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The Circle of Roundness 17

Date post: 09-Jan-2016
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Description:
Circular dungeon on level seventeen of a randomly created dungeon for the pathfinder system using the Don Jon random generator

of 13

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  • The circle of roundness

    Level 17

    General Dungeon Walls Hewn Stone (Climb DC 25)

    Dungeon Floor Smooth Stone

    Temperature Cool

  • Illumination Shadowy (phosphorescent fungus or candles every 20 ft.)

    Corridors a A fountain of water sits in an alcove here

    c An acrid odor fills the corridor

    e Someone has scrawled "The curse can never be broken" here

    i The walls here are covered with cracks

    m An overwhelming stench fills the corridor

    n A narrow shaft descends from the corridor into the next dungeon level down

    r Withered corpses are nailed to the corridor walls

    s An iron chandelier hangs from the ceiling here

    u A metallic odor fills the corridor

    v Fireball Turret: CR 17; magic; Perception DC 32; Disable Device DC 30;Trigger proximity (alarm); Duration 5 rounds; Reset none; Effect fireball(17d6 fire damage, DC 22 Reflex save for half damage); multiple targets(all targets in a 20 ft. radius burst)

    w Deadly Spear Trap: CR 18; mechanical; Perception DC 30; Disable DeviceDC 30; Trigger sight (true seeing); Reset manual; Effect Atk +20 ranged(1d8+6 plus black lotus extract [contact, Fort DC 20, onset 1 min., 1/rd. for6 rds., 1d6 Con, 2 saves])

    x Several adventurer corpses are scattered along the corridor

    z Part of the ceiling has collapsed into the corridor

    WanderingMonsters

    1 8 x Fire Giant, tracking the party

    2 1 x Ancient Green Dragon, investigating a strange noise

    3 8 x Fire Giant, actively patrolling their territory

    4 1 x Old Red Dragon, lost and desperate

    5 5 x Purple Worm, investigating a strange noise

    6 11 x Clay Golem, wandering senselessly

    Room #1 North Entry Trapped and Unlocked Stone Door (hard 8, 60 hp) Meteor Swarm Trap: CR 19; magic; Perception DC 34; Disable Device

    DC 34; Trigger sight (true seeing); Reset none; Effect spell effect(meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6plus 6d6 fire [-4 save on a hit], DC 23 Reflex save for half fire damage,18d6 fire damage from other meteors, DC 23 Reflex save for halfdamage); multiple targets (four targets, no two of which can be morethan 40 ft. apart)

    South Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20hp)

    Leads to room #13

    Room Features Various torture devices are scattered throughout the room, A hissing noisecan be faintly heard near the east wall

    Monster 1 x Old Red Dragon

    Old Red Dragon: CR 17, XP 102400; CE Gargantuan Dragon (fire); Init +3;Senses dragon senses, smoke vision; Perception +28; Aura fire (10 ft., 1d6fire), frightful presence (240 ft., DC 24); AC 32, touch 5, flat-footed 32 (-1Dex, +27 natural, -4 size); hp 283 (21d12+147); Fort +19, Ref +11, Will+18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +29 (4d6+18/19-20), 2

  • claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 27,16d10 fire), crush (Medium creatures, DC 27, 4d6+18), manipulate flames,tail sweep (Small Creatures, DC 27, 2d6+18), spell-like abilities CL 21st;Spells CL 11th; Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18; Base Atk+21, CMB +37, CMD 46 (50 vs. trip)

    Skills and Feats: Appraise +28, Bluff +28, Diplomacy +28, Fly +9,Intimidate +28, Knowledge (arcana) +28, Perception +28, Sense Motive+28, Spellcraft +28, Stealth +11; Cleave, Critical Focus, Greater VitalStrike, Improved Critical (bite), Improved Initiative, Improved Iron Will,Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

    Treasure: 4041 pp, 13330 gp, 2290 sp, 11000 cp; Aquamarine (550 gp),Black Pearl (550 gp), Bloodstone (50 gp), Carnelian (40 gp), Carnelian (60gp), Chrysoberyl (70 gp), Chrysoberyl (80 gp), Chrysoberyl (130 gp), Coral(100 gp), Deep Blue Spinel (110 gp), 2 x Garnet (80 gp), Garnet (120 gp),Jade (100 gp), Jasper (50 gp), Jasper (60 gp), Jet (80 gp), Jet (100 gp), Opal(350 gp), Peridot (45 gp), Red Spinel (45 gp), 2 x Rose Quartz (50 gp), 2 xSaltwater Pearl (90 gp), Sard (55 gp), Smoky Quartz (60 gp), Topaz (550gp), Topaz (650 gp), Tourmaline (90 gp); Engraved mithral scarab (400 gp),Gold and mithral chess set (1000 gp), Gold candelabra with holy symbol(200 gp), 2 x Gold chalice with griffon carvings (600 gp), Gold decanterwith grape vine patterns (850 gp), Gold holy symbol (100 gp), Ivorydrinking horn with silver ends (110 gp), Marble idol (300 gp), Ornate silverflute (80 gp), Painting of a beloved queen by a master (5000 gp), 2 x Silvercandelabra with holy symbol (75 gp), 2 x Silver chess set (50 gp), Silvercup with royal crest (100 gp), Silver noble family seal (60 gp); MasterworkLongspear (305 gp); Aquatic Cummerbund (2600 gp) (design provides clueto function), Composite Shortbow (+1 Str bonus) (+1 weapon) (sheds light)(2450 gp), Greatsword (+1 weapon) (2350 gp), Half-plate (+1 armor) (1750gp), Necklace of Fireballs (type I) (1650 gp), Oil of Arcane Mark (cr, 25gp), Oil of Gentle Repose (cr, 300 gp), Potion of Gaseous Form (cr, 750 gp),Potion of Remove Fear (cr, 50 gp), Potion of Resist Fire (3rd) (cr, 300 gp),Scroll of True Strike (cr, 25 gp), Wand of Obscure Object (cr, 750 gp)(inscription provides clue to function), Wand of See Invisibility (cr, 4500gp), Wand of Vanish (apg, 750 gp); hoard total 86819 gp

    Room #2 North Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp) (stuck, +2 to liftDC)

    West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)

    East Entry #1 Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC 18;hard 5, 15 hp)

    One-way Door: CR 16; mechanical; Perception DC 30; Disable DeviceDC 28

    East Entry #2 Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

    Leads to room #18

    Monster 3 x Purple Worm

    Purple Worm: CR 12, XP 19200; N Gargantuan Magical Beast; Init -2;Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18; AC 26, touch4, flat-footed 26 (-2 Dex, +22 natural, -4 size); hp 200 (16d10+112); Fort+17, Ref +8, Will +4; Speed 20 ft., burrow 20 ft., swim 10 ft.; Melee bite+25 (4d8+12/19-20 plus grab), sting +25 (2d8+12 plus poison); Space 20 ft.;Reach 15 ft.; SA swallow whole (4d8+18 bludgeoning damage, AC 21, 20hp); Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8; Base Atk +16, CMB +32(+36 grapple), CMD 40 (can't be tripped)

    Skills and Feats: Perception +18, Swim +20; Awesome Blow, Critical Focus,Improved Bull Rush, Improved Critical (bite), Power Attack, StaggeringCritical, Weapon Focus (bite, sting)

    Treasure: 443 pp, 2537 gp, 70 sp; Amethyst (100 gp), Black Pearl (550 gp),Carnelian (50 gp), Carnelian (55 gp), Chrysoberyl (100 gp), Ivory (45 gp),Jade (120 gp), Jasper (50 gp), Milky Quartz (55 gp), Moonstone (50 gp),Onyx (45 gp), Opal (450 gp), Opal (500 gp), Shell (10 gp), Tigereye (7 gp),

  • Onyx (45 gp), Opal (450 gp), Opal (500 gp), Shell (10 gp), Tigereye (7 gp),Topaz (450 gp), Tourmaline (130 gp), Zircon (40 gp), Zircon (55 gp); 2 xMasterwork Longsword (315 gp), Masterwork Quarterstaff (600 gp); Oil ofLight (cr, 25 gp); hoard total 11091 gp

    Trap Symbol of Hypnosis: CR 15; magic; Perception DC 28; Disable Device DC30; Trigger proximity (alarm); Reset none; Effect hypnosis (dazed for 1d4rounds, DC 16 Will save negates); multiple targets (all targets in a 10 ft.radius burst)

    Room #3 North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) Leads to room #10

    West Entry Trapped Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)

    Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

    Leads to room #6East Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

    South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Room Features A narrow pit covered by iron bars lies in the north side of the room, A tilelabyrinth covers the floor

    Monster 6 x Fire Giant

    Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1; Senseslow-light vision; Perception +14; AC 24, touch 8, flat-footed 24 (+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref +4, Will +9; DArock catching; Immune fire; Weak vulnerability to cold; Speed 40 ft. (30 ft.in armor); Melee greatsword +21/+16/+11 (3d6+15) or 2 slams +20 (1d8+10);Ranged rock +10 (1d8+15 plus 1d6 fire); Space 10 ft.; Reach 10 ft.; SAheated rock, rock throwing (120 ft.); Str 31, Dex 9, Con 21, Int 10, Wis 14,Cha 10; Base Atk +11, CMB +22, CMD 31

    Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11, Perception+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Martial Weapon Proficiency (greatsword), Power Attack, Weapon Focus(greatsword)

    Treasure: 800 pp, 4532 gp, 440 sp, 1900 cp; Agate (12 gp), Amethyst (100gp), Aquamarine (350 gp), Ivory (40 gp), Malachite (11 gp), Moonstone (50gp), Rhodochrosite (9 gp), Rhodochrosite (10 gp), Sardonyx (50 gp), Zircon(65 gp); Masterwork Chainmail (300 gp), Masterwork Dagger (302 gp); 2 xOil of Arcane Mark (cr, 25 gp), 2 x Potion of Cure Light Wounds (cr, 50 gp),Potion of Good Hope (cr, 750 gp), Potion of Haste (cr, 750 gp), Scroll ofMage Armor (cr, 25 gp), Scroll of Silent Image (cr, 25 gp), Wand of SummonSwarm (cr, 4500 gp); hoard total 20094 gp

    Room #4 East Entry Archway

    South Entry Trapped and Unlocked Iron Door (hard 10, 60 hp)

    One-way Door: CR 16; mechanical; Perception DC 32; Disable DeviceDC 30

    Leads to room #23, inhabited by 1 x Old Silver Dragon

    Room Features A large kiln and coal bin sit in the center of the room, An unidentifiableodor fills the room

    Room #5 North Entry Archway

    East Entry Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10hp)

    Leads to room #8, inhabited by 1 x Old Silver DragonSouth Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

  • South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

    Leads to room #24

    Room Features A stair ascends to a balcony hanging from the east wall, A shallow pool ofwater lies in the center of the room

    Room #6 West Entry #1 Trapped Iron Portcullis (lift DC 25, break DC 28; hard 10, 60 hp) Fire Spray: CR 15; magic; Perception DC 26; Disable Device DC 26;

    Trigger proximity (alarm); Reset none; Effect fire spray (14d6 firedamage, DC 20 Reflex save for half damage)

    West Entry #2 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10hp)

    East Entry Trapped Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)

    Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

    Leads to room #3, inhabited by 6 x Fire GiantSouth Entry #1 Archway

    Leads to room #7, inhabited by 1 x Very Old Silver DragonSouth Entry #2 Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)

    Room Features Someone has scrawled "Eophecthel stands here, slain by a basilisk" on theeast wall, Several pieces of rotting wood are scattered throughout the room

    Hidden Treasure Hidden (Search DC 30) Locked Good Wooden Chest (Open Lock DC 30,break DC 18; hard 5, 15 hp)

    22 pp, 61 gp, 363 sp, 90 cp; Carnelian (45 gp), Hematite (9 gp), LapisLazuli (13 gp), Malachite (12 gp), Peridot (50 gp), Tigereye (11 gp); Carvedivory scroll case (60 gp), Carved saint's femur (6000 gp), 2 x Carved stoneidol (30 gp), Elaborate silver wind chimes (60 gp), Electrum censer withsilver filigree (70 gp), Engraved mithral scarab (400 gp), Glowing metallicmeteor (6500 gp), Gold and mithral chess set (1000 gp), Gold decanter withgrape vine patterns (850 gp), Gold flute (1000 gp), Gold holy symbol (100gp), Painting of a queen (750 gp), 2 x Painting of a queen by a master(1500 gp), Platinum holy symbol (500 gp), Platinum idol with mysteriousmarkings (5000 gp), Platinum mask (900 gp), Silver statue of a dragon (65gp); Masterwork darkwood lute (300 gp); Potion of Cure Serious Wounds(cr, 750 gp), Potion of Tongues (cr, 750 gp), Potion of Virtue (cr, 25 gp),Scroll of Cause Fear (cr, 25 gp), Scroll of Dictum (cr, 2275 gp), Scroll ofFalse Life (cr, 150 gp), Scroll of Mage's Sword (cr, 2275 gp), Scroll ofMagic Fang (cr, 25 gp), Scroll of Protection from Good (cr, 25 gp), Wand ofSilent Image (cr, 750 gp); hoard total 34123 gp 2 sp

    Room #7 North Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)

    North Entry #2 Archway

    Leads to room #6

    Monster 1 x Very Old Silver Dragon

    Very old silver dragon: CR 21; Huge dragon (cold); HD 31d12+186; hp 387;Init +4; Spd 40 ft., fly 150 ft. (poor); AC 38 (-2 size, +30 natural), touch 8,flat-footed 38; Base Atk +31; Grp +50; Atk +41 melee (2d8+11, bite); FullAtk +41 melee (2d8+11, bite) and +41 melee (2d6+5, 2 claws) and +40melee (1d8+5, 2 wings) and +40 melee (2d6+16, tail slap); Space/Reach 15ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gasor 50 ft. cone of cold 18d8, DC 31), crush 2d8+16 (DC 31), frightfulpresence (DC 32); SQ Alternate form, blindsense 60 ft., cloudwalking,control winds, damage reduction 15/magic, darkvision 120 ft., feather fall,fog cloud, immunity to acid and cold, immunity to sleep and paralysis,keen senses, spell resistance 27, spells (caster level 13th), vulnerability tofire; AL LG; SV Fort +23, Ref +17, Will +24; Str 33, Dex 10, Con 23, Int 24,

  • fire; AL LG; SV Fort +23, Ref +17, Will +24; Str 33, Dex 10, Con 23, Int 24,Wis 25, Cha 24

    Skills and Feats: Bluff +37, Concentration +36, Diplomacy +37, Disguise+37, Escape Artist +30, Intimidate +37, Jump +41, Knowledge (any 3) +41,Listen +43, Search +41, Sense Motive +37, Spot +43, Use Magic Device+37; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), WeaponFocus (claw), Wingover

    Treasure: 30 gp, 220 sp, 900 cp; Agate (9 gp), Sardonyx (45 gp), Turquoise(8 gp); hoard total 123 gp

    Room #8 North Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20hp)

    West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    West Entry #2 Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5, 10hp)

    Leads to room #5South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)

    Room Features Lit candles are scattered across the floor, Someone has scrawled "The nextlife you save will be the one that ends yours" in goblin runes on the northwall

    Monster 1 x Old Silver Dragon

    Old silver dragon: CR 20; Huge dragon (cold); HD 28d12+168; hp 350; Init+4; Spd 40 ft., fly 150 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk+37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee(1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gas or 50ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC30); SQ Alternate form, blindsense 60 ft., cloudwalking, control winds,damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud,immunity to acid and cold, immunity to sleep and paralysis, keen senses,spell resistance 26, spells (caster level 11th), vulnerability to fire; AL LG;SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha22

    Skills and Feats: Bluff +30, Concentration +31, Diplomacy +31, Disguise+30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device+30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

    Treasure: 24 gp, 160 sp, 1000 cp; Alabaster (10 gp), Rose Quartz (45 gp),Tigereye (8 gp), Turquoise (8 gp), Turquoise (11 gp), Zircon (55 gp); hoardtotal 187 gp

    Room #9 West Entry Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp) Deadly Spear Trap: CR 18; mechanical; Perception DC 30; Disable

    Device DC 30; Trigger sight (true seeing); Reset manual; Effect Atk +20ranged (1d8+6 plus black lotus extract [contact, Fort DC 20, onset 1min., 1/rd. for 6 rds., 1d6 Con, 2 saves])

    South Entry Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10hp)

    Room Features A tapestry of geometric patterns hangs from the east wall, The north andwest walls are covered with slime

    Monster 6 x Nabasu

    Nabasu: CR 8, XP 4800; CE Medium Outsider (chaotic, demon, evil, native);Init +7; Senses darkvision 60 ft.; Perception +23; AC 22, touch 14, flat-footed 18 (+3 Dex, +1 dodge, +8 natural); hp 103 (9d10+54); Fort +9, Ref

  • footed 18 (+3 Dex, +1 dodge, +8 natural); hp 103 (9d10+54); Fort +9, Ref+9, Will +9; DR 10/cold iron or good; Immune death effects, electricity,paralysis, poison; Resist acid 10, cold 10, fire 10; SR 19; Speed 30 ft., fly60 ft. (average); Melee 2 claws +15 (1d6+6), bite +15 (1d8+6); SA consumelife, death-stealing gaze, sneak attack +2d6, spell-like abilities CL 8th; Str22, Dex 17, Con 22, Int 15, Wis 16, Cha 19; Base Atk +9, CMB +15, CMD29

    Skills and Feats: Acrobatics +15, Fly +15, Knowledge (arcana) +14,Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15(+23 in shadowy conditions), Survival +15; Cleave, Combat Expertise,Dodge, Improved Initiative, Power Attack

    Treasure: 13 pp, 144 gp, 80 sp; Amber (90 gp), Chrysoberyl (90 gp), GreenSpinel (45 gp), Green Spinel (50 gp), Moonstone (45 gp), Opal (600 gp),Smoky Quartz (50 gp), Topaz (650 gp); Masterwork Breastplate (350 gp),Masterwork Greatsword (350 gp), Masterwork Light Crossbow (335 gp),Masterwork Scale Mail (200 gp); Oil of Mage Armor (cr, 50 gp), Oil ofMagic Stone (cr, 50 gp), Oil of Shrink Item (cr, 750 gp), Potion of CureLight Wounds (cr, 50 gp), Potion of Cure Serious Wounds (cr, 750 gp),Potion of Jump (cr, 50 gp), Potion of Protection from Evil (cr, 50 gp), Potionof Remove Fear (cr, 50 gp), Scroll of Finger of Death (cr, 2275 gp), Scroll ofGate (cr, 3825 gp), Wand of Hold Portal (cr, 750 gp); hoard total 11787 gp

    Room #10 North Entry Archway

    East Entry #1 Archway

    East Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Leads to room #20South Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

    South Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Leads to room #3, inhabited by 6 x Fire Giant

    Empty

    Room #11 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp) (slides up, +2 to break DC)

    West Entry Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20hp)

    South Entry Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

    Room Features A chute falls into the room from above, Several pieces of rotten fruit arescattered throughout the room

    Monster 1 x Very Old Copper Dragon

    Very old copper dragon: CR 20; Huge dragon (earth); HD 29d12+174; hp362; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 36 (-2 size, +28 natural),touch 8, flat-footed 36; Base Atk +29; Grp +47; Atk +38 melee (2d8+10,bite); Full Atk +38 melee (2d8+10, bite) and +38 melee (2d6+5, 2 claws)and +37 melee (1d8+5, 2 wings) and +37 melee (2d6+15, tail slap);Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. coneof slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30),frightful presence (DC 29); SQ Blindsense 60 ft., damage reduction15/magic, darkvision 120 ft., immunity to acid, immunity to sleep andparalysis, keen senses, spell resistance 26, spells (caster level 13th),spider climb, stone shape, transmute rock to mud/mud to rock; AL CG; SVFort +22, Ref +16, Will +21; Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

    Skills and Feats: Bluff +27, Concentration +29, Diplomacy +27, EscapeArtist +22, Hide +14, Intimidate +28, Jump +32, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +28, Spot +39, Use Magic Device+27; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus

  • Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

    Room #12 East Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

    Monster 1 x Ancient Copper Dragon

    Ancient Copper Dragon: CR 17, XP 102400; CG Huge Dragon (earth); Init+4; Senses dragon senses; Perception +32; Aura frightful presence (300 ft.,DC 27), slow; AC 39, touch 8, flat-footed 39 (+31 natural, -2 size); hp 310(23d12+161); Fort +20, Ref +13, Will +19; DA uncanny dodge; DR15/magic; Immune acid, paralysis, sleep; SR 28; Speed 40 ft., fly 200 ft.(poor); climb stone; Melee bite +32 (2d8+16/19-20), 2 claws +32(2d6+11/19-20), 2 wings +27 (1d8+5), tail slap +27 (2d6+16); Space 15 ft.;Reach 10 ft. (15 ft. with bite); SA breath weapon (100-ft. line, DC 28, 20d6acid), crush, mass laughter, slow breath, spell-like abilities CL 23rd; SpellsCL 15th; Str 33, Dex 10, Con 25, Int 22, Wis 23, Cha 22; Base Atk +23,CMB +36, CMD 46 (50 vs. trip); SQ trap master

    Skills and Feats: Bluff +32, Craft (traps) +42, Diplomacy +32, Fly +18,Knowledge (geography) +32, Knowledge (history) +32, Perception +32,Perform (comedy) +29, Sense Motive +32, Spellcraft +32, Stealth +18, UseMagic Device +32; Combat Expertise, Greater Trip, Imp. Critical (bite,claw), Improved Disarm, Imp. Initiative, Imp. Trip, Improved Vital Strike,Power Attack, Quicken Spell, Spell Focus (illusion), Vital Strike

    Treasure: 449 pp, 3260 gp, 5000 sp, 70000 cp; Amethyst (100 gp), BlackPearl (400 gp), Brilliant Green Emerald (5500 gp), Deep Blue Spinel (70 gp),Jasper (55 gp), Saltwater Pearl (130 gp), Sardonyx (40 gp); Book of lostsongs by a famous bard (3000 gp), Engraved mithral scarab (400 gp), Golddecanter with grape vine patterns (850 gp), 2 x Platinum bowl with arcaneengravings (800 gp); Battlement Shield (16180 gp), Boots of the EnduringMarch (1500 gp) (inscription provides clue to function), Glaive (+1 weapon)(inscription provides clue to function) (2308 gp), Oil of Magic Weapon (cr,50 gp), Potion of Sanctuary (cr, 50 gp), Ring of Protection +3 (18000 gp),Staff of the Scout (9600 gp), Wand of Disguise Self (cr, 750 gp) (inscriptionprovides clue to function), Wand of Fireball (cr, 11250 gp); hoard total80783 gp

    Trap Crushing Stone Trap: CR 15; mechanical; Perception DC 30; DisableDevice DC 20; Trigger location; Reset manual; Effect Atk +15 melee(16d6); multiple targets (all targets in a 10 ft. square area)

    Hidden Treasure Hidden (Search DC 30) Locked Simple Wooden Chest (Open Lock DC 30,break DC 15; hard 5, 10 hp)

    850 pp, 4685 gp, 269 sp, 30 cp; Agate (10 gp), Alabaster (10 gp), Hematite(11 gp), Ivory (45 gp), Malachite (11 gp), Peridot (40 gp), Rhodochrosite (9gp), Tigereye (11 gp), Turquoise (8 gp); 2 x Darkwood and platinum musicbox (4000 gp), Electrum censer with silver filigree (70 gp), Gilded demonskull (300 gp), 2 x Gold and mithral chess set (1000 gp), Painting of anoblewoman (50 gp), Painting of a queen (750 gp), Platinum bowl witharcane engravings (800 gp), Platinum mask (900 gp), Silver holy symbol (25gp); Potion of Guidance (cr, 25 gp), Potion of Resistance (cr, 25 gp), Scrollof Bless (cr, 25 gp), Scroll of Eagle's Splendor (cr, 150 gp), Scroll ofWhispering Wind (cr, 150 gp), Wand of Acid Splash (cr, 375 gp), Wand ofStabilize (cr, 375 gp) (inscription provides clue to function); hoard total27387 gp 2 sp

    Room #13 North Entry #1 Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20hp)

    Leads to room #1, inhabited by 1 x Old Red DragonNorth Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)

    West Entry Archway

    Room Features Several square holes are cut into the walls, A tapestry of vile acts hangsfrom the east wall

  • Room #14 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)

    South Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Leads to room #17, inhabited by 1 x Very Old Silver DragonSouth Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Empty

    Room #15 East Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)

    South Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)

    South Entry #2 Trapped and Locked Simple Wooden Door (Open Lock DC 25, break DC 15;hard 5, 10 hp)

    Empowered Disintegrate Trap: CR 16; magic; Perception DC 33;Disable Device DC 33; Trigger sight (true seeing); Reset none; Effectspell effect (empowered disintegrate, +9 ranged touch, 30d6 damageplus 50%, DC 19 Fort save reduces the damage to 5d6 plus 50%)

    Monster 7 x Fire Giant

    Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1; Senseslow-light vision; Perception +14; AC 24, touch 8, flat-footed 24 (+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref +4, Will +9; DArock catching; Immune fire; Weak vulnerability to cold; Speed 40 ft. (30 ft.in armor); Melee greatsword +21/+16/+11 (3d6+15) or 2 slams +20 (1d8+10);Ranged rock +10 (1d8+15 plus 1d6 fire); Space 10 ft.; Reach 10 ft.; SAheated rock, rock throwing (120 ft.); Str 31, Dex 9, Con 21, Int 10, Wis 14,Cha 10; Base Atk +11, CMB +22, CMD 31

    Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11, Perception+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Martial Weapon Proficiency (greatsword), Power Attack, Weapon Focus(greatsword)

    Treasure: 111 pp, 931 gp, 110 sp; Obsidian (8 gp), Onyx (55 gp), Tigereye(9 gp); Heavy Steel Shield (+1 shield) (1170 gp), Potion of Bear's Endurance(cr, 300 gp), Potion of Resistance (cr, 25 gp), Ring of Protection +1 (2000gp), Ring of Swimming (2500 gp), Scroll of Bane (cr, 25 gp), Scroll of CureLight Wounds (cr, 25 gp), Scroll of Hypnotic Pattern (cr, 150 gp), Scroll ofResist Energy (cr, 150 gp), Scythe (+1 weapon) (sheds light) (2318 gp),Studded Leather Armor (+2 armor) (4175 gp), Tangle Bolt (226 gp) (designprovides clue to function), Wand of Divine Favor (cr, 750 gp) (designprovides clue to function), Wand of Feather Step (apg, 750 gp), Wand ofSpeak with Animals (cr, 750 gp); hoard total 17438 gp

    Room #16 North Entry Trapped and Locked Simple Wooden Door (Open Lock DC 30, break DC 15;hard 5, 10 hp)

    Contact Poison: CR 15; mechanical; Perception DC 28; Disable DeviceDC 26; Trigger touch; Reset none; Effect contact poison (terinav root[contact, Fort DC 16, onset 1 min., 1/min. for 6 min., 1d3 Dex, 1 save])

    East Entry Secret (Search DC 25) Locked Stone Door (Open Lock DC 40, break DC 28;hard 8, 60 hp)

    The door is located near the ceiling and opened by pulling an ironchain

    Room Features A ladder ascends to a wooden platform in the south-west corner of theroom, Spirals of green stones cover the floor

    Monster 1 x Old Red Dragon

    Old Red Dragon: CR 17, XP 102400; CE Gargantuan Dragon (fire); Init +3;Senses dragon senses, smoke vision; Perception +28; Aura fire (10 ft., 1d6fire), frightful presence (240 ft., DC 24); AC 32, touch 5, flat-footed 32 (-1Dex, +27 natural, -4 size); hp 283 (21d12+147); Fort +19, Ref +11, Will+18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerability

  • +18; DR 10/magic; Immune fire, paralysis, sleep; SR 28; Weak vulnerabilityto cold; Speed 40 ft., fly 250 ft. (clumsy); Melee bite +29 (4d6+18/19-20), 2claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18); Space 20ft.; Reach 15 ft. (20 ft. with bite); SA breath weapon (60-ft. cone, DC 27,16d10 fire), crush (Medium creatures, DC 27, 4d6+18), manipulate flames,tail sweep (Small Creatures, DC 27, 2d6+18), spell-like abilities CL 21st;Spells CL 11th; Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18; Base Atk+21, CMB +37, CMD 46 (50 vs. trip)

    Skills and Feats: Appraise +28, Bluff +28, Diplomacy +28, Fly +9,Intimidate +28, Knowledge (arcana) +28, Perception +28, Sense Motive+28, Spellcraft +28, Stealth +11; Cleave, Critical Focus, Greater VitalStrike, Improved Critical (bite), Improved Initiative, Improved Iron Will,Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

    Treasure: 6612 pp, 14862 gp, 5850 sp, 30400 cp; Amber (70 gp), Amber (90gp), Amber (100 gp), Aquamarine (500 gp), Aquamarine (600 gp), BlackPearl (400 gp), Black Pearl (500 gp), Bloodstone (55 gp), Chrysoprase (50gp), Coral (100 gp), Coral (110 gp), Deep Blue Spinel (70 gp), Deep BlueSpinel (100 gp), 2 x Garnet (80 gp), Green Spinel (50 gp), Jade (100 gp), Jet(90 gp), Onyx (50 gp), Peridot (45 gp), Peridot (50 gp), Pyrite (13 gp), RoseQuartz (55 gp), 3 x Saltwater Pearl (80 gp), Saltwater Pearl (90 gp),Saltwater Pearl (100 gp), Saltwater Pearl (120 gp), Sard (45 gp), SmokyQuartz (60 gp), Tourmaline (110 gp), Tourmaline (130 gp), Turquoise (11gp); Darkwood and platinum music box (4000 gp), Gilded demon skull (300gp), Gold and mithral baby rattle (500 gp), Marble idol (300 gp), Mithralscepter with gold inlay (600 gp), 2 x Painting of a queen by a master (1500gp); Chain Shirt (+1 armor) (1250 gp), 2 x Half-plate (+1 armor) (1750 gp),Wand of Enlarge Person (cr, 750 gp), Wand of Magic Weapon (cr, 750 gp),Wand of Shield of Faith (cr, 750 gp) (design provides clue to function);hoard total 101835 gp

    Room #17 North Entry #1 Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

    North Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Leads to room #14West Entry Unlocked Good Wooden Door (hard 5, 15 hp)

    South Entry Archway

    Room Features Someone has scrawled "In the Dominion of Scrolls, when the moon iscrowned and the Oath of Honor is broken, the Lantern of Grace shall belost" on the south wall, Several pieces of spoiled meat are scatteredthroughout the room

    Monster 1 x Very Old Silver Dragon

    Very old silver dragon: CR 21; Huge dragon (cold); HD 31d12+186; hp 387;Init +4; Spd 40 ft., fly 150 ft. (poor); AC 38 (-2 size, +30 natural), touch 8,flat-footed 38; Base Atk +31; Grp +50; Atk +41 melee (2d8+11, bite); FullAtk +41 melee (2d8+11, bite) and +41 melee (2d6+5, 2 claws) and +40melee (1d8+5, 2 wings) and +40 melee (2d6+16, tail slap); Space/Reach 15ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gasor 50 ft. cone of cold 18d8, DC 31), crush 2d8+16 (DC 31), frightfulpresence (DC 32); SQ Alternate form, blindsense 60 ft., cloudwalking,control winds, damage reduction 15/magic, darkvision 120 ft., feather fall,fog cloud, immunity to acid and cold, immunity to sleep and paralysis,keen senses, spell resistance 27, spells (caster level 13th), vulnerability tofire; AL LG; SV Fort +23, Ref +17, Will +24; Str 33, Dex 10, Con 23, Int 24,Wis 25, Cha 24

    Skills and Feats: Bluff +37, Concentration +36, Diplomacy +37, Disguise+37, Escape Artist +30, Intimidate +37, Jump +41, Knowledge (any 3) +41,Listen +43, Search +41, Sense Motive +37, Spot +43, Use Magic Device+37; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), WeaponFocus (claw), Wingover

    Treasure: 63 gp, 320 sp, 2100 cp; Lapis Lazuli (10 gp), Pyrite (7 gp), Sard(50 gp); Bronze statuette of a warrior (15 gp); hoard total 198 gp

    Room #18 North Entry Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

    West Entry Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

  • West Entry Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

    Leads to room #2, inhabited by 3 x Purple WormEast Entry Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)

    Room Features Spirals of red stones cover the floor, Rusting iron spikes line the north andsouth walls

    Room #19 North Entry Trapped and Locked Simple Wooden Door (Open Lock DC 30, break DC 15;hard 5, 10 hp)

    One-way Door: CR 19; mechanical; Perception DC 30; Disable DeviceDC 32

    South Entry Archway

    Monster 1 x Old Silver Dragon

    Old silver dragon: CR 20; Huge dragon (cold); HD 28d12+168; hp 350; Init+4; Spd 40 ft., fly 150 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk+37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee(1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gas or 50ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC30); SQ Alternate form, blindsense 60 ft., cloudwalking, control winds,damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud,immunity to acid and cold, immunity to sleep and paralysis, keen senses,spell resistance 26, spells (caster level 11th), vulnerability to fire; AL LG;SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha22

    Skills and Feats: Bluff +30, Concentration +31, Diplomacy +31, Disguise+30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device+30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

    Hidden Treasure Hidden (Search DC 25) Trapped and Unlocked Simple Wooden Chest (hard5, 10 hp)

    Contact Poison: CR 15; mechanical; Perception DC 28; Disable Device DC26; Trigger touch; Reset none; Effect contact poison (terinav root [contact,Fort DC 16, onset 1 min., 1/min. for 6 min., 1d3 Dex, 1 save])

    380 pp, 1814 gp, 170 sp, 600 cp; Aquamarine (450 gp), Bloodstone (55 gp),Chrysoprase (45 gp), Jade (100 gp); Bronze statuette of a warrior (15 gp),Carved ivory scroll case (60 gp), Copper scepter with gold inlay (50 gp), 2x Decorated gold plate (700 gp), 2 x Decorated silver plate (60 gp),Elaborate copper wind chimes (20 gp), Engraved gold scarab (75 gp), 2 xGold and silver hand mirror (120 gp), Gold candelabra with holy symbol(200 gp), Gold cauldron with alchemical symbols (750 gp), 2 x Gold holysymbol (100 gp), Ivory drinking horn with copper ends (60 gp), Ivorydrinking horn with silver ends (110 gp), Marble idol (300 gp), 2 x Ornatesilver flute (80 gp), Porcelain mask (40 gp), Silver comb with ornate handle(75 gp), 3 x Silver holy symbol (25 gp), Silver scepter with eagle symbols(125 gp); Scroll of Ethereal Jaunt (cr, 2275 gp), Scroll of Inflict LightWounds (cr, 25 gp), Scroll of Monstrous Physique III (um, 1125 gp), Scrollof Transport via Plants (cr, 1650 gp), Wand of Invisibility (cr, 4500 gp)(design provides clue to function), Wand of Sound Burst (cr, 4500 gp)(design provides clue to function), Wand of Touch of Idiocy (cr, 4500 gp);hoard total 28937 gp

    Room #20 North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)

    Leads to room #10West Entry #2 Unlocked Good Wooden Door (hard 5, 15 hp)

  • Room Features Burning torches in iron sconces line the north wall, A pile of rotten appleslies in the center of the room

    Room #21 West Entry Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15hp) (slides up, +2 to break DC)

    East Entry Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard 5, 10hp)

    The door is concealed behind a statue of an armored warrior, andopened by moving his sword

    Empty

    Room #22 North Entry Archway

    East Entry Unlocked Stone Door (hard 8, 60 hp)

    South Entry Trapped Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)

    Ice Dart Trap: CR 16; magic; Perception DC 28; Disable Device DC 28;Trigger proximity (alarm); Reset none; Effect Atk +16 ranged (17d6cold)

    Monster 1 x Ancient Green Dragon

    Ancient Green Dragon: CR 17, XP 102400; LE Gargantuan Dragon (air); Init-1; Senses dragon senses; Perception +35; Aura frightful presence (300 ft.,DC 26); AC 36, touch 5, flat-footed 36 (-1 Dex, +31 natural, -4 size); hp310 (23d12+161); Fort +20, Ref +12, Will +20; DR 15/magic; Immune acid,paralysis, sleep; SR 28; Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.;Melee bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29(2d6+6), tail slap +29 (2d8+18); Space 20 ft.; Reach 15 ft. (20 ft. with bite);SA breath weapon (60-ft. cone, DC 28, 20d6 acid), crush (Mediumcreatures, DC 28, 4d6+18), miasma, tail sweep, spell-like abilities CL 23rd;Spells CL 13th; Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20; Base Atk+23, CMB +39, CMD 48 (52 vs. trip); SQ camouflage, trackless step, waterbreathing, woodland stride

    Skills and Feats: Fly +9, Knowledge (arcane) +31, Knowledge (local) +31,Knowledge (nature) +31, Knowledge (planes) +31, Perception +35,Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device+31; Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack,Great Cleave, Improved Critical (bite, claws), Improved Sunder, Iron Will,Multiattack, Power Attack

    Treasure: 190 pp, 1320 gp, 2400 sp, 8000 cp; Amber (80 gp), Amber (130gp), Amethyst (80 gp), Amethyst (90 gp), Deep Blue Spinel (100 gp), Garnet(90 gp), Garnet (100 gp), Jade (120 gp), Opal (500 gp), Peridot (50 gp),Saltwater Pearl (70 gp), Saltwater Pearl (100 gp), Small Diamond (1100 gp),Smoky Quartz (55 gp); Gold and platinum statuette of a deity (750 gp),Silver baby rattle (50 gp); Cap of Light (900 gp), Longsword (+1 weapon,Conductive) (8315 gp), Mask of Stony Demeanor (500 gp), Oil of StoneShape (cr, 750 gp), Oil of Warp Wood (cr, 300 gp), Potion of Heroism (cr,750 gp), Potion of Hide from Undead (cr, 50 gp), Potion of NeutralizePoison (cr, 750 gp), Potion of Protection from Fire (5th) (cr, 750 gp), Potionof Rage (cr, 750 gp), Ring of Evasion (25000 gp) (inscription provides clueto function), Screaming Bolt (267 gp), Scroll of Frightful Aspect (uc, 3000gp), Shortsword (+1 weapon) (2310 gp), Splint Mail (+1 armor) (1350 gp),Staff of Rigor (20800 gp) (design provides clue to function), Wand ofExpeditious Retreat (cr, 750 gp) (design provides clue to function), Wand ofScare (cr, 4500 gp) (inscription provides clue to function), Wand of ShadowStep (um, 21000 gp), Wand of True Strike (cr, 750 gp) (inscription providesclue to function); hoard total 100547 gp

    Room #23 North Entry #1 Unlocked Simple Wooden Door (hard 5, 10 hp)

    North Entry #2 Trapped and Unlocked Iron Door (hard 10, 60 hp)

    One-way Door: CR 16; mechanical; Perception DC 32; Disable Device

  • DC 30

    Leads to room #4

    Room Features A tapestry of a god of chaos hangs from the west wall, A warped door liesin the north-west corner of the room

    Monster 1 x Old Silver Dragon

    Old silver dragon: CR 20; Huge dragon (cold); HD 28d12+168; hp 350; Init+4; Spd 40 ft., fly 150 ft. (poor); AC 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Atk +28; Grp +46; Atk +37 melee (2d8+10, bite); Full Atk+37 melee (2d8+10, bite) and +37 melee (2d6+5, 2 claws) and +36 melee(1d8+5, 2 wings) and +36 melee (2d6+15, tail slap); Space/Reach 15 ft./10ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of paralyzing gas or 50ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC30); SQ Alternate form, blindsense 60 ft., cloudwalking, control winds,damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud,immunity to acid and cold, immunity to sleep and paralysis, keen senses,spell resistance 26, spells (caster level 11th), vulnerability to fire; AL LG;SV Fort +22, Ref +16, Will +22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha22

    Skills and Feats: Bluff +30, Concentration +31, Diplomacy +31, Disguise+30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37,Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device+30; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative,Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus(claw), Wingover

    Treasure: 32 gp, 60 sp, 1100 cp; hoard total 49 gp

    Room #24 North Entry Unlocked Strong Wooden Door (hard 5, 20 hp) Leads to room #5

    Empty

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