ASSURE Model of Instructional Design
A S S U R E
Analyze
State
Select
Utilize
Require
Evaluate
ASSURE modelThe ASSURE model is a constructivist model that uses six (6) main steps in the Instructional Systems Design (ISD) and planning process:
•A- Analyze Learners•S - State objectives•S - Select methods, media and materials•U - Utilize media and materials•R - Require participation•E - Evaluate and revise
The ASSURE model emphasizes learning where students are required to interact with their environment as fully engaged participants in the learning process. ASSURE involves interactive, experiential activities whereby the learners have direct contact with objects, events and/or other learners. Students gain meaning understanding by direct interaction. The use of media is also emphasized in this model.
ANALYZE LEARNERS
Analyze LearnersFind out:1. General characteristics: age, gender,
culture, ethnicity, work background, interests, health
2. Entry Competencies: prior knowledge, current skills, attitudes, biases
3. Learning styles: visual, auditory, tactile/kinesthetic, logical
STATE OBJECTIVES
Objectives
State ObjectivesDescribe what the learner will do as a result of the instruction. Use ABCD format:
Audience: specify the learner(s).
Behavior: State what they will do. Make objectives observable and measurable.Condition: Under what conditions will the learner demonstrate the skill? List tools, materials, aids they will/will not use.Degree: How well will they demonstrate their skill? Time limit? Accuracy?
SELECT INSTRUCTIONALMETHODS, MEDIA AND
MATERIALS
When Selecting Methods, Media and
MaterialsBuild a bridge
betweenthe audience and the objectives.
•Methods: lecture, group work, field trip, activity•Media: multimedia, video, computer, CD, photo images•Materials: texts, articles, markers, support props, job aids
UTILIZEMEDIA AND MATERIALS
Utilize Methods, Media and Materials
• Plan - Plan –Plan.• Describe in detail how you will implement
these into your lessons/modules. • Checkout equipment and materials in
advance.• Set up classroom to support activities.• Choose methods that create an effective
learning “experience” – not an ordeal.
REQUIRE LEARNER PARTICIPATION
Participants are actively involved
Allow students to learn rather than trying to “teach”.
Incorporate discussion, visuals, Q&A, work groups, hands-on activities.
EVALUATE AND REVISE
EvaluateStudent Performance
Evaluation is derived from the objective.You can assess and evaluate by:
•Issuing a pen & paper test•Conducting a computerized assessment•Calling to demonstrate a process•Creating a product•Discussing a topic•Measuring an attitude•Observing a behavior
Evaluatemethods, media and materials components
Reflect on:•the lesson•stated objectives•instructional strategy•materials used•effectiveness of media and technology used•the assessment efforts
Revise until your students have success as learners!
Evaluate instructor performance
Reflect upon your own teaching style and its effectiveness.
Revise until your students have success as learners!