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The Power of Play: The Gamification of Instructional Design

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The Power of Play The Gamification of Instructional Design
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Page 1: The Power of Play: The Gamification of Instructional Design

The Power of Play

The Gamification of Instructional Design

Page 2: The Power of Play: The Gamification of Instructional Design

@phylisebanner#LearningBattleCards

Master CraftswomaneLearning Craft

Page 3: The Power of Play: The Gamification of Instructional Design

GOALS FOR TODAY

1. Learn2. Play3. Share4. Win

Page 4: The Power of Play: The Gamification of Instructional Design

Shout it out!

Icon created by Magicon from Noun Project

Page 5: The Power of Play: The Gamification of Instructional Design

What is YOUR name?

Page 6: The Power of Play: The Gamification of Instructional Design

What do you DO best?

Page 7: The Power of Play: The Gamification of Instructional Design

What does PLAY mean to you?

Page 8: The Power of Play: The Gamification of Instructional Design

“Anything that spontaneously is done for its own sake”

He also says that play:“Appears purposeless,

produces pleasure and joy, and leads one to the next

stage of mastery”

As defined by Stuart Brown, the founder of the National Institute of Play:

Page 9: The Power of Play: The Gamification of Instructional Design

RESEARCH TELLS USPleasurable: We must enjoy the activity.Intrinsically motivated: We do it justto do it.Process oriented: The means are more important.Freely chosen: We can opt in or out.Actively engaged: We must be involved.Non-literal: It’s only a paper moon!

Page 10: The Power of Play: The Gamification of Instructional Design

RESEARCH TELLS US

Play can help us regulate our emotions by providing an outlet to exert control over our environments and deal with stress in the moment.

Page 11: The Power of Play: The Gamification of Instructional Design

HOW WE PLAYSolitary: We play alone.Parallel: We do the same thing, but separately.Associative: We do the same thing separately, but we share.Cooperative: We play together with a common goal.

Page 12: The Power of Play: The Gamification of Instructional Design

“PLAY makes learning something

that happens naturally and

joyfully, when we laugh, wonder,

explore,and imagine.”

Quote adapted from the Minnesota Children’s Museum

Page 13: The Power of Play: The Gamification of Instructional Design

How can we PLAY at work?

Page 14: The Power of Play: The Gamification of Instructional Design

Who here PLAYS cards?

Page 15: The Power of Play: The Gamification of Instructional Design

LEARNING BATTLE CARDSto share . to understand . to use

Page 16: The Power of Play: The Gamification of Instructional Design

I am an independent design consultant and I do NOT represent any vendors!

Page 17: The Power of Play: The Gamification of Instructional Design

METAPHORLearning Battle Cards

Mt

Page 18: The Power of Play: The Gamification of Instructional Design

THE XYLearning TEAM

… and a CROWD of hundreds!

Page 19: The Power of Play: The Gamification of Instructional Design

To deliver a uniform ecosystem and handy

artifacts helpful in designing instruction

Page 20: The Power of Play: The Gamification of Instructional Design

To promote rich LEARNING, or (maybe even better) to promote a rich Instructional Design process based on the understanding of a large VARIETY of training and development methods.To train the trainers; give educators INSPIRATION, knowledge, and a FRAMEWORK of thinking in a Learning Battle Cards way.

Page 21: The Power of Play: The Gamification of Instructional Design

CAN DESIGNING LEARNING BE A GAME?

STARTOrganizational goals define

the “win” of the game.

Organizationalor project

constraints define the

deck.

Time and budget scope

out the rules of the game.

Ideas and approaches are thrown around

throughout the process.

Strategies are used to

continuously revise and

adapt.

There is a finish line for delivery. WIN

Page 22: The Power of Play: The Gamification of Instructional Design

Ready to PLAY?

Page 23: The Power of Play: The Gamification of Instructional Design

ANATOMY OF A CARD

Page 24: The Power of Play: The Gamification of Instructional Design

GRANULARITYThe level of practical complexity thata given card has.• Component• Mechanism• Form

Page 25: The Power of Play: The Gamification of Instructional Design

GRANULARITY

Page 26: The Power of Play: The Gamification of Instructional Design

HOW WE PLAYSolitary: We play alone.Parallel: We do the same thing, but separately.Associative: We do the same thing separately, but we share.Cooperative: We play together with a common goal.

Page 27: The Power of Play: The Gamification of Instructional Design

GAME 1

Page 28: The Power of Play: The Gamification of Instructional Design

Appoint a DEALER and a LEAD VOCALIST in your group

Page 29: The Power of Play: The Gamification of Instructional Design

Deal ONE card to each person

Page 30: The Power of Play: The Gamification of Instructional Design

Each person needs to share 2 benefits and 2 drawbacks

to implementing the approach on

their card.

15 MINUTES

Page 31: The Power of Play: The Gamification of Instructional Design

Time to SING!5 MINUTES

Page 32: The Power of Play: The Gamification of Instructional Design

GAME 2

Page 33: The Power of Play: The Gamification of Instructional Design

The DEAL passes to the left

Page 34: The Power of Play: The Gamification of Instructional Design

Get into groups of 5Appoint a VOCALIST and

REALIST

Page 35: The Power of Play: The Gamification of Instructional Design

REALIST worry about budget, time, client demandsIDEALISTSshoot for the moon, dream big

Page 36: The Power of Play: The Gamification of Instructional Design

Deal out 5 random cardsto each group

Page 37: The Power of Play: The Gamification of Instructional Design

Design a LEARNING solution

Page 38: The Power of Play: The Gamification of Instructional Design

Each group needs to design a LEARNING

solution using at least four approaches in

your hand, while being “inspired” by the

REALIST.

15 MINUTES

Page 39: The Power of Play: The Gamification of Instructional Design

Time to SING!10 MINUTES

Page 40: The Power of Play: The Gamification of Instructional Design

GAME 3

Page 41: The Power of Play: The Gamification of Instructional Design

The DEAL passes to the left

Page 42: The Power of Play: The Gamification of Instructional Design

Deal FIVE cards to each person

Page 43: The Power of Play: The Gamification of Instructional Design

Who has the best HAND for building a learning community?

Page 44: The Power of Play: The Gamification of Instructional Design

1.Royal flush2.Straight flush3.Four of a kind4.Full house5.Flush6.Straight7.Three of a

kind8.Two pairs

Page 45: The Power of Play: The Gamification of Instructional Design

Time to SING!5 MINUTES

Page 46: The Power of Play: The Gamification of Instructional Design

“PLAY makes learning something

that happens naturally and

joyfully, when we laugh, wonder,

explore,and imagine.”

Quote adapted from the Minnesota Children’s Museum

Page 47: The Power of Play: The Gamification of Instructional Design

http://learningbattlecards.com

http://store.learningbattlecards.com

LBC#PHYLISE

[email protected]@phylisebanner


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