Social Engagement in a Digital Role-Playing Game dedicated to Classroom Management
Guillaume Bonvin & Eric Sanchez Symposium on GBL for WCCE 2017 – 4 July 2017
Gamification vs Ludicization
Genvo, S. (2013). Penser les phénomènes de ludicisation à partir de Jacques Henriot. Sciences du jeu(1).
The Player Matters!
Henriot, J. (1969). Le jeu. Paris: Presses Universitaires de France. Genvo, S. (2011). Penser les phénomènes de "ludicisation" du numérique. Pour une théorie de la jouabilité. Revue des sciences sociales(45), 68-77.
The Playful Attitude
“In every job that must be done, there is an element of fun. You find the fun, and - SNAP - the job's a game!”
Henriot, J. (1989). Sous couleur de jouer - la métaphore ludique. Paris: José Corti.
Engaged Players? “The willingness to have emotions, affect and thoughts directed towards and aroused by the mediated activity in order to achieve a specific objective”
Environmental
Self
Action
Directed towards the world depicted in the game
Concerns the connection with the avatar
Directed towards the actions performed within the game
Bouvier, P., Lavoué, E., & Sehaba, K. (2014). Defining Engagement and Characterizing Engaged-Behaviors in Digital Gaming. Simulation & Gaming, 45(4-5), 491-507.
Social Refers to the social connections within the game
Engaged Players? “The willingness to have emotions, affect and thoughts directed towards and aroused by the mediated activity in order to achieve a specific objective”
Environmental
Self
Action
Directed towards the world depicted in the game
Concerns the connection with the avatar
Directed towards the actions performed within the game
Bouvier, P., Lavoué, E., & Sehaba, K. (2014). Defining Engagement and Characterizing Engaged-Behaviors in Digital Gaming. Simulation & Gaming, 45(4-5), 491-507.
Social Refers to the social connections within the game
A Digital Role-Playing Game Dedicated to Classroom Management
Sanchez, E., Young, S., & Jouneau-Sion , C. (2016). Classcraft: from gamification to ludicization of classroom management. Education and Information Technologies, 20(5).
Individual vs. Collaborative Powers
Mage Warrior Healer
Powers : • related to game mechanics
(heal another player, protect another player, regenerate action points, etc.) or
• privileges having an impact on players’ real lives (being allowed to eat in class, listen to one’s iPod in class, etc.).
Teacher Dashboard : Game Orchestration
Dillenbourg, P. (2013). Design for Classroom Orchestration. Journal of Computers in Education., 69, 485-492.
Teacher Dashboard : Rules of the game
• Project: ludicization of learning contexts (from design to effects)
• PhD thesis: teacher’s roles for the ludicization of learning contexts
• Today: a preliminary study on players’social engagement based on playing analytics
kTBS Computer sc.
Researcher KTBS4LA
Transformed
Traces
VISUALISATION
Re-Ingeniering
Playing Analytics
READ Traces (Obsels)
STORE TRANSFORM
REQUEST
Understanding
ANALYSIS
heal_1 protect_1 mana_transfer
Purchasing Powers: Collaborative Powers vs Individual Powers
Collaborative powers ■ Class 1 (10/27) ● Class 2 (4/9) ◆ Class 3 (19/55) Individual powers ■ Class 1 (17/27) ● Class 2 (5/9) ◆ Class 3 (36/55)
✦ The fourth class is not visible here. The way to play is too different.
Using Powers: Collaborative Powers vs Individual Powers
Collaborative powers ■ Class 1 (30/44) ● Class 2 (49/52) ◆ Class 3 (99/184) ✦ Class 4 (354/467) Individual powers ■ Class 1 (14/44) ● Class 2 (3/52) ◆ Class 3 (85/184) ✦ Class 4 (113/467)
Uses by Different Classes : Collaborative Powers vs Individual Powers
Class 4 : ✦ (354/467) ✦ (113/467)
Examples with class 3 and 4
Class 3 : ◆ (99/184) ◆ (85/184)
Uses by Gender: Collaborative Powers vs Individual Powers
Male ■ collaborative (304/493) ■ individual (189/493)
Female ● collaborative (228/254) ● individual (26/254)
Uses by Character: Collaborative Powers vs Individual Powers
Mage ■ collaborative (97/174) ■ individual (77/174) Warrior ● collaborative (145/259) ● individual (114/259) Healer ◆ collaborative (290/314) ◆ individual (24/314)
Uses by team : Collaborative Powers vs Individual Powers
Examples with class 3 Team 1 ■ collaborative (28/38) ■ individual (10/38) Team 2 ◆ collaborative (27/71) ◆ individual (44/71) Team 3 ✦ collaborative (44/75) ✦ individual (31/75)
Focus on Team 2 From Class 3
◆ collaborative (27/71) ◆ individual (44/71)
71 powers 5 Players
Player 1 Player 2 Player 3 Player 4 Player 5 Mage Warrior Warrior Healer Healer
Girl Boy Boy Girl Girl
3 5 6 6 7
6 17 21 0 0
• Students’ behavior considered to be a resource
• Introducing new types of interactions with learning environments and changing the learner experience in specific ways
Ludicization: Toward a Behavior Economy?
• Player? Game master? Game? • Individual? Team? Class? • From behavior to learning
Challenges for the Next Steps
Playing analytics:
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Image d’après une idée de Richard Vantielcke
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Slide Number 1Slide Number 2The Player Matters!The Playful AttitudeEngaged Players?Engaged Players?A Digital Role-Playing Game Dedicated to Classroom Management Individual vs. Collaborative PowersTeacher Dashboard : Game OrchestrationTeacher Dashboard : Rules of the gameSlide Number 11Slide Number 12Slide Number 13Purchasing Powers: �Collaborative Powers vs Individual PowersUsing Powers:�Collaborative Powers vs Individual PowersUses by Different Classes :�Collaborative Powers vs Individual PowersUses by Gender:�Collaborative Powers vs Individual PowersUses by Character:�Collaborative Powers vs Individual PowersUses by team :�Collaborative Powers vs Individual PowersFocus on Team 2 �From Class 3Ludicization: Toward a Behavior Economy?Challenges for the Next StepsSlide Number 23