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    CastNET 10 Documentation

    Table of Contents

    Introduction ..................................................................................................................... 1

    Goals ........................................................................................................................... 1

    Roadmap ..................................................................................................................... 1

    Key Information............................................................................................................ 1

    Universal Menu Systems ............................................................................................. 2

    Dashboard....................................................................................................................... 3

    Changing Password ........................................................................................................ 4

    Messages ........................................................................................................................ 5

    View Messages............................................................................................................ 5

    Organization Listing: ................................................................................................ 5

    Message Status: ...................................................................................................... 6

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    Message Listing: ...................................................................................................... 7

    Additional Functions: .............................................................................................. 10

    Creating Messages .................................................................................................... 10

    Destinations Tab: ................................................................................................... 11

    Video Tab:.............................................................................................................. 13

    Scheduling Tab: ..................................................................................................... 17

    Author / Owner Tab: ............................................................................................... 20

    Video Preview Tab: ................................................................................................ 20

    Message Completion: ............................................................................................ 21

    Editing Messages ...................................................................................................... 22

    Approving Messages ................................................................................................. 22

    Approval Process Overview: .................................................................................. 23

    Approval Process 1: ............................................................................................... 24

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    Approval Process 2: ............................................................................................... 24

    Approval Process 3: ............................................................................................... 25

    Content Management .................................................................................................... 26

    Video Management.................................................................................................... 26

    Adding Videos to CastNET .................................................................................... 26

    Importing Videos into CastNET .............................................................................. 29

    Managing Video Assets ......................................................................................... 31

    Managing Scripts ....................................................................................................... 33

    ii

    Table of Contents

    Adding Scripts to CastNET .................................................................................... 34

    Managing Scripts ................................................................................................... 36

    Scheduling System........................................................................................................ 39

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    Manage Generated Shows ........................................................................................ 39

    Creating a Show..................................................................................................... 40

    Manage User Defined Shows .................................................................................... 41

    How it Works .......................................................................................................... 42

    Managing Schedules ................................................................................................. 50

    The New CastNET Scheduling System.................................................................. 51

    Publishing Content ........................................................................................................ 59

    Reviewing the Publishing Console............................................................................. 60

    Filter Criteria........................................................................................................... 60

    Schedules .............................................................................................................. 61

    Content Shows ....................................................................................................... 61

    Executing a Publish................................................................................................ 62

    Maintenance.................................................................................................................. 64

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    Organizations............................................................................................................. 64

    Templates .................................................................................................................. 66

    Destinations ............................................................................................................... 67

    Users ......................................................................................................................... 68

    Roles ......................................................................................................................... 70

    Languages ................................................................................................................. 73

    Glossary ........................................................................................................................ 75

    iii

    Introduction

    CastNET 10 represents the latest evolution in web based digital signage management

    solutions. Produced by Alpha Video & Audio Incorporated's Digital Display Group,

    CastNET 10 represents fifteen years of experience in the market place, and a

    knowledge base built on experience and user response. Alpha Video is excited to

    present the latest revision to CastNET, our premier enterprise grade digital signage

    solution. User's of previous revisions on CastNET will immediately notice changes in the

    product interface, but upon further inspection users will discover significantly faster

    performance, intuitive menus, and additional functionality never seen in previous

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    revisions of the product.

    Goals

    After three years of innovation, and a reformulation of the code base that drives the

    product, Alpha Video presents a leap forward in functionality, performance, and user

    control. Previous users of the CastNET product line will be relieved to know that the

    product retains much of the functionality that you know and love. By preserving the most

    successful components of the product's previous interface, Alpha Video has been able

    to capitalize on a solution design that has demonstrated success in providing users with

    an effective and simple to use system for managing their digital signage network.

    In order to properly introduce new and existing CastNET users to the system most

    efficiently, this document will work through the primary navigation bar located on the left

    side of the screen after login. The goal of this document is to be both informational for

    new users, and functional for users who are actively working with the product.

    Roadmap

    This document is intended to offer a direct one-to-one guide of product features and

    functionality, while also illustrating a path for the successful completion of the most

    commonly used portions of the system.

    CastNET 10 is a purpose built solution designed to simplify the process of maintaining

    an enterprise grade digital signage network. Every user is different but due to the

    inherent nature of the product, many users will need to same sets of information and

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    workable processes in order to successfully perform their roles within the product. Alpha

    Video encourages all readers to invest a few moments to read the portions of this

    document that apply to your role within the management of the solution. We also

    encourage users to explore this document to discover more information on the

    management and administration of the system.

    Key Information

    1

    CastNET 10 Documentation

    Many portions of the new CastNET interface are now dynamic and offer drag and drop

    functionality, or click to activate forms. When using CastNET 10 it is important that the

    user to remember that to interact with media assets, modify information assigned to a

    piece of content, or create a dynamic show schedule, one simply has to be prepared to

    click on the name of the assets or show component, and enter text into the activated

    form. Most assets in CastNET 10 can be moved and rearranged within the system

    using simple drag and drop tools that are built into nearly every scheduling and show

    building console. To become versed with the new interface design it is recommended

    that the user familiarize themselves with CastNET 10 by interacting with the various

    functional components of the interface.

    Universal Menu Systems

    It is important to note that many consoles within CastNET system use similar console

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    fields, drop down menus, and other configuration options. This was a conscious

    decision of the CastNET development team to make the system as simple to interact

    with as possible, enabling users to intuitively understand how the system works based

    on their prior experience in other sections of the product.

    Many of the universal menus and fields allow for the specification of authorizations for

    use of content and permissions for user access to schedule assets. If the reader

    requires additional clarification of any field, drop down menu, or other function within the

    CastNET interface that is not defined within the section your are reading, please refer to

    the glossary. There you will find definitions for every field and tab that is used for

    creating and authorizing assets within the CastNET system.

    If you happen to discover an item within this document that is not clearly defined within

    the glossary, we encourage users to submit a request for information to our support

    team at [email protected]. All requests will be used a reference material for

    adding additional value and information to our documentation for the CastNET solution.

    Dashboard

    Upon completion of a successful login to the CastNET 10 web interface users will be

    deposited to the Dashboard screen. This is a landing page that all users see once

    they've logged into the system, and it can be customized to present users with a

    message once they have logged into the system. At this time this page does not offer

    any additional functionality, but over time the development team at Alpha Video plans to

    incorporate more functionality into this landing page in order to provide users additional

    information at a glance.

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    To customize the message users see when they first log in to the system you will need

    to have administrative rights within the system. If you have the proper permissions to

    manage maintenance options in CastNET you will see a "Maintenance" group in the

    Navigation Bar on the left side of the screen. Please be aware that not all users will

    have access rights to manage this feature.

    For additional information on the process of changing this message please visit the

    System Configuration Options section of this document.

    3

    Changing Password

    Changing your user password after successful login is very simple. After completion of

    a successful login to the CastNET system, simply click the "Change Password" link on

    the navigation bar, and you will be presented with the following screen.

    This interface allows users to modify their existing password stored in the CastNET

    system for access to their account within the system. Simply follow these simply steps:

    1. Enter your current CastNET password used to login under, "Old Password".

    2. Type the selected new password in to the "New Password" field.

    3. Confirm your selection by retyping the same text into the "Confirm Password"

    field.

    4. Upon successful completion of this form simply click the "Save" button at the top

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    of the page.

    If at any time you would like to cancel this process simply click "Cancel". This eliminate

    any information entered into the form and no changes will be made.

    4

    Messages

    View Messages

    From the Navigation Menu on the left side of the frame, click Messages >> View/Edit

    Messages. This screen provides a heads up display of all currently active messages in

    the system and how they are grouped.

    Different users will invariably have different sets of rights within the system for

    managing and interacting with active messages. A user's ability to interact with

    messages within CastNET is defined by their user group, and permissions assigned to

    their account. Administrators will have access to significantly more portions of the

    interface than an average user. Due to the degree of control CastNET grants

    administrators within the system to manage user permissions, an average user may be

    assigned access to only a specific set of messages or all messages. This is all

    dependant on how the system has been setup for your particular organization. Access

    and permissions are controlled based on an architectural conceit which lies within the

    CastNET interface called "Organizations".

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    Organization Listing:

    The heart of the CastNET system functions around a philosophy of message

    management that reflects how your company is segmented into various business units,

    departments, or service areas. The concept of "Organizations" has been a part of the

    CastNET solution since its creation, and continues to be the primary means by which

    users manage the content in their CastNET digital signage networks.

    Below you will see a sample set of organizations that provide an example of how the

    system is intended to be used. In our sample we have four organizations that represent

    four areas with a sample company. Each of these business units have an interest in

    displaying content on the digital signage screens throughout the facility. These

    organizations are as follows:

    Company Wide News

    Employee Information

    Marketing

    Promotions

    Each of these organizations can be uniquely managed and used by different individuals

    within the sample company. Users can be setup and assigned permissions to see all or

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    only one of the organizations we've created. In the sample below, there are no

    messages currently available within the system, but this does not preclude a new user

    from learning an important portion of the interface and how it functions.

    5

    CastNET 10 Documentation

    Message Status:

    From the "View/Edit Messages" screen one can survey all active organizations that

    have been set up in CastNET. This console also displays the status of all current

    messages stored in the system. Message status is based on where a given message is

    currently in the creation, approval, and publishing process. The current status of a

    message can be broken into six different states:

    In Process

    o Color Code: Orange

    o Message is actively being worked on by another user, or was left open in

    the system and auto-saved for future completion.

    Submitted

    o Color Code: Yellow

    o Message has been submitted for approval and is currently awaiting review

    by an administrator.

    Being Approved

    o Color Code: Purple

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    o Administrator is actively reviewing the message. Message state has

    changed to notify creator that message is progressing through the

    approval process.

    Not Approved

    o Color Code: Red

    o Message has been reviewed by an administrator and has been rejected,

    or denied publishing pending further review.

    Approved

    o Color Code: Green

    o Message has been approved and is currently active in the system.

    Archived

    o Color Code: Blue

    Messages

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    Message was previously approved and either its schedule has expired or

    the message has been archived for later use and is not currently active on

    any players.

    o

    There are a number of advantages to using this color coded status system for tracking

    message states:

    Users can easily see where their messages are in the approval process.

    Reduces navigation required to see current state of the system.

    Administrators never have to wonder if there is active content in the system.

    They can see it from this console.

    Reduces confusion between multiple users tracking their specific organizations

    content and activity.

    Once you have determined where all the active messages are in the CastNET system,

    and you are prepared to actively view the content, and review messages simply click on

    the organization that contains the messages you are interested in viewing. From here

    you are presented with a new console.

    Message Listing:

    Message status, and organizations within CastNET are geared towards the

    management of active messages stored within the CastNET system. Once you have

    navigated into an organization that contains active messages, the intent behind this

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    interface model begins to reveal itself. In the previous section a user could see the

    overall layout of the system, and the allocation of current messages in the system

    through the Organizations Console. From the message console, within a specific

    organization, the user can see more specific details about each message, and review

    the content assigned to those messages.

    In the below screen shot you can see the standard "Message List" mode of the

    Messages Console. In this mode all messages within the organization are listed simply

    by their title, and the number of channels the message is assigned to run on.

    Much like the Organization List, the user can immediately see which messages are

    currently active or pending approval. All messages are color coded, and grouped based

    on their current status. From this console the user can perform a variety of

    maintenance tasks to all the messages displayed. More importantly, the user can

    change how the content is displayed. At the top of the Message Console there are a

    series of radio buttons that change the active display mode of the content within the

    organization. The following display modes are available for simplified management of

    messages within a given organization:

    Message List

    o The default viewing mode for messages within an organization. In this

    mode the only information displayed is the message title and the channel

    count. (Shown Above.)

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    CastNET 10 Documentation

    Thumbnail View

    o An optional view for the message list within an organization. In this mode

    all messages are displayed only by a thumbnail snapshot of the message.

    All messages are still grouped and color coded based on their current

    state in the system.

    Messages

    Sequencing Mode

    o A special viewing mode within all organizations that allows the user to sort

    message order for playback. When sequencing is complete, the user is

    given the option to save the new sort order. In addition to any other

    message level scheduling applied to each individual message, when an

    organization is added to a loop schedule for playback the sequencing will

    determine playback order of all content within an on.

    List View

    o The options available under list view provides the you user with the ability

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    to control how much information is displayed in the condensed display

    system for each message in the organization.

    Simple: In the "Simple View" only the Message ID Number, Title,

    and Channel Count are displayed.

    Extended: In the "Extended View" all the standard details are

    provided, plus additional information such as: External ID,

    Category, Content Owner, and Video Name (when applicable).

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    CastNET 10 Documentation

    Additional Functions:

    From the Message List console there are a number of functions a user can perform to

    manage messages currently listed within an organizations. The following functions

    relate to specific messages states, and can be performed individually or in groups by

    using the check boxes located next to each message.

    Archive

    o By checking the box next to a currently active message and clicking the

    "Archive" button, the message will be moved into the open archive within

    that organization and its color will change from green to blue.

    Re-Activate

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    o By checking the box next to a currently archived message and clicking the

    "Re-Activate" button, the message will be moved to the "Active" group of

    messages, and its color will change from blue to green.

    Delete

    o By checking the box next to any message within an organization and

    clicking the "Delete" button, the message will be completely removed from

    the system. You will be given the chance to validate the action, but once

    a message has been deleted it is permanently removed from the system.

    o There is currently no "Un-Delete" functionality built into CastNET.

    Creating Messages

    Messages

    Creating new messages within the CastNET system has never been easier. Simply

    follow the same navigation path outlined in the previous section on "Viewing

    Messages".

    Messages >> View/Edit Messages >> [YOUR ORGANIZATION] >> "Create New

    Message"

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    Select the Organization that you would like to create a new message in. Once you have

    navigated to the Message List console for that organization, simply click the "Create

    New Message" button located in the action bar across the top of the page.

    When the "Create New Message" button is clicked, you will be taken into the message

    creation console. Here you can begin to leverage the the templates and content library

    available within your CastNET Server to start creating content to be display on your

    CastNET Player network.

    Destinations Tab:

    Within the message creation console, there are a number of factors to address

    immediately. The first step in this process is the "Destination" tab. In this first step the

    user must provide a title for their new message.

    Title: The title will be the information displayed in the Message List in both the

    Simple and Extended View of the message list. It is recommended that the title

    you supply is verbose enough to capture the intent of the message being

    created.

    Once the message has been assigned a title, the user must then determine where the

    message should be played, or it's destination. In the sample outlined below, you can

    see that two of the available three locations have been checked.

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    Location: The destination where the a new message will be displayed after it

    has been published. Location usually refers to placement of a given display

    within a client property. In the sample below, the locations selected are verbose

    enough to allow the user to choose screens that make sense for their content.

    11

    CastNET 10 Documentation

    Additional options can also be set from this tab that will effect the long term use of the

    message being created.

    Classification: Refers to the group class of a given message for playback. This

    information is useful when wanting to provide additional information on the

    content type of a particular message. Classifications can be defined under the

    Maintenance options that will be covered in a later section.

    Secondary Organization: Any message can be assigned one or multiple

    secondary organizations. If you have a need to create a single version of a

    message then duplicate it across multiple organizations this feature allows the

    user to define additional organizations where a message should also reside.

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    o This feature can be very useful in situations where a client has

    organizations setup for multiple cities, properties, or buildings at the same

    site, but each location is has very tight security restrictions assigned to

    content playing on the screens. Be selecting a secondary organization the

    user can provide access to content in restricted organizations without

    having to recreate the message multiple times in multiple organizations.

    o For additional clarification on why this feature can be beneficial to your

    implementation of CastNET please review the Organizations section of

    this document.

    Drag & Drop Interface: It should be noted that the entire CastNET 10 interface

    uses drag & drop functionality to manage many features within the product. This

    is new to CastNET 10 and worth mentioning because, once a secondary

    organization has been added on the "Destinations" tab, they can be removed

    from the list simply by dragging that element to the "trash bin" icon located below

    the list. This functionality was introduced to simplify the management of the

    solution.

    Messages

    Video Tab:

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    The Video Tab represents the primary console from which users create and compile

    content for their messages in the CastNET system. This console uses one of the

    primary functions of CastNET that is a foundational element of the solution that has

    been present since the inception of the product.

    CastNET operates on the assumption that users are interested in the most direct route

    to creating and publishing content to their digital signage network. Based on this

    premise, the message creation process is driven primarily by the use of templates that

    combines pre-formulated layouts that leverage assets defined by the user. To illustrate

    how this approach to message creation works, we will walk through the form on the

    "Video" tab.

    *** One should note that throughout the entire message creation process the user will

    always have access to the message title, and may change the title at any time, from any

    tab.

    Template Details:

    13

    CastNET 10 Documentation

    Template Style: CastNET leverages a number of template formats that

    represent collectively a theme of design look and feel. When selecting a specific

    template style, the user is selecting what type of content they would like to work

    with in a given message. (E.g. Static graphics, video, text with graphics, simple

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    text, or more dynamic content.)

    o Once a style has been selected the user has the option to select which

    template they want to use within that group.

    o Specific sets of templates can be assigned to organizations from the

    Organization Management Console. Template styles can be limited to a

    certain group of or style of templates, or a given organization can be

    granted access to all templates available within the system.

    Template: A template represents a specific pre-formatted layout for displaying

    content on a CastNET player. A standard CastNET server comes with a

    collection of templates out of the box.

    o Within a given style there are many template formats to choose between.

    Select a layout that best meets the needs for the message your are

    actively creating.

    Image Style: Most standard templates leverage a graphical or video back-drop.

    This content is broken up into style groups that allow user's to select what type

    of graphical layout they would like to use for a given message.

    o Based on the image style selected a new collection of Background Image

    assets will become available.

    Background Image: The background image is the back-drop used by the

    template that shows up behind the text and other graphical content selected by

    the user as they create their message.

    o A collection of background images are provided for CastNET users out of

    the box.

    o Users are not limited to only using the graphical assets that come with

    CastNET out of the box. This collection can be modified or added to by

    the user.

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    Messages

    Template Data:

    Headline: A headline is the text that will be display during playback of a

    message at the top of the screen in large bold letters that identify the content

    within the body of your message.

    Body Text: This field is used to provide the text based information the user

    would like to communicate to their audience. This field supports the use of line

    breaks, punctuation, and all standard text characters.

    o All fields in the "Video" tab support the use of most language character

    sets.

    o To use non-English character sets please consult your trainer or support

    contact to ensure that the proper language packs are installed on the

    server.

    o With limited setup users can create and publish message in their native

    language for display on screens internationally.

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    CastNET 10 Documentation

    *** The above illustration demonstrates a completed video tab form.

    Photoclip: Graphical assets can be used on some templates in addition to the

    background defined in the previous section. These graphics are intended to be

    complimentary to the text of the message and are displayed as part of the

    primary message layer displayed on the digital signage player screens.

    o Note that upon clicking the, "Click Here to Choose and Image" icon a

    window will pop-up that includes images already in the image library.

    Messages

    If none of the existing images in the library suit your need, simply click the

    "Upload" button, and proceed with using your own graphic.

    o

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    Photo Subtitle: Captions can be entered for most Photoclips added to a

    message. The Subtitle field is used for entered captions.

    Scheduling Tab:

    There are multiple levels of scheduling that can be managed within the system, but for

    the purpose of this section of the document we will be focusing only on message

    specific scheduling. At this level, scheduling only applies to the time frame in which you

    would like a specific message to be able to playback on the screens.

    Please Note: The scheduling information assigned to a single message only applies to

    the message you are actively editing. There are additional scheduling options available

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    CastNET 10 Documentation

    for scheduling a larger collection of messages including scheduling whole organizations,

    this will be covered later in the User Defined Schedules section of this document.

    Scheduling of individual messages can allow a user to create simple to manage

    schedules for specific messages within an organization only run during certain times of

    the day, or certain days of the week. In the current example, the message we are

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    working with is intended to show "January Weekday Office Hours" for a fictional

    company. In this example, the scheduling goal for this message is to have it run during

    the work week, only for the month of January, and only at certain times of day.

    Using the scheduling tab options, we can specify a great number of details so that the

    message conforms to only running during authorized days and times. Let's review the

    tabs functional components.

    Channel Type: Refers to the location the message is approved to play. In the

    release version of CastNET 10 the system only supports playback of content on

    a CastNET player. In a later release, users will have the option to display their

    messages on a dedicated website for sharing signage messages on the web.

    For most users the "Channel Type" will usually remain on "Video Channel".

    Start Date: This refers to the first day that a given message is authorized to

    playback on your CastNET system.

    Messages

    End Date: This refers to the last day that a given message is authorized to

    playback on your CastNET system.

    Daily Start Time: Defines the time at which a message is authorized to

    playback.

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    Daily End Time: Defines the time at which a message is no longer authorized for

    playback.

    Days of the Week: Defines the days of the week that a message is authorized to

    playback.

    ADD TO SCHEDULE: This button will add the currently defined parameters to

    the "Created Schedules" listing at the bottom section of the scheduling tab.

    NOTE: A single message can have multiple schedules assigned to it. This

    allows a single messages to be authorized for playback at multiple times or days

    without having to recreate a message simply to add additional scheduling

    information. This "one-stop" scheduling approach allows greater flexibility for

    scheduling individual messages.

    IMPORTANT: If no scheduling information is added for a given message,

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    the system assumes that the message is authorized for playback at any

    time, for an indefinite period of time into the future.

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    CastNET 10 Documentation

    This functionality can be useful in allowing users to create messages

    quickly without worrying about specific schedules for certain types of

    content that are always approved for playback as "filler" for the system to

    loop when other content is not scheduled for playback.

    o We encourage users to create messages within the system that are

    approved for the above type of playback.

    o

    Please be aware that CastNET 10 allows for full drag and drop functionality of

    many components of the system. If at any time a certain component of the

    schedule need to be changed or deleted the user can simply drag a schedule to

    the trash bin.

    Author / Owner Tab:

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    The information on this tab is auto-populated based on the information of the user who

    is actively logged in and creating the message. An alternate Owner's contact

    information can be provided in the place of the user who creates a message, but by

    default the system will draw on the currently active user's information.

    Author Informations:

    Below is a sample screen shot of an auto-populated form containing sample user data:

    Video Preview Tab:

    Messages

    This tab is intended to provide the user responsible for creating a message an active

    preview of what each screen of the message will look like when it is played back on a

    CastNET player. These previews are not full motion preview, but the do provide

    complete demonstrations of what the fully composed content will look like during

    playback.

    In the sample provided below of the "January Weekday Office Hours" message, you

    can see that there are three preview pages that can be viewed by clicking through the

    time-line on the left for display on the right. Each of these icons represents a slide in

    the message that will be played back on the CastNET player.

    Preview Summary:

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    The preview summary is intended to provide the user with an overview of all the

    selections made during the course of the message creation process. Included here you

    will be information on destinations where the message will be player, the schedule

    which the message will follow for playback, and information about where the message is

    housed in the CastNET system.

    Message Completion:

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    The final steps of the message creation process of defined by what level of user

    permissions a creator's account has assigned to it in the CastNET system. The

    following is an overview of the various steps a user can take, combined with the

    average user groups that user will belong to in order to perform that task.

    Save / Cancel / Delete: These functions are available to all users of all

    permission groups within CastNET. Each of these options are also fairly self

    explanatory.

    o Save: When a message is saved it will be sent back to the organization

    and flagged as "In Progress." until the message is either submitted for

    approval, or approved by an administrator.

    Archive: This functionality is usually reserved for mid-level administrators, but

    can be assigned to regular users. When clicked this will save the messages

    current options and change the messages status to "Archived" within its parent

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    organization.

    o This option is very similar to "Save" except that is changes the message

    state to archived, where "Save" leaves the message flagged as "In

    Progress."

    Submit for Approval: This functionality is available to users of all levels, and for

    most users is the only option available upon completion of the message creation

    process. This option is the first line of defense in the message approval process

    that exists within the CastNET system. When a message is submitted for

    approval it goes into a queue and an administrator is notified of pending

    approvals awaiting their review.

    Approve: This functionality is only available to users assigned to a permissions

    group with mid-level administrator rights or higher. By clicking this button the

    user is by-passing the approval process and immediately placing a message into

    the queue for publishing and pushing the new message out to the players it is

    assigned to for playback.

    Editing Messages

    Editing existing message within the CastNET system does not require a great deal of

    additional documentation as this functionality is covered effectively under the "Creating

    Messages" portion of this document.

    Any currently active message in the system can be deleted, archived, or modified at any

    time by users with the proper permissions. Rather than clicking the "Create New"

    button within an organization, simply click on the title of a message that requires

    modification or revision. At this point the message console will pop-up for the message

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    being revised. From this console the user can modify any existing component of the

    message following the same procedure one would use to create a new message.

    Approving Messages

    Messages

    The approval process built into CastNET uses a multi-tiered submission, approval, and

    publishing process that works to eliminate erroneous content from appearing on client

    screens. This process is built into CastNET out of the box, and is intended to protect

    client companies, and their digital signage networks from being misused by a single

    user.

    Because the CastNET solution is designed for use in a wide variety of business

    verticals, and client use models, the product is highly adaptable to client work processes

    and management infrastructure available among the client staff members. There is no

    one "right way" to use CastNET. There are many ways to get from message creation to

    content publishing within the CastNET System, and Alpha Video encourages clients to

    profile their use of the system, and our staff will assist you in building an approval

    process that meets your needs.

    Approval Process Overview:

    The basic summary of the approval process includes four major components that can

    be demonstrated as a simple process guide.

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    1.

    2.

    3.

    4.

    5.

    6.

    7.

    8.

    User creates new message in an organization and submits for approval.

    Mid-level Admin reviews message on the "Pending Approval" page.

    Mid-level Admin either approves message or rejects pending further revision.

    Message changes state from "Submitted" to "Active" or "Not Approved".

    Active messages go into the queue to be published to the players.

    Not approved messages return to the organization marked for revision.

    Top-level Admin is notified that new content is ready for publishing to the player.

    Top-level Admin completes a publish, content is pushed out to players.

    *** There are some cases where the same mid-level administrator that approves

    messages can also publish messages out to the players. This is a common use of

    roles.

    A simplified flow process of the above steps can be reduced to the following steps:

    23

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    CastNET 10 Documentation

    User Creates Message >> Submit for Approval >> Reviewed by Admin >>

    Approved >> Published >> Complete

    The following section of this document will provide a short scope based on sample

    business sizes, and how existing clients have leveraged the approval process to their

    benefit. In each of these models some configuration is required within the system

    maintenance settings to ensure that the proper buttons and functionality are available to

    the proper users within CastNET.

    Approval Process 1:

    In this sample we are assuming that there is a single user responsible for managing the

    CastNET system, and that individual has responsible for everything from message

    creation to publishing content out to players with little to no outside oversight over the

    management of the system.

    As the sole person responsible for the management of the CastNET system, our

    technicians would work with you to setup your User account as follows:

    User account is created as a "Super User" with access to all portions of the

    CastNET system.

    User will be responsible for creating messages, reviewing them at the time of

    creation, and simply will be responsible for clicking the "Approve" button when

    they come to the preview tab during the message creation process.

    Once a message has been approved during the creation process its status is

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    changed in its organization to "Active"

    The Publish Content page in CastNET will now display that new content is ready

    for publishing to the players.

    The same Super User will be responsible for publishing all new messages and

    schedules out to the CastNET Player Network.

    Approval Process 2:

    In this sample we are assuming that there are two users responsible for managing the

    CastNET system. Usually in this model the client has one individual who acts as the

    Technical Administrator of the system. The second user is the Creative Administrator.

    In this model the two users act as oversight for one another, but only one person has

    the permissions in the system to publish.

    Both user accounts are mid-level administrators with rights to approve

    messages.

    Creative Administrator is responsible for creating and approving content.

    Once a message has been approved during the creation process its status is

    changed in its organization to "Active"

    The Publish Content page in CastNET will now display that new content is ready

    for publishing to the players.

    Messages

    Technical Administrator is responsible for reviewing approved content and

    publishing it out to the players.

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    Approval Process 3:

    In the third process there is an expectation that the organization leveraging CastNET

    has three or more people managing different portions of the approval process, and

    thereby filling different roles within the system.

    The three major user types into this model will work together to manage the system by

    using their portion of CastNET.

    Basic low level user account holder is responsible for the creation of messages

    within the organizations. When a new message has been completed this user

    will "Submit For Approval".

    Mid-level Creative Administrator will review messages submitted for approval by

    low-level user. Mid-level administrator is responsible for reviewing all content

    and approving it for final publishing out to the players.

    Once a message has been approved during the review process its status is

    changed in its organization to "Active"

    The Publish Content page in CastNET will now display new content is ready for

    publishing to the players.

    Top-level Technical Administrator is responsible for performing a final review and

    publish of new content out to CastNET player network.

    As part of the initial setup of a client CastNET server, the technician and trainer will

    assist the user with the process of selecting on of the above models for managing the

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    approval process based on the resources available to the client. This is a one time

    setup that usually does not require modification, but can be revised if team members

    are added or lost at the client site.

    25

    Content Management

    Video Management

    Digital media asset management is a key component to any digital signage solution,

    and CastNET's approach to managing video is both powerful and easy to use.

    Uploading files into the CastNET system can be done a number of ways based on

    which model is most effective to meet your organizations needs. There are two primary

    models for adding media into the CastNET system, and each can be understood by

    remembering two simple concepts: Upload and Import.

    Adding Videos to CastNET

    Uploading videos to your CastNET server has never been easier that with CastNET 10.

    Within the uploading system there are two options for how to get video files into the

    system. Both will be reviewed here in order to ensure user understanding of how the

    system in intended to function.

    Standard Upload:

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    26

    Content Management

    In the "Standard" upload process, the client simply clicks the "Upload Standard" button

    located on the right of the Manage Videos console. When this button is clicked the

    "Upload Management" window pops up. From this console the user can follow the

    follow process to add a video asset to the library:

    Authorization:

    The authorization frame is intended to allow the user to specify where certain video

    assets are eligible to be used within the CastNET system.

    By selecting a category or organization in the authorization frame the user is

    selecting to limit access to the files being uploaded to the selected organization.

    If the video is to be used across multiple organization it is recommended that

    these options be left set to the default option of, "No Restriction". This setting

    allows the video to be used in messages created under every organization.

    Selecting Assets:

    Clicking the "Select" button will bring up a file browser window for the local computer.

    The user now has the option to select a video file, and return to the primary upload

    console. By default users can upload three files at a time. By clicking the "add" button,

    the system creates another "Select" field for the user to add additional video files for

    upload into the system.

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    Using the "Standard Upload" the user can upload files from their local computer

    to the CastNET server over the web.

    Uploading Assets:

    When the user has completed video selection for upload, simply click the "Start Upload

    Now" button to initiate the upload of the files. While videos are being uploaded the user

    will be shown a status window that provides an estimate of when the upload should

    complete.

    Limitations:

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    CastNET 10 Documentation

    Please note that the web portal upload has certain limitations to it that can effect

    performance and file sizes. This is not true for all upload methods available in

    CastNET. Please be aware of the following limitations to the "Standard Upload"

    functionality:

    Each individual file uploaded cannot exceed 2 Gigabytes.

    This file limit has to do with the limitations built into IIS, and cannot be

    changed by Alpha Video.

    Files that exceed this size limit can be added into the system by using the

    "Upload Linked" feature.

    Please be aware that the speed of uploads is dependant entirely on the

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    speed of the local client network, or internet connection between the user

    and the CastNET server.

    Linked Upload:

    Linked file uploads are intended to overcome the 2 Gigabyte file limit to the standard

    upload system has imposed on it by Windows. Please note that the process for

    uploading linked videos is very similar to the standard process, but requires additional

    steps in order to complete an upload.

    Linked uploads require that the file being upload already be located on the server. This

    is accomplished by copying the file to the CastNET server by navigating to a shared

    folder on the CastNET server. This shared folder can be setup for the user to access

    using the standard windows network file sharing protocol. Requirements are as

    follows:

    Using this upload method requires that the user uploading files into CastNET

    must be on the same local area network (LAN) with the CastNET box.

    User computer must be able to access the CastNET server using standard file

    sharing protocols to access a shared folder on the server for depositing large

    files.

    Once files have been deposited into the shared folder, the user can log in to

    CastNET and go to the "Manage Videos" section of the system.

    By clicking on the "Upload Linked" button, the user can then select the videos

    that were deposited into the shared folder on the CastNET server.

    The files will then be added to the CastNET Video Library for use in messages.

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    By copying the video files directly to the CastNET server video share folder, the user

    bypasses the 2 Gb file limit, and can upload larger files into the system with less delay.

    It is recommended that users managing large video files, in excess of 2 Gb, use this

    method of uploading to expedite their upload process and bypass the limits of standard

    uploads.

    Authorization:

    The authorization frame is intended to allow the user to specify where certain video

    assets are eligible to be used within the CastNET system.

    Content Management

    By selecting a category or organization in the authorization frame the user is

    selecting to limit access to the files being uploaded to the selected organization.

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    If the video is to be used across multiple organization it is recommended that

    these options be left set to the default option of, "No Restriction". This setting

    allows the video to be used in messages created under every organization.

    Selecting Assets:

    Clicking the "Select" button will bring up a file browser window for the the user to

    browse to the share folder on the server where the user copied video files for addition to

    the CastNET Video Library. The user will have the option to select a video file, and

    return to the primary upload console. By default users can upload three files at a time.

    By clicking the "add" button, the system creates another "Select" field for the user to

    add additional video files for upload into the system.

    Uploading Assets:

    When the user has completed video selection for upload, simply click the "Start Upload

    Now" button to initiate the upload of the files. While videos are being uploaded the user

    will be shown a status window that provides an estimate of when the upload should

    complete.

    Limitations:

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    Please be aware that using this method for upload is a two step process that requires

    the user to be on a computer located on the same network as the server in order to

    copy files to a share folder before the upload can be initiated from the web.

    Importing Videos into CastNET

    Importing videos into the CastNET system is very similar process as what is described

    above in the uploading linked video. Much like the upload process, importing videos

    into CastNET has two unique approaches to adding files into the system. Importing

    linked videos versus importing uploaded files is simply a matter of how the content is

    positioned prior to trigger the button that launches each process.

    Importing Uploaded Videos

    The function of this option simplifies the process of importing videos by automatically

    polling a folder location on the CastNET server's file system. Any files located in this

    folder are automatically added to the CastNET Video library using the parameters

    defined by the user under the Authorization section of the "Import Uploaded" console.

    See the empty sample console below.

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    CastNET 10 Documentation

    When files are present in the upload folder the frame on the left side of the above

    console will be populated with files names.

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    If files are being copied into the folder when this console is triggered it will not

    automatically update and populate file names. The user must trigger a refresh

    using the "Refresh List" button at the top right of the frame to refresh the console.

    Authorization settings follow the same rules that govern all videos added to the

    CastNET video library. Details are as follows:

    Authorization:

    The authorization frame is intended to allow the user to specify where certain video

    assets are eligible to be used within the CastNET system.

    By selecting a category or organization in the authorization frame the user is

    selecting to limit access to the files being uploaded to the selected organization.

    If the video is to be used across multiple organization it is recommended that

    these options be left set to the default option of, "No Restriction". This setting

    allows the video to be used in messages created under every organization.

    Importing Linked Videos

    The "Import Linked" button on the Manage Videos console is a silently executed button

    that functions to import items already added to the system using the "Upload Linked"

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    feature outlined in the previous section. Once the linked videos have been uploaded to

    the system, the "Import Linked" button triggers the files addition to the system.

    Due to the fact that this button performs a silent function, additional documentation is

    required. Should this change in the future this section will be revised to outline

    additional functionality and options as they are added.

    Content Management

    Managing Video Assets

    Once a video file has been added to the CastNET system there are some additional

    steps that can be completed to further manage and define those assets for future use

    within the system. The first step to interacting with videos once they are added into

    CastNET it to understand how to find the files you're looking for by using the "Filter

    Criteria" function within the Manage Videos console.

    Once the user has filtered their library to identify a video file that they want to interact

    with for the purpose of defining more information for that asset, simply click on the video

    name in the window display to the left of the filter options shown above.

    Managing Video Asset Information

    When a video is selected that will trigger the "Information" tab below the library with all

    the existing data that is stored in CastNET for that asset. Under the Information tab you

    will be a series of data points that are important for the user to be aware of when

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    managing their video library.

    Information Tab

    Some fields show in the above graphic will not universally be active for every customer

    system, but for the purposes of this document each item with be discuss in the following

    component review.

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    CastNET 10 Documentation

    Video Name: The CastNET system does not limit the customer to only using the

    file name to define a video asset. Simply click on the table where the current

    video name is listed, and the file will become active for the user to modify the

    information listed in this field.

    Description: The user also has the option to provide a detailed description of the

    content of every video added into the system. The field will activate for

    modification when the user clicks in the text area.

    Category: If the user does not define where a video should be authorized for use

    once it is added to the system, this can be completed post upload by using this

    field. As with the authorization information outlined in the upload section of this

    document, if no category is defined the asset will be available in all areas of the

    system.

    Organization: If the user does not define where a video should be authorized for

    use once it is added to the system, this can be completed post upload by using

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    this field. As with the authorization information outlined in the upload section of

    this document, if no category is defined the asset will be available in all areas of

    the system.

    Billing Code: This option is only active for customers who purchasing

    AdCastNET with the billing subsystem for charging their advertisers for every

    playback of a given advertisement on the CastNET system. Each asset can be

    assigned a specific Billing grades that can then be used to generate play reports

    with costs associated built into the report.

    Delete After: This functionality is usually reserved for AdCastNET customers

    who want to specify when a specific advertising element should be removed from

    the system and no longer allowed to playback on the player system.

    o This functionality usually relates to the billing cycle for advertisements to

    ensure that when a given ad has expired, and the advertisers pre-paid

    cycle has concluded, this will automatically ensure that the asset is no

    longer played without the client paying for additional air time.

    Duration: This field references the actual length of the video file itself so that the

    user knows how long each video spot is. This is not a field that can be modified.

    Bit Rate: This field references the actual bit rate of the video file itself so that the

    user knows the quality of the video asset. This is not a field that can be modified.

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    Content Management

    *** Please note that under the video there is a red link, "Play Video" that enables users

    to preview a video asset. When this link is clicked it will trigger an automated download

    and launch of the appropriate video playback software. (e.g. Windows Media Player,

    etc.)

    Save your Work

    After making changes to each video element within the CastNET Video Library, one

    should make sure to save all changes by clicking the "Save" button at the top of the

    console. You will be notified that a save is required to preserve your changes if you

    attempt to browse away from the Manage Video console prior to completing a save.

    This functionality is built into the CastNET product to ensure that users remember to

    complete their processes and save their work so that repetition of labor is not required.

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    Usage & History Tabs

    These tabs are currently available in the system but do not have active functions

    assigned to them. In a future release these tabs will display information on the usage of

    video assets and the regularity of use of files within the system. At this time this

    component is not active or functional, so further documentation for the component will

    be added at a later date.

    Managing Scripts

    Digital media asset management is a key component to any digital signage solution,

    and CastNET's approach to managing scripts is both powerful and easy to use.

    Uploading custom script files into the CastNET system can be done using a simple web-

    based form. Then each script asset can be individually managed with additional data

    and use information.

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    CastNET 10 Documentation

    Adding Scripts to CastNET

    Uploading scripts to your CastNET server has never been easier that with CastNET 10.

    The

    Standard Upload:

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    In the "Standard" upload process, the client simply clicks the "Upload Standard" button

    located on the right of the Manage Videos console. When this button is clicked the

    "Upload Management" window pops up. From this console the user can follow the

    follow process to add a video asset to the library:

    Content Management

    Authorization:

    The authorization frame is intended to allow the user to specify where certain video

    assets are eligible to be used within the CastNET system.

    By selecting a category or organization in the authorization frame the user is

    selecting to limit access to the files being uploaded to the selected organization.

    If the video is to be used across multiple organization it is recommended that

    these options be left set to the default option of, "No Restriction". This setting

    allows the video to be used in messages created under every organization.

    Selecting Assets:

    Clicking the "Select" button will bring up a file browser window for the local computer.

    The user now has the option to select a video file, and return to the primary upload

    console. By default users can upload three files at a time. By clicking the "add" button,

    the system creates another "Select" field for the user to add additional video files for

    upload into the system.

    Using the "Standard Upload" the user can upload files from their local computer

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    to the CastNET server over the web.

    Uploading Assets:

    When the user has completed video selection for upload, simply click the "Start Upload

    Now" button to initiate the upload of the files. While videos are being uploaded the user

    will be shown a status window that provides an estimate of when the upload should

    complete.

    Limitations:

    Please note that the web portal upload has certain limitations to it that can effect

    performance and file sizes. This is not true for all upload methods available in

    CastNET. Please be aware of the following limitations to the "Standard Upload"

    functionality:

    Each individual file uploaded cannot exceed 2 Gigabytes.

    35

    CastNET 10 Documentation

    This file limit has to do with the limitations built into IIS, and cannot be

    changed by Alpha Video.

    Files that exceed this size limit can be added into the system by using the

    "Upload Linked" feature.

    Please be aware that the speed of uploads is dependant entirely on the

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    speed of the local client network, or internet connection between the user

    and the CastNET server.

    Managing Scripts

    Once a video file has been added to the CastNET system there are some additional

    steps that can be completed to further manage and define those assets for future use

    within the system. The first step to interacting with videos once they are added into

    CastNET it to understand how to find the files you're looking for by using the "Filter

    Criteria" function within the Manage Videos console.

    Once the user has filtered their library to identify a video file that they want to interact

    with for the purpose of defining more information for that asset, simply click on the script

    name in the window to the left of the filter options shown above.

    Managing Script Information

    When a script is selected that will trigger the "Information" tab below the library with all

    the existing data that is stored in CastNET for that asset. Under the Information tab you

    will be a series of data points that are important for the user to be aware of when

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    managing their video library.

    Content Management

    Information Tab

    Some fields show in the above graphic will not universally be active for every customer

    system, but for the purposes of this document each item with be discuss in the following

    component review.

    Script Name: The CastNET system does not limit the customer to only using the

    file name to define a script file. Simply click on the table where the current script

    name is listed, and the file will become active for the user to modify the

    information listed in this field.

    Description: The user also has the option to provide a detailed description of the

    content of every script added into the system. The field will activate for

    modification when the user clicks in the text area.

    Category: If the user does not define where a script should be authorized for use

    once it is added to the system, this can be completed post upload by using this

    field. As with the authorization information outlined in the upload section of this

    document, if no category is defined the asset will be available in all areas of the

    system.

    Organization: If the user does not define where a script should be authorized for

    use once it is added to the system, this can be completed post upload by using

    this field. As with the authorization information outlined in the upload section of

    this document, if no category is defined the asset will be available in all areas of

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    the system.

    Script Usage: Can be defined for each script added to the system. Usage refers

    to the function a particular script serves within the system. Because CastNET

    scripts can be used to perform a variety of functions in addition to simply displays

    content, this definable field is important.

    Delete After: This functionality is usually reserved for AdCastNET customers

    who want to specify when a specific advertising element should be removed from

    the system and no longer allowed to playback on the player system.

    o This functionality usually relates to the billing cycle for advertisements to

    ensure that when a given ad has expired, and the advertisers pre-paid

    cycle has concluded, this will automatically ensure that the asset is no

    longer played without the client paying for additional air time.

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    CastNET 10 Documentation

    Save your Work

    After making changes to each script element within the CastNET Script Library, one

    should make sure to save all changes by clicking the "Save" button at the top of the

    console. You will be notified that a save is required to preserve your changes if you

    attempt to browse away from the Manage Scripts console prior to completing a save.

    This functionality is built into the CastNET product to ensure that users remember to

    complete their processes and save their work so that repetition of labor is not required.

    Usage & History Tabs

    These tabs are currently available in the system but do not have active functions

    assigned to them. In a future release these tabs will display information on the usage of

    video assets and the regularity of use of files within the system. At this time this

    component is not active or functional, so further documentation for the component will

    be added at a later date.

    Scheduling System

    Manage Generated Shows

    There are two major types of CastNET shows that contribute to the scheduling system

    in CastNET as a whole. The first of these two formats is the Generated Show system

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    that can be accessed in the following path: Scheduling >> Managed Generated

    Shows

    This form of show can be created using the basic components that exist within the

    CastNET system. In the example shown below the shows created are based on the

    collections of messages in organizations. The purpose behind this type of show set is

    to allow clients who leverage specialized extensible modules within CastNET to group

    and publish sets of messages for special uses such as Video on Demand.

    Generated shows are most commonly used by cable customers who have integrated

    the solution into other systems within their channel, and use CastNET to create

    collections of messages for playback on non-standard devices. This is not the exclusive

    use of this type of show, but it is the most common.

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    CastNET 10 Documentation

    Creating a Show

    The creation of a generated show is based on parameters defined in the "Information

    Tab". To intiate the creation of a new show, simply click the "create" button on the

    action bar along the top of the console. This will launch the creation form at the bottom

    of the console window for entering information and references to media assets.

    Scheduling System

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    Information Tab

    As one can see in the above graphic, the user is provided with a form to create a show

    name, and description, followed by defining various aspects of the show.

    Show Type: The options listed under this drop down will dictate the type of show

    the user is creating.

    o Multi-Selection: Refers to a show type that leverages multiple content

    sources for more than one output format. This may include both VOD

    media, and standard content.

    o Organization Specific: Will allow the user to create a show that only

    uses messages from a single organization for the show.

    o VOD Only: For AdCastNET customers only, this leverages an output

    format designed for playback on VOD encoding player systems.

    Category: Organizations are collected under different categories for some

    installations of CastNET to segment business units. Find the category that

    applies to your message from this drop down.

    Organization: Allows the user to select from any organization that currently

    exists in the system.

    Intro / Close Script: Both of these fields allow the user to define scripts that

    playback at the beginning and end of a show. These are commonly used as

    "titles" for VOD message shows, but can be used in other ways for non-cable

    specific clients.

    Send to VOD: By clicking this check box the user designates the show as being

    intended for use on VOD player encoder systems only.

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    Externally Referenced: Denotes when a show has been created for use on a

    playback system other than CastNET. (VOD)

    Support X and Y Variables: Checking this box will enable the support of X/Y

    variables on the show.

    Other Tabs

    The other tabs on the creation console are intended for use to define additional

    variables assigned to the show. They each work from very simple sets of data points

    that can be discussed in brief

    Selections: Determines what active fields are used in the show.

    Sorts: Provides the user with the ability to define the key by which messages in

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    the show are sorted.

    Preview: Offers a heads up display of the content currently in the show, and the

    order in which it will player.

    Access: Grants the user responsible for creating a show to define what users

    should have access to the show for use on player systems.

    Manage User Defined Shows

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    The User Defined Shows console represents one of the most significant leaps forward

    in functionality that the CastNET solution offers to our customers in CastNET 10. In

    previous revisions of CastNET this function was referred to as "Segment Building." In

    CastNET 10, Alpha Video has changed the process of creating custom shows and

    segments for content playback so dramatically that the new system bears little

    resemblance to previous revisions of the product.

    How it Works

    In previous revisions of CastNET, users were allowed to create a loop schedule that

    acted as the constant set of content that cycled through on the players. The Loop

    Schedule was a self-contained portion of the CastNET scheduling system that users

    could add different collections of media assets, scripts, and messages from

    organizations. This functionality has been absorbed into the new User Generated

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    Shows section of CastNET 10 by effectively taking the old process of segment building,

    and combining it with the Loop Schedule system to provide a universal show creator.

    Scheduling System

    Filler Shows

    This represents the core of the new scheduling system, and show programming

    functionality in CastNET 10. As with previous revisions of CastNET, there is an

    expectation that user will create a base group of content that acts as the constant

    content set that cycles on the player system when there is no specific content that has

    been scheduled for playback at a certain time or date. This content has always been a

    part of the CastNET system under the Loop Schedule, but not in CastNET 10 these

    shows are called "Filler Shows" that literally fill in the gaps between any content that has

    been exact scheduled on the system to play back at specific times. To review, here is a

    brief list of the function that Filler Shows serve:

    Filler Shows loop constantly on player system when no other content is

    scheduled for playback.

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    These shows will include collections of messages from organizations that did not

    have message level specific schedules assigned to them and are authorized to

    play any time on any destination screen or player.

    These shows do not require constant maintenance or revision by the user. Once

    the are created they will play back at any time exact schedule content is not

    super-ceding playback of content on the screens.

    The hierarchy of scheduling and how each schedule impacts other scheduling

    elements within the a given player's schedule are as follows from lowest level of

    priority to highest:

    o Filler Show Schedule // Message Level Schedule // Exact Scheduled

    Show // Exact Schedule Media Item.

    Filler shows are managed from the User Defined Shows Show console, but this is not

    the only use of the User Defined Show console. Any type of segment of show can be

    compiled from this interface using the same set of tools to create a variety of show

    programming for your digital signage system.

    Create a New Show

    To initiate the show building process you will need to navigate to the Scheduling >>

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    Manage User Defined Shows console. To start building a new show you will first need

    to trigger the "Manage Shows" console:

    Click the "Manage" button on the action bar at the top of this window.

    By clicking the "Manage" button you are taken to a sub-section of the Show

    Creation Console. Here you can create new show names in the system that you

    will then later add content to. See the graphic below for an example of this

    console:

    Scheduling System

    In the above graphic you should notice that the "Filler Shows" for each player

    system already exist on in this console. These shows are automatically created

    at the time of player creation. Filler shows can be managed from the same

    console as custom shows.

    For the purpose of this guide, we'll be creating a new show. To create a new

    show, simply click the "Create" button on the action bar.

    Once the "Create" button has been clicked the following console change will

    occur, allowing the user to define the parameters of their new show.

    From this new console the user can enter a name and description for their new

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    show, then define parameters for authorization of content sources.

    o NOTE: It is important to remember that most components within CastNET

    allow for the specification of the same sets of authorizations and

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    CastNET 10 Documentation

    permissions. If the reader requires additional clarification of field functions

    please refer to the glossary. There you will find definitions for every field

    and tab that is used for creating and authorizing assets within the

    CastNET system.

    By not defining a specific Category or Organization the show will be able to

    leverage more content within the system.

    If the user wants the show they are creating to only allow content from a specific

    source use these field to limit access to additional content.

    Once the user has completed the creation and definition process for their new

    show simply click "Save" on the action bar.

    The new Show will become available within the system for adding content and

    assets for playback.

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    The Show Building Process

    Once a new show has been create within the system, the user can then proceed to add

    content, media items, and other assets into the show. These assets are drag and drop

    resources that can be organized based on the order in which the user would like to see

    each component playback during their show.

    To add content to a show, simply select the show you would like to modify under the

    "Playback Segment" drop-down menu. This menu contains a list of all available show

    within the system. This will include any custom shows the user created on the

    "Manage" console. Select the show you would like to modify.

    After the show has been selected, the user

    can proceed with selecting what type of

    assets to add the show for playback during

    the show. These options are listed under the

    Scheduling System

    "Entry Type" drop-down menu shown in the graphic to the left.

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    Each asset type selected from this drop-down will determine what content pieces are

    available in the frame to the right of these options.

    The assets are displayed in a frame to the right of the drop-down. Any asset that is

    available, and displayed within this frame, can be used as part of a show. To add an

    asset to the show list, simply click on the asset and drag it into the Segment Sequence

    at the bottom half on the console window.

    The "Segment Sequence" sub-console is designed to provide the user with a heads-up

    display of all currently active assets in a given show. When the user clicks on a show,

    this frame willl populate with any currently active assets that are assigned to the show.

    All assets can be managed within a show at any time simply by drag and drop using

    the CastNET 10 clickable interface. Below is a sample of a Filler Show that has had

    media assets added to the Segment Sequence console, and organized based on

    desired playback options.

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    As depicted in the graphic above, one can clearly see that a combination of video and

    message assets have been added to the show. This degree of variety is a hallmark of

    the CastNET system.

    Scheduling and Recurrence Item Options

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    Each of the unique content types within a show play list can be managed and scheduled

    within the show individually to assign greater playback regularity for assets. The next

    graphic depicts some of the additional parameters that can be assigned to an asset.

    Scheduling System

    The above expanded "Segment Sequence" sub-console depicts the "Edit" options

    available for a single asset within the show play list. Each of the options under this sub-

    menu can affect the regularity of playback of a given asset. The following outlines the

    function of this menu:

    o Increasing "Count" will result in the asset playing back with great penetration

    over time. Meaning more repitition of a given asset.

    o "Play Sequential" refers to the ordering of messages within an Organization.

    Playing sequentially will result in the default order of message within an

    organization being used for selection and playback of messages in the show.

    o Timing simply refers to the length of a show.

    o The "Restart" check box enables a show to playback multiple times within the

    pre-defined time window. If this is not checked, the message will playback once

    and move on the next asset in the show.

    Another optional schedule settings can be assigned to assets added to a show play list.

    Additional scheduling options are not available for all assets. When they are available

    you will notice a "+" sign at the far left of the asset description in the Segment Sequence

    sub-console. If this is present, the user can assign additional scheduling parameters to

    that asset. The below graphic depicts a sub-schedule that has not yet had scheduling

    data assigned to it.

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    CastNET 10 Documentation

    To add specific timing and scheduling limitation and specifications to a given asset

    simple click the green plus sign located near the top of the scheduling expansion

    module. "Add New Segment Schedule Entry" will only apply the selected schedule to

    the assets that has been expanded. All other assets will play in sequence regardless of

    time or date much like a "Filler Show". The difference is that once these segment

    based shows have been created that can be scheduled to run on the exact scheduling

    system for playback in a specific window of time, on a specific day, as a single

    occurrence, or a repeating occurrence.

    Save your Work

    After making changes to each show within the CastNET Manage User Defined Shows

    console, one should make sure to save all changes by clicking the "Save" button on the

    action bar at the top of the console. You will not be notified that a save is required to

    preserve your changes if you attempt to browse away from the show creation console

    prior to completing a save. This functionality is slated to be added into the system to

    duplicate other areas of the product where it already exists.

    Summary of Show Creation

    The process for creating, maCanaging, and deploying Filler Shows for player systems is

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    the same process for creating custom shows. User created shows can include any

    asset that exists w


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