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Gamification

Date post: 23-Jan-2015
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Description:
Slides from my gamification talk at HTML5DevConference. The presentation was originally done in Keynote so the slides may degrade a bit. The video maybe available on the HTML5DevConf website.
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Need a better customer? Try Gamification!
Transcript
Page 1: Gamification

Need a better customer?

Try Gamification!

Page 2: Gamification

Gamification is the use of game thinking and game mechanics to

engage users in solving problems.

Gamification is used in applications and

processes to improve user engagement, return on investment,

data quality, timeliness, and learning.

Page 3: Gamification

Gamification works

Page 4: Gamification
Page 5: Gamification

CandyCrush

Page 6: Gamification

So does crack cocaine...

Page 7: Gamification
Page 8: Gamification

5.5% same-store sales increase in October.

Revenues rose 6.1% in the Asia and Pacific region, 5.2% in the U.S. and 4.8% in Europe for the month.

That could be another booster for the stock, which is up 21% over the past six months.

Page 9: Gamification

It’s about psychology

Page 10: Gamification

Messing with someone’s mind is

simple

Page 11: Gamification

Stanford Prison Experiment

www.prisonexp.org

Thinking, Fast and SlowDaniel Kahneman

Page 12: Gamification

How to make it work

Page 13: Gamification

Intrinsic(I want to do

x)

Page 14: Gamification
Page 15: Gamification

Foster Heroes

Page 16: Gamification

StoryProgress

ValidationMitigate FailurePromote Growth

Page 17: Gamification

Completion levels

Page 18: Gamification

Avatars

Page 19: Gamification
Page 20: Gamification

Extrinsic(if you do x you get

y)

Page 21: Gamification
Page 22: Gamification

Leaderboards

Page 23: Gamification

Badges + Rewards

Page 24: Gamification
Page 25: Gamification

Summary

• Focus on Intrinsic • Users are Humans, be nice to them• Extrinsic rewards bring short term gains.• People are motivated by:

AutonomyMasteryPurpose


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