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C# cont’d - Home | York University notes/Lecture Notes 3403 week 04... · C# cont’d (C-sharp)...

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1 C# cont’d (C-sharp) (many of these slides are extracted and adapted from Deitel’s book and slides, “How to Program in C#”. They are provided for CSE3403 students only. Not to be published or publicly distributed without permission by the publisher).
Transcript

1

C# cont’d(C-sharp)

(many of these slides are extracted and adapted from Deitel’s book and slides, “How to Program in C#”. They are provided for CSE3403 students only. Not to be

published or publicly distributed without permission by the publisher).

2

The code • using System;• using System.Drawing;• using System.Collections;• using System.ComponentModel;• using System.Windows.Forms;• using System.Data;• using System.IO;• namespace WindowsApplication3_6• {• /// <summary>• /// Summary description for Form1.• /// </summary>• public class Form1 : System.Windows.Forms.Form• {

• private System.Windows.Forms.PictureBox pictureBox1;• /// <summary>• /// Required designer variable.• /// </summary>• private System.ComponentModel.Container components = null;

• private int imageNum = -1;

• public Form1()• {• //• // Required for Windows Form Designer support• //• InitializeComponent();

• //• // TODO: Add any constructor code after InitializeComponent call• //• }

• /// <summary>• /// Clean up any resources being used.• /// </summary>• protected override void Dispose( bool disposing )• {• if( disposing )• {• if (components != null) • {• components.Dispose();• }• }• base.Dispose( disposing );• }

3

…• #region Windows Form Designer generated code• /// <summary>• /// Required method for Designer support - do not modify• /// the contents of this method with the code editor.• /// </summary>• private void InitializeComponent()• {

• System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));

• this.pictureBox1 = new System.Windows.Forms.PictureBox();• this.SuspendLayout();• // • // pictureBox1• // • this.pictureBox1.BackColor = System.Drawing.SystemColors.ControlLightLight;• this.pictureBox1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;• this.pictureBox1.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox1.Image")));• this.pictureBox1.Location = new System.Drawing.Point(16, 24);• this.pictureBox1.Name = "pictureBox1";• this.pictureBox1.Size = new System.Drawing.Size(384, 368);• this.pictureBox1.TabIndex = 0;• this.pictureBox1.TabStop = false;

• this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);• // • // Form1• // • this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);• this.BackColor = System.Drawing.SystemColors.Highlight;• this.ClientSize = new System.Drawing.Size(440, 429);• this.Controls.AddRange(new System.Windows.Forms.Control[] {•

this.pictureBox1});• this.Name = "Form1";• this.Text = "Form1";• this.ResumeLayout(false);

• }• #endregion

• /// <summary>• /// The main entry point for the application.• /// </summary>• [STAThread]• static void Main() • {• Application.Run(new Form1());• }

4

…• private void pictureBox1_Click(object sender, System.EventArgs e)• {• imageNum = ( imageNum + 1 ) % 3; // imageNum from 0 to 2• pictureBox1.Image = Image.FromFile(

Directory.GetCurrentDirectory() + "\\..\\..\\images\\image" + imageNum + ".bmp" );• }• }• }

5

Mouse Event Handling• Class MouseEventArgs

– Contain coordinates of the mouse pointer

– The mouse pressed– Number of clicks– Number of notches the wheel

turned– Passing mouse event– Mouse event-handling

methods take an object and MouseEventArgs object as argument

– The Click event uses delegate EventHandler and event arguments EventArgs

– (mouseHover :: idle the mouse once you enter) Available Mouse

events

6

Mouse Event HandlingMouse Events, Delegates and Event Arguments

Mouse Events (Delegate EventHandler, event arguments EventArgs)

MouseEnter Raised if the mouse cursor enters the area of the control. MouseLeave Raised if the mouse cursor leaves the area of the control. Mouse Events (Delegate MouseEventHandler, event arguments MouseEventArgs)

MouseDown Raised if the mouse button is pressed while its cursor is over the area of the control.

MouseHover Raised if the mouse cursor hovers over the area of the control. MouseMove Raised if the mouse cursor is moved while in the area of the control. MouseUp Raised if the mouse button is released when the cursor is over the area of the

control.

Class MouseEventArgs Properties

Button Mouse button that was pressed (left, right, middle or none). Clicks The number of times the mouse button was clicked. X The x-coordinate of the event, relative to the component. Y The y-coordinate of the event, relative to the component.

Mouse events, delegates and event arguments.

7

Example

8

The code • using System;• using System.Drawing;• using System.Collections;• using System.ComponentModel;• using System.Windows.Forms;• using System.Data;

• namespace WindowsApplication4_1Mouse• {• /// <summary>• /// Summary description for Form1.• /// </summary>• public class Form1 : System.Windows.Forms.Form• {• private System.Windows.Forms.Label label1;• private System.Windows.Forms.Label label2;• private System.Windows.Forms.Label label3;• private System.Windows.Forms.Label label4;• private System.Windows.Forms.Label label5;• private System.Windows.Forms.TextBox textBox1;• private System.Windows.Forms.TextBox textBox2;• private System.Windows.Forms.TextBox textBox3;• private System.Windows.Forms.TextBox textBox4;• private System.Windows.Forms.TextBox textBox5;• private System.Windows.Forms.Panel panel1;• private System.Windows.Forms.Label label6;• private System.Windows.Forms.Label label7;• private System.Windows.Forms.TextBox textBox6;• /// <summary>• /// Required designer variable.• /// </summary>• private System.ComponentModel.Container components = null;

• public Form1()• {• //• // Required for Windows Form Designer support• //• InitializeComponent();

• //• // TODO: Add any constructor code after InitializeComponent call• //• }

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...• /// <summary>• /// Clean up any resources being used.• /// </summary>• protected override void Dispose( bool disposing )• {• if( disposing )• {• if (components != null) • {• components.Dispose();• }• }• base.Dispose( disposing );• }

• #region Windows Form Designer generated code• /// <summary>• /// Required method for Designer support - do not modify• /// the contents of this method with the code editor.• /// </summary>• private void InitializeComponent()• {• this.label1 = new System.Windows.Forms.Label();• this.label2 = new System.Windows.Forms.Label();• this.label3 = new System.Windows.Forms.Label();• this.label4 = new System.Windows.Forms.Label();• this.label5 = new System.Windows.Forms.Label();• this.textBox1 = new System.Windows.Forms.TextBox();• this.textBox2 = new System.Windows.Forms.TextBox();• this.textBox3 = new System.Windows.Forms.TextBox();• this.textBox4 = new System.Windows.Forms.TextBox();• this.textBox5 = new System.Windows.Forms.TextBox();• this.panel1 = new System.Windows.Forms.Panel();• this.label6 = new System.Windows.Forms.Label();• this.label7 = new System.Windows.Forms.Label();• this.textBox6 = new System.Windows.Forms.TextBox();• this.SuspendLayout();

10

…• // configure components … • // • // panel1• //

• this.panel1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.panel1_MouseUp);

• this.panel1.MouseEnter += new System.EventHandler(this.panel1_MouseEnter);

• this.panel1.MouseHover += new System.EventHandler(this.panel1_MouseHover);

• this.panel1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.panel1_MouseMove);

• this.panel1.MouseLeave += new System.EventHandler(this.panel1_MouseLeave);

• this.panel1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.panel1_MouseDown);

• // • // label6

• // configure components …• }• #endregion

• /// <summary>• /// The main entry point for the application.• /// </summary>• [STAThread]

• static void Main() • {• Application.Run(new Form1());• }

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…• private void panel1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)• {• string s = textBox1.Text;• int temp = Convert.ToInt32(s);• temp +=1;• textBox1.Text = Convert.ToString(temp);• }

• private void panel1_MouseEnter(object sender, System.EventArgs e)• {• string s = textBox2.Text;• int temp = Convert.ToInt32(s);• temp +=1;• textBox2.Text = Convert.ToString(temp);• }

• private void panel1_MouseLeave(object sender, System.EventArgs e)• {• string s = textBox3.Text;• int temp = Convert.ToInt32(s);• temp +=1;• textBox3.Text = Convert.ToString(temp);• }

12

…/• private void panel1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)• {• string s = textBox4.Text;• int temp = Convert.ToInt32(s);• temp +=1;• textBox4.Text = Convert.ToString(temp);• }

• private void panel1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)• {• string s = textBox5.Text;• int temp = Convert.ToInt32(s);• temp +=1;• textBox5.Text = Convert.ToString(temp);

• }

• private void panel1_MouseHover(object sender, System.EventArgs e)• {• string s = textBox6.Text;• int temp = Convert.ToInt32(s);• temp +=1;• textBox6.Text = Convert.ToString(temp);

• }• }• }

13

Example (paint with mouse on Form)

A bit slower mouse motion

Slowest mouse motion

Hold the mouse down

and move … results in “painting”

Quick mouse motion

14

The code• using System;• using System.Drawing;• using System.Collections;• using System.ComponentModel;• using System.Windows.Forms;• using System.Data;

• namespace Painter• {• /// <summary>• /// creates a form as a drawing surface• /// </summary>• public class Painter : System.Windows.Forms.Form• {• bool shouldPaint = false; // whether to paint

• /// <summary>• /// Required designer variable.• /// </summary>• private System.ComponentModel.Container components = null;

• // default constructor• public Painter()• {• InitializeComponent();• }

15

…/// <summary>/// Clean up any resources being used./// </summary>protected override void Dispose( bool disposing ){

if ( disposing ){

if ( components != null ) {

components.Dispose();}

}

base.Dispose( disposing );}

#region Windows Form Designer generated codeprivate void InitializeComponent()

{// // Painter// this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);this.ClientSize = new System.Drawing.Size(352, 365);this.Name = "Painter";this.Text = "Painter";

this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Painter_MouseDown);this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.Painter_MouseUp);this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Painter_MouseMove);

} // end method InitializeComponent

/// <summary>/// The main entry point for the application./// </summary>[STAThread]

static void Main() {

Application.Run( new Painter() );}

16

…// should paint after mouse button has been pressedprivate void Painter_MouseDown(

object sender, System.Windows.Forms.MouseEventArgs e ){

shouldPaint = true;}

// stop painting when mouse button releasedprivate void Painter_MouseUp(

object sender, System.Windows.Forms.MouseEventArgs e ){

shouldPaint = false;}

// draw circle whenever mouse button // moves (and mouse is down)

protected void Painter_MouseMove( object sender, System.Windows.Forms.MouseEventArgs e )

{if ( shouldPaint ){

Graphics graphics = CreateGraphics();graphics.FillEllipse( new SolidBrush( Color.Red ), e.X, e.Y, 7, 7 );

}

} // end Painter_MouseMove

} // end class Painter

} // end namespace Painter

Graphics.FillEllipse Method : Fills the interior of an ellipse defined by a bounding rectangle. Fills the interior of an ellipse with a Brushobject. The ellipse is defined by the bounding rectangle specified by a pair of coordinates, a width, and a height.

SolidBrush Class:Defines a brush of a single color. Brushes are used to fill graphics shapes, such as rectangles, ellipses, pies, polygons, etc

17

Keyboard Event Handling• Key events

– Control that inherits from System.Windows.Forms.Control– Delegate KeyPressEventHandler

• Event argument KeyPressEventArgs• KeyPress

– ASCII character pressed– No modifier keys

– Delegate KeyEventHandler• Event argument KeyEventArgs• KeyUp or KeyDown

– Special modifier keys• Key enumeration value

18

Keyboard Event HandlingKeyboard Events, Delegates and Event Arguments

Key Events (Delegate KeyEventHandler, event arguments KeyEventArgs)

KeyDown Raised when key is initially pushed down. KeyUp Raised when key is released. Key Events (Delegate KeyPressEventHandler, event arguments KeyPressEventArgs)

KeyPress Raised when key is pressed. Occurs repeatedly while key is held down, at a rate specified by the operating system.

Class KeyPressEventArgs Properties

KeyChar Returns the ASCII character for the key pressed. Handled Whether or not the KeyPress event was handled. Class KeyEventArgs Properties Alt Indicates whether the Alt key was pressed. Control Indicates whether the Control key was pressed. Shift Indicates whether the Shift key was pressed. Handled Whether the event was handled. KeyCode Returns the key code for the key, as a Keys

enumeration. This does not include modifier key information. Used to test for a specific key.

KeyData Returns the key code as a Keys enumeration, combined with modifier information. Used to determine all information about the key pressed.

KeyValue Returns the key code as an int, rather than as a Keys enumeration. Used to obtain a numeric representation of the key pressed.

Modifiers Returns a Keys enumeration for any modifier keys pressed (Alt, Control and Shift). Used to determine modifier key information only.

Keyboard events, delegates and event arguments.

19

ExamplePressed

“Enter” key

Type anywhere, as long as the Form is in

focus

Pressed the space bar

20

The code … • using System;• using System.Drawing;• using System.Collections;• using System.ComponentModel;• using System.Windows.Forms;• using System.Data;

• namespace WindowsApplication4_2Key• {• /// <summary>• /// Summary description for Form1.• /// </summary>• public class Form1 : System.Windows.Forms.Form• {• private System.Windows.Forms.Label label1;• private System.Windows.Forms.Label label2;•• /// <summary>• /// Required designer variable.• /// </summary>• private System.ComponentModel.Container components = null;

• public Form1()• {• //• // Required for Windows Form Designer support• //• InitializeComponent();

• //• // TODO: Add any constructor code after InitializeComponent call• //• }

21

…• /// <summary>• /// Clean up any resources being used.• /// </summary>• protected override void Dispose( bool disposing )• {• if( disposing )• {• if (components != null) • {• components.Dispose();• }• }• base.Dispose( disposing );• }

• #region Windows Form Designer generated code• /// <summary>• /// Required method for Designer support - do not modify• /// the contents of this method with the code editor.• /// </summary>• private void InitializeComponent()• {• this.label1 = new System.Windows.Forms.Label();• this.label2 = new System.Windows.Forms.Label();• this.SuspendLayout();• // configure components …• this.KeyDown += new

System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);• this.KeyUp += new

System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);• this.ResumeLayout(false);• }• #endregion• static void Main() • {• Application.Run(new Form1());• }

22

…/• private void Form1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)• {• label1.Text = label1.Text + e.KeyData ;• }

• private void Form1_KeyUp(object sender, System.Windows.Forms.KeyEventArgs e)• {• label2.Text = label2.Text + e.KeyData ;• }

• }• }

23

Menus• Group related commands together• Contain:

– Commands– Submenus

• Exit uses Application class to quit

24

MenusMainMenu and MenuItem events and properties

Desc rip tion / Delegate and Event Arguments

MainMenu Properties MenuItems Collection of MenuItems for the MainMenu. RightToLeft Used to display text from right to left. Useful for languages that are

read from right to left.

MenuItem Properties Checked Whether menu item appears checked (according to property

RadioCheck). Default false, meaning that the menu item is not checked.

Index Item’s position in parent menu. MenuItems Collection of submenu items for this menu item.

25

Menus …MergeOrder This property sets the position of menu item when parent menu merged

with another menu.

MergeType This property takes a value of the MenuMerge enumeration. Specifies how parent menu merges with another menu. Possible values are Add, MergeItems, Remove and Replace.

RadioCheck If true, menu item appears as radio button (black circle) when checked; if false, menu item displays checkmark. Default false.

Shortcut Shortcut key for the menu item (i.e. Ctrl + F9 can be equivalent to clicking a specific item).

ShowShortcut If true, shortcut key shown beside menu item text. Default true. Text Text to appear on menu item. To make an Alt access shortcut, precede

a character with & (i.e. &File for File).

Common Events (Delegate EventHandler, event arguments EventArgs) Click Raised when item is clicked or shortcut key is used. Default when

double-clicked in designer.

Fig. 13.3 MainMenu and MenuItem p roperties and events.

26

Menus …Shortcut key

Disabled command

Separator bar

Menu

submenu

Checked menu item

Expanded and checked menus.

27

Menu designer form

Have created 2 menus, Options and Format

Have created 2 menu items, About and Exit.

28

Menu designer form .. Insert

separator

29

The completed GUI

30

Using the GUI …

31

Using the GUI …/

32

using System;using System.Drawing;using System.Collections;using System.ComponentModel;using System.Windows.Forms;using System.Data;

namespace WindowsApplication4_3Menu{

/// <summary>/// Summary description for Form1./// </summary>public class Form1 : System.Windows.Forms.Form{

private System.Windows.Forms.MainMenu mainMenu1;private System.Windows.Forms.MenuItem menuItemOptions;private System.Windows.Forms.MenuItem menuItemFormat;private System.Windows.Forms.MenuItem menuItemAbout;private System.Windows.Forms.MenuItem menuItemExit;private System.Windows.Forms.MenuItem menuItemColor;private System.Windows.Forms.MenuItem menuItemColorRed;private System.Windows.Forms.MenuItem menuItemColorYello;private System.Windows.Forms.MenuItem menuItemColorBlue;/// <summary>/// Required designer variable./// </summary>private System.ComponentModel.Container components = null;

public Form1(){

//// Required for Windows Form Designer support//InitializeComponent();

//// TODO: Add any constructor code after InitializeComponent call//

}

The code …

33

…/// <summary>/// Clean up any resources being used./// </summary>protected override void Dispose( bool disposing ){

if( disposing ){

if (components != null) {

components.Dispose();}

}base.Dispose( disposing );

}

#region Windows Form Designer generated code/// <summary>/// Required method for Designer support - do not modify/// the contents of this method with the code editor./// </summary>

private void InitializeComponent(){

this.mainMenu1 = new System.Windows.Forms.MainMenu();this.menuItemOptions = new System.Windows.Forms.MenuItem();this.menuItemFormat = new System.Windows.Forms.MenuItem();this.menuItemAbout = new System.Windows.Forms.MenuItem();this.menuItemExit = new System.Windows.Forms.MenuItem();this.menuItemColor = new System.Windows.Forms.MenuItem();this.menuItemColorRed = new System.Windows.Forms.MenuItem();this.menuItemColorYello = new System.Windows.Forms.MenuItem();this.menuItemColorBlue = new System.Windows.Forms.MenuItem();// // mainMenu1//

// configure components …..// // menuItemAbout//

34

…this.menuItemAbout.Index = 0;this.menuItemAbout.Text = "About";

this.menuItemAbout.Click += new System.EventHandler(this.menuItemAbout_Click);//…this.menuItemExit.Click += new System.EventHandler(this.menuItemExit_Click);//…this.menuItemColorRed.Click += new System.EventHandler(this.menuItemColorRed_Click);//…this.menuItemColorYello.Click += new System.EventHandler(this.menuItemColorYello_Click);//…this.menuItemColorBlue.Click += new System.EventHandler(this.menuItemColorBlue_Click);//…

[STAThread]static void Main() {

Application.Run(new Form1());}

35

…/private void menuItemAbout_Click(object sender, System.EventArgs e){

MessageBox.Show("You are using a GUI with menus");}

private void menuItemExit_Click(object sender, System.EventArgs e){

this.Close();}

private void menuItemColorRed_Click(object sender, System.EventArgs e){

this.BackColor = Color.Red;}

private void menuItemColorYello_Click(object sender, System.EventArgs e){

this.BackColor = Color.Yellow;}

private void menuItemColorBlue_Click(object sender, System.EventArgs e){

this.BackColor = Color.Blue;}

}}

36

LinkLabels

• Displays links to other objects– Uses event handlers to link to right file or

program– Start method of Process class opens other

programs• Derived from class Label, inherits

functionality

37

LinkLabelsLinkLabel p ro p e rt ie s a n d e v e n ts

D e sc rip t io n / D e le g a te a n d Ev e n t A rg u m e n ts

C om m on Properties

ActiveLinkColor Specifies the color o f the active link w hen clicked. D efault is red. LinkArea Specifies w hich portion of text in the LinkLabel is treated as part of

the link. LinkBehavior Specifies the link’s behavior, such as how the link appears w hen the

m ouse is placed over it.

LinkColor Specifies the origina l color of a ll links before they have been vis ited. D efault is blue.

Links Lists the LinkLabel.Link objects, w hich are the links conta ined in the LinkLabel .

LinkVisited If True , link appears as if it w ere visited (its color is changed to that specified by property VisitedLinkColor ). D efault False .

Text Specifies the text to appear on the contro l. UseMnemonic If True , & character in Text property acts as a shortcut (s im ilar to

the Alt shortcut in menus). VisitedLinkColor Specifies the color o f vis ited links. D efault is Color.Purple . C om m on Event (D elegate LinkLabelLinkClickedEventHandler , event

argum ents LinkLabelLinkClickedEventArgs )

LinkClicked G enerated w hen link is clicked. D efault w hen contro l is double-clicked in designer.

38

Example

Clicking the label will open the appropriate link

(start appropriate process).. Hand icon is displayed when mouse

is on top of the link label.

39

Example …after clicking on the to my web site linked label

40

Example …after clicking on the Open a DOS boxlinked label

41

The code …using System;using System.Drawing;using System.Collections;using System.ComponentModel;using System.Windows.Forms;using System.Data;

namespace WindowsApplication4_4LinkLabel{

/// <summary>/// Summary description for Form1./// </summary>public class Form1 : System.Windows.Forms.Form{

private System.Windows.Forms.LinkLabel linkLabel1;private System.Windows.Forms.LinkLabel linkLabel2;private System.Windows.Forms.LinkLabel linkLabel3;private System.Windows.Forms.LinkLabel linkLabel4;/// <summary>/// Required designer variable./// </summary>private System.ComponentModel.Container components = null;

public Form1(){

//// Required for Windows Form Designer support//InitializeComponent();

//// TODO: Add any constructor code after InitializeComponent call//

}

//…

42

…private void InitializeComponent(){

this.linkLabel1 = new System.Windows.Forms.LinkLabel();this.linkLabel2 = new System.Windows.Forms.LinkLabel();this.linkLabel3 = new System.Windows.Forms.LinkLabel();this.linkLabel4 = new System.Windows.Forms.LinkLabel();

//…this.linkLabel1.LinkClicked += new

System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);//…

this.linkLabel2.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel2_LinkClicked);

//…this.linkLabel3.LinkClicked += new

System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel3_LinkClicked);//…

this.linkLabel4.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel4_LinkClicked);

//…

}static void Main() {

Application.Run(new Form1());}

43

…/private void linkLabel1_LinkClicked(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)

{System.Diagnostics.Process.Start("IExplore",

"http://www.yorku.ca/anestis");}

private void linkLabel2_LinkClicked(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)

{System.Diagnostics.Process.Start("WinWord.exe");

}

private void linkLabel3_LinkClicked(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)

{System.Diagnostics.Process.Start("TextPad.exe");

}

private void linkLabel4_LinkClicked(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)

{System.Diagnostics.Process.Start("cmd");

}}

}

Start internet explorer and go to a specified site.

Start Microsoft Word

Start TextPad

Open a DOS box

44

• ListBoxes and CkeckedListBoxes

• ComboBox

• TreeView

45

ListBoxes and CheckedListBoxes

• ListBoxes– Allow users to view and select from items on a list– Static objects– SelectionMode property determines number of items that can be selected– Property Items returns all objects in list– Property SelectedItem returns current selected item– Property SelectedIndex returns index of selected item– Property GetSelected returns true if property at given index is selected– Use Add method to add to Items collection

• myListBox.Items.Add(“myListItem”)• CheckedListBoxes

– Extends ListBox by placing check boxes next to items– Can select more than one object at one time

46

ListBox and CheckListBoxListBox

Selected Items

Checked item

CheckedListBox

Scroll bars appear if necessary

ListBox and CheckedListBox on a form.


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