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Gabriel Spitz 1
CS 615 User Interface Design - Overview
Lecture # 1
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Lecture Objectives
Instructor
Course objectives
Course outline
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Before we startPlease send me an email to [email protected]
Include your personal informationYour name (First name, last name)
Student ID
Email address that you could be reached before class for class cancelation information
If you prefer add a phone number for text message
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Who Am I
Gabriel Spitz
BA, Psychology, NYU
MSIE, SUNY Buffalo
Sc.D, Behavioral Sciences, Technion, Israel
Principal Human Factors @ Akamai, IncUX Design, Customer Experience, Research,
Previously, LiveData, Aptima, Wang, BBN, MITRE
I am Human Factors Engineer & User Interface Designer (UX)
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Contact Information
Phone781-572-7695
Office hoursBy appointment
If needed M W 7:45-8:15 pm in class
Lectures’ Websitehttp://cs615.blackgecko.com
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Frequently Used Names
Human Factors Engineer
Interface Designer
Interaction Designer/Engineer
Graphical Designer
Usability Engineer
Information Architect
Technical Writer
More…
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Course Objectives – Understand
Understand what is a good UIGoals and criteria of good UI
Lear how to develop a usable and useful UI UI design process
Become sensitized to poor UIUI Design issues
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Why Take This Course?
Software is everywhere
More individuals use software to do their work
Individuals use software for longer and longer portions of their day
User Interface therefore impacts individuals:
Mood
Productivity
Safety
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My Design Objectives – Beyond Usability
Create a positive and rewarding user experience when using technology
Design technology with users’ work activity in mind
focus on designs that will enable individuals to be:
Productive - Do the work they need to do and beyond
Efficient – Do it in a way that will save them time and effort
Effective – Do it with minimal or no errors
Safe – Do it with no harm
Happy -
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Task vs. Activity Centered Design
User Task –
Get a Boarding Passfor my flight
User Activity –
Get home fast andcomfortably
Is there an earlierflight
Is there a better seat
Check in luggage
Get a Boarding Passfor my flight
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Course Requirements
Two interface evaluation projects (30%)Device or software interface evaluation – End of Feb. 2011
Website interface evaluation – Beginning of March
A Group project - interface design project –Mid May(40%)
A short midterm (20%)
Class attendance and participation (10%)
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Course Books
Course book
RecommendedGarett, J, J., 2003, The Elements of User Experience, User Centered Design for the Web, New Riders publication(Paperback)
Norman, D.A., 1989, The Design Of Everyday Things. New York, NY, Doubleday 1989
Web sitehttp://cs615.blackgecko.com
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Course Outline 1/2
Establishing ObjectivesWhat is UI d why worry about it
How we interact with products; Norman’s Action Model
Goal of UI design & Key UI design principles
Approaching the DesignUI design Process (including HCD)
Getting ready for design; Persona & Scenario
Task Analysis
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Course outline 2/2Designing
Understanding the Design Problem – Goals, Users and Environment
Conceptual Design – Scenarios, and low fidelity design concepts
User stories and Activity flow - understanding user’s activities and tasks
Interaction design – stringing tasks together, closure and guiding the user
Interface and dialog design – Wireframe design
Visual Design – High level visual design principles; PARK
EvaluationEvaluation- heuristic evaluation and user testing