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From Idea to Income

Date post: 25-Feb-2016
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From Idea to Income. How to be successful at independent games. Who is this guy?. Daniel Menard Co-founder and CEO. Big Action Mega Fight!. First Cohort. Founded. Creative Expression. No Limitations. Innovation. The Indie Dream. Creative expression No limitations Innovation - PowerPoint PPT Presentation
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From Idea to Income How to be successful at independent games
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Page 1: From Idea to Income

From Idea to Income

How to be successful at independent games

Page 2: From Idea to Income

Who is this guy?

Daniel MenardCo-founder and CEO

Page 3: From Idea to Income

Big Action Mega Fight!

Page 4: From Idea to Income

First Cohort

Page 5: From Idea to Income

Founded

Page 6: From Idea to Income

Creative Expression

Page 7: From Idea to Income

No Limitations

Page 8: From Idea to Income

Innovation

Page 9: From Idea to Income

•Creative expression•No limitations• Innovation•Push the industry forward

The Indie Dream

Page 10: From Idea to Income

•Entrepreneurship first

•Probably won’t make you rich

•~90% of new companies fail

The Indie Reality

Page 11: From Idea to Income

Crowded Market

Page 12: From Idea to Income

•Failure is part of the game

•Passion alone isn’t enough

•Releasing is only half the battle

The Indie Reality

Page 13: From Idea to Income

FinancingScope / TimeRight projectRight market

HiringManagement

Your Battlefields

Page 14: From Idea to Income
Page 15: From Idea to Income
Page 16: From Idea to Income

•Puzzle-platformer

Party of Sin

Page 17: From Idea to Income

•Puzzle-platformer

• Local coop

Party of Sin

Page 18: From Idea to Income

•Puzzle-platformer

• Local coop

• Steam release

Party of Sin

Page 19: From Idea to Income

•Puzzle-platformer

• Local coop

• Steam release

•Originally meant for consoles

Party of Sin

Page 20: From Idea to Income

• Team of ~8•Working remotely•Revenue share deal•Kickstarter

Party of Sin

Page 21: From Idea to Income

•3.5 years•Part time• I quit my job in

April 2012•Released in

December 2012

Party of Sin

Page 22: From Idea to Income

•Decent reviews

•Massive Steam sales

•Profitable over time (~1 year)

What we thought would happen

Page 23: From Idea to Income

•Mixed reviews

•Marketing and store placement not great

•Mediocre sales

•98% piracy

What actually happened

Page 24: From Idea to Income

My career is over!

Page 25: From Idea to Income

It’s okay to failIt is a necessary step toward success

Most important lesson

Page 26: From Idea to Income

• From Toyota

•Ask “Why?” at least 5 times

•Get to the root cause

Five Whys

Page 27: From Idea to Income

•Honest picture of our game and process

•Mistakes we would never make again

•Crankshaft Games Code of Conduct

The great postmortem

Page 28: From Idea to Income

• Is this going to be your hobby or your career?

• Party of Sin started as a hobby

•Must be accountable to your players

•Constantly learning

Professionalism

Page 29: From Idea to Income

•Be clear on how you will make money

•Pricing is complicated

•Keep in mind the expectations of anyone giving you

money

Business Model

Page 30: From Idea to Income

•Hire talented people you will trust

Build a solid team

Page 31: From Idea to Income

•Hire talented people you will trust

Build a solid team

Hire people when you know they’re the one

Page 32: From Idea to Income

•Hire talented people you will trust

•Good teams don’t need managers

Build a solid team

Page 33: From Idea to Income

•Hire talented people you will trust

•Good teams don’t need managers

•Give everyone a stake

Build a solid team

Page 34: From Idea to Income

•Hire talented people you will trust

•Good teams don’t need managers

•Give everyone a stake

•Generalists

Build a solid team

Breadth

Depth

Page 35: From Idea to Income

•Keep an open mind

• Share creative freedom, it will be good for you

• Party of Sin was too centralized

• Take feedback as an opportunity to learn

•Acknowledge your weaknesses

Leave your ego at the door

Page 36: From Idea to Income

• Sustainable Development

Work-Life Balance

Page 37: From Idea to Income

• Sustainable Development

• Eliminate crunch and burnout

Work-Life Balance

Page 38: From Idea to Income

• Sustainable Development

• Eliminate crunch and burnout

•Give people control over how they contribute

Work-Life Balance

Page 39: From Idea to Income

• Sustainable Development

• Eliminate crunch

•Give people control over how they contribute

•Work-Life Balance

Work-Life Balance

Page 40: From Idea to Income

•Common pitfall: put everything you think is cool in your first game

•Don’t fall in love with your project

•What if you were paying someone?

•Don’t build an engine unless you sell engines

Mind your time / scope

Page 41: From Idea to Income

• Think beyond just one project

•Have a unifying vision

•Most studios will not display it publicly

• It’s important to stick out

Studio Thinking

Page 42: From Idea to Income

• You will be defined by the games you make

•How you make those games is more important

• Your first few will be bad

• Focus on the process

•Build your company culture

Hit Driven Business

Page 43: From Idea to Income

• Incubator program for mobile indie games in Montreal• Funding for 9 months•Mentorship from industry experts

Execution Labs

Page 44: From Idea to Income

Artist

Programmer

Designer

Programmer

Programmer

Team Catalyst

Page 45: From Idea to Income

Analytics

MarketingMonetization

Support Resouces

Page 46: From Idea to Income

Mentorship

•Amazing Network• Feedback all

through the process

Page 47: From Idea to Income

•Shared experience

•Leadership / vision coaching

•Someone on your side

How Incubators Can Help

Page 48: From Idea to Income

•Nurture your team

•Be ready to learn

• Speak out, give feedback

• Think as a company, not a product

• Evolve your process

•Mind the schedule

Make the best of incubator

Page 49: From Idea to Income

• The Lean Startup by Eric Ries• Four Steps to the Epiphany by Steve Blank• Valve Handbook for New Employees• Ideas per Second by Nathan Marts (GDC 2013)• http://mashable.com/2013/02/28/indie-game-statistics/• http://indiegames.com/2013/04/the_8_keys_to_indie_success.html• http://www.gamasutra.com/blogs/ThomasSteinke/20130415/19048

4/Reponse_to_quot8_keys_to_indie_successquot.php

References

Page 50: From Idea to Income

Thank You!

www.doublestalliongames.com@dblstallion


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