout of the box. He will “AIM” his 3+2 -step Hitch at the outside leg of that LB of the box. He will “AIM” his 3+2 -step Hitch at the outside leg of that LB to wall him off from defending Hitches outside him. to wall him off from defending Hitches outside him. Takes priority over “Spray.”Takes priority over “Spray.” ““SPRAY” is called by any receiver who sees a “short defender” (5 yds or less) SPRAY” is called by any receiver who sees a “short defender” (5 yds or less) outsideoutside them. It causes the receiver making the call & them. It causes the receiver making the call & any outside himany outside him to to “Spray” their Hitch by aiming it 3 yds outside their alignment…Outside foot up, “Spray” their Hitch by aiming it 3 yds outside their alignment…Outside foot up, addadd 1 step. 1 step.
““SPRAY”SPRAY”
92-192 “HOG”92-192 “HOG”
““92 92 HOGHOG” Shown” Shown
QB:QB: Premium look = Off CB / Tight Alley (Ike Shade or tighter). Premium: 3 qk (Rocker), Eye point, Key Hang for Ins or Outs Hitch; RFD Sit-Mini-Arrow. Premium look = Off CB / Tight Alley (Ike Shade or tighter). Premium: 3 qk (Rocker), Eye point, Key Hang for Ins or Outs Hitch; RFD Sit-Mini-Arrow. Point LB is danger to the Inside Hitch (Hog).Point LB is danger to the Inside Hitch (Hog).Non-Premium: Check to appropriate “Control” OR 5 qk, active eyes to FS Hitch, Progression Sit to Mini to Arrow (Swing)Non-Premium: Check to appropriate “Control” OR 5 qk, active eyes to FS Hitch, Progression Sit to Mini to Arrow (Swing)
OOMM II
OT +3OT +3
BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: ARROWARROW. Split OT +3. . Split OT +3.
BS OUTS:BS OUTS: MINI CURLMINI CURL. Basic split is TIGHT. . Basic split is TIGHT.
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. Goal is to hold 2. Goal is to hold 2ndnd short defender and stay open if he flies past you. short defender and stay open if he flies past you.
CONTROL concept designed to create an easy Hitch CONTROL concept designed to create an easy Hitch throw v. Off CB coverages with a TIGHT alley player. throw v. Off CB coverages with a TIGHT alley player.
Also an effective uncovered check with built-in “tools” Also an effective uncovered check with built-in “tools” to most efficiently stretch underneath coverage to most efficiently stretch underneath coverage
horizontally (‘Aim’, ‘Spray’)horizontally (‘Aim’, ‘Spray’)
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Off – Tight Hang LB. Off – Tight Hang LB.
Eye the point, Key the Hang, RFD SpacingEye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Hitch,Check or 5 quick w/active eyes to Hitch,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
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•Bot #sBot #s•1/2 way1/2 way
BASE FREE 92 BASE FREE 92 HOGHOG
•Hash+2Hash+2
INSIDE REC:INSIDE REC:‘AIM’ if OLB is out of box, inside you‘AIM’ if OLB is out of box, inside you
Call ‘TILT’ if short def Call ‘TILT’ if short def outsideoutside you you
3+2‘Spray’
4+23+2‘Spray’
4+2‘Aim’3+2
OUTSIDE REC:OUTSIDE REC:‘SPRAY’ if called by inside OR‘SPRAY’ if called by inside OR
if CB is in CLOUDif CB is in CLOUD
HH
RR
XX
7
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
•Top #sTop #sFREE RELEASEFREE RELEASE
SWING SWING
V VV
MAIN MENUINSTRUCTIONAL
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Off – Tight Hang LB. Off – Tight Hang LB.
Eye the point, Key the Hang, RFD SpacingEye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Hitch,Check or 5 quick w/active eyes to Hitch,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
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•Bot #sBot #s•1/2 way1/2 way
EASTERN INSIDE SMART Sink EASTERN INSIDE SMART Sink U 92 U 92 HOGHOG
•Hash+4Hash+4
INSIDE REC:INSIDE REC:‘AIM’ if OLB is out of box, inside you‘AIM’ if OLB is out of box, inside you
Call ‘TILT’ if short def Call ‘TILT’ if short def outsideoutside you you
3+2‘Spray’
4+23+2‘Spray’
4+2‘Aim’3+2
OUTSIDE REC:OUTSIDE REC:‘SPRAY’ if called by inside OR‘SPRAY’ if called by inside OR
if CB is in CLOUDif CB is in CLOUD
R
VV
U
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SPRAY RELEASE MINI-CURLSPRAY RELEASE MINI-CURL6 x 3 – Get inside Hang!6 x 3 – Get inside Hang!
CHK SWING w/ CHK SWING w/ URGENCYURGENCY
Width – Not depthWidth – Not depthY
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STAR SINK BLINK 192 STAR SINK BLINK 192 HOGHOG
CHECK SWING with URGENCYCHECK SWING with URGENCY
7
VV
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
ZZ
•Top #sTop #s
VV VV
XXHH
•Bot #sBot #s•1/2 way1/2 way•Hash+4Hash+4
INSIDE REC:INSIDE REC:‘AIM’ if OLB is out of box, inside you‘AIM’ if OLB is out of box, inside you
Call ‘TILT’ if short def Call ‘TILT’ if short def outsideoutside you you
3+2‘Spray’
4+2 3+2‘Spray’
4+2‘Aim’3+2
OUTSIDE REC:OUTSIDE REC:‘SPRAY’ if called by inside OR‘SPRAY’ if called by inside OR
if CB is in CLOUDif CB is in CLOUD
VV
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Off – Tight Hang LB. Off – Tight Hang LB.
Eye the point, Key the Hang, RFD SpacingEye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Hitch,Check or 5 quick w/active eyes to Hitch,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
“Just visiting”
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H Bump STUD OUTSIDE BLINK 192 H Bump STUD OUTSIDE BLINK 192 HOGHOG Y SPACE Y SPACE
CHECK REL ARROWCHECK REL ARROW
7
VV
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
ZZ
•Top #sTop #s
VV VV
H•Bot #sBot #s •1/2 way1/2 way
•Hash+4Hash+4
INSIDE REC:INSIDE REC:‘AIM’ if OLB is out of box, inside you‘AIM’ if OLB is out of box, inside you
Call ‘TILT’ if short def Call ‘TILT’ if short def outsideoutside you you
3+2‘Spray’
4+2 3+2‘Spray’
4+2‘Aim’3+2
OUTSIDE REC:OUTSIDE REC:‘SPRAY’ if called by inside OR‘SPRAY’ if called by inside OR
if CB is in CLOUDif CB is in CLOUD
VV
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Off – Tight Hang LB. Off – Tight Hang LB.
Eye the point, Key the Hang, RFD SpacingEye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Hitch,Check or 5 quick w/active eyes to Hitch,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
X
MAIN MENUINSTRUCTIONAL
FS OUTS:FS OUTS: SLANTSLANT Wide Split (Bot #s/Hash +4). Vs. Off CB, 3 giant steps that put your head and hips outside the CB’s head & hips, stick outside Wide Split (Bot #s/Hash +4). Vs. Off CB, 3 giant steps that put your head and hips outside the CB’s head & hips, stick outside foot in the ground with no chop, nodding outside as you do, and break cleanly, at full speed. Aiming point is the upfield shoulder of the nearest safety. foot in the ground with no chop, nodding outside as you do, and break cleanly, at full speed. Aiming point is the upfield shoulder of the nearest safety. Versus Cloud, take your time to “get the CB off his lillipad.” Footfire without gaining depth, stick HARD outside, taking your eyes 3 yards past his Versus Cloud, take your time to “get the CB off his lillipad.” Footfire without gaining depth, stick HARD outside, taking your eyes 3 yards past his alignment, threatening fade. Chop & over as you pass him inside, stairstep quickly, then break at a skinny angle. Expect the ball FAST. alignment, threatening fade. Chop & over as you pass him inside, stairstep quickly, then break at a skinny angle. Expect the ball FAST.
FS INS:FS INS: LOOKIELOOKIE (LION)(LION). Split ½ way -2. . Split ½ way -2. MustMust attack the INSIDE LEG of the man over you…break on 2 attack the INSIDE LEG of the man over you…break on 2ndnd step. step. LOOKIE adjustment (straighten, show LOOKIE adjustment (straighten, show #s, cut the throttle) if man over you widens!#s, cut the throttle) if man over you widens!
QB:QB: Premium look for “Lion” is Cloud CB. Premium: 3 quick (Rocker), eye the Point, Key the Hang for either Slant; RFD Sit to Mini to Arrow (Swing). Premium look for “Lion” is Cloud CB. Premium: 3 quick (Rocker), eye the Point, Key the Hang for either Slant; RFD Sit to Mini to Arrow (Swing). Point is danger to the Lookie (Lion).Point is danger to the Lookie (Lion).Non premium: 5 quick (3 qk), active eyes to the Slant, Progression Sit to Mini to Arrow (Swing)Non premium: 5 quick (3 qk), active eyes to the Slant, Progression Sit to Mini to Arrow (Swing)
OOII
C
V
Stick to Fade,Stick to Fade,straighten,straighten,
snap at 5 yd v. Cloudsnap at 5 yd v. Cloud
3 big steps, hips 3 big steps, hips outside his hips,outside his hips,Nod at top v. OffNod at top v. Off
““Lookie” adj if Lookie” adj if your man leavesyour man leaves
VV
99-199 “LION”99-199 “LION”
““99 99 LIONLION” Shown” Shown
99 Lion Instructional
CC
3 quick3 quick
OOMM II
OT +3OT +3
BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: ARROWARROW. Split OT +3. . Split OT +3.
BS OUTS:BS OUTS: MINI CURLMINI CURL. Basic split is TIGHT. . Basic split is TIGHT.
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. Goal is to hold 2. Goal is to hold 2ndnd short defender and stay open if he flies past you. short defender and stay open if he flies past you.
CONTROL concept designed to use a Cloud CONTROL concept designed to use a Cloud CB’s leverage against him with an inside break CB’s leverage against him with an inside break
and create a 2-on-1 on the Hang LB.and create a 2-on-1 on the Hang LB.
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Cloud. Eye the point, Key the Hang, RFD SpacingCloud. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
Y In BASE BLINK 99 Y In BASE BLINK 99 LIONLION
YYZZ
•WideWide
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
LOOKIE SLANTLOOKIE SLANTCut throttle if LB Cut throttle if LB crosses your facecrosses your face
VV
•½ way -2½ way -2
HH
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‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV VV
•Top #sTop #s
CK SWING w/ CK SWING w/ URGENCYURGENCYWidth not Width not
depthdepth
“Justvisiting”
MAIN MENUINSTRUCTIONAL
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Cloud. Eye the point, Key the Hang, RFD SpacingCloud. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
EAST BOUNCE U 99 EAST BOUNCE U 99 LIONLION
UU HHZZ
•WideWide
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
LOOKIE SLANTLOOKIE SLANTCut throttle if LB Cut throttle if LB crosses your facecrosses your face
VVVV
SPRAY RELEASE MINI-CURLSPRAY RELEASE MINI-CURL6 x 3 – Get inside Hang!6 x 3 – Get inside Hang!
VV
•½ way -2½ way -2
R
CHK SWING with URGENCYCHK SWING with URGENCYWidth – Not depthWidth – Not depth
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Y Bump R OUT Y 199 Y Bump R OUT Y 199 LIONLION
##
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CK SWING with URGENCYCK SWING with URGENCYWidth not depthWidth not depth
Y
ZZ
7
VV
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
HH
•1/2way -21/2way -2•Bot #sBot #s
•Hash+4Hash+4
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
XX
LOOKIE SLANTLOOKIE SLANTCut throttle if LB crosses your faceCut throttle if LB crosses your face
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Cloud. Eye the point, Key the Hang, RFD SpacingCloud. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing MAIN MENUINSTRUCTIONAL
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RT WIDER ZAP R6 FRANKY RT WIDER ZAP R6 FRANKY 199 199 LIONLION
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ARROWARROW
H
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‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
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•1/2way -21/2way -2•Bot #sBot #s
•Hash+4Hash+4
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
XX
LOOKIE SLANTLOOKIE SLANTCut throttle if LB crosses your faceCut throttle if LB crosses your face
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Cloud. Eye the point, Key the Hang, RFD SpacingCloud. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
3
MAIN MENUINSTRUCTIONAL
QB:QB: Off CB with Ike or wider is Premium. Pre-snap CB depth (top) & Hang width (edges). PREM: 3 big / Kick Rocker / Pedal left – EYE the point one step, Off CB with Ike or wider is Premium. Pre-snap CB depth (top) & Hang width (edges). PREM: 3 big / Kick Rocker / Pedal left – EYE the point one step, READ the FS Hang…shoulders square & back, anchor to Arrow; shoulders open, Triangle the Mini-Curl in the fat of the zone, possible Hitch in Gun. RFD READ the FS Hang…shoulders square & back, anchor to Arrow; shoulders open, Triangle the Mini-Curl in the fat of the zone, possible Hitch in Gun. RFD Sit-Mini-Arrow (Swing). Versus Non-premium Check it to another ‘CONTROL’ or track Mini Curl, 5 quick steps, Sit-Mini-Arrow/Swing Sit-Mini-Arrow (Swing). Versus Non-premium Check it to another ‘CONTROL’ or track Mini Curl, 5 quick steps, Sit-Mini-Arrow/Swing
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1 1 InsInstrutructictiononalal
4 Instructional4 Instructional
BS INSIDE/Not Designated as “SPACE”BS INSIDE/Not Designated as “SPACE”:: ARROWARROW. .
II OO
BS OUTS:BS OUTS: MINI CURLMINI CURL.. Possible ‘MOON’ call, push to 8-9... Possible ‘MOON’ call, push to 8-9.
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BS MID or Tagged “SPACE”:BS MID or Tagged “SPACE”: SPACING SITSPACING SIT. .
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OT +3OT +3
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91-191 “MINI”91-191 “MINI”2-man CONTROL concept frontside; miniature 2-man CONTROL concept frontside; miniature version of 61-71 used to attack Off CB version of 61-71 used to attack Off CB
defenses, especially those with wide Hang defenses, especially those with wide Hang players.players.
““191” Shown191” Shown
V
1st step:Eye his inside #
FS INSFS INS:: ARROWARROW. Split 1/2way +1. Goal is to attract flat defender’s attention and get him to run with you; . Split 1/2way +1. Goal is to attract flat defender’s attention and get him to run with you; techniquetechnique is a bit different than basic Curl in is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate toward a point 3 yds deep along the sideline, snapping your head that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate toward a point 3 yds deep along the sideline, snapping your head around on your 3rd step out of the break without slowing down. If you get to the bottom of the numbers, flip your hips, show your #s.around on your 3rd step out of the break without slowing down. If you get to the bottom of the numbers, flip your hips, show your #s.
OOTightTight II
½ way +1½ way +1
FS OUTS:FS OUTS: MINI CURLMINI CURL. . You want to get the feeling of running a semi-circle around the flat defender and getting into the window inside him before You want to get the feeling of running a semi-circle around the flat defender and getting into the window inside him before he can react. For that reason, cut your split to Top #s (Hash). Use same components of Curl route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll he can react. For that reason, cut your split to Top #s (Hash). Use same components of Curl route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll redirect back to QB at 7 after burst/lunge. Take an angle that gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball redirect back to QB at 7 after burst/lunge. Take an angle that gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball should be waiting on you. Make a 180º spin after catch, split the zone North & South.should be waiting on you. Make a 180º spin after catch, split the zone North & South.
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1 step, get 1 step, get FAST width, FAST width,
take flat take flat defender OUT!defender OUT!
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BASE BLINK 91BASE BLINK 91
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV VV
•Top #sTop #s
CK SWING with URGENCYCK SWING with URGENCYWidth not depthWidth not depth
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
ZZYY •Top #sTop #s
•1/2 way +11/2 way +1 •HashHash
ARROWARROW
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MINI-CURL:MINI-CURL:3 steps upfield, 3 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 yds
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Y Mo - SLIM FREE 91Y Mo - SLIM FREE 91
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
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VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 2Run through far leg of 2ndnd LB, LB,
SIT, get big in the paintSIT, get big in the paint
•Top #sTop #s
VVVV
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•Top #sTop #s•1/2 way +11/2 way +1 •HashHash
ARROWARROW
7
3
MINI-CURL:MINI-CURL:3 steps upfield, 3 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 yds
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(4F) RAY FILL BLINK (4F) RAY FILL BLINK 191191
CHECK SWING with URGENCYCHECK SWING with URGENCY
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‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
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•Top #sTop #s
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
SPACING SIT:SPACING SIT:•Run through far leg of 2Run through far leg of 2ndnd LB, LB,
SIT, get big in the paintSIT, get big in the paint
VV VV VV
MINI-CURL:MINI-CURL:3 steps upfield, 3 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 yds
XXFF
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•Top #sTop #s•HashHash •1/2 way +11/2 way +1
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CK SWING with URGENCYCK SWING with URGENCY
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
H
MINI-CURL:MINI-CURL:3 steps upfield, 3 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 yds
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•Top #sTop #s•HashHash •1/2 way +11/2 way +1
MAIN MENUINSTRUCTIONAL
QB:QB: Off CB w/ Ike or wider is Premium; so is a Cloud CB whose next short defender is a Point (B gap or tighter). PREM: 3 big / Kick Rocker / Pedal lt – Off CB w/ Ike or wider is Premium; so is a Cloud CB whose next short defender is a Point (B gap or tighter). PREM: 3 big / Kick Rocker / Pedal lt – EYE the point 1 step, READ the FS Hang…shoulders square & back, anchor to Arrow; shoulders open, Triangle the Stick in the fat of the zone, poss. Hitch EYE the point 1 step, READ the FS Hang…shoulders square & back, anchor to Arrow; shoulders open, Triangle the Stick in the fat of the zone, poss. Hitch in Gun. RFD Sit-Mini-Arrow (Swing). Vs. Non-premium track Stick, 5 quick steps, Sit-Mini-Arrow/Swing. ***As a check to a 3 receiver surface, progression in Gun. RFD Sit-Mini-Arrow (Swing). Vs. Non-premium track Stick, 5 quick steps, Sit-Mini-Arrow/Swing. ***As a check to a 3 receiver surface, progression is same, but eye the CB on 1is same, but eye the CB on 1stst step; a Cloud by alignment or rotation turns the route into a Key read on him, Arrow to Pocket. step; a Cloud by alignment or rotation turns the route into a Key read on him, Arrow to Pocket.
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1 1 InsInstrutructictiononalal
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BS INSIDE/Not Designated as “SPACE”BS INSIDE/Not Designated as “SPACE”:: ARROWARROW. .
II OO
BS OUTS:BS OUTS: MINI CURLMINI CURL.. Possible ‘MOON’ call, push to 8-9... Possible ‘MOON’ call, push to 8-9.
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BS MID or Tagged “SPACE”:BS MID or Tagged “SPACE”: SPACING SITSPACING SIT. .
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OT +3OT +3
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95-195 “STICK”95-195 “STICK”2-man CONTROL concept to attack off CB with 2-man CONTROL concept to attack off CB with wide Hang or Cloud CB with tucked Point; to 3-wide Hang or Cloud CB with tucked Point; to 3-
man surfaces, a great uncovered checkman surfaces, a great uncovered check
““195” Shown195” Shown
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1st step:Eye his inside #
FS INS / Non-taggedFS INS / Non-tagged:: ARROWARROW. Split OT+3. Goal is to attract flat defender’s attention and get him to run with you; WIDTH not DEPTH. Take one 45º step, . Split OT+3. Goal is to attract flat defender’s attention and get him to run with you; WIDTH not DEPTH. Take one 45º step, then accelerate toward a point 2-3 yds deep along the sideline (1 f/SL if TE or RB); snap head around on your 3rd step out of the break without slowing then accelerate toward a point 2-3 yds deep along the sideline (1 f/SL if TE or RB); snap head around on your 3rd step out of the break without slowing down. If you get to the bottom of the #s, flip your hips, show your #s. down. If you get to the bottom of the #s, flip your hips, show your #s. RB RB mustmust know that 95 is an know that 95 is an exceptionexception that tells them to run ARROW, that tells them to run ARROW, nevernever SWING. SWING.
NNOT+5OT+5 II
OT +3OT +3
Next OUTS / Tagged:Next OUTS / Tagged: STICKSTICK. . Vertical to preferred inside release; be aware pre-snap and immediately upon post-snap of underneath coverage inside Vertical to preferred inside release; be aware pre-snap and immediately upon post-snap of underneath coverage inside and outside of you. The first time your inside foot hits on or past 6 yards, STICK it in the ground, pull your outside elbow through & snap your head, and outside of you. The first time your inside foot hits on or past 6 yards, STICK it in the ground, pull your outside elbow through & snap your head, accelerating to the outside with the goal of ending up ½ yard closer to the L.O.S. than when you started your break. Expect the ball right out of the accelerating to the outside with the goal of ending up ½ yard closer to the L.O.S. than when you started your break. Expect the ball right out of the break. If you don’t get it out of the break, see a 2 yard runway on either side of your peripheral; if the runway is clear, keep accelerating. If you see break. If you don’t get it out of the break, see a 2 yard runway on either side of your peripheral; if the runway is clear, keep accelerating. If you see wrong color on the runway, give the QB your chest immediately. R.A.C. 180 degree turn to outside shoulder, split defenders north & south. wrong color on the runway, give the QB your chest immediately. R.A.C. 180 degree turn to outside shoulder, split defenders north & south.
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WIDTHWIDTH, not , not DEPTHDEPTHAim pt is 2-3 yd for WRAim pt is 2-3 yd for WR
1 yd for TE/RB1 yd for TE/RB
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QB:QB: 3 big / Kick Rocker / Pedal left – EYE the point one step, READ the FS Hang. Basic thought process is that the ball goes to the Bush on a 1-ball/back 3 big / Kick Rocker / Pedal left – EYE the point one step, READ the FS Hang. Basic thought process is that the ball goes to the Bush on a 1-ball/back shoulder shoulder nownow if the Point doesn’t take a direct path to cover him. If Hang’s direct path to cover involves opening his shoulders, BANG the back shoulder if the Point doesn’t take a direct path to cover him. If Hang’s direct path to cover involves opening his shoulders, BANG the back shoulder of the Diagonal on the anchor; if the Hang’s path runs underneath the Diagonal, 3-ball the Bush over top. A squared, Cloud CB is danger to the Bush; the of the Diagonal on the anchor; if the Hang’s path runs underneath the Diagonal, 3-ball the Bush over top. A squared, Cloud CB is danger to the Bush; the Point LB is danger to the Diagonal. RFD Sit-Mini-Arrow. Point LB is danger to the Diagonal. RFD Sit-Mini-Arrow.
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FS OUTS:FS OUTS: DIAGONALDIAGONAL. Split is TIGHT (Possibly minimum) Aim your route at the upfield shoulder of the first LB inside you. Anticipate a moving . Split is TIGHT (Possibly minimum) Aim your route at the upfield shoulder of the first LB inside you. Anticipate a moving target; your angle to this target should end up about 60° or so. If Hang gets width & opens past you, look for the ball, on the run, on your back shoulder, target; your angle to this target should end up about 60° or so. If Hang gets width & opens past you, look for the ball, on the run, on your back shoulder, NOW.NOW.RB / FS INS:RB / FS INS: BUSHBUSH. From RB position, cheat up to 4 ½ yards, outside leg of tackle. Split for a slot receiver is ½ way. Initial aiming point is right off the . From RB position, cheat up to 4 ½ yards, outside leg of tackle. Split for a slot receiver is ½ way. Initial aiming point is right off the hip of the Diagonal. RB will attack at top speed to get there; Slot will footfire in place 3 times to set it up before getting there. The moment you feel hip of the Diagonal. RB will attack at top speed to get there; Slot will footfire in place 3 times to set it up before getting there. The moment you feel yourself not being covered on this course, look for the ball FAST on your back shoulder. If you get to your aiming point, turn up the bottom of the #s & yourself not being covered on this course, look for the ball FAST on your back shoulder. If you get to your aiming point, turn up the bottom of the #s & hold the red line; expect the ball at this point to be lofted over your shoulder as in a Fade.hold the red line; expect the ball at this point to be lofted over your shoulder as in a Fade.
1 1 InsInstrutructictiononalal
4 Instructional4 Instructional
BS INSIDE/Not Designated as “SPACE”BS INSIDE/Not Designated as “SPACE”:: ARROWARROW. .
II OO
BS OUTS:BS OUTS: MINI CURLMINI CURL.. Possible ‘MOON’ call, push to 8-9... Possible ‘MOON’ call, push to 8-9.
V
BS MID or Tagged “SPACE”:BS MID or Tagged “SPACE”: SPACING SITSPACING SIT. Possible “MOON” call, push to 7-8 . Possible “MOON” call, push to 7-8
MM
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OT +3OT +3
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DiagonalDiagonalTIGHT splitTIGHT split
RRBushBush
93-193 “BUSH”93-193 “BUSH”2-man ATTACK concept frontside; stands for 2-man ATTACK concept frontside; stands for BBack ack UUp p SSideline. Outside “Diagonal” works ideline. Outside “Diagonal” works with BUSH runner to stress and possibly rub with BUSH runner to stress and possibly rub the OLB frontside – works like a mini-Switch the OLB frontside – works like a mini-Switch
without the reads.without the reads.
““193” Shown193” Shown
V V
1st step:Eye his inside #
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TRIPS LEFT FREE 93TRIPS LEFT FREE 93
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
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VV VV
SPACING SIT:SPACING SIT:•Run through far leg of 2Run through far leg of 2ndnd LB, LB,
SIT, get big in the paintSIT, get big in the paint
•Top #sTop #s
RR
DIAGONALDIAGONALAim route at upfieldAim route at upfield
shoulder of OLBshoulder of OLB
BUSHBUSHArc to Hip of DiagonalArc to Hip of DiagonalLook for ball as soonLook for ball as soon
as not coveredas not covered
•TightTight
VVVV
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H In BASE RIP SLUG FREE 93 H In BASE RIP SLUG FREE 93 Y Y BUSHBUSH H SPACE H SPACE
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
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VV
CHECK CHECK ARROWARROW
•Top #sTop #sY
DIAGONALDIAGONALAim route at upfieldAim route at upfield
shoulder of OLBshoulder of OLB
BUSHBUSHArc to Hip of DiagonalArc to Hip of DiagonalLook for ball as soonLook for ball as soon
as not coveredas not covered
•TightTight
VVVVVVVV VV
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BASE BLINK 93 BASE BLINK 93 Y Y BUSHBUSH
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•Top #sTop #s
CK SWING with URGENCYCK SWING with URGENCYWidth not depthWidth not depth
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VV
YY •TightTight•1/2way1/2way
BUSHBUSHVertical footfire – Vertical footfire –
set up the rubset up the rubRun to hip of DiagonalRun to hip of DiagonalGet vertical – Hold Red Get vertical – Hold Red
Line – Fade tech.Line – Fade tech.
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. DiagonalMAIN MENUINSTRUCTIONAL
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Z Mo – (North) RT WIDE Z Mo – (North) RT WIDE FRANKY 193FRANKY 193
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‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RR•Top #sTop #s
CCVV
•TightTight
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
SPACING SIT:SPACING SIT:•Run through far leg of 2Run through far leg of 2ndnd LB, LB,
SIT, get big in the paintSIT, get big in the paint
DIAGONALDIAGONALAim route at upfieldAim route at upfield
shoulder of OLBshoulder of OLB
BUSHBUSHArc to Hip of DiagonalArc to Hip of DiagonalLook for ball as soonLook for ball as soon
as not coveredas not covered
VV VV
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H Mo (North) WESTERN WIDER H Mo (North) WESTERN WIDER FRANKY 193 FRANKY 193
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‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
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CCVV
•TightTight
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
SPACING SIT:SPACING SIT:•Run through far leg of 2Run through far leg of 2ndnd LB, LB,
SIT, get big in the paintSIT, get big in the paint
DIAGONALDIAGONALAim route at upfieldAim route at upfield
shoulder of OLBshoulder of OLB
BUSHBUSHArc to Hip of DiagonalArc to Hip of DiagonalLook for ball as soonLook for ball as soon
as not coveredas not covered
VV VV
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H Bump RT WIDE FREE H Bump RT WIDE FREE 193193
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‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
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•Top #sTop #s
CCVV
•TightTight
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
DIAGONALDIAGONALAim route at upfieldAim route at upfield
shoulder of OLBshoulder of OLBBUSHBUSHArc to Hip of DiagonalArc to Hip of DiagonalLook for ball as soonLook for ball as soon
as not coveredas not covered
VV
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(4F) RAY BLINK 193 (4F) RAY BLINK 193 FF BUSHBUSH
CHECK SWING with URGENCYCHECK SWING with URGENCY
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‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
FF
ZZ
•Top #sTop #s
CCVV
•TightTight
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
SPACING SIT:SPACING SIT:•Run through far leg of 2Run through far leg of 2ndnd LB, LB,
SIT, get big in the paintSIT, get big in the paint
DIAGONALDIAGONALAim route at upfieldAim route at upfieldshoulder of OLBshoulder of OLB
BUSHBUSHArc to Hip of DiagonalArc to Hip of DiagonalLook for ball as soonLook for ball as soon
as not coveredas not covered
VV VV VV
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Y In R OUT Y 193 Y In R OUT Y 193 H H BUSHBUSH
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CK SWING with URGENCYCK SWING with URGENCY
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
XX
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DIAGONALDIAGONAL
BUSHBUSHVertical footfire – Vertical footfire –
set up the rubset up the rubRun to hip of SnagRun to hip of SnagGet vertical – Hold Get vertical – Hold
Red Line – Fade tech.Red Line – Fade tech.
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big / Kick Rocker / Pedal (left)3 big / Kick Rocker / Pedal (left)Read:Read: Eye the Point – Read HangEye the Point – Read Hang
Throw Bush the moment he’s not coveredThrow Bush the moment he’s not coveredRFD Sit-Mini-ArrowRFD Sit-Mini-Arrow
Danger:Danger: Cloud CB v. Bush; Point LB v. DiagonalCloud CB v. Bush; Point LB v. Diagonal
Y
MAIN MENUINSTRUCTIONAL
FS OUTS:FS OUTS: SLANTSLANT Wide Split (Bot #s/Hash +4). Vs. Off CB, 3 giant steps that put your head and hips outside the CB’s head & hips, stick outside Wide Split (Bot #s/Hash +4). Vs. Off CB, 3 giant steps that put your head and hips outside the CB’s head & hips, stick outside foot in the ground with no chop, nodding outside as you do, and break cleanly, at full speed. Aiming point is the upfield shoulder of the nearest safety. foot in the ground with no chop, nodding outside as you do, and break cleanly, at full speed. Aiming point is the upfield shoulder of the nearest safety. Versus Cloud, take your time to “get the CB off his lillipad.” Footfire without gaining depth, stick HARD outside, taking your eyes 3 yards past his Versus Cloud, take your time to “get the CB off his lillipad.” Footfire without gaining depth, stick HARD outside, taking your eyes 3 yards past his alignment, threatening fade. Chop & over as you pass him inside, stairstep quickly, then break at a skinny angle. Expect the ball FAST. alignment, threatening fade. Chop & over as you pass him inside, stairstep quickly, then break at a skinny angle. Expect the ball FAST.
FS INS:FS INS: ARROWARROW (APE)(APE). Split OT +3. Run a standard Arrow route, gaining width not depth to apoint 3 yards deep along the slidelines. Expect & look for . Split OT +3. Run a standard Arrow route, gaining width not depth to apoint 3 yards deep along the slidelines. Expect & look for the ball the ball earlyearly. Flip your hips inside and give the QB your chest if you get 1-2 yards beyond the #s without the ball. RAC get the sideline.. Flip your hips inside and give the QB your chest if you get 1-2 yards beyond the #s without the ball. RAC get the sideline.
QB:QB: Premium look for “Ape” is off CB, single safety defense. You must have a FAST FOOT & EYE RHYTHM to make this play hit. Drop is 3 quick, eye Premium look for “Ape” is off CB, single safety defense. You must have a FAST FOOT & EYE RHYTHM to make this play hit. Drop is 3 quick, eye Point on 1Point on 1stst step. If the Hang’s shoulders open, drive the ball right off his earhole into the open Slant lane, FEEL the point, who is danger. If his shoulders step. If the Hang’s shoulders open, drive the ball right off his earhole into the open Slant lane, FEEL the point, who is danger. If his shoulders back out, give the ball to the Arrow NOW through his breastplate, let him run! RFD Sit – Mini – Arrow/Swing.back out, give the ball to the Arrow NOW through his breastplate, let him run! RFD Sit – Mini – Arrow/Swing.
OOWideWideII
OT+3OT+3
C
Stick to Fade,Stick to Fade,straighten,straighten,
snap at 5 yd v. Cloudsnap at 5 yd v. Cloud
3 big steps, hips 3 big steps, hips outside his hips,outside his hips,Nod at top v. OffNod at top v. Off
Width,Width,not depth!not depth!
VV
99-199 “APE”99-199 “APE”
““99 99 APEAPE” Shown” Shown
99 Ape Instructional
CC
3 quick3 quickEye point, Read HangEye point, Read Hang
OOMM II
OT +3OT +3
BS MID/Not Designated as “SPACE”BS MID/Not Designated as “SPACE”:: ARROWARROW. Split OT +3. . Split OT +3.
BS OUTS:BS OUTS: MINI CURLMINI CURL. Basic split is TIGHT. . Basic split is TIGHT.
BS INSIDE or Tagged “SPACE”:BS INSIDE or Tagged “SPACE”: SPACING SITSPACING SIT. Goal is to hold 2. Goal is to hold 2ndnd short defender and stay open if he flies past you. short defender and stay open if he flies past you.
ATTACK concept designed to hit a moving ATTACK concept designed to hit a moving target in a window inside the Hang v. Off, single target in a window inside the Hang v. Off, single
safety coverages. Can also be used as a safety coverages. Can also be used as a CONTROL concept v. uncovered or tight Hang CONTROL concept v. uncovered or tight Hang
LB looks with an off CB.LB looks with an off CB.
VV
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing1 saf - Off. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
Y Mo BASE BLINK 99 Y Mo BASE BLINK 99 APEAPE
YYZZ
•WideWide
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
ARROWARROWLook for ball Look for ball fastfast..
VV
•OT +3OT +3
HH
RR
XX
7
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV VV
•Top #sTop #s
CK SWING w/ CK SWING w/ URGENCYURGENCYWidth not Width not
depthdepth
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing1 saf - Off. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
(4F) Y In LARRY FIRST (4F) Y In LARRY FIRST BLINK 99 BLINK 99 APEAPE
ZZ
•WideWide
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
ARROWARROWLook for ball Look for ball fastfast..
VV
•OT +3OT +3
FYXX
7
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV VV
•Top #sTop #s
VV
R“Just
visiting”
MAIN MENUINSTRUCTIONAL
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing1 saf - Off. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
XX
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99 99 APEAPE
YY
VVVV
SPRAY RELEASE MINI-CURLSPRAY RELEASE MINI-CURL6 x 3 – Get inside Hang!6 x 3 – Get inside Hang!
R
CHK SWING with URGENCYCHK SWING with URGENCYWidth – Not depthWidth – Not depth
ZZ
•WideWide
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
ARROWARROWLook for ball Look for ball fastfast..
VV
H
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ACE FRANKY 199 ACE FRANKY 199 APEAPE
##
RR
FREE RELEASE SWINGFREE RELEASE SWING
Y
7
VV
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
X/U
•Bot #sBot #s•Hash+4Hash+4
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
H
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing1 saf - Off. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
ARROWARROW
VVV
Z
•Top #sTop #s
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(11F) R FIRM SQUEEZE F3 (11F) R FIRM SQUEEZE F3 BOBBY 199 BOBBY 199 APEAPE
##
RR
CHK RELEASE SWINGCHK RELEASE SWING
ZY
7
VV
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
F
•Bot #sBot #s•Hash+4Hash+4
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
X
•Top #sTop #s
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing1 saf - Off. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
CHK REL. ARROWCHK REL. ARROW
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LEFT YAZ BUNCH Bounceback FREE LEFT YAZ BUNCH Bounceback FREE 199 199 APEAPE H SPACE H SPACE
##
RR
ARROWARROW
XY
7
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
H
•OT+3OT+3•Bot #sBot #s•Hash+4Hash+4
SLANTSLANTOFF: Hips outside his hips, 3 steps, NodOFF: Hips outside his hips, 3 steps, Nod
CLOUD: Hard outside StickCLOUD: Hard outside StickANGLE: Upfield shoulder of near saf.ANGLE: Upfield shoulder of near saf.
ZZ
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 quick (Rocker)3 quick (Rocker)Premium:Premium: Cloud. Eye the point, Key the Hang, RFD SpacingCloud. Eye the point, Key the Hang, RFD SpacingNon-Prem:Non-Prem: Check or 5 quick w/active eyes to Slant,Check or 5 quick w/active eyes to Slant,
Progression Sit-Mini-Arrow/SwingProgression Sit-Mini-Arrow/Swing
3
VVV
SpraySpray
ARROWARROWLook for ball Look for ball fastfast..
YY
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MAIN MENUINSTRUCTIONAL
QB:QB: Route has two different personalities built-in. Understand them. Drop is 3 big (Rocker-Kick-Hitch) v. any 2-safety look, 5 quick v. 1 safety. Vs. 2 saf Route has two different personalities built-in. Understand them. Drop is 3 big (Rocker-Kick-Hitch) v. any 2-safety look, 5 quick v. 1 safety. Vs. 2 saf MOFOMOFO open hip, influence safety off the hash, open hip, influence safety off the hash, ProgressionProgression Post to Spacing, see in front of Post. V. 2 saf Post to Spacing, see in front of Post. V. 2 saf MOFC,MOFC, or 1 saf Press, or 1 saf Press, KeyKey CB – Whip or Corner CB – Whip or Corner to Space. Corner ball be a FAST, 1.5 to 2 ball v. Hard Cover 2….2.5 to 3 ball v. 1 saf press…5q drop is needed v. 1 Press to give routes time to work! to Space. Corner ball be a FAST, 1.5 to 2 ball v. Hard Cover 2….2.5 to 3 ball v. 1 saf press…5q drop is needed v. 1 Press to give routes time to work!
997 7 InInststruructctioionnalal
FS OUTS:FS OUTS: WHIPWHIP. Split is TIGHT. Goal is to . Split is TIGHT. Goal is to winwin vs. any kind of man CB by turning his hips, to vs. any kind of man CB by turning his hips, to occupyoccupy a Cloud CB who wants to engage you, and to a Cloud CB who wants to engage you, and to freeze / freeze / grabgrab an Overhang to limit his ability to squeeze the COP’s release. Aim for a spot 4 yards deep, 1 yard INSIDE the alignment of the Inside receiver an Overhang to limit his ability to squeeze the COP’s release. Aim for a spot 4 yards deep, 1 yard INSIDE the alignment of the Inside receiver to do this. SELL the Drag route with tempo, SEPARATE on the way back out by sticking your upfield foot in the ground, pulling your inside arm hard, and to do this. SELL the Drag route with tempo, SEPARATE on the way back out by sticking your upfield foot in the ground, pulling your inside arm hard, and acceleratingaccelerating flat. RAC get the sideline! flat. RAC get the sideline!
1 1 InsInstrutructictiononalal
4 Instructional4 Instructional
BS INSIDE/Not Designated as “SPACE”BS INSIDE/Not Designated as “SPACE”:: ARROWARROW..
II OO
BS OUTS:BS OUTS: MINI CURLMINI CURL..
V
BS MID or Tagged “SPACE”:BS MID or Tagged “SPACE”: SPACING SITSPACING SIT. .
MM
77
OT +3OT +3
V
66
OOOO
WHIPWHIPTightTight
97-197 “WHIP”97-197 “WHIP”ATTACK concept that puts the Inside receiver in position ATTACK concept that puts the Inside receiver in position to win against any 2-safety defense with a “COP” route, to win against any 2-safety defense with a “COP” route, combined with Outside Whip that creates a high-low on combined with Outside Whip that creates a high-low on
the CB and/or “Grabs” an OLB off the Cop’s release.the CB and/or “Grabs” an OLB off the Cop’s release.
““197197” Shown” Shown
4 x 14 x 1CC
IICOPCOP
1/2way1/2way
SSMOFOMOFO
FS INS:FS INS: COPCOP. Split ½ way. . Split ½ way. MOFCMOFC Quick Corner – preferred Arc, straighten to 7 & see the bisect point, Quick Corner – preferred Arc, straighten to 7 & see the bisect point, Speed breakSpeed break at the best angle to the Corner. at the best angle to the Corner. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. MOFOMOFO Quick Post – best available release & Quick Post – best available release & restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate.restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate.
MOFCPreferred Arc,straighten to 7, Speed break to
Corner, bisect CB & Saf, ball will be on
you fast.
SSMOFCMOFC
VV
PossibleStick/Dbl Stick v.
PressMOFO
Best available rel./Restack (Poss stick)Straighten & eye Saf
Nod/break at 7-8The tighter the saf., The flatter the angle
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H In RON BLINK 97 H In RON BLINK 97
##
•½ way½ way
YY
•TightTight
4 x 14 x 1
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
RR
XX
7
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV VV
•Top #sTop #s CK SWING w/ CK SWING w/ URGENCYURGENCYWidth not Width not
depthdepth
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
H
MAIN MENUINSTRUCTIONAL
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RIGHT ZAP H10 BLINK 97 RIGHT ZAP H10 BLINK 97
##
Y
•Y+6Y+6
4 x 14 x 1
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
ZZ
RR
XX
7
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV VV
•Top #sTop #s
CK SWING w/ CK SWING w/ URGENCYURGENCYWidth not Width not
depthdepth
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
MAIN MENUINSTRUCTIONAL
H
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##
H Mo EASTERN Y 97 H Mo EASTERN Y 97
##
•½ way½ way
U•TightTight
4 x 14 x 1
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
RR
YY
VVVV
SPRAY RELEASE MINI-CURLSPRAY RELEASE MINI-CURL6 x 3 – Get inside Hang!6 x 3 – Get inside Hang!
MAIN MENUINSTRUCTIONAL
RY
X
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X Bump LEFT WIDE SLIM X Bump LEFT WIDE SLIM FRANKY 97 FRANKY 97
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
##
VV VV
•Top #sTop #s •½ way½ way
HH •TightTight
4 x 14 x 1
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
MAIN MENUINSTRUCTIONAL
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
HHZZ
YY
•½ way½ way
## ##
•Top #sTop #s•OT+4OT+4
BASE BLINK 197BASE BLINK 197
ARROWARROW
7
4
XX
##
RR
•TightTight
4 x 14 x 1
CK SWING with URGENCYCK SWING with URGENCYWidth not depthWidth not depth
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
WHIPWHIPMust turn hip of man CBMust turn hip of man CBCross inside leg of HangCross inside leg of Hang
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
HH
OT +6OT +6
## ##
X In R OUT VICE Y X In R OUT VICE Y 197197
Y
##
RR
4 x 14 x 1
CK SWING with URGENCYCK SWING with URGENCYWidth not depthWidth not depth
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
WHIPWHIPMust turn hip of man CBMust turn hip of man CBCross inside leg of HangCross inside leg of Hang
XZZ
7
VV
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
VV
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
ZZXX
•½ way½ way
## ##
•Top #sTop #s•OT+4OT+4
R Mo RAZOR LT FREE R Mo RAZOR LT FREE 197197
ARROWARROW
7
3
##
H
4 x 14 x 1
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
WHIPWHIPMust turn hip of man CBMust turn hip of man CBCross inside leg of HangCross inside leg of Hang
VV
R
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Y
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 big (Kick Rocker & Hitch)3 big (Kick Rocker & Hitch)Pre-snap:Pre-snap: MOFO / MOFCMOFO / MOFCRead:Read: MOFO: Open hip past Post, Prog Post to MOFO: Open hip past Post, Prog Post to
RFD SpacingRFD SpacingMOFC: Key CB Whip or Corner, RFD SpacingMOFC: Key CB Whip or Corner, RFD Spacing
UU//XXXX
## ##
•Top #sTop #s•OT+4OT+4
R Mo ACE SCAT FREE R Mo ACE SCAT FREE 197197
ARROWARROW
7
3
##
H
4 x 14 x 1
MOFO: SHORT POSTMOFO: SHORT POSTBest available/restackBest available/restack
Nod / break at 7-8Nod / break at 7-8The tighter the safety, The tighter the safety,
the flatter the breakthe flatter the break
MOFC: QK CORNERMOFC: QK CORNERPreferred ArcPreferred Arc
Square up safetySquare up safetyNod / break at 7-8Nod / break at 7-8
Bisect CB/SafBisect CB/Saf
WHIPWHIPMust turn hip of man CBMust turn hip of man CBCross inside leg of HangCross inside leg of Hang
VV
R
•X+6X+6
MAIN MENUINSTRUCTIONAL
QB:QB: Two ways to read it, once you understand the basics of the 97-197 concept. Generally, will read & drop exactly like 97-197, Progressing Quick Post Two ways to read it, once you understand the basics of the 97-197 concept. Generally, will read & drop exactly like 97-197, Progressing Quick Post to Spacing v. MOFO (BS Saf awareness), keying CB for Quick Corner (sits) or Dodge (retreats) to Spacing. As a ball-control thought, however, or v. bad to Spacing v. MOFO (BS Saf awareness), keying CB for Quick Corner (sits) or Dodge (retreats) to Spacing. As a ball-control thought, however, or v. bad looks for the Cop (Cover 3), progress Dodge to RFD Spacing – in this case, use Quick 3/Quick 5 footwork, make “Moon” call BS. looks for the Cop (Cover 3), progress Dodge to RFD Spacing – in this case, use Quick 3/Quick 5 footwork, make “Moon” call BS.
997 7 DDooddgge e InInststruructctioionnalal
FS OUTS:FS OUTS: DODGEDODGE. From an Inside +4 split, the idea is to briefly size up what the CB is doing, than choose the best route to beat him. If not in motion, . From an Inside +4 split, the idea is to briefly size up what the CB is doing, than choose the best route to beat him. If not in motion, we would prefer to “Ron” or “Lou” your alignment (communicate with inside receiver). Pause slightly off LOS, and watch CB. If he sits & looks at you, we would prefer to “Ron” or “Lou” your alignment (communicate with inside receiver). Pause slightly off LOS, and watch CB. If he sits & looks at you, assume man coverage, Arc to his outside hip, run a miniature Flat route at 4 yds with same technique as on 4 route. assume man coverage, Arc to his outside hip, run a miniature Flat route at 4 yds with same technique as on 4 route. If he gains depth & width, Spray to a If he gains depth & width, Spray to a miniature Smash, working to a spot 4 yards deep x 2 outside your original alignment.miniature Smash, working to a spot 4 yards deep x 2 outside your original alignment.
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97-197 “DODGE”97-197 “DODGE”Variation of 97-197 that, often through motion, gives the Variation of 97-197 that, often through motion, gives the outside receiver the freedom to pick the best route based outside receiver the freedom to pick the best route based on CB play – a miniature Flat v. Man or tight coverage, or on CB play – a miniature Flat v. Man or tight coverage, or
a miniature Smash v. Zone or off coverage.a miniature Smash v. Zone or off coverage.
““197 DODGE197 DODGE” Shown” Shown
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FS INS:FS INS: COPCOP. Split ½ way. . Split ½ way. MOFCMOFC Quick Corner – preferred Arc, straighten to 7 & see the bisect point, Quick Corner – preferred Arc, straighten to 7 & see the bisect point, Speed breakSpeed break at the best angle to the Corner. at the best angle to the Corner. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. MOFOMOFO Quick Post – best available release & Quick Post – best available release & restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate.restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate.
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BS INSBS INS:: ARROWARROW. Split 1/2way +1. Goal is to attract flat defender’s attention and get him to run with you; . Split 1/2way +1. Goal is to attract flat defender’s attention and get him to run with you; techniquetechnique is a bit different than basic Curl in is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost flat to the sideline, snapping your head around on your that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines if you don’t have the ball and there’s no Quick Corner in the 3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines if you don’t have the ball and there’s no Quick Corner in the deep ‘sandbox.’ deep ‘sandbox.’
QB:QB: Drop is Quick 3/Rocker & Hitch – Object the Sit – Give him a triangle throw on rhythm if he’s open – if squeezed, work Mini Curl to Arrow in the Drop is Quick 3/Rocker & Hitch – Object the Sit – Give him a triangle throw on rhythm if he’s open – if squeezed, work Mini Curl to Arrow in the direction he was squeezed from – reset for depth to the Mini, possible Quick Escape to the Arrowdirection he was squeezed from – reset for depth to the Mini, possible Quick Escape to the Arrow
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FS and BS OUTS:FS and BS OUTS: ‘PLUS’ ‘PLUS’ MINI CURLMINI CURL. Normal Mini-Curl technique, but 4 + 3 steps instead of 3 + 2…should take you to a depth of 8, possibly 9…. Normal Mini-Curl technique, but 4 + 3 steps instead of 3 + 2…should take you to a depth of 8, possibly 9…Outside foot is up because of the steps…make sure you’re in an open window, ready when QB gives you his eyes.Outside foot is up because of the steps…make sure you’re in an open window, ready when QB gives you his eyes.
V SPRINTSPRINT4 steps!4 steps!
Speed break 3 Speed break 3 steps to 8: steps to 8: Get Get insideinsidethe “Hang”the “Hang”
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91-191 “MANNING”91-191 “MANNING”Tells the backside receivers to run a Tells the backside receivers to run a 11 route at route at 88 to 9yards deep, and the to 9yards deep, and the
frontside Mini-Curl to also push to frontside Mini-Curl to also push to 88. . 11++88 = = 1818 = “Manning” = “Manning”
FS INSIDE or Tagged “MANNING”:FS INSIDE or Tagged “MANNING”: SPLIT SITSPLIT SIT. You are the primary receiver! Aim your sit route to a point 6 yards halfway between the 1. You are the primary receiver! Aim your sit route to a point 6 yards halfway between the 1stst and 2 and 2ndnd LB on LB on or inside you. Versus a “Split” LB look, this should be right over the ball. Vs. a “Mike” LB look, it will probably be FS B gap. Expect the ball fast! Use a or inside you. Versus a “Split” LB look, this should be right over the ball. Vs. a “Mike” LB look, it will probably be FS B gap. Expect the ball fast! Use a tight settle & noose turn to maximize RAC!tight settle & noose turn to maximize RAC!
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‘‘BOBBY’ PROTECTIONBOBBY’ PROTECTION*Just like ‘Blink’ to R*Just like ‘Blink’ to R
*F Check Hang*F Check Hang*Both Check rel. *Both Check rel. with urgencywith urgency!!
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RFD, read the Hang to side Squeeze is fromRFD, read the Hang to side Squeeze is from
SPACING SIT:SPACING SIT:•Work to SPLIT LB, don’t Work to SPLIT LB, don’t have to initiate contact as have to initiate contact as much as normal 90s Sit…much as normal 90s Sit…
you are THE GUYyou are THE GUY
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RFD, read the Hang to side Squeeze is fromRFD, read the Hang to side Squeeze is from
SPACING SIT:SPACING SIT:•Work to SPLIT LB, don’t Work to SPLIT LB, don’t have to initiate contact as have to initiate contact as much as normal 90s Sit…much as normal 90s Sit…
you are THE GUYyou are THE GUY
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QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: Step/Reach to Trey Fake – Rocker HitchStep/Reach to Trey Fake – Rocker HitchRead:Read: Sit on rhythm – If Squeezed,Sit on rhythm – If Squeezed,
RFD, read the Hang to side Squeeze is fromRFD, read the Hang to side Squeeze is from
SPACING SIT:SPACING SIT:•Work to SPLIT LB, don’t Work to SPLIT LB, don’t have to initiate contact as have to initiate contact as much as normal 90s Sit…much as normal 90s Sit…
you are THE GUYyou are THE GUY
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90-190 Mirrored Concept 90-190 Mirrored Concept DirectoryDirectory
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90 CONCEPTS90 CONCEPTSw/SPACINGw/SPACING
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QB:QB: Drop is 5 quick (3 quick from Gun). Pre-Snap ID MOFO or MOFC, and CB alignments on either side so you know if you will have Drop is 5 quick (3 quick from Gun). Pre-Snap ID MOFO or MOFC, and CB alignments on either side so you know if you will have Stops or ‘C’ working for you outside.. Stops or ‘C’ working for you outside.. MOFO give active eyes to safety opposite the Quick Thin for 2 steps, bang the Thin out of the break on your anchor step; quick escape to the MOFO give active eyes to safety opposite the Quick Thin for 2 steps, bang the Thin out of the break on your anchor step; quick escape to the boundary Stop to throw away if taken from you.boundary Stop to throw away if taken from you.MOFC, work the single side Stop if he’s Premium, keeping it premium with centered eyes for 1MOFC, work the single side Stop if he’s Premium, keeping it premium with centered eyes for 1 stst 2 steps If single is non-premium, Key Hang 2 steps If single is non-premium, Key Hang defender to 2-receiver side after eyeing Point LB for 2 steps – Hit the stop unless Hang flies; 1-ball the back shoulder of the Seam in that defender to 2-receiver side after eyeing Point LB for 2 steps – Hit the stop unless Hang flies; 1-ball the back shoulder of the Seam in that case. Near safety is danger to the Seamcase. Near safety is danger to the Seam
5 quick (3 qk)5 quick (3 qk)MOFO: Eye Jack, Thin on rhythmMOFO: Eye Jack, Thin on rhythm
to Qk Escape Stopto Qk Escape StopMOFC: Premium Indiv Stop or MOFC: Premium Indiv Stop or
Key Hang Stop to Seam (eye Point)Key Hang Stop to Seam (eye Point)
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BS/FS OUTS:BS/FS OUTS: STOP or STOP or ‘C’‘C’.. Normal Split. Vs. an Off or Press CB run Stop route. Normal Split. Vs. an Off or Press CB run Stop route. Vs. Cloud CB, pull the near safety out of the middle to Vs. Cloud CB, pull the near safety out of the middle to open up the Interior Thin Post by runnign a miniature ‘C’, Dive releasing to 4, straightening and engaging the safety to a depth of 8, then open up the Interior Thin Post by runnign a miniature ‘C’, Dive releasing to 4, straightening and engaging the safety to a depth of 8, then breaking to the corner, choosing an angle that bisects CB and safety. breaking to the corner, choosing an angle that bisects CB and safety.
BS/FS INS:BS/FS INS: QUICK SEAM / THINQUICK SEAM / THIN Split 1/2way. Pre-snap ID MOFO or MOFC; to the field, treat it as MOFO if in doubt. Best available release Split 1/2way. Pre-snap ID MOFO or MOFC; to the field, treat it as MOFO if in doubt. Best available release and re-stack; stay on Seam v. MOFC; engage/square up the safety and break Thin at 7-8 v. MOFOand re-stack; stay on Seam v. MOFC; engage/square up the safety and break Thin at 7-8 v. MOFOFrom the backfield, aim 2 yds outside TE/T; Post break will happen at when beyond LB’s heels. The tighter the safety, the flatter your break.From the backfield, aim 2 yds outside TE/T; Post break will happen at when beyond LB’s heels. The tighter the safety, the flatter your break.
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MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)
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MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)
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QB:QB: Drop is KickRocker & Hitch. Will always be Gun & always use ‘Free’ protection. All interior throws are ‘Timely 2’ balls off your Hitch except for Cover Drop is KickRocker & Hitch. Will always be Gun & always use ‘Free’ protection. All interior throws are ‘Timely 2’ balls off your Hitch except for Cover 0…Stops are Gut shots off a quick escape. Eyes & rhythm are the key. 0…Stops are Gut shots off a quick escape. Eyes & rhythm are the key. Vs. 2 safeties, eye safety OPPOSITE the Slash…if he rotates toward the Slash, hit the Seam where you’re looking; else, come off your hitch step & bang the Vs. 2 safeties, eye safety OPPOSITE the Slash…if he rotates toward the Slash, hit the Seam where you’re looking; else, come off your hitch step & bang the Slash as he clears. Color from the other safety on top: hit the Seam to that side. Color from underneath: Quick escape to Stop.Slash as he clears. Color from the other safety on top: hit the Seam to that side. Color from underneath: Quick escape to Stop.Vs. 1 safety, eye Jack in the direction where he’s cheated, hit opposite Seam on rhythm. If he rotates toward where you want to throw, hit Seam where Vs. 1 safety, eye Jack in the direction where he’s cheated, hit opposite Seam on rhythm. If he rotates toward where you want to throw, hit Seam where you’re looking. Color on the Seam you want = Quick Escape to Stop. Must have mentality that the Stop is a great completion for us. you’re looking. Color on the Seam you want = Quick Escape to Stop. Must have mentality that the Stop is a great completion for us.
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BS/FS OUTS:BS/FS OUTS: STOPSTOP.. Normal Split. Standard Stop route technique; you are a critical outlet Normal Split. Standard Stop route technique; you are a critical outlet latelate in the QB’s progression, so, if anything, push a step in the QB’s progression, so, if anything, push a step deeper rather than shorter. Because you will likely deeper rather than shorter. Because you will likely notnot get the ball right out the break, expect to keep coming downhill after the break, placing yourself get the ball right out the break, expect to keep coming downhill after the break, placing yourself squarely between yourself & the CB so he has no angle to break up on the ball.squarely between yourself & the CB so he has no angle to break up on the ball.
BS/FS INS or NON-TAGGED:BS/FS INS or NON-TAGGED: ARC S.O.S.ARC S.O.S. Split ½way (OT+5-6 if on 3 rec side) Your job is to take hash safeties in a 2-safety look off the hash & pry the Split ½way (OT+5-6 if on 3 rec side) Your job is to take hash safeties in a 2-safety look off the hash & pry the middle open; v. 1 safety, the goal is to stretch the single safety horizontally so he can’t cover you both. middle open; v. 1 safety, the goal is to stretch the single safety horizontally so he can’t cover you both. KEYKEY: win on the release so you can get vertical fast! : win on the release so you can get vertical fast! Because of your job, Because of your job, ArcArc release the hang, use a landmark of 2-3 yds release the hang, use a landmark of 2-3 yds outsideoutside the hash, & STAY on SEAM (no bend adjustments). the hash, & STAY on SEAM (no bend adjustments).
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BS/FS MID (or TAGGED):BS/FS MID (or TAGGED): SLASH.SLASH. Split Ins +5. Goal is to get quickly into the void in the middle of the defense behind LB level. MUST win by Split Ins +5. Goal is to get quickly into the void in the middle of the defense behind LB level. MUST win by planningplanning your release course! Use slight pause to allow Ins to create a wake & see the angle of Hang & Point LB. Plan to go over top of them to your landmark--20 your release course! Use slight pause to allow Ins to create a wake & see the angle of Hang & Point LB. Plan to go over top of them to your landmark--20 yards right over the ball--adjust and go under if they take that angle away, getting right back on your angle after. Expect ball as soon as you clear! As you yards right over the ball--adjust and go under if they take that angle away, getting right back on your angle after. Expect ball as soon as you clear! As you clear, straighten if you feel chased from behind with no safety help; flatten if you feel the near saf tight to you. clear, straighten if you feel chased from behind with no safety help; flatten if you feel the near saf tight to you.
SJMOFO MOFC
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