Date post: | 06-Apr-2017 |
Category: |
Government & Nonprofit |
Upload: | lucia-garcia |
View: | 290 times |
Download: | 0 times |
FutureEverything Festival Bring people together to discover, share and experience new
ideas for the future. Pioneering the practice of city-wide ‘festival as
laboratory’, encompassing art, music and discussion.
New Art Commissions As a world-leader in the digital art sector, FutureEverything commissions
artists to illustrate new ideas through creative prototypes, interactive
design and participative experiences.
Innovation Labs Produce concepts, experiences and prototypes that spark
imagination and ask questions about the implications of
smart technologies.
Design For ScienceFutureEverything has proven track record in data visualisation, citizen
science, and work with international climate science agencies. Project
Ukko breaks new ground in the embryonic climate services sector.
FutureEverything activity in CityVerve – Introducing art, citizen engagement and
human centred design in a large scale IoT Smart City demonstrator
Training/consultancy on Human Centred
Design
Objective: Broaden awareness of HCD, enable
use case teams to use tools and methods in
developing their solutions
Method: Workshops, drop in sessions, toolkits,
surgeries, helpdesk.
Expected Impact: Increased understanding of
users, awareness of end user requirements in
developing technologies
© FutureEverything 2017 All Rights Reserved
Community Forums on the IoT
Objective: Connect citizens to CityVerve in
a meaningful way. Give communities a
voice in the development of solutions.
Method: Futures methods in participatory
workshops, targeted engagement with
community gatekeepers, feedback loop
through reports and follow up calls to
technology companies.
Expected Impact: Awareness and
engagement of residents, concerns
around data ownership documented.
© FutureEverything 2017 All Rights Reserved
Interventions – creative workshops
Objective: Elicit and understand citizen
issues around use cases.
Method: Creativity and participation
methods (role play, creative facilitation
techniques) used to explore issues emerging
within use cases
Expected Impact: Understanding of citizen
issues and barriers to user acceptance.
© FutureEverything 2017 All Rights Reserved
Interventions – user testing
Objective: Test and validate technology
solutions.
Method: Creativity and participation methods
(role play, creative facilitation techniques)
used to test and validate solutions.
Expected Impact: Further understanding,
requirements and insights for solutions.
© FutureEverything 2017 All Rights Reserved
Community KPIs
Objective: Give communities a voice in
defining and measuring success for CV.
Method: Pilot implementation of
community-owned goals and measures
defined in participatory workshop.
Communities involved in qualitative
evaluation.
Expected Impact: Portion of project KPIs
defined by community.
© FutureEverything 2017 All Rights Reserved
What are Community KPIs?
COMMUNITY KEY
PERFORMANCE INDICATORS
FOR IOT AND SMART CITIES
A COLLABORATIVE FRAMEWORK
FOR PROJECT ASSESSMENTHemment et al. (2016). ‘Community Key Performance Indicators (KPIs) for
IoT and Smart Cities.’ FutureEverything Reports (FORTHCOMING)
© FutureEverything 2017 All Rights Reserved
Culture and public realm: artworks
Objective: Contribute to the dialogue between
technology and society, make tangible issues
that affect user acceptance.
Method: Open prototyping - Scope, interpret,
try, develop, deploy, reflect.
Expected Impact: Critical debate and
engagement around IoT, animation, build trust,
inform technology development.
© FutureEverything 2017 All Rights Reserved
CITYVERVE CULTURE & PUBLIC REALM
Art and experiences engaging the public in CityVerve
© F
utu
reE
very
thin
g 2
016
All R
igh
ts R
eserv
ed
artist
creative technologist
design fusionist
designer
digital artist
live visual performergames designer
maker
software developer
transdisciplinary artist
multimedia artist
FAULT LINES will support the creation of new works by artists which:
• Contribute to the dialogue between technology, innovation, culture and society.
• Work across artforms and sectors.
• Have an impact on innovation in the technology sector.
Generate engagement and dialogue at the
scale of a city
Art and design prototypes make future ideas
tangible
Scope Interpret Try
Make Deploy Reflect
Op
en
Pro
toty
pin
g P
rocess M
od
el
© F
utu
reE
very
thin
g 2
016
All R
igh
ts R
eserv
ed
Develop insights to inform technology and service
development
Identify specific dimensions where creative input can
stimulate innovation
Develop scenarios to elaborate the IoT tech
issues & concerns
Interaction design and production of public
experiences
What can art do?
➔ Enable us to experience future
technologies and services that do
not yet exist
➔ Prototype conceptual ideas around
ethical issues
➔ Highlight potential roadblocks to
user acceptance before they are
encountered
➔ Ask deep and difficult questions in
accessible ways
➔ Engage the imagination and
emotions
How can art contribute to technology innovation?
➔ Requirements gathering
➔ User testing
➔ Experience readiness levels
➔ Address barriers to user
acceptance