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GroupwareHowell Istance
SOFT3057 - Interactive Systems
Groupware
Software designed to support group working, not just to facilitate communication
CSCW (Computer-Supported Cooperative Work) - field of study which examines the design, adoption, and use of groupware.
not restricted to issues of "cooperation" or "work" but also examines competition, socialising, and play.
SOFT3057 - Interactive Systems
Advantages of Groupware
Groupware offers significant advantages over single-user systems.
to facilitate communication: make it faster, clearer, more persuasive
to enable communication where it wouldn't otherwise be possible
to enable telecommuting to cut down on travel costs
SOFT3057 - Interactive Systems
More advantages of Groupware
to bring together multiple perspectives and expertise to form groups with common interests where it wouldn't be
possible to gather a sufficient number of people face-to-face
to save time and cost in coordinating group work to facilitate group problem-solving to enable new modes of communication, such as
anonymous interchanges or structured interactions
SOFT3057 - Interactive Systems
Classifying Groupware Systems
Can be classified by When and where the participants are working The function it performs for cooperative working
SOFT3057 - Interactive Systems
Time/Space Matrix (when/where)
Classify groupware according 1) when participants are working
at the same time (synchronous) or not (asynchronous) 2) where the participants are working
in the same place (co-located) or not (remote)
Same time Different time
Same placeFace-to-faceconversation
Post-it note
Differentplace
telephone letter
SOFT3057 - Interactive Systems
Functions supported by Groupware
Cooperative work involves: Participants (P) who are working Artefacts (A) upon which they work
P P
A
Control and feedback
(Joe) (Bob)
(shared document)
understanding
direct communication
SOFT3057 - Interactive Systems
asynchronous groupware
email (computer mediated communication) newsgroups (computer mediated communication) workflow (control of shared objects) group calendars (control of shared objects) collaborative writing (control of shared objects)
SOFT3057 - Interactive Systems
synchronous groupware
shared whiteboards (meeting and decision support) video-conferencing (computer mediated communication) chat (computer mediated communication) decision support (meeting and decision support) games (control of shared objects)
SOFT3057 - Interactive Systems
Computer-mediated communication
asynchronous/remote tools email, bulletin boards, structured message systems (email plus
some additional fields to enable sorted and filtering), asynchronous/co-located
argumentation tools (enable recording of arguments for design decisions
synchronous/remote video conferencing meeting and decision support systems
synchronous/co-located meeting rooms (electronic support for face-to-face meetings)
SOFT3057 - Interactive Systems
Collaborative Virtual Environments
Graphical or text-based environments where several people, remotely located, collaborate on some common activity (work-based or for entertainment)
Important to create the illusion of ‘presence’ in the virtual world, to make a person they are ‘in’ the world with other people
Worlds can contain shared artefacts or tools to facilitate collaborative working
SOFT3057 - Interactive Systems
a DIVE model of the atrium at Electrum
Between the 2 virtual bodies stands a whiteboard application on which all participants can draw.
SOFT3057 - Interactive Systems
3D visualisation of a database in DIVE
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ActiveWorlds
- a web-based collaborative virtual environment
SOFT3057 - Interactive Systems
Greenspace project
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Use of Greenspace CVE for design reviews
Review of design of hotel rooms
SOFT3057 - Interactive Systems
TeamWave
SOFT3057 - Interactive Systems
Tools provided with TeamWave
Address Book Calendar Concept Map Database Doorway Fileholder File Viewer
Image Whiteboard Meeting Roster Message Board Postit Slide Tool To Do List URL Reference Vote
SOFT3057 - Interactive Systems
Design Issues
User Studies Adoption and Acceptance Session Control Floor Control Determining Conversation Structure Customisation Avoiding Abuse Privacy Awareness
SOFT3057 - Interactive Systems
User studies
Important to understand work-related needs of users of any system
user group testing is often difficult than for single user systems
pre-established groups vary in interaction style, determined by how long someone has been in a group
groups are dynamic - roles change within groups testing within organisations difficult as introducing new
versions may cause disruption studies often need to be long-term
SOFT3057 - Interactive Systems
Adoption and Acceptance
Perceived benefit - if the effort for an individual to use the system is not perceived to justify the benefit gained
Interoperability - concerns about compatibility between systems available on the market may inhibit adoption of any one system
SOFT3057 - Interactive Systems
Session Control
session - a group of people are in a conversation together at a given time,
session control - similar to a person standing at the door of a room checking IDs and deciding who gets to go in.
issues include finding out what rooms are available, determining who can enter and exit the room, and when and how.
SOFT3057 - Interactive Systems
Floor Control
access each person has to shared artifacts, or conversational functions
no control enables simultaneous access by anyone at anytime
alternative policies involve some form of ‘turn-taking’
SOFT3057 - Interactive Systems
Determining Conversation Structure
Technology mediated conversation - system determines protocol and structure for exchanges of messages
Socially-mediated conversation - how, when and if messages are responded to is left to the individual.
SOFT3057 - Interactive Systems
Customisation
Basic conflict between allowing one user to customise their view of information, and then sharing this view with someone else
Leads to possibility of confusion and errors customisation through
selection of information and emphasis of information presentation of information (e.g.colours)
SOFT3057 - Interactive Systems
Other groupware design issues
Avoiding Abuse ‘spamming ‘ with email is an example some form of ‘payment’ for the use of the system is a possible
means to reduce this Privacy
requires a balance between the need to share some information and keep some information private
a mechanism for information hiding necessary Awareness
issue of making others aware what an individual is currently doing ‘telepresence’ - feeling of presence of a remotely located person
SOFT3057 - Interactive Systems
Examples of awareness and privacy issues
Unobtrusive telepresence ‘In-your-face’ obtrusive telepresence
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Can I be disturbed?