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FACULTY OF EDUCATION AND LANGUAGES SEMESTER SEPTEMBER 2012 HBPE4403 SPORTS BIOMECHANICS MATRICULATION NO : 790205125499002 IDENTITY CARD NO. : 790205-12-5499 TELEPHONE NO. : 0198023167 E-MAIL : [email protected] LEARNING CENTRE : Institut Perguruan Keningau
Transcript

FACULTY OF EDUCATION AND LANGUAGES

SEMESTER SEPTEMBER 2012

HBPE4403

SPORTS BIOMECHANICS

MATRICULATION NO : 790205125499002

IDENTITY CARD NO. : 790205-12-5499

TELEPHONE NO. : 0198023167

E-MAIL : [email protected]

LEARNING CENTRE : Institut Perguruan Keningau

Table of contents

1.0 Introduction 1

1.1 Introduction of 2D and 3D

kinematic analysis and its benefits 1 - 2

1.2 2D and 3D kinematic analysis benefits 2 – 6

2.0 Justification of the comparison of 2D and 3D Kinematic Analysis 6 - 9

3.0 Analysis of 2D and 3D kinematic data collected 9 - 10

4.0 Suggestions for the importance of 2D and 3D

Kinematic Analysis to the development of Athlete performance 11

5.0 Conclusions 12

References 13 - 14

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1.0 Introduction

Biomechanics is the application of the laws and knowledge of mechanics to the anatomical

(structural) and physiological (functional) aspects of a living system. Biomechanics also can

define as the application of the principle of mechanics to study the biological systems.

Application of the principles from mechanics and engineering in the field of sports is known as

sports biomechanics. Biomechanics is the sport science field that applies the laws of mechanics

and physics to human performance, in order to gain a greater understanding of performance in

athletic events through modeling, simulation and measurement.

It is also necessary to have a good understanding of the application of physics to sport, as

physical principles such as motion, resistance, momentum and friction play a part in most

sporting events. Sports bio mechanists or movement analysts study and analyzed human

movement patterns in sport to help people perform their chosen sporting activity better and to

reduce the risk of injury. Biomechanical analysis of sport performance provides an objective

method of determining performance of a particular sporting technique. In particular, it aims to

add to the understanding of the mechanisms influencing performance, characterization of

athletes, and provide insights into injury.

1.1 Introduction of 2D and 3D kinematic analysis and its benefits

A detailed understanding of the biomechanics of human motion in sports generally requires the

service of a multiple camera three-dimensional motion analysis system to film, capture, and

track, digitize and analyze motion over time. A variety of motion analysis capture methods such

as optical, electromagnetic and image-based techniques can be used. However, they all serve a

common objective to obtain raw positional data of segment points that can be filtered and used to

calculate various kinematic and kinetic derived variables. These variables are applied to quantify

and experimentally validate descriptions of sports technique, and also provide biomechanical

explanations of the motion patterns observed in sports.

Computer systems are increasingly being used for sports training. Two kinds of computer-aided

sports training systems are commercially available: 3D motion-based systems and 2D video-

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based systems. A 3D motion-based system uses multiple cameras to track the motion of

reflective markers attached to the performer’s body. The markers’ 3D positions are recovered

and used to compute the performer’s 3D motion, which can be analyzed by the coach or

compared with a 3D reference motion of an expert. Such a system can provide accurate motion

analysis. However, it is very expensive and difficult to use for the general users.

A 2D video-based system captures the performer’s motion using an off-the-shelf video camera

and loads the video into a computer system. The system displays the performer’s video and a

pre-recorded expert’s video side by side, and provides tools for the user to manually compare the

performer’s motion with the expert’s motion. The system is affordable to general users.

However, it cannot perform detailed motion analysis automatically.

3D Motion Analysis has a number of uses including Sport Science. This makes it possible to

observe how people move when they are playing sports. Computers have made lots of things

possible, and this includes tracking movement. You can use virtually any computer to do this as

long as it is quite new. There are many different pieces of software which can be used to analyze

movements in all three dimensions. When the 3D motion is rendered, it is then possible to play it

back and analyze it. This makes it simple to analyze your behavior when playing sports and

improve your techniques.

1.2 2D and 3D kinematic analysis benefits

2D and 3D motion has a number of uses including medical, physiotherapy and sport therapy. To

analyze this information, you will need to have a powerful computer which is reliable and won't

let you down. Motion analysis can be used to store the information about the dynamic and

kinematics movements.

The need for biomechanical analysis has become fundamental in any sport with complex

movements. 2D and 3D Biomechanical Motion Analysis will directly lead to improved

performance and injury prevention. It will identify "power leaks" and their causes, so that

incomplete sports training can develop into superior performance-enhancement. For example to

detail a few achievable goals: throwers will see better command of pitches, increased velocity

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and number of pitches, with significant reduction of elbow, shoulder and back pain; hitters will

see more power output and higher batting average; runners will benefit from increased stride

rate, stride length and lowered risk of leg muscle strains; golfers will get more distance and

straighter drives from a more consistent swing, with less fatigue and body aches.

Regardless of a particular style or school of thought for sports techniques, from a mechanics

standpoint, the body can only move optimally in one way. This is due to the alignment of bones,

the direction of muscle fibers and the designated contractile properties of those fibers. These

very different sports all rely on rotational movements, and since the body can only rotate its parts

in one ideal way, these seemingly individual sports rely on the same sequencing of parts.

The analysis in 2-D and 3-D system is an athlete’s mechanics; whether for running, throwing,

swinging, kicking, cycling, squatting, jumping are analyzed using electromagnetic body sensors,

real-time motion-capture video, and state-of-the-art computer software. The analysis generates a

2-D and 3-D digital animation, which allows people to understand every aspect of their

movements, while assessing proper kinetic sequence, body posture, range-of-motion, etc.

Seeing data broken down to 240 frames per second (the human eye can only see between 30 and

60 frames per second) and with accuracy up to 1/10th of a degree, it becomes easy to pin-point

the exact, undetectable moment when a complex motion might be creating stress or negatively

affecting performance. And with that detailed biomechanical data, training or rehab can become

completely individualized and, therefore, markedly more dramatic.

In sports coaching, a coach assesses the movements of a sportsman to provide coaching

instructions. The coach analyzes many factors in the sportsman’s motion such as the positions,

orientations, speeds and motion directions of his body parts. For movements that require

precision, such as golf swing, it is very difficult for a human coach to assess the movement

quantitatively and precisely without instrumental aids. For long and complex movements such as

Taichi, it is impossible for the coach to remember all the mistakes of the performer throughout

the whole Taichi sequence. The coach needs to stop the performer’s movement to provide

coaching instructions, disrupting the smooth flow of the movement. Computer systems can assist

the coach in all the above aspects of sports coaching.

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This analysis allows coaches to identify a potential location and time for error to occur and

obtain quantifiable data to track progressions of athletes’ improvement by providing a freeze-

frame description of the critical phases of a skill and numerically annotates the position of

anatomical structures. The application of video filming and motion analysis may help athletes

and their coaches to examine the techniques used and to explore ways to improve their

performance. Below are the examples of benefits from the 3D kinematic analysis

Movement Geometry

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Using a high speed camera we have the capability to record any high speed motion (such as

pitching) and calculate distances and linear velocities which are impossible with a standard

definition camera.

 Trajectory Analysis depicts in serial pictures the trajectory of an anatomical structure,

object, or implement. By tracking the trajectory of an object or body segment coaches and

players will obtain visual information of flight path. This baseball example contrasts flight

path from a catcher’s perspective between pitches.

The main outcome of such analyses is to allow coach and athlete to make immediate educated

choices, based on actual data, in relation to changes in throwing technique, physical preparation

and possible future frame design. These analyses are also helpful to clearly identify and

prioritize the research focus to be conducted in experimental conditions and during real events.

For example, an analysis conducted on the Australian world-record holder in the class F34 men,

during a representative of the technique performed by elite athletes while competing in a world-

class event. It is difficult to fully replicate the environment of a world-class competition, which

often includes the stress and pressure due to the presence of other opponents, mass-media,

referees in charge of applying the rules strictly, the use of official equipment, etc.

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2.0 Justification of the comparison of 2D and 3D Kinematic Analysis

2.1 There are two basic approaches to analyze motion, two dimensional (2D) analyses and three

dimensional (3D) analyses. The 3D system uses multiple cameras to track reflective markers

attached to the body. 3D systems are considered to be ac-curate for motion analysis, but tend to

be expensive and difficult to use for the average person. Some applications of 2D video based

systems can capture the video with an inexpensive off the shelf camera. This video can be

streamed instantly or loaded on a computer at a later time for analysis.

2.2 in the Throwing techniques involving a significant rotation in the transverse plane will therefore require 3D analysis.

2.3 2D video analyses can provide some visual information about an activity.  3D analyses provide the greatest visualization and allow a full digital reconstruction of the activity.

2.4 In a two-dimensional (2D) video analysis, biomechanical evaluations are performed with

high-speed video cameras. In the Mass General Sports Performance Center, 2 to 3 video cameras

are placed to view an athlete from different angles. Activity can be recorded at speeds to 1000

frames per second.  The cameras record the athlete during an activity simultaneously. The 2D

analysis allows clinicians and athlete's to review the video of the sporting activity and look at the

athlete at a key event such as at the moment when a pitcher releases the baseball or when a golfer

strikes the ball. The images for analysis, however, are limited by the view of the camera, and no

force data is obtained.

2.5 The 3D reconstruction provides us a method to calculate the actual position and speed of

each part of the body during an activity. Joint force, torques and power can be calculated. The

biomechanical efficiency of your movement can be assessed. The resulting 3D reconstruction

allows us to analyze the athlete’s movements with precise measurements, revealing a wealth of

information that can help you improve and gain a competitive edge. This is impossible for 2D.

2.6 3D Motion analyses provide the best visualization of an activity and provide the ability to

track your progress over time.  Concepts such as "swing efficiency" can be evaluated.  Specific

forces on parts of your body can be measured.

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(Source:http://www.massgeneralsportsperformance.org/content/name/technology/2d-versus-3d-evalu)

The comparison was also better seen in the study on the using 2D and 3D kinematic analysis to

know their preferences. Nine athletes participated in the study. The standard of sporting

performance ranged from ‘keen recreational’ to ‘elite’ level. Participants completed a bespoke,

online survey (www.marrc.co.uk/quest/quest), which covered areas such as accessibility, reasons

for analysis, clarity of feedback, and application.

The Results shows that all 3D users chose the analysis to improve their performance compared to

50% of 2D users; the remaining 2D users had various reasons. The area of performance focused

on was technique for all participants. Below are the results

Table1. Comparison of Usefulness between 2D and 3D analysisLevel of Usefulness 2D users 3D Users

Very useful 62.5% 100%

Somewhat useful 25% 0.0%

Not very useful 0.0 % 0.0%

Not useful at all 12.5% 0.0%

All 2D participants had their analysis presented by video footage, with 25% of those also having

force pressure data and 12.5% kinematics. All 3D users had kinematic data shown. Of those

66.7% also had video footage and a further 33.3% had force pressure and the visual guidance of

overlaid images Of 3D users 66.7% received the level of detail from their analysis that they were

expecting compared to 62.5% of 2D users. More 2D (71.4%) than 3D users (66.7%) felt their

results were explained to them in a comprehendible manner. All 3D users compared to 75% of

2D users would use the analysis again.

Table 2 : Format in which 2D and 3D users received their results

Format Types 2D users (%) 3D Users (%)

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Video footage 87.5 66.7

Verbal 62.5 100.0

Written 25.0 33.3

Graphics 9.4 33.3

Interactive CD 0.0 0.0

Table 3 : Which personnel coordinated each part of the analysis

Section of Analysis Personal 2D Users (%) 3D Users(%)

Suggested the analysis Coach 62.5 66.7

Other 50 33.3

Collecting the data Coach 37.5 33.3

Friends/Family 12.5 0.0

Other 62.5 100.0

Analysing the data Coach 50.0 33.3

Themselves 37.5 0.0

other 37.5 66.7

Altering the training Coach 50.0 66.7

Themselves 25.0 0.0

other 50.0 33.3

Two prominent results are that 3D users rated the whole experience more positively and

confirmed that they would use the service again.

According to McLean et al., (2005), within the medical sector, 3D analysis presents financial,

spatial and temporal costs, thus limiting use. These limitations may also be apparent in the

sporting market. Anecdotal evidence showed that preparation time and space was disrupting for

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the athlete, but they were not aware of the cost. There were less 3D-respondent, which may

suggest a lack of awareness of 3D analysis.Only half of the 2D users used the analysis to

improve performance, suggesting 2D analysis is used for a range of reasons, this may be due to

its flexibility and accessibility.

Findings show that more 3D users received the expected level of detail from their results than 2D

users. However 2D users felt the results were better explained. This may indicate that although

3D is believed to be more detailed, the way in which feedback is provided to the athlete is

essential. This is supported by Guadagnoli (2002). This might explain why the most common

way of displaying results to 2D users is through video footage, whereas the most frequently used

format to provide 3D results is verbal.

3.0 Analysis of 2D and 3D kinematic data collected.

From the data collected they were several application 2D and 3D kinematic analyses especially

in Sports. A research done by Kirmizibayrak C.et al(2011) on Digital Analysis and

Visualization of Swimming Motion has used The 3D visualization is augmented with tools to

show information about speed and acceleration of joints or user selected points on the swimmer

using numerical outputs, traces and graphs. Even though swimming is a widely popular sport

and seeing an accurate computational fluid dynamics simulation of a world-class swimmer could

help educate a swimming coach or an up-and-coming young swimmer, these effects would be

improved if this process can be individualized. Swimming is a very technical sport that requires

cyclical and precise motions athletes perfect after intensive training. Since the stored motions in

the library are normalized in our acquisition step, swimmers of different capabilities can be

displayed together. This can be a powerful comparison tool, which would enable an amateur

swimmer to compare his swimming style to an Olympic champion. Even Olympic-level

swimmers study video to compare and learn from other Olympians, so the flexibility in

comparing techniques and ease of seeing the sometimes subtle differences is critical for an

analysis tool to be practical and widely used. By transferring the captured motion from 2D video

to 3D rendering, a more flexible and effective visualization can be achieved. The process enables

the athletes of various ability levels to digitize their captured motions, and morph prototypical

polygonal models to end up with a visualization tailored to that specific swimmer. These models

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can then be used to visualize and compare with other motions stored in a library, enabling

swimmers to compare their techniques to world-class athletes and finding areas to improve.

Mohd Khairi Zawi & Mohd Safrusahar Yusoff. ( 2007 ). Kinematic Analysis of the Kuda and

Sila Service Techniques in Sepak Takraw. purpose of the following series of studies was to

examine selected response characteristics of the kuda service, in comparison to the sila service in

terms of overall kinematic and response efficiency. To address these issues, video analyses based

on recordings during actual championship plays were conducted on both styles of serves. The

first study employed a two-dimensional (2D) analysis technique on the following kinematic and

response parameters; (i) body (axis) lean during the execution of service, (ii) ball contact height

during ball-foot contact phase, (iii) linear velocity of serving foot, and (iv) ball velocity at

postball-foot contact. The mentioned parameters were determined based on their potential

influence in terms of generating movement deception and optimum serving velocity. The second

study provided a closer kinematics examination of both the serving techniques via three-

dimensional (3D) analysis. The analyses involved similar movement parameters, and in addition

to the following: (i) angular velocity of serving foot during pre-contact, (ii) changes in position

of centre of gravity at ball-foot contact, and (iii) relative angle of contact during ball-foot contact

phase. The kinematics and notational analysis using 2D and 3D has help to determine whether

such efficiency necessarily translates into any form Malaysian Term of tactical advantage.

4.0 Suggestions for the importance of 2D and 3D Kinematic Analysis to the development of Athlete performance

It is very important to apply the 2D and 3D Kinematic Analysis to develop the athlete

performance. 2D and 3D motion analysis is a must in today’s world of sport in order to help the

athletes to increase their performance. 2D and 3D kinematic analysis has typically done for

complex, rotating or similar movements for all kinds of sports. Scientists in sports biomechanics

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and medicine often use 2D and 3D analysis in order to describe a body's movements. It has help

the athletes for example to

4.1 Injury Prevention and Recovery

Injuries are a part of every sport, but with the help of 2D and 3D motion analysis, it can help

prevent reinjure and new injuries. The technique you use to run, swim, hit the golf ball or throw

a pitch sometimes is a contributing factor in sustaining an injury. With 2D and 3D motion

analysis, we can study your technique and pinpoint areas that must be changed to avoid injuring

in the future.

4.2 Discover Weaknesses

By using 2D and 3D analysis of individual or team performance, we can discover weaknesses

that may be holding us back.. Once the weak link is discovered, it can be modified and improved

upon.

4.3 Model the BestOne way that using 2D and 3D analysis can help improve performance by analyzing the motion of the best athletes that had ever made.

By using the 2d and 3D kinematic analysis, biomechanists can apply motion analysis to improve

athletes performance in the following ways:

1. To develop a detailed descriptive biomechanical analysis of sports technique

2. To establish the biomechanical criteria those are characteristic of optimal technique

3. To establish the validity of coaching intervention measures on selected performance outcomes

4. To perform a biomechanical performance blueprint or profile

5. To perform a quantitative talent identification survey.

5.0 Conclusion

Kinematics is the branch of classical mechanics that describes the motion of points, bodies

(objects) and systems of bodies (groups of objects) without consideration of the causes of

motion. Kinematic analysis is the process of measuring the kinematic quantities used to describe

motion. In engineering, for instance, kinematic analysis may be used to find the range of

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movement for a given mechanism, and, working in reverse, kinematic synthesis designs a

mechanism for a desired range of motion. 2D and 3D motion has a number of uses including

medical, physiotherapy and sport therapy. To analyze this information, you will need to have a

powerful computer which is reliable and won't let you down. Motion analysis can be used to

store the information about the dynamic and kinematics movements. The need for biomechanical

analysis has become fundamental in any sport with complex movements. 2D and 3D

Biomechanical Motion Analysis will directly lead to improved performance and injury

prevention. It will identify "power leaks" and their causes, so that incomplete sports training can

develop into superior performance-enhancement.

3324 Words

Bibliography

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Georgina M.Fenton, Sarah M.Churchill1 and Paul C.Castle.(2002). How Useful Do Athletes Find 2D Video Analysis Compared with 3D Motion Analysis?’.: A Preliminary Study

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Motion Analysis Research and Rehabilitation Centre .(MARRC) University of Worcester, UK School of Sport and Exercise Science Department, University of Worcester, Worcester, UK. ‘Retrieved on 20.10.2012 from htpp:// www.marrc.co.uk

Gongbing Shan and Xiang Zhang .( 2011 ).From 2D leg kinematics to 3D full-body biomechanics-the past, present and future of scientific analysis of maximal instep kick in soccer. Retrieved on 10.10.2012 from : http://www.smarttjournal.com/content/3/1/23

How Useful Do Athletes Find 2D Video Analysis Compared to 3D Motion Analysis? - A Preliminary StudyFenton, Georgina and Churchill, Sarah and Castle, Paul (2007) How Useful Do Athletes Find 2D Video Analysis Compared to 3D Motion Analysis? - A Preliminary Study. In: International Symposium on Computer Science in Sport, 3rd-6th June 2007, Calgary, Canada. (Unpublished)

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Moataz Eltoukhy et al.(2012). Evaluation of the Performance of Digital Video Analysis of Human Motion: Dartfish Tracking System. International Journal of Scientific & Engineering Research Volume 3, Issue 3, March -2012 1 ISSN 2229-5518 IJSER © 2012. Retrieved on 20.10.2012 from http://www .ijser.org

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Registration for Sports Motion Analysis.Dept. of Computer Science, National University of Singapore, Computing 1, Singapore 117590. Retrieved on 18.102012 from ww.comp.nus.edu.sg/~leowwk/thesis/wangruixuan-thesis.pdf

Wei Xieet al.(2001). Overview of video data collection for 3-dimensional motion analysisduring the final rounds of thomas & uber cup 2000 badminton championships. Biomechanics Symposia 2001 / University of San Francisco. Retrieved on 15.10.2012 from https://ojs.ub.uni-konstanz.de/cpa/article/view/3818

Wee Kheng Leow · Ruixuan Wang · Hon Wai Leong.(2010). 3-D–2-D spatiotemporal registration for sports motion analysis. Machine Vision and Applications

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