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Aidin Zolghadr . Quick review of Indie concept. Team introduction. What went right. What went wrong....

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Aidin Zolghadr www.AidinZolghadr.com Black Elixir (Rot Gut) Post Mortem of a Persian indie game:
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Page 1: Aidin Zolghadr . Quick review of Indie concept. Team introduction. What went right. What went wrong. Flixel introduction. Q&A. 2.

Aidin Zolghadrwww.AidinZolghadr.com

Black Elixir (Rot Gut)

Post Mortem of aPersian indie game:

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Quick review of Indie concept.Team introduction.What went right.What went wrong.Flixel introduction.Q&A.

Contents.

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There is no exact definition .(McDonald 2005)Individuals or small teams or small indie companies.Usually smaller than mainstream titles.No publisher support and have little to no budget.Lack of money doesn’t affect decisions.Smaller team -> innovation, creativity and artistic

experimentation.Indie doesn’t mean focus on innovation.Is not hobbyist game dev.

If it's cool, creative and different, it's indie! :]

What is indie anyway?!

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Release trailer.

Black Elixir

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Matthew Hagberg.Mohammad “MLD” Nejad Azar.Behzad Mohammad Rahimi Asad.Lawrence Steele.Aidin “test84” Zolghadr.

With special thanks to:Hossein “PeaCe” Hosseinian, a.k.a. “The Best”.Our loving testers.Last but not least, our patient families.

Development Team.

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1. Knowing exactly what we wanted.2. Selecting perfect tools/frameworks.3. Using an editor.4. Working on a genre we knew well [enough].5. Had a plan for monetization.6. Embracing change.7. PeaCe’s DKP.8. Sacrifices.9. Test, test, test, test, test.10. Vast and clear communication.

What went right.

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Clear enough description.Mock ups.Vast and fearless brainstorms.

1. Knowing exactly what we wanted.

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Flixel.Flash.Flex.SVN.DAME.FlashDevelop.Internet.English.

2. Using proper tools.

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www.AidinZolghadr.com 9

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Keeping an indie team afloat.Game design aspects.Lot’s of good examples to play.

4. Working on a genre we knew well [enough].

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5. Had a plan for monetization.6. Embracing change.7. PeaCe’s DKP.8. Sacrifices.

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Test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test.

Test.

9. Test.

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Nothing.Sudden change after pre-production.Pre-production could be better.

What went wrong.

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?

Q&A

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Free.Open source.Flex.Blitting engine.Generally good for platformers.Basic and common functionalities.Plugin based.Use our exporter.Mature enough.Bad for iOS/Android.

Qucik intro to Flixel.

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Display thousands of moving objectsBasic collisions between objectsGroup objects together for simplicityEasily generate and emit particlesCreate game levels using tilemapsText display, save games, scrollingMouse & keyboard inputMath & color utilities

Overview.

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Record and play back replays.Powerful interactive debugger.Camera system for split screen.Pathfinding and following.Easy object recycling.

"Advance" features.

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The only stupid question is the one not asked. – Einstein.

Q&A.

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Why do you think this presentation was done in English?!

My question!

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Consulting.Want to help us ? (Financing, technical,

business, etc)[email protected]

Thanks.

Contact details:


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