Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved.
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Table of ContentsIntroduction
System Requirements . . . . . . . . . . . . . . . . . . . . . . . .3Installation and Log on . . . . . . . . . . . . . . . . . . . . . . .3Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4Backstory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
New Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7New Character Selector . . . . . . . . . . . . . . . . . . . . . .7The Race/Class Creator . . . . . . . . . . . . . . . . . . . . . .8New Customization Manager . . . . . . . . . . . . . . . . . .8
Private Adventuring . . . . . . . . . . . . . . . . . . . . . . . . . . . .10Adventure Wings . . . . . . . . . . . . . . . . . . . . . . . . . . .10Dungeon Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10Aurulite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
New Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12Albion - The Heretic . . . . . . . . . . . . . . . . . . . . . . . . .12Hibernia - The Vampiir . . . . . . . . . . . . . . . . . . . . . .14Hibernia - The Bainshee . . . . . . . . . . . . . . . . . . . . . .16Midgard - The Warlock . . . . . . . . . . . . . . . . . . . . . .18Midgard - The Valkyrie . . . . . . . . . . . . . . . . . . . . . .20
New Areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22Albion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23Hibernia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27Midgard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
New Frontiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Table of Contents
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System RequirementsMinimum
Preferred
Pentium III 1.4 GHz or AMD equivalent512 MB RAMRequires compatible 3D acceleration card with 64 MB video RAMDirectX© 9.0 or laterInternet connection required
Pentium 4 2.4 GHz or AMD equivalent1 GB RAMCompatible 3D acceleration card with 128 MB video RAMDirectX© 9.0 or laterInternet connection required
Installation and LoginYou must have an active account in Dark Age ofCamelot (DAoC) and have activated Shrouded Islesand Trials of Atlantis in order to play the Catacombsexpansion. Once you have installed DAoC and haveactivated (or re-activated) your account, you mayinstall and begin playing Catacombs. To do so:
You will now have access to all the new content inCatacombs.
1. Insert the Catacombs CD labeled “Disk 1” andfollow the onscreen installation instructions
2. After Installing, Log in to DAoC as usual3. At the Server Select Screen, you will see the
option labeled “Activate Expansions.” Clickon that option
4. Enter your CD key found on the CD case thatyour Catacombs CDs came in. Then click OKto return to the Server Select Screen
5. You will now see a prompt that says“Catacombs Enabled”
6. Pick a server and enter the game normally
System and Installation
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Getting Help
Getting HelpIn-Game
On-Line
The first thing to try is pressing F1 on your keyboard.This will bring up the in-game help system. Thissystem has answers to many common questions, andinstructions on a wide variety of commands, gameplay features and common problems.
If you have an unresolved issue, you can type /appeal-to report a problem to our in-game support 24 hours aday, 7 days a week. After typing /appeal, you will bepresented with instructions on how to report yourproblem.
If you are having problems installing or running thegames, or have questions about your account orbilling, please go to our support website atsupport.darkageofcamelot.com. On this site you willfind very useful information about how to solve yourproblems, a powerful knowledgebase of information,and tools to help you with any account changes youneed to make.
If this does not resolve your technical or billingquestion, please feel free to call our customer supportdepartment at 703-934-0169. Technical or billingquestions can also be sent via e-mail [email protected]. We will help youwork through any problems that you have to ensurethat you get the maximum enjoyment out of DAoC.Our customer support line is open from Mondaythrough Friday 11:00am-8:00pm EST.
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CATACOMBSPowerful forces of evil have launched an attack upon the realms from
below, revealing hordes of menacing creatures never before seen.Will you save your Realm and venture down into the depths of the
Catacombs?
Introduction
New Player Models
Private Adventuring
New Classes
New Mysteries and Content
Updated Graphics
Every character model in the game has been completelyredesigned to be more detailed and beautiful - or ugly,
depending on the race - and is more customizable than everbefore.
Each realm will get a new class, while Hibernia andMidgard each get an extra bonus class (to even out the
number of classes available to each realm).
Catacombs marks the first time that Camelot has used dun-geon "instancing" where players and groups can adventurein their own private adventuring areas - an entire adventure
spawned specifically for you or your group alone.
You'll find friends and allies in the new underground cities(one per Realm) and enemies everywhere else in the vast
underground expanses of Catacombs. Solve the mystery ofwho - or what - is turning the denizens of the underworld
into mindless evil slaves.
All existing dungeons in the world of Dark Age of Camelothave been spruced up with new graphics and lighting.
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A sect of Kobolds has dwelt beneath the earth ofJordheim for many years in their Kobold Undercity.They are direct descendents of the original Koboldswho landed in Midgard, cutting themselves off from
the rest of the world by digging deep beneath the earth to live inseclusion. An act of war launched by an evil army from below hasforced them to reestablish contact with the forces of upper Midgardand seek their succor. With Midgard’s help, they strive to defend theirvery existence and to uncover the force driving this evil army.
A mysterious uprising has occurred in the Deadlands ofAnnwn. The abode of the dead, ruled by Arawn andconstructed to silence the complaining souls of Annwn,saw its inhabitants turned against their ruler. An attack
was launched on the Inconnu servants and their master, marchingagainst them by way of the Deadlands of Annwn, the Inconnu Crypt,and the Lower Crypt. Arawn has ordered his Inconnu to seek the aidof Albion in defeating these revolting souls to preserve his kingdom.With the help of Albion, he seeks to discover the menace which has sobrazenly turned his souls against him.
Beyond the Veil that separates Hibernia from theOtherworld of magic, the Shar and their Queen havebuilt a labyrinthine city. Unbeknownst to the Queen, astrange power has seeped through the Veil and turned
some of her subjects against her. These twisted creatures have begunlaunching attacks against the loyal Shar in their home city as well asin their Labyrinth. The Shar magic cannot stop this threat, and so theOtherworld Shar have passed through the Veil into Hibernia oncemore, seeking assistance in the war that threatens to destroy them all.
Midgard
Hibernia
Albion
The Story
The Story
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TIP!TIP!
NEW FIGURESAs with every expansion to DAoC, Catacombs presents another
massive visual upgrade to the world of Camelot.
Player Figures
New Character SelectorIf you are an experienced player, after logging intoCatacombs for the first time you will notice a major
change to the look ofthe Character Selector.Worry not! The basicoptions are unchanged,and after a moment toget used to the newlayout, you should findall the features you’reused to.
Your existing charac-ters will automaticallybe represented as
Catacombs figures. If you are a new player, getstarted by selecting an empty character slot on theright and then clicking the “Create Character” button.
Every Player Character in the game receives a massive boost inpolygons, texture detail, and realism.
Character Manager
Although we will do our best toapproximate your classic face into the
new system, you will (of course) be giventhe option to use the facial customizationsystem to create a new face for all of your
existing DAoC characters.
New Face for your Old Character!
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Again, long-time players will find nothing new here,only new placement. On the Race/Class Creator, youwill find options to shoose your character’s name,race, class, and attributes. A small area on the leftwill give youtips and hintsas you rollover certainchoices.
One optionthat no longerappears on theRace/ClassCreator is anoption forcharacter size.This optionnow resides on the all-new Customization screen.
When you have selected the features you want, clickthe “continue” button in the lower right.
In addition to the player figure upgrade, Catacombsintroduces anall-new facialcustomizationfeature! Nowyou can dynam-ically adjustyour character’sfacial features,skin color, hair-style, hair colorand eye color togive them thelook you want.
New Race/Class Creator
New Customization Manager
Custom Faces
9TIP!TIP!
On the Character Manager screen, clickthe “options” button. Find and select
the “Disable Catacombs Figures” field.When you return to the game, you will
see the classic figures.
Using Classic Figures
Using the Customization ManagerFace Textures
Use the arrow bottons to choose from severalunique face textures.
Facial FeaturesThese slider bars will allow you topersonalize your character’s features. Slidethem back and forth to see the changes.
Skin, Eye, and Hair ColorClick on the colored box of your choice tochange colors.
HairstyleUse the arrow buttons to choose frommultiple hairstyles.
SizeAdjust your character’s height.
RandomClick this button to get a completely randommix of options. Careful! Clicking this buttonhas been known to get addictive!
Character Creation
When you have achieved the look you want, click the“continue” button.
The last screen you see before creating your characteris a screen to select your starting location. Afterselecting a location and clicking the “create” button,your character is ready to be played!
Starting Locations
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Private Adventuring
PRIVATEADVENTURINGWith the release of the Catacombs expansion, private adventur-
ing makes its debut in the world of Dark Age of Camelot.
What is “Private Adventuring?”
Adventure Wings
Dungeon Tasks
Aurulite
Also known as ‘instanced content’, private adventuring areasare best described as controlled environments that players canexplore at their own pace and on their own time schedulewithout encountering unwanted interruptions or competitionfrom uninvited players. Private adventuring areas are availableon-demand, to be enjoyed by you and up to seven of yourfriends. Private adventuring will initially be available in threeforms:
The most common form of Private Adventuring areadventure wings. Adventure wings are a specialinstanced segment of a normal DAoC dungeon. Thetransition from the dungeon into the adventure wing isseamless, but the content and rewards in the adventurewing are available only to the party that first enters it.
Dungeon tasks will also be enhanced through the useof private adventuring, to ensure that players are ableto more easily complete the tasks they receive withoutwaiting.
With the advent of private adventuring comes a newreward – Aurulite. This rare and precious orepossesses potent magical qualities that make it highlydesirable to merchants and tradesman throughout therealms. As such, Aurulite can be traded for manyunique and powerful items, and can only be obtainedin private adventuring areas.
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AlbionThe Heretic
Long ago, Arawnperceived unrest among thosewho served him. The Inconnutoo often ventured to theDeadlands, tempting to disturbthe souls that roamed there outof spite. This angered theLord of the Dead, and inresponse he created theHeretics. Part internal securityforce and part inquisitors, theHeretics were feared andrespected throughout the ranksof Arawn’s minions. Chargedwith maintaining strictdiscipline and unquestioningloyalty, the Heretics wereempowered by the Lord of theDead to investigate any reportsof corruption, possession orbetrayal and carry out thenecessary punishment andre-education.
Despite a past betrayalfrom an old Heretic Captain,Arawn has decided to bringback the Heretics.
This new breed ofHeretic, however, will bemarkedly different than thefirst. Arawn’s new order ofHeretics will be fearsomewarrior-mages, able to channeltheir devotion to Arawn intorighteous power.
At Lord Arawn’scommand, trainers have beendispatched to Camelot,Avalon, and the Crypt of theInconnu to prepare the nextgeneration of Heretics for bat-tle. Whether this fearsomeaddition to Arawn’s forceswill be enough to repel theinvading army of Inconnuthralls remains to be seen.
NEW CLASSES
The Heretic is a Dark Priest/Evil Clericclass. Heretics will be able to use flexibleweapons, but will be restricted to cloth
armor as well as small shields.
New Albion Class - The Heretic
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Combat AbilitiesAs evil Clerics, they fit into thehybrid category, with both the useof combat styles and high-damagefocus spells.
The Heretic will have Rejuvenationbaseline spells and Arawn's Firespecline spells, as well asEnhancement baseline and CthonicAccretion specline spells.
The Heretic can raise a dead realm-mate - but as a horribly twistedcreature that can do damage toenemies for a period of time beforereverting back to normal form withonly a small number of hit pointsremaining.
Cthonic line of spells rounds outthe class, allowing Heretics to givethemselves and their groupmatesadditional buffs, including DamageAdds, Str/Con Buffs, AbsorptionBuffs and more.
Incconu, Britons, and Avalonianscan be Heretics.
New Albion Class - The Heretic
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Before the Firbolgs andCelts came to Hibernia, theElves ruled the realm, led bythe guidance and wisdom ofthe Seelie Court. One amongthe members of the court wasLeanansidhe, whose intellectand curiosity led her toconduct strange experimentson the creatures of the realm.When her twisted experimen-tations were discovered,Leanansidhe was banished.Enraged, she swore to lead anuprising against the Elves.
Using perverted scienceand forbidden magic,Leanansidhe created two newspecies which she called'Vampiir' and 'Bainshee'.From these, she built an armyand warred with the Elves,who eventually defeated her.
Before her capture,Leanansidhe commanded herwarriors to go into hiding andgradually blend in with thepeoples of Hibernia. Shehoped the bloodlines mightmix, secretly spreading herinfluence until the day whenshe could return and takecommand of a new generationof Vampiir and Bainsheewarriors to conquer Hibernia.
The Vampiir are unique inthat they favor a simultaneousblend of swordplay and magic.Now that the bloodline hasbeen awakened, the subtlety,cunning, and resourcefulnessof the original Vampiir, alongwith their unique blend ofmagical powers, have beenpassed on to a new generationof Hibernians.
The Vampiir class is a leather wearingfighter who wields a one-handed piercing
weapon in its right hand.
New Hibernia Classes - The Vampiir
HiberniaThe Vampiir
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Combat AbilitiesWhile in melee combat, it is able to castVampiir magic with the left hand.
The class does not have a normal powerpool. It will gain power from a variety ofattacks - primarily melee strikes.
The class receives Safefall and ClimbWalls, as well as a passive form of healthregeneration. Vampiiric magic comes inthree categories or spell lines: "SelfEnhancement" spells such as parry, evade,run speed, magic and melee absorptionbonuses; "Offensive Damage" spells suchas Lifetaps, Flame Strikes, and a specialability to turn the left hand into a claw forfurther melee attacks; and "Utility" spellssuch as a Single Target Mez, Snare, LullEnemies, and Effectiveness Debuffs.
All Hibernian races can be Vampiirs.
New Hibernia Classes - The Vampiir
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The Bainshee class is a cloth wearingclass whose magic comes in the form ofsound, and may only be played by female
avatars.
The Bainshee share acommon origin with theVampiir. Both species werecreated by the brilliant buttwisted Leanansidhe, an exiledmember of the Seelie Courtwhose lust for knowledgedrove her to subject thecreatures of Hibernia to cruel,perverse experiments.Banished for violating thesacred laws of nature, thevengeful Leanansidhe sworeto destroy the elves and ruleHibernia. To this end she cre-ated the Vampiir andBainshee, and made with thema great army.
Following a bloody war,the forces of the Elvesdefeated Leanansidhe. Beforeher capture, she issued a finalorder to her trusted Vampiir
and Bainshee warriors,commanding them to spreadthroughout the land and gointo hiding. She hoped that intime, her creations would mixwith the peoples of Hibernia,giving her power over thosewho carried the bloodline.
Unlike the more balancedVampiir, the Bainshee aredependent solely on magic fortheir abilities. Leanansidhecreated the Bainshee in herown image, and so onlyfemales can carry the blood-line. Now, suddenly, thatbloodline has been awakened,and trainers have appearedacross the land to teach thenew generation of Bainsheemaidens how to unlock theirunique sound-based powers.
New Hibernia Classes - The Bainshee
HiberniaThe Bainshee
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Combat AbilitiesThe class has three specializationlines, each line with spells focusedin one of three areas: Point BlankArea of Effect, Ranged Area ofEffect, and Cone Area of Effect.
The Bainshee will be a class thatdebuts many unique magicalabilities never before seen in thelands of Camelot. These include: aBefriend PBAE spell that willtemporarily turn monsters intorealm guards who will then attackany pursuing enemies for a shorttime; a ranged AE wail which,when sustained, can be used toreduce the visibility of enemies inan area; a Buffering Breath spell(a damage absorption buff) thatwill absorb a certain amount ofspell damage for group members;and finally, is a PBAE shriek thatcauses nearby monsters to try and(temporarily) flee from theBainshee until she finally stops tobreathe.
Celt, Elves, Lurikeens can beBainshees.
New Hibernia Classes - The Bainshee
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For generations, the vastcaves underneath Midgard hadbeen used to bury the dead. Asvillagers would carry thosewho had passed on below theEarth that they might spendtheir final rest in peace.
Among the villagers ofthis earliest Norse settlementin Midgard was a youngmystic named Aurana.Sensing Hel’s anger over theintrusion into her domain,Aurana began to pray eachnight to ask for Hel's forgive-ness and protection. In return,Aurana promised to build asect to worship the goddess.
Led by Aurana, theyprayed to Hel to grant thempower. As if in answer, manyof the worshipers soon beganto manifest unusual magicalabilities. Able to manipulatethe mystical energies in waysnever seen before, they knewthey must keep the nature of
their unique abilities to them-selves. Years later, their fearswere justified when their cultwas discovered and exiled.
After generations of exileand long after Aurana’spassing, a pledge to help theembattered Kobolds led to ameeting with the rulingcouncil of Midgard.
They discovered thatwhile in exile, another sect ofHel worshippers, theSpiritmasters, had beenembraced by the people ofMidgard.
With the aid of theRealm's foremost Spiritmas-ters, the Warlocks were finallyable to secure a guarantee ofsanctuary for their people. Inexchange, they promised tosend forth trainers that wouldinstruct the magically-inclineddenizens of the realm in theunique manner of magic thecult had developed.
Warlocks are cloth-wearing worshippersof Hel who have mastered the art of spell
weaving.
New Midgard Classes - The Warlock
MidgardThe Warlock
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Combat AbilitiesWarlocks have three types ofspells: Primary spells (CursingSpec), Secondary spells (HexingSpec), and Utility spells(Witchcraft).
Warlocks can cast Chamberedspells, which essentially allowsthem to land two spells at once onan opponent. In this way,Warlocks can mix and match pairsof spells to fit whatever situationthey find themselves in.
Such powerful abilities come withrestrictions, however, and theWarlock speclines are restricted tomake it very difficult to overloadthis chambered spell ability
Norse, Frostalf, and Kobold can beWarlocks.
New Midgard Classes - The Warlock
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The Order of theValkyries was founded by twoorphaned twin sisters namedSigrun and Brynhild. Theidentities of the girls' parentsremain a mystery; what isknown is that they were foundas infants, wrapped in blanketsof gold and white, on a muddyplain where warriors fromMidgard had thwarted anattack by a large Hibernianforce the day before.
As the girls grew older,they displayed a voraciousinterest in the martialdisciplines. When the girlsbegan to speak of the voicesthey could hear of those longdead, few doubted them. Thetwins also began to demon-strate considerable magicalaptitudes. With their combi-
nation of prowess in battle andthe powerful magic they couldwield, the girls were seldomdefeated in their trainingmatches.
One night, the flaxen-haired twins both claimed thatthe honored warriors ofValhalla had called out tothem in their dreams andshowed them a vision of theirland in ruins, conquered by anevil force that would rise upfrom the depths of the Earth.A time would soon come, thespirits said, that the girlswould be called upon to gathera special troupe of femalewarriors and lead their realmin battle against thismysterious new threat.
In time, the twins wouldanswer the call and build the
New Midgard Classes - The Valkyrie
MidgardThe Valkyrie
Valkyrie are chain-wearing warriors whocan wield swords, shields and spears as
well as cast damage spells
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Norse, Frostalf, and Dwarvenwomen who choose to beValkyries are trained to fight usingboth melee and magic to damagetheir enemies.
They can use swords, shields, andspears, and they have special stylesin each line available only to theOrder of the Valkyries.
Their magic line, Odin's Will,primarily uses Cone Area Effect(CAE) spells, a new spell type thataffects every enemy in front of theValkyrie who is in range of thespell.
Norse, Dwarves, and Frostalf canbe Valkyries
Combat Abilities
New Midgard Classes - The Valkyrie
NEW AREASPrivate Adventuring accounts for some of the new adventurein Catacombs, but not nearly all. There is still a rich history
to be discovered in each Realm’s underworld!
New Areas
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New Areas - Albion
The Aqueducts
New Albion Areas
Deserted eons ago, the great
abandoned mines stretch from one end
of Albion to the other - connecting
all dungeons in the Realm with
ridable mine carts.
Built by the Romans during their
rule, The Aquaducts are now
occupied by the shunned followers of
Pluto. There they have revived the
worship of Arawn alongside their
own God.
The Abandoned Mines
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24
The Inconnu CryptBuilt by the Inconnu in service of
their lord Arawn, The Crypt serves as
a homeland and waystation on the
way to escorting the souls of the
dead to the underworld.
New Areas - Albion
The Inconnu Crypt
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The Deadlands
The lower Crypt
The souls of the Albion fallen dwell
here, and their lord Arawn ruled
until they were possessed to rise
against him. Now Albion must battle
to keep these renegade souls in check.
Intended to guard the great cauldron
of Arawn, The lower crypt was
invaded and destroyed by one who
desired its power. Now it lies in ruin
and holds dangers untold.
New Areas -Albion
The Undergrond ForestOriginally a secret entry into The
Lower crypt, its disovery led to the
destruction of the crypt itself.
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Hibernian Otherworld
Glashtin ForgesAn ashen, decrepit place of poisonous
fumes and choking smoke, the glashtin
have turned this once beautiful
cavern into a wasteland, all to outfit
and armor the enemies of Albion.
A cavernous area on the outskirts of
Albion control, the Frontlines are a
treacherous plane filled with
dangerous creatures and many of the
enthralled souls of Midgard.
A magical land,The Otherworld is a
region of violent magical maelstroms
beyond the Veil. Here the Hibernian
possessed exist in torment.
New Areas - Albion
Midgard Frontlines
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New Areas - Albion
Veil Rift
New Hibernia Areas
The Rift is a magical barrier that
separates the magical world from the
natural one. “Created” by the elves, it
now serves as the entry point to the
mysterious Shar Homeworld.
The Abandoned MinesDeserted eons ago, the great
abandoned mines stretch from one end
of Hibernia to the other - connecting
all dungeons in the Realm with
ridable mine carts.
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New Areas - Hibernia
Shar LabyrinthUsing the magic obtained from their
time in The Veil, the Shar half-grew,
half-built a magnificent labyrinth of
a city fit to be their seat of power.
TThhee SShhaarr LLaabbyyrriinntthh
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New Areas - Hibernia
The OtherworldThe magical land where the Shar city
was created, The Otherworld is a
region of powerful and dangerous
magical maelstroms, both empowering
and threatening.
The Queen’s LabyrinthBuilt as a temple for proper
communication with the Shar’s God,
its proximity to the magical forces of
the Otherworld enabled it to be used
as an instrument of great deception.
The Undergrond ForestDiscovered around the Queen’s
Labyrinth, it led to the great
deception that has haunted the Shar
for years.
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New Areas - Hibernia
Glashtin ForgesAn ashen, decrepit place of poisonous
fumes and choking smoke, the glashtin
have turned this once beautiful cav-
ern into a wasteland, all to outfit
and armor the enemies of Albion.
A land intended for the souls of the
Albion fallen, the deadlands are now
full of those unfortunate souls who
have been enthralled by Albion’s
enemies.
Albion Deadlands
Midgard FrontlinesA cavernous area on the outskirts of
Hibernian control, the Frontlines are
a dangerous plane filled with vicious
creatures and many of the
possesed souls of Midgard.
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New Areas - Midgard
Burial Grounds
New Midgard Areas
Beneath the city of Jordheim lie the
Burial Grounds, a great cavern used
for generations to not only bury but
to honor the fallen of Midgard.
The Abandoned MinesDeserted eons ago, the great
abandoned mines stretch from one end
of Midgard to the other - connecting
all dungeons in the Realm with
ridable mine carts.
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New Areas - Midgard
The Kobold UndercityBuilt in the same series of caves that
gave birth to the Burial Grounds, The
Kobold undercity remained a secret
from the surface for thousands of
years.
The Kobold Undercity
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New Areas - Midgard
The FrontlinesA cavernous mid-point between the
Undercity and Nyttheim, the
Frontlines have now become the
battlegrounds for control of the
Kobold world and Midgard above.
NyttheimOriginally a settlement of Kobolds
unwillling to welcome others to
their city, Nytthiem is now a
nightmare - a land filled with
possessed Kobolds serving an
unknown lord.
The Underground ForestA connecting realm with passages to
the surface, the Kobolds maintain a
presence in this strange underground
grove.
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New Areas - Midgard
Albion Deadlands
Glashtin Forges
Hibernia Otherworld
A land intended for the souls of the
Albion fallen, the deadlands are now
full of those unfortunate souls who
have been enthralled by Albion’s
enemies.
An ashen, decrepit place of poisonous
fumes and choking smoke, the glashtin
have turned this once beautiful cav-
ern into a wasteland, all to outfit
and armor the enemies of Albion.
A magical land,The Otherworld is a
region of dangerous magical mael-
stroms, Here the Hibernian possessed
and other creatures exist in torment.
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New Frontiers - An Overview
If you want tips and hints beyond what/where/how to, checkout the free, downloadable Prima guide, written primarily by
Mythic employees and player volunteers:http://www.darkageofcamelot.com/downloads.
See you on the front lines!
A Brief OverviewNEW FRONTIERS
New Frontiers was released in 2004 as an all-free, all-RvRexpansion to Dark Age of Camelot. For a complete overview,
go to http://www.camelotherald.com/newfrontiers/.
Within New Frontiers, you'll find strategic geography,more movement abilities, and expanded keep buildingoptions. You'll also find revised and expanded siegecapabilities.
Players are able to find battles more quickly, as wellas participate more effectively than before. We wanteveryone to experience the excitement of battle shouldthey choose to do so, whether that battle is in a fast andfurious battleground (available for most levels ofplayers), or a full out war between armies.
As part of this expansion, we have redesigned the RealmAbility system. We have also expanded the keep bonussystem - meaning we've added quite a bit to the tangiblebenefits derived from capturing and defending territory.
Tactics and Diversity
More Accessible RvR
More Rewards
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CREDITSMythic Entertainment Founders
Mark JacobsRob Denton
Production TeamLance Robertson . . . .Producer, Camelot Product LineWalter Yarbrough . . . . . . .Content and Live ProducerYvette Nash . . . . . . . . . . . . . . . . . . . . . .Line ProducerMark Davis . . . . . . . . . . . . . . . . . . .Associate ProducerMike Lescault . . . . . . . . . . . . . . . . . . . . .Line ProducerChris Rabideau . . . . . . . . . . . . . . . . . . . .Line ProducerJen Ortiz . . . . . . . . . . . . . . . . . . . . . . . . .Line Producer
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Programming TeamBrian Axelson . . . . . . . . . . . .Lead Server ProgrammerDan Dunham . . . . . . . . . . . . .Lead Client ProgrammerMarty Brown . . . . . . . . . . . . . . . . . .Patcher and ClientSteve Houchard . . . . . . . . . . . . . . . . .Client InterfacesScott Jennings . . . . . . . . . . . . . . . . . . . . . . . . . . .ServerBob Sellers . . . . . . . . . . . . . . . . . .Server and DatabaseErik Parker . . . . . . . . . . . .Monster Pathing and Server
Mythic Entertainment Management TeamMark Jacobs . . . . . . . . . . . . . . . . . . . . .President and CEORob Denton . . . . . . . . . . . . . . . . . . . . . . . . .CTO and COOMatt Firor . . . .Executive Producer & VP of DevelopmentMark Gagne . . . . . . . . . . . . . . . . . . . . .Senior VP and CFOEugene Evans . . . . . . . .VP of Marketing & Business DevJeff Hickman . . . . . . . .VP of Product Support and Quality
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Content TeamDestin Bales . . . . . . . . . . . . . . . . . . . . . .Content LeadJennifer Hicks . . . . . . . . . . . . . . . . . . . . . . .Quest LeadYvonne Bridges . . . . . . .Treasure and Encounter LeadHoward Marans . . . . .Encounter and Terrain CreationKC Peden . . . . . . . . . . . . . . . .Treasure and TradeskillsBrett Robinson . . . . . . . . . . . . . . . . . . . . . .EncountersRob Hinkle . . . . . . . . . . . . . . . . . . . . . . . . .EncountersMike Barr . . . . . . . .Encounters and Dungeon CreationChristian Bales . . . . . . . . . . . . . . . . . . . . . . . . . .QuestsMatt Torsky . . . . . . . . . . . . . . . . . . . . . . . . . . . .QuestsJennifer Montgomery . . . . . . . . . . . . . . . . . . . . .QuestsMatt Daniels . . . . . . . . . . . . . . . . . . . . . . . . . . . .QuestsPhil Brooks . . . . . . . . . . . . . . . . . . . . . . . . .EncountersLisa Krebs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .QuestsEllisa Barr . . . . . . . . . . . . . . . . . . . . . . . . . . . . .QuestsBrian Wheeler . . . . . . . . . . . . . . . . . . . . . . . . .TreasureRob Frazier . . . . . . . . . . . . . . . . . . . . . . . . .EncountersPaul Torres . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Quests
Programming Team ContinuedGeorgia Wall . . . . . . . . . . . . . . . . . . . .Web and ToolsEd Teffeau . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ServerPatrick Ditterline . . . . . . . . . . . . . . . . . . . . . . . .ServerJesse McIntyre . . . . . . . . . . . . . . . . . . . . . . . . . . .ClientColin Shannon . . . . . . . . . . . . . . . . . . . . . . . . . . .Client
Credits
Technology TeamMatt Shaw . . . . . . . . . . . . . . . .Director of TechnologyJeff Hanna . . . . . . . . . . . . . . . . . . . . . .Technical ArtistKristen Neal . . . . . . . . . . . . . . . .Graphics Programmer
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Art TeamMike Crossmire . . . . . . . . . . . . .Lead Technical ArtistChris Ondrus . . . . . . . . . . . . . . . . . .Lead Figure ArtistMat Weathers . . . . . . . . . . . . . . . .Lead Concept ArtistGreg Grimsby . . . . . . . . . . . . . . . . .Lead World ArtistLucas Hardi . . . . . . . . . . . . . . . . . . . . . . .Character ArtAdam Gershowitz . . . . . . . . . . . . . . . . . .Character ArtChris Woodum . . . . . . . . . . . . . . . . . . . .Character ArtJeremy Dale . . . . . . . . . . . . . . . . . . . . . . .Character ArtPaul Pham . . . . . . . . . . . . . . . . . . . . . . . .Character ArtArturo Pulecio . . . . . . . . . . . . . . . . . . . . .Character ArtSam Sharit . . . . . . . . . . . . . . . . . . . . . . . .Character ArtBen Mathis . . . . . . . . . . . . . . . . . . . . . . .Character ArtRich Sisson . . . . . . . . . . . . . . . . . . . . . . . . . .InterfacesSusan Townsend . . . . . . . . . . . . . . . . . . . . . .World ArtRussell Chamier . . . . . . . . . . . . . . . . . . . . . .World ArtPeter Lipman . . . . . . . . . . . . . . . . . . . . . . . .World ArtDiego Rivera . . . . . . . . . . . . . . . . . . . . . . . .World ArtCharlie Shenton . . . . . . . . . . . . . . . . . . . . . .World ArtKevin Boehm . . . . . . . . . . . . . . . . . . . . . . . .World ArtBrian Traficante . . . . . . . . . . . . . . . . . . . . . .World ArtRalph Thompson . . . . . . . . . . . . . . . . . . . . .World Art
Product QualityJason Dawdy . . . . . . . . . . . Product Quality ManagerVirgil Wagaman . . . . . . . . . . . . .Product Quality LeadJon Farinelli . . . . . . . . . . . . . . . .Product Quality Lead
James Ogle Jason LibhartSean McNair Chris BryantBrendan Tobin Danielle StoneMitch Harrelson John CoxDennis Sorel Craig Turner
Credits
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Communications TeamSanya Weathers . . . . . . . . .Internet Relations ManagerMissy Hatch . . . . . . . . . . . . . .Community CoordinatorLinda Robbins .Team Lead &Documentation Coordinator
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Marketing TeamC.J. Grebb . . . . . . . . . . . . . . . . . . . . . . . . . .Lead ArtistRebecca Young . . . . . . . . . . . .Marketing CoordinatorAyaka Hahn . . . . . . . . . . . . . . .Marketing Coordinator
Customer SupportRob DiBiano . . . . . . . . .Manager of In-Game SupportMike Stone . . . . . . . . . .Manager of Technical SupportErik Johnson . . . . . . . . . . . . . . . . . . . . .CS Team LeadSean Gallagher . . . . . . . . . . . . . . . . . . .CS Team LeadMichael Finnigan . . . . . . . . . . . . . . . . .CS Team LeadMike Donatelli . . . . . . . . . . . . . . . . . . .CS Team LeadTodd Gropp . . . . . . . . . . . . . . . . . . . . . .CS Team LeadJoshua Drescher . . . . . . . . . . . . . . . . . .CS Team LeadBruce Maclean . . . . . . . . . . . . . . . . . . .CS Team LeadAaron Peterson . . . . . . . . . . . . . . . . . . .CS Team LeadBrianna Schneider . . . . . . . . . . . . . . . . .CS Quest LeadGene Makely . .CS Training and Documentation Lead
Operations and SupportDarrin Hyrup . . . . . . . . . . . . . . .Director of OperationsChris Weakley . . . . . . . . . . . . . . . . .Facilities ManagerSpyke Alexander . . . . . . . . . . . . .Network OperationsAndrew Mann . . . . . . . . . . . . . .Network ProgrammerAileen Hudspeth . . . . . . . . . . . . . . . .IT Administrator
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Credits
Music and SoundBrad Derrick . . .Sound FX creation and integration
Music and sounds by Rik Shaffer/Womb Music (www.wombmusic.net)
Vivendi Universal GamesKoren Buckner Lori InmanYoh Watanabe Philip O’NeilAl Simone Kathy Carter-HumphreysKristy Cheng Grace ChingGretchen Clark Hayley SumnerTom Bryan Christopher WilsonBrandon Valdez Cyra TaltonGlenn Dphrepaulezz Richard BenavidesJaime Rios Jason PerryAfolabi Akibola Danny KooAndrew Ebert Ken SatoChris Miller
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Special ThanksJohn Meeks, TA Associates
Bruce Johnston, TA AssociatesMarcus Ticotin, Abandon EntertainmentKaren Lauder, Abandon EntertainmentThe Dark Age of Camelot Team Leads
Original Camelot Beta TestersShrouded Isles Beta Testers
Trials of Atlantis Beta TestersCatacombs Beta Testers
Uses the Gamebryo game engine copyright © 1999-2004 by Numerical Design LTD. (NDL)
Uses Miles Sound System copyright © 1991-2004 by RAD Game Tools, Inc.MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc.MPEG Layer-3 audio compression technology by Fraunhofer IIS and THOMSON multimedia.
Portions of this software utilize SpeedTree technology. © 2003-2004 Interactive DataVisualization, Inc. All rights reserved. The Way It's Meant to be Played Logo and Nvidia
are registered trademarks or trademarks of NVIDIA Corporation in the United States and/orother countries.
This software is based in part on the work of the Independent JPEG Group.
© 2001-2004 Mythic Entertainment, Inc. All rights reserved. Mythic Entertainment, the MythicEntertainment logo, "Shrouded Isles," "Foundations," "Trials of Atlantis," "New Frontiers,"
"Catacombs" and "Dark Age of Camelot" and the stylized Celtic knot are trademarks or regis-tered trademarks of Mythic Entertainment, Inc., in the U.S. and/or other countries. Abandon
Entertainment and the Abandon Entertainment logo are trademark's of AbandonEntertainment, Inc.
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