Date post: | 06-May-2015 |
Category: |
Education |
Upload: | gregory-russell |
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Thriving in our Digital World
Innovating computer science education at the high school level through technology-
enhanced PBL
George Veletsianos, PhDGregory Russell
Learning Technologies
Calvin Lin, PhDBradley Beth
Computer Science
Summary
The state of Computer Science in High School
CS Principles
Dual enrollment
(CS for non-majors)
PBL
Goals
Diversity
Course overview
Krajcik and Blumenfeld (2006)
• learners are presented with a driving question or challenge,
• develop a tangible end-product to address the question/challenge,
• engage in authentic activities,
• collaborate with others & work in groups,
• use technology to engage in otherwise impossible activities.
• teacher scaffolds
Problem-based learning model
Course Design
Module example: Computers
Technology scaffolds
Common scaffolds
learning managementsystem
collaborative tools
administrative tools
content management
Contentpages
External resources
e.g. Gimpe.g. Audacity
open-sourcetools
e.g. binary finger countinge.g. audio sampling
contentspecificapplets
Custom-built scaffolds
Online narrative: Conspiracy Theory
e.g. Where’s Waldo computing?
Computers are no longer relegated to the desktop. They are ubiquitous (everywhere). The image above is a random snapshot taken by photographer Donald Peterson of a busy New York City street. Can you locate 6 instances of computing in the image above?
e.g. CS Calendar
3-year project
Year 1: Design & Development (D&D)
Year 2: D&D, implementation, evaluation, redesign
Year 3: Evaluation
Ongoing research and development
Questions & comments:
veletsianos @ utexas.edu
grussell @ utexas.edu
Course and materials are openly available at:
http://tinyurl.com/engagewithcs
Thank you